Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.08 @ 23:59:07 Player: Asta ^w^ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (141) 705 Value Destroyed (4450) 4450 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 10453 Bonus ------- High Alert Combat Kills 118 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Seismic Detector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Compact Battery Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer Improved Weapon Cycler Improved Transmission Jammer Component Analysis Suite > --- WEAPON ----------- Cooled Particle Cannon Heavy Plasma Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core VSS Leg Matter Compressor Improved EM Pulse Cannon Phase Cannon [Rating: 74] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Signal Interpreter Device Improved Sensor Array Storage Compact Battery Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon Cooled Particle Cannon Energy Gun Arc Projector Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . . . . 1 Utility 6 | . . . 1 . 1 2 . . 1 . . 1 Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 97 | 5 2 1 3 13 7 21 1 8 20 . 1 15 Power 16 | 1 . . 1 1 1 3 . 1 6 . . 2 Engine 9 | 1 . . 1 1 1 2 . 1 2 . . . Core 7 | . . . . . . 1 . . 4 . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 25 | 2 . . . 5 3 4 . 1 4 . . 6 Treads . | . . . . . . . . . . . . . Leg 25 | 2 . . . 5 3 4 . 1 4 . . 6 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 28 | . 2 1 1 . 2 7 1 3 5 . 1 5 Device 14 | . 1 . . . . 4 . 3 3 . . 3 Storage 3 | . . . . . 1 . . . . . 1 1 Processor 8 | . 1 1 1 . . 3 1 . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . 1 . . . 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 . . 1 7 1 7 . 3 5 . . 2 Energy Gun 8 | . . . . 4 . 3 . 1 . . . . Energy Cannon 10 | . . . . 1 1 2 . 1 3 . . 2 Ballistic Gun 7 | 2 . . 1 1 . 1 . 1 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 2 . 1 . . . . Parts Lost 34 | . . . 1 2 1 4 . 5 3 . 1 17 Power 7 | . . . 1 1 . 1 . 1 1 . . 2 Propulsion 11 | . . . . 1 1 . . 1 1 . . 7 Utility 8 | . . . . . . 2 . 1 1 . 1 3 Weapon 8 | . . . . . . 1 . 2 . . . 5 Highest Loss Streak 13 | . . . 1 1 1 1 . 3 1 . 1 13 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 82 100 85 95 98 96 98 93 98 100 100 63 Engine 4 | . 14 14 11 8 9 4 . 6 3 . . . Core 5 | . . . . . . 2 7 . 9 13 13 7 Leg 22 | . 28 28 22 31 25 23 23 20 18 20 20 13 Device 11 | . 7 8 . . . 14 15 12 19 20 20 13 Processor 23 | . 3 19 30 33 27 22 28 30 21 20 20 12 Protection 2 | . . . . . 3 4 . . 4 6 2 . Energy Gun 2 | . . . . 1 9 7 7 4 . . . . Energy Cannon 8 | . . . . 7 8 7 7 12 12 13 13 7 Ballistic Gun 8 | . 28 28 22 12 9 6 7 2 4 . . . Launcher 1 | . . . . . . . . . 1 6 6 2 Naked Turns 105 | . . . . . . . . . . . . 105 Heaviest Build 47 | 7 9 9 10 14 19 27 21 28 47 46 46 46 Greatest Support 67 | 20 20 20 20 33 36 55 55 55 47 42 42 67 Greatest Overweight (x) 8 | . . . . . . . . . 1 1 1 8 Average Overweight (x) . | . . . . . . . . . . 1 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 4 4 5 5 5 5 Average Carried 4 | . 3 4 4 4 4 4 4 3 4 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 5 5 4 4 4 5 5 4 1 Class Distribution -------------------- 31% | Scavenger-Gunner 26% | Gunner 23% | Mutant 10% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Matter Collected 2736 | 242 130 64 223 407 266 259 43 86 437 191 24 364 Remotely . | . . . . . . . . . . . . . Salvage Created 5426 | . 205 182 310 1229 496 774 81 490 587 90 85 897 Parts 330 | . 12 22 28 66 43 47 5 12 34 9 5 47 Haulers Intercepted 11 | . 1 . 1 4 1 1 . 1 . . . 2 Recyclers Shooed 3 | . . 1 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 7 5 . 9 5 . Prevented 7 | . . . . . . . 2 5 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 101 | . 