Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 17:27:22 Player: the Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (516) 2580 Value Destroyed (26657) 26657 Prototype IDs (399) 7980 Alien Tech Used (6) 1200 Bonus (64844) 64844 TOTAL SCORE: 114161 Bonus ------- High Alert Combat Kills 3355 Follower Combat Kills 5450 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 8884 Found Hidden Lab 3000 Pursued by Intercept 500 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -2745 Cogmind --------- Core Integrity 1462/1600 Matter 290/300 Energy 1080/1089 System Corruption 0% Temperature Cool (0) Movement Walking (36) Location 0b11 Command Parts ------- > --- POWER (3) -------- Graviton-Particle Reactor > --- PROPULSION (6) --- Biometal Exoskeleton > --- UTILITY (12) ----- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Quantum Capacitor Zionite Shade Armor AEGIS Remote Shield > --- WEAPON (5) ------- Enhanced Gamma Bomb Array Shotgun Phasic Rail Construct/C > --- INVENTORY (20) --- Desublimator Experimental Coolant Injector Zionite Biocell Array (750) Experimental Targeting Computer Experimental Core Analyzer Advanced Kinecellerator Quantum Capacitor Experimental Weapon Cycler Zionite Shade Armor Zionite Shade Armor Graphene Brace Advanced Force Field High-powered Transdimensional Reconstructor Vortex Shotgun (50) Vortex Shotgun (50) Zionite Alpha Cannon Mk. II Sigix Broadsword Sigix Corpse Peak State ------------ > --- POWER ------------ Graviton-Particle Reactor > --- PROPULSION ------- Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Desublimator High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Quantum Capacitor Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Hypervelocity Linear Accelerator Shotgun Phasic Rail Construct/C > --- INVENTORY -------- Experimental Cooling System Experimental Coolant Injector Zionite Biocell Array Experimental Targeting Computer Experimental Core Analyzer Advanced Kinecellerator Quantum Capacitor Experimental Weapon Cycler Zionite Shade Armor Zionite Shade Armor Graphene Brace Advanced Force Field High-powered Transdimensional Reconstructor Vortex Shotgun Vortex Shotgun Zionite Alpha Cannon Mk. II Sigix Broadsword Sigix Corpse [Rating: 248] Favorites ----------- Power Constructs Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Hover Unit Improved Hover Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection Zionite Shade Armor Weapon Constructs Energy Gun Gamma Rifle Energy Cannon Constructs Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Linear Accelerator Launcher Point Singularity Launcher Special Weapon Multitool Slashing Weapon Makeshift Axe Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 4 . . 4 . . . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Utility 10 | . . . 2 . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . 2 . 2 . . Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 206 | 7 4 8 46 6 3 12 . 1 2 1 2 1 3 1 15 . . 2 . 13 1 . 8 1 5 7 3 16 10 2 20 6 Power 13 | 1 . . 9 . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . . Engine 8 | 1 . . 6 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Core 5 | . . . 3 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 14 | 2 . 1 9 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 9 | 2 . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 107 | 2 1 2 12 . 2 8 . . 1 1 . 1 2 . 9 . . 2 . 8 . . 6 1 4 5 1 10 7 2 16 4 Device 64 | 1 . 2 5 . 1 4 . . 1 . . 1 1 . 6 . . . . 5 . . 5 1 3 4 . 8 6 2 5 3 Storage 10 | 1 1 . 2 . 1 . . . . . . . . . 1 . . 1 . . . . . . . 1 . 1 . . 1 . Processor 14 | . . . 1 . . 2 . . . . . . 1 . . . . . . 2 . . 1 . 1 . . . 1 . 4 1 Hackware 8 | . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . 4 . Protection 11 | . . . 3 . . 2 . . . . . . . . 1 . . 1 . 1 . . . . . . 1 . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 2 3 5 16 4 1 4 . 1 1 . 1 . 1 1 6 . . . . 4 . . 2 . 1 2 2 6 3 . 4 2 Energy Gun 22 | 1 . . 3 1 1 . . . . . . . 1 . 2 . . . . 2 . . 2 . . . 2 4 1 . 2 . Energy Cannon 15 | . . . 5 2 . 3 . 1 . . . . . . 1 . . . . . . . . . 1 . . . 1 . 1 . Ballistic Gun 15 | 1 1 2 8 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . Ballistic Cannon 5 | . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 Launcher 6 | . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 2 . . . 1 Special Weapon 6 | . 1 1 . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 60 | . . 1 7 2 1 2 . . . . . . . . 4 . . 3 . 4 . . 4 . 4 3 5 9 5 1 3 2 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . System Corruption 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 5 . Parts Lost 13 | . . 1 4 3 . . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . Power 5 | . . 1 1 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 1 1 . . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | . 4 13 18 29 18 14 15 15 13 13 12 12 12 12 12 15 15 15 16 14 14 16 14 16 17 17 18 17 17 18 15 18 Power . | . . . 1 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . 1 3 3 7 2 . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 8 | . 1 6 5 7 6 7 6 6 7 7 7 7 8 9 9 11 11 11 12 11 12 13 9 11 11 11 11 11 12 13 11 13 Weapon 4 | . 1 4 8 12 8 5 8 7 5 5 4 4 3 3 3 4 4 4 3 1 1 2 3 4 4 3 3 3 3 2 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 120 | . . 1 9 6 12 9 . 6 1 . 2 . 1 . 2 . . . 3 5 . . 13 . 5 2 3 4 1 . 21 14 Power 6 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Propulsion 26 | . . . 2 2 6 . . 3 . . . . . . . . . . . 1 . . 7 . . . 2 . . . 3 . Utility 34 | . . 1 1 2 . 3 . 1 1 . 1 . . . 1 . . . . . . . 2 . 4 . 1 3 1 . 2 10 Weapon 52 | . . . 5 2 4 6 . 2 . . 1 . 1 . 1 . . . 3 4 . . 4 . 1 2 . . . . 13 3 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 61 | . 100 93 95 92 68 49 46 46 46 46 47 46 45 47 47 47 47 47 47 48 52 52 49 47 46 44 46 52 53 52 53 52 Engine 3 | . 14 8 7 8 7 5 . . . . . . . . . 5 5 5 4 1 . . . . . . . . . . . . Core 1 | . . . 3 . . . 6 6 6 . 1 . 3 5 4 . . . . 1 5 5 3 . . . . . . . . . Reactor 1 | . . . . . . . . . . 5 6 6 1 . . . . . . 3 4 5 4 5 4 4 4 4 4 3 3 3 Treads 4 | . 28 19 18 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . 1 . . . . . . . . . 5 5 5 5 5 5 5 5 . 3 4 4 4 4 3 3 3 Wheel 2 | . . . 7 20 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . 8 . . . 1 6 4 5 6 6 6 5 5 4 . . . . . . . . 5 . . . . . . . . Device 14 | . 14 13 11 12 15 12 13 13 13 12 13 13 11 11 11 11 11 11 11 12 15 15 11 10 13 15 18 24 24 22 22 14 Storage 5 | . 14 14 6 6 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 8 | . . . 5 6 6 6 6 6 6 6 6 6 9 11 11 11 11 11 11 12 10 10 13 15 14 9 9 8 8 11 10 15 Energy Cannon 4 | . . . 11 9 9 4 6 2 . . . . 3 5 5 5 5 5 4 3 5 5 3 . 1 2 . . 3 3 1 3 Ballistic Gun 4 | . 24 20 12 17 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . 1 1 . 3 6 6 6 6 1 . . . . . . 1 . . 1 5 2 1 4 3 . . 1 1 Peak Build Rating 248 | 7 8 22 61 59 69 75 70 75 78 80 84 87 90 90 112 113 113 115 115 135 125 118 136 130 159 167 176 206 210 208 244 248 Average Rating 109 | 5 7 18 51 56 59 63 70 68 72 75 81 83 85 82 98 111 112 112 113 123 118 118 122 128 148 158 167 191 197 206 213 243 On Entrance 102 | . 7 8 13 57 54 45 70 70 68 74 76 84 84 82 82 109 112 112 114 113 121 118 118 129 129 159 167 170 194 198 206 244 Avg Prop Armor Cover (%) 6 | . . 5 6 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 210 | 13 28 29 180 175 210 60 42 70 59 59 70 70 71 59 79 79 79 79 85 108 98 98 101 98 121 124 123 152 152 134 157 163 Greatest Support 247 | 40 40 43 104 30 79 79 62 95 70 70 70 70 70 70 101 101 101 101 101 101 101 101 101 101 186 247 247 247 247 247 247 247 Greatest Overweight (x) 8 | . . 1 8 5 6 1 . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . Average Overweight (x) . | . . . 2 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 15 15 30 30 30 20 15 20 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 20 30 21 16 15 15 15 15 15 15 15 15 15 20 20 20 20 17 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 30 | . 13 15 30 30 30 16 15 17 15 15 15 15 15 15 17 17 17 19 19 20 19 19 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 5 14 19 29 18 14 15 15 13 14 14 14 14 15 14 17 17 17 18 17 17 19 15 18 19 18 19 19 19 19 16 19 Final Capacity 30 | 8 15 15 30 30 20 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 30 | . 13 13 30 30 12 15 15 13 14 14 15 15 15 15 17 17 17 19 16 16 19 19 19 20 19 20 20 20 20 19 20 20 Scrap Engine Consumption 264 | . . . . . 55 19 2 12 3 10 2 2 13 1 13 1 . 