Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.07 @ 11:06:05 Player: Malakyel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (966) 966 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 2887 Bonus ------- High Alert Combat Kills 86 Cogmind --------- Core Integrity 0/550 Matter 215/300 Energy 5/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (15) --- Ion Engine Light Ion Engine Improved Ion Engine Improved Treads Improved Treads Flight Unit Small Storage Unit Medium Battery (150) Large Battery (200) Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Visual Processing Unit Sensor Array Signal Interpreter ECM Suite > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Treads Improved Treads Flight Unit Small Storage Unit Medium Battery Large Battery Targeting Computer Small Laser Datajack [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 34 | 6 3 15 10 Power 2 | 1 . . 1 Engine 1 | 1 . . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads 5 | . . 5 . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 3 4 4 Device 6 | . 1 3 2 Storage 3 | 1 1 1 . Processor 3 | . 1 . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 2 . 6 5 Energy Gun 3 | 1 . . 2 Energy Cannon . | . . . . Ballistic Gun 6 | 1 . 3 2 Ballistic Cannon . | . . . . Launcher 4 | . . 3 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 2 | . . 2 . System Corruption 10 | . . 10 . Parts Lost 18 | . . 6 12 Power 1 | . . . 1 Propulsion 5 | . . 3 2 Utility 4 | . . . 4 Weapon 8 | . . 3 5 Highest Loss Streak 4 | . . 4 3 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 97 94 71 Engine 9 | . 14 11 1 Core 1 | . . . 5 Treads 9 | . . 15 6 Wheel 8 | . 28 3 . Device 16 | . 4 22 16 Storage 11 | . 14 11 9 Processor 11 | . 7 11 18 Energy Gun 4 | . 14 . 5 Ballistic Gun 15 | . 14 19 9 Naked Turns . | . . . . Heaviest Build 36 | 14 30 36 31 Greatest Support 46 | 26 26 46 43 Greatest Overweight (x) 10 | 3 1 10 9 Average Overweight (x) . | 1 . . 3 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 12 15 15 Most Carried 15 | 4 11 15 13 Average Carried 9 | 1 4 12 11 Final Capacity 15 | 8 15 15 15 Final Carried 14 | . 10 14 10 Class Distribution -------------------- 81% | Mutant 9% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 879 | 260 93 452 74 Remotely . | . . . . Salvage Created 984 | . 172 537 275 Parts 82 | . 20 36 26 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 30 | . 5 17 8 Guns 19 | . 5 10 4 AOE 11 | . . 7 4 Classes Destroyed 7 | . 3 3 1 Worker 2 | . . 1 1 Builder 3 | . . 1 2 Watcher 4 | . 3 1 . Swarmer 13 | . 3 7 3 Grunt 12 | . 2 8 2 Sentry 4 | . . 2 2 Hunter 1 | . . . 1 Best Kill Streak 8 | . 3 5 8 Combat Bots Only 5 | . 2 5 3 Max Kills in Single Turn 4 | . 1 2 4 Gunslinging . | . . . . Exploded 3 | . . 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2477 | . 128 888 1461 Core 795 | . 29 206 560 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 88 48 . Volleys Fired 135 | . 24 77 34 Largest 2 | . 2 2 2 Hottest 70 | . 70 66 60 Shots Fired 230 | . 48 128 54 Gun 216 | . 48 118 50 Cannon . | . . . . Launcher 14 | . . 10 4 Special . | . . . . Kinetic 173 | . 24 118 31 Thermal 43 | . 24 . 19 Explosive 12 | . . 8 4 Electromagnetic 2 | . . 2 . Robot Hit Streak 13 | . 4 9 13 Robot Miss Streak 6 | . 6 5 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 123 | . 19 65 39 Core Hits 68 | . 10 36 22 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 2 . . Burn 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2305 | . 239 1222 844 Guns 1274 | . 239 656 379 Cannons . | . . . . Explosions 1031 | . . 566 465 Melee . | . . . . Ramming . | . . . . Kinetic 971 | . 100 656 215 Thermal 303 | . 139 . 164 Explosive 994 | . . 529 465 Electromagnetic 37 | . . 37 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . . 10 . Average Corruption 9 | . . 9 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 24 | . . 24 . Message Errors 8 | . . 8 . Matter Fused 1 | . . 1 . Heat Flow Errors 5 | . . 5 . Energy Discharges 4 | . . 4 . Parts Rejected 1 | . . 1 . Data Loss (minor) 2 | . . 