Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 13:13:53 Player: Olafz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2374) 2374 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4919 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Warm (153) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (20) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Light Treads Airjet Improved Heat Sink Improved Heat Sink Cooling System Medium Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Advanced ECM Suite Utility Shielding Hardened Medium Armor Plating Hacking Suite Hacking Suite Heavy Laser Heavy Laser Katana Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Light Treads Airjet Improved Heat Sink Improved Heat Sink Cooling System Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced ECM Suite Utility Shielding Hardened Medium Armor Plating Hacking Suite Hacking Suite Beam Rifle Heavy Assault Rifle Flail Katana [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 94 | . 18 1 22 4 49 Power 16 | . 6 1 3 2 4 Engine 15 | . 6 1 3 2 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 35 | . 3 . 9 . 23 Treads 19 | . . . 4 . 15 Leg 15 | . 3 . 5 . 7 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 20 | . 3 . 9 1 7 Device 12 | . 3 . 6 . 3 Storage 4 | . . . 2 1 1 Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 23 | . 6 . 1 1 15 Energy Gun 19 | . 6 . 1 . 12 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . 4 1 2 2 18 Power 4 | . 1 1 . . 2 Propulsion 11 | . 2 . . . 9 Utility 4 | . . . 1 1 2 Weapon 8 | . 1 . 1 1 5 Highest Loss Streak 10 | . 3 1 1 2 10 To Critical Strikes 2 | . 1 . . . 1 Average Slot Usage (%) 84 | . 84 70 86 69 90 Engine 10 | . 13 13 10 11 7 Treads 13 | . . . 7 22 25 Leg 5 | . 14 . 9 . 1 Hover 1 | . . . . . 3 Device 13 | . 12 14 26 13 8 Storage 11 | . 14 14 11 11 9 Processor 1 | . . . . . 2 Hackware 3 | . . . . . 8 Protection 2 | . . . . . 5 Energy Gun 20 | . 27 28 20 12 15 Naked Turns . | . . . . . . Heaviest Build 65 | 13 15 15 55 55 65 Greatest Support 112 | 20 20 3 52 49 112 Greatest Overweight (x) 21 | . 4 4 4 1 21 Average Overweight (x) 1 | . 1 3 . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 13 | 8 8 8 9 19 18 Most Carried 20 | 6 8 8 12 16 20 Average Carried 11 | 6 5 7 8 14 15 Final Capacity 20 | 8 8 8 20 15 20 Final Carried 20 | 6 8 7 12 15 20 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1147 | 200 135 20 282 59 451 Remotely . | . . . . . . Salvage Created 3105 | . 409 36 725 275 1660 Parts 147 | . 17 . 34 4 92 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed 6 | . 1 . 1 1 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 69 | . 11 2 10 8 38 Guns 64 | . 10 2 10 5 37 AOE 4 | . . . . 3 1 Classes Destroyed 11 | . 4 . 3 2 2 Worker 4 | . . . . . 4 Builder 1 | . . . . . 1 Hauler 2 | . . . 1 . 1 Recycler 8 | . 1 . 4 2 1 Operator 2 | . . . 1 . 1 Watcher 4 | . 2 . 1 . 1 Swarmer 12 | . 6 . . . 6 Grunt 37 | . 5 2 7 . 23 Duelist 3 | . . . . 2 1 Sentry 11 | . . . 3 . 8 Assembled 6 | . . . . 6 . Best Kill Streak 7 | . 5 2 6 7 5 Combat Bots Only 7 | . 5 2 4 7 5 Max Kills in Single Turn 4 | . 1 1 2 4 2 Gunslinging 1 | . . . 1 . 1 Exploded 3 | . . . . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 430 | . 64 13 36 29 288 Missed 107 | . 17 2 8 4 76 Damage Taken 4666 | . 445 162 376 489 3194 Core 776 | . 85 18 71 43 559 Absorbed by Shields . | . . . . . . Redirected to Shielding 26 | . . . . . 26 Core Remaining (%) 76 | 100 . 58 . 71 . Volleys Fired 260 | . 51 6 38 24 141 Largest 2 | . 2 2 2 2 2 Hottest 160 | . 100 130 130 121 160 Shots Fired 445 | . 97 13 68 34 233 Gun 441 | . 97 13 68 33 230 Cannon . | . . . . . . Launcher 4 | . . . . 1 3 Special . | . . . . . . Kinetic 6 | . . . . . 6 Thermal 435 | . 