Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 05:20:57 Player: Demo Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (2105) 2105 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1035) 1035 TOTAL SCORE: 6925 Bonus ------- High Alert Combat Kills 235 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 3/150 System Corruption 9% Temperature Cool (0) Movement Walking (220) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Multireflex Exoskeleton > --- UTILITY (9) ------ Large Storage Unit Machine Analyzer Advanced Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (5) ------- Thunder Hammer > --- INVENTORY (15) --- Thunder Leg Matter Compressor (250) Stasis Canceller Layered Heavy Armor Plating Layered Heavy Armor Plating Improved Shield Generator Heavy Shock Bomb Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Plasma Cutter CPS Tube (2) Thunder Hammer Thunder Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Multireflex Exoskeleton > --- UTILITY ---------- Experimental Heat Sink Matter Compressor Machine Analyzer Advanced Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Heavy Missile Launcher Thunder Hammer Thunder Hammer Thunder Hammer Thunder Hammer > --- INVENTORY -------- Thunder Leg Improved Kinecellerator Stasis Canceller Heavy Missile Launcher CPS Tube [Rating: 91] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Armored Huge Wheel Treads Light Treads Leg Multireflex Exoskeleton Wheel Armored Huge Wheel Utility Visual Processing Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Improved Light Cannon Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Thunder Hammer Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power . | . . . . . Propulsion . | . . . . . Utility 7 | . . . . 7 Weapon 3 | . . . . 3 Parts Attached 65 | 2 4 2 5 52 Power 8 | . 1 . 1 6 Engine 4 | . 1 . . 3 Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 5 | 2 . . 1 2 Treads 2 | 2 . . . . Leg 2 | . . . . 2 Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 31 | . 3 . 2 26 Device 14 | . 2 . . 12 Storage 4 | . . . 2 2 Processor 9 | . 1 . . 8 Hackware 1 | . . . . 1 Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 21 | . . 2 1 18 Energy Gun . | . . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | . . . . 3 Ballistic Cannon 6 | . . 2 1 3 Launcher 6 | . . . . 6 Special Weapon . | . . . . . Impact Weapon 5 | . . . . 5 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . . 4 Parts Lost 25 | . . . . 25 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 13 | . . . . 13 Weapon 8 | . . . . 8 Highest Loss Streak 12 | . . . . 12 To Critical Strikes 2 | . . . . 2 Average Backups 14 | . 2 4 16 15 Power . | . . . 1 . Propulsion . | . . . . . Utility 7 | . . 1 7 8 Weapon 4 | . 2 2 4 3 Tool/Special . | . . . . . Unused Backups 42 | . . . 11 31 Power 5 | . . . 3 2 Propulsion 1 | . . . . 1 Utility 22 | . . . 4 18 Weapon 9 | . . . 3 6 Tool/Special 5 | . . . 1 4 Average Slot Usage (%) 85 | . 46 93 87 85 Engine 4 | . 5 14 7 1 Core 4 | . . . 6 3 Treads 3 | . 28 28 3 . Wheel 6 | . . . 12 3 Device 13 | . 7 14 1 22 Storage 7 | . . . 12 4 Processor 15 | . 6 14 14 17 Ballistic Gun 2 | . . . . 4 Ballistic Cannon 19 | . . 22 28 14 Impact Weapon 1 | . . . . 3 Peak Build Rating 91 | 2 8 12 26 91 Average Rating 44 | 1 4 11 21 66 On Entrance 9 | . 2 8 12 26 Avg Prop Armor Cover (%) 31 | 38 38 33 . 27 Naked Turns . | . . . . . Heaviest Build 99 | . 6 14 58 99 Greatest Support 40 | 3 3 40 40 36 Greatest Overweight (x) 3 | . 