2 4 9 5 1 27 1 7 12 4 5 8 6 38 2 Constructs Created 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Constructs Modified 115 | . . . . . 16 11 . 6 4 5 1 . 2 . 13 . . . 2 6 2 . 12 . 5 7 . 5 4 3 11 . Transmogrified Parts 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Integrity Recovered 116 | . . 116 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 63% | Construct 10% | Scavenger-Construct 9% | Mutant 8% | Hauler-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Hauler-Gunner | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Armory Construct | -3/Lab Construct | -2/Research Construct | -2/Testing Construct | -1/Access Construct | -1/Command Scavenger-Construct | -1/Access_0 Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Matter Collected 10098 | 303 321 122 1305 652 170 306 . 47 249 109 40 125 160 . 406 96 77 60 46 382 518 . 498 86 468 297 67 512 299 100 640 1637 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27940 | 170 517 30 2181 1353 337 835 . 47 349 475 . 244 615 . 2111 184 548 78 424 955 996 . 3934 39 2336 1207 67 1865 1077 650 1686 2630 Parts 1036 | 9 46 . 122 70 17 42 . 2 11 5 . 9 31 . 80 3 17 . 21 30 13 . 66 2 79 67 7 63 46 9 93 76 Haulers Intercepted 39 | . 1 . 5 6 . 3 . . . . . . 1 . 6 . . . . 3 . . . . 4 . . 3 2 5 . . Recyclers Shooed 6 | . . . 1 . 1 . . . . . . . 1 . 1 . . . . . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . 9 . . . . . . 6 1 . 5 . . . 3 15 . 19 . 12 3 . 27 . . . . . . . . Prevented 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Combat Hostiles Destroyed 361 | . 10 1 30 13 5 8 . 1 2 . . 6 12 . 15 3 10 . 10 17 12 . 66 5 25 20 1 24 14 3 7 41 Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 32 | . 8 . 16 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 274 | . . . 12 5 5 4 . 1 2 . . 1 8 . 14 3 9 . 10 13 7 . 42 5 24 20 1 23 14 3 7 41 AOE 21 | . 2 . 2 . . 4 . . . . . 5 4 . 1 . 1 . . 1 1 . . . . . . . . . . . Classes Destroyed 30 | 2 6 1 4 1 . 1 . 1 2 . . . 2 . . . . . . . 1 . 4 1 . 2 . . . . 2 . Worker 29 | . 1 . 8 3 . 1 . . . . . . 2 . 5 . . . . 2 . . . . 2 . . . 1 . 4 . Builder 15 | . 1 . 6 1 . . . . . . . . . . 5 . . . . . . . . . . . . 1 1 . . . Tunneler 11 | 5 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hauler 39 | . 1 . 5 6 . 3 . . . . . . 1 . 6 . . . . 3 . . . . 4 . . 3 2 5 . . Recycler 20 | 1 2 . 2 2 1 . . . . . . . . . 4 . . . . . . . . . 4 . . 3 . . 1 . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 10 | . . . 2 1 . 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . . 3 . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Watcher 18 | . 2 . 3 1 . 3 . . . . . . . . 2 . . . . . . . . . . 1 . 3 2 . 1 . Swarmer 68 | . 9 . 6 2 . 4 . . . . . 5 5 . 1 . 6 . 5 9 2 . 3 3 1 . . 7 . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . Grunt 93 | . 1 . 16 7 . . . . . . . . . . 8 2 3 . 3 2 4 . 31 . 10 . . 5 . 1 . . Brawler 13 | . . . 1 1 . . . . . . . . . . 1 1 . . . . 1 . 7 . . 1 . . . . . . Duelist 11 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 . 2 . . 6 . . . . . . Protector 8 | . . . . 1 . . . . . . . . . . . . . . . . . . 6 . . 1 . . . . . . Sentry 38 | . . . 7 5 3 2 . . . . . 1 3 . 2 . 1 . . 3 2 . . . 3 1 . 4 . . 1 . Demolisher 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . Hunter 28 | . . . . . . 2 . . . . . . . . . . . . 2 2 2 . 3 . 5 2 . 5 2 1 2 . Programmer 24 | . . . . . . . . 1 1 . . . 3 . 2 . . . . 1 . . 1 . 5 2 . 3 3 1 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Behemoth 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Armor Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Enhanced Grunt 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Combat Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Protovariant Y 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Subdweller 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 10 | . . . . . . . . . 3 1 . 2 . . . . . . . . 4 . . . . . . . . . . . Packrat 4 | . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . 1 3 . . . . . . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fireman 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 24 | 4 7 1 7 4 2 6 . 1 1 . . 5 6 . 18 3 4 . 5 5 7 . 24 4 15 8 1 11 6 2 3 7 Combat Bots Only 24 | . 6 1 3 3 2 4 . 1 1 . . 5 5 . 7 3 4 . 5 5 7 . 24 4 11 8 1 9 5 2 3 7 Max Kills in Single Turn 4 | 1 2 1 3 4 1 3 . 1 1 2 . 4 2 . 3 1 3 . 2 2 1 . 2 1 2 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 1 . . 3 . . . . . 4 2 . 1 . 1 . . 1 1 . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 5 A5 (-3/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Hostile Shots Fired 1287 | . 50 3 123 25 4 71 1 111 21 . . 12 39 . 32 5 13 . 23 34 13 . 32 17 87 64 6 64 129 14 37 257 Missed 503 | . 8 . 33 6 3 40 . 68 7 . . 7 12 . 11 2 3 . 8 14 6 . 13 5 40 28 . 30 26 7 10 116 Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Hits 784 | . 42 3 90 19 1 31 1 43 14 . . 5 27 . 21 3 10 . 15 20 7 . 19 12 47 36 6 34 103 7 27 141 Melee 5 | . . . 2 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Projectile 779 | . 42 3 88 19 1 31 . 43 14 . . 5 27 . 20 3 10 . 15 20 7 . 19 12 47 36 6 34 103 7 27 140 AOE 8 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 3 . 3 . Critical Strikes 39 | . . . 5 2 . 3 . . 1 . . . 1 . . . . . . 1 . . 2 . . . . 1 8 2 1 12 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . Part Disruptions 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Taken 12727 | . 370 64 1242 344 14 374 47 412 236 50 . 98 647 . 555 58 242 . 269 422 177 . 531 262 1043 700 156 401 1673 194 842 1304 Core 1461 | . 73 . 72 74 . 60 . 80 63 . . . 65 . 24 20 32 . 66 52 37 . 34 24 114 104 24 21 125 49 53 195 Absorbed by Shields 2536 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416 741 . 142 1237 Ignored by Resistances 1153 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1153 Regen/Repaired (Parts) 5981 | . . . . . . 162 . 137 37 227 100 . 252 . 479 . . . 297 161 69 . 702 . 462 959 . 705 386 357 489 . Core Remaining (%) 82 | 100 . 70 . . 73 . . . . . . 76 . . . . . . 79 . . . . 87 . . 73 . 89 . . 91 Volleys Fired 1495 | 11 48 1 118 76 15 50 5 18 33 11 . 23 35 . 61 17 23 5 23 58 24 . 103 13 116 74 7 74 72 19 108 254 Largest 4 | 2 2 1 4 4 4 1 1 1 1 1 . 1 1 . 1 1 1 1 1 1 1 . 1 1 1 1 1 2 1 1 2 1 Hottest 264 | 70 100 20 206 206 253 85 62 264 150 150 . 150 150 . 150 83 83 83 83 67 67 . 67 65 90 90 56 111 217 217 213 101 Shots Fired 1865 | 22 94 1 308 182 34 49 5 18 31 10 . 23 35 . 61 17 23 5 23 58 24 . 103 13 116 74 7 75 73 18 109 254 Gun 436 | 22 92 1 160 116 7 . . . . . . . . . . . . . . . . . . . . . . . . . 38 . Cannon 1412 | . . . 148 66 27 47 5 18 31 10 . 20 33 . 58 17 23 5 23 58 24 . 103 13 116 73 7 73 72 18 70 254 Launcher 11 | . 1 . . . . 2 . . . . . 3 2 . . . . . . . . . . . . . . 2 1 . . . Special 6 | . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . 1 . Kinetic 865 | 11 78 1 135 117 10 12 . 5 31 10 . 20 33 . 56 17 23 5 23 10 . . 5 13 116 4 . 72 52 . 6 . Thermal 384 | 11 15 . 139 57 24 35 5 12 . . . . . . 2 . . . . . . . 10 . . 54 . . 20 . . . Explosive 11 | . 1 . . . . 2 . . . . . 3 2 . . . . . . . . . . . . . . 2 1 . . . Electromagnetic 260 | . . . 34 8 . . . 1 . . . . . . . . . . . 48 24 . 88 . . . . 1 . 18 38 . Entropic 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 7 . . . 48 . Phasic 270 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 254 Robot Hit Streak 30 | 4 6 . 9 13 12 10 10 3 5 6 . 3 7 . 12 4 6 5 9 9 17 . 30 7 15 11 13 13 11 4 19 16 Robot Miss Streak 6 | 1 4 . 6 5 2 3 1 3 1 1 . 1 2 . 6 4 4 1 6 3 2 . 2 3 3 2 1 2 3 2 2 4 Penetration Max 1 | . . . 1 1 . . . . . 1 . 1 1 . 1 . 1 . 1 1 . . . . . . . 1 . . . . Secondary Targets 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 389 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 46 . . 3 18 64 254 Shots Hit Robots 1029 | 13 48 5 149 81 17 30 5 3 19 14 . 5 18 . 35 6 14 3 12 27 20 . 75 8 70 38 3 53 34 9 71 144 Core Hits 580 | 6 22 1 88 43 6 24 . 1 8 6 . 9 15 . 31 4 14 1 11 17 12 . 36 4 23 21 2 30 17 6 26 96 Critical Kills 10 | . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . 3 . . 3 . . . . Critical Parts Destroyed 14 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . 3 2 . 5 . . . . Critical Strikes 32 | 1 1 1 3 . . . . . . . . . . . . . . . 1 1 1 . 5 . 6 2 . 9 1 . . . Burn 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 27 | . 1 . 1 . . . . . . . . . . . . . . . 1 1 1 . 5 . 6 2 . 9 . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corrupt 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 24 | . . 