Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 12:14:59 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (149) 745 Value Destroyed (4694) 4694 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1595) 1595 TOTAL SCORE: 11714 Bonus ------- High Alert Combat Kills 1445 Follower Combat Kills 1800 Met Data Miner 300 Friendly Fire -1950 Cogmind --------- Core Integrity 0/850 Matter 133/300 Energy 16/350 System Corruption 0% Temperature Cool (72) Movement Treading (480) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Fission Core > --- PROPULSION (3) --- Medium Treads Wheel > --- UTILITY (5) ------ Improved Heat Sink Cooling System Huge Storage Unit Propulsion Shielding Advanced EM Disruption Field > --- WEAPON (6) ------- Improved Lightning Gun Improved Lightning Gun Improved Matter Neutralizer Heavy Machine Gun Antimatter Cannon Power Maul > --- INVENTORY (25) --- Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Improved Thermal Generator Large Storage Unit Medium Matter Pod (16) Medium Matter Pod (0) Improved Signal Interpreter Precision Matter Filter Layered Light Armor Plating Improved Hacking Suite System Shield Trap Extractor (0/4) Improved EM Pulse Cannon Improved EM Pulse Cannon Compact Ion Cannon Slug Cannon Bore Cannon Datajack Flail Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Medium Treads Wheel > --- UTILITY ---------- Improved Heat Sink Cooling System Huge Storage Unit Propulsion Shielding Advanced EM Disruption Field > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Improved Matter Neutralizer Heavy Machine Gun Antimatter Cannon Power Maul > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Improved Thermal Generator Large Storage Unit Medium Matter Pod Medium Matter Pod Improved Signal Interpreter Precision Matter Filter Layered Light Armor Plating Improved Hacking Suite System Shield Trap Extractor Improved EM Pulse Cannon Improved EM Pulse Cannon Compact Ion Cannon Slug Cannon Bore Cannon Datajack Flail [Rating: 70] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Reactive Plating Weapon Slug Cannon Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 3 | . . . . . 1 1 . . . . 1 Weapon 4 | . . . 1 . 1 1 . . . . 1 Parts Attached 122 | . 12 4 43 9 12 3 7 5 . 1 26 Power 8 | . 1 . 3 . . . 1 . . . 3 Engine 5 | . 1 . 3 . . . . . . . 1 Core 3 | . . . . . . . 1 . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 31 | . 5 1 13 4 . . 2 1 . . 5 Treads 11 | . 2 . . 3 . . 2 1 . . 3 Leg . | . . . . . . . . . . . . Wheel 9 | . . . 7 . . . . . . . 2 Hover 4 | . . . 3 1 . . . . . . . Flight 7 | . 3 1 3 . . . . . . . . Utility 25 | . 2 . 6 3 1 2 1 . . 1 9 Device 8 | . . . 1 1 . 1 . . . . 5 Storage 4 | . . . 2 . . . 1 . . . 1 Processor 3 | . 1 . . 1 . 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 10 | . 1 . 3 1 1 . . . . 1 3 Artifact . | . . . . . . . . . . . . Weapon 58 | . 4 3 21 2 11 1 3 4 . . 9 Energy Gun 17 | . . . 4 . 9 1 1 . . . 2 Energy Cannon 4 | . . . 1 1 . . . . . . 2 Ballistic Gun 8 | . . . 7 . . . . . . . 1 Ballistic Cannon 11 | . . 1 1 . 1 . 1 4 . . 3 Launcher 16 | . 4 2 7 1 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 11 | . . . 3 . 1 . . . . . 7 Parts Lost 15 | . . 1 3 . . 1 . . . . 10 Power 2 | . . . . . . 