1 1 2 3 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 20 | 5 5 5 20 20 Average Capacity 16 | 5 5 5 17 16 Most Carried 20 | . 5 5 20 20 Average Carried 15 | . 2 4 16 15 Final Capacity 20 | 5 5 5 20 15 Final Carried 20 | . 5 5 20 15 Class Distribution -------------------- 52% | Mutant 17% | Gunner 15% | Derelict-Gunner 10% | Gladiator 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Gunner | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 2677 | 147 113 52 40 2325 Remotely 1428 | . . . . 1428 Salvage Created 2234 | . . . . 2234 Parts 87 | . . . . 87 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . 7 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 32 | . . . . 32 Melee 4 | . . . . 4 Guns 3 | . . . . 3 Cannons 16 | . . . . 16 AOE 4 | . . . . 4 Classes Destroyed 13 | . . 1 . 12 Worker 10 | . . . . 10 Builder 3 | . . . . 3 Hauler 1 | . . . . 1 Recycler 6 | . . . . 6 Operator 3 | . . . . 3 Turret 1 | . . 1 . . Watcher 1 | . . . . 1 Swarmer 4 | . . . . 4 Grunt 13 | . . . . 13 Duelist 1 | . . . . 1 Sentry 1 | . . . . 1 Hunter 6 | . . . . 6 Programmer 7 | . . . . 7 Best Kill Streak 9 | . . 1 . 9 Combat Bots Only 8 | . . . . 8 Max Kills in Single Turn 6 | . . 1 . 6 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 283 | . . 18 . 265 Missed 86 | . . 9 . 77 Deflected 5 | . . . . 5 Hits 197 | . . 9 . 188 Melee 4 | . . . . 4 Projectile 193 | . . 9 . 184 AOE 2 | . . . . 2 Critical Strikes 11 | . . . . 11 Damage Taken 4030 | . . 57 . 3973 Core 1020 | . . 9 . 1011 Absorbed by Shields . | . . . . . Redirected to Shielding 112 | . . . . 112 Ignored by Resistances 4 | . . . . 4 Core Remaining (%) 98 | 100 . . 96 . Volleys Fired 68 | . . 4 . 64 Largest 5 | . . 2 . 5 Hottest 199 | . . 66 . 199 Shots Fired 267 | . . 8 . 259 Gun 60 | . . . . 60 Cannon 191 | . . 8 . 183 Launcher 16 | . . . . 16 Special . | . . . . . Kinetic 243 | . . 8 . 235 Thermal 8 | . . . . 8 Explosive 12 | . . . . 12 Electromagnetic 4 | . . . . 4 Robot Hit Streak 20 | . . 2 . 20 Robot Miss Streak 5 | . . 1 . 5 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 180 | . . 5 . 175 Core Hits 80 | . . 1 . 79 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 9 | . . . . 9 Critical Strikes 15 | . . . . 15 Destroy 2 | . . . . 2 Blast 5 | . . . . 5 Smash 8 | . . . . 8 Melee Attacks 44 | . . . . 44 Impact 44 | . . . . 44 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks 5 | . . . . 5 Martial Strikes 7 | . . . . 7 Damage Inflicted 7031 | . . 98 . 6933 Guns 1145 | . . . . 1145 Cannons 2593 | . . 98 . 2495 Explosions 1306 | . . . . 1306 Melee 1928 | . . . . 1928 Ramming 59 | . . . . 59 Kinetic 3469 | . . 98 . 3371 Thermal 845 | . . . . 845 Explosive 564 | . . . . 564 Electromagnetic 166 | . . . . 166 Impact 1928 | . . . . 1928 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . . . . 25 Message Errors 5 | . . . . 5 Matter Fused 10 | . . . . 10 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 898 | . . . . 898 Projectiles . | . . . . . Explosions 124 | . . . . 124 Melee 774 | . . . . 774 Knockbacks 30 | . . 2 . 28 Impact 7 | . . . . 7 Kinetic 19 | . . 2 . 17 Secondary 4 | . . . . 4 Self-Inflicted Damage 156 | . . . . 156 Shots 5 | . . . . 5 Rammed 5 | . . . . 5 Targets Rammed 7 | . . . . 7 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 305 | . . . . 305 Average Temperature 94 | . . . . 94 Received Heat Transfer 552 | . . 48 . 504 Siege Activations . | . . . . . Martial Activations 1 | . . . . 1 Total Turns 83 | . . . . 