11 . . . 2 . . 4 6 1 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 24 | . . 11 . . . 2 . . 4 6 1 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 114248 | 188 782 168 4064 2355 451 2354 506 193 2072 1214 . 976 2534 . 6990 520 1509 312 1219 2969 3022 . 10928 846 9556 5689 507 8424 4926 1376 9269 28329 Guns 4466 | 188 653 . 1636 1309 23 . . . . . . . . . . . . . . . . . . . . . . . . . 657 . Cannons 103925 | . . . 1881 747 428 1896 506 193 1711 773 . 450 2012 . 6696 520 1300 312 1170 2855 2698 . 10731 846 9482 5689 507 7962 4565 1369 8297 28329 Explosions 4196 | . 118 . 507 299 . 433 . . 40 31 . 526 522 . 294 . 209 . 49 100 324 . 197 . . . . 462 85 . . . Melee 899 | . . 168 . . . . . . 321 410 . . . . . . . . . . . . . . . . . . . . . . Ramming 762 | . 11 . 40 . . 25 . . . . . . . . . . . . . 14 . . . . 74 . . . 276 7 315 . Kinetic 42365 | 89 565 . 1364 1335 101 443 . . 1711 773 . 450 2012 . 6630 520 1300 312 1170 445 . . 445 846 9482 396 . 7962 3384 . 630 . Thermal 13089 | 99 88 . 2059 640 350 1529 506 193 40 . . . 56 . 360 . 209 . 49 100 324 . 1470 . . 3836 . . 1181 . . . Explosive 2266 | . 118 . . 252 . 357 . . . . . 526 466 . . . . . . . . . . . . . . 462 85 . . . Electromagnetic 16907 | . . . 601 128 . . . . . 31 . . . . . . . . . 2410 2698 . 9013 . . . . . . 1369 657 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 899 | . . 168 . . . . . . 321 410 . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 7859 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1457 507 . . . 5895 . Phasic 30101 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1772 28329 Highest Corruption 20 | . 1 1 . . . 2 9 10 10 10 10 . 1 7 7 1 1 1 1 . . . . . 2 3 3 2 20 1 5 . Average Corruption 3 | . 1 1 . . . 2 7 9 10 10 10 . 1 5 5 1 1 1 1 . . . . . 1 2 3 1 9 1 1 . Corruption Purged 14 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . 7 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 170 | . 10 8 . . . 7 1 14 33 19 1 . . 1 10 3 3 1 2 . . . . . 1 10 2 4 24 2 14 . Message Errors 36 | . 1 1 . . . 2 . 4 4 3 . . . . 2 2 1 . . . . . . . . 3 . . 8 . 5 . Matter Fused 41 | . 2 1 . . . 3 . 1 9 9 . . . . 1 1 1 . 1 . . . . . . 1 1 2 1 1 6 . Heat Flow Errors 19 | . 5 2 . . . . . . 1 1 1 . . . 1 . . 1 1 . . . . . . 1 . 1 4 . . . Energy Discharges 23 | . . 2 . . . . . 4 9 1 . . . . 2 . . . . . . . . . 1 3 . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 23 | . 1 . . . . 1 . 2 4 3 . . . 1 2 . 1 . . . . . . . . . . 1 5 . 2 . Data Loss (major) 14 | . 1 1 . . . . 1 . 3 1 . . . . 2 . . . . . . . . . . 2 1 . 2 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 5 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon Failures 5 | . . . . . . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 15211 | . . . 13 36 . 140 . 30 325 364 . 195 517 . 986 . 90 . 163 431 731 . 1535 66 2361 398 . 1636 778 . 1494 2922 Projectiles 14534 | . . . 8 . . 86 . 30 281 236 . 123 514 . 947 . 83 . 139 431 724 . 1535 66 2361 398 . 1607 735 . 1308 2922 Explosions 273 | . . . 5 36 . 39 . . . . . 72 3 . 39 . 7 . 24 . 7 . . . . . . 29 12 . . . Melee 404 | . . . . . . 15 . . 44 128 . . . . . . . . . . . . . . . . . . 31 . 186 . Knockbacks 91 | . . . . 1 . 1 . . 3 1 . . 6 . 9 1 3 . 4 4 . . 2 2 26 . . 15 12 . 1 . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Kinetic 82 | . . . . 1 . 1 . . 3 1 . . 6 . 7 1 3 . 4 4 . . 2 2 24 . . 14 9 . . . Secondary 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . 1 1 . . . Self-Inflicted Damage 395 | . . . 56 39 . 20 . . 30 50 . 28 . . 48 . 52 . 36 . . . . . . . . . 36 . . . Shots 11 | . . . 1 1 . 1 . . 1 2 . 1 . . 1 . 1 . 1 . . . . . . . . . 1 . . . Rammed 15 | . 6 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 33 | . 6 . 9 . . 1 . . . . . . . . . . . . . 2 . . . . 2 . . . 7 2 4 . Kicked 18 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . . 2 . . . 7 2 4 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 404 | 36 191 232 384 180 156 131 62 404 330 196 154 205 202 . 289 183 218 256 128 178 44 . 49 30 241 233 22 178 356 179 204 209 Average Temperature 81 | 16 41 98 100 69 64 35 35 135 130 83 80 84 76 . 106 78 96 83 48 39 24 . 16 21 43 61 14 15 134 87 87 74 Received Heat Transfer 1532 | . 12 . 468 162 9 30 . 72 24 . . . 115 . 66 27 27 . . 18 . . 18 9 87 147 . 20 21 63 98 39 Effects 10 | . . . 3 . . . . 2 2 . . 1 . . 1 . . . . . . . . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . 2 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Interference 5 | . . . 1 . . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 54 | . . . 1 1 . 1 . . . . . . . . 1 . . . . 5 6 . 25 . 2 . . 1 2 4 5 . Combat Hostiles 36 | . . . . . . . . . . . . . . . . . . . . 3 5 . 24 . 1 . . 1 . . 2 . Parts Fried 138 | . . . 3 . . 1 . . . . . . . . 1 . . . . 14 20 . 62 . 2 . . 1 2 14 18 . Impact Corruptions 21 | . . . . . . 2 . . . . . . . . 2 . . . . . . . . . 4 . . 3 5 . 5 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . . 2 2 2 2 . . . . . . 3 . 2 . . . . . . . . . . . . . . . . . Heat Transferred 7966 | 370 259 . 2896 929 518 359 333 75 . . . . 50 . 200 . 150 . 50 50 400 . 200 . . 905 . . 222 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . 5 1 . 2 . . 1 2 . . 1 . 1 . 2 . 1 . 1 . 1 . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . 2 3 1 1 . . . . . . 3 1 4 . . . . 2 . . . . 4 3 . 3 3 3 5 . Low Security (%) 34 | 100 100 . 33 26 72 70 100 100 . . . . 8 . 2 . . . . 52 . . . . . . . 33 . . . . Level 1 21 | . . . 46 17 27 29 . . . . . . 4 100 57 . . . . 24 . . . . 58 . . 29 . . . . Level 2 12 | . . . 19 5 . . . . . . . . 9 . 14 . . . . 23 . . . . 23 18 . 13 52 82 5 . Level 3 14 | . . . . 50 . . . . . . . . 77 . 10 . . . . . . . . . 9 81 . 23 47 17 2 . Level 4 2 | . . . . . . . . . . . . . . . 14 . . . . . . . . . 7 . . . . . 7 . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1559 | 10 138 . 470 958 368 321 98 41 . . . . 1093 363 1371 . . . . 490 . . . . 1190 1064 . 905 899 723 1559 . Initial 620 | . . . . 186 357 200 98 27 . . . . 20 363 240 . . . . 47 . . . . 300 620 . . 492 529 436 . Average 374 | 1 31 . 275 570 113 190 70 11 . . . . 812 355 519 . . . . 258 . . . . 477 839 . 372 647 609 982 . Influence Increases 20601 | 30 342 . 1079 1390 188 637 1 77 70 10 . 233 1621 . 1753 70 235 5 230 781 690 153 1495 80 1679 726 . 1117 693 391 3474 1351 Destroy 0b10 Robot/C 8540 | . 200 . 600 520 60 160 . 20 40 . . 140 520 . 540 60 200 . 200 360 400 80 1260 60 600 440 . 560 280 80 1160 . Destroy 0b10 Robot/NC 925 | 30 45 . 140 90 5 50 . . 10 10 . . 30 . 115 . . 5 . 30 15 . 35 10 55 10 . 60 30 30 120 . Destroy Leader 1440 | . 36 . 166 146 . 52 . 10 20 . . 20 94 . 98 10 20 . 30 76 20 10 . 10 118 64 . 112 98 30 200 . Allied During Kill 3080 | . . . . 332 . . . . . . . 73 246 . 217 . . . . 102 255 63 140 . 175 60 . 76 . 46 1295 . Successful Hack 128 | . 6 . 6 10 24 . . 28 . . . . 24 . 7 . . . . . . . . . . . . 12 . 7 4 . Select Force Hacks 120 | . 30 . . . 90 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1410 | . . . 60 210 . 105 . . . . . . 300 . 180 . . . . 90 . . . . 30 60 . 45 75 . 60 195 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . 50 . Destroy Structure 3208 | . 10 . 77 37 9 40 1 19 . . . . 332 . 356 . . . . 108 . . . . 86 62 . 192 135 33 585 1126 Advance Influence 500 | . . . . . . 200 . . . . . . . . . . . . . . . . . . 300 . . . . . . . Partial Spotted 270 | . . . . . . . . . . . . . 60 . 75 . . . . . . . . . 60 15 . . 30 . . 30 Lose Combat Pursuer 780 | . 15 . 30 45 . 30 . . . . . . 15 . 165 . 15 . . 15 . . 60 . 105 15 . 60 45 165 . . Influence Decreases 19280 | 30 342 . 637 916 1104 356 243 102 84 10 . 200 615 696 729 657 319 701 154 375 461 350 844 1245 496 879 1030 241 686 592 1358 2828 Entered New Map 10558 | . . . . 256 559 . 183 12 6 . . . 13 676 103 507 149 696 . 29 179 136 514 1165 . 563 1030 . 384 354 246 2798 Time Decay 6752 | 30 342 . 607 490 545 356 40 90 78 10 . 200 392 20 486 150 170 5 154 326 262 214 250 80 286 246 . 201 302 198 222 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . Lost Part 100 | . . . 30 30 . . . . . . . . 10 . . . . . . 10 . . . . 10 . . . . . 10 . Lost Ally 1770 | . . . . 140 . . 20 . . . . . 200 . 140 . . . . 10 20 . 80 . 100 70 . 40 . 40 880 30 Squads Dispatched 59 | . 1 . 4 4 . 8 . 3 . . . . 5 . 5 . . . . 2 . . . . 7 4 . 4 4 3 5 . Investigation 9 | . 1 . 1 1 . 1 . 2 . . . . . . 2 . . . . . . . . . . . . . . . 1 . Extermination 18 | . . . . . . 3 . . . . . . 3 . 2 . . . . 1 . . . . 2 1 . 