97 13 68 33 224 Explosive 4 | . . . . 1 3 Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 11 5 9 10 25 Robot Miss Streak 12 | . 6 5 12 4 9 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 1 1 1 6 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 332 | . 56 13 61 28 174 Core Hits 264 | . 19 12 63 44 126 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 . 1 1 4 Burn 7 | . 1 . 1 1 4 Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5799 | . 682 159 854 562 3542 Guns 5336 | . 682 159 854 388 3253 Cannons . | . . . . . . Explosions 444 | . . . . 166 278 Melee . | . . . . . . Ramming 19 | . . . . 8 11 Kinetic 41 | . . . . . 41 Thermal 5295 | . 682 159 854 388 3212 Explosive 444 | . . . . 166 278 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 5 . 4 . Average Corruption 4 | . 3 5 . 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 35 | . 16 10 . 9 . Message Errors 9 | . 5 2 . 2 . Matter Fused 4 | . . 2 . 2 . Heat Flow Errors 5 | . 2 1 . 2 . Energy Discharges 5 | . 3 1 . 1 . Data Loss (minor) 6 | . 2 3 . 1 . Data Loss (major) 1 | . 1 . . . . Misfires 3 | . 1 1 . 1 . Alerts 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 21 | . . . . . 21 Projectiles . | . . . . . . Explosions 21 | . . . . . 21 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 103 | . . . . 57 46 Shots 2 | . . . . 1 1 Rammed 2 | . . . . 2 . Targets Rammed 3 | . . . . 2 1 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 563 | . 351 445 240 186 563 Average Temperature 112 | . 99 217 85 61 116 Received Heat Transfer 2159 | . 132 126 156 170 1575 Effects 20 | . 4 3 . . 13 Shutdowns 4 | . . 2 . . 2 Energy Bleed 2 | . . . . . 2 Interference 5 | . 3 . . . 2 Matter Decay 1 | . . 1 . . . Short Circuit 3 | . 1 . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 21 | . 4 . 2 . 15 Heat Transferred 11224 | . 2038 195 1441 669 6881 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 376 | . 175 40 272 156 376 Initial 79 | . . . 15 79 60 Average 119 | . 51 2 152 126 180 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 78 | 100 100 100 69 100 56 Level 1 21 | . . . 30 . 43 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 . 4 . 11 Investigation 8 | . 1 . 3 . 4 Extermination . | . . . . . . Reinforcement 5 | . . . 1 . 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 7 | . . . . . 7 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 17 2 12 11 65 Peak Tracking Total 11 | . 3 2 3 5 11 Tactical Retreats 4 | . 2 . . . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 8 | . 6 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 16 | . 8 . 3 . 5 Terminals 15 | . 8 . 3 . 4 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 62 | . 28 . 16 . 18 Successful 32 | . 15 . 5 . 12 Failed 29 | . 12 . 11 . 6 Catastrophic 5 | . 3 . . . 2 Database Lockouts 1 | . 1 . . . . Manual 45 | . 21 . 11 . 13 Terminals 59 | . 28 . 16 . 15 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 8 . 2 . 8 Record 2 | . 2 . . . . Prototype ID Bank 5 | . 3 . . . 2 Level Access Points 1 | . . . . . 1 Branch Access Points 4 | . 2 . 1 . 1 Alert Level 3 | . . . 1 . 2 Unreport Threat 2 | . . . . . 2 Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 7 . 3 . 3 Terminals 13 | . 7 . 3 . 3 Botnet 13 | . 7 . 3 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 7 . 3 . 4 Full Trace Events 11 | . 5 . 3 . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4701 | 3 1267 466 681 373 1911 Spaces Moved 1880 | 3 591 178 258 129 721 Core 451 | . 242 178 27 . 4 Treads 943 | . . . 105 129 709 Legs 486 | 3 349 . 126 . 8 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 100 200 120 160 160 Average Speed 193 | 120 179 249 173 227 192 Slowest Speed 1100 | 120 250 250 320 240 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 1 91 59 18 28 54 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . . . . 12 27 Melee . | . . . . . . Projectile . | . . . . . . AOE 39 | . . . . 12 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2493 | 2 703 189 423 175 1001 Wait 157 | . 21 5 87 8 36 Move 1875 | 2 590 177 257 128 721 Hop . | . . . . . . Pick Up 37 | . 10 . 6 3 18 Fast Attach 46 | . 10 . 12 1 23 Attach 20 | . 2 1 3 1 13 Detach 14 | . 1 . 2 2 9 Swap 28 | . 6 . 7 2 13 Drop 51 | . 12 . 11 4 24 Fire 260 | . 51 6 38 24 141 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 8) 213 | -10/Materials | Central database locked down 235 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 684 | -10/Materials | Lost 3 parts (1p1n1w) 857 | -10/Materials | Discovered new exit (range 14) 1271 | -10/Materials | Entered Mines 1569 | -10/Mines | Discovered new exit (range 5) 1686 | -10/Mines | Discovered new exit (range 10) 1737 | -10/Mines | Entered Materials 1737 | -9/Materials | Evolved 2 slots: Utility x2 2092 | -9/Materials | Identified exit to Mines 2092 | -9/Materials | Identified exit to Storage 2418 | -9/Materials | Entered Mines 2419 | -9/Mines | Assembled infested the area 2494 | -9/Mines | Destroyed 7 combat bots 2598 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2705 | -9/Mines | Discovered new exit (range 5) 2791 | -9/Mines | Entered Materials 2791 | -8/Materials | Evolved 2 slots: Propulsion x2 2988 | -8/Materials | Lost 10 parts (1p6n1u2w) 3072 | -8/Materials | Core integrity fell below 50% 3410 | -8/Materials | Build established: Scavenger-Mutant 3872 | -8/Materials | Garrison activated, responded to threat 3921 | -8/Materials | Core integrity fell below 20% 3954 | -8/Materials | Lost 4 parts (2n2w) 4044 | -8/Materials | Identified exit to Factory 4538 | -8/Materials | Build established: Mutant 4702 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. R-06 Scavenger collects Lgt. Ion Engine. K-01 Serf collects debris. R-06 Scavenger collects Wheel. K-01 Serf collects debris. O-16 Technician sends out distress signal. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. Imp. Heat Sink melted. Aluminum Leg melted. G-47 Trooper destroyed. Lgt. Nuclear Core melted. G-47 Trooper destroyed. Critical hit (Burn: +37). Imp. Ion Engine melted. L-31 Rogue destroyed. Critical hit (Burn: +37). G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????"" ????????????????????????? | | ???????????????????????" ????????????????????????? | | ???????????????????????" ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????+#############+####????????????????????? | | ????????? % ######## #???????????? | | ????????? =[ ?????????? | | ????????? %=* ?????????? | | ????????????????#+#######g#######????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#a#??????????????????????? | | ???????????????######?### #??????????????????????? | | #########??????# ?# #??????????????????????? | | ???????#= # #??????????????????????? | | !!! ???????# """ # #??????????????????????? | | !!! ????????# """ + ######+##??????????????? | | !! ????????# """ # # ??????????????? | | ?????????# # # """ #?????????????? | | ?????????######## # """ #?????????????? | | ? ??????????# # """ #?????????????? | | ?? ??????????# + #?????????????? | | ###+###????????# # """ #?????????????? | | # ########## #### # """ #?????????????? | | #??# # """ #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperParticleDrive Manual? 0 Play Time 00:43:23 Cumulative 61.4 hours Start 2024.04.16 @ 12:13:27 End 2024.04.16 @ 13:13:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 132 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/X11 Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 02600e38-c885-4ec5-a2fd-972165408c49