83 Longest Duration 83 | . . . . 83 Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 8 | . . . . 8 Combat Hostiles 5 | . . . . 5 Parts Fried 12 | . . . . 12 Impact Corruptions 27 | . . . . 27 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 659 | . . . . 659 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level 3 | . . . . 3 Low Security (%) 15 | 100 100 . . 10 Level 1 50 | . . . . 53 Level 2 25 | . . . . 26 Level 3 8 | . . . . 8 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 725 | . . . . 725 Initial . | . . . . . Average 365 | . . . . 389 Influence Increases 1745 | . . 35 . 1710 Destroy 0b10 Robot/C 660 | . . 20 . 640 Destroy 0b10 Robot/NC 120 | . . . . 120 Destroy Leader 164 | . . . . 164 Successful Hack 18 | . . . . 18 Disable Machine 180 | . . . . 180 Anti-Garrison Action 200 | . . . . 200 Destroy Structure 298 | . . . . 298 Lose Combat Pursuer 105 | . . 15 . 90 Influence Decreases 1030 | . . 35 . 995 Time Decay 630 | . . 35 . 595 Lost Part 250 | . . . . 250 Purge Threat 150 | . . . . 150 Squads Dispatched 19 | . 2 . . 17 Investigation 9 | . . . . 9 Extermination 4 | . . . . 4 Reinforcement 5 | . 2 . . 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 7 | . 1 . . 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 3 4 . 58 Peak Tracking Total 7 | . 2 2 . 7 Tactical Retreats 5 | . . 1 . 4 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 14 | . . 2 . 12 Max in Single Turn 5 | . . 2 . 5 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 11 | . . . 1 10 Terminals 6 | . . . . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 24 | . . . 1 23 Successful 9 | . . . 1 8 Failed 15 | . . . . 15 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 17 | . . . . 17 Terminals 17 | . . . . 17 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . . 5 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 4 | . . . 1 3 Branch Access Points 1 | . . . . 1 Alert Level 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . . . 5 Terminals 2 | . . . . 2 Botnet 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Fedlink 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Jam 1 | . . . . 1 Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 7 | . . . . 7 Full Trace Events 4 | . . . . 4 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 3670 | . 58 179 1606 1827 Optics 3110 | . 58 179 1606 1267 Machine Analysis 560 | . . . . 560 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 4086 | 14 130 179 1606 2157 Spaces Moved 2912 | 22 144 76 1230 1440 Core 471 | 22 144 13 . 292 Treads 199 | . . 63 136 . Legs 306 | . . . . 306 Wheels 1936 | . . . 1094 842 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 100 115 50 Average Speed 119 | 50 65 149 127 118 Slowest Speed 240 | 50 100 160 240 220 Overloaded Moves 14 | . . . . 14 Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 24 8 88 38 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 9 | . . . 9 . Spaces Dug 18 | . . . . 18 Terrain Destroyed 162 | . . . . 162 Melee 7 | . . . . 7 Projectile 35 | . . . . 35 AOE 120 | . . . . 120 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 3363 | 23 177 133 1286 1744 Wait 130 | . 25 50 . 55 Move 2908 | 21 143 75 1229 1440 Hop . | . . . . . Pick Up 78 | . 5 2 31 40 Fast Attach 36 | 2 3 . 2 29 Attach 26 | . . 2 . 24 Detach 10 | . . . . 10 Swap 11 | . 1 . 3 7 Drop 61 | . . . 21 40 Fire 68 | . . 4 . 64 Melee 28 | . . . . 28 Ram 5 | . . . . 