1 1 2 2 . Reinforcement 15 | . . . 3 . . 1 . 1 . . . . . . 1 . . . . 1 . . . . 3 1 . 2 1 . 1 . Assault 12 | . . . . 3 . . . . . . . . 2 . . . . . . . . . . . 2 2 . 1 . 1 1 . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 7 | . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 2 . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Distress Signals 50 | . 1 . 6 3 1 1 . . . . . . 2 . 2 . . . . . . . 1 . 2 1 . 1 1 . 28 . Communications Jammed 105 | . . . . . . . . . . . . . . . . . . . . . . . . 1 78 . . 8 . 17 1 . Distress Signals 101 | . . . . . . . . . . . . . . . . . . . . . . . . . 75 . . 8 . 17 1 . Times Spotted 644 | . 18 1 56 35 3 19 6 6 2 . . 7 27 5 32 3 11 . 10 19 22 4 88 11 49 33 1 29 17 18 40 72 Peak Tracking Total 15 | . 3 1 5 8 1 5 6 4 1 . . 5 5 5 7 3 4 . 5 5 9 4 15 5 13 7 1 8 5 9 6 5 Tactical Retreats 29 | . 1 . 2 3 . 2 . . . . . . 1 . 4 . 1 . . 1 . . 2 . 3 1 . 2 1 3 . 2 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Traps Triggered 24 | . 1 . 2 . . 2 . 1 . . . . 4 . 1 . . . . 4 . . . . . 1 . . 1 2 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Machines Disabled 107 | . . 1 4 14 . 7 . . . . . . 20 . 12 . . 2 . 6 2 . 3 . 3 4 1 3 5 . 6 14 Max in Single Turn 4 | . . 1 1 2 . 3 . . . . . . 1 . 4 . . 1 . 3 . . 1 . 1 1 1 1 1 . 2 1 Garrison Access 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Machines Accessed 71 | . 6 1 8 8 10 8 . 2 1 . 1 . 1 . 2 . . 4 . 1 1 1 1 . 1 1 . 3 1 4 3 2 Terminals 38 | . 5 . 6 7 5 6 . 2 . . . . . . . . . . . . . . . . . 1 . . . 3 3 . Fabricators 6 | . . . . . . 1 . . . . . . . . 2 . . . . 1 . . . . 1 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . Garrison Access 5 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Total Hacks 162 | . 10 1 12 14 21 20 . 5 1 . 7 . 3 . 7 . . 17 . 1 1 1 1 . 2 1 . 6 1 6 4 20 Successful 107 | . 8 1 8 5 12 1 . 2 1 . 7 . 2 . 6 . . 17 . 1 1 1 1 . 1 . . 5 1 3 3 20 Failed 55 | . 2 . 4 9 9 19 . 3 . . . . 1 . 1 . . . . . . . . . 1 1 . 1 . 3 1 . Catastrophic 6 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 284 | . 10 . 7 9 17 14 . 2 . . 1 . 54 . 39 . . . . 32 . . . . 30 15 1 14 15 12 12 . Terminals 70 | . 9 . 7 13 10 16 . 5 . . . . . . . . . . . . . . . . . 1 . . . 5 4 . Fabricators 14 | . . . . . . 2 . . . . . . . . 7 . . . . 1 . . . . 2 . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . Garrison Access 8 | . . . 3 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Terminal Hacks 61 | . . 1 . 2 3 . . 1 1 . 7 . . . . . . 17 . . 1 1 1 . . . . . . 3 3 20 Record 23 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 18 Part Schematic 11 | . . . . . . . . . . . 7 . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . 1 . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 9 | . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 1 . . . . . . 3 1 . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 8 | . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 1 . . 2 . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . Insert Component 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 26 | . 8 . 6 2 6 1 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Terminals 19 | . 7 . 6 2 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 14 | . 5 . 5 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . 3 5 4 8 . 1 . . . . 1 . 1 . . . . 1 . . . . 1 1 . 2 . 3 . . Full Trace Events 5 | . . . . 1 1 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 135 | . . . . . . . . . . . 22 . 23 . 40 . . 4 . . . . . . 25 10 . . 11 . . . Parts Built 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Authchips 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Time 118 | . . . . . . . . . . . . . . . 76 . . . . . . . . . . . . 42 . . . . Total Part Build Rating 21 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 16 . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . parse_system 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked 9 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 3 . . . . 3 . Hacks Repelled 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Total Allies 117 | . . . . 12 . . 1 . . . 6 . 8 1 7 . . . . 8 2 . . . 5 4 . 3 . 7 53 . Largest Group 41 | . . . . 12 . . 1 . . . 6 6 8 1 4 . . . . 7 6 6 6 . 4 4 . 2 . 5 41 . Highest-Rated Group 4274 | . . . . 235 . . 31 . . . 199 199 224 31 375 . . . . 432 405 304 307 . 391 144 . 244 . 487 4274 . Highest-Rated Ally 269 | . . . . 31 . . 31 . . . 40 40 40 31 165 . . . . 96 96 96 96 . 103 39 . 122 . 115 269 . Zionite Dispatches 18 | . . . . . . . . . . . . . 2 . 3 . . . . 4 . . . . 2 2 . 2 . 3 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Light 6 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . Fire 4 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . 1 . . . . . . Hero 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 16 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . 3 . 2 . 2 . 4 STAY 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . 1 . . DROP 7 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 . 1 . 1 . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 961 | . . . . 131 . . 7 . . . . 17 63 6 71 . . . . 9 29 10 28 . 50 24 . 14 . 31 471 . Total Damage 42827 | . . . . 1627 . . 148 . . . . 186 1796 86 1264 . . . . 418 813 236 926 . 1943 353 . 1117 . 1626 30288 . Kills 183 | . . . . 18 . . . . . . . 1 18 . 13 . . . . 1 8 4 3 . 6 3 . 4 . 2 102 . Allies Corrupted 13 | . . . . . . . . . . . . . 3 . . . . . . . 1 . 2 . . 1 . . . . 6 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Active Infowar (turns) 16846 | 78 1263 182 1948 935 138 740 80 173 893 483 793 588 727 46 962 271 310 86 425 579 523 448 948 467 615 477 83 507 586 418 74 . Sensors 11509 | . . . . . . 739 80 173 893 483 793 588 727 46 931 256 303 86 425 579 523 448 948 429 343 447 75 304 504 383 3 . Seismic 5794 | 78 1263 182 1948 935 138 1 . . . . . . . . 30 15 7 . . . 432 448 317 . . . . . . . . . Triangulation 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Jamming 2195 | . . . . . . . . . . . . . . . . . . . . . . . . 38 615 164 80 507 313 404 74 . Robot Analysis Total 6 | . . . . . 1 . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . . . 2 1 2 . . . . 2 . . . 2 2 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 40 | . . . . . . . . . . . . . 12 . 6 . . . . 5 . . . . 6 1 . 2 4 1 3 . Branch Access 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . Guard Positions 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Prototype Stockpiles 4 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Prototype Schematics 6 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . 1 1 . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . Active Terminals 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Turns Passed 26904 | 168 1263 1040 2385 1285 2369 816 80 305 1032 486 793 699 929 46 1265 301 345 92 459 731 575 448 1095 480 632 534 103 507 667 418 3043 1513 Spaces Moved 30468 | 79 587 374 1100 678 1313 940 112 310 909 647 1164 887 1136 79 1532 710 667 167 506 969 1061 848 1427 533 881 809 156 600 1313 670 4289 3015 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2590 | 75 587 374 640 . 859 9 . 46 . . . . . . . . . . . . . . . . . . . . . . . . Legs 18411 | . . . . . . 216 . . . . . . . . 270 710 667 167 506 969 1061 848 1417 . 728 809 156 600 1313 670 4289 3015 Wheels 1592 | . . . 460 678 454 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7364 | . . . . . . 300 112 219 890 647 1164 887 1136 79 1234 . . . . . . . 10 533 153 . . . . . . . Flight 507 | . . . . . . 415 . 45 19 . . . . . 28 . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 160 160 145 145 100 49 49 49 55 55 55 55 55 55 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 Average Speed 58 | 154 160 215 154 145 162 65 49 66 63 55 55 55 55 55 45 36 36 36 36 47 36 36 36 36 36 36 36 36 36 36 36 36 Slowest Speed 260 | 160 160 260 200 145 240 162 49 70 135 55 55 55 135 55 55 36 36 36 36 116 36 36 36 36 36 36 36 36 36 36 36 36 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Exploration Rate (%) 63 | 5 84 17 77 86 98 33 88 10 93 89 89 89 31 69 40 72 71 60 60 21 98 90 92 67 20 44 90 21 76 28 77 96 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 38 | . 1 . 2 . 3 . . . . . 3 . 10 . 5 . 1 3 . . 1 1 . . 4 . . 2 . 2 . . Known Exits Taken 25 | . . 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 27 | . . 5 . . . . . . 1 2 3 1 . . . 3 2 . . . 4 3 . 3 . . . . . . . . Spaces Dug 323 | . 1 1 20 8 1 10 . 10 5 4 . 40 35 . 37 19 13 . 22 10 . . 3 . 14 4 . 