1 . . . . 1 Propulsion 8 | . . 1 2 . . . . . . . 5 Utility 1 | . . . 1 . . . . . . . . Weapon 4 | . . . . . . . . . . . 4 Highest Loss Streak 5 | . . 1 1 . . 1 . . . . 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 87 100 98 98 99 92 97 99 100 100 92 Engine 3 | . 13 14 11 11 9 5 . . . . . Core 3 | . . . . . . . 4 7 7 7 5 Treads 16 | . 5 . . 30 27 23 23 23 23 23 14 Wheel 3 | . . . 16 . . . . . . . 2 Hover 1 | . . . 8 2 . . . . . . . Flight 2 | . 21 28 7 . . . . . . . . Device 8 | . . . . 3 9 7 15 15 15 8 9 Storage 7 | . 3 . 11 11 9 7 7 7 7 7 6 Protection 10 | . 5 14 10 7 9 7 7 7 7 13 16 Energy Gun 10 | . 9 . 8 . 18 38 28 13 . . 4 Ballistic Gun 2 | . 9 . 8 . . . . . . . 1 Ballistic Cannon 12 | . . 3 1 . 3 . 1 15 30 30 20 Launcher 5 | . 8 24 14 29 8 . . . . . 1 Impact Weapon 4 | . . . . . . . 6 7 7 7 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 138 | 11 11 6 33 34 60 54 74 88 88 91 138 Greatest Support 78 | 20 40 8 32 60 60 60 70 78 78 78 78 Greatest Overweight (x) 13 | . 3 1 3 1 . . 1 1 1 1 13 Average Overweight (x) . | . . . . . . . . . 1 1 4 Largest Inventory Capacity 25 | . 8 5 10 10 10 10 15 15 15 15 25 Average Capacity 12 | . 5 5 9 10 10 10 11 15 15 15 16 Most Carried 20 | . 8 5 10 10 10 10 13 15 15 15 20 Average Carried 11 | . 4 4 9 9 8 9 10 13 15 15 14 Final Capacity 25 | 8 5 5 10 10 10 10 15 15 15 15 25 Final Carried 20 | 6 5 5 10 10 10 10 13 15 15 15 20 Class Distribution -------------------- 31% | Derelict-Tank 24% | Scavenger-Tank 12% | Bomber 9% | Scavenger-Bomber 8% | Tank 6% | Mutant 4% | Derelict-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Scavenger-Bomber | -9/Mines Scavenger-Bomber | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Derelict-Tank | -7/Data Miner Derelict-Tank | -6/Proximity Caves Derelict-Executioner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 4371 | 200 71 148 1298 122 367 55 237 78 . 448 1347 Remotely . | . . . . . . . . . . . . Salvage Created 4247 | . 203 124 1598 141 209 69 324 52 . 146 1381 Parts 250 | . 17 3 119 9 22 3 11 1 . 6 59 Haulers Intercepted 8 | . 1 . 4 . . . . . . . 3 Recyclers Shooed 3 | . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 8 6 . 20 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 100 | . 4 3 38 7 11 1 4 1 . 6 25 Melee 1 | . . . . . . . . 1 . . . Guns 20 | . 3 . 12 . 1 1 2 . . . 1 Cannons 24 | . . 2 . . 1 . . . . 6 15 AOE 53 | . 1 1 25 7 9 . 1 . . . 9 Classes Destroyed 20 | . 5 1 7 . 1 . 2 1 . 2 1 Worker 14 | . . . 7 . 2 . . . . . 5 Builder 9 | . . . 3 . 1 . . . . . 5 Tunneler 3 | . . . 1 1 . . . . . . 1 Hauler 8 | . 1 . 4 . . . . . . . 3 Recycler 4 | . . 1 1 . . . . . . . 2 Mechanic 2 | . . . 2 . . . . . . . . Operator 3 | . 1 . 2 . . . . . . . . Watcher 6 | . 1 . 3 . . 1 . . . . 1 Swarmer 29 | . 1 . 12 3 8 . . 1 . 2 2 Grunt 48 | . 3 3 17 2 2 1 1 . . 2 17 Brawler 2 | . . . 1 1 . . . . . . . Protector 1 | . . . 1 . . . . . . . . Sentry 10 | . . . 7 1 . . . . . . 2 Demolisher 1 | . . . . . . . . . . . 1 Specialist 1 | . . . . . 1 . . . . . . Hunter 2 | . . . . . . . . . . 1 1 Programmer 3 | . . . . . . . . . . 1 2 Behemoth 1 | . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . 1 . . . Butcher 2 | . . . . . . . 2 . . . . Best Kill Streak 11 | . 3 3 9 7 6 2 2 1 . 