Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.30 @ 23:58:50 Player: Nalzok Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (158) 790 Value Destroyed (5148) 5148 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 12024 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 100 Met Data Miner 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/1150 Matter 45/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (4) ---- Light Antimatter Reactor Advanced Heat Sink Improved Energy Well (600) Medium Matter Pod (85) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Heavy Treads Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Recoil Nullifier Matter Filter > --- WEAPON ----------- KE Penetrator Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Improved Energy Well Medium Matter Pod Layered Medium Armor Plating Focal Shield Force Field Advanced Hacking Suite Phase Gun Antimatter Cannon Antimatter Cannon Heavy Pick [Rating: 106] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . . . . . 2 . Utility 7 | . . . . 2 1 . . . . 2 . 2 Weapon 2 | . . 2 . . . . . . . . . . Parts Attached 185 | . 10 14 4 16 29 15 2 . 5 28 35 27 Power 23 | . . 1 1 . 7 2 . . . 3 6 3 Engine 11 | . . 1 1 . 4 2 . . . 3 . . Core 12 | . . . . . 3 . . . . . 6 3 Reactor . | . . . . . . . . . . . . . Propulsion 35 | . 6 3 2 1 4 3 1 . 2 4 6 3 Treads 7 | . . . . . . 3 1 . 1 1 . 1 Leg 17 | . 6 3 2 1 4 . . . 1 . . . Wheel 7 | . . . . . . . . . . 3 3 1 Hover . | . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . 3 1 Utility 50 | . 3 3 . 3 5 2 1 . 2 9 12 10 Device 20 | . . . . 1 2 2 . . 1 1 7 6 Storage 10 | . 1 . . 1 1 . . . 1 3 3 . Processor 5 | . . . . . 1 . . . . . 1 3 Hackware 1 | . . . . . . . . . . . . 1 Protection 14 | . 2 3 . 1 1 . 1 . . 5 1 . Artifact . | . . . . . . . . . . . . . Weapon 77 | . 1 7 1 12 13 8 . . 1 12 11 11 Energy Gun 12 | . . . . 4 6 . . . . 1 . 1 Energy Cannon 10 | . . 2 . 3 5 . . . . . . . Ballistic Gun 28 | . 1 5 1 3 1 3 . . 1 6 5 2 Ballistic Cannon 12 | . . . . . . 3 . . . 2 2 5 Launcher 1 | . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 . 2 . . . . . . Piercing Weapon 10 | . . . . . . . . . . 3 4 3 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . 2 2 1 1 Parts Lost 42 | . 1 2 1 2 13 5 1 . 3 . 2 12 Power 6 | . . . . . 3 1 1 . . . . 1 Propulsion 8 | . . . . . 2 2 . . 2 . . 2 Utility 8 | . 1 1 . . 1 1 . . . . 1 3 Weapon 20 | . . 1 1 2 7 1 . . 1 . 1 6 Highest Loss Streak 14 | . 1 2 1 1 11 14 1 . 2 . 1 11 Average Slot Usage (%) 87 | . 99 96 98 99 99 58 90 84 78 97 97 87 Engine 6 | . 14 11 11 9 10 4 5 . . 12 4 . Core 2 | . . . . . 3 . . . . . 6 9 Treads 4 | . . . . . . 5 15 15 9 10 . 4 Leg 6 | . 28 22 22 18 14 . . . . . . . Wheel 2 | . . . . . . . . . . 1 19 . Device 11 | . . . . 9 7 9 15 15 11 13 22 20 Storage 11 | . 14 11 11 12 15 15 12 7 10 12 7 4 Processor 6 | . . . . . 4 7 7 7 7 6 6 20 Protection 5 | . 13 10 11 14 9 . 2 7 7 13 2 . Energy Gun 2 | . . . . 11 11 . . . . . . . Energy Cannon 4 | . . 12 22 18 16 . . . . . . . Ballistic Gun 12 | . 28 29 20 4 1 3 23 23 26 20 13 3 Ballistic Cannon 5 | . . . . . . 10 7 7 3 4 6 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 90 | 13 29 39 40 48 72 50 45 38 41 72 90 86 Greatest Support 75 | 20 20 20 25 28 38 48 43 43 48 40 46 75 Greatest Overweight (x) 14 | . 1 1 1 1 2 14 1 . 1 5 1 4 Average Overweight (x) 1 | . . 1 1 1 1 3 . . . 1 1 . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 12 12 Average Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 11 Most Carried 12 | 5 10 10 10 10 10 10 10 10 10 10 12 12 Average Carried 9 | 2 8 9 10 9 9 6 10 10 10 9 10 11 Final Capacity 12 | 6 10 10 10 10 10 10 10 10 10 10 12 4 Final Carried 12 | 2 10 10 10 10 6 10 10 10 10 10 12 4 Class Distribution -------------------- 26% | Mutant 16% | Tank 14% | Scavenger-Tank 13% | Derelict-Tank 10% | Derelict-Gunner 8% | Gunner 5% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Tank | -7/Data Miner Derelict-Tank | -6/Proximity Caves Derelict-Tank | -6/Factory Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Matter Collected 4846 | 200 286 318 111 195 289 500 86 . 296 424 1214 927 Remotely . | . . . . . . . . . . . . . Salvage Created 6762 | . 402 477 437 604 1355 410 72 . 279 506 1225 995 Parts 329 | . 21 33 24 35 69 11 7 . 11 23 62 33 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 7 | . . 1 1 . 2 . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 16 7 . 18 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Combat Hostiles Destroyed 109 | . 6 13 4 15 16 8 4 . 8 4 16 15 Melee 1 | . . . . . . . . . . . . 1 Guns 46 | . 6 10 2 3 5 . 3 . 6 3 6 2 Cannons 54 | . . 2 2 10 8 8 1 . 2 1 9 11 AOE 5 | . . 1 . . 2 . . . . . 1 1 Classes Destroyed 12 | . 3 3 2 . 2 . . . . . 2 . Worker 14 | . 1 . 2 . 4 . . . . . 2 5 Builder 11 | . . . 1 1 6 . . . . . 3 . Tunneler 2 | . . . . . . . . . . . 2 . Recycler 20 | . 2 1 3 1 6 . . . . 2 2 3 Operator 1 | . . . . . . . . . . . 1 . Swarmer 33 | . . 6 2 8 2 3 4 . 8 . . . Grunt 41 | . 6 4 1 2 7 5 . . . . 8 8 Brawler 6 | . . . 1 1 2 . . . . . 1 1 Duelist 4 | . . 1 . 2 . . . . . . . 1 Sentry 12 | . . 2 . 2 1 . . . . 3 3 1 Hunter 1 | . . . . . 1 . . . . . . . Programmer 12 | . . . . . 3 . . . . 1 4 4 Packrat 1 | . . . . . . 1 . . . . . . Best Kill Streak 13 | . 2 4 4 3 13 3 4 . 4 2 6 7 Combat Bots Only 5 | . 2 4 2 3 4 3 4 . 4 1 5 5 Max Kills in Single Turn 4 | . 1 1 2 1 4 1 2 . 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . 1 . . 1 . . . . . 1 1 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Damage Taken 10689 | . 519 619 188 637 1860 1064 305 . 361 149 1417 3570 Core 2119 | . 46 64 5 91 243 352 41 . 33 12 76 1156 Absorbed by Shields 539 | . . . . . . . . . . . 384 155 Core Remaining (%) 77 | 100 81 . 82 83 . . . . 4 98 92 . Volleys Fired 354 | . 31 36 17 44 49 45 10 . 15 10 65 32 Largest 4 | . 2 4 4 4 4 4 4 . 4 4 4 4 Hottest 264 | . 40 155 155 250 264 143 143 . 143 142 160 229 Shots Fired 1071 | . 62 108 60 96 190 69 40 . 56 40 242 108 Gun 607 | . 62 88 32 37 89 9 30 . 47 33 159 21 Cannon 461 | . . 20 28 59 98 60 10 . 9 7 83 87 Launcher 3 | . . . . . 3 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 748 | . 62 88 32 14 . 69 40 . 56 40 242 105 Thermal 121 | . . . . 23 95 . . . . . . 3 Explosive 3 | . . . . . 3 . . . . . . . Electromagnetic 199 | . . 20 28 59 92 . . . . . . . Robot Hit Streak 19 | . 9 13 5 10 12 14 4 . 7 13 10 19 Robot Miss Streak 5 | . 3 4 5 4 4 5 5 . 4 5 5 2 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 3 | . 1 1 . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . . Shots Hit Robots 606 | . 37 62 27 44 98 44 15 . 25 29 137 88 Core Hits 269 | . 17 26 13 23 51 16 5 . 15 14 52 37 Critical Hits 26 | . . . . . 1 1 . . . 2 15 7 Critical Kills 7 | . . . . . 1 . . . . . 4 2 Critical Parts Destroyed 18 | . . . . . . 1 . . . 2 10 5 Melee Attacks 40 | . . . . . . 3 . . . 10 9 18 Impact . | . . . . . . . . . . . . . Slashing 3 | . . . . . . 