Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.12 @ 15:18:45 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (216) 1080 Value Destroyed (5663) 5663 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (4136) 4136 TOTAL SCORE: 20579 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 755 Met Data Miner 300 Win 3000 Friendly Fire -101 Cogmind --------- Core Integrity 1550/1600 Matter 166/300 Energy 278/290 System Corruption 1% Temperature Cool (12) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Light Quantum Reactor > --- PROPULSION (6) --- Field Propulsion Array Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY (13) ----- Power Amplifier Improved Cooling System Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Improved Power Shielding Improved Utility Shielding Advanced Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Hardcell Cannon Phasing Sabre > --- INVENTORY (8) ---- Light Quantum Reactor Q-thruster Improved Diametric Drive High-capacity Matter Pod (200) Advanced Weight Redist. System AEGIS Remote Shield Hardcell Cannon Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Improved Cooling System Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Improved Power Shielding Improved Utility Shielding Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Hardcell Cannon Z-bomb Delivery System Phasing Sabre > --- INVENTORY -------- Light Quantum Reactor Q-thruster Improved Diametric Drive High-capacity Matter Pod Advanced Weight Redist. System AEGIS Remote Shield Hardcell Cannon [Rating: 147] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Q-thruster Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Power Shielding Weapon High-powered Shotgun Energy Gun Wave Gun Energy Cannon Long-range Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hardcell Cannon Launcher Long-range Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . . . 2 . . . . 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . . . . . . 1 2 . . . . . . Utility 11 | . . . . 2 1 . . . . . . 2 . . . . . . . . 2 . 2 2 Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 380 | 7 18 12 30 31 10 6 40 . 3 3 8 62 4 1 1 15 24 23 1 29 16 14 17 5 Power 43 | 1 3 2 5 1 2 1 3 . . . . 4 . . . 2 3 3 1 3 5 2 2 . Engine 14 | 1 2 2 4 1 1 1 2 . . . . . . . . . . . . . . . . . Core 16 | . 1 . 1 . 1 . 1 . . . . 4 . . . 1 2 2 . 1 2 . . . Reactor 13 | . . . . . . . . . . . . . . . . 1 1 1 1 2 3 2 2 . Propulsion 72 | 2 4 2 12 4 2 1 6 . . . . 7 . . . 4 5 4 . 7 3 6 2 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . Wheel 50 | . 3 2 12 4 2 1 6 . . . . 7 . . . 4 5 4 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . . . . . . . . . . . . . . . 7 3 6 2 1 Utility 133 | 1 6 . . 12 3 1 18 . 2 . 4 25 3 1 1 6 10 10 . 11 5 2 10 2 Device 78 | . 3 . . 3 1 1 9 . 1 . 2 13 2 1 . 2 9 8 . 9 3 2 8 1 Storage 9 | 1 2 . . 1 . . . . . . . 1 . . . 1 . 1 . 1 . . 1 . Processor 8 | . 1 . . 2 1 . 1 . . . . 2 . . . . . . . . 1 . . . Hackware 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 Protection 35 | . . . . 5 1 . 8 . 1 . 2 9 1 . 1 3 . 1 . 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 132 | 3 5 8 13 14 3 3 13 . 1 3 4 26 1 . . 3 6 6 . 8 3 4 3 2 Energy Gun 9 | . 1 . 1 . . . . . . . . 3 . . . . 1 2 . 1 . . . . Energy Cannon 7 | . . . . . 1 . . . . . . 2 . . . . 3 . . 1 . . . . Ballistic Gun 68 | 3 4 8 12 10 . 2 8 . . 2 1 12 . . . 1 1 1 . 1 1 1 . . Ballistic Cannon 6 | . . . . . . . . . 1 1 . . . . . . . . . 2 1 . . 1 Launcher 18 | . . . . . . . . . . . 2 5 1 . . 2 1 3 . 1 . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . . 4 2 1 5 . . . 1 4 . . . . . . . 2 1 2 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 . . . . . . . . . . . . 1 . . . . . 4 . . Parts Lost 57 | . 2 2 4 1 1 3 4 . . . . 9 . . . 18 3 5 . 3 1 1 . . Power 7 | . . 1 1 . . . . . . . . 1 . . . 3 1 . . . . . . . Propulsion 15 | . . . 2 . 1 1 . . . . . . . . . 4 2 3 . 1 1 . . . Utility 13 | . 1 . . 1 . 1 1 . . . . 2 . . . 6 . . . 1 . . . . Weapon 22 | . 1 1 1 . . 1 3 . . . . 6 . . . 5 . 2 . 1 . 1 . . Highest Loss Streak 18 | . 1 1 3 1 1 2 3 . . . . 5 . . . 18 2 3 . 1 1 1 . . Average Slot Usage (%) 94 | . 99 99 99 99 99 90 98 100 100 80 100 98 100 100 100 61 86 88 89 88 88 90 84 81 Engine 3 | . 11 6 10 8 1 6 6 7 7 7 7 1 . . . . . . . . . . . . Core 2 | . 2 4 . . 5 . . . . . . 4 6 6 6 . 4 4 3 1 1 3 . . Reactor 1 | . . . . . . . . . . . . . . . . 