5 6 6 19 10 10 3 8 13 4 4 13 Guns 47 | . 5 6 6 12 4 5 3 5 1 . . . Cannons 37 | . . . . 7 6 4 . 3 11 1 2 3 AOE 15 | . . . . . . . . . 1 3 2 9 Classes Destroyed 13 | . 4 2 1 1 1 1 . . 1 . . 2 Worker 3 | . . . . 1 . . . . . . . 2 Builder 9 | . . 1 . . 2 . . . . . . 6 Hauler 11 | . 1 . 1 4 1 1 . 1 . . . 2 Recycler 5 | . . 1 . 1 . 2 . . . . . 1 Mechanic 1 | . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . . . 1 Watcher 10 | . 1 . 3 2 1 2 . . 1 . . . Swarmer 36 | . 3 6 3 2 4 3 3 2 3 3 4 . Grunt 35 | . 2 . 1 6 2 6 . 5 6 . . 7 Duelist 1 | . . . . . 1 . . . . . . . Sentry 21 | . . . 2 11 3 1 . 1 2 1 . . Hunter 3 | . . . . . . . . . . . . 3 Programmer 5 | . . . . . . . . . 2 . . 3 Best Kill Streak 10 | . 3 8 5 5 6 4 3 6 3 3 4 10 Combat Bots Only 7 | . 3 6 2 3 5 4 3 5 3 3 4 7 Max Kills in Single Turn 5 | . 1 2 1 2 2 2 1 1 1 2 3 5 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 2 | . . . . . . . . . 1 2 2 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 649 | . 20 22 33 92 46 58 10 81 63 32 6 186 Missed 192 | . 9 4 10 29 11 20 1 19 21 12 2 54 Damage Taken 5898 | . 77 107 204 592 363 573 98 753 822 174 48 2087 Core 1830 | . 27 14 47 127 65 170 10 174 174 22 . 1000 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 202 | . . . . . 31 70 . . 73 23 5 . Ignored by Resistances 1585 | . 24 36 62 176 107 165 28 193 225 57 15 497 Regen/Repaired (Parts) 204 | . . . . 59 . . . . 145 . . . Core Remaining (%) 75 | 100 . 83 . 56 88 . . 49 . . 76 . Volleys Fired 268 | . 17 9 33 74 23 24 4 18 26 5 2 33 Largest 3 | . 2 2 2 2 3 3 3 3 3 3 3 3 Hottest 244 | . 40 40 43 91 142 153 108 170 159 159 159 244 Shots Fired 639 | . 34 18 66 147 62 70 12 50 78 15 5 82 Gun 365 | . 34 18 66 106 41 47 8 25 20 . . . Cannon 241 | . . . . 41 21 23 4 25 52 10 4 61 Launcher 33 | . . . . . . . . . 6 5 1 21 Special . | . . . . . . . . . . . . . Kinetic 288 | . 34 18 66 94 21 24 4 7 20 . . . Thermal 239 | . . . . 53 20 23 4 27 52 10 4 46 Explosive 33 | . . . . . . . . . 6 5 1 21 Electromagnetic 79 | . . . . . 21 23 4 16 . . . 15 Robot Hit Streak 31 | . 19 6 20 20 8 31 3 19 14 5 3 8 Robot Miss Streak 4 | . 2 3 2 4 4 1 2 2 2 2 1 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 422 | . 22 10 54 108 35 53 6 32 40 8 3 51 Core Hits 244 | . 9 9 15 42 19 30 5 16 43 5 3 48 Critical Kills 4 | . . 1 . . . 2 . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . . 1 . 1 1 2 . 1 . . . 1 Burn 1 | . . . . 1 . . . . . . . . Meltdown 2 | . . . . . . 1 . . . . . 1 Destroy 1 | . . 1 . . . . . . . . . . Corrupt 2 | . . . . . 1 . . 1 . . . . Smash 1 | . . . . . . 1 . . . . . . Melee Attacks 4 | . . . . 1 . 3 . . . . . . Impact 3 | . . . . . . 3 . . . . . . Slashing 1 | . . . . 1 . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11065 | . 286 155 727 1798 786 1427 122 738 1300 412 200 3114 Guns 3917 | . 286 155 727 1236 427 445 95 287 259 . . . Cannons 4136 | . . . . 551 282 510 27 451 833 150 93 1239 Explosions 2711 | . . . . . 77 192 . . 208 262 107 1865 Melee 280 | . . . . . . 280 . . . . . . Ramming 21 | . . . . 11 . . . . . . . 10 Kinetic 2949 | . 286 155 727 1048 175 216 45 38 259 . . . Thermal 4320 | . . . . 739 329 702 27 469 833 150 93 978 Explosive 2442 | . . . . . . . . . 208 262 107 1865 Electromagnetic 1053 | . . . . . 282 229 50 231 . . . 261 Impact 280 | . . . . . . 280 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 2 2 2 3 Average Corruption 1 | . . . . . . . . . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 33 | . . . . . . . . . 21 9 . 3 Message Errors 11 | . . . . . . . . . 6 3 . 2 Matter Fused 8 | . . . . . . . . . 6 2 . . Heat Flow Errors 6 | . . . . . . . . . 4 2 . . Energy Discharges 4 | . . . . . . . . . 2 2 . . Data Loss (minor) 3 | . . . . . . . . . 2 . . 