Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.30 @ 18:38:00 Player: Robotson Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (91) 455 Value Destroyed (2059) 2059 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (918) 918 TOTAL SCORE: 8792 Bonus ------- High Alert Combat Kills 246 Follower Combat Kills 672 Cogmind --------- Core Integrity 565/1000 Matter 300/300 Energy 39/100 System Corruption 2% Temperature Cool (10) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Field Laser Plasma Rifle > --- INVENTORY (5) ---- Improved VTOL Module Impulse Thruster Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Signal Interpreter Improved Targeting Computer Advanced ECM Suite Propulsion Shielding Improved Shield Generator > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun > --- INVENTORY -------- Improved VTOL Module Impulse Thruster Array [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Armored Treads Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Slots Evolved 10 | . . 2 2 . 2 . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 3 | . . . 1 . 1 . . 1 . . . . . Utility 5 | . . 2 1 . . . . . . . . . 2 Weapon 1 | . . . . . . . . 1 . . . . . Parts Attached 120 | 6 8 31 7 24 20 5 1 2 2 . 2 . 12 Power 20 | 1 . 6 2 2 6 . . 1 . . . . 2 Engine 12 | 1 . 6 2 1 2 . . . . . . . . Core 7 | . . . . 1 4 . . 1 . . . . 1 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 27 | 2 2 6 3 5 4 1 1 . 1 . . . 2 Treads 10 | 2 2 6 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 2 Flight 15 | . . . 3 5 4 1 1 . 1 . . . . Utility 39 | 1 3 11 2 7 6 3 . 1 1 . 1 . 3 Device 15 | . 1 2 1 3 4 1 . . 1 . . . 2 Storage 5 | 1 1 2 . . . . . . . . . . 1 Processor 4 | . 1 . 1 1 . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . Protection 15 | . . 7 . 3 2 2 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 34 | 2 3 8 . 10 4 1 . . . . 1 . 5 Energy Gun 10 | 1 3 . . 1 . . . . . . . . 5 Energy Cannon 5 | . . 2 . 2 1 . . . . . . . . Ballistic Gun 6 | 1 . 4 . 1 . . . . . . . . . Ballistic Cannon 5 | . . . . . 3 1 . . . . 1 . . Launcher 2 | . . . . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . . . . . Slashing Weapon 4 | . . . . 4 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 2 1 . . . . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . . . . System Corruption 1 | . . . . 1 . . . . . . . . . Parts Lost 32 | . . 6 . 2 3 2 2 . . . 5 . 12 Power 4 | . . 1 . 1 . . . . . . . . 2 Propulsion 10 | . . 2 . . 2 . 1 . . . 3 . 2 Utility 13 | . . 2 . 1 . 2 1 . . . 2 . 5 Weapon 5 | . . 1 . . 1 . . . . . . . 3 Highest Loss Streak 12 | . . 3 . 1 3 2 2 . . . 3 . 12 To Critical Strikes 1 | . . 1 . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 99 97 99 99 99 92 75 82 86 59 33 47 Engine 6 | . 14 10 9 4 2 . . . . . . . . Core 3 | . . . . 4 11 15 15 13 13 13 6 . 3 Treads 11 | . 27 21 . . . . . . . . . . . Flight 11 | . . . 25 27 29 30 30 26 26 26 17 6 . Device 13 | . 10 9 8 13 24 26 23 13 15 20 11 6 9 Storage 6 | . 11 13 . . . . . . . . . . 1 Processor 11 | . 5 11 17 21 7 7 7 8 13 13 13 13 11 Protection 6 | . . 9 18 9 5 3 . . . . 2 6 3 Energy Gun 4 | . 19 4 . 5 3 . . . . . . . 4 Energy Cannon 4 | . . 8 9 5 . . . . . . . . . Ballistic Gun 5 | . 7 7 9 5 5 . . . . . . . . Ballistic Cannon 2 | . . . . . 5 15 15 13 13 13 6 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 42 | 11 31 42 23 23 29 27 27 24 25 25 25 4 25 Greatest Support 46 | 40 40 40 15 21 27 27 27 25 25 25 25 5 46 Greatest Overweight (x) 8 | . 