5 4 3 6 8 6 4 7 8 Leg 1 | . 21 . . . . . . . . . . . . . . . . . . . . . . . Wheel 16 | . 6 22 21 18 22 21 21 23 23 23 23 20 20 20 20 15 21 22 21 11 . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . 13 23 27 21 19 Device 10 | . 11 . . 5 5 6 6 7 6 7 6 13 13 13 13 5 13 9 10 12 17 19 23 20 Storage 11 | . 14 11 11 15 15 15 15 15 15 15 15 13 13 13 13 13 11 10 10 7 4 4 4 4 Processor 12 | . 1 11 11 7 15 15 14 15 15 15 15 16 20 20 20 13 11 10 10 7 9 9 8 8 Hackware 1 | . . . . 2 . . . . . . . . . . . . . 5 5 5 4 4 4 6 Protection 1 | . . . . 5 1 . . . . . . 2 . . . . . . . . 3 4 5 8 Energy Gun 1 | . 1 4 1 . . . . . . . . 1 . . . . 1 6 5 3 . . . . Energy Cannon 1 | . . . . . 2 4 . . . . . 2 . . . . 6 10 10 5 . . . . Ballistic Gun 16 | . 25 39 42 32 20 8 20 23 19 2 14 11 20 20 20 . 1 . . 4 3 . . . Ballistic Cannon 1 | . . . . . . . . . 3 1 7 2 . . . . . . . . 5 4 4 4 Launcher 1 | . . . . . . . . . . . . 1 6 6 6 5 3 3 5 . . . . . Slashing Weapon 3 | . . . . 2 7 8 9 7 7 7 6 3 . . . . . . . 4 3 3 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 12 40 50 52 100 85 87 101 85 103 87 110 109 107 89 89 86 105 99 108 109 65 67 72 67 Greatest Support 76 | 20 20 20 22 20 32 30 36 36 36 36 36 36 36 36 36 36 53 70 57 70 71 70 76 70 Greatest Overweight (x) 5 | . 1 2 5 4 2 3 4 2 2 2 3 3 3 2 2 3 2 2 1 1 . . 1 1 Average Overweight (x) 1 | . . 1 2 3 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 . . . . . Largest Inventory Capacity 20 | 6 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 16 18 18 18 8 8 8 8 Average Capacity 16 | 5 9 12 12 17 20 20 20 20 20 20 20 20 20 20 20 19 16 17 18 12 8 8 8 8 Most Carried 20 | 3 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 16 18 18 18 8 8 8 8 Average Carried 14 | 1 8 11 11 16 19 19 18 20 19 20 19 19 20 20 20 9 11 16 17 11 7 7 7 7 Final Capacity 20 | 6 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 16 16 18 18 8 8 8 8 8 Final Carried 20 | 3 12 12 12 20 20 17 20 20 20 20 20 20 20 20 20 9 16 17 18 7 8 8 8 8 Class Distribution -------------------- 36% | Hauler-Mutant 13% | Mutant 10% | Scavenger-Gunner 7% | Scavenger-Mutant 6% | Hauler-Skirmisher 5% | Ninja 5% | Scout 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scout | -3/Research Scout | -3/Testing Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Matter Collected 9131 | 236 549 275 1358 643 260 . 979 43 132 . 120 1577 192 88 25 193 457 337 45 473 70 361 664 54 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9220 | . 854 516 1832 786 286 . 838 . 106 . 339 1961 . . . 76 288 253 . 45 111 387 369 173 Parts 559 | . 79 40 130 67 13 . 43 . 7 . 8 79 . . . 2 19 10 . 8 9 14 25 6 Haulers Intercepted 8 | . 1 1 2 3 . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 16 | . . 1 1 2 1 . 1 . . . . 7 . . . . . . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 7 . 7 . 10 1 . 1 . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Combat Hostiles Destroyed 121 | . 18 6 32 15 4 . 14 . 4 . 1 19 . . . 2 3 3 . . . . . . Melee 10 | . . . . . 4 . 4 . . . . 2 . . . . . . . . . . . . Guns 92 | . 18 6 32 15 . . 10 . 4 . . 5 . . . 1 . 1 . . . . . . Cannons 5 | . . . . . . . . . . . . 3 . . . . 1 1 . . . . . . AOE 13 | . . . . . . . . . . . 1 9 . . . 1 2 . . . . . . . Classes Destroyed 14 | . 8 1 2 . . . 2 . . . . 1 . . . . . . . . . . . . Worker 19 | . 2 1 5 4 . . . . . . . 6 . . . . 1 . . . . . . . Builder 14 | . 2 2 2 . . . 1 . . . . . . . . . 1 . . 3 . . 3 . Tunneler 5 | . 1 . . . 1 . 1 . . . . . . . . . 1 . . . . . 1 . Hauler 8 | . 1 1 2 3 . . . . . . . . . . . . . . . . . . . 1 Recycler 27 | . 1 1 1 3 2 . 3 . . . . 10 . . . . 1 . . . . 3 2 . Mechanic 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 19 | . 3 . 2 . . . 2 . . . . 4 . . . . . 1 . . 3 1 1 2 Swarmer 49 | . 6 . 3 12 3 . 9 . 3 . 1 11 . . . . . 1 . . . . . . Grunt 34 | . 12 2 14 . 1 . 1 . . . . 3 . . . . . 1 . . . . . . Brawler 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Sentry 22 | . . 4 12 3 . . 1 . . . . 1 . . . . . 1 . . . . . . Hunter 5 | . . . . . . . . . . . . 2 . . . 2 1 . . . . . . . Programmer 8 | . . . . . . . 3 . 1 . . 2 . . . . 2 . . . . . . . Best Kill Streak 8 | . 7 3 8 5 6 . 5 . 3 . 1 8 . . . 2 2 2 . 3 3 2 2 2 Combat Bots Only 6 | . 6 2 5 4 3 . 5 . 3 . 1 5 . . . 2 2 2 . . . . . . Max Kills in Single Turn 3 | . 2 1 2 1 1 . 2 . 1 . 1 3 . . . 1 2 1 . 1 1 1 1 1 Gunslinging 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 1 2 . . . 