Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.17 @ 17:40:09 Player: IEP Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (2148) 2148 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5028 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (2) ------- Improved Spread Laser > --- INVENTORY (15) --- Improved Cooling System Kinecellerator Advanced ECM Suite Medium Reactive Plating Arc Projector Arc Projector Improved Spread Laser Improved Spread Laser Improved Spread Laser Ion Cannon Flak Gun Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Visual Processing Unit Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Lightning Gun Gauss Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg Improved Cooling System Disposable Heat Sink Improved Light Armor Plating Arc Projector Small Laser Ion Cannon Heavy Assault Rifle Flak Gun Remote Datajack [Rating: 50] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 2 . Weapon . | . . . . . . Parts Attached 57 | 6 4 15 12 16 4 Power 8 | 1 . 2 1 3 1 Engine 6 | 1 . 2 1 1 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 15 | 2 2 4 6 1 . Treads 3 | . 2 1 . . . Leg 9 | 2 . 2 4 1 . Wheel 3 | . . 1 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 2 4 4 6 2 Device 10 | . 1 3 2 3 1 Storage 2 | 1 1 . . . . Processor 5 | . . 1 2 2 . Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 15 | 2 . 5 1 6 1 Energy Gun 7 | . . 3 . 4 . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 4 | 2 . 1 . . 1 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 22 | . . 5 1 9 7 Power 5 | . . 2 . 2 1 Propulsion 8 | . . 1 . 5 2 Utility 5 | . . 1 1 . 3 Weapon 4 | . . 1 . 2 1 Highest Loss Streak 5 | . . 3 1 4 5 To Critical Strikes . | . . . . . . Average Backups 10 | 1 4 8 13 14 10 Power . | . 1 . 2 1 . Propulsion 2 | . 2 3 4 2 . Utility 2 | . . 3 3 3 2 Weapon 4 | . 1 1 3 6 6 Tool/Special . | . . . . . . Unused Backups 16 | . . 1 3 3 9 Power 2 | . . . 1 1 . Propulsion 2 | . . . 2 . . Utility 4 | . . 1 . . 3 Weapon 8 | . . . . 2 6 Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 95 94 84 84 82 Engine 7 | . 14 10 9 3 6 Core 1 | . . . . 3 . Treads 1 | . 4 8 . . . Leg 13 | . 23 16 7 10 14 Wheel 5 | . . 4 14 8 . Device 11 | . 10 20 8 7 13 Storage 8 | . 14 11 9 7 7 Processor 14 | . . 1 17 23 16 Protection 2 | . . . . 2 6 Energy Gun 7 | . . 7 8 7 8 Energy Cannon 2 | . . 2 9 1 . Ballistic Gun 5 | . 28 10 . . 5 Ballistic Cannon 1 | . . . . 5 . Peak Build Rating 50 | 6 7 14 35 50 44 Average Rating 32 | 4 6 10 30 43 41 On Entrance 16 | . 6 7 14 35 39 Avg Prop Armor Cover (%) 16 | . . 16 . . . Naked Turns . | . . . . . . Heaviest Build 57 | 11 27 34 37 57 39 Greatest Support 60 | 20 40 60 56 56 35 Greatest Overweight (x) 9 | 1 . 2 . 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 Most Carried 15 | 4 6 15 15 15 13 Average Carried 11 | 1 4 8 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 6 15 15 13 12 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1343 | 215 103 253 135 413 224 Remotely . | . . . . . . Salvage Created 2063 | . 117 404 593 700 249 Parts 111 | . 11 28 25 29 18 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . . 18 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 59 | . 4 14 14 17 10 Guns 36 | . 4 12 4 6 10 Cannons 21 | . . 2 8 11 . Classes Destroyed 11 | . 3 2 2 4 . Tunneler 1 | . 1 . . . . Hauler 1 | . . . . 1 . Recycler 1 | . . . . 1 . Watcher 2 | . . . 1 1 . Swarmer 26 | . 3 7 4 4 8 Grunt 18 | . 1 5 6 6 . Brawler 1 | . . . 1 . . Duelist 2 | . . 1 1 . . Sentry 5 | . . 1 2 2 . Hunter 1 | . . . . 1 . Programmer 6 | . . . . 4 2 Best Kill Streak 6 | . 3 4 6 5 4 Combat Bots Only 6 | . 3 4 6 5 4 Max Kills in Single Turn 2 | . 2 2 1 2 1 Gunslinging 1 | . 1 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 540 | . 26 100 78 208 128 Missed 153 | . 8 18 22 63 42 Hits 387 | . 18 82 56 145 86 Melee 9 | . . 7 2 . . Projectile 378 | . 18 75 54 145 86 Critical Strikes 10 | . . 4 3 3 . Damage Taken 4822 | . 165 991 811 1621 1234 Core 1199 | . 35 262 194 267 441 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 26 | . . 26 . . . Core Remaining (%) 71 | 100 86 34 64 . . Volleys Fired 191 | . 12 47 39 62 31 Largest 2 | . 2 2 2 2 2 Hottest 150 | . 40 133 133 150 105 Shots Fired 347 | . 24 78 76 118 51 Gun 237 | . 24 63 37 62 51 Cannon 108 | . . 15 37 56 . Launcher . | . . . . . . Special 2 | . . . 2 . . Kinetic 129 | . 24 30 . 45 30 Thermal 179 | . . 