Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.16 @ 23:56:26 Player: Schmee Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (68) 340 Value Destroyed (1830) 1830 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 12430 Bonus ------- Win 3000 Cogmind --------- Core Integrity 1116/1600 Matter 168/300 Energy 66/125 System Corruption 10% Temperature Cool (9) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (8) --- Cooled Cesium-ion Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Gravity Neutralizer Enhanced Optical Array Advanced Signal Interpreter Advanced ECM Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (10) --- Improved Sensor Array ECM Suite Cloaking Device Propulsion Shielding Micro-nuke Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Weight Redist. System Gravity Neutralizer Structural Scanner Advanced Trap Scanner Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced ECM Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Power Sword Force Lance > --- INVENTORY -------- Light Ion Engine Centrium Wheel Improved Flight Unit Improved Sensor Array ECM Suite Cloaking Device Propulsion Shielding Micro-nuke Launcher [Rating: 127] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 6 | . . . 1 1 . . . 1 . 1 . 1 1 Utility 11 | . . 2 1 1 . . 2 1 1 1 . 1 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 108 | . 16 16 12 20 1 . 10 2 10 4 . 8 9 Power 13 | . 2 2 . 2 . . 1 . 2 . . 2 2 Engine 8 | . 2 2 . . . . 1 . 1 . . 1 1 Core 3 | . . . . 2 . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . 1 1 Propulsion 28 | . 5 4 4 5 . . 2 1 1 1 . 2 3 Treads . | . . . . . . . . . . . . . . Leg 9 | . 5 3 1 . . . . . . . . . . Wheel 5 | . . . 3 1 . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight 14 | . . 1 . 4 . . 2 1 1 1 . 2 2 Utility 36 | . 3 4 2 6 . . 7 1 5 3 . 2 3 Device 24 | . 2 1 1 6 . . 3 . 3 3 . 2 3 Storage 2 | . 1 1 . . . . . . . . . . . Processor 5 | . . 2 1 . . . 1 1 . . . . . Hackware 2 | . . . . . . . . . 2 . . . . Protection 3 | . . . . . . . 3 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 31 | . 6 6 6 7 1 . . . 2 . . 2 1 Energy Gun 17 | . 5 3 3 6 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 3 | . . 3 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . 1 . 3 . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 1 . . . 1 . . . 1 Piercing Weapon 2 | . . . . . . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 3 1 . . . 3 . . . . 1 . Parts Lost 27 | . 1 2 5 . . . . 1 . . . 4 14 Power 5 | . 1 . . . . . . . . . . 2 2 Propulsion 10 | . . . 2 . . . . . . . . 2 6 Utility 9 | . . 1 1 . . . . 1 . . . . 6 Weapon 3 | . . 1 2 . . . . . . . . . . Highest Loss Streak 14 | . 1 2 3 . . . . 1 . . . 3 14 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 84 91 92 92 92 88 95 99 100 93 87 Engine 6 | . 13 11 9 . . . 1 5 5 4 4 3 3 Core 2 | . . . . 6 7 7 4 . 5 4 4 3 . Leg 9 | . 28 21 16 . . . . . . . . . . Flight 14 | . . . . 25 30 30 26 29 26 28 28 26 23 Device 20 | . 12 15 13 20 23 23 25 22 25 27 28 29 29 Storage 7 | . 14 11 9 7 7 7 6 5 5 4 4 4 4 Processor 12 | . . 16 18 17 15 15 13 11 10 9 9 8 8 Hackware 2 | . . . . . . . . . 5 9 9 8 8 Energy Gun 7 | . 19 13 12 6 3 . . . . . . . . Ballistic Gun 2 | . 8 8 3 . . . . . . . . . . Slashing Weapon 2 | . . . . . 3 7 6 5 5 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 47 | 11 17 27 28 27 21 21 26 26 39 43 41 44 47 Greatest Support 64 | 20 20 20 36 36 27 27 28 33 41 48 48 48 64 Greatest Overweight (x) 9 | . . 2 2 1 . . 1 . . . . . 