Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.29 @ 00:08:22 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (505) 505 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1730 Bonus ------- None Cogmind --------- Core Integrity 224/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Structural Scanner Tractor Beam EM Pulse Gun Light Assault Rifle Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Wheel Compact Wheel High-capacity Matter Pod High-capacity Matter Pod Improved Terrain Scanner Medium Laser Light Assault Rifle [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 18 | 8 1 2 7 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads 4 | 2 . 1 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 2 . . 1 Device 1 | 1 . . . Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 3 1 . 4 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 6 | 1 1 . 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 2 7 Power 2 | . . 1 1 Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 4 | . . 2 4 To Critical Strikes . | . . . . Average Backups 7 | 3 6 7 8 Power 1 | . 1 1 1 Propulsion . | 1 1 . . Utility 3 | . 3 4 4 Weapon 1 | . 1 2 2 Tool/Special . | . . . . Unused Backups 12 | . 3 . 9 Power 1 | . . . 1 Propulsion 4 | . 2 . 2 Utility 7 | . 1 . 6 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 82 | . 100 97 54 Engine 11 | . 14 11 9 Treads 21 | . 28 27 10 Device 9 | . 14 14 1 Storage 12 | . 14 14 11 Energy Gun 2 | . 7 . . Ballistic Gun 23 | . 20 28 22 Peak Build Rating 8 | 7 8 8 8 Average Rating 6 | 4 7 6 6 On Entrance 5 | . 7 7 8 Naked Turns . | . . . . Heaviest Build 30 | 14 14 13 30 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 9 | 7 8 8 11 Most Carried 12 | 6 8 8 12 Average Carried 7 | 3 6 7 8 Final Capacity 15 | 8 8 8 15 Final Carried 11 | 5 8 8 11 Class Distribution -------------------- 79% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1146 | 251 164 223 508 Remotely . | . . . . Salvage Created 680 | 19 164 176 321 Parts 57 | 3 16 10 28 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 23 | . 7 4 12 Guns 23 | . 7 4 12 Classes Destroyed 5 | 1 3 . 1 Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Swarmer 14 | . 6 . 8 Grunt 8 | . 1 4 3 Sentry 1 | . . . 1 Best Kill Streak 7 | 1 4 2 7 Combat Bots Only 7 | . 4 2 7 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 213 | . 53 33 127 Missed 69 | . 16 7 46 Hits 144 | . 37 26 81 Projectile 144 | . 37 26 81 Critical Strikes 3 | . . 1 2 Damage Taken 1416 | . 304 339 773 Core 332 | . 79 77 176 Absorbed by Shields . | . . . . Core Remaining (%) 68 | 100 . 37 . Volleys Fired 100 | 3 32 21 44 Largest 3 | 2 2 2 3 Hottest 60 | 60 60 40 60 Shots Fired 215 | 6 64 42 103 Gun 215 | 6 64 42 103 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 211 | 3 63 42 103 Thermal . | . . . . Explosive . | . . . . Electromagnetic 4 | 3 1 . . Robot Hit Streak 14 | 5 8 14 12 Robot Miss Streak 6 | 1 6 3 6 Penetration Max . | . . . . Secondary Targets 8 | . 3 1 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 126 | 5 25 35 61 Core Hits 54 | 2 15 14 23 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1027 | 57 203 270 497 Guns 1027 | 57 203 270 497 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 989 | 19 203 270 497 Thermal . | . . . . Explosive . | . . . . Electromagnetic 38 | 38 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 55 | 20 20 30 55 Average Temperature 15 | 15 7 10 21 Received Heat Transfer 408 | . 18 210 180 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 140 | 5 140 90 100 Initial 50 | . . 50 . Average 34 | . 20 31 61 Influence Increases 582 | 5 197 100 280 Destroy 0b10 Robot/C 460 | . 140 80 240 Destroy 0b10 Robot/NC 10 | 5 5 . . Destroy Leader 82 | . 22 20 40 Lose Combat Pursuer 30 | . 30 . . Influence Decreases 568 | 5 67 230 266 Entered New Map 80 | . . 80 . Time Decay 418 | 5 67 150 196 Lost Part 70 | . . . 70 Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 12 4 15 Peak Tracking Total 6 | . 4 2 6 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . 1 . 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 2 . 3 Successful 1 | . . . 1 Failed 4 | . 2 . 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 5 | . 2 . 3 Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . . 1 Terminals 1 | . . . 1 Botnet 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 853 | 42 395 381 35 Seismic 853 | 42 395 381 35 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1319 | 119 395 381 424 Spaces Moved 586 | 66 189 202 129 Core 26 | 18 . . 8 Treads 560 | 48 189 202 121 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 150 Average Speed 165 | 130 160 160 201 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 6 42 50 11 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 774 | 93 232 226 223 Wait 35 | 5 . . 30 Move 583 | 65 188 201 129 Hop . | . . . . Pick Up 30 | 12 7 2 9 Fast Attach 2 | . . . 2 Attach 13 | 7 . 2 4 Detach . | . . . . Swap 3 | 1 1 . 1 Drop 8 | . 4 . 4 Fire 100 | 3 32 21 44 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 304 | -10/Materials | Discovered new exit (range 6) 427 | -10/Materials | Discovered new exit (range 7) 515 | -10/Materials | Entered Mines 704 | -10/Mines | Discovered new exit (range 13) 737 | -10/Mines | Core integrity fell below 50% 883 | -10/Mines | Discovered new exit (range 6) 896 | -10/Mines | Entered Materials 896 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 963 | -9/Materials | Discovered new exit (range 16) 998 | -9/Materials | Destroyed 7 combat bots 1042 | -9/Materials | Lost 4 parts (1p1n2w) 1320 | -9/Materials | Self-destructed Last Messages --------------- Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 01220_ Acquired 6 matter. 01221_ K-01 Serf collects debris. 01240_ Acquired Lrg. Storage Unit. 01241_ Dropped Aluminum Leg. 01242_ K-01 Serf collects debris. 01290_ Triggered Blade Trap. 01290_ Massive razor-sharp blades shoot up from within the floor. 01290_ Lgt. Assault Rifle severed. 01290_ Imp. Ion Engine severed. 01292_ Acquired Lgt. Assault Rifle. 01306_ U-05 Engineer lays Concrete. 01318_ Triggered Blade Trap. 01318_ Massive razor-sharp blades shoot up from within the floor. 01318_ Lgt. Assault Rifle severed. 01318_ Lgt. Treads severed. Map ----- +----------------------------------------------------+ | ????????????????????????????# #?????? | | ????????????????????????????# #?????? | | ???????????????? ???????????#+###+####?????? | | ????????????????? ???????###%### #?######?# | | ???????????????? ###### = # #?# # | | ??????????????? # #?# """ # | | ??????????????? 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