1 1 . . . . . . . Melee 1 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Damage Taken 9921 | . 897 306 1142 502 317 65 1008 . 147 . 110 1452 . . . 1712 679 386 . 554 174 . 373 97 Core 1486 | . 223 52 134 52 63 . 121 . 21 . 9 200 . . . 278 187 . . 52 . . 44 50 Absorbed by Shields 51 | . . . . . . . . . . . . . . . . . . 51 . . . . . . Core Remaining (%) 75 | 100 10 . 53 90 . . . . . . 69 . . . . 43 81 . . 95 . 100 96 96 Volleys Fired 517 | . 90 32 89 71 3 5 29 . 7 . 2 59 3 2 . 10 38 26 . 13 7 13 13 5 Largest 4 | . 2 4 4 4 3 4 4 . 3 . 1 4 1 1 . 4 4 4 . 2 2 1 1 1 Hottest 333 | . 60 103 109 88 103 129 88 . 71 . 43 172 39 39 . 105 333 333 . 180 98 65 65 65 Shots Fired 1388 | . 180 121 352 251 8 18 80 . 21 . 2 172 3 2 . 22 60 41 . 16 8 13 13 5 Gun 1177 | . 180 121 352 251 6 13 80 . 21 . . 115 . . . 19 9 9 . . 1 . . . Cannon 172 | . . . . . 2 5 . . . . . 45 . . . . 42 30 . 13 7 13 11 4 Launcher 39 | . . . . . . . . . . . 2 12 3 2 . 3 9 2 . 3 . . 2 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1200 | . 175 108 348 251 6 13 80 . 21 . . 130 . . . 19 6 . . 7 8 13 11 4 Thermal 82 | . . . . . . . . . . . . 23 . . . . 20 33 . 6 . . . . Explosive 39 | . . . . . . . . . . . 2 12 3 2 . 3 9 2 . 3 . . 2 1 Electromagnetic 67 | . 5 13 4 . 2 5 . . . . . 7 . . . . 25 6 . . . . . . Robot Hit Streak 20 | . 10 14 20 17 2 11 11 . 7 . . 10 . . . 5 9 11 . 6 1 2 5 . Robot Miss Streak 9 | . 5 5 3 5 3 1 5 . 3 . 4 9 . . . 4 3 1 . 1 2 . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 19 | . 8 . 5 3 . . 1 . 1 . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . 1 . . . . . . 1 . . . . . . . . Shots Hit Robots 930 | . 118 77 225 143 24 17 83 . 14 . 9 120 . . . 17 23 17 . 8 6 6 16 7 Core Hits 384 | . 45 27 74 46 10 6 41 . 8 . 8 69 . . . 10 12 8 . 2 4 4 7 3 Critical Hits 10 | . . . . 2 . . 2 . . . . 2 . . . . 1 . . . . 1 1 1 Critical Kills 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . Critical Parts Destroyed 6 | . . . . 2 . . 2 . . . . 1 . . . . . . . . . . . 1 Melee Attacks 342 | . . . . 8 34 . 52 2 2 . 12 60 . . . . . . . 26 32 26 44 44 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 342 | . . . . 8 34 . 52 2 2 . 12 60 . . . . . . . 26 32 26 44 44 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 35 | . . . . 2 2 . 6 . . . . 13 . . . . . . . 4 . 1 5 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . 2 . 3 . . . . . . . . . . . . . . . . . Damage Inflicted 20643 | . 1249 732 2771 1415 774 166 1989 . 256 . 1031 4556 . . . 411 1068 459 . 822 306 374 1650 614 Guns 8729 | . 1249 732 2771 1225 23 156 798 . 256 . . 1069 . . . 242 59 149 . . . . . . Cannons 1651 | . . . . . . 10 . . . . . 627 . . . . 383 310 . 184 43 42 52 . Explosions 2789 | . . . . . . . . . . . 210 1236 . . . 169 595 . . 35 . . 544 . Melee 7443 | . . . . 190 751 . 1191 . . . 821 1624 . . . . . . . 603 263 332 1054 614 Ramming 31 | . . . . . . . . . . . . . . . . . 31 . . . . . . . Kinetic 8604 | . 1192 600 2758 1225 23 156 798 . 256 . . 1138 . . . 242 31 . . 48 43 42 52 . Thermal 1273 | . . . . . . . . . . . . 602 . . . . 201 334 . 136 . . . . Explosive 2504 | . . . . . . . . . . . 210 1047 . . . 169 499 . . 35 . . 544 . Electromagnetic 788 | . 57 132 13 . . 10 . . . . . 145 . . . . 306 125 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7443 | . . . . 190 751 . 1191 . . . 821 1624 . . . . . . . 603 263 332 1054 614 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . 4 1 . . 4 4 4 4 4 8 1 . . . 4 . . . 1 1 3 1 Average Corruption 3 | . . . 3 1 . . 3 4 4 4 4 4 1 . . . 2 . . . 1 1 2 1 Corruption Purged 16 | . . . . . . . . . . . . 9 1 . . . 6 . . . . . . . Effects 135 | . . . 3 2 . . 31 4 12 2 12 54 1 . . . 9 . . . . . 5 . Message Errors 39 | . . . . 2 . . 7 3 5 2 2 10 1 . . . 5 . . . . . 2 . Matter Fused 28 | . . . 1 . . . 8 1 2 . 5 10 . . . . 1 . . . . . . . Heat Flow Errors 11 | . . . . . . . 4 . 1 . . 4 . . . . 1 . . . . . 1 . Energy Discharges 16 | . . . . . . . 4 . . . 2 9 . . . . 1 . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Data Loss (minor) 16 | . . . 1 . . . 2 . 2 . 2 8 . . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Targeting Errors 18 | . . . 1 . . . 6 . 2 . 1 7 . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1775 | . . . . . 71 . 211 . . . 208 409 . . . 3 78 56 . 132 . 97 352 158 Projectiles 47 | . . . . . . . . . . . . 3 . . . . 29 11 . . . . 4 . Explosions 352 | . . . . . . . . . . . 