9 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 9 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 10 10 9 Average Carried 9 | 6 7 9 9 9 9 10 9 9 9 9 9 8 7 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 10 7 6 Class Distribution -------------------- 32% | Scavenger-Scout 22% | Scavenger-Skirmisher 12% | Scavenger-Mutant 11% | Hacker-Scout 10% | Mutant 5% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Scavenger-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Matter Collected 1508 | 200 295 227 313 110 100 . . . 185 60 . 18 . Remotely . | . . . . . . . . . . . . . . Salvage Created 2357 | . 537 643 905 51 . . . . 66 63 . 92 . Parts 154 | . 38 46 40 6 . . . . 8 4 . 12 . Haulers Intercepted 6 | . 1 1 4 . . . . . . . . . . Recyclers Shooed 5 | . 1 4 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 38 | . 12 11 10 . . . . . . . . 5 . Guns 24 | . 9 10 5 . . . . . . . . . . AOE 12 | . 3 . 4 . . . . . . . . 5 . Classes Destroyed 12 | . 5 4 2 . . . . . . . . 1 . Worker 1 | . . . . . . . . . . . . 1 . Builder 10 | . 2 2 2 1 . . . . 1 1 . 1 . Tunneler 2 | . . 1 1 . . . . . . . . . . Hauler 6 | . 1 1 4 . . . . . . . . . . Recycler 3 | . . . 3 . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . Watcher 7 | . 2 . 2 1 . . . . 1 1 . . . Swarmer 8 | . 3 . . . . . . . . . . 5 . Grunt 22 | . 9 6 7 . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . Sentry 6 | . . 4 2 . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . Best Kill Streak 5 | . 5 4 5 1 . . . . 1 1 . 5 . Combat Bots Only 5 | . 3 4 4 . . . . . . . . 5 . Max Kills in Single Turn 3 | . 3 1 2 1 . . . . 1 1 . 2 . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 3 . 2 . . . . . . . . 2 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Damage Taken 4237 | . 500 626 755 . . . . 265 . 48 . 339 1704 Core 1048 | . 112 79 123 . . . . 153 . 48 . 49 484 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 14 | . . . . . . . . 14 . . . . . Core Remaining (%) 87 | 100 55 80 77 . . 100 100 84 100 . 96 96 69 Volleys Fired 154 | . 44 50 52 5 . . . . . . . 3 . Largest 2 | . 2 2 2 2 . . . . . . . 1 . Hottest 121 | . 112 112 121 121 . . . . . . . 49 . Shots Fired 281 | . 87 92 90 9 . . . . . . . 3 . Gun 269 | . 86 92 82 9 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 12 | . 1 . 8 . . . . . . . . 3 . Special . | . . . . . . . . . . . . . . Kinetic 110 | . 40 45 25 . . . . . . . . . . Thermal 159 | . 46 47 57 9 . . . . . . . . . Explosive 12 | . 1 . 8 . . . . . . . . 3 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 19 | . 8 13 19 2 . . . . . . . . . Robot Miss Streak 4 | . 4 3 4 4 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 215 | . 56 70 71 10 . . . . 3 2 1 2 . Core Hits 115 | . 21 25 47 6 . . . . 2 1 . 13 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . Critical Strikes 11 | . 3 6 2 . . . . . . . . . . Burn 10 | . 2 6 2 . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . Melee Attacks 63 | . . . . 11 1 . 3 3 12 12 3 4 14 Impact . | . . . . . . . . . . . . . . Slashing 32 | . . . . 11 1 . 3 3 7 4 . . 3 Piercing 31 | . . . . . . . . . 5 8 3 4 11 Sneak Attacks 4 | . . . . . . . . . 1 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . . . Damage Inflicted 4750 | . 826 1055 1708 180 . . . . 204 121 46 610 . Guns 2871 | . 662 1055 1080 74 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 1249 | . 156 . 620 . . . . . . . . 473 . Melee 614 | . . . . 106 . . . . 204 121 46 137 . Ramming 16 | . 8 . 8 . . . . . . . . . . Kinetic 1030 | . 