Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 15:25:24

Player: Lu10ent dan

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (166)     830
Value Destroyed (3118)     3118
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (141)                141
              TOTAL SCORE: 5969

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      355
Friendly Fire              -222

 Cogmind 
---------
Core Integrity             0/550
Matter                     224/300
Energy                     280/380
System Corruption          0%
Temperature                Critical (501)
Movement                   Treading (405) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
           Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
   Armored Treads
>          --- UTILITY (4) ------
           Huge Storage Unit
  Hardened Heavy Armor Plating
           Hardlight Generator
>          --- WEAPON (3) -------
  Improved Medium Laser
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY (25) ---
     Light Treads
  Improved Heat Sink
  Improved Heat Sink
           Cooling System
           Cooling System
           Huge Storage Unit
           Huge Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
  Improved Weapon Shielding
  Improved Weapon Shielding
           Reflective Plating
  Improved Shield Generator
           Hacking Suite
           Rocket Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Weapon Shielding
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
     Light Treads
  Improved Heat Sink
  Improved Weapon Shielding
  Hardened Heavy Armor Plating
  Improved Shield Generator
  Improved Shield Generator
           Hacking Suite
  Improved Medium Laser
  Improved Medium Laser
           Gauss Rifle
      Mini Grenade Launcher
           Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Drone Bay
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             199  | 8   31  28  90  42  
  Power                    35   | 1   5   4   17  8   
    Engine                 31   | 1   5   4   17  4   
    Core                   4    | .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               59   | 2   14  11  26  6   
    Treads                 29   | .   .   3   21  5   
    Leg                    .    | .   .   .   .   .   
    Wheel                  28   | 2   14  8   4   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   .   1   1   
  Utility                  56   | 3   5   6   25  17  
    Device                 28   | 2   2   2   14  8   
    Storage                6    | 1   2   .   2   1   
    Processor              5    | .   .   2   3   .   
    Hackware               .    | .   .   .   .   .   
    Protection             17   | .   1   2   6   8   
    Artifact               .    | .   .   .   .   .   
  Weapon                   49   | 2   7   7   22  11  
    Energy Gun             28   | 2   6   5   12  3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | .   1   1   4   5   
    Ballistic Cannon       6    | .   .   .   4   2   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   
  Unidentified Prototypes  4    | .   .   .   3   1   
Parts Lost                 12   | .   5   3   4   .   
  Power                    5    | .   2   1   2   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   6    | .   3   1   2   .   
  Highest Loss Streak      3    | .   2   1   3   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  97  99  90  
  Engine                   17   | .   13  21  21  10  
  Core                     1    | .   .   .   .   7   
  Treads                   15   | .   .   2   21  17  
  Wheel                    6    | .   28  17  .   .   
  Device                   10   | .   9   8   13  8   
  Storage                  10   | .   14  11  10  9   
  Processor                4    | .   .   10  6   .   
  Protection               5    | .   4   3   2   10  
  Energy Gun               14   | .   19  18  13  10  
  Ballistic Gun            6    | .   5   2   4   13  
  Ballistic Cannon         2    | .   .   .   3   2   
Peak Build Rating          37   | 7   8   16  25  37  
  Average Rating           20   | 5   7   11  20  34  
  On Entrance              9    | .   7   8   12  22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             130  | 12  30  41  53  130 
  Greatest Support         46   | 20  20  40  46  40  
  Greatest Overweight (x)  3    | .   1   3   3   3   
  Average Overweight (x)   .    | .   .   1   .   1   
Largest Inventory Capacity 25   | 8   15  15  15  25  
  Average Capacity         14   | 7   14  15  14  15  
  Most Carried             17   | 8   15  15  15  17  
  Average Carried          13   | 5   12  14  14  14  
  Final Capacity           25   | 8   15  15  15  25  
  Final Carried            17   | 8   15  15  15  17  

 Class Distribution 
--------------------
 40% | Scavenger-Mutant
 30% | Mutant
 15% | Tank
  9% | Commander-Mutant
  3% | Commander-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
             Tank | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  
Matter Collected           4048 | 280  547  394  1575 1252 
  Remotely                 128  | 128  .    .    .    .    