8 1 1 1 1 1 . . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 10 14 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 3 8 15 15 5 5 5 4 5 5 5 5 4 5 Average Carried 7 | 1 4 12 5 4 4 4 3 4 4 5 4 4 3 Final Capacity 15 | 8 5 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 13 | 1 5 13 5 5 5 4 4 4 5 5 4 4 3 Class Distribution -------------------- 59% | Mutant 15% | Sprinter 9% | Commander-Sprinter 7% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Matter Collected 2381 | 201 179 685 . 442 378 209 . . 225 . 11 . 51 Remotely . | . . . . . . . . . . . . . . Salvage Created 3541 | . 219 1716 . 1154 444 8 . . . . . . . Parts 208 | . 11 104 . 62 31 . . . . . . . . Haulers Intercepted 9 | . 1 1 . 5 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . 7 4 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Combat Hostiles Destroyed 56 | . 3 35 . 12 5 1 . . . . . . . Melee 5 | . . 1 . 4 . . . . . . . . . Guns 23 | . 3 13 . 4 3 . . . . . . . . Cannons 28 | . . 21 . 4 2 1 . . . . . . . Classes Destroyed 10 | . 5 3 . . 2 . . . . . . . . Worker 7 | . 1 1 . 4 1 . . . . . . . . Builder 7 | . . 3 . 3 1 . . . . . . . . Hauler 9 | . 1 1 . 5 2 . . . . . . . . Recycler 6 | . . 2 . 3 1 . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . Watcher 5 | . 1 3 . 1 . . . . . . . . . Swarmer 18 | . 1 10 . 4 3 . . . . . . . . Grunt 24 | . 2 16 . 5 1 . . . . . . . . Sentry 12 | . . 9 . 3 . . . . . . . . . Programmer 2 | . . . . . 1 1 . . . . . . . Best Kill Streak 8 | . 3 6 . 8 3 1 . . . . . . . Combat Bots Only 5 | . 1 5 . 4 2 1 . . . . . . . Max Kills in Single Turn 2 | . 1 1 . 2 1 1 . . . . . . . Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . 1 . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Damage Taken 6550 | . 151 2293 93 494 779 575 82 . . 38 615 . 1430 Core 1681 | . 31 249 33 65 234 221 41 . . 18 354 . 435 Absorbed by Shields 385 | . . . . . 137 167 30 . . . . . 51 Redirected to Shielding 131 | . . . . 65 . 30 . . . . 10 . 26 Regen/Repaired (Parts) 154 | . . 57 . 97 . . . . . . . . . Core Remaining (%) 65 | 100 87 37 . 82 . . 29 . . . . 56 . Volleys Fired 270 | . 24 122 3 51 41 20 . . . . 1 . 8 Largest 3 | . 2 2 2 2 2 2 . . . . 1 . 3 Hottest 243 | . 80 91 91 118 78 96 . . . . 48 . 243 Shots Fired 517 | . 47 229 6 101 81 40 . . . . 1 . 12 Gun 304 | . 47 117 3 64 61 . . . . . . . 12 Cannon 212 | . . 112 3 36 20 40 . . . . 1 . . Launcher 1 | . . . . 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 257 | . 20 97 3 35 61 40 . . . . 1 . . Thermal 182 | . 19 112 3 36 . . . . . . . . 12 Explosive . | . . . . . . . . . . . . . . Electromagnetic 78 | . 8 20 . 30 20 . . . . . . . . Robot Hit Streak 10 | . 7 9 4 10 7 10 . . . . . . 9 Robot Miss Streak 7 | . 6 7 1 4 6 2 . . . . 2 . 2 Penetration Max 1 | . . . . . 1 . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 328 | . 27 136 4 74 48 29 . . . . . . 10 Core Hits 120 | . 10 49 . 35 19 3 . . . . . . 4 Critical Kills 5 | . . 4 . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . . . . . Critical Strikes 9 | . . 5 . 2 2 . . . . . . . . Destroy 6 | . . 4 . 1 1 . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . . Smash 1 | . . 1 . . . . . . . . . . . Sever 1 | . . . . 1 . . . . . . . . . Melee Attacks 38 | . . 16 . 22 . . . . . . . . . Impact 16 | . . 16 . . . . . . . . . . . Slashing 22 | . . . . 22 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 9 | . . 5 . 4 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7580 | . 