3 . . . . . . Piercing 37 | . . . . . . . . . . 10 9 18 Sneak Attacks 8 | . . . . . . . . . . 1 . 7 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15705 | . 464 841 435 882 2539 1102 200 . 553 585 3670 4434 Guns 5802 | . 464 617 113 250 685 95 176 . 482 372 2066 482 Cannons 7400 | . . 139 298 592 1190 1007 24 . 71 92 1432 2555 Explosions 1592 | . . 85 24 40 664 . . . . . 117 662 Melee 911 | . . . . . . . . . . 121 55 735 Ramming . | . . . . . . . . . . . . . Kinetic 9986 | . 464 617 113 15 . 1102 200 . 553 464 3498 2960 Thermal 2148 | . . 85 24 275 1115 . . . . . . 649 Explosive 871 | . . . . . 664 . . . . . 117 90 Electromagnetic 1789 | . . 139 298 592 760 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 911 | . . . . . . . . . . 121 55 735 Highest Corruption 5 | . . . . 5 1 1 1 1 1 . 5 4 Average Corruption 1 | . . . . 5 1 1 1 1 1 . 3 3 Corruption Purged 5 | . . . . . . . . . . . 5 . Effects 53 | . . . . 8 2 7 2 . 5 . 28 1 Message Errors 13 | . . . . 2 . 4 1 . 3 . 3 . Matter Fused 7 | . . . . 2 . . . . . . 4 1 Heat Flow Errors 5 | . . . . . . . . . . . 5 . Energy Discharges 5 | . . . . . . 1 1 . 1 . 2 . Data Loss (minor) 7 | . . . . 2 1 1 . . 1 . 2 . Data Loss (major) 3 | . . . . 1 . . . . . . 2 . Misfires 2 | . . . . 1 . . . . . . 1 . Targeting Errors 9 | . . . . . 1 1 . . . . 7 . Weapon Failures 2 | . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 402 | . . 27 . . 26 137 . . . . 27 185 Projectiles 171 | . . . . . 14 137 . . . . 9 11 Explosions 155 | . . 27 . . 12 . . . . . 3 113 Melee 76 | . . . . . . . . . . . 15 61 Knockbacks 50 | . . . . . . 12 . . 1 . 14 23 Impact . | . . . . . . . . . . . . . Kinetic 44 | . . . . . . 11 . . 1 . 13 19 Secondary 6 | . . . . . . 1 . . . . 1 4 Self-Inflicted Damage 316 | . . 17 11 . 13 . . . . . 81 194 Shots 7 | . . 1 1 . 1 . . . . . 1 3 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 447 | . 33 447 399 258 415 49 73 . 164 366 440 99 Average Temperature 122 | . 16 125 192 104 153 16 34 . 68 126 133 38 Received Heat Transfer 2110 | . 291 105 42 117 486 318 . . . 36 286 429 Effects 20 | . . 5 2 . 6 . . . . . 7 . Shutdowns 7 | . . 1 2 . 2 . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . 1 . Interference 8 | . . 2 . . 3 . . . . . 3 . Matter Decay 2 | . . 2 . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 2 1 . . . . . . . Combat Hostiles 3 | . . . . 2 1 . . . . . . . Parts Fried 6 | . . . 1 3 2 . . . . . . . Impact Corruptions 2 | . . . . . . 1 . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 2709 | . . 100 50 531 1517 . . . . . . 511 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Peak Influence 513 | . 90 295 144 492 239 . . . . 89 432 513 Average Influence 125 | . 49 143 87 255 87 . . . . 28 181 162 Maximum Alert Level 2 | . . 1 . 2 1 . . . . . 2 2 Low Security (%) 76 | 100 100 92 100 42 76 . . . . 100 54 79 Level 1 19 | . . 7 . 33 23 . . . . . 40 15 Level 2 3 | . . . . 23 . . . . . . 5 4 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . 2 2 . 4 7 . . . . 1 4 4 Investigation 2 | . . . . . 1 . . . . . 1 . Extermination 9 | . . . . . 3 . . . . 1 2 3 Reinforcement 9 | . 2 2 . . 3 . . . . . 1 1 Assault 1 | . . . . 1 . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Distress Signals 7 | . 2 1 . . 1 . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 161 | . 10 16 4 16 30 14 4 . 11 5 24 27 Peak Tracking Total 10 | . 3 5 2 3 7 4 4 . 4 2 5 10 Tactical Retreats 11 | . . 1 . . . 6 . . . . 