258 473 299 . . . . . . . . . . Thermal 1841 | . 404 582 781 74 . . . . . . . . . Explosive 1249 | . 156 . 620 . . . . . . . . 473 . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 218 | . . . . 106 . . . . 67 45 . . . Piercing 396 | . . . . . . . . . 137 76 46 137 . Highest Corruption 10 | . . 2 . . . . . 1 . 1 1 . 10 Average Corruption 2 | . . 2 . . . . . 1 . 1 1 . 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 6 | . . 3 . . . . . . . . 1 . 2 Matter Fused 1 | . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . 2 . . . . . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 215 | . 96 . . 22 . . . . . 46 . 51 . Projectiles . | . . . . . . . . . . . . . . Explosions 96 | . 96 . . . . . . . . . . . . Melee 119 | . . . . 22 . . . . . 46 . 51 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . 4 . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 3 | . 1 . 2 . . . . . . . . . . Kicked 3 | . 1 . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 309 | . 153 84 309 96 . . . 1 . 6 6 7 1 Average Temperature 56 | . 29 26 91 35 . . . 1 . 6 6 2 1 Received Heat Transfer 861 | . 243 222 315 . . . . 9 . . . 27 45 Effects 1 | . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . Parts Melted 15 | . 4 5 6 . . . . . . . . . . Heat Transferred 4902 | . 1184 1887 1690 141 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Peak Influence 318 | . 287 308 255 192 . . 3 71 137 67 99 318 238 Initial 190 | . . 88 22 . . . . 1 34 . 37 55 190 Average 110 | . 149 148 128 111 . . . 18 59 29 50 206 153 Maximum Alert Level 1 | . 1 1 1 . . . . . . . . 1 1 Low Security (%) 76 | 100 68 55 78 100 . . 100 100 100 100 100 23 49 Level 1 23 | . 31 44 21 . . . . . . . . 76 50 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . 2 . 3 . . . . 1 . 1 . . 2 Investigation 1 | . 1 . . . . . . . . . . . . Extermination 3 | . . . . . . . . 1 . 1 . . 1 Reinforcement 5 | . 1 . 3 . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Distress Signals 7 | . . 2 2 . . . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 102 | . 16 17 25 4 . . 1 7 3 5 2 14 8 Peak Tracking Total 9 | . 3 5 5 2 . . 1 5 2 5 1 9 5 Tactical Retreats 9 | . 2 1 1 . . . . 1 . . . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Traps Triggered 4 | . 2 1 . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Machines Disabled 4 | . . 2 2 . . . . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Machines Accessed 19 | . 2 2 3 1 . 1 . 1 3 1 1 2 2 Terminals 18 | . 2 2 3 1 . . . 1 3 1 1 2 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 33 | . 5 3 5 2 . 1 . 1 9 2 1 2 2 Successful 10 | . 1 2 1 . . 1 . 1 . 1 1 . 2 Failed 23 | . 4 1 4 2 . . . . 9 1 . 2 . Catastrophic 7 | . 4 . 1 . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 23 | . 5 2 5 . . . . 1 9 . 1 . . Terminals 32 | . 5 3 5 2 . . . 1 9 2 1 2 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 10 | . 1 2 1 . . 1 . 1 . 1 1 . 2 Part Schematic 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . . 1 Alert Level 2 | . . 1 . . . . . . . 1 . . . Unreport Threat 3 | . . 1 1 . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 2 2 2 1 . . . 1 2 1 . 2 2 Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Turns Passed 6163 | 3 667 936 1257 428 463 44 278 303 404 355 245 131 649 Spaces Moved 6642 | 3 398 371 547 993 601 118 421 680 656 392 279 322 861 Core 5 | . . . . . . . . . . . . . 5 Treads . | . . . . . . . . . . . . . . Legs 1215 | 3 398 371 443 . . . . . . . . . . Wheels 117 | . . . 104 5 . . . . . . . . 8 Hover . | . . . . . . . . . . . . . . Flight 5305 | . . . . 