Salvage Created            6243 | 169  1478 947  2708 941  
  Parts                    360  | 14   76   63   168  39   
Haulers Intercepted        8    | .    2    1    4    1    
Recyclers Shooed           16   | .    5    3    6    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  68   | .   18  7   31  12  
  Guns                     57   | .   18  7   21  11  
  Cannons                  11   | .   .   .   10  1   
Classes Destroyed          15   | 3   5   1   5   1   
  Worker                   31   | 2   8   6   12  3   
  Builder                  14   | .   1   3   7   3   
  Tunneler                 8    | 3   1   4   .   .   
  Hauler                   8    | .   2   1   4   1   
  Recycler                 24   | 1   4   3   14  2   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 3    | .   1   1   1   .   
  Drone                    1    | .   .   .   1   .   
  Watcher                  9    | .   3   3   2   1   
  Swarmer                  7    | .   .   .   7   .   
  Grunt                    46   | .   18  5   14  9   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   11   | .   .   2   8   1   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           9    | 4   4   9   5   5   
  Combat Bots Only         4    | .   3   3   4   3   
Max Kills in Single Turn   2    | 1   1   2   2   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        422  | .    96   66   151  109  
  Missed                   97   | .    28   21   35   13   
Damage Taken               4615 | .    816  591  1555 1653 
  Core                     1156 | .    162  57   340  597  
  Absorbed by Shields      182  | .    .    .    .    182  
  Redirected to Shielding  76   | .    16   3    18   39   
  Regen/Repaired (Parts)   273  | .    .    97   176  .    
Core Remaining (%)         45   | 100  35   .    .    .    
Volleys Fired              513  | 13   152  65   211  72   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  128  | 80   80   105  112  128  
Shots Fired                957  | 26   224  127  388  192  
  Gun                      877  | 26   224  127  320  180  
  Cannon                   80   | .    .    .    68   12   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  415  | .    91   18   176  130  
  Thermal                  403  | 13   92   93   143  62   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          139  | 13   41   16   69   .    
  Robot Hit Streak         21   | 11   10   12   21   8    
  Robot Miss Streak        7    | 1    5    5    5    7    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        5    | .    .    2    2    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           565  | 18   130  86   224  107  
  Core Hits                257  | 7    64   37   113  36   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    
  Critical Strikes         14   | .    1    1    5    7    
    Burn                   7    | .    .    1    2    4    
    Destroy                2    | .    .    .    1    1    
    Blast                  4    | .    .    .    2    2    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              25   | .    .    .    25   .    
  Impact                   25   | .    .    .    25   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           8622 | 228  1650 1122 3578 2044 
  Guns                     7249 | 228  1540 1122 2530 1829 
  Cannons                  1173 | .    .    .    958  215  
  Explosions               191  | .    110  .    81   .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    .    9    .    
  Kinetic                  4227 | .    588  208  1948 1483 
  Thermal                  3243 | 66   723  738  1155 561  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1143 | 162  339  176  466  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            39   | .    .    .    39   .    
  Projectiles              39   | .    .    .    39   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 14   | .    .    .    10   4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  13   | .    .    .    9    4    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      26   | .    .    .    26   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        616  | 144  139  459  548  616  
  Average Temperature      144  | 53   39   139  115  243  
  Received Heat Transfer   1917 | .    453  282  513  669  
  Effects                  124  | .    .    7    21   96   
    Shutdowns              39   | .    .    6    6    27   
    Energy Bleed           11   | .    .    .    2    9    
    Interference           17   | .    .    .    4    13   
    Matter Decay           16   | .    .    1    2    13   
    Short Circuit          12   | .    .    .    3    9    
    Damage (minor)         12   | .    .    .    2    10   
    Damage (major)         10   | .    .    .    .    10   
    Damage (core)          7    | .    .    .    2    5    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    1    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             10   | .    2    6    1    1    
  Heat Transferred         7693 | 150  1550 1784 2692 1517 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    2    .    2    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             662  | 30  372 243 662 302 
  Initial                  258  | .   19  137 73  258 
  Average                  199  | 8   135 146 291 83  
Maximum Alert Level        2    | .   1   1   2   1   
  Low Security (%)         53   | 100 75  77  25  84  
  Level 1                  37   | .   24  22  56  15  
  Level 2                  8    | .   .   .   18  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          19   | .   6   .   11  2   
  Investigation            6    | .   4   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 8    | .   .   .   7   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           5    | .   .   1   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              114  | .   31  20  47  16  
  Peak Tracking Total      6    | .   4   6   4   4   
  Tactical Retreats        5    | .   3   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            3    | .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         57   | .   .   57  .   .   
