Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.25 @ 17:22:16 Player: Kitarik02 Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2253) 2253 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 5257 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/700 Matter 50/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Fusion Compressor Improved Heat Sink Medium Storage Unit Advanced Beam Rifle EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads VSS Leg > --- UTILITY ---------- Cooling System Large Storage Unit Transmission Jammer > --- WEAPON ----------- Improved EM Shotgun Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Deuterium Engine Aluminum Leg Medium Storage Unit Advanced Beam Rifle EM Pulse Cannon Improved EM Pulse Cannon Light Assault Rifle Assault Cannon [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Surge Thruster Utility Terrain Scanner Device Terrain Scanner Storage Large Storage Unit Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 3 | . . . . 2 1 Utility 1 | . . . . . 1 Weapon 1 | . . 1 . . . Parts Attached 90 | 7 4 9 10 29 31 Power 14 | 1 . 1 2 5 5 Engine 9 | 1 . 1 2 2 3 Core 5 | . . . . 3 2 Reactor . | . . . . . . Propulsion 32 | 2 . 1 6 9 14 Treads 14 | 2 . 1 1 . 10 Leg 8 | . . . 3 2 3 Wheel 9 | . . . 2 7 . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 10 | 1 1 2 1 2 3 Device 4 | . 1 . . 1 2 Storage 6 | 1 . 2 1 1 1 Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 34 | 3 3 5 1 13 9 Energy Gun 11 | 1 1 3 1 4 1 Energy Cannon 3 | . . . . . 3 Ballistic Gun 8 | 2 . 1 . 4 1 Ballistic Cannon 6 | . 1 . . 4 1 Launcher 4 | . . 1 . . 3 Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . . . . 1 System Corruption 4 | . . . . . 4 Parts Lost 22 | . . . 3 5 14 Power 6 | . . . 1 2 3 Propulsion 6 | . . . 1 1 4 Utility 4 | . . . . 1 3 Weapon 6 | . . . 1 1 4 Highest Loss Streak 11 | . . . 2 3 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 91 96 93 92 Engine 12 | . 14 14 19 8 10 Core 2 | . . . . 6 2 Treads 21 | . 28 22 18 . 29 Leg 3 | . . . 3 7 3 Wheel 5 | . . . . 26 1 Device 12 | . 13 11 11 8 13 Storage 9 | . 14 11 11 9 7 Energy Gun 8 | . 11 13 20 6 2 Ballistic Gun 8 | . 8 10 11 12 4 Ballistic Cannon 7 | . 5 3 . 7 11 Launcher 1 | . . 4 . . . Naked Turns . | . . . . . . Heaviest Build 60 | 14 17 38 38 35 60 Greatest Support 100 | 40 40 40 40 44 100 Greatest Overweight (x) 11 | . . . . 9 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 10 15 Average Capacity 12 | 6 8 11 14 10 14 Most Carried 15 | 6 8 11 15 10 15 Average Carried 9 | 3 7 8 11 8 11 Final Capacity 15 | 8 8 15 10 10 5 Final Carried 10 | 6 8 10 10 10 5 Class Distribution -------------------- 34% | Mutant 18% | Scavenger-Gunner 14% | Gunner 13% | Scavenger-Skirmisher 11% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 1889 | 234 228 120 136 510 661 Remotely . | . . . . . . Salvage Created 2328 | . 419 269 371 700 569 Parts 175 | . 32 20 21 51 51 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 59 | . 8 8 11 19 13 Guns 36 | . 5 4 9 12 6 Cannons 16 | . 3 1 . 6 6 AOE 7 | . . 3 2 1 1 Classes Destroyed 11 | . 5 3 . 2 1 Worker 4 | . 1 . . 1 2 Builder 3 | . . 1 . . 2 Hauler 1 | . . 1 . . . Recycler 2 | . 1 . . . 1 Watcher 7 | . 3 . . 1 3 Swarmer 19 | . 2 3 4 7 3 Cutter 3 | . . . . . 3 Grunt 20 | . 6 3 7 3 1 Sentry 8 | . . 2 . 2 4 Specialist 5 | . . . . 4 1 Hunter 4 | . . . . 3 1 Best Kill Streak 6 | . 5 3 4 6 4 Combat Bots Only 6 | . 2 3 4 6 3 Max Kills in Single Turn 2 | . 1 2 2 2 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 2 2 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 5322 | . 469 208 459 1402 2784 Core 1236 | . 104 51 81 283 717 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 58 . 67 48 . Volleys Fired 194 | . 