Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 18:35:28 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (160) 800 Value Destroyed (5732) 5732 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 12417 Bonus ------- High Alert Combat Kills 442 Follower Combat Kills 73 Aligned with FarCom 300 Friendly Fire -30 Cogmind --------- Core Integrity 455/850 Matter 267/300 Energy 44/290 System Corruption 3% Temperature Critical (594) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Improved Cooling System High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Laser Firepult > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Armored Treads Armored Treads Armored Treads Medium Treads Improved Medium Treads Advanced Heat Sink Improved Cooling System Coolant Injector High-capacity Matter Pod (200) Improved Medium Armor Plating Improved Shield Generator Dynamic Insulation System Hacking Drone Bay Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Weapon Cycler > --- WEAPON ----------- Precision Shock Rifle Firepult Gauss Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Armored Treads Armored Treads Armored Treads Advanced Heat Sink Coolant Injector High-capacity Matter Pod Medium Insulated Plating EM Shield Improved Shield Generator Dynamic Insulation System Hacking Drone Bay Advanced Beam Rifle Barrage Gun Heavy Machine Gun [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Firepult Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power 2 | . . . . . . . . . . . 2 Propulsion 2 | . . . . . 2 . . . . . . Utility 2 | . . . . . 2 . . . . . . Weapon 2 | . . . . . . 2 . . . . . Parts Attached 87 | 6 13 1 3 . 23 14 1 2 1 10 13 Power 12 | 1 2 . 1 . 1 . 1 . . 1 5 Engine 10 | 1 1 . 1 . 1 . 1 . . . 5 Core 2 | . 1 . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 2 . . . 11 2 . . . 3 2 Treads 22 | 2 2 . . . 11 2 . . . 3 2 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 24 | 1 4 1 . . 5 5 . 2 1 2 3 Device 9 | . 1 . . . 1 3 . . . 2 2 Storage 3 | 1 2 . . . . . . . . . . Processor 3 | . . . . . 1 1 . . 1 . . Hackware 2 | . 1 . . . 1 . . . . . . Protection 7 | . . 1 . . 2 1 . 2 . . 1 Artifact . | . . . . . . . . . . . . Weapon 29 | 2 5 . 2 . 6 7 . . . 4 3 Energy Gun 19 | 2 4 . 1 . 3 6 . . . 1 2 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 5 | . . . . . 2 . . . . 3 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . 1 . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 6 | . . . . . 5 1 . . . . . Corrupted Parts 2 | . . . . . . . . . . 2 . System Corruption 7 | . . . . . . . . . . 7 . Parts Lost 32 | . 3 . . . 2 1 2 3 . 3 18 Power 4 | . . . . . . . 1 . . . 3 Propulsion 5 | . . . . . . . . . . . 5 Utility 7 | . . . . . 1 1 1 1 . 1 2 Weapon 16 | . 3 . . . 1 . . 2 . 2 8 Highest Loss Streak 8 | . 1 . . . 1 1 1 1 . 2 8 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Backups 17 | 1 10 20 19 19 18 18 18 17 17 18 18 Power 1 | . 2 2 1 1 1 1 . 1 1 . . Propulsion 6 | . . 6 6 6 6 8 9 9 9 8 8 Utility 2 | . 2 3 3 3 2 1 2 1 2 4 7 Weapon 6 | . 3 8 8 9 8 8 7 6 5 4 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 25 | . 1 . . . 7 3 . . . . 14 Power 2 | . 1 . . . 1 . . . . . . Propulsion 6 | . . . . . . . . . . . 6 Utility 7 | . . . . . . . . . . . 7 Weapon 10 | . . . . . 6 3 . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 98 100 97 98 99 97 99 98 87 Engine 6 | . 4 . 7 14 9 6 7 7 7 6 9 Core 3 | . 9 14 6 . . . . . . . 3 Treads 29 | . 28 28 28 28 35 30 30 30 30 30 24 Device 8 | . 4 . . . 3 7 15 15 15 19 18 Storage 9 | . 16 14 14 14 9 7 7 7 7 7 6 Protection 8 | . . 