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Traps Triggered 4 | . . . . 1 2 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Machines Disabled 22 | . . 1 . 5 2 . . . . . 7 7 Max in Single Turn 4 | . . 1 . 1 1 . . . . . 2 4 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Machines Accessed 21 | . 1 2 . . 2 2 . 4 . 3 6 1 Terminals 11 | . 1 2 . . 2 1 . . . 2 3 . Fabricators 2 | . . . . . . . . . . . 1 1 Repair Stations 2 | . . . . . . . . . . 1 1 . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 67 | . 2 5 . . 5 2 . 26 . 12 14 1 Successful 43 | . 1 3 . . 1 2 . 26 . 4 5 1 Failed 24 | . 1 2 . . 4 . . . . 8 9 . Catastrophic 6 | . . . . . 2 . . . . 3 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . 1 3 . . 1 . . . . 7 2 . Terminals 27 | . 2 5 . . 5 1 . . . 8 6 . Fabricators 5 | . . . . . . . . . . . 4 1 Repair Stations 6 | . . . . . . . . . . 4 2 . Recycling Units 2 | . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 36 | . 1 3 . . 1 2 . 26 . 3 . . Record 12 | . . . . . . 1 . 11 . . . . Part Schematic 6 | . . . . . . . . 6 . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . Prototype ID Bank 4 | . . . . . . . . 3 . 1 . . Open Door 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Unreport Threat 5 | . 1 1 . . 1 . . . . 2 . . Fabricator Hacks 2 | . . . . . . . . . . . 1 1 Build 2 | . . . . . . . . . . . 1 1 Repair Station Hacks 3 | . . . . . . . . . . 1 2 . Scan Component 1 | . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . Process 1 | . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . 1 . Hacking Detections 14 | . 1 2 . . 2 . . . . 3 5 1 Full Trace Events 2 | . . . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . Robots Built 3 | . . . . . . . . . . . . 3 Matter 285 | . . . . . . . . . . . . 285 Time 76 | . . . . . . . . . . . . 76 Total Robot Build Rating 15 | . . . . . . . . . . . . 15 Part Schematics Acquired 6 | . . . . . . . . 6 . . . . Parts Built 2 | . . . . . . . . . . . 2 . Matter 212 | . . . . . . . . . . . 212 . Time 106 | . . . . . . . . . . . 106 . Total Part Build Rating 12 | . . . . . . . . . . . 12 . Parts Repaired . | . . . . . . . . . . . . . Time 38 | . . . . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 40 | . . . . . . . . . . . 40 . Retrieved Matter 40 | . . . . . . . . . . . 40 . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Total Allies 7 | . . . 2 . 1 . . . 1 . . 3 Largest Group 3 | . . . 2 . 1 . . . 1 . . 3 Highest-Rated Group 94 | . . . 51 . 32 . . . 94 . . 87 Highest-Rated Ally 94 | . . . 31 . 32 . . . 94 . . 29 Total Orders . | . . . . . . . . . . . . . Ally Attacks 23 | . . . 2 . 5 . . . 14 . . 2 Total Damage 538 | . . . . . 172 . . . 366 . . . Kills 4 | . . . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Turns Passed 10888 | 10 376 551 277 605 1727 2077 574 136 1082 1020 1371 1082 Spaces Moved 5291 | 7 172 277 145 301 894 659 280 83 518 515 904 536 Core 243 | . . . . . . 214 . . . . . 29 Treads 2116 | . . . . . . 445 280 83 518 388 . 402 Legs 1796 | 7 172 277 145 301 894 . . . . . . . Wheels 888 | . . . . . . . . . . 127 760 1 Hover . | . . . . . . . . . . . . . Flight 248 | . . . . . . . . . . . 144 104 Fastest Speed 50 | 120 120 150 150 150 125 165 165 165 165 110 97 50 Average Speed 168 | 120 149 150 150 150 160 293 180 165 179 168 100 158 Slowest Speed 750 | 120 150 150 150 150 185 750 185 165 190 210 114 320 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 34 25 27 27 20 82 53 73 77 13 20 14 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 3 | . . 