5 Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Rec] / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 15 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Met a group of wandering Federalists 89 | -10/Materials | Discovered new exit (range 17) 139 | -10/Materials | Discovered new exit (range 6) 145 | -10/Materials | Entered Subcaves 145 | -10/Subcaves | Accompanied by 2 allies 146 | -10/Subcaves | Continued accompanying wandering Federalists (6) 146 | -10/Subcaves | Approached by a straggling Scientist 206 | -10/Subcaves | Discovered new exit (range 8) 306 | -10/Subcaves | Build established: Mutant 324 | -10/Subcaves | Entered Scraptown 364 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 822 | -7/Scraptown | Visited UFD Registry 822 | -7/Scraptown | Registered with UFD as "Cogslicer" 837 | -7/Scraptown | Visited Cyclists 845 | -7/Scraptown | Entered Cyclist Reading Room 872 | -7/Scraptown | Visited CPS Storage 883 | -7/Scraptown | Visited Symbiants 922 | -7/Scraptown | Discovered new exit (range 5) 1116 | -7/Scraptown | Visited Bundlers 1252 | -7/Scraptown | Visited TADAMA 1270 | -7/Scraptown | Visited Spacefarers 1292 | -7/Scraptown | Visited Comm Corps 1325 | -7/Scraptown | Visited Science Guys 1366 | -7/Scraptown | Visited Junk Repository 1420 | -7/Scraptown | Visited Scrap Suit Storage 1569 | -7/Scraptown | Visited Scrapoid Pod Storage 1585 | -7/Scraptown | Visited Research Penetration Think Tank 1614 | -7/Scraptown | Visited DA-N13 Charitable Foundation 1619 | -7/Scraptown | Found DCF Scrap (29 items) 1704 | -7/Scraptown | Visited LU-1G1's Boring Crew 1723 | -7/Scraptown | Visited Observation Area 1770 | -7/Scraptown | Visited Modified Component R&D 1857 | -7/Scraptown | Met Optimus 1857 | -7/Scraptown | Accepted into 0bPrime 1926 | -7/Scraptown | Discovered new exit (range 3) 1930 | -7/Scraptown | Entered Factory 1930 | -5/Factory | Evolved 10 slots: Utility x7, Weapon x3 2037 | -5/Factory | Garrison activated, responded to threat 2228 | -5/Factory | Build established: Derelict-Gunner 2406 | -5/Factory | Loaded intel: 8 recycling unit locations 2674 | -5/Factory | Found Prototype Launcher 2674 | -5/Factory | Identified Tesla Bomb Launcher 2679 | -5/Factory | Found Tesla Bomb Launcher 3021 | -5/Factory | Build established: Gunner 3193 | -5/Factory | Identified exit to Upper Caves 3193 | -5/Factory | Identified exit to Extension 3385 | -5/Factory | Spotted B-75 Beast 3460 | -5/Factory | Lost 12 parts (1n8u3w) 3543 | -5/Factory | Core integrity fell below 50% 3576 | -5/Factory | Lost 3 parts (2u1w) 3961 | -5/Factory | Build established: Gladiator 3988 | -5/Factory | Learned location of Protoforge (-2) 4030 | -5/Factory | Core integrity fell below 20% 4087 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04075_ System corrupted: Energy discharge (-27). 04075_ Destroyed Lgt. Angular Momentum Engine. 04075_ G-50 Soldier system corrupted by crushing effect. 04076_ G-50 Soldier system terminally corrupted. 04078_ Destroyed Adv. Heat Sink. 04078_ G-50 Soldier system corrupted by crushing effect. 04078_ Thunder Hammer follow-up attack on G-50 Soldier. 04078_ G-50 Soldier destroyed. 04079_ Thunder Hammer destroyed. 04081_ Kicked G-67 Veteran out of the way. 04082_ Drone sends a signal. 04085_ Martial strike on G-67 Veteran. 04085_ Destroyed Adv. Heat Sink. 04085_ G-67 Veteran system corrupted by crushing effect. 04085_ G-67 Veteran knocked back. 04087_ Acquired Lgt. Angular Momentum Engine. 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