9 95 . . . 3 49 45 . . . . 151 . Melee 1376 | . . . . . 71 . 211 . . . 199 311 . . . . . . . 132 . 97 197 158 Knockbacks 5 | . . . . . . . . . . . . 2 . . . . . . . 1 1 . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . 2 . . . . . . . 1 1 . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 284 | . . . . . . . . . . . . 60 . . . 48 113 52 . 11 . . . . Shots 8 | . . . . . . . . . . . . 3 . . . 1 2 1 . 1 . . . . Rammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 450 | . 30 209 165 124 69 72 233 . 246 . . 254 . . . 119 243 450 . 210 173 272 226 . Average Temperature 54 | . 12 54 33 25 34 28 83 . 137 . . 43 . . . 68 62 138 . 90 78 98 65 . Received Heat Transfer 1353 | . 249 99 396 36 18 . 27 . . . 18 90 . . . 144 63 60 . 135 9 . 9 . Effects 8 | . . . . . . . . . . . . 3 . . . . . 5 . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Interference 5 | . . . . . . . . . . . . 3 . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . . . 6 . . . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Heat Transferred 1679 | . . . . . . . . . . . . 950 . . . . 161 444 . 124 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Peak Influence 732 | . 210 307 638 606 301 52 247 . . . . 522 . . . . 227 143 40 732 509 494 499 329 Initial 338 | . . 28 44 218 177 37 25 . . . . 79 . . . . . 25 40 28 338 211 166 208 Average 229 | . 92 176 330 431 172 41 119 . . . . 170 . . . . 95 64 40 582 373 347 319 232 Maximum Alert Level 3 | . 1 1 2 2 1 . 1 . . . . 2 . . . . 1 . . 3 2 2 2 1 Low Security (%) 53 | 100 93 62 28 . 80 100 72 . . . . 77 . . . . 90 100 100 4 . . 20 21 Level 1 24 | . 6 37 19 30 19 . 27 . . . . 12 . . . . 9 . . 1 76 68 53 78 Level 2 21 | . . . 52 69 . . . . . . . 9 . . . . . . . 89 23 31 26 . Level 3 . | . . . . . . . . . . . . . . . . . . . . 4 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 5 2 4 . 2 . 8 . . . . 6 . . . . 5 1 . 10 3 1 2 1 Investigation 5 | . 1 1 1 . . . . . . . . 1 . . . . 1 . . . . . . . Extermination 14 | . . . . . 1 . 3 . . . . 3 . . . . 1 . . 1 2 . 2 1 Reinforcement 22 | . 4 1 1 . . . 2 . . . . 2 . . . . 3 1 . 6 1 1 . . Assault 3 | . . . 1 . . . . . . . . . . . . . . . . 2 . . . . Garrison 6 | . . . 1 . 1 . 3 . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . 1 . . . . 1 . . 3 . . . . Haulers Reinforced 5 | . . . . . . . 1 . . . . 1 . . . . . . . 3 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Distress Signals 15 | . 1 . . 3 1 . . . . . . 3 . . . . 2 . . 2 2 . 1 . Communications Jammed 15 | . . . . . . . . . . . . . . . . . . . . . . . 3 12 Distress Signals 14 | . . . . . . . . . . . . . . . . . . . . . . . 3 11 Times Spotted 298 | . 30 11 45 30 8 6 27 . 4 . 4 29 . . . 3 13 5 . 34 15 4 21 9 Peak Tracking Total 16 | . 4 3 5 8 5 6 6 . 3 . 3 5 . . . 3 4 2 . 16 5 2 11 4 Tactical Retreats 32 | . . . 2 3 . . 5 . . . 1 6 . . . 1 1 . . 6 1 . 5 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Traps Triggered 23 | . 1 . 2 2 2 . 2 . . . . 6 . . . . 2 3 . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Machines Disabled 44 | . . . 1 2 1 . 1 . . . . 16 . . . . 9 3 . 4 . 6 . 1 Max in Single Turn 6 | . . . 1 1 1 . 1 . . . . 3 . . . . 6 1 . 1 . 1 . 1 Garrison Access 4 | . . . 1 1 1 . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Machines Accessed 103 | . 7 4 13 7 4 . 8 . . 1 . 11 . . . . 4 3 . 9 6 11 8 7 Terminals 53 | . 4 4 9 3 1 . 1 . . . . 6 . . . . 1 2 . 3 5 7 5 2 Fabricators 9 | . . . . . . . 2 . . . . . . . . . 1 1 . 1 . 2 1 1 Repair Stations 14 | . 1 . 2 1 . . 4 . . . . 2 . . . . . . . 2 . 1 1 . Recycling Units 11 | . 2 . 1 . 2 . . . . . . 2 . . . . . . . 2 . . 1 1 Scanalyzers 9 | . . . . 2 . . 1 . . . . 1 . . . . 2 . . . 1 1 . 1 Garrison Access 6 | . . . 1 1 1 . . . . . . . . . . . . . . 1 . . . 2 Total Hacks 278 | . 19 10 36 21 8 . 25 . . 8 . 24 . . . . 20 9 . 19 15 27 23 14 Successful 131 | . 9 6 20 14 1 . 15 . . 8 . 5 . . . . 13 4 . 8 3 9 14 2 Failed 147 | . 10 4 16 7 7 . 10 . . . . 19 . . . . 7 5 . 11 12 18 9 12 Catastrophic 21 | . . . 1 . 3 . 1 . . . . 5 . . . . . 1 . 1 3 3 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 47 | . 7 8 4 4 . . 2 . . . . 2 . . . . . . . 2 8 5 5 . Terminals 139 | . 15 10 22 7 1 . 5 . . . . 12 . . . . 2 6 . 10 14 18 13 4 Fabricators 30 | . . . . . . . 6 . . . . . . . . . 3 3 . 4 . 7 5 2 Repair Stations 36 | . 2 . 10 2 . . 9 . . . . 6 . . . . . . . 2 . 1 4 . Recycling Units 17 | . 2 . 2 . 