10 14 14 13 12 6 6 6 2 . Energy Gun 24 | . 25 28 22 28 15 29 24 27 30 21 11 Ballistic Gun 1 | . . . . . 2 . . . . 5 8 Peak Build Rating 71 | 6 15 15 13 13 39 46 47 47 50 50 71 Average Rating 32 | 4 10 13 12 13 26 44 44 45 47 46 52 On Entrance 27 | . 6 15 13 13 13 35 44 44 47 48 49 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 108 | 11 51 54 54 54 61 69 67 67 67 74 108 Greatest Support 80 | 40 40 40 40 40 80 80 80 80 80 80 80 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . . . 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 20 20 20 20 20 20 20 20 19 20 20 Average Carried 18 | 1 10 20 19 20 19 19 19 18 18 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 20 20 20 20 20 20 20 18 19 20 18 Class Distribution -------------------- 44% | Mutant 37% | Tank 8% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 2340 | 228 313 146 . 50 398 197 135 95 27 149 602 Remotely . | . . . . . . . . . . . . Salvage Created 7231 | . 875 98 . 23 1001 974 375 565 . 525 2795 Parts 291 | . 53 9 . 3 51 37 6 18 . 27 87 Haulers Intercepted 8 | . 2 . . . 4 1 . . . . 1 Recyclers Shooed 5 | . 2 . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 3 6 . 15 . Prevented 24 | . . . . . . . 2 7 . 15 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 121 | . 18 5 . . 14 18 7 12 . 9 38 Melee 1 | . . . . . . . . . . . 1 Guns 81 | . 14 5 . . 12 13 3 7 . 8 19 AOE 25 | . 4 . . . 2 3 2 5 . . 9 Classes Destroyed 19 | . 8 . . 1 3 2 . . . 2 3 Worker 9 | . 1 . . . 1 . . . . . 7 Builder 7 | . 1 . . . . 1 . . . . 5 Tunneler 1 | . . . . 1 . . . . . . . Hauler 8 | . 2 . . . 4 1 . . . . 1 Recycler 5 | . 1 . . . 1 . . . . . 3 Operator 5 | . 2 . . . 2 . . . . . 1 Drone 2 | . . . . . . . . . . 2 . Watcher 4 | . 1 . . . 1 2 . . . . . Swarmer 18 | . 3 4 . . . 3 1 4 . . 3 Saboteur 1 | . . . . . . . . . . . 1 Grunt 60 | . 15 1 . . 8 8 . 6 . 4 18 Brawler 6 | . . . . . . 1 2 . . 1 2 Duelist 5 | . . . . . 1 . 1 1 . . 2 Protector 2 | . . . . . . . . . . . 2 Sentry 8 | . . . . . 3 2 1 . . 1 1 Specialist 1 | . . . . . . . . . . . 1 Hunter 10 | . . . . . 2 1 1 1 . . 5 Programmer 7 | . . . . . . 3 1 . . . 3 Behemoth 1 | . . . . . . . . . . 1 . Decomposer 3 | . . . . . . . . 3 . . . Best Kill Streak 14 | . 7 3 . 1 6 7 4 4 . 4 14 Combat Bots Only 8 | . 6 3 . . 3 7 4 4 . 4 8 Max Kills in Single Turn 7 | . 2 1 . 1 1 3 2 2 . 1 7 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 3 | . 1 . . . 1 3 1 2 . . 3 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 614 | . 88 19 . . 56 84 32 41 . 73 221 Missed 194 | . 32 1 . . 13 26 7 16 . 23 76 Hits 420 | . 56 18 . . 43 58 25 25 . 50 145 Melee 13 | . . . . . . . 5 1 . 1 6 Projectile 407 | . 56 18 . . 43 58 20 24 . 49 139 Critical Strikes 20 | . 1 . . . 2 3 3 1 . 2 8 Actively Blocked 1 | . . . . . . . 1 . . . . Damage Taken 6676 | . 668 177 . . 662 641 555 455 . 843 2675 Core 923 | . 112 47 . . 95 19 122 66 . 67 395 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 425 | . . . . . 80 77 105 103 . 60 . Ignored by Resistances 54 | . . . . . . 41 . . . . 13 Regen/Repaired (Parts) 472 | . 114 . . . . 80 . . . . 278 Core Remaining (%) 69 | 100 . . . 36 82 . . . . 60 . Volleys Fired 361 | . 87 11 . 3 62 44 22 24 1 25 82 Largest 4 | . 2 2 . 2 2 4 4 4 1 4 4 Hottest 333 | . 115 110 . 110 111 244 210 232 61 232 333 Shots Fired 904 | . 149 20 . 6 114 156 57 84 1 95 222 Gun 871 | . 142 20 . 6 109 155 51 80 1 95 212 Cannon 10 | . . . . . . . . . . . 10 Launcher 23 | . 7 . . . 5 1 6 4 . . . Special . | . . . . . . . . . . . . Kinetic 155 | . . . . . 29 . . . . 18 108 Thermal 478 | . 95 9 . 3 57 128 38 41 1 38 68 Explosive 23 | . 