Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 01:42:26 Player: Duduxx Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1690) 1690 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3990 Bonus ------- None Cogmind --------- Core Integrity 197/550 Matter 45/300 Energy 220/220 System Corruption 0% Temperature Critical (605) Movement Walking (200) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Light Treads Titanium Leg Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Heavy Machine Gun Improved Light Cannon > --- INVENTORY (20) --- Ion Engine Light Treads Medium Matter Pod (100) Sensor Array Transport Network Coupler Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating System Shield Improved Medium Laser Faulty Improved Medium Laser Minigun Grenade Launcher Grenade Launcher Precision Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Improved Heavy Machine Gun Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Medium Matter Pod Sensor Array Transport Network Coupler Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating System Shield Improved Medium Laser Improved Medium Laser Minigun Grenade Launcher Grenade Launcher Precision Rocket Launcher Datajack [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Hardened Light Armor Plating Device Terrain Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Minigun Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 41 | 7 6 . 11 11 6 Power 6 | 1 1 . 2 1 1 Engine 4 | 1 1 . 2 . . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 9 | 2 2 . 2 . 3 Treads 1 | . . . . . 1 Leg 8 | 2 2 . 2 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 . 5 4 2 Device 3 | . . . 1 2 . Storage 3 | 1 1 . 1 . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 6 | . 1 . 2 2 1 Artifact . | . . . . . . Weapon 12 | 3 1 . 2 6 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 3 1 . 2 3 . Ballistic Cannon 2 | . . . . 2 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 16 | . 2 . 4 6 4 Power 3 | . 1 . 1 1 . Propulsion 2 | . . . . . 2 Utility 6 | . . . 1 3 2 Weapon 5 | . 1 . 2 2 . Highest Loss Streak 4 | . 1 . 1 4 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 100 99 98 95 Engine 9 | . 13 14 10 6 . Core 2 | . . . . 4 15 Leg 23 | . 28 28 21 22 24 Device 5 | . . . 10 5 1 Storage 11 | . 14 14 11 11 9 Processor 6 | . . . 11 7 4 Protection 14 | . 12 14 11 19 19 Ballistic Gun 17 | . 28 28 22 6 9 Ballistic Cannon 5 | . . . . 14 9 Naked Turns . | . . . . . . Heaviest Build 73 | 12 30 29 59 69 73 Greatest Support 51 | 20 20 20 34 34 51 Greatest Overweight (x) 9 | 1 1 1 9 2 1 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 17 | 6 14 15 18 20 20 Most Carried 20 | 4 11 15 19 20 19 Average Carried 14 | 3 5 13 14 18 17 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 4 11 15 18 20 17 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 1559 | 231 296 . 625 357 50 Remotely . | . . . . . . Salvage Created 1910 | . 528 . 717 457 208 Parts 114 | . 30 . 44 26 14 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 7 | . 1 . . 6 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 45 | . 13 . 16 12 4 Guns 37 | . 13 . 16 6 2 Cannons 8 | . . . . 6 2 Classes Destroyed 9 | . 3 . 3 2 1 Worker 1 | . . . . . 1 Hauler 1 | . . . . 1 . Mechanic 1 | . 1 . . . . Operator 1 | . . . . 1 . Watcher 3 | . . . 1 1 1 Swarmer 5 | . 2 . . 3 . Grunt 31 | . 11 . 12 5 3 Duelist 2 | . . . 1 1 . Sentry 7 | . . . 3 3 1 Best Kill Streak 6 | . 6 . 4 3 2 Combat Bots Only 6 | . 6 . 4 3 2 Max Kills in Single Turn 2 | . 1 . 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 310 | . 85 . 86 67 72 Missed 98 | . 32 . 31 14 21 Damage Taken 3250 | . 577 . 759 878 1036 Core 722 | . 107 . 182 80 353 Absorbed by Shields 80 | . . . . 22 58 Redirected to Shielding 39 | . 36 . 3 . . Core Remaining (%) 63 | 100 . 57 . 34 . Volleys Fired 183 | . 51 . 