Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 20:15:59 Player: Malady Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2205) 2205 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (182) 182 TOTAL SCORE: 6557 Bonus ------- High Alert Combat Kills 182 Cogmind --------- Core Integrity 0/850 Matter 103/300 Energy 100/100 System Corruption 31% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Weapon Cycler Advanced ECM Suite Advanced ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating EM Disruption Field System Restoration Module Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Energy Well Energy Well Enhanced Optical Array Targeting Computer > --- WEAPON ----------- High-powered Shock Rifle Improved EM Pulse Cannon Gauss Rifle Improved Datajack > --- INVENTORY -------- Light Deuterium Engine Improved Titanium Leg Weapon Cycler Advanced ECM Suite Advanced ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating EM Disruption Field System Restoration Module High-powered Shock Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Micro-nuke Launcher [Rating: 58] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Armored Wheel Flight Unit Surge Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Improved EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . . . 2 . 1 . . Weapon 2 | . . . . . . 2 . . . Parts Attached 88 | 6 1 4 14 1 27 10 8 . 17 Power 13 | 1 . 1 2 . 5 1 1 . 2 Engine 10 | 1 . 1 2 . 2 1 1 . 2 Core 3 | . . . . . 3 . . . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 . 1 10 . 10 3 2 . 3 Treads . | . . . . . . . . . . Leg 29 | 2 . 1 10 . 9 2 2 . 3 Wheel 1 | . . . . . . 1 . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 20 | 1 1 2 . . 5 4 3 . 4 Device 7 | . . . . . 1 3 3 . . Storage 6 | 1 . 2 . . . . . . 3 Processor 4 | . . . . . 2 1 . . 1 Hackware . | . . . . . . . . . . Protection 3 | . 1 . . . 2 . . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 . . 2 1 7 2 2 . 8 Energy Gun 3 | . . . 1 . . . . . 2 Energy Cannon 3 | . . . . . 1 . 2 . . Ballistic Gun 6 | 2 . . . . 2 1 . . 1 Ballistic Cannon 4 | . . . . . . . . . 4 Launcher 6 | . . . . 1 4 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . 1 . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 9 | . . . . . 4 2 . . 3 System Corruption 50 | . . . . . 25 20 . . 5 Parts Lost 58 | . . 1 10 . 20 . . . 27 Power 8 | . . . 2 . 2 . . . 4 Propulsion 21 | . . 1 6 . 9 . . . 5 Utility 9 | . . . . . 3 . . . 6 Weapon 20 | . . . 2 . 6 . . . 12 Highest Loss Streak 23 | . . 1 9 . 9 . . . 23 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 2 5 7 9 6 9 4 4 5 11 Power . | . 1 . . . . . . . . Propulsion 1 | 1 2 3 3 . 2 2 1 . . Utility 3 | . 1 2 4 5 3 2 3 4 6 Weapon 1 | . . . . . 3 . . . 3 Tool/Special . | . . . . . . . . . . Unused Backups 15 | . 3 . . . 7 . . . 5 Power . | . . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . Utility 9 | . . . . . 4 . . . 5 Weapon 4 | . 1 . . . 3 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 84 100 88 68 94 43 93 100 92 Engine 7 | . 13 14 9 . 1 3 11 13 11 Core 2 | . . . . . 6 . . . . Leg 28 | . 22 28 38 33 33 1 24 26 23 Device 5 | . . . . . . 8 24 26 12 Storage 12 | . 14 14 22 22 17 . . . 5 Processor 8 | . . . . . 12 13 7 6 12 Protection 4 | . 7 13 . . 5 . . . . Energy Cannon 3 | . . . . . 1 . 8 13 11 Ballistic Gun 10 | . 25 28 14 . 7 2 6 6 5 Launcher 3 | . . . . 8 8 . . . . Special Melee Weapon 2 | . . . 