7 . . . 5 1 6 4 . . . Electromagnetic 248 | . 47 11 . 3 23 27 13 39 . 39 46 Robot Hit Streak 28 | . 8 4 . 2 26 9 12 5 . 28 15 Robot Miss Streak 6 | . 6 3 . 2 3 4 2 5 . 5 6 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 15 | . 1 . . . 2 2 . 3 . . 7 Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 . . 1 Shots Hit Robots 582 | . 89 16 4 2 89 92 41 41 . 68 140 Core Hits 334 | . 51 10 . 4 46 39 16 22 . 28 118 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 29 | . 1 . . . 4 11 1 6 . 2 4 Burn 24 | . 1 . . . 3 10 1 4 . 2 3 Destroy 1 | . . . . . 1 . . . . . . Corrupt 4 | . . . . . . 1 . 2 . . 1 Melee Attacks 4 | . . . 4 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15270 | . 1741 163 . 22 1950 2308 1044 1355 . 1370 5317 Guns 11097 | . 1063 163 . 22 1562 2063 823 866 . 1370 3165 Cannons 288 | . . . . . . . . . . . 288 Explosions 3823 | . 666 . . . 388 221 221 489 . . 1838 Melee . | . . . . . . . . . . . . Ramming 62 | . 12 . . . . 24 . . . . 26 Kinetic 2385 | . . . . . 350 . . . . 258 1777 Thermal 7864 | . 806 80 . 14 902 1733 620 470 . 484 2755 Explosive 1973 | . 525 . . . 388 178 221 419 . . 242 Electromagnetic 2986 | . 398 83 . 8 310 373 203 466 . 628 517 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 2 2 2 2 7 3 Average Corruption 1 | . . . . . . 1 1 2 2 6 2 Corruption Purged 2 | . . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 38 | . . . . . . 5 9 11 1 . 12 Message Errors 6 | . . . . . . 1 1 1 . . 3 Matter Fused 4 | . . . . . . . 2 1 1 . . Heat Flow Errors 8 | . . . . . . 1 1 3 . . 3 Energy Discharges 7 | . . . . . . 1 2 1 . . 3 Data Loss (minor) 8 | . . . . . . 1 2 2 . . 3 Misfires 3 | . . . . . . . . 3 . . . Alerts 2 | . . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 51 | . . . . . . . . 45 . . 6 Projectiles . | . . . . . . . . . . . . Explosions 51 | . . . . . . . . 45 . . 6 Melee . | . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 208 | . 29 . . . . . 76 31 . . 72 Shots 7 | . 1 . . . . . 2 1 . . 3 Rammed 12 | . 4 . . . 1 3 . . . . 4 Targets Rammed 13 | . 4 . . . 1 3 . . . . 5 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 594 | . 216 363 . 114 186 354 205 468 . 581 594 Average Temperature 110 | . 62 168 . 49 60 109 92 177 . 170 137 Received Heat Transfer 2112 | . 327 48 . . 279 192 9 162 . 264 831 Effects 28 | . . 2 . . . 1 . 2 . 8 15 Shutdowns 9 | . . . . . . . . 1 . 1 7 Energy Bleed 5 | . . . . . . 1 . . . 3 1 Interference 3 | . . 2 . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 . . . Damage (major) 8 | . . . . . . . . . . 4 4 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . . 1 . . 1 Robots Corrupted 2 | . . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . . 1 . . 1 . Parts Fried 9 | . 1 . . . 2 2 . 3 . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 13 | . . . . . . 2 1 . . . 10 Combat Hostiles 12 | . . . . . . 2 1 . . . 9 Parts Melted 87 | . 2 . . . 2 17 2 1 . 2 61 Heat Transferred 22411 | . 1841 105 . 20 1887 3589 1147 1136 . 1036 11650 Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . . 1 . 1 . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . 1 . . . . 1 . . . . 3 Low Security (%) 64 | 100 81 100 . 100 100 48 . . . . 1 Level 1 22 | . 18 . . . . 51 . . . . 21 Level 2 12 | . . . . . . . . . . . 76 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 778 | . 266 64 . 5 175 328 . . . . 778 Initial 300 | . . 40 . . . 53 . . . . 300 Average 164 | . 134 12 . . 85 150 . . . . 475 Influence Increases 3991 | . 596 131 . 5 459 543 160 280 . 231 1586 Destroy 0b10 Robot/C 2380 | . 360 100 . . 280 360 140 240 . 