58 42 32 Largest 2 | . 2 . 2 2 2 Hottest 78 | . 40 . 50 78 54 Shots Fired 354 | . 102 . 116 81 55 Gun 278 | . 102 . 116 36 24 Cannon 76 | . . . . 45 31 Launcher . | . . . . . . Special . | . . . . . . Kinetic 354 | . 102 . 116 81 55 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 12 . 8 6 6 Robot Miss Streak 5 | . 4 . 5 2 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 3 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 206 | . 76 . 66 41 23 Core Hits 93 | . 31 . 31 18 13 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 5 | . 2 . . 2 1 Destroy 2 | . 2 . . . . Blast 3 | . . . . 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3517 | . 865 . 1076 1013 563 Guns 2466 | . 847 . 1067 381 171 Cannons 920 | . . . . 541 379 Explosions . | . . . . . . Melee . | . . . . . . Ramming 131 | . 18 . 9 91 13 Kinetic 3386 | . 847 . 1067 922 550 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . . . 6 . Projectiles 6 | . . . . 6 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 15 | . . . . 7 8 Impact 1 | . . . . 1 . Kinetic 11 | . . . . 5 6 Secondary 3 | . . . . 1 2 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 19 | . 6 . 2 9 2 Kicked 19 | . 6 . 2 9 2 Crushed . | . . . . . . Highest Temperature 622 | . 12 . 153 340 622 Average Temperature 112 | . 7 . 38 111 191 Received Heat Transfer 1281 | . 264 . 324 201 492 Effects 31 | . . . . 6 25 Shutdowns 5 | . . . . . 5 Energy Bleed 5 | . . . . 2 3 Interference 8 | . . . . 3 5 Matter Decay 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . 1 2 Damage (major) 3 | . . . . . 3 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 370 | . 180 70 284 370 155 Initial 78 | . . 70 27 78 51 Average 138 | . 118 70 114 212 98 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 75 | 100 100 100 80 40 100 Level 1 24 | . . . 19 59 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . 4 . 1 Investigation 4 | . 1 . 3 . . Extermination . | . . . . . . Reinforcement 3 | . 2 . 1 . . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 5 | . 3 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 25 . 20 18 11 Peak Tracking Total 6 | . 6 . 4 3 5 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 6 | . 1 . 2 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 13 | . 1 . 5 7 . Terminals 11 | . 1 . 4 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 37 | . 2 . 14 21 . Successful 17 | . . . 8 9 . Failed 20 | . 2 . 6 12 . Catastrophic 4 | . 1 . 1 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 2 . 11 20 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 13 | . . . 5 8 . Record 1 | . . . . 1 . Open Door 4 | . . . . 4 . Emergency Access Points 1 | . . . . 1 . Recycling Unit Index 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Investigation Status 1 | . . . . 1 . Assault Status 1 | . . . 1 . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 9 | . 1 . 4 4 . Full Trace Events 3 | . 1 . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 35 | . . 35 35 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 5 | . . . 5 . . Total Damage 83 | . . . 83 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 3067 | 60 600 116 1121 886 284 Spaces Moved 1315 | 44 235 59 529 353 95 Core 17 | 16 . . 1 . . Treads . | . . . . . . Legs 1298 | 28 235 59 528 353 95 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 130 200 200 Average Speed 183 | 107 179 190 174 200 200 Slowest Speed 500 | 190 190 190 500 270 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 32 17 47 44 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . . . 8 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 1646 | 53 311 63 635 448 136 Wait 13 | . 1 . 7 5 . Move 1311 | 43 234 58 529 352 95 Hop . | . . . . . . Pick Up 42 | 3 9 4 15 11 . Fast Attach 18 | 6 2 . 4 4 2 Attach 17 | . 2 . 6 5 4 Detach 7 | . 1 . 3 2 1 Swap 6 | 1 2 . 