5 . . . . . . 3 . . . . . . . 2 . . 1 2 Scanalyzers 39 | . . . . 11 . . 5 . . . . 3 . . . . 15 . . . 1 1 . 3 Garrison Access 9 | . . . 2 1 2 . . . . . . . . . . . . . . 1 . . . 3 Terminal Hacks 46 | . 3 5 9 1 . . 1 . . 8 . 1 . . . . 1 2 . 3 2 5 5 . Part Schematic 6 | . . 1 . . . . . . . 5 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Emergency Access Points 6 | . . . 1 1 . . . . . . . . . . . . . . . . 1 2 1 . Terminal Index 3 | . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . 1 . . . . . . . . 1 . . . . 1 1 . . . . . . Patrol Status 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Zone Layout 7 | . . . 3 . . . . . . . . . . . . . . . . . . 2 2 . Fabricator Hacks 15 | . . . . . . . 5 . . . . . . . . . 2 2 . 2 . 2 1 1 Load Schematic 10 | . . . . . . . 3 . . . . . . . . . 1 1 . 1 . 2 1 1 Build 5 | . . . . . . . 2 . . . . . . . . . 1 1 . 1 . . . . Repair Station Hacks 21 | . 2 . 8 1 . . 5 . . . . 1 . . . . . . . . . . 4 . Scan Component 13 | . 1 . 5 1 . . 3 . . . . 1 . . . . . . . . . . 2 . Repair 8 | . 1 . 3 . . . 2 . . . . . . . . . . . . . . . 2 . Recycling Unit Hacks 5 | . 2 . 1 . . . . . . . . 1 . . . . . . . 1 . . . . Retrieve Components 5 | . 2 . 1 . . . . . . . . 1 . . . . . . . 1 . . . . Scanalyzer 27 | . . . . 10 . . 4 . . . . 2 . . . . 10 . . . . . . 1 Insert Component 14 | . . . . 5 . . 2 . . . . 1 . . . . 5 . . . . . . 1 Analyze 13 | . . . . 5 . . 2 . . . . 1 . . . . 5 . . . . . . . Garrison Access Hacks 4 | . . . 1 1 1 . . . . . . . . . . . . . . 1 . . . . Seal Access 4 | . . . 1 1 1 . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 13 | . 2 1 1 1 . . . . . . . . . . . . . . . 1 1 2 4 . Terminals 13 | . 2 1 1 1 . . . . . . . . . . . . . . . 1 1 2 4 . Assimilate 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . Botnet 10 | . 2 1 1 1 . . . . . . . . . . . . . . . 1 1 1 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 87 | . 4 2 11 6 4 . 7 . . . . 11 . . . . 4 3 . 6 6 10 6 7 Full Trace Events 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 . 4 . . 2 . . 5 . 1 . . . . 3 . . . . . . . Parts Built 7 | . . . . . . . 3 . . . . . . . . . 2 2 . . . . . . Matter 843 | . . . . . . . 310 . . . . . . . . . 124 124 . 285 . . . . Time 330 | . . . . . . . 161 . . . . . . . . . 31 62 . 76 . . . . Total Part Build Rating 14 | . . . . . . . 6 . . . . . . . . . 4 4 . . . . . . Parts Repaired 8 | . 1 . 3 . . . 2 . . . . . . . . . . . . . . . 2 . Time 352 | . 26 . 100 . . . 102 . . . . . . . . . . . . . . . 124 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . 4 . 10 . . . . . . . . . . . . . . . . 8 . . . . Parts Scanalyzed 11 | . . . . 5 . . 1 . . . . 1 . . . . 4 . . . . . . . Part Schematics Acquired 10 | . . . . 4 . . 2 . . . . 1 . . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Total Allies 24 | . . . . . . . . . . . 1 . . . . . . . 20 . . 1 2 . Largest Group 20 | . . . . . . . . . . . 1 1 . . . . . . 20 20 . 1 1 1 Highest-Rated Group 822 | . . . . . . . . . . . 94 94 . . . . . . 822 822 . 44 44 44 Highest-Rated Ally 94 | . . . . . . . . . . . 94 94 . . . . . . 50 50 . 44 44 44 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 135 | . . . . . . . . . . . 11 2 . . . . . . . 122 . . . . Total Damage 5204 | . . . . . . . . . . . 270 91 . . . . . . . 4843 . . . . Kills 23 | . . . . . . . . . . . 3 . . . . . . . . 20 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Turns Passed 19344 | 55 1286 518 1485 1327 452 187 2162 354 526 91 644 2328 541 471 1026 612 1235 603 158 892 588 423 817 563 Spaces Moved 17750 | 39 726 244 789 890 336 161 1404 318 427 78 536 1677 518 465 1025 506 865 456 137 1284 942 870 1423 1634 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 538 | 34 504 . . . . . . . . . . . . . . . . . . . . . . . Wheels 11360 | . 222 244 789 890 336 161 1404 318 427 78 536 1677 518 465 1025 506 865 456 137 306 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5847 | . . . . . . . . . . . . . . . . . . . . 978 942 870 1423 1634 Fastest Speed 21 | 50 90 90 100 100 100 100 103 110 110 110 110 100 100 100 100 96 95 97 100 28 28 21 24 24 Average Speed 79 | 111 128 99 101 111 100 101 110 110 110 110 110 104 102 100 100 110 98 100 100 50 28 24 24 24 Slowest Speed 150 | 120 150 100 130 120 103 110 120 110 110 110 120 113 110 100 100 120 106 110 100 116 31 28 101 101 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . . . . . . . . . 3 1 5 6 6 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 50 | 4 95 16 94 65 10 76 24 56 58 68 64 40 63 63 80 66 22 14 80 23 31 84 34 27 Regions Visited 24 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . Known Exits Taken 17 | . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . . 1 2 . 2 . . 2 2 . . . . . . . . . Spaces Dug 432 | . . . . 3 4 . 19 2 2 . 2 98 29 14 . 17 10 49 . 48 33 23 36 43 Terrain Destroyed 897 | . . . . 3 4 . 19 2 2 . 37 229 45 32 . 36 152 109 . 86 33 23 42 43 Melee 174 | . . . . 3 4 . 19 2 2 . 2 28 . . . . . . . 20 27 14 28 25 Projectile 67 | . . . . . . . . . . . . 1 . . . . 14 17 . 7 6 9 9 4 AOE 656 | . . . . . . . . . . . 35 200 45 32 . 36 138 92 . 59 . . 5 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Total 21342 | 47 917 453 1255 1081 395 172 1872 319 464 83 564 2022 524 468 1025 541 1188 562 159 1466 1201 1025 1817 1722 Wait 2034 | . 59 151 323 47 12 1 335 . 24 . 3 103 . 1 . 9 243 49 15 78 161 87 297 36 Move 17688 | 38 725 243 788 889 336 160 1403 317 426 77 535 1676 517 464 1024 505 865 456 136 1278 939 860 1410 1621 Hop 19 | . . . . . . . . . . . . . . . . . . . . 2 1 4 6 6 Pick Up 105 | 2 11 3 7 13 3 . 10 . . . 2 14 . . . 1 9 3 3 7 2 6 9 . Fast Attach 107 | 6 7 6 5 9 . . 5 . 1 3 . 17 . . . 1 8 4 1 11 5 6 10 2 Attach 68 | . 1 2 2 5 3 3 7 . . . . 9 . . . 12 6 5 . 2 2 3 4 2 Detach 52 | . 2 2 . 8 . . 3 . 1 . . 7 . . . . 5 2 1 7 3 3 4 4 Swap 208 | 1 10 5 23 17 7 3 28 . 2 . 8 36 4 1 1 3 10 14 . 16 9 6 3 1 Drop 146 | . 12 9 18 14 . . 4 . 1 3 2 17 . . . . 4 . 3 26 4 11 17 1 Fire 517 | . 90 32 89 71 3 5 29 . 7 . 2 59 3 2 . 10 38 26 . 13 7 13 13 5 Melee 335 | . . . . 8 31 . 48 2 2 . 12 60 . . . . . . . 26 32 26 44 44 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . . . . . . . 24 . . . . . 3 . . 36 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 3) 458 | -10/Materials | Identified exit to Mines 525 | -10/Materials | Repaired Assault Rifle 885 | -10/Materials | Discovered new exit (range 5) 929 | -10/Materials | Core integrity fell below 50% 1141 | -10/Materials | Core integrity fell below 20% 1210 | -10/Materials | Discovered new exit (range 7) 1342 | -10/Materials | Entered another Materials area 1342 | -9/Materials | Evolved 2 slots: Weapon x2 1393 | -9/Materials | Discovered new exit (range 15) 1673 | -9/Materials | Identified exit to Mines 1673 | -9/Materials | Identified exit to Storage 1732 | -9/Materials | Build established: Scavenger-Gunner 1860 | -9/Materials | Entered Storage 2086 | -9/Storage | Discovered new exit (range 10) 2103 | -9/Storage | Used back door to open Recycling access 2319 | -9/Storage | Garrison activated, responded to threat 2689 | -9/Storage | Discovered new exit (range 16) 2743 | -9/Storage | Repaired Hvy. Assault Rifle 2776 | -9/Storage | Repaired Hvy. Assault Rifle 2814 | -9/Storage | Repaired Broken EM Pulse Gun 3060 | -9/Storage | First assault squad dispatched 3180 | -9/Storage | Lost 3 parts (1p1n1w) 3345 | -9/Storage | Entered Materials 3345 | -8/Materials | Evolved 2 slots: Utility x2 4025 | -8/Materials | Build established: Scavenger-Skirmisher 4465 | -8/Materials | Discovered new exit (range 3) 4466 | -8/Materials | Identified exit to Factory 4672 | -8/Materials | Entered Factory 4672 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5014 | -7/Factory | Garrison activated, responded to threat 5124 | -7/Factory | Sucked down chute 5124 | -7/Factory | Entered Waste 5167 | -7/Waste | Spotted C-40 Crusher 5179 | -7/Waste | Spotted C-40 Crusher 5224 | -7/Waste | Spotted C-40 Crusher 5236 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5260 | -7/Waste | Spotted C-40 Crusher 5276 | -7/Waste | Spotted C-40 Crusher 5279 | -7/Waste | Spotted C-40 Crusher 5289 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5300 | -7/Waste | Discovered new exit (range 11) 5310 | -7/Waste | Identified exit to Factory 5311 | -7/Waste | Entered Factory 5361 | -7/Factory | Identified exit to Lower Caves 5530 | -7/Factory | Build established: Hauler-Mutant 5671 | -7/Factory | Fabricated Arm. Wheel? 5881 | -7/Factory | Repaired Cld. Ion Engine 6297 | -7/Factory | Fabricated Imp. Assault Rifle? 