Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 01:28:18 Player: ChCbias Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1157) 1157 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2857 Bonus ------- None Cogmind --------- Core Integrity 71/400 Matter 290/300 Energy 265/265 System Corruption 7% Temperature Cool (0) Movement Core (650) Ox12 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Cooling System Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Improved Ion Engine Heat Sink Visual Processing Unit Sensor Array Experimental Sensor Array Propulsion Shielding Light EM Pulse Cannon Advanced Beam Cannon Shotgun Rocket Launcher Datajack Plasma Cutter Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Treads Compact Wheel Visual Processing Unit Sensor Array Terrain Scanner Propulsion Shielding Light EM Pulse Cannon Advanced Beam Cannon Shotgun Rocket Launcher Datajack Plasma Cutter Heavy Hammer [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 38 | 6 6 6 18 2 Power 6 | 1 1 1 3 . Engine 5 | 1 1 . 3 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 8 | 2 . 1 5 . Treads 8 | 2 . 1 5 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 2 5 1 Device 3 | . . 1 1 1 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . 1 1 3 . Artifact . | . . . . . Weapon 13 | 2 3 2 5 1 Energy Gun 5 | 1 2 2 . . Energy Cannon 3 | . . . 2 1 Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 2 | . 1 . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 12 | . . 2 5 5 Power 2 | . . 1 1 . Propulsion 6 | . . . 2 4 Utility 2 | . . . 1 1 Weapon 2 | . . 1 1 . Highest Loss Streak 5 | . . 1 3 5 To Critical Strikes . | . . . . . Average Backups 12 | 3 10 14 14 14 Power . | . 1 1 . 1 Propulsion 2 | 1 3 2 2 1 Utility 5 | . 3 8 5 5 Weapon 2 | . 2 1 3 5 Tool/Special . | . . . . . Unused Backups 18 | . 2 3 3 10 Power 1 | . . . . 1 Propulsion 4 | . 2 1 1 . Utility 7 | . . 1 2 4 Weapon 4 | . . 1 . 3 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 98 | . 99 99 96 99 Engine 8 | . 14 . 5 11 Core 3 | . . 13 3 . Treads 24 | . 28 28 20 22 Device 5 | . . 1 12 11 Storage 12 | . 14 14 11 11 Processor 4 | . . . 10 11 Protection 11 | . 13 12 9 10 Energy Gun 12 | . 14 27 6 . Energy Cannon 6 | . . . 13 17 Ballistic Gun 4 | . 13 . . . Peak Build Rating 25 | 6 8 22 25 21 Average Rating 14 | 4 7 13 20 20 On Entrance 9 | . 6 8 14 21 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 44 | 11 28 34 43 44 Greatest Support 43 | 40 40 40 43 43 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 12 | 3 10 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 14 15 15 13 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 910 | 260 147 65 325 113 Remotely . | . . . . . Salvage Created 1546 | . 284 315 753 194 Parts 99 | . 30 19 29 21 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 44 | . 11 10 16 7 Guns 26 | . 11 10 5 . Cannons 11 | . . . 10 1 AOE 7 | . . . 1 6 Classes Destroyed 12 | . 4 1 5 2 Worker 2 | . 2 . . . Builder 1 | . . . . 1 Tunneler 2 | . . . 1 1 Hauler 2 | . . . 2 . Recycler 2 | . . . 1 1 Operator 1 | . . . 1 . Watcher 2 | . 2 . . . Swarmer 22 | . 9 6 3 4 Grunt 14 | . 2 2 8 2 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 6 | . . 2 4 . Best Kill Streak 4 | . 4 3 4 4 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 3 | . 2 2 2 3 Gunslinging 1 | . . 1 . . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 286 | . 75 64 110 37 Missed 66 | . 18 16 27 5 Hits 220 | . 57 48 83 32 Melee 3 | . . . 3 . Projectile 217 | . 57 48 80 32 AOE 21 | . . . . 21 Critical Strikes 5 | . 1 . 4 . Actively Blocked 1 | . 1 . . . Damage Taken 3056 | . 469 512 1123 952 Core 487 | . 65 93 210 119 Absorbed by Shields . | . . . . . Redirected to Shielding 29 | . 14 15 . . Regen/Repaired (Parts) 136 | . . . 136 . Core Remaining (%) 68 | 100 . 36 . . Volleys Fired 116 | . 29 25 58 4 Largest 2 | . 2 2 2 2 Hottest 136 | . 60 121 136 136 Shots Fired 220 | . 58 43 110 9 Gun 148 | . 58 43 47 . Cannon 65 | . . . 59 6 Launcher 7 | . . . 4 3 Special . | . . . . . Kinetic 41 | . 29 . 12 . Thermal 172 | . 29 43 94 6 Explosive 7 | . . . 4 3 Electromagnetic . | . . . . . Robot Hit Streak 14 | . 6 14 7 5 Robot Miss Streak 5 | . 4 2 5 2 Penetration Max . | . . . . . Secondary Targets 4 | . 