11 13 3 . 39 Terrain Destroyed 1507 | . 8 1 80 35 7 38 1 27 15 19 . 122 147 . 237 50 67 5 55 52 10 . 17 5 38 32 1 64 53 7 94 220 Melee 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 1071 | . 1 . 69 19 7 20 1 27 12 19 . 66 86 . 125 50 54 5 51 26 3 . 15 5 38 32 1 48 33 7 31 220 AOE 432 | . 7 . 11 15 . 16 . . 3 . . 56 61 . 112 . 13 . 4 26 7 . 2 . . . . 16 20 . 63 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Ac0 Total 38459 | 100 810 594 1542 843 1541 1103 133 397 1332 760 1315 1077 1405 81 2050 740 751 192 765 1205 1236 990 1951 806 1116 1030 198 854 1479 844 5774 3445 Wait 5238 | 4 148 184 160 42 148 50 17 46 375 89 140 154 196 . 394 9 55 12 230 121 120 143 348 251 73 109 12 128 45 137 1167 131 Move 30434 | 78 586 373 1099 677 1312 936 111 309 908 646 1163 886 1136 78 1531 709 666 166 505 968 1060 847 1426 532 881 808 155 599 1312 669 4288 3014 Hop 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 280 | . 12 5 46 13 9 18 . 6 4 1 3 . 4 . 10 . . 2 . 10 3 . 22 2 8 4 5 5 4 4 73 7 Fast Attach 99 | 7 . . 8 . 3 2 . . . 2 . . 2 1 9 . . 1 . 5 1 . 6 . 5 3 5 9 7 1 15 7 Attach 80 | . 1 4 14 4 4 6 . 1 2 1 2 1 1 . 1 . . 1 . 2 . . . . 3 5 . 3 4 2 16 2 Detach 45 | . 1 1 1 . 6 4 . 1 1 1 1 1 1 1 . . . 1 . . . . 4 . 2 5 . 2 3 . 8 . Swap 347 | . 6 9 54 18 4 15 . 8 4 . 2 7 12 . 29 5 7 4 4 16 11 . 13 6 16 15 6 23 14 7 14 18 Drop 336 | . 2 6 33 13 40 17 . 8 1 3 3 1 5 1 15 . . . 3 14 1 . 29 1 11 6 8 11 11 3 78 12 Fire 1495 | 11 48 1 118 76 15 50 5 18 33 11 . 23 35 . 61 17 23 5 23 58 24 . 103 13 116 74 7 74 72 19 108 254 Melee 24 | . . 11 . . . 2 . . 4 6 1 . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 17 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . 7 2 4 . Crush 15 | . 6 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . . 13 . . . . . . 9 . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . . . 4 . . . . . . . . 16 . . . . 1 . . . . 3 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 11) 508 | -10/Materials | Discovered new exit (range 10) 751 | -10/Materials | Discovered new exit (range 14) 895 | -10/Materials | Discovered new exit (range 5) 1225 | -10/Materials | Learned location of 1 exit from Storage 1273 | -10/Materials | Learned 4 Subcaves zone layouts 1313 | -10/Materials | Identified exit to Materials 1342 | -10/Materials | Learned Storage garrison access intel 1360 | -10/Materials | Learned 4 Recycling zone layouts 1383 | -10/Materials | Learned location of 2 exits from Materials 1432 | -10/Materials | Entered Subcaves 1433 | -10/Subcaves | Identified exit to Materials 1461 | -10/Subcaves | Discovered exit to Materials (range 12) 1568 | -10/Subcaves | Visited 4L-MR0's lab 1587 | -10/Subcaves | Found Rainbow Chip 1613 | -10/Subcaves | Found Prototype Device 1613 | -10/Subcaves | Identified Sfc. Transmogrifier 1957 | -10/Subcaves | Learned Materials stockpile data 2067 | -10/Subcaves | Disturbed a concealed Subdweller 2472 | -10/Subcaves | Entered Materials 2472 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2473 | -8/Materials | Identified exit to Factory 2473 | -8/Materials | Identified exit to Storage 2782 | -8/Materials | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 3035 | -8/Materials | Build established: Tank 3147 | -8/Materials | Discovered exit to Factory (range 16) 4183 | -8/Materials | Discovered exit to Factory (range 5) 4198 | -8/Materials | Build established: Hauler-Gunner 4519 | -8/Materials | Learned Storage trap positions 4738 | -8/Materials | Learned location of Storage (-8) 4789 | -8/Materials | Learned 2 Lower Caves zone layouts 4849 | -8/Materials | Learned Factory recycling unit intel 4857 | -8/Materials | Entered Storage 4859 | -8/Storage | Identified exit to Recycling 4860 | -8/Storage | Loaded intel: 14 trap records 4861 | -8/Storage | Loaded intel: 1 garrison access location 5342 | -8/Storage | Met a pair of Derelict thieves 5393 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5635 | -8/Storage | Lost 5 allies 5673 | -8/Storage | Lost 4 allies 6057 | -8/Storage | First assault squad dispatched 6105 | -8/Storage | Used back door to open Recycling access 6142 | -8/Storage | Entered Recycling 6143 | -8/Recycling | Identified exit to Factory 6510 | -8/Recycling | Entered Scraplab 6546 | -8/Recycling | Found Prototype Device 6546 | -8/Recycling | Identified Scrap Engine 6806 | -8/Recycling | Build established: Gunner 7261 | -8/Recycling | Build established: Construct 8511 | -8/Recycling | Entered Factory 8511 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8512 | -6/Factory | Identified exit to Factory 8513 | -6/Factory | Loaded intel: 8 recycling unit locations 8849 | -6/Factory | Garrison activated, responded to threat 8896 | -6/Factory | Spotted B-75 Beast 9327 | -6/Factory | Manually triggered Chute Trap 9327 | -6/Factory | Sucked down chute 9327 | -6/Factory | Entered Waste 9328 | -6/Waste | Met a frightened Derelict 9334 | -6/Waste | Spotted C-40 Crusher 9342 | -6/Waste | EMP discharged 9363 | -6/Waste | Spotted C-40 Crusher 9367 | -6/Waste | Spotted C-40 Crusher 9368 | -6/Waste | Spotted C-40 Crusher 9384 | -6/Waste | Spotted C-40 Crusher 9403 | -6/Waste | Discovered new exit (range 10) 9403 | -6/Waste | Spotted C-40 Crusher 9407 | -6/Waste | Identified exit to Factory 9407 | -6/Waste | Entered Factory 9497 | -6/Factory | System corruption reached 10% 9539 | -6/Factory | Discovered exit to Factory (range 15) 9689 | -6/Factory | Discovered new exit (range 16) 9703 | -6/Factory | Identified exit to Lower Caves 9712 | -6/Factory | Entered Lower Caves 10316 | -6/Lower Caves | Spotted B-75 Beast 10366 | -6/Lower Caves | Destroyed B-75 Beast 10415 | -6/Lower Caves | Encountered a Warlord checkpoint 10691 | -6/Lower Caves | Found DRS Beacon 10727 | -6/Lower Caves | Discovered new exit (range 5) 10735 | -6/Lower Caves | Identified exit to Lower Caves 10744 | -6/Lower Caves | Entered another Lower Caves area 10748 | -6/Lower Caves | Found DCF Scrap (16 items) 10914 | -6/Lower Caves | Learned location of 1 exit from Factory 11044 | -6/Lower Caves | Discovered new exit (range 3) 11141 | -6/Lower Caves | Encountered a Warlord checkpoint 11229 | -6/Lower Caves | Identified exit to Zion 11230 | -6/Lower Caves | Entered Zion 11246 | -6/Zion | System corruption cleaned by Quarantine Array 11261 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11326 | -6/Zion | Discovered new exit (range 13) 11461 | -6/Zion | Learned 4 Factory zone layouts 11502 | -6/Zion | Received a visual enhancement algorithm 11503 | -6/Zion | Ran a visual enhancement algorithm 11587 | -6/Zion | Learned location of Warlord (-4) 11743 | -6/Zion | Met Imprinter 11752 | -6/Zion | Imprinted 11754 | -6/Zion | Declared Zion's savior 11781 | -6/Zion | Visited the Megawrench Repair Shop 11781 | -6/Zion | Megawrench repaired 2 parts 11824 | -6/Zion | Gained Derelict followers 11921 | -6/Zion | Identified exit to Proximity Caves 12023 | -6/Zion | Entered Proximity Caves 12023 | -5/Proximity Caves | Accompanied by 6 allies 12041 | -5/Proximity Caves | Learned Factory stockpile data 12567 | -5/Proximity Caves | Spotted B-75 Beast 12581 | -5/Proximity Caves | Allies destroyed B-75 Beast 12630 | -5/Proximity Caves | Found DCF Scrap (12 items) 12656 | -5/Proximity Caves | Discovered exit to Factory (range 10) 12722 | -5/Proximity Caves | Entered Factory 12722 | -5/Factory | Accompanied by 5 allies 12722 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12723 | -5/Factory | Identified exit to Upper Caves 12724 | -5/Factory | Identified exit to Factory 12761 | -5/Factory | Retrieved Zion intel report: Active Terminals 12819 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12874 | -5/Factory | Lost 3 allies 12885 | -5/Factory | Retrieved Zion intel report: Emergency Access 12907 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12961 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12993 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 13022 | -5/Factory | First assault squad dispatched 13045 | -5/Factory | Discovered exit to Factory (range 3) 13059 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13062 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13112 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13113 | -5/Factory | Zion Fire squad teleported in 13138 | -5/Factory | Zion Fire squad teleported in 13210 | -5/Factory | Lost 3 allies 13213 | -5/Factory | Discovered exit to Factory (range 16) 13219 | -5/Factory | Retrieved Zion intel