1 2 . Drop 20 | . 3 . 11 6 . Fire 183 | . 51 . 58 42 32 Melee . | . . . . . . Ram . | . . . . . . Kick 18 | . 6 . 1 9 2 Crush . | . . . . . . Escape Stasis 10 | . . . . 10 . Rewire 1 | . . 1 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 12) 661 | -10/Materials | Entered Mines 722 | -10/Mines | Identified exit to Materials 731 | -10/Mines | Learned Materials garrison access intel 777 | -10/Mines | Entered Materials 777 | -9/Materials | Accompanied by 2 allies 777 | -9/Materials | Evolved 2 slots: Utility x2 782 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 962 | -9/Materials | Discovered new exit (range 16) 1366 | -9/Materials | Discovered new exit (range 10) 1857 | -9/Materials | Discovered new exit (range 11) 1898 | -9/Materials | Entered Storage 2151 | -9/Storage | Core integrity fell below 50% 2432 | -9/Storage | Lost 4 parts (1p1u2w) 2553 | -9/Storage | Discovered new exit (range 15) 2784 | -9/Storage | Entered Materials 2784 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2785 | -8/Materials | Loaded intel: 1 garrison access location 3057 | -8/Materials | Core integrity fell below 50% 3060 | -8/Materials | Garrison activated, responded to threat 3068 | -8/Materials | Self-destructed Last Messages --------------- 03059_ Overheating: Lgt. Nuclear Core damaged (-9). 03060_ W-25 Informer knocked back. 03060_ W-25 Informer calls for garrison support. 03060_ ALERT: Activating Garrison Access M001. 03061_ Imp. Light Cannon broken. 03061_ Overheating: Short circuit. 03061_ Hrd. Light Armor Plating destroyed. 03063_ Power failure, Lgt. Nuclear Core shutdown. 03063_ Overheating: System interference. 03063_ Imp. Targeting Computer temporarily disabled. 03063_ Imp. Heavy Machine Gun temporarily disabled. 03066_ Overheating: Matter decay (-17). 03066_ Critical hit (Burn: +37). 03068_ Overheating: Matter decay (-8). 03068_ Critical hit (Burn: +37). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????# # "" ![# ###+####+### # | | ????????????????????# ########## # | | ????????????????????# #????????# # | | ????????????????????# #??????######+##########?? | | ????????????????????# #??????# !! #????? | | ????????????????????" #??????#[ """ !! #????? | | ????????????????????Y #??????# """ !! #????? | | ????????????????????" #??????# """ #????? | | ????????????????????# ???????# !#????? | | ????????????????????# ??????#########+#####????? | | ????????????????????# ????### #?# #????????? | | ???????????????????? ????? #?# #????????? | | ????????????????????? ????? ??# #????????? | | ?????????????????????????????? ??# #????????? | | ??????????????????????????????? ??# #????????? | | ???????????????????????????????# #??# #????????? | | ???????????????????????????????# #??# #????????? | | ???????????????????????????????# #??# #????????? | | ???????????????????????????????# #??# #????????? | | ???????????????????????????????# #### #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# ##+####???????? | | ???????????????????????????????# ## #???????? | | ???????????????????????????????# ## #???????? | | ???????????????################# ## #???????? | | ??????????# @ =g*! ## #???????? | | ??????????# w %g%|% ## #???????? | | ?????"""??# gg t=%!!% u## #???????? | | ?????"G???? ################## ## #???????? | | ?????"""?????????????????????%# %! # #???????? | | ??????????????????????????????# [ # #???????? | | ??????????????????????????????+ ######???????? | | ??????????????????????????????# ???????????? | | ??????????????????????????????# # ??????????? | | ??????????????????????????????####### ?????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed AdvancedHybridBroadsword Manual? 0 Play Time 00:24:58 Cumulative 21.2 hours Start 2024.07.06 @ 00:06:20 End 2024.07.06 @ 01:42:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 474c71ba-e86a-43e7-8d09-92995aa11489