348 3091 66 1931 954 885 . . . . . . 305 Guns 3019 | . 348 942 25 697 767 . . . . . . . 240 Cannons 2952 | . . 1390 41 449 187 885 . . . . . . . Explosions 158 | . . . . 158 . . . . . . . . . Melee 1386 | . . 759 . 627 . . . . . . . . . Ramming 65 | . . . . . . . . . . . . . 65 Kinetic 2838 | . 189 794 25 246 699 885 . . . . . . . Thermal 2330 | . 135 1390 41 524 . . . . . . . . 240 Explosive . | . . . . . . . . . . . . . . Electromagnetic 961 | . 24 148 . 534 255 . . . . . . . . Impact 759 | . . 759 . . . . . . . . . . . Slashing 627 | . . . . 627 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . 1 . 1 2 2 2 . . . . . 2 Average Corruption 1 | . . 1 . 1 1 2 2 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 26 | . . 12 . 4 8 2 . . . . . . . Message Errors 7 | . . 3 . 1 2 1 . . . . . . . Matter Fused 6 | . . 3 . 1 1 1 . . . . . . . Energy Discharges 3 | . . 2 . 1 . . . . . . . . . Parts Rejected 2 | . . 2 . . . . . . . . . . . Data Loss (minor) 3 | . . 1 . 1 1 . . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . Alerts 2 | . . . . . 2 . . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 565 | . . 446 . 95 . 24 . . . . . . . Projectiles 43 | . . 19 . . . 24 . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 522 | . . 427 . 95 . . . . . . . . . Knockbacks 2 | . . . . . 2 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 48 | . . . . 19 . . . . . . . . 29 Shots 2 | . . . . 2 . . . . . . . . . Rammed 14 | . . . . . . . . . . . . . 14 Targets Rammed 14 | . . . . . . . . . . . . . 14 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 387 | . 72 387 144 194 191 256 . . . . 30 . 364 Average Temperature 95 | . 22 123 75 60 89 85 . . . . 14 . 143 Received Heat Transfer 1638 | . 30 819 9 153 48 96 . . . 18 183 . 282 Effects 9 | . . 7 . . . 2 . . . . . . . Shutdowns 2 | . . 2 . . . . . . . . . . . Energy Bleed 3 | . . 3 . . . . . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 7 | . . 5 . 2 . . . . . . . . . Impact Corruptions 7 | . . 7 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . . Heat Transferred 4200 | . 300 2516 74 914 . . . . . . . . 396 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Peak Influence 1225 | . 112 525 237 1225 1145 . . 357 124 141 . . 419 Initial 557 | . . 46 202 100 557 . . 328 124 86 . . 378 Average 345 | . 79 206 209 632 851 . . 349 124 96 . . 373 Maximum Alert Level 4 | . . 2 1 4 4 . . 1 . . . . 2 Low Security (%) 41 | 100 100 51 . 16 . . . . 100 100 . . . Level 1 29 | . . 35 100 20 . . . 100 . . . . 88 Level 2 14 | . . 12 . 23 28 . . . . . . . 11 Level 3 11 | . . . . 19 65 . . . . . . . . Level 4 3 | . . . . 19 5 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 5 . 6 4 . . 1 . 1 . . . Investigation 11 | . 1 4 . 2 2 . . 1 . 1 . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 4 | . 1 1 . 1 1 . . . . . . . . Assault 1 | . . . . . 1 . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Distress Signals 7 | . 1 3 . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 178 | . 10 53 2 30 22 2 6 . . 2 41 . 10 Peak Tracking Total 11 | . 2 6 2 10 5 1 4 . . 1 11 . 10 Tactical Retreats 23 | . . 3 . 7 . . 1 . . 1 11 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Traps Triggered 6 | . 3 1 . . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . . Reprogrammed 7 | . . . . 6 . . . . . 1 . . . Reused 2 | . . . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Machines Disabled 6 | . . 3 . 