1 Alerts 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 275 | . . . . . 28 88 2 3 41 15 47 51 Projectiles 47 | . . . . . 23 7 2 3 . . 2 10 Explosions 153 | . . . . . 5 6 . . 41 15 45 41 Melee 75 | . . . . . . 75 . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 430 | . . . . . 16 66 . . 295 47 . 6 Shots 10 | . . . . . 1 1 . . 5 2 . 1 Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 3 | . . . . 1 . . . . . . . 2 Kicked 1 | . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 624 | . . . . 204 526 141 81 537 474 227 69 624 Average Temperature 140 | . . . . 42 209 61 48 229 100 87 28 248 Received Heat Transfer 2019 | . 24 . 78 267 207 216 . 456 261 42 . 468 Effects 43 | . . . . . 8 . . 10 3 . . 22 Shutdowns 13 | . . . . . 2 . . 2 2 . . 7 Energy Bleed 5 | . . . . . . . . 2 . . . 3 Interference 11 | . . . . . 4 . . 4 . . . 3 Matter Decay 2 | . . . . . . . . . 1 . . 1 Short Circuit 1 | . . . . . . . . 1 . . . . Damage (minor) 3 | . . . . . 2 . . . . . . 1 Damage (major) 5 | . . . . . . . . . . . . 5 Damage (core) 3 | . . . . . . . . 1 . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 1 . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . Robots Melted 2 | . . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . . 1 Parts Melted 15 | . . . . 2 . 4 . 1 . . 1 7 Heat Transferred 6545 | . . . . 1480 655 803 37 666 1162 224 137 1381 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Peak Influence 618 | . 141 196 312 423 465 264 . . 221 . . 618 Initial 181 | . . 46 64 40 133 181 . . 63 . . 51 Average 172 | . 47 96 170 272 275 149 . . 80 . . 330 Maximum Alert Level 2 | . . . 1 2 2 1 . . 1 . . 2 Low Security (%) 63 | 100 100 100 59 15 21 78 . . 94 . . 37 Level 1 30 | . . . 40 82 68 21 . . 5 . . 19 Level 2 5 | . . . . 2 10 . . . . . . 42 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . . . . 1 . 3 . . 6 . . 7 Investigation 6 | . . . . . . 1 . . 3 . . 2 Extermination 5 | . . . . . . 1 . . 2 . . 2 Reinforcement 5 | . . . . 1 . . . . 1 . . 3 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Distress Signals 6 | . . . 1 2 1 . . . . . 1 1 Communications Jammed 2 | . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . 2 Times Spotted 142 | . 7 7 12 25 12 14 3 8 14 5 3 32 Peak Tracking Total 9 | . 3 3 5 3 6 4 3 5 3 3 4 9 Tactical Retreats 6 | . . 1 1 1 . . . . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Traps Triggered 6 | . . . . 2 . 2 . . 2 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Machines Disabled 25 | . . . . 3 1 3 . . 17 . . 1 Max in Single Turn 6 | . . . . 1 1 3 . . 6 . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Machines Accessed 31 | . 3 1 4 7 3 4 . . 5 . . 4 Terminals 23 | . 3 1 4 3 3 2 . . 3 . . 4 Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 3 | . . . . 1 . 1 . . 1 . . . Recycling Units 2 | . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Total Hacks 77 | . 10 2 8 14 7 7 . . 13 . . 16 Successful 39 | . 3 1 4 6 5 3 . . 8 . . 9 Failed 38 | . 7 1 4 8 2 4 . . 5 . . 7 Catastrophic 5 | . 1 . 2 . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . 1 1 2 1 . . . . . . . . Terminals 62 | . 10 2 8 7 7 4 . . 8 . . 16 Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations 7 | . . . . 2 . 2 . . 3 . . . Recycling Units 2 | . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 3 . 1 . . . . . . Terminal Hacks 30 | . 3 1 4 1 5 2 . . 5 . . 9 Record 5 | . . . . . . 1 . . 3 . . 1 Robot Analysis 1 | . . . . . . . . . . . . 1 Prototype ID Bank 6 | . 1 . 3 . 1 . . . . . . 1 Open DSF 1 | . . . . . . 1 . . . . . . Alert Level 4 | . . 1 . 1 . . . . . . . 2 Locate Traps 3 | . 2 . . . . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . . . . . . 1 Transport Status 2 | . . . . . 1 . . . 1 . . . Reinforcement Status 1 | . . . . . . . . . . . . 