2 11 Combat Bots Only 8 | . 2 2 5 6 6 1 2 1 . 2 8 Max Kills in Single Turn 10 | . 1 1 4 3 4 1 1 1 . 1 10 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . 1 1 3 2 3 . 1 . . . 3 Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 370 | . 20 12 87 7 25 1 14 12 . 51 141 Missed 129 | . 9 7 35 3 8 1 7 4 . 14 41 Damage Taken 4111 | . 145 104 838 107 183 247 147 106 . 519 1715 Core 536 | . 35 45 149 24 20 . . 16 . 70 177 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 62 | . . 3 49 10 . . . . . . . Ignored by Resistances 235 | . . . . . 59 . . 22 . 154 . Core Remaining (%) 62 | 100 . 46 . 34 96 . . . . 38 . Volleys Fired 213 | . 26 12 80 4 10 2 9 3 . 24 43 Largest 5 | . 2 2 3 3 4 5 4 4 . 4 5 Hottest 303 | . 60 60 138 96 252 285 233 233 . 192 303 Shots Fired 606 | . 52 14 170 10 29 10 36 10 . 96 179 Gun 272 | . 46 . 130 . 16 10 34 7 . . 29 Cannon 258 | . . 10 2 . 2 . 2 3 . 96 143 Launcher 76 | . 6 4 38 10 11 . . . . . 7 Special . | . . . . . . . . . . . . Kinetic 344 | . 23 10 67 . . . 2 3 . 96 143 Thermal 55 | . . . 4 . 9 6 20 7 . . 9 Explosive 76 | . 6 4 38 10 11 . . . . . 7 Electromagnetic 131 | . 23 . 61 . 9 4 14 . . . 20 Robot Hit Streak 11 | . 4 2 11 8 5 3 10 7 . 4 5 Robot Miss Streak 14 | . 4 6 4 2 5 2 2 1 . 14 8 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 6 | . 1 . 4 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . Shots Hit Robots 306 | . 26 4 107 3 15 6 27 11 . 31 76 Core Hits 232 | . 11 8 101 10 16 4 8 2 . 11 61 Critical Kills 8 | . . . . . . . . . . 2 6 Critical Parts Destroyed 11 | . . 1 . . . . 1 2 . 3 4 Critical Strikes 24 | . . 1 . . . . 1 2 . 7 13 Destroy 21 | . . 1 . . . . . 2 . 7 11 Blast 2 | . . . . . . . . . . . 2 Smash 1 | . . . . . . . 1 . . . . Melee Attacks 27 | . . . . . . . 9 7 . . 11 Impact 27 | . . . . . . . 9 7 . . 11 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14681 | . 459 255 4144 586 1041 127 681 384 . 1184 5820 Guns 3068 | . 258 . 1529 . 167 118 437 132 . . 427 Cannons 3598 | . . 158 13 . 31 . . 61 . 1184 2151 Explosions 7407 | . 201 97 2595 576 843 . 43 . . . 3052 Melee 582 | . . . . . . . 201 191 . . 190 Ramming 26 | . . . 7 10 . 9 . . . . . Kinetic 4300 | . 99 158 685 . . . . 61 . 1184 2113 Thermal 2416 | . . . 199 . 84 58 243 132 . . 1700 Explosive 5556 | . 201 97 2418 576 843 . . . . . 1421 Electromagnetic 1801 | . 159 . 835 . 114 60 237 . . . 396 Impact 582 | . . . . . . . 201 191 . . 190 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . 3 3 . . . . . . . Average Corruption 2 | . . . 2 3 . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 29 | . . . 25 4 . . . . . . . Message Errors 9 | . . . 9 . . . . . . . . Matter Fused 3 | . . . 1 2 . . . . . . . Heat Flow Errors 4 | . . . 3 1 . . . . . . . Energy Discharges 4 | . . . 3 1 . . . . . . . Data Loss (minor) 7 | . . . 7 . . . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 683 | . . . 52 7 27 . 114 28 . 66 389 Projectiles 160 | . . . . . . . . 22 . 66 72 Explosions 403 | . . . 52 7 27 . . . . . 317 Melee 120 | . . . . . . . 114 6 . . . Knockbacks 20 | . . . . . . . . . . 8 12 Impact . | . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . 8 9 Secondary 3 | . . . . . . . . . . . 3 Self-Inflicted Damage 407 | . . . 189 72 . . . . . . 146 Shots 10 | . . . 