Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.14 @ 23:26:09 Player: Axion Zarr Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2708) 2708 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1003) 1003 TOTAL SCORE: 8486 Bonus ------- Follower Combat Kills 590 Met Imprinter 300 Was Imprinted 300 Friendly Fire -187 Cogmind --------- Core Integrity 926/1000 Matter 337/550 Energy 100/100 System Corruption 1% Temperature Critical (537) Movement Core (1200) Ox23 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Matter Compressor Visual Processing Unit Improved Signal Interpreter Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY (20) --- Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Experimental Heat Sink Machine Analyzer Improved Target Analyzer Advanced ECM Suite Hardened Heavy Armor Plating Hacking Suite High-powered Shock Rifle Heavy Laser Gatling Laser Heavy Phase Cannon Gauss Rifle KE Penetrator Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor Visual Processing Unit Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Makeshift Hacking Suite > --- WEAPON ----------- Shock Rifle KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Improved Heat Sink Improved Heat Sink Machine Analyzer Improved Target Analyzer Advanced ECM Suite Hardened Heavy Armor Plating Hacking Suite High-powered Shock Rifle Heavy Laser Gatling Laser Heavy Phase Cannon Gauss Rifle KE Penetrator Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Datajack [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . 2 . . . 6 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 5 | . . 1 . . . 3 1 . . Weapon 2 | . . . . . . 1 1 . . Parts Attached 60 | 9 4 6 . . 7 23 10 1 . Power 9 | 1 . 1 . . 2 3 1 1 . Engine 3 | 1 . . . . 1 1 . . . Core 4 | . . 1 . . . 2 1 . . Reactor 2 | . . . . . 1 . . 1 . Propulsion 19 | 6 2 1 . . 3 5 2 . . Treads 15 | 2 2 1 . . 3 5 2 . . Leg . | . . . . . . . . . . Wheel 4 | 4 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | 1 1 1 . . . 9 2 . . Device 2 | . . . . . . 2 . . . Storage 4 | 1 1 . . . . 2 . . . Processor 5 | . . 1 . . . 2 2 . . Hackware 1 | . . . . . . 1 . . . Protection 2 | . . . . . . 2 . . . Artifact . | . . . . . . . . . . Weapon 18 | 1 1 3 . . 2 6 5 . . Energy Gun 4 | 1 1 1 . . . . 1 . . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 13 | . . 1 . . 2 6 4 . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . 1 . Parts Lost 15 | . 1 . . . 3 7 . . 4 Power 2 | . . . . . 2 . . . . Propulsion 8 | . 1 . . . 1 4 . . 2 Utility 3 | . . . . . . 2 . . 1 Weapon 2 | . . . . . . 1 . . 1 Highest Loss Streak 4 | . 1 . . . 2 3 . . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 96 90 100 100 98 94 95 100 77 Engine 3 | . 14 6 . . 6 1 5 5 2 Core 4 | . . 4 11 11 1 4 4 3 . Reactor 2 | . . . . . 3 4 . 1 5 Treads 25 | . 16 24 33 33 31 23 20 23 7 Storage 16 | . 26 22 22 22 22 11 11 11 11 Processor 13 | . . 11 11 11 11 12 21 23 23 Hackware 3 | . . . . . . 5 5 5 5 Protection 1 | . . . . . . 5 . . . Energy Gun 3 | . 26 17 . . . . 4 5 2 Energy Cannon 4 | . . 2 11 11 11 1 . . . Ballistic Gun 13 | . . 2 11 11 11 17 16 17 17 Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 9 31 37 37 37 44 86 84 86 86 Greatest Support 88 | 32 40 60 60 60 68 88 87 87 87 Greatest Overweight (x) 24 | . 1 . . . 1 1 1 . 24 Average Overweight (x) . | . . . . . . . . . 12 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Average Capacity 16 | 6 14 15 15 15 15 17 20 20 20 Most Carried 20 | 5 9 14 10 15 15 20 20 20 20 Average Carried 14 | 4 7 10 10 11 14 14 18 19 20 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Final Carried 20 | 5 9 10 10 15 14 19 20 20 20 Class Distribution -------------------- 47% | Scavenger-Gunner 43% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Matter Collected 2100 | 79 135 174 . . 130 953 192 437 . Remotely . | . . . . . . . . . . Salvage Created 3402 | . 185 628 . . 324 1317 308 326 314 Parts 183 | . 9 30 . . 20 74 19 14 17 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 3 | . . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 68 | . . . . . 37 . . 