48 74 36 21 Explosive . | . . . . . . Electromagnetic 37 | . . . . 37 . Robot Hit Streak 22 | . 6 22 13 21 4 Robot Miss Streak 9 | . 2 4 2 6 9 Penetration Max 1 | . . . . 1 1 Secondary Targets 5 | . 1 3 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 256 | . 16 58 60 89 33 Core Hits 134 | . 7 22 22 58 25 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 12 | . 1 . 2 9 . Burn 1 | . . . 1 . . Meltdown 1 | . . . 1 . . Destroy 1 | . 1 . . . . Blast 9 | . . . . 9 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4850 | . 177 778 1086 2199 610 Guns 2611 | . 177 573 441 810 610 Cannons 1967 | . . 205 639 1123 . Explosions 259 | . . . . 259 . Melee . | . . . . . . Ramming 13 | . . . 6 7 . Kinetic 1808 | . 177 241 . 1030 360 Thermal 2746 | . . 537 1080 879 250 Explosive . | . . . . . . Electromagnetic 283 | . . . . 283 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 1 6 5 Average Corruption 2 | . . . 1 4 1 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 35 | . . . 1 26 8 Message Errors 6 | . . . 1 4 1 Matter Fused 6 | . . . . 5 1 Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 2 | . . . . 1 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 6 | . . . . 4 2 Data Loss (major) 2 | . . . . 2 . Misfires 3 | . . . . 3 . Alerts 3 | . . . . 2 1 Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 101 | . . . 4 97 . Projectiles 11 | . . . 4 7 . Explosions 90 | . . . . 90 . Melee . | . . . . . . Knockbacks 11 | . . . . 11 . Impact . | . . . . . . Kinetic 10 | . . . . 10 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 108 | . . . 3 105 . Shots 2 | . . . . 2 . Rammed 1 | . . . 1 . . Targets Rammed 2 | . . . 1 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 345 | . 6 345 330 215 189 Average Temperature 85 | . 6 115 106 63 67 Received Heat Transfer 1002 | . 54 303 297 336 12 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Melted 5 | . . 1 . 4 . Heat Transferred 4394 | . . 1127 2294 788 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 96 | 100 100 100 93 93 . Level 1 3 | . . . 6 6 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 215 | . 75 140 215 215 . Initial 63 | . . . 56 63 . Average 59 | . 19 39 103 63 . Influence Increases 1740 | . 110 391 352 647 240 Destroy 0b10 Robot/C 1180 | . 80 280 280 340 200 Destroy 0b10 Robot/NC 25 | . 5 . 5 15 . Destroy Leader 256 | . 10 60 52 94 40 Successful Hack 5 | . . 5 . . . Disable Machine 90 | . . . . 90 . Destroy Structure 49 | . . 1 . 48 . Lose Combat Pursuer 135 | . 15 45 15 60 . Influence Decreases 1698 | . 110 257 346 576 409 Entered New Map 234 | . . . 78 77 79 Time Decay 1304 | . 110 227 258 449 260 Lost Part 160 | . . 30 10 50 70 Squads Dispatched 9 | . 1 2 1 5 . Investigation 2 | . . 1 . 1 . Extermination 3 | . . . . 3 . Reinforcement 4 | . 1 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 3 | . . 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 8 20 26 25 15 Peak Tracking Total 7 | . 3 7 7 5 5 Tactical Retreats 7 | . 1 2 1 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 3 | . . 2 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 6 | . . . . 6 . Max in Single Turn 5 | . . . . 5 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 8 | . 1 3 . 4 . Terminals 5 | . 1 1 . 3 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 1 10 . 6 . Successful 9 | . . 8 . 1 . Failed 8 | . 1 2 . 5 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 3 | . 1 . . 2 . Terminals 9 | . 1 3 . 5 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . 2 . . . Recycling Units 5 | . . 5 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 3 . 1 . Record 1 | . . 1 . . . Branch Access Points 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . . 3 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 3 . 5 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 153 | . . 153 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 4271 | . 228 804 577 1310 1352 Optics 3343 | . . 104 577 1310 1352 Structural 855 | . . 804 51 . . Seismic 435 | . 228 207 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 4419 | 63 313 804 577 1310 1352 Spaces Moved 2455 | 40 196 386 376 773 684 Core 9 | 6 . . . . 3 Treads 139 | . 32 107 . . . Legs 1312 | 34 164 86 56 291 681 Wheels 995 | . . 193 320 482 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 115 100 100 125 Average Speed 136 | 120 126 142 103 110 183 Slowest Speed 500 | 190 160 260 122 195 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 39 33 30 26 70 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 51 | . . . . 