180 720 Destroy 0b10 Robot/NC 210 | . 40 . . 5 45 20 . . . 10 90 Destroy Leader 484 | . 86 10 . . 80 96 20 40 . 30 122 Allied During Kill 11 | . . . . . . . . . . 11 . Successful Hack 52 | . 21 6 . . 20 . . . . . 5 Disable Machine 210 | . 45 . . . 15 30 . . . . 120 Anti-Garrison Action 200 | . . . . . . . . . . . 200 Destroy Structure 99 | . 29 . . . 19 22 . . . . 29 Advance Influence 300 | . . . . . . . . . . . 300 Lose Combat Pursuer 45 | . 15 15 . . . 15 . . . . . Influence Decreases 3213 | . 491 214 22 5 342 397 393 298 12 231 808 Entered New Map 267 | . . 65 22 . . 64 98 6 12 . . Time Decay 2486 | . 461 149 . 5 322 323 285 272 . 191 478 Lost Part 290 | . 30 . . . 20 10 10 20 . 20 180 Lost Ally 20 | . . . . . . . . . . 20 . Purge Threat 150 | . . . . . . . . . . . 150 Squads Dispatched 23 | . 5 1 . . 3 4 . . . . 10 Investigation 9 | . 3 1 . . . . . . . . 5 Extermination 4 | . . . . . . 3 . . . . 1 Reinforcement 8 | . 2 . . . 3 1 . . . . 2 Assault 1 | . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . 5 . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 166 | . 41 6 . . 21 24 7 12 . 11 44 Peak Tracking Total 10 | . 6 3 . . 3 5 5 4 . 4 10 Tactical Retreats 3 | . 1 1 . . . 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 15 | . 3 . . . 1 2 1 . . . 8 Max in Single Turn 3 | . 1 . . . 1 1 1 . . . 3 Garrison Access 2 | . . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 32 | . 5 1 2 . 7 8 . 1 . . 8 Terminals 14 | . 4 1 . . 4 2 . . . . 3 Fabricators 3 | . . . . . . 2 . . . . 1 Repair Stations 4 | . 1 . . . . 1 . . . . 2 Recycling Units 3 | . . . . . . 2 . . . . 1 Scanalyzers 3 | . . . . . 2 1 . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 Total Hacks 92 | . 16 5 2 . 21 28 . 1 . . 19 Successful 52 | . 9 1 2 . 14 16 . 1 . . 9 Failed 38 | . 6 4 . . 6 12 . . . . 10 Catastrophic 9 | . . . . . 2 2 . . . . 5 Database Lockouts 2 | . 1 . . . 1 . . . . . . Manual 37 | . 13 5 1 . 9 6 . . . . 3 Terminals 41 | . 14 5 . . 12 3 . . . . 7 Fabricators 7 | . . . . . . 4 . . . . 3 Repair Stations 11 | . 2 . . . . 3 . . . . 6 Recycling Units 9 | . . . . . . 8 . . . . 1 Scanalyzers 17 | . . . . . 7 10 . . . . . Garrison Access 4 | . . . . . 2 . . . . . 2 Terminal Hacks 11 | . 3 1 2 . 3 . . 1 . . 1 Record 1 | . . . 1 . . . . . . . . Robot Analysis 5 | . 3 1 . . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 3 Network Status 2 | . . . . . . 1 . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 7 | . 2 . . . . 2 . . . . 3 Scan Component 4 | . 1 . . . . 1 . . . . 2 Repair 3 | . 1 . . . . 1 . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer 17 | . . . . . 7 10 . . . . . Insert Component 8 | . . . . . 3 5 . . . . . Analyze 8 | . . . . . 3 5 . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 11 | . 4 . . . 3 2 . . . . 2 Terminals 8 | . 4 . . . 3 . . . . . 1 Assimilate 2 | . . . . . 1 . . . . . 1 Botnet 5 | . 3 . . . 2 . . . . . . Disrupt 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Mechanics 1 | . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Recyclers 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . 1 Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 5 1 . . 7 8 . . . . 8 Full Trace Events 8 | . 3 1 . . . . . . . . 4 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . 3 5 . . 13 . . Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 73 | . . . . . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . . . . . 6 Part Studies Acquired 1 | . . . . . 1 . . . . . . Parts Repaired 3 | . 1 . . . . 1 . . . . 1 Time 102 | . 26 . . . . 38 . . . . 