24 7 Prevented 10 | . . . . . 8 . . 1 1 Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 56 | . 3 10 . . 7 23 4 5 4 Guns 45 | . 2 7 . . 2 21 4 5 4 Cannons 6 | . . . . . 4 2 . . . AOE 3 | . 1 2 . . . . . . . Classes Destroyed 14 | . 2 5 . . 2 4 . . 1 Worker 4 | . . . . . . 3 1 . . Builder 2 | . . 1 . . . . 1 . . Tunneler 1 | . . . . . . 1 . . . Hauler 1 | . . 1 . . . . . . . Recycler 1 | . . 1 . . . . . . . Watcher 5 | . 2 1 . . . 1 1 . . Swarmer 12 | . . . . . 4 8 . . . Grunt 28 | . 3 8 . . 2 7 2 3 3 Brawler 2 | . . 1 . . . 1 . . . Sentry 6 | . . 1 . . . 3 . 1 1 Hunter 3 | . . . . . . 3 . . . Programmer 4 | . . . . . . 1 2 1 . Behemoth 1 | . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . 1 Best Kill Streak 10 | . 2 10 . . 3 6 3 4 3 Combat Bots Only 6 | . 2 6 . . 3 6 2 4 3 Max Kills in Single Turn 2 | . 1 2 . . 1 2 2 2 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 2 | . 1 2 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Damage Taken 3584 | . 127 194 . . 683 1808 61 53 658 Core 384 | . 42 24 . . 65 179 16 30 28 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 83 . . . 77 78 . . . Volleys Fired 154 | . 10 35 . . 20 65 11 6 7 Largest 4 | . 2 2 . . 2 3 4 4 4 Hottest 149 | . 80 91 . . 96 124 149 149 149 Shots Fired 409 | . 18 70 . . 40 191 43 23 24 Gun 369 | . 18 67 . . 20 174 43 23 24 Cannon 40 | . . 3 . . 20 17 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 266 | . . 3 . . 20 174 33 17 19 Thermal 82 | . 10 35 . . 20 17 . . . Explosive . | . . . . . . . . . . Electromagnetic 61 | . 8 32 . . . . 10 6 5 Robot Hit Streak 27 | . 14 13 . . 10 15 14 10 27 Robot Miss Streak 3 | . 1 2 . . 2 3 2 1 1 Penetration Max 2 | . . . . . . 2 2 1 1 Secondary Targets 7 | . . 1 . . . 3 1 . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 1 . 1 Shots Hit Robots 300 | . 17 50 . . 31 135 31 16 20 Core Hits 146 | . 7 25 . . 12 65 16 10 11 Critical Kills 16 | . . 1 . . 1 11 . 1 2 Critical Parts Destroyed 11 | . . . . . . 10 1 . . Critical Strikes 29 | . . 3 . . 1 21 1 1 2 Meltdown 2 | . . 1 . . 1 . . . . Destroy 25 | . . . . . . 21 1 1 2 Corrupt 2 | . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5570 | . 243 844 . . 597 2300 684 409 493 Guns 4753 | . 206 627 . . 288 2048 682 409 493 Cannons 594 | . . 40 . . 309 245 . . . Explosions 214 | . 37 177 . . . . . . . Melee . | . . . . . . . . . . Ramming 9 | . . . . . . 7 2 . . Kinetic 3776 | . . 48 . . 288 2048 596 372 424 Thermal 1192 | . 145 493 . . 309 245 . . . Explosive . | . . . . . . . . . . Electromagnetic 593 | . 98 303 . . . . 86 37 69 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 1 1 1 Average Corruption 3 | . . . . . . 5 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 45 | . . . . . . 42 . 3 . Message Errors 15 | . . . . . . 14 . 1 . Matter Fused 8 | . . . . . . 7 . 1 . Heat Flow Errors 3 | . . . . . . 3 . . . Energy Discharges 8 | . . . . . . 8 . . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . 5 . . . Misfires 2 | . . . . . . 2 . . . Weapon Failures 3 | . . . . . . 2 . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 1 | . 1 . . . . . . . . Projectiles . | . . . . . . . . . . Explosions 1 | . 1 . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 31 | . 31 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 2 | . . . . . . 1 1 . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . Highest Temperature 573 | . 102 183 . . 196 536 234 159 573 Average Temperature 115 | . 39 70 . . 72 134 88 64 405 Received Heat Transfer 1128 | . 42 132 . . 207 360 18 18 351 Effects 20 | . . . . . . 11 . . 9 Shutdowns 4 | . . . . . . 4 . . . Energy Bleed 3 | . . . . . . 3 . . . Interference 5 | . . . . . . 2 . . 3 Matter Decay 3 | . . . . . . 1 . . 2 Short Circuit 4 | . . . . . . . . . 4 Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . 1 . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . 1 . . 1 . . . . Combat Hostiles 2 | . . 1 . . 1 . . . . Parts Melted 7 | . 1 4 . . 2 . . . . Heat Transferred 2198 | . 250 949 . . 555 444 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Peak Influence 374 | . 124 374 123 . . 