1 Registered Components 3 | . . . . . 1 . . . 1 . . 1 Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . 1 . . . Repair Station Hacks 5 | . . . . 2 . 1 . . 2 . . . Scan Component 3 | . . . . 1 . 1 . . 1 . . . Repair 2 | . . . . 1 . . . . 1 . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . Report Inventory 2 | . . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . 1 Hacking Detections 25 | . 3 1 3 4 3 3 . . 5 . . 3 Full Trace Events 6 | . . . . . 1 . . . 3 . . 2 Feedback Events 1 | . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . 1 . . . Time 61 | . . . . 26 . . . . 35 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Robot Analysis Total 1 | . . . . . . . . . . . . 1 Derelict Logs Recovered 4 | . . . . . . . 2 . . 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Turns Passed 7192 | 62 370 79 441 1163 352 844 484 192 1829 682 88 606 Spaces Moved 4609 | 49 257 41 264 684 221 581 373 102 1055 358 44 580 Core 354 | 5 . . . . . . . . . . . 349 Treads . | . . . . . . . . . . . . . Legs 4255 | 44 257 41 264 684 221 581 373 102 1055 358 44 231 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 110 126 110 110 186 186 50 Average Speed 128 | 112 120 120 120 120 118 117 126 113 157 186 186 78 Slowest Speed 450 | 120 120 120 120 120 120 126 126 126 190 186 186 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 42 9 24 84 34 17 56 13 23 64 8 21 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . Known Exits Taken 6 | . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched 10 | . . . . . . . 8 . . 2 . . Spaces Dug 63 | . . . . . . . . . 63 . . . Terrain Destroyed 451 | . . . . . 5 12 . 3 229 57 10 135 Melee . | . . . . . . . . . . . . . Projectile 20 | . . . . . . 1 . 3 4 3 . 9 AOE 431 | . . . . . 5 11 . . 225 54 10 126 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Low Low Fac Total 5311 | 53 284 52 322 879 264 685 377 138 1170 364 46 677 Wait 208 | . 3 1 19 75 4 27 . 5 44 . . 30 Move 4597 | 48 256 40 263 683 220 580 372 101 1054 357 43 580 Hop . | . . . . . . . . . . . . . Pick Up 51 | . 6 1 2 8 3 12 . 3 10 1 . 5 Fast Attach 38 | 5 . . 1 8 5 3 1 3 7 . . 5 Attach 27 | . 2 . 1 1 . 7 . 4 5 . 1 6 Detach 2 | . . . . 1 . . . 1 . . . . Swap 33 | . . 1 1 4 2 12 . 1 8 . . 4 Drop 70 | . . . 2 13 7 17 . 2 16 1 . 12 Fire 268 | . 17 9 33 74 23 24 4 18 26 5 2 33 Melee 4 | . . . . 1 . 3 . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick 1 | . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 18) 433 | -10/Materials | Entered Mines 455 | -10/Mines | Discovered new exit (range 6) 512 | -10/Mines | Entered Materials 512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 625 | -9/Materials | Discovered new exit (range 3) 953 | -9/Materials | Entered Storage 1715 | -9/Storage | Build established: Scavenger-Mutant 1893 | -9/Storage | Repaired Aluminum Leg 2074 | -9/Storage | Discovered new exit (range 18) 2116 | -9/Storage | Entered Materials 2116 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2426 | -8/Materials | Build established: Gunner 2446 | -8/Materials | Discovered new exit (range 15) 2468 | -8/Materials | Entered Factory 2468 | -7/Factory | Evolved 2 slots: Utility x2 2534 | -7/Factory | Discovered new exit (range 12) 2644 | -7/Factory | Identified exit to DSF 3199 | -7/Factory | Garrison activated, responded to threat 3271 | -7/Factory | Discovered new exit (range 14) 3311 | -7/Factory | Identified exit to Lower Caves 3312 | -7/Factory | Entered Lower Caves 3386 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3410 | -7/Lower Caves | Encountered a Warlord checkpoint 3544 | -7/Lower Caves | Learned Factory stockpile data 3545 | -7/Lower Caves | Learned Factory emergency access door positions 3688 | -7/Lower Caves | Build established: Scavenger-Gunner 3713 | -7/Lower Caves | Discovered new exit (range 13) 3728 | -7/Lower Caves | Identified exit to Lower Caves 3796 | -7/Lower Caves | Entered another Lower Caves area 3851 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3913 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3932 | -7/Lower Caves | Core integrity fell below 50% 3980 | -7/Lower Caves | Discovered new exit (range 3) 3987 | -7/Lower Caves | Identified exit to Factory 3988 | -7/Lower Caves | Entered Factory 3988 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4532 | -6/Factory | Repaired Cld. Particle Cannon 5730 | -6/Factory | Build established: Gunner 5784 | -6/Factory | Discovered new exit (range 15) 5815 | -6/Factory | Identified exit to Lower Caves 5817 | -6/Factory | Entered Lower Caves 6368 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6430 | -6/Lower Caves | Discovered new exit (range 5) 6436 | -6/Lower Caves | Identified exit to Lower Caves 6499 | -6/Lower Caves | Entered another Lower Caves area 6518 | -6/Lower Caves | Discovered new exit (range 16) 6551 | -6/Lower Caves | Identified exit to Factory 6587 | -6/Lower Caves | Entered Factory 6587 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6588 | -5/Factory | Identified exit to Upper Caves 6876 | -5/Factory | Lost 3 parts (2n1w) 6901 | -5/Factory | Build established: Scavenger-Gunner 6969 | -5/Factory | Destroyed 7 combat bots 6981 | -5/Factory | Core integrity fell below 50% 7030 | -5/Factory | Lost 13 parts (2p5n2u4w) 7045 | -5/Factory | Core integrity fell below 20% 7193 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07138_ Connecting with Terminal... >>Query(Interstellar Exploration Fleet) Built under the direction of the [ISC] beginning in 2080, the fleet consists of the only four [Titan] class ships ever constructed: [ISCS Leo], [ISCS Centaurus], [ISCS Eridanus], and [ISCS Cetus], all of which departed the [Solar System] in 2140. After a year of joint maneuvers during which on-board systems underwent extensive testing, the four ships set off for their respective destinations. 07138_ ALERT: Suspicious activity at Terminal F008. Dispatching Investigation squad. 07164_ M6YXB%:FJ8CH:UBADV/NBUVOZ>YID|FGG 07170_ Penetrated by Slug. 07179_ D00TSF1/R9ZINUZ%ZGZM>52Q6N&NZRSB:BREF 07183_ Penetrated by Slug. 07183_ Slug penetrates Wall. 07186_ Critical hit (Burn: +37). 07192_ G-50 Soldier suffers critical hit (Burn). 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"""" #?? | | ??????????????????? ???# ###### """" #?? | | ???????????????????? #### # ! # ! #?? | | ?????????????????????+ R # # #?? | | ?????????????????????# @ # #######+######?? | | ?????????????????????# g # #?????# #??????? | | ?????????????????????+ g/ #?????# #??????? | | ?????????????????????## g # #???### ####### | | ??????????????????????# g # #???# | | ??????????????????????# # #???# | | ??????????????????????# # #???# | | ??????????????????????# ########## ###### | | ??????????????????????# p #????? | | ??????????????????????# #????? | | ??????????????######### #????? | | ??????????????# # #????? | | ??????????????# """ # #????? | | ??????????????# """ + #????? | | ?!????????????# """ # ##############+###????? | | ??????????????# # #?????????????????????? | | ??????????????# #######?????????????????????? | | ??????????????#######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 570 Matter Stores 447 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupPhysicsLattice Manual? 0 Play Time 01:35:49 Cumulative 12.3 hours Start 2024.07.08 @ 03:03:23 End 2024.07.08 @ 23:59:07 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 12 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7750b68b-2ef6-4a90-a46b-71d2b12c5a0c