Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.19 @ 17:33:52 Player: Bob Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (941) 941 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4296 Bonus ------- None Cogmind --------- Core Integrity 734/850 Matter 136/300 Energy 393/490 System Corruption 7% Temperature Hot (267) Movement Walking (260) Ox2 Location -6/Waste Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- Compact Ion Cannon Compact Ion Cannon Greatsword > --- INVENTORY (5) ---- Carbon-fiber Leg Improved Cryofiber Web Target Analyzer Core Analyzer Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Improved Light Armor Plating Force Field > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon Greatsword > --- INVENTORY -------- Carbon-fiber Leg Cryofiber Web Improved Heat Sink Targeting Computer Core Analyzer Improved Weapon Shielding Hardened Light Armor Plating Hardened Medium Armor Plating [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Slots Evolved 8 | . . . . . 8 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 3 | . . . . . 3 . Weapon 2 | . . . . . 2 . Parts Attached 47 | 6 4 8 3 5 21 . Power 8 | 1 1 1 . . 5 . Engine 7 | 1 1 1 . . 4 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 14 | 2 . 3 . 3 6 . Treads 5 | 2 . 1 . . 2 . Leg 7 | . . . . 3 4 . Wheel 2 | . . 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 1 . 1 . 7 . Device 2 | . 1 . . . 1 . Storage 3 | 1 . . . . 2 . Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 15 | 2 2 4 2 2 3 . Energy Gun 1 | 1 . . . . . . Energy Cannon 11 | . 2 3 2 2 2 . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 9 | . 1 3 . . 2 3 Power 3 | . 1 1 . . 1 . Propulsion 4 | . . 2 . . 1 1 Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Highest Loss Streak 3 | . 1 2 . . 1 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 91 97 90 84 67 80 Engine 7 | . 13 12 6 . 6 13 Treads 11 | . 28 24 . . 6 . Leg 9 | . . . . 24 8 23 Wheel 3 | . . 1 28 3 . . Device 6 | . 8 14 14 . 4 6 Storage 11 | . 14 14 14 14 6 4 Processor 5 | . . . . 14 6 6 Protection 1 | . . . . . 4 4 Energy Cannon 20 | . 16 22 26 27 13 13 Impact Weapon 1 | . . 5 . . . . Slashing Weapon 1 | . . . . . 5 6 Peak Build Rating 57 | 6 12 14 14 18 57 57 Average Rating 20 | 4 8 11 12 16 38 54 On Entrance 16 | . 6 12 14 7 18 57 Naked Turns . | . . . . . . . Heaviest Build 71 | 11 19 19 19 13 71 71 Greatest Support 60 | 40 40 40 24 36 60 60 Greatest Overweight (x) 4 | . . 1 . . 4 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 Average Capacity 8 | 7 8 8 8 8 10 13 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 5 | . 2 7 6 6 6 7 Final Capacity 15 | 8 8 8 8 8 15 5 Final Carried 8 | . 8 5 8 7 8 5 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Matter Collected 620 | 137 173 155 20 60 75 . Remotely . | . . . . . . . Salvage Created 1039 | . 307 289 54 . 389 . Parts 54 | . 18 15 4 . 17 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . 2 . . . . Prevented 1 | . . 1 . . . . Kills | -11 -10 -10 -9 -9 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Combat Hostiles Destroyed 25 | . 7 8 1 . 9 . Melee 5 | . . 3 . . 2 . Guns 7 | . 7 . . . . . Cannons 11 | . . 3 1 . 7 . Classes Destroyed 6 | . 1 3 1 . 1 . Turret 2 | . . 2 . . . . Swarmer 8 | . . 4 . . 4 . Grunt 10 | . 7 . . . 3 . Sentry 2 | . . . 1 . 1 . Programmer 1 | . . . . . 1 . Subdweller 4 | . . 4 . . . . Best Kill Streak 6 | . 3 6 1 . 4 . Combat Bots Only 4 | . 3 4 1 . 4 . Max Kills in Single Turn 1 | . 1 1 1 . 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Hostile Shots Fired 235 | . 49 95 6 . 82 3 Missed 70 | . 13 34 1 . 22 . Damage Taken 1797 | . 390 664 57 . 616 70 Core 258 | . 56 86 . . 92 24 Absorbed by Shields 265 | . . . . . 218 47 Ignored by Resistances 602 | . 119 197 16 . 239 31 Core Remaining (%) 71 | 100 . . . 43 . . Volleys Fired 74 | . 28 22 3 . 