report: Branch Access 13281 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13389 | -5/Factory | Retrieved Zion intel report: Guard Positions 13651 | -5/Factory | Sucked down chute 13651 | -5/Factory | Entered Waste 13652 | -5/Waste | Met a frightened Derelict 13654 | -5/Waste | Found Unknown Launcher 13654 | -5/Waste | Identified Fusion Bomb Launcher 13666 | -5/Waste | EMP discharged 13680 | -5/Waste | Spotted C-40 Crusher 13681 | -5/Waste | Spotted C-40 Crusher 13687 | -5/Waste | Spotted C-40 Crusher 13688 | -5/Waste | Spotted C-40 Crusher 13691 | -5/Waste | Discovered new exit (range 10) 13691 | -5/Waste | Spotted C-40 Crusher 13696 | -5/Waste | Identified exit to Factory 13697 | -5/Waste | Entered Factory 14016 | -5/Factory | Retrieved Zion intel report: Active Terminals 14017 | -5/Factory | Zion hero teleported in (ME-RLN) 14093 | -5/Factory | Zion Light squad teleported in 14314 | -5/Factory | Found Exp. Phase Shifter 14396 | -5/Factory | Retrieved Zion intel report: Component Schematics 14436 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14637 | -5/Factory | Retrieved Zion intel report: Component Schematics 14643 | -5/Factory | Destroyed 7 combat bots 14658 | -5/Factory | Discovered exit to Factory (range 10) 14663 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14664 | -5/Factory | Zion Light squad teleported in 14717 | -5/Factory | Found ME-RLN's Wand 14721 | -5/Factory | Found Ghost Barrier 14806 | -5/Factory | Discovered exit to Upper Caves (range 8) 14816 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 14904 | -5/Factory | Fabricated Exp. Targeting Computer? 14962 | -5/Factory | Entered Upper Caves 14974 | -5/Upper Caves | Encountered a Warlord checkpoint 15256 | -5/Upper Caves | Discovered new exit (range 13) 15260 | -5/Upper Caves | Identified exit to Upper Caves 15263 | -5/Upper Caves | Entered another Upper Caves area 15267 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15303 | -5/Upper Caves | Discovered exit to Factory (range 8) 15311 | -5/Upper Caves | Learned location of 1 exit from Factory 15537 | -5/Upper Caves | Discovered new exit (range 15) 15588 | -5/Upper Caves | Identified exit to Zhirov 15608 | -5/Upper Caves | Entered Zhirov 15608 | -5/Zhirov | Discovered new exit (range 4) 15615 | -5/Zhirov | Met Zhirov 15623 | -5/Zhirov | Learned location of Testing (-2) 15623 | -5/Zhirov | Learned location of Command (-1) 15625 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15632 | -5/Zhirov | Found Alien Artifact 15632 | -5/Zhirov | Identified Integrated Dissipator 15632 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15665 | -5/Zhirov | Found Alien Artifact 15683 | -5/Zhirov | Identified exit to Proximity Caves 15690 | -5/Zhirov | Cloak Generator disabled 15690 | -5/Zhirov | Attacked by Zhirov 15700 | -5/Zhirov | Enhanced Grunts warped into view 15700 | -5/Zhirov | Entered Proximity Caves 16101 | -4/Proximity Caves | Discovered exit to Factory (range 6) 16159 | -4/Proximity Caves | Entered Factory 16159 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16160 | -4/Factory | Identified exit to Research 16164 | -4/Factory | Found Quantum Capacitor 16233 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 16243 | -4/Factory | Retrieved Zion intel report: Guard Positions 16270 | -4/Factory | Retrieved Zion intel report: Active Garrisons 16417 | -4/Factory | Retrieved Zion intel report: Branch Access 16417 | -4/Factory | Identified exit to Upper Caves 16418 | -4/Factory | Zion Thermal Resupply teleported in 16587 | -4/Factory | Zion Light squad teleported in 16599 | -4/Factory | Zion Kinetic Resupply teleported in 16618 | -4/Factory | Zion Fire squad teleported in 16849 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 16872 | -4/Factory | Found Prototype Device 16872 | -4/Factory | Identified Exp. ECM Suite 16877 | -4/Factory | Found Exp. ECM Suite 16890 | -4/Factory | Entered Upper Caves 16890 | -4/Upper Caves | Accompanied by 6 allies 17066 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17170 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17201 | -4/Upper Caves | Destroyed 7 combat bots 17235 | -4/Upper Caves | Discovered new exit (range 15) 17240 | -4/Upper Caves | Identified exit to Upper Caves 17318 | -4/Upper Caves | Learned Research stockpile data 17465 | -4/Upper Caves | Entered another Upper Caves area 17465 | -4/Upper Caves | Accompanied by 6 allies 17485 | -4/Upper Caves | Discovered exit to Research (range 13) 17486 | -4/Upper Caves | Encountered a Warlord checkpoint 17644 | -4/Upper Caves | Learned 8 Research zone layouts 17797 | -4/Upper Caves | Discovered new exit (range 10) 17800 | -4/Upper Caves | Identified exit to Warlord 17913 | -4/Upper Caves | Entered Warlord 17913 | -4/Warlord | Accompanied by 6 allies 18041 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 18140 | -4/Warlord | Warlord's base attacked by MAIN.C 18166 | -4/Warlord | Rebuked by Warlord 18202 | -4/Warlord | Found Prototype Energy Gun 18202 | -4/Warlord | Identified Vortex Shotgun 18204 | -4/Warlord | Found Vortex Shotgun 18206 | -4/Warlord | Found Prototype Energy Gun 18206 | -4/Warlord | Identified Vortex Rifle 18208 | -4/Warlord | Found Vortex Rifle 18238 | -4/Warlord | Found Prototype Device 18238 | -4/Warlord | Identified Exp. Focal Shield 18241 | -4/Warlord | Found System Mapper 18253 | -4/Warlord | Found Exp. Targeting Computer 18377 | -4/Warlord | Warlord forces counterattacked 18474 | -4/Warlord | Spotted Executioner 18478 | -4/Warlord | P-70 Sage assimilated allied XY-8JV(g) 18484 | -4/Warlord | Destroyed Executioner 18505 | -4/Warlord | Destroyed 24 combat bots 18507 | -4/Warlord | Lost 9 allies 18557 | -4/Warlord | Spotted Executioner 18561 | -4/Warlord | Destroyed Executioner 18565 | -4/Warlord | Spotted B-90 Cyclops 18580 | -4/Warlord | Spotted Executioner 18584 | -4/Warlord | Destroyed Executioner 18603 | -4/Warlord | Spotted Striker 18626 | -4/Warlord | Destroyed 13 combat bots 18648 | -4/Warlord | Spotted Striker 18652 | -4/Warlord | Destroyed Striker 18689 | -4/Warlord | Destroyed 15 combat bots 18693 | -4/Warlord | Lost 11 allies 18702 | -4/Warlord | Discovered new exit (range 14) 18740 | -4/Warlord | Spotted Striker 18740 | -4/Warlord | Spotted Striker 18743 | -4/Warlord | Destroyed Striker 18749 | -4/Warlord | Destroyed Striker 18790 | -4/Warlord | Lost 6 allies 18796 | -4/Warlord | Destroyed 11 combat bots 18815 | -4/Warlord | Warlord base infiltrated, sounded retreat 19007 | -4/Warlord | Identified exit to Proximity Caves 19008 | -4/Warlord | Entered Proximity Caves 19011 | -3/Proximity Caves | Spotter reported a threat 19040 | -3/Proximity Caves | Activated DRS Beacon 19142 | -3/Proximity Caves | Spotter reported a threat 19315 | -3/Proximity Caves | Discovered exit to Research (range 15) 19488 | -3/Proximity Caves | Entered Research 19488 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19550 | -3/Research | Spotted B-86 Titan 19552 | -3/Research | Destroyed B-86 Titan 19556 | -3/Research | Retrieved Zion intel report: Active Terminals 19609 | -3/Research | Retrieved Zion intel report: Prototype Schematics 19645 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 19723 | -3/Research | Retrieved Zion intel report: Branch Access 19723 | -3/Research | Identified exit to Armory 19723 | -3/Research | Identified exit to Quarantine 19738 | -3/Research | Search patrols dispatched 19740 | -3/Research | Retrieved Zion intel report: Guard Positions 19741 | -3/Research | Zion Heavy squad teleported in 19908 | -3/Research | Destroyed 8 combat bots 19986 | -3/Research | Retrieved Zion intel report: Component Schematics 19987 | -3/Research | Zion Light squad teleported in 20087 | -3/Research | Found Prototype Processor 20087 | -3/Research | Identified Exp. Terrain Scan Processor 20096 | -3/Research | Found Exp. Terrain Scan Processor 20098 | -3/Research | Destroyed 11 combat bots 20120 | -3/Research | Entered Armory 20130 | -3/Armory | Lost 3 allies 20342 | -3/Armory | Destroyed 8 combat bots 20370 | -3/Armory | First assault squad dispatched 20380 | -3/Armory | Retrieved Zion intel report: Prototype Schematics 20381 | -3/Armory | Zion Kinetic Resupply teleported in 20429 | -3/Armory | Identified Transdimensional Reconstructor 20429 | -3/Armory | Warped through subspace to slip node 20429 | -3/Armory | Discovered new exit (range 1) 20429 | -3/Armory | Identified exit to Lab 20459 | -3/Armory | Zion Fire squad teleported