38 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 3 5 . . . . . Part Schematics Acquired 8 | . . . . . 3 5 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . Combat 1 | . . . 1 . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . 1 . 2 . 1 Largest Group 2 | . . . . . . . 1 . 2 2 1 Highest-Rated Group 58 | . . . . . . . 20 . 58 58 10 Highest-Rated Ally 30 | . . . . . . . 20 . 30 30 10 Total Orders . | . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . 11 . Total Damage 219 | . . . . . . . . . . 219 . Kills 2 | . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 1 | . . . . . . . . . 1 . . Decoding 1 | . . . . . . . . . 1 . . Robot Analysis Total 5 | . 3 1 . . 1 . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 12007 | 97 1386 961 1340 431 1033 2147 699 716 1283 679 1235 Spaces Moved 5632 | 56 584 385 553 143 474 1141 366 383 774 323 450 Core 2 | 2 . . . . . . . . . . . Treads 5630 | 54 584 385 553 143 474 1141 366 383 774 323 450 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 160 165 165 165 165 165 165 Average Speed 184 | 156 185 240 240 240 162 165 165 165 165 165 205 Slowest Speed 240 | 160 240 240 240 240 240 165 165 165 165 232 232 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 4 66 79 70 40 45 18 52 60 80 53 11 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . Known Exits Taken 3 | . . . . 1 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 12 | . . . . 3 . . 2 2 4 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 166 | . 27 . . . 22 17 43 24 . 1 32 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 1 2 AOE 163 | . 27 . . . 22 17 43 24 . . 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 6553 | 63 739 402 565 226 633 1298 416 413 779 411 608 Wait 273 | . 15 3 . 81 25 75 1 . . 37 36 Move 5621 | 55 583 384 552 142 473 1140 365 382 773 322 450 Hop . | . . . . . . . . . . . . Pick Up 73 | 2 27 . 1 . 17 4 1 2 1 8 10 Fast Attach 41 | 6 2 1 1 . 8 9 2 . 2 3 7 Attach 30 | . 3 . 1 . 5 1 1 4 . 5 10 Detach . | . . . . . . . . . . . . Swap 52 | . 9 2 3 . 15 11 1 1 . 7 3 Drop 64 | . 9 1 3 . 27 11 2 . 2 4 5 Fire 361 | . 87 11 . 3 62 44 22 24 1 25 82 Melee 4 | . . . 4 . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 13 | . 4 . . . 1 3 . . . . 5 Escape Stasis . | . . . . . . . . . . . . Rewire 21 | . . . . . . . 21 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Ext) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 16) 538 | -10/Materials | Discovered new exit (range 11) 813 | -10/Materials | Central database locked down 930 | -10/Materials | Repaired Lgt. Treads? 932 | -10/Materials | Discovered new exit (range 10) 1484 | -10/Materials | Entered Mines 1652 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2056 | -10/Mines | Core integrity fell below 50% 2236 | -10/Mines | Learned location of 1 exit from Materials 2287 | -10/Mines | Discovered new exit (range 7) 2433 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2435 | -10/Mines | Discovered new exit (range 5) 2445 | -10/Mines | Entered Exiles 2503 | -10/Exiles | Met 8R-AWN 2546 | -10/Exiles | Met EX-HEX 2635 | -10/Exiles | Met EX-DEC 2652 | -10/Exiles | Learned location of Zion (-7) 2940 | -10/Exiles | Met EX-BIN 2966 | -10/Exiles | Aligned with FarCom system 2969 | -10/Exiles | Given EX-Vault access code 3024 | -10/Exiles | Opened EX-Vault 3044 | -10/Exiles | Found Firepult 3092 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3761 | -10/Exiles | Discovered new exit (range 11) 3785 | -10/Exiles | Left Exiles lab with Firepult 3785 | -10/Exiles | Entered Mines 3802 | -9/Mines | Identified exit to Materials 3860 | -9/Mines | Learned Materials emergency access door positions 3875 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3995 | -9/Mines | Assembled infested the area 4000 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4216 | -9/Mines | Entered Materials 4216 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4217 | -8/Materials | Identified exit to Factory 4616 | -8/Materials | Discovered exit to Factory (range 7) 5018 | -8/Materials | Central database locked down 5249 | -8/Materials | Entered Factory 5249 | -7/Factory | Evolved 2 slots: Weapon x2 5341 | -7/Factory | Discovered new exit (range 10) 5414 | -7/Factory | Repaired Imp. Weapon Shielding 5705 | -7/Factory | Build established: Tank 5954 | -7/Factory | Identified exit to Lower Caves 6282 | -7/Factory | Destroyed 7 combat bots 6855 | -7/Factory | Discovered new exit (range 6) 7230 | -7/Factory | Build established: Skirmisher 7396 | -7/Factory | Entered Lower Caves 7592 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7696 | -7/Lower Caves | Build established: Tank 7955 | -7/Lower Caves | Found DCF Scrap (13 items) 8007 | -7/Lower Caves | Encountered a Warlord checkpoint 8034 | -7/Lower Caves | Learned location of 1 exit from Factory 8046 | -7/Lower Caves | Learned location of 1 exit from Factory 8056 | -7/Lower Caves | Discovered new exit (range 9) 8095 | -7/Lower Caves | Entered another Lower Caves area 8129 | -7/Lower Caves | Discovered new exit (range 9) 8231 | -7/Lower Caves | Learned Factory emergency access door positions 8753 | -7/Lower Caves | Discovered new exit (range 5) 8811 | -7/Lower Caves | Entered Zion 8864 | -7/Zion | System corruption cleaned by Quarantine Array 8910 | -7/Zion | Given the Hacking Drone Bay 8910 | -7/Zion | Found Prototype Device 8974 | -7/Zion | Discovered new exit (range 8) 9528 | -7/Zion | Given A8's code to call for help 9688 | -7/Zion | Gained Derelict followers 10094 | -7/Zion | Entered Proximity Caves 10094 | -6/Proximity Caves | Accompanied by 2 allies 10395 | -6/Proximity Caves | Spotter reported a threat 10435 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10514 | -6/Proximity Caves | Spotted B-75 Beast 10534 | -6/Proximity Caves | Destroyed B-75 Beast 10573 | -6/Proximity Caves | Spotter reported a threat 10593 | -6/Proximity Caves | Learned 12 Factory zone layouts 10743 | -6/Proximity Caves | Discovered new exit (range 8) 10773 | -6/Proximity Caves | Entered Factory 10773 | -6/Factory | Evolved 2 slots: Power x2 10774 | -6/Factory | Identified exit to Factory 10774 | -6/Factory | Identified exit to Extension 11081 | -6/Factory | Build established: Scavenger-Skirmisher 11123 | -6/Factory | First assault squad dispatched 11390 | -6/Factory | Fabricated Arm. Treads? 11432 | -6/Factory | Repaired Arm. Treads 11537 | -6/Factory | Lost 8 parts (3p1n1u3w) 11904 | -6/Factory | Lost 5 parts (2n1u2w) 11997 | -6/Factory | Cargo convoy interrupted 12000 | -6/Factory | Garrison activated, responded to threat 12008 | -6/Factory | Self-destructed Last Messages --------------- 12005_ Overheating: Matter decay (-33). 12005_ H-66 Slayer heat spikes uncontrollably. 12005_ H-66 Slayer heat damages Gauss Rifle. 12005_ Slug penetrates Wall. 12005_ R-10 Processor collects Med. Insulated Plating. 12006_ Power failure, Imp. Ion Engine shutdown. 12006_ H-66 Slayer heat short circuits Gauss Rifle. 12006_ H-66 Slayer heat short circuits Flexi-carbon Leg. 12006_ K-01 Serf collects debris. 12007_ Overheating: Lgt. Ion Engine damaged (-12). 12007_ Overheating: Imp. Cooling System damaged (-1). 