290 176 . . Initial 123 | . . 44 123 . . 114 94 . . Average 134 | . 86 185 123 . . 156 78 . . Maximum Alert Level 1 | . . 1 . . . 1 . . . Low Security (%) 75 | 100 100 49 100 . . 67 100 . . Level 1 24 | . . 50 . . . 32 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . . . 2 2 . . Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . 1 1 . . Reinforcement 2 | . . . . . . 1 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Distress Signals 5 | . . 2 . . . 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 5 13 . . 20 30 7 8 8 Peak Tracking Total 6 | . 2 4 . . 4 6 2 5 5 Tactical Retreats 2 | . . . . . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Traps Triggered 4 | . 1 . . . . 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Machines Disabled 3 | . 2 . . . . . . 1 . Max in Single Turn 1 | . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Machines Accessed 3 | . . 1 . . . 1 1 . . Terminals 2 | . . 1 . . . 1 . . . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 4 | . . 1 . . . 1 2 . . Successful 2 | . . 1 . . . 1 . . . Failed 2 | . . . . . . . 2 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . . . . 2 . 4 2 . . Terminals 2 | . . 1 . . . 1 . . . Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . 1 . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . 1 . . . 1 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Total Allies 10 | . . . . 7 . . 3 . . Largest Group 7 | . . . . 7 7 . 3 3 1 Highest-Rated Group 235 | . . . . 235 235 . 210 210 70 Highest-Rated Ally 70 | . . . . 39 39 . 70 70 70 Zionite Dispatches 1 | . . . . . . . 1 . . Light 1 | . . . . . . . 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 96 | . . . . . 67 . . 26 3 Total Damage 2101 | . . . . . 1473 . . 598 30 Kills 18 | . . . . . 14 . . 4 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 2 . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Turns Passed 5171 | 55 215 376 5 944 732 1550 646 608 40 Spaces Moved 2659 | 44 130 158 2 588 381 688 316 350 2 Core 15 | 14 . . . . . . . . 1 Treads 2559 | . 75 158 2 588 381 688 316 350 1 Legs . | . . . . . . . . . . Wheels 85 | 30 55 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 160 160 160 160 162 165 165 165 Average Speed 169 | 84 135 160 160 160 170 186 184 165 707 Slowest Speed 1250 | 100 160 160 160 160 240 243 246 165 1250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 34 23 5 73 56 19 9 59 3 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . 2 1 . . 1 . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 1 | . . . . . . . . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 29 | . 3 16 . . . 4 2 2 2 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . 2 2 2 AOE 19 | . 3 16 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Total 2994 | 58 152 213 4 591 427 814 355 368 12 Wait 24 | . . 3 3 . 10 5 . 3 . Move 2650 | 43 129 157 1 587 380 687 315 349 2 Hop . | . . . . . . . . . . Pick Up 66 | 6 8 7 . 4 4 24 9 4 . Fast Attach 7 | 4 . . . . 1 . 2 . . Attach 32 | 1 4 5 . . 2 15 5 . . Detach 2 | . . 1 . . . 1 . . . Swap 21 | 4 . 1 . . 4 8 3 1 . Drop 33 | . 1 4 . . 6 8 6 5 3 Fire 154 | . 10 35 . . 20 65 11 6 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . . . 1 1 . . Escape Stasis 3 | . . . . . . . 3 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 4) 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 589 | -9/Materials | Discovered new exit (range 12) 610 | -9/Materials | Identified exit to Mines 647 | -9/Materials | Entered Mines 648 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 651 | -9/Mines | Identified exit to Zion 652 | -9/Mines | Entered Zion 915 | -7/Zion | Learned location of Warlord (-4) 980 | -7/Zion | Learned location of 1 exit from Lower Caves 1068 | -7/Zion | Imprinted 1071 | -7/Zion | Declared Zion's savior 1205 | -7/Zion | Found Prototype Device 1254 | -7/Zion | Gained Derelict followers 1496 | -7/Zion | Received a hallucinogenic algorithm 1573 | -7/Zion | Discovered new exit (range 15) 1594 | -7/Zion | Identified exit to Proximity Caves 1596 | -7/Zion | Entered Proximity Caves 1596 | -6/Proximity Caves | Accompanied by 7 allies 1659 | -6/Proximity Caves | Spotted B-75 Beast 1678 | -6/Proximity Caves | Destroyed B-75 Beast 1708 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2274 | -6/Proximity Caves | Discovered new exit (range 12) 2326 | -6/Proximity Caves | Identified exit to Factory 2328 | -6/Proximity Caves | Entered Factory 2328 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2328 | -6/Factory | Identified Bomb Factory No. 2 2705 | -6/Factory | Build established: Scavenger-Skirmisher 3123 | -6/Factory | Build established: Scavenger-Gunner 3185 | -6/Factory | Spotted B-75 Beast 3710 | -6/Factory | Lost 3 parts (2n1w) 3838 | -6/Factory | Discovered new exit (range 13) 3872 | -6/Factory | Identified exit to Factory 3878 | -6/Factory | Entered another Factory area 3878 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3879 | -5/Factory | Identified exit to Extension 4473 | -5/Factory | Zion Light squad teleported in 4503 | -5/Factory | Discovered new exit (range 11) 4523 | -5/Factory | Identified exit to Upper Caves 4524 | -5/Factory | Entered Upper Caves 4524 | -5/Upper Caves | Accompanied by 3 allies 4572 | -5/Upper Caves | Encountered a Warlord checkpoint 4802 | -5/Upper Caves | Learned Factory non-interactive machine intel 4870 | -5/Upper Caves | Learned location of Armory (-4) 4885 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5121 | -5/Upper Caves | Discovered new exit (range 5) 5131 | -5/Upper Caves | Identified exit to Upper Caves 5132 | -5/Upper Caves | Entered another Upper Caves area 5132 | -5/Upper Caves | Accompanied by 2 allies 5132 | -5/Upper Caves | Discovered new exit (range 12) 5134 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5172 | -5/Upper Caves | Self-destructed Last Messages --------------- 05153_ Overheating: Short circuit. 05153_ Dropped Broken Arm. Medium Treads. 05154_ Wave Gun fries itself beyond repair. 05154_ Shock Rifle destroyed. 05157_ Overheating: Matter decay (-101). 05158_ Overheating: Matter decay (-56). 05158_ Critical hit (Burn: +37). 05161_ Imp. Treads fries itself beyond repair. 05164_ Lgt. Angular Momentum Engine fries itself beyond repair. 05166_ Carbon-fiber Leg fries itself beyond repair. 05166_ Slug penetrates Wall. 05166_ Slug penetrates G-50 Soldier. 05168_ Critical hit (Burn: +37). 05169_ Slug penetrates G-50 Soldier. 05169_ G-50 Soldier suffers critical hit (Destroy). 05169_ G-50 Soldier destroyed. 05169_ Switching to secondary target: G-50 Soldier. 05171_ Overheating: System interference. 05171_ KE Penetrator temporarily disabled. 05171_ Mak. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????<*???????????????????? | | ???????????????????????????? ???????#???????????? | | ???????????????????????????? #?????? ##??????????? | | ??????????????????????????? #????? ##?????????? | | ??????????????????????????? #???# #?????????? | | ??????????????????????????? #?? #?????????? | | ???????????????????????#### #? #?????????? | | ???????????????????????# # = ;#??????????? | | ???????????????????????# * % % #???????????? | | ???????????????????????# !% % #???????????? | | ????????????????# ##### @% [!! #???????????? | | ?????????????????# !g =*! # #???????????? | | ?????????????????# gg%g = ##???????????????????? | | ?????????????????# [## #????????????????????? | | ?????????????????# ??## #????????????????????? | | ????????????????# ????## ##????????????????????? | | ???????????????# ???????##?????????????????????? | | ?????????????? ???????????????????????????????? | | ???????????? ?????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 40 Energy Capacity 360 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 4 Offensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! What Is This Thing? Challenges ------------ None Game ------ Seed MakeshiftPlasmaLance Manual? 0 Play Time 00:57:12 Cumulative 10.9 hours Start 2022.10.14 @ 22:13:56 End 2022.10.14 @ 23:26:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 55 Rogue 41 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e86bca2-ffc7-4158-8a78-b775d550b951