1 2 . . . . . . . . Max in Single Turn 2 | . . 2 . 1 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Machines Accessed 45 | . 3 10 1 10 14 . . 1 . 4 . . 2 Terminals 34 | . 3 7 1 8 10 . . . . 4 . . 1 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 3 | . . 1 . 1 1 . . . . . . . . Recycling Units 3 | . . 1 . 1 1 . . . . . . . . Scanalyzers 3 | . . 1 . . 1 . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 140 | . 15 39 3 32 33 . . 3 . 11 . . 4 Successful 71 | . 8 26 1 14 15 . . 1 . 2 . . 4 Failed 68 | . 7 12 2 18 18 . . 2 . 9 . . . Catastrophic 7 | . 1 1 . 1 4 . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . Manual 4 | . . 4 . . . . . . . . . . . Terminals 115 | . 15 31 3 27 26 . . . . 11 . . 2 Fabricators 2 | . . . . . 2 . . . . . . . . Repair Stations 8 | . . 3 . 3 2 . . . . . . . . Recycling Units 6 | . . 3 . 2 1 . . . . . . . . Scanalyzers 6 | . . 2 . . 2 . . . . . . . 2 Garrison Access 3 | . . . . . . . . 3 . . . . . Terminal Hacks 61 | . 8 21 1 12 15 . . . . 2 . . 2 Record 13 | . 2 6 . 2 2 . . . . 1 . . . Part Schematic 1 | . . . . . 1 . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . Prototype ID Bank 5 | . 1 1 1 1 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . Emergency Access Points 3 | . . 2 . . 1 . . . . . . . . Recycling Unit Index 3 | . 1 . . 1 . . . . . . . . 1 Alert Level 10 | . . 4 . 1 4 . . . . . . . 1 Unreport Threat 1 | . . 1 . . . . . . . . . . . Locate Traps 5 | . . 1 . 1 3 . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . Reprogram Traps 2 | . . . . 1 . . . . . 1 . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Zone Layout 3 | . 1 1 . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . . . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . Scanalyzer 4 | . . 2 . . . . . . . . . . 2 Insert Component 2 | . . 1 . . . . . . . . . . 1 Analyze 2 | . . 1 . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . Hacking Detections 43 | . 3 10 1 9 13 . . 1 . 4 . . 2 Full Trace Events 9 | . 1 3 . 1 2 . . 1 . 1 . . . Feedback Events 2 | . . 1 . . 1 . . . . . . . . Corruption 2 | . . 1 . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . 1 . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . . . Time 77 | . . 26 . 51 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . . . . 1 Part Schematics Acquired 2 | . . 1 . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Total Allies 10 | . . . . 10 . . . . . . . . . Largest Group 10 | . . . . 10 8 . . . . . . . . Highest-Rated Group 173 | . . . . 173 141 . . . . . . . . Highest-Rated Ally 29 | . . . . 29 29 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 119 | . . . . 60 59 . . . . . . . . Total Damage 1536 | . . . . 854 682 . . . . . . . . Kills 22 | . . . . 12 10 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Turns Passed 4963 | 61 388 2087 121 634 532 351 11 52 28 81 331 74 212 Spaces Moved 6327 | 33 181 895 87 870 1265 884 37 184 90 218 1078 210 295 Core 4 | 3 1 . . . . . . . . . . . . Treads 1105 | 30 180 895 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 267 | . . . . . . . . . . . . . 267 Flight 4951 | . . . 87 870 1265 884 37 184 90 218 1078 210 28 Fastest Speed 26 | 50 160 160 104 29 26 27 26 26 26 26 26 35 35 Average Speed 57 | 150 162 176 104 37 27 27 26 26 26 26 29 35 54 Slowest Speed 450 | 160 450 250 104 104 99 103 27 26 26 26 35 35 60 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 17 | . . . . 1 13 2 . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 37 68 10 83 30 83 10 4 68 8 94 30 7 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . . . . . . Scrap Searched 10 | . . . . . . 3 . . . . 7 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 22 | . . . . 13 4 4 . . . . 1 . . Melee . | . . . . . . . . . . . . . . Projectile 10 | . . . . 1 4 4 . . . . 1 . . AOE 12 | . . . . 12 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Was Fac Low Low Fac Total 7094 | 45 229 1153 114 1047 1359 952 38 186 94 241 1093 209 334 Wait 165 | . . 33 8 42 8 43 . . . 24 3 . 4 Move 6283 | 32 180 894 86 867 1240 879 36 182 89 217 1077 209 295 Hop 15 | . . . . 1 11 2 . 1 . . . . . Pick Up 85 | 7 13 31 3 17 8 2 . . 1 . 3 . . Fast Attach 30 | . . 5 1 6 5 1 . 1 1 . . . 10 Attach 47 | 6 7 9 5 5 5 4 1 . 1 . 2 . 2 Detach 13 | . . 3 3 2 1 1 1 . 1 . . . 1 Swap 43 | . 1 17 1 13 10 . . 1 . . . . . Drop 73 | . 4 23 4 21 12 . . 1 1 . 7 . . Fire 270 | . 24 122 3 51 41 20 . . . . 1 . 8 Melee 38 | . . 16 . 22 . . . . . . . . . Ram 14 | . . . . . . . . . . . . . 14 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 12) 369 | -10/Materials | Discovered new exit (range 21) 449 | -10/Materials | Identified exit to Materials 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Utility x2 967 | -9/Materials | Central database locked down 1320 | -9/Materials | Repaired Lgt. Armor Plating 2225 | -9/Materials | Core integrity fell below 50% 2389 | -9/Materials | Lost 3 parts (1p1n1u) 2453 | -9/Materials | Discovered new exit (range 15) 2535 | -9/Materials | Identified exit to Materials 2537 | -9/Materials | Entered another Materials area 2537 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2643 | -8/Materials | Discovered new exit (range 16) 2657 | -8/Materials | Identified exit to Storage 2658 | -8/Materials | Entered Storage 2974 | -8/Storage | Garrison activated, responded to threat 3029 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3133 | -8/Storage | Repaired Adv. Beam Cannon? 3156 | -8/Storage | Discovered new exit (range 15) 3292 | -8/Storage | Entered Factory 3292 | -7/Factory | Accompanied by 8 allies 3292 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3507 | -7/Factory | Build established: Commander-Sprinter 3682 | -7/Factory | Discovered new exit (range 9) 3692 | -7/Factory | First assault squad dispatched 3747 | -7/Factory | Lost 3 parts (2n1w) 3824 | -7/Factory | Entered Lower Caves 3835 | -7/Lower Caves | Learned Factory garrison access intel 3986 | -7/Lower Caves | Spotted B-75 Beast 4006 | -7/Lower Caves | Core integrity fell below 50% 4095 | -7/Lower Caves | Build established: Sprinter 4114 | -7/Lower Caves | Discovered new exit (range 10) 4115 | -7/Lower Caves | Encountered a Warlord checkpoint 4175 | -7/Lower Caves | Entered another Lower Caves area 4181 | -7/Lower Caves | Spotted B-75 Beast 4184 | -7/Lower Caves | Discovered new exit (range 8) 4186 | -7/Lower Caves | Entered Factory 4186 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4187 | -6/Factory | Loaded intel: 4 garrison access locations 4194 | -6/Factory | Identified exit to Garrison 4238 | -6/Factory | Sucked down chute 4238 | -6/Factory | Entered Waste 4238 | -6/Waste | The area was eerily silent 4262 | -6/Waste | Discovered new exit (range 15) 4266 | -6/Waste | Identified exit to Factory 4266 | -6/Waste | Entered Factory 4340 | -6/Factory | Discovered new exit (range 13) 4340 | -6/Factory | Discovered new exit (range 14) 4344 | -6/Factory | Identified