Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 16:28:01 Player: Eddie Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (141) 705 Value Destroyed (3435) 3435 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (668) 668 TOTAL SCORE: 7748 Bonus ------- High Alert Combat Kills 168 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 272/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Particle Charger Drone Bay (2/2) Precision Shock Rifle Advanced Beam Rifle Gauss Rifle Gauss Rifle Gauss Rifle Proton Missile Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Scythe > --- INVENTORY -------- Aerolev Unit Improved Heat Sink Particle Charger Drone Bay Precision Shock Rifle Advanced Beam Rifle Proton Missile Launcher Rocket Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Precision Shock Rifle Ballistic Gun Minigun Launcher Advanced EMP Blaster Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 88 | 6 7 28 4 35 2 6 Power 11 | 1 1 4 . 4 1 . Engine 10 | 1 1 4 . 3 1 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 30 | 2 1 11 4 10 . 2 Treads 3 | . . . 2 1 . . Leg 26 | 2 1 11 2 9 . 1 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 14 | 1 3 3 . 6 1 . Device 2 | . . . . 2 . . Storage 3 | 1 . 1 . 1 . . Processor . | . . . . . . . Hackware 1 | . . 1 . . . . Protection 8 | . 3 1 . 3 1 . Artifact . | . . . . . . . Weapon 33 | 2 2 10 . 15 . 4 Energy Gun 16 | 2 1 3 . 8 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 11 | . 1 6 . 2 . 2 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 . 3 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 4 . 2 . 2 Parts Lost 33 | . 1 5 2 13 . 12 Power 6 | . . 2 . 2 . 2 Propulsion 16 | . 1 2 2 6 . 5 Utility 4 | . . 1 . . . 3 Weapon 7 | . . . . 5 . 2 Highest Loss Streak 10 | . 1 2 2 6 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 92 93 94 83 100 58 Engine 8 | . 13 10 11 2 7 3 Core 1 | . . . . 3 7 2 Treads 2 | . . . 2 5 . . Leg 30 | . 27 41 36 21 30 15 Device 1 | . . . . 4 . . Storage 10 | . 14 11 11 8 7 7 Hackware 4 | . . 1 11 9 7 3 Protection 5 | . 8 7 . 4 15 8 Energy Gun 9 | . 21 3 . 11 15 8 Ballistic Gun 10 | . 5 18 22 4 . 1 Slashing Weapon 1 | . . . . 4 7 5 Naked Turns . | . . . . . . . Heaviest Build 46 | 12 17 30 23 34 46 46 Greatest Support 47 | 20 20 43 46 47 47 47 Greatest Overweight (x) 8 | . . 1 . 8 . 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 5 8 9 10 9 10 10 Most Carried 10 | 5 8 10 10 10 9 10 Average Carried 8 | 1 5 9 9 9 8 8 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 1 6 10 10 10 8 10 Class Distribution -------------------- 63% | Scavenger-Mutant 30% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Sto Mat Fac DSF Matter Collected 2334 | 237 115 890 402 680 . 10 Remotely . | . . . . . . . Salvage Created 5695 | . 510 1957 789 2217 . 222 Parts 315 | . 40 110 45 110 . 10 Haulers Intercepted 16 | . 2 5 4 5 . . Recyclers Shooed 6 | . 3 2 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac DSF Combat Hostiles Destroyed 90 | . 10 32 10 33 . 5 Melee 6 | . . . . 5 . 1 Guns 80 | . 10 32 10 25 . 3 AOE 3 | . . . . 3 . . Classes Destroyed 13 | . 7 4 . 1 . 1 Worker 12 | . 2 5 2 3 . . Builder 3 | . 1 . 1 1 . . Hauler 16 | . 2 5 4 5 . . Recycler 7 | . . 4 . 3 . . Mechanic 1 | . 1 . . . . . Operator 1 | . . 1 . . . . Watcher 11 | . 3 4 1 3 . . Swarmer 25 | . 6 9 . 7 . 3 Grunt 41 | . 4 16 4 17 . . Duelist 1 | . . 1 . . . . Sentry 20 | . . 6 6 8 . . Specialist 2 | . . . . . . 2 Hunter 1 | . . . . 1 . . Best Kill Streak 10 | . 3 10 5 9 . 3 Combat Bots Only 7 | . 2 6 3 7 . 3 Max Kills in Single Turn 3 | . 1 2 1 3 . 2 Gunslinging 1 | . . 1 . 1 . 1 Exploded 3 | . . . . 3 . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Sto Mat Fac DSF Damage Taken 6567 | . 469 1385 574 1977 . 2162 Core 1544 | . 104 296 92 324 . 728 Absorbed by Shields 70 | . . . . . . 70 Redirected to Shielding 3 | . . 3 . . . . Regen/Repaired (Parts) 345 | . 76 . . 269 . . Core Remaining (%) 50 | 100 58 . 3 41 . . Volleys Fired 343 | . 76 120 51 82 . 14 Largest 3 | . 2 2 2 3 . 2 Hottest 135 | . 80 79 50 135 . 116 Shots Fired 706 | . 152 240 102 187 . 25 Gun 701 | . 152 239 102 183 . 25 Cannon . | . . . . . . . Launcher 5 | . . 1 . 4 . . Special . | . . . . . . . Kinetic 391 | . 16 204 102 67 . 2 Thermal 236 | . 131 25 . 75 . 5 Explosive 1 | . . . . 1 . . Electromagnetic 78 | . 5 11 . 44 . 18 Robot Hit Streak 42 | . 14 42 16 13 . 19 Robot Miss Streak 7 | . 7 6 2 4 . 1 Penetration Max . | . . . . . . . Secondary Targets 19 | . 1 10 . 7 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 479 | . 86 148 71 137 . 37 Core Hits 206 | . 31 72 27 71 . 