in 20596 | -3/Armory | Spotted Armor Guard 20596 | -3/Armory | Spotted Armor Guard 20597 | -3/Armory | Attached CPS modules to Armor Guard 20610 | -3/Armory | Destroyed Armor Guard 20616 | -3/Armory | Destroyed Armor Guard 20619 | -3/Armory | Found Prototype Device 20619 | -3/Armory | Identified Exp. Weapon Cycler 20654 | -3/Armory | Entered Lab 20658 | -3/Lab | Discovered new exit (range 9) 20660 | -3/Lab | Identified exit to Research 20662 | -3/Lab | Unable to decrypt terminal 20662 | -3/Lab | Opened the door to a hidden lab 20662 | -3/Lab | Detected by scanners 20663 | -3/Lab | Gained access to the hidden lab's interior 20671 | -3/Lab | Confronted by A5 20674 | -3/Lab | Destroyed A5 20693 | -3/Lab | Found Prototype Energy Gun 20693 | -3/Lab | Identified Hyp. EM Gauss Rifle 20696 | -3/Lab | Found Prototype Energy Gun 20696 | -3/Lab | Identified Tachyon Dispersion Ray 20700 | -3/Lab | Found Prototype Protection 20700 | -3/Lab | Identified Med. Regenerative Plating 20717 | -3/Lab | Found Alien Artifact 20717 | -3/Lab | Identified Integrated Reactor 20717 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 20720 | -3/Lab | Found Alien Artifact 20720 | -3/Lab | Identified Core Expander 20720 | -3/Lab | Installed Core Expander, added new Weapon slot 20726 | -3/Lab | Found Transdimensional Reconstructor 20737 | -3/Lab | Found Prototype Hackware 20748 | -3/Lab | Found Alien Artifact 20753 | -3/Lab | Found Prototype Hackware 20757 | -3/Lab | Entered Research 20757 | -2/Research | Evolved 2 slots: Utility x2 20768 | -2/Research | Zion Zionite Resupply teleported in 20829 | -2/Research | Fabricated Adv. Force Field (x2) 20893 | -2/Research | Identified Core Reset Matrix 20893 | -2/Research | Identified Quantum Router 20916 | -2/Research | Discovered new exit (range 16) 20944 | -2/Research | Identified exit to Access 20960 | -2/Research | Found Quantum Capacitor 20995 | -2/Research | Found Prototype Device 20995 | -2/Research | Identified Exp. Thermal Shield 20998 | -2/Research | Found Prototype Launcher 20998 | -2/Research | Identified Point Singularity Launcher 21000 | -2/Research | Found Point Singularity Launcher 21035 | -2/Research | Retrieved Zion intel report: Emergency Access 21047 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 21048 | -2/Research | Zion Heavy squad teleported in 21087 | -2/Research | Discovered new exit (range 10) 21090 | -2/Research | Identified exit to Testing 21102 | -2/Research | Identified Exp. Hacking Suite 21200 | -2/Research | Destroyed 9 combat bots 21257 | -2/Research | First assault squad dispatched 21264 | -2/Research | Entered Testing 21309 | -2/Testing | Found System Mapper 21332 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 21345 | -2/Testing | Found Prototype Device 21345 | -2/Testing | Identified AEGIS Remote Shield 21380 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 21450 | -2/Testing | Discovered exit to Access (range 6) 21454 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 21544 | -2/Testing | Found Prototype Device 21544 | -2/Testing | Identified Exp. Shock Absorption System 21565 | -2/Testing | Intercept squad dispatched 21573 | -2/Testing | Spotted PY-CMYBC7Z1GQ 21577 | -2/Testing | Spotted Tracker 21578 | -2/Testing | Spotted Tracker 21597 | -2/Testing | Destroyed Tracker 21601 | -2/Testing | Destroyed Tracker 21609 | -2/Testing | Spotted Combat Programmer 21612 | -2/Testing | Spotted Combat Programmer 21614 | -2/Testing | Destroyed Combat Programmer 21617 | -2/Testing | Destroyed PY-CMYBC7Z1GQ 21626 | -2/Testing | Destroyed Combat Programmer 21633 | -2/Testing | System corruption reached 10% 21668 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 21867 | -2/Testing | Intercept squad dispatched 21870 | -2/Testing | Spotted Tracker 21871 | -2/Testing | Spotted Tracker 21874 | -2/Testing | Destroyed Tracker 21876 | -2/Testing | Destroyed Tracker 21876 | -2/Testing | Spotted Combat Programmer 21876 | -2/Testing | Spotted Combat Programmer 21879 | -2/Testing | Destroyed Combat Programmer 21886 | -2/Testing | Found Prototype Energy Gun 21886 | -2/Testing | Identified Immobilizer 21890 | -2/Testing | Destroyed Combat Programmer 21895 | -2/Testing | Found Exp. Targeting Computer 21931 | -2/Testing | Entered Access 21931 | -1/Access | Evolved 2 slots: Utility x2 21938 | -1/Access | Zion Melee Resupply teleported in 21995 | -1/Access | Found Prototype Device 21995 | -1/Access | Identified Adv. Kinecellerator 22004 | -1/Access | Zion Light squad teleported in 22181 | -1/Access | First assault squad dispatched 22246 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 22247 | -1/Access | Zion Light squad teleported in 22265 | -1/Access | Discovered new exit (range 7) 22269 | -1/Access | Identified exit to Command 22349 | -1/Access | Entered Command 22349 | -1/Command | Accompanied by 4 allies 22426 | -1/Command | Retrieved Zion intel report: Emergency Access 22453 | -1/Command | Retrieved Zion intel report: Unaware Analyses 22471 | -1/Command | Retrieved Zion intel report: Component Stockpiles 22506 | -1/Command | Disengaged cave seal 22571 | -1/Command | Disengaged cave seal 22599 | -1/Command | First assault squad dispatched 22665 | -1/Command | Attached CPS modules to Z-Experimental 22679 | -1/Command | Spotted M Guard 22680 | -1/Command | Spotted Combat Programmer 22680 | -1/Command | Spotted Combat Programmer 22681 | -1/Command | Destroyed Combat Programmer 22682 | -1/Command | Spotted M Guard 22688 | -1/Command | Destroyed Combat Programmer 22694 | -1/Command | Allies destroyed M Guard 22697 | -1/Command | Allies destroyed M Guard 22697 | -1/Command | All MAIN.C guards destroyed 22809 | -1/Command | Met MAIN.C 22811 | -1/Command | 0b10 Conduit disabled 22820 | -1/Command | Allies destroyed MAIN.C Shell 22820 | -1/Command | MAIN.C activated Command garrisons 22829 | -1/Command | Allies destroyed MAIN.C 22830 | -1/Command | Discovered new exit (range 37) 22830 | -1/Command | Discovered new exit (range 97) 22830 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 22831 | -1/Command | Found Exp. Targeting Computer 22938 | -1/Command | Spotted B-99 Colossus 22949 | -1/Command | Allies destroyed B-99 Colossus 23184 | -1/Command | Lost 8 allies 23492 | -1/Command | Found Exp. System Purifier 23624 | -1/Command | Found Multirail 23664 | -1/Command | Found Multirail 23809 | -1/Command | Found Omega Cannon 23944 | -1/Command | Murdered Z-Experimental 23946 | -1/Command | Found Prototype Energy Cannon 23946 | -1/Command | Identified Zio. Alpha Cannon Mk. II 23949 | -1/Command | Found Zio. Alpha Cannon Mk. II 23955 | -1/Command | Found Prototype Protection 23955 | -1/Command | Identified Zio. Shade Armor 24016 | -1/Command | Found Corrupted Multirail 24071 | -1/Command | Found Exp. Core Analyzer 24073 | -1/Command | Found Exp. Core Analyzer 24136 | -1/Command | Found Multirail 24178 | -1/Command | Build established: Scavenger-Construct 24243 | -1/Command | Phase Generator disabled 24357 | -1/Command | Found Corrupted Multirail 24360 | -1/Command | Found Corrupted Multirail 24704 | -1/Command | Found Zio. Shade Armor 24707 | -1/Command | Found Zio. Shade Armor 24709 | -1/Command | Found Zio. Shade Armor 25006 | -1/Command | Found Exp. Weapon Cycler 25091 | -1/Command | Found Exp. Targeting Computer 25247 | -1/Command | Found Exp. Armor Integrity Analyzer 25387 | -1/Command | Warped through subspace to slip node 25387 | -1/Command | Discovered new exit (range 4) 25392 | -1/Command | Entered Access_0 25393 | -1/Access_0 | Met Architect 25399 | -1/Access_0 | Destroyed A8 25401 | -1/Access_0 | Architect warped through subspace 25415 | -1/Access_0 | Found Core Regenerator 25446 | -1/Access_0 | Subspace Access Node disabled 25458 | -1/Access_0 | Architect warped through subspace 25486 | -1/Access_0 | A6 warped into view 25490 | -1/Access_0 | Destroyed A6 25494 | -1/Access_0 | Architect warped through subspace 25518 | -1/Access_0 | Architect warped through subspace 25536 | -1/Access_0 | Architect warped through subspace 25545 | -1/Access_0 | Destroyed 7 combat bots 25559 | -1/Access_0 | Architect warped through subspace 25585 | -1/Access_0 | Architect warped through subspace 25634 | -1/Access_0 | Architect warped through subspace 25651 | -1/Access_0 | Architect warped through subspace 25661 | -1/Access_0 | Architect warped through subspace 25673 | -1/Access_0 | Subspace Access Node disabled 25678 | -1/Access_0 | Architect warped through