  Triggered                1    | .   .   1   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   5   1   .   
  Reused                   2    | .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          8    | .   1   1   6   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          19   | .   7   2   9   1   
  Terminals                14   | .   5   1   7   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                55   | .   23  8   21  3   
  Successful               20   | .   7   4   6   3   
  Failed                   35   | .   16  4   15  .   
    Catastrophic           8    | .   4   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   18   | .   8   3   5   2   
  Terminals                40   | .   17  2   18  3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   .   6   2   .   
  Recycling Units          7    | .   6   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   4   .   3   3   
  Record                   2    | .   1   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   
  Unreport Threat          3    | .   1   .   1   1   
  Locate Traps             1    | .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   4   2   .   
  Scan Component           3    | .   .   2   1   .   
  Repair                   3    | .   .   2   1   .   
Recycling Unit Hacks       4    | .   3   .   1   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      3    | .   2   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   6   1   7   1   
  Full Trace Events        9    | .   6   .   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   2   1   .   
  Time                     71   | .   .   58  13  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     18   | .   9   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               10   | .   .   .   10  .   
  Largest Group            10   | .   .   .   10  9   
  Highest-Rated Group      88   | .   .   .   88  80  
  Highest-Rated Ally       16   | .   .   .   16  16  
Total Orders               16   | .   .   .   16  .   
  ROAM                     1    | .   .   .   1   .   
  GUARD                    1    | .   .   .   1   .   
  EXPLORE                  8    | .   .   .   8   .   
  RETURN                   6    | .   .   .   6   .   
Ally Attacks               75   | .   .   .   49  26  
  Total Damage             668  | .   .   .   487 181 
  Kills                    11   | .   .   .   9   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             26   | .   .   .   26  .   
  Drone Recoveries         12   | .   .   .   12  .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               8430 | 146  1322 847  4151 1964 
Spaces Moved               3160 | 106  712  359  1358 625  
  Core                     18   | 18   .    .    .    .    
  Treads                   1934 | .    .    22   1287 625  
  Legs                     .    | .    .    .    .    .    
  Wheels                   1208 | 88   712  337  71   .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   240  
  Average Speed            179  | 74   92   106  218  255  
  Slowest Speed            410  | 80   95   240  240  410  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       47   | 4    84   20   96   32   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          26   | .    11   .    11   4    
  Melee                    .    | .    .    .    .    .    
  Projectile               6    | .    .    .    3    3    
  AOE                      19   | .    11   .    8    .    
Terrain Rammed             1    | .    .    .    1    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  
Total                      4994 | 148  1155 705  2132 854  
  Wait                     724  | .    218  159  300  47   
  Move                     3156 | 105  711  358  1357 625  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  137  | 15   20   17   58   27   
  Fast Attach              18   | 7    3    1    3    4    
  Attach                   23   | .    2    5    9    7    
  Detach                   3    | .    .    .    .    3    
  Swap                     158  | 1    26   22   78   31   
  Drop                     159  | 7    23   21   72   36   
  Fire                     513  | 13   152  65   211  72   
  Melee                    25   | .    .    .    25   .    
  Ram                      1    | .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    
  Escape Stasis            8    | .    .    .    8    .    
  Rewire                   2    | .    .    .    .    2    
  Trap                     57   | .    .    57   .    .    
