Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 22:55:54 Player: Pitt Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (1304) 1304 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4589 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 1/300 Energy 79/100 System Corruption 9% Temperature Cool (36) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Small Storage Unit > --- WEAPON (3) ------- Great Axe > --- INVENTORY (8) ---- Improved Phase Shifter Improved Trap Extractor (0/6) Gauss Rifle Gauss Rifle Gauss Rifle Datajack Lance Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Medium Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Weapon Shielding > --- WEAPON ----------- Flak Cannon Gauss Cannon > --- INVENTORY -------- Improved Phase Shifter Advanced Hardlight Generator Gauss Rifle Gauss Rifle Datajack Great Axe Lance [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Medium Armored Exoskeleton Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Protection Improved Weapon Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 . 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . Utility 3 | . . 2 . . . 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 33 | 7 2 8 2 1 1 3 1 8 Power 5 | 1 . 1 . 1 . 1 . 1 Engine 3 | 1 . 1 . . . . . 1 Core 2 | . . . . 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 6 | 2 . 2 . . . . 1 1 Treads 2 | . . 2 . . . . . . Leg 2 | . . . . . . . 1 1 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 2 1 4 . . . 1 . 2 Device 7 | 2 . 3 . . . 1 . 1 Storage 2 | . 1 1 . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 12 | 2 1 1 2 . 1 1 . 4 Energy Gun 5 | 2 . 1 1 . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . . . 1 . . . . 1 Ballistic Cannon 2 | . . . . . . . . 2 Launcher . | . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 20 | . . 1 . . 10 . 2 7 Power 3 | . . . . . 1 . . 2 Propulsion 5 | . . . . . 2 . 1 2 Utility 8 | . . 1 . . 4 . 1 2 Weapon 4 | . . . . . 3 . . 1 Highest Loss Streak 7 | . . 1 . . 7 . 2 6 To Critical Strikes 1 | . . . . . 1 . . . Average Backups 6 | 2 5 9 9 9 8 2 3 5 Power 1 | . 1 2 2 1 1 . . . Propulsion . | . . 1 2 2 1 . . . Utility 2 | 1 1 2 2 3 3 . 1 2 Weapon 1 | . 2 2 2 2 1 . . 2 Tool/Special . | . . . . . . . . . Unused Backups 8 | . . 1 . . 1 . . 6 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . 1 . . 3 Weapon 4 | . . 1 . . . . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 71 | . 100 94 98 81 55 23 17 38 Engine 6 | . 14 11 11 6 . . . 2 Core 2 | . . . . 3 6 4 3 3 Treads 7 | . . 16 22 18 7 . . . Leg 2 | . . . . . . . 2 10 Wheel 7 | . 28 5 . . . 4 2 . Device 15 | . 15 28 33 27 16 4 2 1 Storage 9 | . 12 11 11 9 8 4 2 6 Energy Gun 13 | . 26 21 12 8 9 4 2 . Ballistic Gun 1 | . . . 7 9 5 . . . Ballistic Cannon 1 | . . . . . . . . 7 Peak Build Rating 43 | 9 10 19 20 22 25 12 23 43 Average Rating 17 | 5 8 15 19 20 14 8 12 29 On Entrance 12 | . 9 10 19 20 22 . 12 23 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 79 | . . . . . 37 21 21 . Heaviest Build 31 | 8 12 24 22 26 27 15 15 31 Greatest Support 68 | 20 20 40 40 40 40 10 50 68 Greatest Overweight (x) 3 | . . 1 . . 3 1 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 10 8 8 8 Average Capacity 8 | 5 7 9 10 10 9 7 5 7 Most Carried 10 | 4 8 10 10 10 10 5 5 8 Average Carried 6 | 2 5 9 9 9 8 2 3 5 Final Capacity 10 | 5 8 10 10 10 10 8 5 8 Final Carried 10 | 4 8 10 9 10 8 1 5 7 Class Distribution -------------------- 72% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Matter Collected 828 | 250 . 156 44 . 78 . . 300 Remotely . | . . . . . . . . . Salvage Created 1163 | 106 84 232 85 . 249 . . 407 Parts 59 | 6 5 16 7 . 10 . . 15 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Combat Hostiles Destroyed 27 | . 2 6 2 . 5 . . 12 Guns 14 | . 2 6 2 . 