2 2 . 6 6 6 4 Peak Build Rating 58 | 6 7 8 14 8 34 24 45 45 58 Average Rating 26 | 4 5 7 11 7 28 15 39 44 47 On Entrance 15 | . 6 7 8 8 8 2 24 45 45 Naked Turns . | . . . . . . . . . . Heaviest Build 121 | 12 13 19 23 18 35 18 39 39 121 Greatest Support 80 | 20 20 20 48 30 80 30 60 60 70 Greatest Overweight (x) 26 | 1 4 . 1 . 3 1 . . 26 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 5 5 5 25 Average Capacity 11 | 6 8 8 10 10 9 5 5 5 22 Most Carried 21 | 4 8 10 10 8 10 5 5 5 21 Average Carried 8 | 2 5 7 8 6 9 4 4 4 11 Final Capacity 25 | 8 8 10 10 10 5 5 5 5 25 Final Carried 10 | 4 5 10 5 7 5 5 5 5 8 Class Distribution -------------------- 66% | Mutant 25% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Matter Collected 1647 | 190 110 144 151 20 651 . . . 381 Remotely . | . . . . . . . . . . Salvage Created 2540 | . 88 181 229 . 1635 . . . 407 Parts 145 | . 5 8 19 . 97 . . . 16 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 51 | . 2 4 10 . 29 . . . 6 Guns 22 | . 2 4 10 . 4 . . . 2 Cannons 6 | . . . . . 4 . . . 2 AOE 17 | . . . . . 17 . . . . Classes Destroyed 13 | . 1 . 4 . 7 . . . 1 Worker 5 | . . . . . 5 . . . . Builder 4 | . . . . . 4 . . . . Tunneler 1 | . . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . Watcher 4 | . . . . . 3 . . . 1 Swarmer 10 | . . . 7 . 3 . . . . Cutter 2 | . . . . . 2 . . . . Grunt 28 | . 2 4 1 . 17 . . . 4 Brawler 4 | . . . . . 4 . . . . Duelist 2 | . . . 1 . . . . . 1 Protector 1 | . . . . . 1 . . . . Sentry 3 | . . . 1 . 2 . . . . Programmer 1 | . . . . . . . . . 1 Best Kill Streak 11 | . 1 2 4 . 11 . . . 3 Combat Bots Only 5 | . 1 2 4 . 5 . . . 3 Max Kills in Single Turn 5 | . 1 1 2 . 5 . . . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . . . . . 4 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 552 | . 18 22 88 . 193 . . . 231 Missed 146 | . 5 8 17 . 71 . . . 45 Hits 406 | . 13 14 71 . 122 . . . 186 Melee 28 | . . . 14 . 9 . . . 5 Projectile 378 | . 13 14 57 . 113 . . . 181 AOE 1 | . . . . . 1 . . . . Critical Strikes 17 | . . . 3 . 8 . . . 6 Damage Taken 7613 | . 173 211 1091 . 2730 . . . 3408 Core 1615 | . 40 35 201 . 487 . . . 852 Absorbed by Shields 210 | . . . . . . . . . 210 Redirected to Shielding 40 | . 4 36 . . . . . . . Core Remaining (%) 66 | 100 . 70 . 49 11 100 . . . Volleys Fired 235 | . 15 17 53 . 111 . . . 39 Largest 3 | . 2 2 2 . 1 . . . 3 Hottest 166 | . 40 40 76 . 60 . . . 166 Shots Fired 309 | . 30 34 71 . 111 . . 1 62 Gun 202 | . 30 34 71 . 37 . . 1 29 Cannon 47 | . . . . . 14 . . . 33 Launcher 60 | . . . . . 60 . . . . Special . | . . . . . . . . . . Kinetic 198 | . 30 34 61 . 37 . . 1 35 Thermal 24 | . . . 10 . 14 . . . . Explosive 2 | . . . . . 2 . . . . Electromagnetic 85 | . . . . . 58 . . . 27 Robot Hit Streak 17 | . 9 10 13 . 10 . . 11 17 Robot Miss Streak 6 | . 3 2 3 . 5 . . . 6 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . . . 3 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 204 | . 19 25 59 . 63 1 . 1 36 Core Hits 138 | . 8 13 21 . 76 . . . 20 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . . . . Critical Strikes 3 | . . 1 1 . 1 . . . . Burn 1 | . . . 1 . . . . . . Destroy 2 | . . 1 . . 1 . . . . Melee Attacks 5 | . . . 3 . . 1 . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5460 | . 142 195 537 . 3408 . . . 1178 Guns 1713 | . 142 195 519 . 438 . . . 419 Cannons 860 | . . . . . 185 . . . 