2 . Weapon Failures 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 10 | . . 10 . Projectiles . | . . . . Explosions 10 | . . 10 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 166 | . . 96 70 Shots 5 | . . 3 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 283 | . 54 283 51 Average Temperature 56 | . 21 86 18 Received Heat Transfer 621 | . 24 318 279 Effects 5 | . . 5 . Interference 5 | . . 5 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 1 1 Heat Transferred 856 | . 481 . 375 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 627 | . 252 627 492 Initial 260 | . . 105 260 Average 341 | . 138 463 345 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 25 | 100 67 11 . Level 1 29 | . 32 5 80 Level 2 45 | . . 82 20 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 2 2 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 10 30 14 Peak Tracking Total 5 | . 5 4 4 Tactical Retreats 4 | . 1 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . 1 4 1 Max in Single Turn 2 | . 1 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 4 2 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 13 3 . Successful 11 | . 10 1 . Failed 5 | . 3 2 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 14 | . 13 1 . Terminals 10 | . 7 3 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Branch Access Points 2 | . 2 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 5 | . 5 . . Recycle Component 1 | . 1 . . Process 2 | . 2 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 65 | . 65 . . Retrieved Matter 65 | . 65 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1513 | 64 346 743 360 Spaces Moved 686 | 38 246 318 84 Core 57 | 20 . 6 31 Treads 270 | . . 217 53 Legs . | . . . . Wheels 359 | 18 246 95 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 105 160 Average Speed 150 | 138 99 155 286 Slowest Speed 550 | 200 105 550 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 3 | . . . 3 Exploration Rate (%) 25 | 4 52 32 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 76 | . . 47 29 Melee . | . . . . Projectile . | . . . . AOE 76 | . . 47 29 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 946 | 49 298 445 154 Wait 56 | . 14 22 20 Move 683 | 37 245 317 84 Hop . | . . . . Pick Up 36 | 6 12 13 5 Fast Attach . | . . . . Attach 24 | 6 1 8 9 Detach . | . . . . Swap 10 | . 2 7 1 Drop 2 | . . 1 1 Fire 135 | . 24 77 34 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Identified exit to Mines 175 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 3) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Utility x2 576 | -9/Materials | Lost 4 parts (2n2w) 603 | -9/Materials | System corruption reached 10% 733 | -9/Materials | Discovered new exit (range 14) 1055 | -9/Materials | Core integrity fell below 50% 1154 | -9/Materials | Entered another Materials area 1154 | -8/Materials | Evolved 2 slots: Utility x2 1305 | -8/Materials | Lost 3 parts (1n1u1w) 1443 | -8/Materials | Core integrity fell below 50% 1455 | -8/Materials | Crushed by falling debris 1455 | -8/Materials | Lost 3 parts (1p2w) 1469 | -8/Materials | Crushed by falling debris 1483 | -8/Materials | Crushed by falling debris 1483 | -8/Materials | Core integrity fell below 20% 1514 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01499_ U-05 Engineer lays Concrete. 01502_ K-01 Serf collects debris. 01502_ U-05 Engineer lays Concrete. 01506_ K-01 Serf collects debris. 01506_ U-05 Engineer lays Concrete. 01506_ U-05 Engineer builds a Door. 01506_ Slug penetrates Wall. 01507_ U-05 Engineer lays Concrete. 01508_ K-01 Serf collects debris. 01508_ U-05 Engineer builds a Wall. 01509_ Slug penetrates Wall. 01509_ K-01 Serf collects debris. 01509_ Hvy. Assault Rifle destroyed. 01509_ R-06 Scavenger collects Lgt. Nuclear Core. 01511_ U-05 Engineer lays Concrete. 01512_ U-05 Engineer builds a Wall. 01512_ Slug penetrates Wall. 01512_ U-05 Engineer lays Concrete. 01513_ ECM Suite destroyed. 01514_ K-01 Serf collects debris. 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