5 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 11 | . . 4 1 4 . 2 Burn 4 | . . 2 . 2 . . Destroy 2 | . . 1 1 . . . Corrupt 2 | . . 1 . 1 . . Sever 3 | . . . . 1 . 2 Melee Attacks 41 | . . . . 19 . 22 Impact . | . . . . . . . Slashing 41 | . . . . 19 . 22 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8841 | . 1052 2388 1188 3276 . 937 Guns 7356 | . 1052 2388 1188 2377 . 351 Cannons . | . . . . . . . Explosions 267 | . . . . 202 . 65 Melee 1213 | . . . . 692 . 521 Ramming 5 | . . . . 5 . . Kinetic 3894 | . 140 1882 1188 684 . . Thermal 2416 | . 843 395 . 1053 . 125 Explosive . | . . . . . . . Electromagnetic 1313 | . 69 111 . 842 . 291 Impact . | . . . . . . . Slashing 1213 | . . . . 692 . 521 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 79 | . . . . 79 . . Projectiles . | . . . . . . . Explosions 7 | . . . . 7 . . Melee 72 | . . . . 72 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 114 | . . . . 73 . 41 Shots 4 | . . . . 3 . 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 419 | . 419 105 41 264 . 306 Average Temperature 59 | . 91 25 10 65 . 89 Received Heat Transfer 2103 | . 189 516 204 774 . 420 Effects 8 | . 5 . . 3 . . Shutdowns 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 6 | . 3 . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 8 | . 1 . . 3 . 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 1 . . 6 . . Heat Transferred 5194 | . 1875 999 . 2159 . 161 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 2 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac DSF Peak Influence 578 | . 213 363 422 578 195 174 Initial 191 | . . . 152 98 191 136 Average 245 | . 86 178 265 410 191 153 Maximum Alert Level 2 | . 1 1 2 2 . . Low Security (%) 45 | 100 99 54 18 4 100 100 Level 1 30 | . . 45 79 24 . . Level 2 24 | . . . 1 70 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 5 1 5 . 2 Investigation 5 | . . 3 1 1 . . Extermination . | . . . . . . . Reinforcement 9 | . 1 2 . 4 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Sto Mat Fac DSF Distress Signals 10 | . 1 5 . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 145 | . 28 49 11 49 . 8 Peak Tracking Total 10 | . 4 5 3 10 . 4 Tactical Retreats 9 | . . 2 1 5 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac DSF Traps Triggered 4 | . 1 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Sto Mat Fac DSF Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Sto Mat Fac DSF Machines Accessed 31 | . 6 9 6 8 2 . Terminals 26 | . 5 8 5 6 2 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 2 | . . . 1 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 103 | . 21 30 21 28 3 . Successful 60 | . 13 17 12 17 1 . Failed 43 | . 8 13 9 11 2 . Catastrophic 4 | . 2 2 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 89 | . 18 25 20 23 3 . Fabricators . | . . . . . . . Repair Stations 7 | . 3 . . 4 . . Recycling Units 2 | . . . 1 1 . . Scanalyzers 5 | . . 5 . . . . Garrison Access . | . . . . . . . Terminal Hacks 47 | . 11 12 11 12 1 . Record 13 | . 5 3 1 4 . . Part Schematic 1 | . . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . 1 . . 1 . . Unreport Threat 4 | . . 2 1 1 . . Locate Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . Transport Status 3 | . . . 1 2 . . Investigation Status 2 | . . 1 . 1 . . Assault Status 1 | . . . . 1 . . Hauler Manifests 5 | . 2 2 1 . . . Registered Components 2 | . 1 1 . . . . Zone Layout 6 | . 1 2 2 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . . 4 . . Scan Component 3 | . 1 . . 2 . . Repair 3 | . 1 . . 2 . . Recycling Unit Hacks 2 | . . . 1 1 . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 5 | . . 5 . . . . Insert Component 2 | . . 2 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 6 8 4 5 1 . Full Trace Events 5 | . . 3 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . . 2 . . Time 122 | . 26 . . 96 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . 10 . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Sto Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . 1 . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Sto Mat Fac DSF Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 8 | . . 8 . . . . Highest-Rated Ally 8 | . . 8 . . . . Total Orders 5 | . . 3 . 2 . . ROAM 1 | . . 1 . . . . GUARD 1 | . . 1 . . . . AID 1 | . . 1 . . . . EXPLORE 2 | . . . . 2 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . 2 . . Drone Recoveries 2 | . . . . 2 . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Sto Mat Fac DSF Turns Passed 6262 | 64 1239 1932 643 2122 42 220 Spaces Moved 3363 | 47 740 1150 390 957 32 47 Core 31 | 14 . . . 