6557 | -7/Factory | Garrison activated, responded to threat 6918 | -7/Factory | Lost 3 parts (1u2w) 6984 | -7/Factory | Discovered new exit (range 16) 7162 | -7/Factory | Repaired Cld. Ion Engine 7185 | -7/Factory | Identified exit to Factory 7473 | -7/Factory | Entered Lower Caves 7802 | -7/Lower Caves | Discovered new exit (range 12) 7813 | -7/Lower Caves | Encountered a Warlord checkpoint 7813 | -7/Lower Caves | Identified exit to Lower Caves 7827 | -7/Lower Caves | Entered another Lower Caves area 7861 | -7/Lower Caves | Encountered a Warlord checkpoint 8341 | -7/Lower Caves | Discovered new exit (range 12) 8352 | -7/Lower Caves | Identified exit to Data Miner 8353 | -7/Lower Caves | Entered Data Miner 8353 | -7/Data Miner | Discovered new exit (range 7) 8359 | -7/Data Miner | Identified exit to Proximity Caves 8376 | -7/Data Miner | Met Data Miner 8411 | -7/Data Miner | Received God Mode back door access code from Data Miner 8444 | -7/Data Miner | Entered Proximity Caves 8550 | -6/Proximity Caves | Escorted by Enhanced Grunt 8607 | -6/Proximity Caves | Learned Factory terminal intel 8886 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9060 | -6/Proximity Caves | Discovered exit to Factory (range 14) 9088 | -6/Proximity Caves | Entered Factory 9088 | -6/Factory | Accompanied by 1 ally 9088 | -6/Factory | Evolved 2 slots: Utility x2 9089 | -6/Factory | Loaded intel: 22 terminal locations 9377 | -6/Factory | Build established: Hauler-Assassin 9564 | -6/Factory | Crushed by falling debris 9567 | -6/Factory | Spotted B-75 Beast 9843 | -6/Factory | Build established: Hauler-Mutant 10012 | -6/Factory | Lost 5 parts (1u4w) 10168 | -6/Factory | Discovered new exit (range 16) 10191 | -6/Factory | Identified exit to Lower Caves 10611 | -6/Factory | Discovered new exit (range 10) 10773 | -6/Factory | Identified exit to Factory 11359 | -6/Factory | Discovered exit to Lower Caves (range 22) 11362 | -6/Factory | Build established: Hauler-Skirmisher 11416 | -6/Factory | Entered Lower Caves 11495 | -6/Lower Caves | Encountered a Warlord checkpoint 11848 | -6/Lower Caves | Build established: Hauler-Mutant 11938 | -6/Lower Caves | Discovered new exit (range 17) 11954 | -6/Lower Caves | Identified exit to Lower Caves 11957 | -6/Lower Caves | Entered another Lower Caves area 12137 | -6/Lower Caves | Encountered a Warlord checkpoint 12282 | -6/Lower Caves | Learned location of Zion (-6) 12284 | -6/Lower Caves | Discovered new exit (range 4) 12286 | -6/Lower Caves | Identified exit to Zion 12428 | -6/Lower Caves | Entered Zion 12484 | -6/Zion | Learned location of Warlord (-4) 12615 | -6/Zion | Discovered new exit (range 13) 12626 | -6/Zion | Identified exit to Proximity Caves 12866 | -6/Zion | Received a hallucinogenic algorithm 13454 | -6/Zion | Entered Proximity Caves 13454 | -5/Proximity Caves | Spotted B-75 Beast 13504 | -5/Proximity Caves | Core integrity fell below 50% 13531 | -5/Proximity Caves | Lost 18 parts (3p4n6u5w) 13903 | -5/Proximity Caves | Discovered exit to Factory (range 15) 14001 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 14066 | -5/Proximity Caves | Entered Factory 14066 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14245 | -5/Factory | Build established: Mutant 14248 | -5/Factory | Fabricated Arm. Wheel (x2) 15285 | -5/Factory | Discovered new exit (range 14) 15300 | -5/Factory | Identified exit to Factory 15301 | -5/Factory | Entered another Factory area 15301 | -4/Factory | Evolved 2 slots: Propulsion x2 15581 | -4/Factory | Fabricated Arm. Wheel? 15840 | -4/Factory | Lost 3 parts (2n1w) 15904 | -4/Factory | Sucked down chute 15904 | -4/Factory | Entered Waste 15905 | -4/Waste | Joined by Warlord forces that had cleared the area 16020 | -4/Waste | Discovered new exit (range 11) 16032 | -4/Waste | Identified exit to Factory 16062 | -4/Waste | Entered Factory 16062 | -4/Factory | Accompanied by 20 allies 16100 | -4/Factory | Garrison activated, responded to threat 16312 | -4/Factory | First assault squad dispatched 16546 | -4/Factory | Build established: Scavenger-Mutant 16574 | -4/Factory | Discovered new exit (range 15) 16829 | -4/Factory | Incoming assault squad redirected 16954 | -4/Factory | Identified exit to Research 16954 | -4/Factory | Entered Research 16954 | -3/Research | Evolved 2 slots: Utility x2 17294 | -3/Research | Build established: Scout 17365 | -3/Research | Discovered new exit (range 6) 17541 | -3/Research | Identified exit to Testing 17542 | -3/Research | Entered Testing 17680 | -3/Testing | Spotted Striker 17709 | -3/Testing | Found Prototype Slashing Weapon 17709 | -3/Testing | Identified Molecular Scythe 17784 | -3/Testing | Found Prototype Launcher 17784 | -3/Testing | Identified Z-bomb Delivery System 17810 | -3/Testing | Found Prototype Device 17841 | -3/Testing | Found Prototype Ballistic Gun 17841 | -3/Testing | Identified Hyp. Multirail 17911 | -3/Testing | Discovered new exit (range 16) 17923 | -3/Testing | Identified exit to Research 17965 | -3/Testing | Entered Research 17965 | -2/Research | Accompanied by 1 ally 17965 | -2/Research | Evolved 2 slots: Utility x2 18231 | -2/Research | Spotted B-90 Cyclops 18257 | -2/Research | Build established: Ninja 18290 | -2/Research | Repaired Imp. Cooling System 18372 | -2/Research | Repaired Cold Fusion Reactor 18465 | -2/Research | Identified exit to Quarantine 18506 | -2/Research | Discovered new exit (range 5) 18509 | -2/Research | Identified exit to Access 18782 | -2/Research | Entered Access 18782 | -1/Access | Accompanied by 1 ally 18782 | -1/Access | Evolved 2 slots: Utility x2 18835 | -1/Access | Identified AEGIS Remote Shield 18946 | -1/Access | Spotted B-99 Colossus 19303 | -1/Access | Spotted B-99 Colossus 19340 | -1/Access | Discovered new exit (range 5) 19345 | -1/Access | Identified exit to Surface 19345 | *** | Escaped! Last Messages --------------- 19281_ Destroyed Lgt. Antimatter Reactor. 19282_ ALERT: Rogue bot located, Programmers report to Access Zone 6L. 19282_ W-44 Eye distress signal jammed. 19284_ W-44 Eye destroyed. 19286_ Acquired 14 matter. 19291_ Dropped Impulse Thruster Array. 19292_ Acquired Field Propulsion Array. 19300_ Sneak attack on W-44 Eye. 19300_ Destroyed Adv. Sensor Array. 19300_ Destroyed Adv. Signal Interpreter. 19300_ Destroyed Lgt. Antimatter Reactor. 19302_ K-01 Serf collects debris. 19303_ W-44 Eye destroyed. 19305_ K-01 Serf collects debris. 19306_ Acquired 10 matter. 19306_ K-01 Serf collects debris. 19340_ Main Access Shell breached. 19340_ EXIT=FOUND 19344_ U-05 Engineer lays Concrete. 19345_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????????????????# # ##????########## | | ??????????????????????# ??# #?????# # | | ??????????????????????######## ####### | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????+ # | | ??????????????????????# ############## # | | ??????????????????????# ????????????## # | | ??????????????????????# ??????########## ## | | ????????????????????? ???????# # #? | | ???????????????????? ???????# # #? | | ???????????????????# ????????# ] # | | ???????????????????# ?????????# + | | ???????????????????# BB????BB???# # | | ???????????????????# BB????BB???# # | | ????????????????????????????????# " # | | ????????????????????????????????# """ # | | ????????????????????????????????# """ ######### | | ????????????????????????????????# " #???????? | | ?????????????????????????"""""#?# = #???????? | | ?????????????????????????? #?# #???????? | | ??????????????????????"""""" #?# " #???????? | | ??????????????????????" " ### """ #???????? | | ??????????????????????" "" " """ #???????? | | ??????????????????????" "@ " " #???????? | | ??????????????????????" " #???????? | | ???????????????????# """" #???????? | | ???????????????????# #######???????? | | ???????????????????# #"####?????????????? | | ???????????????????""""""""""""##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????k????????????????????????????????????? | | ????????????????k???????k????????k??????Y????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 43 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 30 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 79 Targeting Accuracy 6 Kinecelleration 40 Stasis Canceling 2 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Lrn. Sensor Array | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Hrd. Light Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Hvy. Machine Gun | -6/Factory | Scanalyzed Hcp. Storage Unit | -5/Factory | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Imp. Assault Rifle | x1 | -7/Factory Arm. Wheel | x2 | -5/Factory Arm. Wheel | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyActuatorScythe Manual? 0 Play Time 05:32:05 Cumulative 410.0 hours Start 2021.04.11 @ 12:02:20 End 2021.04.12 @ 15:18:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 118 Adventurer 36 Explorer 0 Win Type 0 Total 12 Types 12/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8d74cfce-87fe-4038-a0c9-6f9dea3f7e78