50 1 Melee . | . . . . . . Projectile 3 | . . . . 2 1 AOE 48 | . . . . 48 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 3195 | 55 238 564 496 1108 734 Wait 375 | . 24 89 39 218 5 Move 2450 | 39 195 385 375 772 684 Hop . | . . . . . . Pick Up 73 | 10 3 22 13 19 6 Fast Attach 4 | . . . . 4 . Attach 34 | 6 1 11 6 8 2 Detach 2 | . . . 2 . . Swap 31 | . 3 8 7 11 2 Drop 33 | . . 2 14 13 4 Fire 191 | . 12 47 39 62 31 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 11) 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 637 | -9/Materials | Core integrity fell below 50% 669 | -9/Materials | Lost 3 parts (1p1n1w) 866 | -9/Materials | Repaired Lgt. Assault Rifle 1175 | -9/Materials | Discovered new exit (range 4) 1181 | -9/Materials | Entered another Materials area 1181 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1741 | -8/Materials | Discovered new exit (range 18) 1758 | -8/Materials | Entered Factory 1758 | -7/Factory | Evolved 2 slots: Utility x2 2396 | -7/Factory | Identified exit to Storage 2396 | -7/Factory | Identified exit to Lower Caves 2551 | -7/Factory | Lost 4 parts (1p2n1w) 3068 | -7/Factory | Entered Lower Caves 4181 | -7/Lower Caves | Spotted B-75 Beast 4280 | -7/Lower Caves | Core integrity fell below 50% 4358 | -7/Lower Caves | Encountered a Warlord checkpoint 4414 | -7/Lower Caves | Core integrity fell below 20% 4420 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04297_ Autogun fries itself beyond repair. 04300_ VTOL Module fries itself beyond repair. 04328_ Slug penetrates P-60 Hacker. 04328_ Slug penetrates Wall. 04335_ Lgt. Deuterium Engine destroyed. 04337_ Slug penetrates P-60 Hacker. 04337_ P-60 Hacker destroyed. 04345_ Imp. Heat Sink fries itself beyond repair. 04345_ Acquired 15 matter. 04358_ PN-6T6(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." 04398_ System corrupted: Component data lost. 04401_ Imp. Carbon-fiber Leg destroyed. 04403_ Titanium Leg destroyed. 04403_ Imp. Light Armor Plating destroyed. 04409_ Slug penetrates Wall. 04409_ Coil Gun destroyed. 04410_ Coolant Injector destroyed. 04416_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????#########???????????????????????????# | | ???????????# #???????????????????????????# " | | ???????????# #???????????????????????????# " | | ???????????# #????????????????????##?????# " | | ???######### #???????????????????## #????# | | ???# ##??????????????????# ##### | | ???# ###????????????#???# | | ???## ##????????? #???? | | ????##### #???????? ###????# | | ????????# ## ##?????? ##???# | | ????????# ####### #????? ##??## | | ????????# ##?????# #?### ##??## ## | | ????????# ##??????## ### s #???# ## | | ?????#### #????????## ;# [ s #??# ## | | ?????# #?????????#% @ *%= ### ### | | ?????# ## #?????????# ;# s ### #?# | | ?????# ## #?????????# "; #####?# #?? | | ?????# ## ## ##????# %"; #?????## ####?? | | ????## #??# = #??????## #?????? | | ???## ##### #?# ???????## ###??????? | | ??## #??????? ### ???????# ??????????? | | ??# ##### ## ???????# ???????????? | | ??## ??????#????????????? | | ???# % #?## ??????????????????? | | ???## ##### #####??# ## ??????????????????? | | ????# #????? #??????## ;??# ?????????????????? | | ????# #??????? #??????# ;???# ?????????????????? | | ????# #????????#??????# ????? #????????????????? | | ????# ###?????????????# BB?? #? #??????????????### | | ????# #?????????????# BB? # ??????????????## | | ????### #?????????????? #?????????????## | | ??????# #?????????????? #??###????????# | | ??????# #?????????????? ???# #????????# | | ??????# ####???????????? ????## ???????## | | ??????# #?????#####? ????## #??????## | | ??????#### #?????# ## ????## #??????# # | | ?????????#%#????? #????## ####???# # | | ????????## ##???? #???### ##??#### # | | ???????## % ##??? #???## ###???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 210 Armor Coverage 600 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 67% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Overwhelming Challenges ------------ None Game ------ Seed JammingSpacefoldSlayer Manual? 0 Play Time 00:47:41 Cumulative 38.1 hours Start 2026.01.17 @ 16:51:07 End 2026.01.17 @ 17:40:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 339ae0e5-310e-4e80-8286-7b4f2c37de48