988 601 118 421 680 656 392 279 322 848 Fastest Speed 22 | 120 120 120 86 31 31 31 29 27 27 25 25 24 22 Average Speed 54 | 120 120 184 164 34 31 31 31 27 27 25 25 24 27 Slowest Speed 500 | 120 120 260 260 109 31 31 107 27 27 25 25 25 500 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 13 | . . . . 4 . . . 4 1 1 1 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 53 33 38 38 86 18 14 20 16 10 38 14 17 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 3 | . . . . . 2 1 . . . . . . . Spaces Dug 46 | . . . . . 1 . 3 3 8 5 1 15 10 Terrain Destroyed 137 | . 12 . 45 . 1 . 3 3 8 5 1 49 10 Melee 33 | . . . . . 1 . 3 3 8 5 1 2 10 Projectile . | . . . . . . . . . . . . . . AOE 104 | . 12 . 45 . . . . . . . . 47 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Tes Res Acc Total 8809 | 2 508 532 809 1056 875 124 565 791 861 629 446 358 1253 Wait 1726 | . 22 75 190 1 272 7 99 106 175 225 163 23 368 Move 6602 | 2 397 370 546 984 600 117 420 671 653 389 276 317 860 Hop 13 | . . . . 4 . . . 4 1 1 1 2 . Pick Up 47 | . 10 7 4 8 . . 5 3 4 1 2 1 2 Fast Attach 35 | . 4 4 6 8 . . 5 1 4 1 . 1 1 Attach 35 | . 1 4 3 8 1 . 3 1 2 2 . 4 6 Detach 17 | . 1 2 . 6 1 . 2 . 1 1 . . 3 Swap 38 | . 11 8 3 4 . . 2 . 4 1 . 3 2 Drop 65 | . 17 12 3 17 . . 8 2 5 . 1 . . Fire 154 | . 44 50 52 5 . . . . . . . 3 . Melee 56 | . . . . 11 1 . 3 3 12 8 3 4 11 Ram . | . . . . . . . . . . . . . . Kick 3 | . 1 . 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 18 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 8) 290 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 7) 671 | -10/Materials | Entered another Materials area 671 | -9/Materials | Evolved 2 slots: Utility x2 968 | -9/Materials | Build established: Scavenger-Mutant 1472 | -9/Materials | Build established: Scavenger-Skirmisher 1550 | -9/Materials | Discovered new exit (range 15) 1605 | -9/Materials | Identified exit to Materials 1607 | -9/Materials | Entered another Materials area 1607 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1802 | -8/Materials | Discovered new exit (range 18) 2199 | -8/Materials | Lost 3 parts (2n1u) 2863 | -8/Materials | Identified exit to Factory 2864 | -8/Materials | Entered Factory 2864 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3117 | -7/Factory | Discovered new exit (range 4) 3119 | -7/Factory | Identified exit to Lower Caves 3156 | -7/Factory | Build established: Scavenger-Scout 3289 | -7/Factory | Discovered exit to Lower Caves (range 6) 3292 | -7/Factory | Entered Lower Caves 3724 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3738 | -7/Lower Caves | Encountered a Warlord checkpoint 3748 | -7/Lower Caves | Discovered new exit (range 10) 3754 | -7/Lower Caves | Identified exit to Lower Caves 3755 | -7/Lower Caves | Entered another Lower Caves area 3777 | -7/Lower Caves | Discovered new exit (range 13) 3780 | -7/Lower Caves | Identified exit to Factory 3799 | -7/Lower Caves | Entered Factory 3799 | -6/Factory | Evolved 2 slots: Utility x2 3981 | -6/Factory | Discovered new exit (range 19) 4003 | -6/Factory | Discovered new exit (range 6) 4003 | -6/Factory | Discovered new exit (range 16) 4004 | -6/Factory | Identified exit to Lower Caves 4076 | -6/Factory | Identified exit to Factory 4077 | -6/Factory | Entered another Factory area 4077 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4373 | -5/Factory | Discovered new exit (range 4) 4380 | -5/Factory | Identified exit to Factory 4380 | -5/Factory | Entered another Factory area 4380 