675 Explosions 2858 | . . . . . 2776 . . . 82 Melee . | . . . . . . . . . . Ramming 29 | . . . 18 . 9 . . . 2 Kinetic 1746 | . 142 195 389 . 438 . . . 582 Thermal 700 | . . . 130 . 513 . . . 57 Explosive 304 | . . . . . 279 . . . 25 Electromagnetic 2681 | . . . . . 2169 . . . 512 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 31 | . . . . . 28 20 . 25 31 Average Corruption 14 | . . . . . 3 19 . 15 27 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 77 | . . . . . 21 . . 15 41 Message Errors 18 | . . . . . 5 . . 1 12 Matter Fused 18 | . . . . . 5 . . 3 10 Heat Flow Errors 8 | . . . . . 5 . . 1 2 Energy Discharges 8 | . . . . . 2 . . 1 5 Parts Rejected 3 | . . . . . 1 . . 2 . Data Loss (minor) 9 | . . . . . . . . 3 6 Data Loss (major) 1 | . . . . . 1 . . . . Misfires 3 | . . . . . . . . 1 2 Alerts 1 | . . . . . . . . . 1 Misdirections 5 | . . . . . 2 . . 3 . Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 52 | . . . . . 39 . . . 13 Projectiles 13 | . . . . . . . . . 13 Explosions 39 | . . . . . 39 . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 478 | . . . . . 478 . . . . Shots 29 | . . . . . 29 . . . . Rammed 1 | . . . . . 1 . . . . Targets Rammed 9 | . . . 6 . 2 . . . 1 Kicked 8 | . . . 6 . 1 . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 582 | . 18 18 58 . 205 . . 141 582 Average Temperature 122 | . 9 9 20 . 67 . . 93 244 Received Heat Transfer 2307 | . 99 108 129 . 810 . . . 1161 Effects 21 | . . . . . . . . . 21 Shutdowns 6 | . . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . . 2 Interference 5 | . . . . . . . . . 5 Short Circuit 1 | . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . . . . 4 . . . 2 Combat Hostiles 6 | . . . . . 4 . . . 2 Parts Fried 7 | . . . . . 6 . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 1256 | . . . 407 . 799 . . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . . . . 8 . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Maximum Alert Level 3 | . . . . . 3 1 . . . Low Security (%) 77 | 100 100 100 100 100 50 17 100 100 100 Level 1 12 | . . . . . 22 82 . . . Level 2 8 | . . . . . 21 . . . . Level 3 2 | . . . . . 5 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 753 | . 45 45 140 15 753 297 86 . 130 Initial 297 | . . 5 13 15 . 297 86 . . Average 112 | . 19 5 53 4 233 241 38 . 29 Influence Increases 1847 | . 65 115 255 . 1177 . . . 235 Destroy 0b10 Robot/C 1000 | . 40 80 200 . 560 . . . 120 Destroy 0b10 Robot/NC 80 | . . . 5 . 70 . . . 5 Destroy Leader 208 | . 10 20 50 . 106 . . . 22 Successful Hack 18 | . . . . . 18 . . . . Disable Machine 120 | . . . . . 75 . . . 45 Anti-Garrison Action 150 | . . . . . 150 . . . . Destroy Structure 106 | . . . . . 78 . . . 28 Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 150 | . 15 15 . . 105 . . . 15 Influence Decreases 1847 | . 50 96 249 40 523 477 177 . 235 Entered New Map 504 | . . 10 21 25 . 357 91 . . Time Decay 998 | . 50 86 128 15 323 120 86 . 190 Lost Part 345 | . . . 100 . 200 . . . 45 Squads Dispatched 13 | . . . 1 . 9 . . . 3 Investigation 3 | . . . . . 2 . . . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 6 | . . . 1 . 4 . . . 1 Assault 2 | . . . . . 2 . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 4 5 18 2 51 1 1 8 15 Peak Tracking Total 7 | . 2 2 4 3 7 1 1 6 6 Tactical Retreats 12 | . 1 1 . . 6 . . 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Traps Triggered 7 | . 