  Miscellaneous            9    | .    .    .    9    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  147 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Discovered new exit (range 7)
  282 | -10/Materials | Discovered new exit (range 12)
  330 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Discovered new exit (range 11)
  622 | -10/Materials | Discovered new exit (range 3)
  732 | -10/Materials | Build established: Scavenger-Mutant
 1144 | -10/Materials | Core integrity fell below 50%
 1237 | -10/Materials | Build established: Mutant
 1359 | -10/Materials | Discovered new exit (range 8)
 1469 | -10/Materials | Entered another Materials area
 1469 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2035 | -9/Materials  | Repaired Imp. Ion Engine
 2048 | -9/Materials  | Discovered new exit (range 6)
 2056 | -9/Materials  | Build established: Scavenger-Mutant
 2062 | -9/Materials  | Repaired Sml. Laser
 2316 | -9/Materials  | Entered Storage
 2494 | -9/Storage    | Garrison activated, responded to threat
 2588 | -9/Storage    | Lost 3 parts (2p1w)
 2746 | -9/Storage    | Core integrity fell below 50%
 3449 | -9/Storage    | Build established: Mutant
 3959 | -9/Storage    | Garrison activated, responded to threat
 4179 | -9/Storage    | Garrison activated, responded to threat
 4222 | -9/Storage    | Core integrity fell below 20%
 4268 | -9/Storage    | Build established: Scavenger-Mutant
 5357 | -9/Storage    | Repaired Lrg. Storage Unit
 5707 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 6005 | -9/Storage    | Build established: Commander-Mutant
 6440 | -9/Storage    | Discovered new exit (range 11)
 6467 | -9/Storage    | Entered Materials
 6467 | -8/Materials  | Accompanied by 11 allies
 6467 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 6793 | -8/Materials  | Lost 9 allies
 7854 | -8/Materials  | Build established: Tank
 7906 | -8/Materials  | Core integrity fell below 50%
 8406 | -8/Materials  | Garrison activated, responded to threat
 8427 | -8/Materials  | Core integrity fell below 20%
 8432 | -8/Materials  | Core destroyed

 Last Messages 
---------------
08415_ Slug penetrates G-47 Trooper.
08418_ Critical hit (Burn: +28).
08418_ G-47 Trooper suffers critical hit (Burn).
08420_ G-47 Trooper heat short circuits Aluminum Leg.
08422_ Power failure, Nuclear Core shutdown.
08422_ Overheating: Nuclear Core damaged (-21).
08422_ Slug penetrates Wall.
08422_ G-47 Trooper destroyed.
08426_ Overheating: Energy bleed (-64).
08427_ Power failure, Nuclear Core shutdown.
08427_ Overheating: Core damaged (-99).
08428_ Hardlight Generator broken.
08428_ Overheating: Short circuit.
08429_ Gauss Rifle broken.
08429_ Overheating: Short circuit.
08430_ Overheating: Energy bleed (-69).
08431_ Power failure, Nuclear Core shutdown.
08431_ Overheating: Huge Storage Unit damaged (-294).
08432_ Overheating: Core damaged (-104).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|   ???????????????  ??????????????????????????????? |
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|   ??????????????#  """  ### ##???????????????????? |
|   ??????????????#  "G   #?# #????????????????????? |
|   ????????????###  """  #?# #????????????????????? |
|   ????????????          #?# #????????????????????? |
|   ?????????????         ###+#######??????????????? |
|   ??????????????#       #         #??????????????? |
|   ???????########  """  #         #??????????????? |
|   ???????# "T"  +! """  #         #??????????????? |
|   ???????#      #%["""  #         #??????????????? |
|   ???????# ! !  #       +         #??????????????? |
|   ???????# !    #       #         #??????????????? |
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|   ???????#         """     #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Core Shielding             20
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Close Call
The More The Merrier
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ScrapoidMappingShearcannon
  Manual?         0
Play Time         02:12:02
  Cumulative      12.6 hours
  Start           2025.02.14 @ 09:33:12
  End             2025.02.16 @ 15:25:24
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          56x25
Zoom Use          95%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 36dc28f6-8efa-415a-bad7-b531c80c8348