5 2 . . . . . . 3 Rammed 5 | . . . 1 2 . 1 1 . . . . Targets Rammed 5 | . . . 1 2 . 1 1 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 452 | . 130 147 323 169 126 150 147 60 . 328 452 Average Temperature 90 | . 43 61 72 50 38 81 53 31 . 116 141 Received Heat Transfer 1117 | . 87 36 228 9 36 . 72 . . 63 586 Effects 3 | . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . . . 1 Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 5 | . . . 1 . . . 1 1 . . 2 Impact Corruptions 8 | . . . . . . . 6 2 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . . 3 1 . . . 2 Heat Transferred 2286 | . . . 200 . 185 111 420 222 . . 1148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Peak Influence 2225 | . 374 306 2225 1096 1067 760 . . . . 1331 Initial 823 | . . 145 118 823 427 485 . . . . 74 Average 891 | . 192 270 1331 1017 726 574 . . . . 674 Maximum Alert Level 5 | . 1 1 5 3 3 3 . . . . 4 Low Security (%) 13 | . 49 6 1 . . . . . . . 28 Level 1 14 | . 50 93 5 . . . . . . . 19 Level 2 11 | . . . 8 . 32 75 . . . . 2 Level 3 28 | . . . 29 100 67 24 . . . . 5 Level 4 18 | . . . 15 . . . . . . . 43 Level 5 14 | . . . 38 . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . Squads Dispatched 30 | . 4 . 11 1 2 1 . . . . 11 Investigation 15 | . 3 . 6 1 1 1 . . . . 3 Extermination 3 | . . . . . . . . . . . 3 Reinforcement 6 | . 1 . 2 . 1 . . . . . 2 Assault 3 | . . . 3 . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 8 | . 1 . 3 . 2 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 197 | . 12 4 65 7 17 8 13 4 . 16 51 Peak Tracking Total 15 | . 4 2 8 4 7 3 4 3 . 4 15 Tactical Retreats 5 | . . . 1 . . . 1 . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 5 | . 1 . 2 . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 6 | . . . 6 . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 5 | . . . 2 . 3 . . . . . . Exploded 1 | . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled 54 | . . . 11 1 5 6 1 . . . 30 Max in Single Turn 19 | . . . 2 1 1 . 1 . . . 19 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged 3 | . 1 . 2 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 26 | . 3 . 11 1 1 1 . 1 4 1 3 Terminals 14 | . 3 . 8 . 1 1 . . . 1 . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 Total Hacks 97 | . 13 . 40 1 3 2 . 1 29 1 7 Successful 64 | . 7 . 19 1 3 . . 1 29 1 3 Failed 33 | . 6 . 21 . . 2 . . . . 4 Catastrophic 9 | . 1 . 4 . . 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 34 | . 6 . 24 . 1 2 . . . . 1 Terminals 51 | . 13 . 32 . 3 2 . . . 1 . Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . 7 . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 5 Terminal Hacks 48 | . 5 . 9 1 2 . . 1 29 1 . Record 12 | . . . . . . . . . 11 1 . Part Schematic 10 | . . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . . 5 . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 7 | . . . 4 . . . . . 3 . . Open Door 2 | . . . . 1 . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Alert Level 3 | . . . 3 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 8 | . 2 . 5 . 1 . . . . . . Terminals 7 | . 2 . 4 . 1 . . . . . . Botnet 1 | . 1 . . . . . . . . . . Detonate 2 | . . . 1 . 1 . . . . . . Sabotage 4 | . 1 . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Extract 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 17 | . 3 . 10 . 1 1 . . . . 2 Full Trace Events 11 | . 2 . 6 . . 1 . . . . 2 Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 4 . . . . . 10 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 152 Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Total Allies 4 | . 1 . . 3 . . . . . . . Largest Group 4 | . 1 1 1 4 4 3 1 1 1 1 1 Highest-Rated Group 124 | . 60 60 71 113 122 124 95 96 96 98 109 Highest-Rated Ally 109 | . 60 60 71 73 82 92 95 96 96 98 109 Total Orders . | . . . . . . . . . . . . Ally Attacks 254 | . 19 3 40 4 21 17 36 2 . 29 83 Total Damage 8730 | . 219 285 1485 68 330 989 1568 296 . 997 2493 Kills 74 | . 4 1 20 . 4 5 8 5 . 11 16 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 7382 | . 336 105 1402 320 340 214 1048 928 185 1434 1070 Spaces Moved 4022 | 1 381 122 1241 180 177 117 455 377 76 549 346 Core 2 | . 2 . . . . . . . . . . Treads 2150 | . 32 . . 168 177 117 455 377 76 549 199 Legs 5 | 1 4 . . . . . . . . . . Wheels 807 | . . . 660 . . . . . . . 147 Hover 294 | . . . 282 12 . . . . . . . Flight 764 | . 343 122 299 . . . . . . . . Fastest Speed 34 | 120 37 37 34 112 160 160 160 160 246 246 160 Average Speed 154 | 120 49 37 86 157 160 160 209 234 246 246 227 Slowest Speed 320 | 120 200 120 240 240 160 160 246 246 246 246 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . 7 . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 2 53 29 90 41 25 3 73 52 68 79 14 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 3 | . 1 . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 . 1 1 1 . . Scrap Searched 3 | . . 1 . . . . 1 . . 1 . Spaces Dug 6 | . . . . . . . 3 2 . . 1 Terrain Destroyed 745 | . 15 24 363 86 100 . 4 3 . 37 113 Melee 6 | . . . . . . . 3 2 . . 1 Projectile 78 | . . 3 1 . . . . 1 . 37 36 AOE 661 | . 15 21 362 86 100 . 1 . . . 76 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Total 4700 | . 482 165 1435 208 214 138 509 400 75 573 501 Wait 155 | . 37 26 18 . 2 12 25 1 . . 34 Move 3995 | . 366 121 1238 179 176 116 454 376 75 548 346 Hop 8 | . 7 . 1 . . . . . . . . Pick Up 46 | . 9 1 11 3 4 3 1 3 . . 11 Fast Attach 68 | . 9 1 24 7 5 . 2 2 . . 18 Attach 17 | . 2 1 4 1 2 3 . 1 . . 3 Detach 26 | . 6 . 6 2 2 1 1 . . . 8 Swap 37 | . 1 2 15 1 5 . 5 2 . 1 5 Drop 88 | . 19 1 31 9 8 . 1 5 . . 14 Fire 213 | . 26 12 80 4 10 2 9 3 . 24 43 Melee 27 | . . . . . . . 9 7 . . 11 Ram 1 | . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | . . . . 2 . 1 1 . . . . Escape Stasis 8 | . . . . . . . . . . . 8 Rewire 1 | . . . . . . . 1 . . . . Trap 6 | . . . 6 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 12) 216 | -10/Materials | Discovered new exit (range 18) 281 | -10/Materials | Identified exit to Mines 329 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered Mines 363 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 387 | -10/Mines | Core integrity fell below 50% 396 | -10/Mines | Discovered new exit (range 13) 411 | -10/Mines | Discovered new exit (range 10) 442 | -10/Mines | Entered Materials 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 545 | -9/Materials | Discovered new exit (range 8) 652 | -9/Materials | Discovered new