exit to Lower Caves 4347 | -6/Factory | Entered Lower Caves 4369 | -6/Lower Caves | Learned 4 Factory zone layouts 4370 | -6/Lower Caves | Learned Factory stockpile data 4519 | -6/Lower Caves | Lost 3 parts (1n2u) 4527 | -6/Lower Caves | Encountered a Warlord checkpoint 4657 | -6/Lower Caves | Discovered new exit (range 15) 4662 | -6/Lower Caves | Identified exit to Lower Caves 4678 | -6/Lower Caves | Entered another Lower Caves area 4680 | -6/Lower Caves | Learned Factory security intel 4750 | -6/Lower Caves | Discovered new exit (range 7) 4751 | -6/Lower Caves | Identified exit to Factory 4752 | -6/Lower Caves | Entered Factory 4752 | -5/Factory | Evolved 2 slots: Utility x2 4753 | -5/Factory | Identified exit to Upper Caves 4868 | -5/Factory | Build established: Mutant 4964 | -5/Factory | Self-destructed Last Messages --------------- 04931_ Adv. ECM Suite destroyed. 04931_ G-67 Veteran destroyed. 04933_ Acquired Lgt. Antimatter Reactor. 04935_ Acquired Field Laser. 04940_ Wave Gun destroyed. 04941_ Lgt. Antimatter Reactor destroyed. 04941_ Wave Gun destroyed. 04942_ Slammed into S-27 Virus. 04942_ Adv. Signal Interpreter broken. 04942_ Destabilizing: Short circuit. 04943_ Slammed into G-50 Soldier. 04944_ Acquired Plasma Rifle. 04948_ Slammed into G-50 Soldier. 04949_ Gravmag Array destroyed. 04950_ Slammed into G-50 Soldier. 04952_ Destabilizing: System corrupted (+2). 04953_ Slammed into G-50 Soldier. 04957_ Critical hit (Burn: +37). 04959_ S-27 Virus destroyed. 04964_ Gravmag Array destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????########? | | ??????????????????????????# #? | | ??????????????????????????# """ #? | | ?????????? #??# # """ #? | | ?????????? #??# ] # """ #? | | ?????????? #??# # "" #? | | ?????????? #??# # "" #? | | ?????????? #??# # #? | | ?????????? #??#""" "" # """ #? | | ?????????? #??#""" T" # """ #? | | ?????????? #??#""" "" # """ #? | | ?????????? #??# # ""% #? | | ?????????? #??#####+#### ""%%#? | | ??????? #???# # % =#? | | ????? #???# ###+####? | | ??? #???# %%g #?? | | ?? #???# % #?? | | ?# #???# !! %""" sg #?? | | ?+ #???# !! """ = #?? | | ?# #???# ! g""" #?? | | ?# #???# [%"""s ###?? | | ?# #???# /[* * #???? | | ?# #???# [ % #???? | | ?# #???# [ #???? | | ?# ##### #???? | | ?# @ #???? | | ?# #???? | | ?# #####+####? | | ?# ###########???# #? | | ?## ####+####?????????????# #? | | #?# ## #??????????????# #? | | #?# ## #??????????????# #? | | #?# ## " " ##############?# #? | | #?# ## " " # #?# #? | | #?# ## " " # #?# #? | | ### ## " " # #?# #? | | ## " " # #?# #? | | + " " # #??#####? | | ## " " # #???????? | | ######## " " # #???????? | | #????# " " # #???????? | | " #????# # #???????? | | " #????####### #???????? | | " #??????????# #???????? | | #??????????# #???????? | | #??????????#+#####+####+#???????? | | #?????????## ### ###?????? | | #?????????# ^ #?????? | | #?????????# ^ ######? | | #?????????# ^ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 300 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Lance | -7/Factory | Hacked Impulse Thruster Array | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key GoHome() Challenges ------------ None Game ------ Seed InsulationIonicArray Manual? 0 Play Time 04:12:10 Cumulative 21.7 hours Start 2022.07.26 @ 13:29:52 End 2022.07.30 @ 18:38:00 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Crisp Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33290f4f-03c0-491c-9eb9-9f9a9f4e59fa