3 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 147 | . 31 32 79 5 Core Hits 70 | . 19 15 25 11 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 1 . Burn 2 | . . 1 1 . Melee Attacks 6 | . 1 . 5 . Impact 6 | . 1 . 5 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2917 | . 371 431 1729 386 Guns 1307 | . 360 431 516 . Cannons 896 | . . . 830 66 Explosions 557 | . . . 249 308 Melee 131 | . . . 131 . Ramming 26 | . 11 . 3 12 Kinetic 299 | . 139 . 160 . Thermal 1904 | . 221 431 1186 66 Explosive 557 | . . . 249 308 Electromagnetic . | . . . . . Impact 131 | . . . 131 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 7 7 Average Corruption 6 | . . . 6 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 34 | . . . 20 14 Message Errors 7 | . . . 3 4 Matter Fused 7 | . . . 4 3 Heat Flow Errors 5 | . . . 4 1 Energy Discharges 4 | . . . 3 1 Data Loss (minor) 5 | . . . 3 2 Data Loss (major) 1 | . . . . 1 Misfires 3 | . . . 2 1 Alerts 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 8 | . . . 8 . Projectiles 8 | . . . 8 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 38 | . . . 38 . Shots 1 | . . . 1 . Rammed 2 | . 1 . 1 . Targets Rammed 3 | . 1 . 1 1 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 405 | . 42 330 405 167 Average Temperature 132 | . 22 140 142 42 Received Heat Transfer 557 | . 42 90 387 38 Effects 3 | . . 1 2 . Energy Bleed 2 | . . 1 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . 1 3 6 . Heat Transferred 4104 | . 475 1150 2368 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 98 Level 1 . | . . . . 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 204 | . 118 96 185 204 Initial 39 | . . 36 14 39 Average 62 | . 29 34 96 131 Influence Increases 1288 | . 354 230 499 205 Destroy 0b10 Robot/C 880 | . 220 200 320 140 Destroy 0b10 Robot/NC 60 | . 20 . 25 15 Destroy Leader 178 | . 44 30 84 20 Successful Hack 77 | . 39 . 38 . Disable Machine 15 | . 15 . . . Destroy Structure 63 | . 1 . 32 30 Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 1274 | . 259 287 434 294 Entered New Map 147 | . . 59 24 64 Time Decay 1007 | . 259 208 360 180 Lost Part 120 | . . 20 50 50 Squads Dispatched 4 | . 1 . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 20 12 24 16 Peak Tracking Total 12 | . 5 3 7 12 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 13 | . 6 1 6 . Terminals 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 35 | . 19 1 15 . Successful 22 | . 13 1 8 . Failed 13 | . 6 . 7 . Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 13 | . 7 . 6 . Terminals 28 | . 17 . 11 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 16 | . 10 1 5 . Robot Analysis 6 | . 3 . 3 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Branch Access Points 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Hauler Manifests 2 | . 2 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 . 5 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 13 | . . . 13 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 416 | . . 72 344 . Sensors 416 | . . 72 344 . Robot Analysis Total 6 | . 3 . 3 . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 3136 | 114 1051 604 1003 364 Spaces Moved 1603 | 64 577 320 439 203 Core 2 | 2 . . . . Treads 1601 | 62 577 320 439 203 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 163 | 156 160 160 171 163 Slowest Speed 240 | 160 160 160 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 3 73 71 45 48 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 3 | . . 1 . 2 Spaces Dug . | . . . . . Terrain Destroyed 71 | . . . 40 31 Melee . | . . . . . Projectile . | . . . . . AOE 71 | . . . 40 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1885 | 75 645 369 570 226 Wait 47 | . 13 10 20 4 Move 1600 | 63 577 319 438 203 Hop . | . . . . . Pick Up 37 | 6 11 4 13 3 Fast Attach 12 | 6 2 1 3 . Attach 9 | . . 1 6 2 Detach 1 | . 1 . . . Swap 30 | . 5 4 16 5 Drop 25 | . 6 5 10 4 Fire 116 | . 29 25 58 4 Melee 6 | . 1 . 5 . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 751 | -10/Materials | Discovered new exit (range 15) 1166 | -10/Materials | Entered Mines 1279 | -10/Mines | Core integrity fell below 50% 1480 | -10/Mines | Found the Drone Emporium 1490 | -10/Mines | Found Prototype Device 1520 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1523 | -10/Mines | Found Prototype Device 1523 | -10/Mines | Identified Exp. Sensor Array 1582 | -10/Mines | Build established: Scavenger-Mutant 1749 | -10/Mines | Discovered new exit (range 14) 1762 | -10/Mines | Discovered new exit (range 12) 1770 | -10/Mines | Entered Materials 1770 | -9/Materials | Evolved 2 slots: Utility x2 1771 | -9/Materials | Identified exit to Mines 1926 | -9/Materials | Repaired Lgt. Treads 1963 | -9/Materials | Identified Decoy Drone Bay 2226 | -9/Materials | Lost 3 parts (2n1u) 2272 | -9/Materials | Core integrity fell below 50% 2402 | -9/Materials | Build established: Mutant 2773 | -9/Materials | Entered Mines 2975 | -9/Mines | Discovered new exit (range 15) 2995 | -9/Mines | Identified exit to Materials 3055 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3062 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3073 | -9/Mines | Assembled infested the area 3085 | -9/Mines | Learned Materials emergency access door positions 3137 | -9/Mines | Core integrity fell below 20% 3137 | -9/Mines | Self-destructed Last Messages --------------- 03110_ Med. Armor Plating destroyed. 03111_ T-07 Excavator destroyed. 03116_ K-01 Serf collects debris. 03117_ The unstable cave ceiling collapses. 03120_ System corrupted: Component data lost. 03120_ The unstable cave ceiling collapses. 03120_ K-01 Serf collects debris. 03120_ Lgt. Treads destroyed. 03120_ Imp. Treads destroyed. 03124_ K-01 Serf collects debris. 03127_ U-05 Engineer lays Concrete. 03127_ K-01 Serf collects debris. 03128_ U-05 Engineer lays Concrete. 03129_ The unstable cave ceiling collapses. 03132_ Lgt. Treads destroyed. 03133_ K-01 Serf collects debris. 03134_ The unstable cave ceiling collapses. 03136_ Lgt. Treads destroyed. 03136_ K-01 Serf collects debris. 03136_ as-18275 destroyed. Map ----- +----------------------------------------------------+ | ##?????## ?????????????????????????? | | #??????##### ????????????????????????? | | ##??????????## ??????????????????????# | | #????????????# ##?????????????????????# | | #????????????## ##??????????????????????# | | #?????????????### #???????????????????????# | | ###?????????????## #???????????????????????# | | #??????????????? ####???????????????????????? | | # #??????????????? ##??????????????????????????? | | # #??????????????? #???????????????????????????? | | # #??????????????? ##???????????????????????????? | | # #??????????????? ?????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????####????????????????????????????????? | | # #??????????# ????????##??????????????????????? | | # #??????????# #??????## ##?????????????????????? | | # #??????????# #???#### #?????????????????????? | | # #??????????# #??## # #?????????????????????? | | # #?????????## #??# ##?????????????????????? | | # #????????## #### #?????????????????????? | | # #??????### k # ###???????????????????? | | # #??????# % # ##??????????????????? | | # #????### #??????????????????? | | # #???## # #??????????????????? | | # #???# # @ #???????????????????? | | # #???# #???????????????????? | | # ##### d ?????????????????? | | # = %] d %<####????????????????? | | # ### ## # a#???????????????????? | | # #?# #### aa???????????????????? | | # #?## ] # # ###??? #??????????????????? | | # #??# ########### #?????#? ??????????????????? | | # #??# #?????????# #??????? ?????????????????? | | # #??# #?????????# #???????#a ????????????????? | | # #??# ?????????# #???????? a????????????????? | | # #??###?????????# #????????a ???????????????? | | ? ???????????????# ????????? ??????????????? | | ? ???????????????# ????????? ????????????????? | | ? ????????????????####???????????????????????????? | | ? ???????????????????????????????????????????????? | | ?"???????????????????????????????????????????????? | | ?"???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 2% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed ActiveSpliceStatue Manual? 0 Play Time 00:31:35 Cumulative 50.3 hours Start 2026.07.14 @ 00:53:29 End 2026.07.14 @ 01:28:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 32 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4c2a217-2548-4773-9629-4f0083296682