2 1 . . 2 . 1 . 1 Indirectly 1 | . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Machines Disabled 9 | . . . . . 6 . . . 3 Max in Single Turn 2 | . . . . . 2 . . . 2 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Machines Accessed 10 | . . 1 1 . 3 1 1 . 3 Terminals 9 | . . . 1 . 3 1 1 . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . . 1 2 . 13 2 1 . 6 Successful 13 | . . 1 2 . 8 . 1 . 1 Failed 12 | . . . . . 5 2 . . 5 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 24 | . . . 2 . 13 2 1 . 6 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . . 1 2 . 8 . 1 . 1 Record 4 | . . . . . 3 . . . 1 Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 2 | . . . 1 . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . . . 2 1 . . 3 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . 1 . . 1 . . 1 Non-combat 2 | . . . . . . 1 . . 1 Combat 1 | . . . 1 . . . . . . Robot Hacks Applied 3 | . . . 1 . . 1 . . 1 parse_system 1 | . . . 1 . . . . . . no_distress 1 | . . . . . . . . . 1 find_recycling 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Active Infowar (turns) 3070 | . . . . . 1625 217 211 286 731 Optics 2320 | . . . . . 1623 . . . 697 Seismic 1391 | . . . . . . 217 211 286 677 ECM 7 | . . . . . 2 2 1 . 2 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Turns Passed 4474 | 64 146 610 372 87 1665 241 211 286 792 Spaces Moved 2735 | 45 68 416 161 69 1020 242 155 222 337 Core 68 | 16 13 . . . 14 24 . . 1 Treads . | . . . . . . . . . . Legs 2463 | 29 55 416 161 69 1006 14 155 222 336 Wheels 204 | . . . . . . 204 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 50 50 120 125 125 Average Speed 130 | 108 133 120 121 120 130 91 123 125 187 Slowest Speed 1350 | 120 250 120 190 120 330 120 125 125 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 15 76 19 21 50 6 5 83 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 4 | . . . . . 4 . . . . Terrain Destroyed 109 | . . . . . 78 . . . 31 Melee . | . . . . . . . . . . Projectile 3 | . . . . . 1 . . . 2 AOE 106 | . . . . . 77 . . . 29 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Total 3371 | 60 99 500 278 74 1250 258 176 230 446 Wait 136 | . . 53 29 . 28 2 . 5 19 Move 2728 | 44 67 415 160 68 1020 241 155 221 337 Hop . | . . . . . . . . . . Pick Up 91 | 10 8 8 7 1 29 2 5 1 20 Fast Attach 20 | . 2 . . . 5 7 2 2 2 Attach 77 | 6 4 2 11 2 22 3 7 . 20 Detach 14 | . . . . 3 4 1 3 . 3 Swap 16 | . . 2 4 . 7 1 2 . . Drop 40 | . 3 3 5 . 22 . 2 1 4 Fire 235 | . 15 17 53 . 111 . . . 39 Melee 5 | . . . 3 . . 1 . . 1 Ram 1 | . . . . . 1 . . . . Kick 8 | . . . 6 . 1 . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 8) 211 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 310 | -10/Mines | Found a hidden stash of uninstalled traps 330 | -10/Mines | Learned 2 Materials zone layouts 463 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 569 | -10/Mines | Learned location of Zion (-6) 759 | -10/Mines | Discovered new exit (range 7) 821 | -10/Mines | Entered Materials 821 | -9/Materials | Evolved 2 slots: Propulsion x2 822 | -9/Materials | Identified exit to Storage 1151 | -9/Materials | Core integrity fell below 50% 1184 | -9/Materials | Lost 9 parts (2p6n1w) 1185 | -9/Materials | Discovered new exit (range 8) 1193 | -9/Materials | Entered Mines 1200 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1245 | -9/Mines | Learned Materials