subspace 25701 | -1/Access_0 | Architect warped through subspace 25733 | -1/Access_0 | Architect warped through subspace 25756 | -1/Access_0 | A4 warped into view 25769 | -1/Access_0 | Architect warped through subspace 25827 | -1/Access_0 | Architect warped through subspace 25828 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25856 | -1/Access_0 | Architect warped through subspace 25890 | -1/Access_0 | Architect warped through subspace 25908 | -1/Access_0 | Architect warped through subspace 25918 | -1/Access_0 | Architect warped through subspace 25926 | -1/Access_0 | Subspace Access Node disabled 25962 | -1/Access_0 | Architect warped through subspace 25988 | -1/Access_0 | Architect warped through subspace 26003 | -1/Access_0 | Architect warped through subspace 26006 | -1/Access_0 | Destroyed A2 26011 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 26015 | -1/Access_0 | Found Quantum Router 26021 | -1/Access_0 | Architect warped through subspace 26044 | -1/Access_0 | Architect warped through subspace 26063 | -1/Access_0 | Started Test 138-B, establishing a local singularity 26070 | -1/Access_0 | Singularity Gate disabled 26072 | -1/Access_0 | Architect warped through subspace 26073 | -1/Access_0 | Singularity Gate disabled 26092 | -1/Access_0 | Architect warped through subspace 26106 | -1/Access_0 | Architect warped through subspace 26110 | -1/Access_0 | Subspace Access Node disabled 26134 | -1/Access_0 | Destroyed Architect 26138 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 26140 | -1/Access_0 | Found Prototype Device 26140 | -1/Access_0 | Identified Desublimator 26173 | -1/Access_0 | A3 warped into view 26181 | -1/Access_0 | Destroyed A3 26316 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 26319 | -1/Access_0 | Found Sigix Broadsword 26344 | -1/Access_0 | Found Sigix Corpse 26543 | -1/Access_0 | Found Exp. Core Analyzer 26822 | -1/Access_0 | Found Enh. Gamma Bomb Array 26872 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 26879 | -1/Access_0 | Warped through subspace to slip node 26879 | -1/Access_0 | Discovered new exit (range 8) 26905 | *** | Establishing 0b11! Last Messages --------------- 26444_ Acquired 68 matter. 26542_ Arm. Scrap Engine consumes Graviton Reactor. 26543_ Discarded Exp. Core Analyzer. 26714_ Acquired 10 matter. 26742_ Reinforced Shell breached. 26763_ Acquired 10 matter. 26820_ Dropped Hyp. Linear Accelerator. 26822_ Acquired Enh. Gamma Bomb Array. 26857_ Acquired 56 matter. 26866_ Dropped Hpw. Transdimensional Reconstructor. 26872_ Acquired Hpw. Transdimensional Reconstructor. 26879_ Warped through subspace, drawn to slip node. 26879_ EXIT=FOUND 26881_ Acquired Zio. Shade Armor. 26885_ Dimensional Slip Node implodes. 26886_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????# ?????????????????????? | | ????????????????????# # ????????????????????? | | ????????????????????## # ???????????????????? | | ???????????????????? # # ???????????????????? | | ??????????????????? # ##??????????????????? | | ??????????????????## # ???????????????????? | | ??????????????????# # # #??????????????????? | | ??????????????????## ##??????????????????? | | ???????????????????# ##???????????????????? | | ???????????????????### ###???????????????????? | | ?????????????????????### "??????????????????????? | | ????????????????????????;; ??????????????????????? | | ????????????????????????##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Coolant Potential 120 Energy Generation 116 Energy Capacity 1808 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Point Defense Rating 320 Weapon Cycling 30 Evasion (%) 67 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 30 Salvage Targeting 4 Offensive Hacking 52 Defensive Hacking 25 Authchip Count 2 Item Schematics ----------------- Thermic Laser | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Lance | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Remote Shield | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Barrage Gun | -6/Zion | Free Arc Thrower | -6/Zion | Free Plasma Flamer | -6/Zion | Free Phasing Sabre | -6/Zion | Free Cld. Plasma Cannon | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Adv. EM Disruption Field | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Imp. Airjet | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Imp. Coolant Injector | -5/Factory | Scanalyzed System Restoration Module | -5/Factory | Z-intel EM Shield | -5/Factory | Z-intel Imp. Trap Scanner | -5/Factory | Z-intel Stasis Canceller | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel Adv. Terrain Scanner | -5/Factory | Z-intel Imp. Core Shielding | -5/Factory | Z-intel Med. Treads | -5/Factory | Z-intel Spear | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel Huge Storage Unit | -5/Factory | Z-intel Imp. Signal Interpreter | -5/Factory | Z-intel Imp. Plasma Cutter | -5/Factory | Z-intel Imp. Utility Shielding | -5/Factory | Z-intel Weight Redist. System | -5/Factory | Z-intel Imp. System Shield | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Com. Wheel | -5/Factory | Z-intel Adv. Signal Interpreter | -5/Factory | Z-intel Energy Well | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Hyb. Deuterium Engine | -5/Factory | Z-intel Core Analyzer | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Imp. Focal Shield | -5/Factory | Z-intel Variable Charge Gun | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Exp. Weapon Shielding | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Field Recycling Unit | -3/Research | Z-intel Centrium Medium Armor Plating | -3/Research | Z-intel Prc. Phase Gun | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Exp. EM Disruption Field | -3/Research | Z-intel Cld. Antigrav System | -3/Research | Z-intel Exp. Target Analyzer | -3/Research | Z-intel Centrium Heavy Armor Plating | -3/Research | Z-intel Lrn. Phase Cannon | -3/Research | Z-intel Vibroblade | -3/Research | Z-intel Adv. Launcher Guidance Computer | -3/Research | Z-intel Imp. Shield Generator | -3/Research | Z-intel Jamming Amplifier | -3/Research | Z-intel Enh. Force Lance | -3/Research | Z-intel EM Disruption Field | -3/Research | Z-intel Hvy. Siege Treads | -3/Research | Z-intel Adv. Power Amplifier | -3/Research | Z-intel Field Propulsion Array | -3/Research | Z-intel Imp. Remote Force Field | -3/Research | Z-intel Adv. Shield Generator | -3/Research | Z-intel Imp. Component Analysis Suite | -3/Research | Z-intel Hvy. Disruptor Cannon | -3/Research | Z-intel Adv. Force Field | -3/Research | Z-intel Adv. Datajack | -3/Research | Z-intel Adv. Corruption Screen | -3/Research | Z-intel Cld. Impulse Thruster | -3/Armory | Z-intel Exp. Thermal Defense Suite | -3/Armory | Z-intel Graviton Reactor | -3/Armory | Z-intel Centrium Heavy Treads | -3/Armory | Z-intel Exp. Signal Interpreter | -3/Armory | Z-intel Hvy. Dispersion Rifle | -3/Armory | Z-intel Exp. Power Amplifier | -3/Armory | Z-intel Adv. KE Penetrator | -3/Armory | Z-intel Cld. Fission Core | -3/Armory | Z-intel Mni. Fusion Reactor | -3/Armory | Z-intel Exp. Terrain Scanner | -2/Testing | Z-intel Cld. Field Propulsion Drive | -2/Testing | Z-intel Molecular Scythe | -2/Testing | Z-intel Adv. Variable Charge Gun | -2/Testing | Z-intel Adv. Thermal Defense Suite | -2/Testing | Z-intel Hds. Centrium Wheel | -2/Testing | Z-intel Exp. Coolant Injector | -2/Testing | Z-intel Gravity Flail | -2/Testing | Z-intel Exp. Thermal Shield | -2/Testing | Z-intel Exp. Biometal Heavy Treads | -2/Testing | Z-intel Hvy. Tesla Rifle | -2/Testing | Z-intel Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive O-24 Administrator | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive E-15 Imp | -2/Testing | Z-intel K-01 Serf | -2/Testing | Z-intel A-15 Conveyor | -2/Testing | Z-intel O-32 Director | -2/Testing | Z-intel D-83 Annihilator | -2/Testing | Z-intel Fabricated ------------ Exp. Targeting Computer | x1 | -5/Factory | Authchip Adv. Force Field | x2 | -2/Research | Authchip Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Core Expander Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledChromionLegs Manual? 0 Play Time 07:07:37 Cumulative 798.6 hours Start 2026.07.09 @ 20:46:39 End 2026.07.10 @ 17:27:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 447 Rogue 447 Adventurer 0 Explorer 0 Win Type 1 Total 41 Types 18/4/8/2/1/2/2/2/1/1 Lore% 95 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18e1f870-6b2a-4e37-ad16-a2d698a402eb