17 4 Largest 2 | . 2 2 2 . 2 2 Hottest 180 | . 60 136 136 . 180 180 Shots Fired 148 | . 56 44 6 . 34 8 Gun 56 | . 56 . . . . . Cannon 92 | . . 44 6 . 34 8 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 28 | . 28 . . . . . Thermal 120 | . 28 44 6 . 34 8 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 27 | . 18 27 3 . 8 15 Robot Miss Streak 2 | . 2 1 2 . 2 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 141 | . 45 45 3 . 38 10 Core Hits 45 | . 17 13 1 . 13 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . . . 8 . Sever 8 | . . . . . 8 . Melee Attacks 42 | . . 25 . . 14 3 Impact 25 | . . 25 . . . . Slashing 17 | . . . . . 14 3 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3117 | . 543 969 61 . 1277 267 Guns 543 | . 543 . . . . . Cannons 1416 | . . 655 61 . 505 195 Explosions . | . . . . . . . Melee 1158 | . . 314 . . 772 72 Ramming . | . . . . . . . Kinetic 301 | . 301 . . . . . Thermal 1658 | . 242 655 61 . 505 195 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 314 | . . 314 . . . . Slashing 844 | . . . . . 772 72 Piercing . | . . . . . . . Highest Corruption 7 | . 2 2 2 2 2 7 Average Corruption 1 | . 1 2 2 2 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . 1 15 5 . 3 3 Message Errors 8 | . . 3 4 . 1 . Matter Fused 4 | . . 2 . . 1 1 Heat Flow Errors 2 | . 1 1 . . . . Energy Discharges 4 | . . 3 . . . 1 Data Loss (minor) 5 | . . 3 . . 1 1 Data Loss (major) 3 | . . 2 1 . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 61 | . . 37 . . 24 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 61 | . . 37 . . 24 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 456 | . 224 220 81 . 225 456 Average Temperature 77 | . 30 87 43 . 75 267 Received Heat Transfer 656 | . 243 246 27 . 140 . Effects 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 2 . . . . Combat Hostiles 2 | . . 2 . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions 4 | . . 4 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 2 . . . 3 . Heat Transferred 3017 | . 575 1184 111 . 888 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Peak Influence 221 | . 221 . 98 . 220 13 Initial 74 | . . . 74 . . 13 Average 76 | . 104 . 80 . 66 9 Maximum Alert Level 1 | . 1 . . . 1 . Low Security (%) 88 | 100 67 . 100 . 95 100 Level 1 11 | . 32 . . . 4 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . . . 2 . Investigation 2 | . 1 . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 15 15 1 . 14 1 Peak Tracking Total 6 | . 4 6 1 . 4 1 Tactical Retreats 6 | . 1 3 . . 2 . Traps | -11 -10 -10 -9 -9 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Traps Triggered 8 | . 3 . . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Machines Disabled 2 | . . 2 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Machines Accessed 3 | . . . 1 1 1 . Terminals 2 | . . . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . . 3 1 1 . Successful 2 | . . . 1 1 . . Failed 3 | . . . 2 . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . . . 3 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 1 1 . . Record 1 | . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 20 | . . . . . . 20 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Turns Passed 3852 | 72 595 797 330 985 1029 44 Spaces Moved 2390 | 47 299 424 344 837 427 12 Core 13 | 13 . . . . . . Treads 884 | 34 299 363 . . 188 . Legs 979 | . . . . 728 239 12 Wheels 514 | . . 61 344 109 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 90 90 90 120 190 Average Speed 139 | 129 160 150 90 116 199 190 Slowest Speed 400 | 160 160 160 90 120 400 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 49 21 58 58 13 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 7 | . . 4 . 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . 1 . . . . Melee . | . . . . . . . Projectile 1 | . . 1 . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Total 2692 | 58 361 496 359 853 546 19 Wait 55 | . 17 13 . . 25 . Move 2385 | 46 298 423 343 836 427 12 Hop . | . . . . . . . Pick Up 53 | 6 12 2 4 5 24 . Fast Attach 3 | . . . . 1 2 . Attach 28 | 6 4 3 . 2 13 . Detach 2 | . . . 2 . . . Swap 16 | . . 5 3 2 6 . Drop 29 | . 2 3 4 7 13 . Fire 74 | . 28 22 3 . 17 4 Melee 42 | . . 25 . . 14 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -9/Recycling -9/Scraptown -6/Factory -6/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 11) 541 | -10/Materials | Discovered new exit (range 7) 586 | -10/Materials | Discovered new exit (range 7) 668 | -10/Materials | Entered Subcaves 1091 | -10/Subcaves | Ambushed by Subdweller buried in earth 1134 | -10/Subcaves | Discovered new exit (range 9) 1340 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1375 | -10/Subcaves | Core integrity fell below 50% 1465 | -10/Subcaves | Entered Recycling 1767 | -9/Recycling | Scanned before Scraplab entrance 1782 | -9/Recycling | Entered Scraplab 1791 | -9/Recycling | Discovered new exit (range 3) 1794 | -9/Recycling | Identified exit to Scraptown 1795 | -9/Recycling | Entered Scraptown 1800 | -9/Scraptown | System corruption cleaned by C-Scrubber 2052 | -9/Scraptown | Discovered new exit (range 5) 2062 | -9/Scraptown | Identified exit to Factory 2158 | -9/Scraptown | Visited Fellowship of the Rings 2179 | -9/Scraptown | Visited Red Mages 2248 | -9/Scraptown | Visited TADAMA 2275 | -9/Scraptown | Visited Junk Repository 2657 | -9/Scraptown | Visited Assassins FH 2669 | -9/Scraptown | Visited Cave Peace 2780 | -9/Scraptown | Entered Factory 2780 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 3365 | -6/Factory | Build established: Scavenger-Mutant 3713 | -6/Factory | Build established: Mutant 3809 | -6/Factory | Sucked down chute 3809 | -6/Factory | Entered Waste 3810 | -6/Waste | Met a frightened Derelict 3824 | -6/Waste | EMP discharged 3825 | -6/Waste | Spotted C-40 Crusher 3844 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3847 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3849 | -6/Waste | Spotted C-40 Crusher 3850 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3853 | -6/Waste | Self-destructed Last Messages --------------- we can make it." 03813_ System corrupted: Matter fused (-8). 03814_ ALERT: Foreign system detected. Charging EMP. 03824_ System corrupted (+5). 03828_ System corrupted: Energy discharge (-142). 03840_ R3-7KJ(g) Carbon-fiber Leg crushed. 03840_ R3-7KJ(g) Beamcaster crushed. 03840_ R3-7KJ(g) suffers critical hit (Destroy). 03840_ R3-7KJ(g) destroyed. 03843_ Lgt. Angular Momentum Engine crushed. 03844_ System corrupted: Component data lost. 03844_ Carbon-fiber Leg crushed. 03844_ Hrd. Medium Armor Plating crushed. 03845_ Overheating: Matter decay (-25). 03846_ Overheating: Adv. Signal Interpreter damaged (-12). 03847_ Lrg. Storage Unit crushed. 03847_ Carbon-fiber Leg crushed. 03850_ Force Field crushed. 03850_ Carbon-fiber Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??# ] #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# ####! ######## ????????? | | ??????????# =@! ????????? | | ??????????# [ CC ????????? | | ??????????# %= CC C????????? | | ??????????# ! ????????? | | ??????????# #### ######## ?????????? | | ??????????# ! #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? !????????????????? | | ????????????????????????# #####???????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyLightpackFocus Manual? 0 Play Time 00:25:08 Cumulative 210.8 hours Start 2024.08.19 @ 14:24:19 End 2024.08.19 @ 17:33:52 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 316 Rogue 241 Adventurer 75 Explorer 0 Win Type - Total 5 Types 2/1/0/2/0/0/0/0/0 Lore% 40 Gallery% 59 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b34c9ca-a43a-4e32-af65-6c6e1dd2e967