exit (range 13) 688 | -9/Materials | Discovered new exit (range 15) 781 | -9/Materials | Build established: Bomber 842 | -9/Materials | First assault squad dispatched 1009 | -9/Materials | Discovered new exit (range 13) 1073 | -9/Materials | Discovered new exit (range 5) 1344 | -9/Materials | Core integrity fell below 50% 1598 | -9/Materials | Build established: Tank 1616 | -9/Materials | Sterilization system engaged 1616 | -9/Materials | Non-combat units ordered to evacuate 1716 | -9/Materials | Combat units ordered to evacuate 1844 | -9/Materials | Entered Mines 1846 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1976 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2046 | -9/Mines | Met a Derelict shopkeep closing up shop 2148 | -9/Mines | Discovered new exit (range 6) 2159 | -9/Mines | Build established: Scavenger-Bomber 2164 | -9/Mines | Entered Materials 2164 | -8/Materials | Accompanied by 3 allies 2164 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2451 | -8/Materials | Discovered new exit (range 15) 2504 | -8/Materials | Entered Factory 2504 | -7/Factory | Accompanied by 2 allies 2504 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2505 | -7/Factory | Identified exit to Lower Caves 2626 | -7/Factory | Discovered new exit (range 12) 2678 | -7/Factory | Discovered exit to Lower Caves (range 15) 2681 | -7/Factory | Identified exit to Factory 2718 | -7/Factory | Entered Lower Caves 3004 | -7/Lower Caves | Build established: Scavenger-Tank 3149 | -7/Lower Caves | Ambushed by wild Derelicts 3529 | -7/Lower Caves | Learned 8 Factory zone layouts 3536 | -7/Lower Caves | Spotted B-75 Beast 3581 | -7/Lower Caves | Destroyed B-75 Beast 3700 | -7/Lower Caves | Discovered new exit (range 10) 3766 | -7/Lower Caves | Entered another Lower Caves area 3806 | -7/Lower Caves | Discovered exit to Factory (range 9) 4001 | -7/Lower Caves | Learned Factory garrison access intel 4010 | -7/Lower Caves | Encountered a Warlord checkpoint 4605 | -7/Lower Caves | Build established: Derelict-Tank 4667 | -7/Lower Caves | Discovered new exit (range 8) 4694 | -7/Lower Caves | Entered Data Miner 4694 | -7/Data Miner | Discovered new exit (range 6) 4741 | -7/Data Miner | Met Data Miner 4790 | -7/Data Miner | Learned location of Section 7 (-3) 4790 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4822 | -7/Data Miner | Received God Mode back door access code from Data Miner 4879 | -7/Data Miner | Entered Proximity Caves 5218 | -6/Proximity Caves | Ambushed by research squad 5389 | -6/Proximity Caves | Core integrity fell below 50% 6218 | -6/Proximity Caves | Discovered exit to Factory (range 7) 6220 | -6/Proximity Caves | Learned Factory terminal intel 6313 | -6/Proximity Caves | Entered Factory 6313 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6314 | -6/Factory | Identified exit to Factory 6315 | -6/Factory | Loaded intel: 26 terminal locations 6316 | -6/Factory | Loaded intel: 4 garrison access locations 6620 | -6/Factory | Discovered exit to Factory (range 16) 6856 | -6/Factory | Garrison activated, responded to threat 6946 | -6/Factory | Destroyed 8 combat bots 6955 | -6/Factory | Lost 5 parts (1p3n1w) 6991 | -6/Factory | Core integrity fell below 50% 7076 | -6/Factory | Lost 4 parts (2n2w) 7347 | -6/Factory | Cargo convoy interrupted 7365 | -6/Factory | Found Prototype Device 7365 | -6/Factory | Identified Adv. EM Disruption Field 7374 | -6/Factory | Core integrity fell below 20% 7383 | -6/Factory | Core destroyed Last Messages --------------- 07374_ R-10 Processor collects Prototype Device. 