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4716 | -4/Factory | Discovered new exit (range 7) 4719 | -4/Factory | Identified exit to Research 4784 | -4/Factory | Entered Research 4784 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5084 | -3/Research | Build established: Hacker-Scout 5084 | -3/Research | Discovered new exit (range 16) 5138 | -3/Research | Identified exit to Testing 5139 | -3/Research | Entered Testing 5306 | -3/Testing | Identified exit to Research 5384 | -3/Testing | Entered Research 5384 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5462 | -2/Research | Spotted B-90 Cyclops 5476 | -2/Research | Discovered new exit (range 17) 5481 | -2/Research | Identified exit to Quarantine 5510 | -2/Research | Discovered new exit (range 12) 5514 | -2/Research | Identified exit to Access 5515 | -2/Research | Entered Access 5515 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5543 | -1/Access | Lost 3 parts (2p1n) 5622 | -1/Access | Identified exit to Command 5998 | -1/Access | Build established: Scavenger-Ninja 6146 | -1/Access | System corruption reached 10% 6163 | -1/Access | Discovered new exit (range 6) 6164 | -1/Access | Identified exit to Surface 6164 | *** | Escaped! Last Messages --------------- 06116_ Slug penetrates Wall. 06121_ U-05 Engineer builds a Wall. 06125_ Imp. Flight Unit destroyed. 06125_ U-05 Engineer builds a Wall. 06126_ P-80 Master knocked back. 06128_ System corrupted: Energy discharge (-1). 06133_ U-05 Engineer builds a Wall. 06140_ U-05 Engineer destroyed. 06145_ Structural Scanner destroyed. 06145_ Adv. Trap Scanner destroyed. 06145_ Slug penetrates Wall. 06146_ U-05 Engineer builds a Wall. 06147_ Lrn. Sensor Array destroyed. 06162_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06163_ The Access Shell folds into the floor. 06163_ EXIT=FOUND 06164_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# "" | | ??????????????????????????????????#######????# | | ??????????????????????????????????? #????# | | ???????????????????????????????????? #????# | | ?????????????????????????????????????# #????# | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ######### | | ?????????????????????????????????????# #???????# | | ?????????????????????????????????????# #???????# | | ?????????????????????????????###?????# #???????# | | ????????????????????########## ####### #???????# | | ????????????????????" m #???????# | | ????????????????????" #???????# | | ????????????????????" #???????# | | ????????????????????" #???????# | | ????????????????????" "@ #???????# | | ????????????????????" "" #???????+ | | ????????????????????" #???????# | | ????????????????????" A #???????# | | ????????????????????" """ """ #???????? | | ????????????????????" """T""" #???????? | | ????????????????????########## ####### #???????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????+ #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 34 Energy Capacity 265 Matter Stores 300 Matter Capacity 350 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Additional Mass Support 12 Propulsion Shielding 33 Evasion (%) 65 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Epsilon Run Knowing Is Half The Battle Challenges ------------ None Game ------ Seed NullNuclearBiocell Manual? 0 Play Time 02:04:19 Cumulative 35.0 hours Start 2022.11.13 @ 17:23:35 End 2022.11.16 @ 23:56:26 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 41 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b33d984-c3e0-4c09-92c4-786332b46a7f