trap positions 1275 | -9/Mines | Discovered new exit (range 5) 1280 | -9/Mines | Entered Materials 1280 | -8/Materials | Evolved 2 slots: Utility x2 1281 | -8/Materials | Loaded intel: 21 trap records 2382 | -8/Materials | Garrison activated, responded to threat 2735 | -8/Materials | Discovered new exit (range 14) 2835 | -8/Materials | Lost 6 parts (1p4n1w) 2869 | -8/Materials | System corruption reached 10% 2915 | -8/Materials | Lost 3 parts (1p1n1w) 2933 | -8/Materials | Core integrity fell below 50% 2944 | -8/Materials | Core integrity fell below 20% 2945 | -8/Materials | Entered Factory 2945 | -7/Factory | Evolved 2 slots: Weapon x2 2967 | -7/Factory | Lost 9 parts (4n3u2w) 3165 | -7/Factory | System corruption reached 10% 3178 | -7/Factory | Discovered new exit (range 8) 3186 | -7/Factory | Entered another Factory area 3186 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3199 | -6/Factory | Identified exit to DSF 3397 | -6/Factory | Sucked down chute 3397 | -6/Factory | Entered Waste 3412 | -6/Waste | EMP discharged 3415 | -6/Waste | Spotted C-40 Crusher 3418 | -6/Waste | Spotted C-40 Crusher 3442 | -6/Waste | Spotted C-40 Crusher 3512 | -6/Waste | EMP discharged 3512 | -6/Waste | System corruption reached 10% 3516 | -6/Waste | Spotted C-40 Crusher 3522 | -6/Waste | Spotted C-40 Crusher 3571 | -6/Waste | Build established: Gunner 3590 | -6/Waste | Spotted C-40 Crusher 3612 | -6/Waste | EMP discharged 3663 | -6/Waste | Discovered new exit (range 13) 3683 | -6/Waste | Entered Factory 4394 | -6/Factory | System corruption reached 30% 4415 | -6/Factory | Core integrity fell below 50% 4462 | -6/Factory | Lost 23 parts (4p4n5u10w) 4466 | -6/Factory | Core integrity fell below 20% 4475 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- M-28 Smith repairs R-10 Processor. K-01 Serf collects debris. Adv. Assault Cannon destroyed. Critical hit (Burn: +37). Adv. Assault Cannon destroyed. Triggered Proton Bomb Trap. A bubble of electromagnetic force engulfs the area. Enh. Optical Array destroyed. /RR,|J0QLCZ#EKVNNLN,IKKH9 Critical hit (Burn: +37). Imp. Titanium Leg destroyed. U-05 Engineer lays Concrete. K-01 Serf destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. 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""" ^ # # t #??????????????????????? | | ^ # kRg* #??????????????????????? | | # % # ! #????#?????????????????? | | ####### # # g #??? #?????? #?????????? | | ??????# # # R#### ##### ##????????? | | ??????# # # ???????? | | ??????# # # ???????? | | ??????# ######### ???????? | | ??????# #???????# @ u ???????? | | ??????# #???????# ^u ^ ???????? | | ??????# #???????# ###############????????? | | ??????# #???????# #??????????????????????? | | ??????# ??????k #??????????????????????? | | ??????+ ??? #??????????????????????? | | ??????# ? #??????????????????????? | | ??????# #??????????????????????? | | ??????# g #??????????????????????? | | ??????################g###???????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 1015 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 225 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed WeightLegVibroblade Manual? 0 Play Time 01:18:58 Cumulative 4.9 hours Start 2025.10.16 @ 18:48:27 End 2025.10.16 @ 20:15:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 9 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eab09a0c-2b9b-4264-8a37-2317980fd9e7