07376_ Slug penetrates Player 2. 07376_ Slug penetrates Construction Platform. 07377_ K-01 Serf collects debris. 07377_ Slug penetrates K-01 Serf. 07377_ R-10 Processor collects Corrupted Lgt. Deuterium Engine. 07377_ U-05 Engineer builds a Wall. 07378_ U-05 Engineer builds a Door. 07378_ Acquired Prototype Energy Cannon. 07378_ Identified Imp. Matter Neutralizer. 07379_ Slug penetrates Player 2. 07379_ Slug penetrates Construction Platform. 07380_ R-10 Processor collects Wheel. 07380_ K-01 Serf collects debris. 07381_ R-10 Processor collects Prototype Device. 07381_ Slug penetrates Construction Platform. 07381_ U-05 Engineer builds a Wall. 07382_ Slug penetrates Player 2. 07383_ U-05 Engineer lays Concrete. 07383_ Slug penetrates Player 2. 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"" | | "" " """"" """"" !!! ! !* "" | | " """" " """ !! != = u =m| "" | | % @ !*]!##"#/########## | | ! ]%!R=pu= hhu #?????? | | ];[k@ """"" #?????? | | # ###### R Rku#p=!"""""" #?????? | | # #???# % =/i% """""" #?????? | | % [# #????# [#%x """""" #?????? | | %# #???## #=%h #?????? | | =# ######+########+########## " !!! #?????? | | ## !# ## % !!! / #?????? | | # """ * # ## " " ! ! #?????? | | =## "G" !# ## #?????? | | ## " " # ## #?????? | | # ! ** ## #?????? | | ## [*!* #######+#######?????? | | ## % !# #?????# ############? | | ## ! # #?????# ## ! #? | | %=# % = # #?????# ## ! #? | | %######+##### #????## ## =#? | | [## ##+################## # = #? | | ! ## + #? | | = = ######## ### # """ """ #? | | = #??????# #?## ## """ """ #? | | = #??????# #??# ## """ """ #? | | #??????# #??# ############? | | #??????# #??# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 30 Resistance: EM 50 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 63 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Terrain Scan Processor | -9/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . Power 2 | . . 1 . 1 . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . 1 . Utility 2 | . . . . . 1 . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 113 | . 10 1 32 2 4 3 13 6 . 5 37 Parts Lost 45 | . . . 3 . . . 8 . . 2 32 Damage Taken 6813 | . 142 96 684 48 . 277 1321 31 . 647 3567 Core 1165 | . . 54 91 . . 18 196 13 . 115 678 Player 2/Cogmind (%) 68 | . . 54 37 . . 100 100 44 . 62 79 Absorbed by Shields 22 | . . . . . . . . . . . 22 Damage Inflicted 7823 | . 219 285 1485 68 137 275 1568 296 . 997 2493 Player 2/Cogmind (%) 34 | . 32 52 26 10 11 68 69 43 . 45 29 Combat Hostiles Destroyed 57 | . 3 1 14 . 1 1 8 3 . 11 15 Player 2/Cogmind (%) 36 | . 42 25 26 . 8 50 66 75 . 64 37 Game ------ Seed AccelerationTerrainBattery Manual? 0 Play Time 00:41:13 Cumulative 705.3 hours Start 2024.04.01 @ 15:21:04 End 2024.04.02 @ 12:14:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 743 Rogue 468 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b556a43e-5229-4156-9bc5-fd621edc2949