45 20 20 62 47 Largest 3 | . 2 3 3 3 3 Hottest 153 | . 80 121 121 147 153 Shots Fired 447 | . 65 45 58 163 116 Gun 322 | . 48 40 58 126 50 Cannon 119 | . 17 2 . 37 63 Launcher 6 | . . 3 . . 3 Special . | . . . . . . Kinetic 279 | . 45 21 20 115 78 Thermal 82 | . . 18 20 30 14 Explosive 6 | . . 3 . . 3 Electromagnetic 80 | . 20 3 18 18 21 Robot Hit Streak 15 | . 7 6 8 15 12 Robot Miss Streak 10 | . 6 4 4 6 10 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 4 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 265 | . 35 26 36 90 78 Core Hits 136 | . 16 19 19 38 44 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . 1 . . 2 . Critical Strikes 10 | . 3 1 2 3 1 Burn 3 | . . 1 2 . . Destroy 4 | . 1 . . 3 . Blast 3 | . 2 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5589 | . 597 731 532 1692 2037 Guns 2924 | . 466 289 419 1032 718 Cannons 1513 | . 104 20 . 504 885 Explosions 1092 | . 24 411 113 132 412 Melee . | . . . . . . Ramming 60 | . 3 11 . 24 22 Kinetic 2715 | . 305 150 90 1077 1093 Thermal 1392 | . 24 253 273 441 401 Explosive 516 | . . 273 . . 243 Electromagnetic 906 | . 265 44 169 150 278 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . . . 22 Message Errors 6 | . . . . . 6 Matter Fused 1 | . . . . . 1 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 4 | . . . . . 4 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 2 | . . . . . 2 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 101 | . . 55 . 9 37 Projectiles 32 | . . . . 9 23 Explosions 69 | . . 55 . . 14 Melee . | . . . . . . Knockbacks 9 | . 1 . . 2 6 Impact . | . . . . . . Kinetic 9 | . 1 . . 2 6 Secondary . | . . . . . . Self-Inflicted Damage 55 | . . . 26 11 18 Shots 2 | . . . 1 . 1 Rammed 11 | . 1 2 . 6 2 Targets Rammed 12 | . 1 2 . 6 3 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 669 | . 141 188 389 669 230 Average Temperature 131 | . 60 68 144 227 38 Received Heat Transfer 1161 | . 213 42 165 351 390 Effects 21 | . . . 2 19 . Shutdowns 5 | . . . . 5 . Energy Bleed 3 | . . . 1 2 . Interference 2 | . . . . 2 . Matter Decay 2 | . . . . 2 . Short Circuit 4 | . . . . 4 . Damage (minor) 3 | . . . 1 2 . Damage (major) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 2 2 . Heat Transferred 2678 | . 50 470 755 742 661 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . 1 . 3 2 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 462 | . 161 260 352 462 396 Initial 217 | . . 59 101 70 217 Average 184 | . 81 92 269 201 238 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 54 | 100 100 93 27 64 21 Level 1 44 | . . 6 72 26 78 Level 2 1 | . . . . 8 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 1 1 5 5 Investigation 1 | . . . . 1 . Extermination 2 | . . . . . 2 Reinforcement 9 | . . 1 1 4 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 6 | . 2 1 . 2 1 Communications Jammed 6 | . . . . . 6 Distress Signals 3 | . . . . . 3 Times Spotted 89 | . 14 12 13 23 27 Peak Tracking Total 5 | . 5 5 4 4 4 Tactical Retreats 4 | . 1 1 2 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 4 | . . . . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 4 | . . . 4 . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 8 | . 1 2 2 2 1 Max in Single Turn 1 | . 1 1 . 1 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 18 | . 4 3 . 4 7 Terminals 14 | . 3 3 . 4 4 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 55 | . 17 11 . 12 15 Successful 33 | . 12 4 . 9 8 Failed 22 | . 5 7 . 3 7 Catastrophic 2 | . . 1 . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 15 11 . 12 7 Fabricators 7 | . . . . . 7 Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 26 | . 11 4 . 9 2 Record 7 | . 5 . . 2 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . 2 . . 1 . Open DSF 1 | . . . . . 1 Locate Traps 2 | . 1 . . 1 . Dispatch Records 3 | . 1 1 . 1 . Maintenance Status 2 | . . 2 . . . Recall Investigation 1 | . . . . . 1 Hauler Manifests 2 | . 1 . . 1 . Registered Components 1 | . . . . 1 . Zone Layout 3 | . 1 . . 2 . Fabricator Hacks 5 | . . . . . 5 Network Status 4 | . . . . . 4 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 3 . 4 5 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 95 | . . . . . 95 Total Part Build Rating 10 | . . . . . 10 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 1 . Highest-Rated Group 45 | . . . 45 14 . Highest-Rated Ally 31 | . . . 31 14 . Total Orders . | . . . . . . Ally Attacks 6 | . . . 6 . . Total Damage 62 | . . . 62 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 4198 | 97 611 649 482 746 1613 Spaces Moved 2301 | 59 304 355 259 463 861 Core 23 | 14 . . . 4 5 Treads 1618 | 45 304 355 204 . 710 Legs 228 | . . . 55 81 92 Wheels 432 | . . . . 378 54 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 80 85 Average Speed 148 | 133 160 160 151 106 161 Slowest Speed 600 | 160 160 160 160 500 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 74 33 59 31 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 97 | . 1 34 16 17 29 Melee . | . . . . . . Projectile 11 | . . . . 9 2 AOE 86 | . 1 34 16 8 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 2721 | 77 364 398 309 596 977 Wait . | . . . . . . Move 2296 | 58 303 354 258 462 861 Hop . | . . . . . . Pick Up 82 | 12 7 8 11 23 21 Fast Attach 5 | . . . . . 5 Attach 48 | 6 1 4 2 20 15 Detach 4 | . . 1 . 2 1 Swap 37 | 1 3 5 8 9 11 Drop 43 | . 4 4 10 12 13 Fire 194 | . 45 20 20 62 47 Melee . | . . . . . . Ram 6 | . . . . 6 . Kick . | . . . . . . Crush 6 | . 1 2 . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 98 | -11/Junkyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Discovered new exit (range 10) 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1021 | -9/Materials | Build established: Skirmisher 1053 | -9/Materials | Discovered new exit (range 15) 1308 | -9/Materials | Discovered new exit (range 8) 1358 | -9/Materials | Entered Mines 1567 | -9/Mines | Found a hidden stash of uninstalled traps 1603 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1826 | -9/Mines | Discovered new exit (range 7) 1840 | -9/Mines | Entered Materials 1840 | -8/Materials | Accompanied by 1 ally 1840 | -8/Materials | Evolved 2 slots: Propulsion x2 2340 | -8/Materials | Lost 3 parts (1p1n1w) 2529 | -8/Materials | Core integrity fell below 50% 2536 | -8/Materials | Discovered new exit (range 16) 2586 | -8/Materials | Entered Factory 2586 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2611 | -7/Factory | Identified exit to Garrison 3586 | -7/Factory | Fabricated Fusion Compressor (x2) 3999 | -7/Factory | Build established: Scavenger-Gunner 4138 | -7/Factory | Discovered new exit (range 10) 4173 | -7/Factory | Core integrity fell below 50% 4188 | -7/Factory | Core integrity fell below 20% 4199 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 04175_ Penetrated by Slug. 04175_ U-05 Engineer lays Concrete. 04177_ Knocked back. 04178_ Imp. Deuterium Engine destroyed. 04178_ U-05 Engineer builds a Wall. 04181_ Transmission Jammer destroyed. 04183_ U-05 Engineer builds a Wall. 04187_ Slug penetrates Door. 04187_ U-05 Engineer destroyed. 04187_ Imp. EM Pulse Cannon destroyed. 04187_ Critical hit (Blast). 04187_ Knocked back. 04192_ Slug penetrates Wall. 04193_ Penetrated by Slug. 04198_ Lrg. Storage Unit destroyed. 04198_ Critical hit (Blast). 04198_ Knocked back. 04199_ Acquired 9 matter. 04199_ Penetrated by Slug. 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