4 . 13 Treads 70 | . . . 22 48 . . Legs 3262 | 33 740 1150 368 905 32 34 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 112 112 105 Average Speed 128 | 99 120 120 122 146 112 152 Slowest Speed 450 | 120 120 190 160 450 112 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 91 73 58 80 1 35 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . . . . 22 . 3 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 25 | . . . . 22 . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Sto Mat Fac DSF Total 4627 | 64 939 1475 475 1496 38 140 Wait 634 | 5 103 124 25 349 5 23 Move 3357 | 46 739 1149 389 956 31 47 Hop . | . . . . . . . Pick Up 81 | 7 12 26 2 30 . 4 Fast Attach 14 | . 1 2 3 8 . . Attach 45 | 6 6 9 . 18 2 4 Detach 4 | . . 1 . 1 . 2 Swap 29 | . . 17 1 9 . 2 Drop 57 | . 2 26 4 23 . 2 Fire 343 | . 76 120 51 82 . 14 Melee 41 | . . . . 19 . 22 Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis 20 | . . . . . . 20 Rewire 1 | . . 1 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 65 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 7) 936 | -10/Materials | Discovered new exit (range 16) 1241 | -10/Materials | Repaired Lgt. Armor Plating 1292 | -10/Materials | Discovered new exit (range 10) 1304 | -10/Materials | Entered another Materials area 1304 | -9/Materials | Evolved 2 slots: Propulsion x2 2032 | -9/Materials | Build established: Scavenger-Mutant 2238 | -9/Materials | Discovered new exit (range 8) 2362 | -9/Materials | Core integrity fell below 50% 2451 | -9/Materials | Discovered new exit (range 13) 2569 | -9/Materials | Discovered new exit (range 9) 2642 | -9/Materials | Discovered new exit (range 12) 3236 | -9/Materials | Entered Storage 3477 | -9/Storage | Core integrity fell below 20% 3768 | -9/Storage | Discovered new exit (range 5) 3879 | -9/Storage | Entered Materials 3879 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4069 | -8/Materials | Lost 3 parts (1n2w) 4339 | -8/Materials | Destroyed 7 combat bots 4348 | -8/Materials | Lost 6 parts (1p4n1w) 4441 | -8/Materials | Lost 3 parts (1p2w) 5097 | -8/Materials | Core integrity fell below 50% 5448 | -8/Materials | Repaired Prc. Shock Rifle? 5541 | -8/Materials | Repaired Med. Storage Unit 5907 | -8/Materials | Discovered new exit (range 15) 6001 | -8/Materials | Entered Factory 6001 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6040 | -7/Factory | Identified exit to DSF 6043 | -7/Factory | Entered DSF 6070 | -7/DSF | Additional patrols routed to DSF 6195 | -7/DSF | Lost 10 parts (2p4n2u2w) 6242 | -7/DSF | Core integrity fell below 50% 6254 | -7/DSF | Core integrity fell below 20% 6263 | -7/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Penetrated by Slug. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Penetrated by Slug. Field strength at 66. Field strength at 60. Field strength at 48. Field strength at 32. Field strength at 26. Penetrated by Slug. Field strength at 10. Penetrated by Slug. Stasis field depleted. Penetrated by Slug. Critical hit (Burn: +37). Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????????? #???????????????????? | | ????????? ##??????????????????? | | ????????? =???????????????????? | | ????????? =???????????????????? | | ????????# ###?????????????????? | | ???????? ==#?????????????????? | | ???????? ==??????????????????? | | ???????? =???????????????????? | | ??????### #??###??????????????? | | ??????#!! #?!!!#??!#??????????? | | ??????#!! ##!!!#!!!##?????????? | | ??????# ????????? | | ??????# ?H??????? | | ??????#@ ????????? | | ??????# % ##!!!#??????? ??????? | | ??????# #???????????? #????? | | ??????### ###?????????? ##???? | | ???????#! !!#?????????? !!???? | | ???????#! !!#????????? !????? | | ???????#! !!#????????? !????? | | ???????## ###????????? ###??? | | ???????# !!#????????? **#??? | | ???????# !!#????????? **#??? | | ???????## ##########?? **???? | | ??????### [### #! ### #???!! | | ????###"" !%## #! ""# ###!!! | | ????""""" *[ %!= !!%! | | ????"##"" / [%=%[ !*%! | | ??????#"""""##!!#! "=[!!! #!!! | | ??????#"""""######### !!! #??? | | ??????####"##???????#########??? | | ?????????#"#???????????????????? | | ?????????""#???????????????????? | | ?????????##????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Particle Gun | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed EMP Blaster | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed SuperchargedMachineCompactor Manual? 0 Play Time 01:00:11 Cumulative 8.9 hours Start 2023.03.06 @ 07:00:43 End 2023.03.07 @ 16:28:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 64ad5495-afb2-4fb5-adec-8e51791d485e