12007_ H-66 Slayer heat spikes uncontrollably. 12007_ Slug penetrates Wall. 12007_ Penetrated by Slug. 12008_ Power failure, Lgt. Ion Engine shutdown. 12008_ System corrupted: Energy discharge (-16). 12008_ H-66 Slayer heat damages Flexi-carbon Leg, Lgt. Fission Core, Targeting Computer. 12008_ Penetrated by Slug. 12008_ R-10 Processor collects Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ??????????????????????????# #????????????????????? | | ????????????????###########+##???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# """" """" #???????????????????? | | ?????????????????? """" """" #???????????????????? | | ???????????????????"""" """" #???????????????????? | | ????????????????? """" """" #???????????????????? | | ????????????????# #???????????????????? | | ?????????????????] """" """" #???????????????????? | | ????????????????# """" """" #???????????????????? | | ????????????????# """" """" #???????????????????? | | ????????????????+ """" """ #???????????????????? | | ????????????????# A #???????????????????? | | ????????????????#####+## #####???????????????????? | | ????????????????# #???????????????????? | | ????????????????#!""" ###???""????????????? | | ????????????????# """ # #??"""????????????? | | ????????????????# """ * #? ?????????????? | | ??????? # """" ! % # "??????????????? | | ??????? # % !%% ????????????????? | | ??????? + <<< %%=%! ?????????????????? | | ??????? # <<<< =%h%# ?????????????????? | | ??????? # << h## ?????????????????? | | ??????? # < % ## ?????????????????? | | ???????## # k R@ ## ?????????????????? | | ????????# # ## ?????????????????? | | ????????# w ####+####;##### ?????????????????? | | ????????# gg #### #######??# ?????????????????? | | ????????# l #??# ?????????????????? | | ????????# #??# ?????????????????? | | ????????# #### ?????????????????? | | ????????# ?????????????????? | | ????????# #####?????????????????? | | ????????# #?## ?????????????????? | | ????????# #?#Y ?????????????????? | | ????????#############+####+#### ?????????????????? | | ?????????????????# g # ?????????????????? | | ???????########### # ?????????????????? | | ???????# # """""" # ?????????????????? | | ???????# # """"""g # ?????????????????? | | ???????# # """""" # ?????????????????? | | ???????# # """"""g # ?????????????????? | | ???????+ "" # ""##?????????????????? | | ?????????????????+???????????????########????????? | | ?????????????????????????????????# #????????# | | ?????????????????????????????????# #????????# | | ?????????????????????????????????# #????????# | | ?????????????????????????????????# #????????# | | ?????????????????????????????????# #????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 43 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Axe | -7/Factory | Scanalyzed Hvy. Ion Engine | -7/Factory | Scanalyzed Hcp. Matter Pod | -7/Factory | Scanalyzed Hvy. Rocket Launcher | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Microactuators | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Arm. Treads | x2 | -6/Factory Repaired ---------- Lgt. Treads | 18% | -10/Materials Imp. Weapon Shielding | 20% | -7/Factory Arm. Treads | 7% | -6/Factory Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicDrainedCharger Manual? 0 Play Time 00:56:19 Cumulative 386.4 hours Start 2025.12.07 @ 17:36:56 End 2025.12.07 @ 18:35:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 397 Rogue 393 Adventurer 3 Explorer 1 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0/0 Lore% 85 Gallery% 80 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 663ce014-e427-4fb7-b949-a892e960d816