1 . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . 1 . . 2 2 . . . . . Spaces Dug 26 | . . . . . 3 3 . . . 8 6 6 Terrain Destroyed 262 | . . 4 3 6 31 11 2 . . 12 61 132 Melee 23 | . . . . . . 3 . . . 8 6 6 Projectile 84 | . . . . . 9 8 2 . . 4 36 25 AOE 155 | . . 4 3 6 22 . . . . . 19 101 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Total 6532 | 10 229 343 170 387 1082 733 330 82 640 632 1231 663 Wait 436 | . 8 . . 10 62 . 38 . 100 29 170 19 Move 5279 | 6 171 276 144 300 893 658 279 82 517 514 903 536 Hop . | . . . . . . . . . . . . . Pick Up 75 | . 5 5 1 5 13 9 . . 1 13 18 5 Fast Attach 53 | . 1 5 1 6 3 9 . . 3 8 9 8 Attach 36 | . 2 2 . 2 8 5 . . . 2 7 8 Detach 3 | . 1 . . . . . . . . . 1 1 Swap 96 | . 7 7 3 8 18 1 2 . 2 18 19 11 Drop 147 | 4 3 12 4 12 28 3 1 . 2 28 30 20 Fire 354 | . 31 36 17 44 49 45 10 . 15 10 65 32 Melee 40 | . . . . . . 3 . . . 10 9 18 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 5 . . . . . . 5 Rewire 3 | . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Weapon x2 398 | -9/Materials | Identified exit to Mines 398 | -9/Materials | Identified exit to Storage 800 | -9/Materials | Build established: Scavenger-Tank 938 | -9/Materials | Entered Mines 941 | -9/Mines | Learned Materials stockpile data 1164 | -9/Mines | Discovered new exit (range 9) 1215 | -9/Mines | Entered Materials 1215 | -8/Materials | Evolved 2 slots: Utility x2 1426 | -8/Materials | Garrison activated, responded to threat 1798 | -8/Materials | Discovered new exit (range 3) 1820 | -8/Materials | Entered Factory 1820 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2451 | -7/Factory | Build established: Tank 3380 | -7/Factory | Discovered new exit (range 20) 3547 | -7/Factory | Entered Lower Caves 3562 | -7/Lower Caves | Core integrity fell below 50% 3590 | -7/Lower Caves | Lost 14 parts (2p4n2u6w) 3796 | -7/Lower Caves | Build established: Mutant 5092 | -7/Lower Caves | Spotted B-75 Beast 5147 | -7/Lower Caves | Core integrity fell below 20% 5387 | -7/Lower Caves | Discovered new exit (range 4) 5494 | -7/Lower Caves | Learned location of 1 exit from Factory 5624 | -7/Lower Caves | Entered another Lower Caves area 5631 | -7/Lower Caves | Build established: Derelict-Gunner 5905 | -7/Lower Caves | Learned location of 1 exit from Factory 6111 | -7/Lower Caves | Discovered new exit (range 9) 6198 | -7/Lower Caves | Entered Data Miner 6198 | -7/Data Miner | Discovered new exit (range 6) 6223 | -7/Data Miner | Met Data Miner 6268 | -7/Data Miner | Learned location of Section 7 (-2) 6268 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6293 | -7/Data Miner | Received God Mode back door access code from Data Miner 6314 | -7/Data Miner | Build established: Derelict-Tank 6334 | -7/Data Miner | Entered Proximity Caves 6401 | -6/Proximity Caves | Escorted by Enhanced Grunt 6401 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7209 | -6/Proximity Caves | Spotted B-75 Beast 7298 | -6/Proximity Caves | Build established: Derelict-Gunner 7349 | -6/Proximity Caves | Discovered new exit (range 7) 7416 | -6/Proximity Caves | Entered Factory 7416 | -6/Factory | Evolved 2 slots: Utility x2 7417 | -6/Factory | Identified exit to Factory 7743 | -6/Factory | Build established: Derelict-Tank 8436 | -6/Factory | Entered another Factory area 8436 | -5/Factory | Evolved 2 slots: Propulsion x2 9014 | -5/Factory | Fabricated Field Propulsion Drive (x2) 9331 | -5/Factory | Incoming investigation squad redirected 9380 | -5/Factory | Build established: Gunner 9445 | -5/Factory | Discovered new exit (range 17) 9492 | -5/Factory | Found Prototype Processor 9492 | -5/Factory | Identified Exp. Signal Interpreter 9516 | -5/Factory | Identified exit to Factory 9807 | -5/Factory | Entered another Factory area 9807 | -4/Factory | Evolved 2 slots: Utility x2 10249 | -4/Factory | Spotted B-86 Titan 10339 | -4/Factory | Fabricated G-50 Soldier? 10866 | -4/Factory | Core integrity fell below 50% 10881 | -4/Factory | Core integrity fell below 20% 10889 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10870_ K-01 Serf collects debris. 10870_ U-05 Engineer builds a Wall. 10873_ K-01 Serf collects debris. 10874_ R-10 Processor collects Focal Shield. 10875_ Triggered Stasis Trap. 10875_ A bubble of rippling energy engulfs the area. 10875_ Field strength at 94. 10876_ Field strength at 88. 10877_ Field strength at 76. 10878_ Field strength at 59. 10879_ Field strength at 53. 10880_ Field strength at 37. 10880_ Stasis field depleted. 10881_ R-10 Processor collects Lyr. Medium Armor Plating. 10881_ U-05 Engineer lays Concrete. 10887_ System corrupted: Matter fused (-7). 10887_ Sneak attack on R-10 Processor. 10887_ Destroyed Unknown Wheel. 10887_ Destroyed Hpw. Tractor Beam. 10888_ Door malfunctions. Map ----- +----------------------------------------------------+ | ]!* #????????? | | *! #????????? | | #????????? | | ############+### #####+###########??????? | | ? ?????????? ?# #??????? | | ????????????? ?# #??????? | | ????????????? ?# #??????? | | ???????????? ?# # """" """" ???????? | | ??????????? ?# # """" """???????????? | | ?????????? ?# g #? """"???????????????? | | ????????? ?# p #?? """"???????????????? | | ???????# """"? ?# pp #?? ???????????????? | | ???????# """"? ?# k#??? ??????????????? | | ???????# """ ? ?# ^p#????= ??????????????? | | ???????# ??????? ?# #???##########?????????? | | ???????#???????? ?# #?? #?????????? | | ????????????????###?# #?? #?????????? | | ????????????????????# #? #?????????? | | ????????????????????# #? #?????????? | | ????????????????????# # #?????????? | | ????????????????????# # ! #?????????? | | ????????????????????# / #?????????? | | ????????????????????# # #?????????? | | ????????????????????# # #?????????? | | ????????????????????##### #? #?????????? | | ????????????????????????#@#? #?????????? | | ????????????????????????# #?? #?????????? | | ????????????????????????# #??###########?????????? | | ????????????????????????#R#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ?????????????????????????w???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 65 Energy Generation 32 Energy Capacity 790 Matter Stores 420 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 15 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 8 Matter Filtering 30 Offensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Field Propulsion Drive | x2 | -5/Factory | Preloaded G-50 Soldier | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordBurstActivator Manual? 0 Play Time 01:12:54 Cumulative 276.1 hours Start 2020.07.30 @ 22:34:30 End 2020.07.30 @ 23:58:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 418 Rogue 417 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 67 Gallery% 81 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 87d7ad9b-9160-40dc-976b-1bc1eab40e9d