4 . . . Cannons 9 | . . . . . . . . 9 AOE 3 | . . . . . . . . 3 Classes Destroyed 12 | 2 1 5 . . 2 . . 2 Worker 2 | . . 1 . . . . . 1 Builder 3 | . . 2 . . 1 . . . Tunneler 2 | 2 . . . . . . . . Hauler 1 | . . . . . . . . 1 Recycler 1 | 1 . . . . . . . . Mechanic 1 | . . 1 . . . . . . Swarmer 4 | . . 4 . . . . . . Grunt 16 | . 2 1 2 . 2 . . 9 Brawler 1 | . . . . . 1 . . . Sentry 4 | . . 1 . . 1 . . 2 Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 4 | 2 2 4 2 . 3 . . 4 Combat Bots Only 3 | . 2 2 2 . 3 . . 3 Max Kills in Single Turn 3 | 1 1 2 1 . 1 . . 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Hostile Shots Fired 354 | . 8 40 7 1 121 . 2 175 Missed 94 | . 2 5 2 . 36 . . 49 Hits 260 | . 6 35 5 1 85 . 2 126 Melee 2 | . . . . . . . 2 . Projectile 258 | . 6 35 5 1 85 . . 126 Critical Strikes 12 | . . . . . 3 . 2 7 Damage Taken 4104 | . 70 320 64 13 1342 . 93 2202 Core 1327 | . 12 27 38 13 485 . 60 692 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 66 | . . . . . . . . 66 Regen/Repaired (Parts) 29 | . . 29 . . . . . . Core Remaining (%) 71 | 100 95 . 83 . 9 . . . Volleys Fired 164 | 7 7 35 5 2 59 . . 49 Largest 3 | 2 2 2 2 1 3 . . 2 Hottest 128 | 90 100 115 88 100 128 . . 77 Shots Fired 249 | 14 11 52 10 2 92 . . 68 Gun 177 | 14 8 48 10 . 92 . . 5 Cannon 63 | . . . . . . . . 63 Launcher . | . . . . . . . . . Special 9 | . 3 4 . 2 . . . . Kinetic 101 | . . . 5 . 28 . . 68 Thermal 148 | 14 11 52 5 2 64 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | 2 10 4 13 . 10 . . 10 Robot Miss Streak 11 | 1 . 6 . . 5 . . 11 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 150 | 7 8 22 9 . 60 . . 44 Core Hits 77 | 4 5 13 5 . 16 . . 34 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 2 . . 2 . . . Burn 3 | . . 2 . . 1 . . . Destroy 1 | . . . . . 1 . . . Melee Attacks 4 | . . . . . 2 . . 2 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . 2 . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3004 | 81 97 309 135 . 794 . . 1588 Guns 1392 | 81 97 285 135 . 794 . . . Cannons 964 | . . . . . . . . 964 Explosions 616 | . . . . . . . . 616 Melee . | . . . . . . . . . Ramming 8 | . . . . . . . . 8 Kinetic 1327 | . . . 73 . 290 . . 964 Thermal 1669 | 81 97 309 62 . 504 . . 616 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . 5 9 Average Corruption 5 | . . . . . . . 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . . . . 3 21 Message Errors 4 | . . . . . . . . 4 Matter Fused 7 | . . . . . . . 2 5 Heat Flow Errors 2 | . . . . . . . 1 1 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 5 Misfires 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 159 | . . . . . . . . 159 Projectiles 14 | . . . . . . . . 14 Explosions 145 | . . . . . . . . 145 Melee . | . . . . . . . . . Knockbacks 9 | . . . . . . . . 9 Impact . | . . . . . . . . . Kinetic 8 | . . . . . . . . 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 304 | . . . . . . . . 304 Shots 4 | . . . . . . . . 4 Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 355 | 150 150 355 1 . 106 . 260 237 Average Temperature 80 | 68 55 99 1 . 45 . 136 67 Received Heat Transfer 1530 | . 30 27 36 9 531 . . 897 Effects 5 | . . 5 . . . . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 2 | . . 2 . . . . . . Interference 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 6 | 1 . 2 . . 3 . . . Heat Transferred 3235 | 211 248 1000 148 . 1228 . . 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 85 | 100 100 100 100 100 100 100 100 40 Level 1 14 | . . . . . . . . 59 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 277 | 5 50 63 51 16 75 . 15 277 Initial 21 | . . 17 21 11 . . . 3 Average 41 | 1 5 11 34 8 10 . 4 142 Influence Increases 1087 | 15 69 163 40 15 160 . 15 610 Destroy 0b10 Robot/C 540 | . 40 120 40 . 100 . . 240 Destroy 0b10 Robot/NC 50 | 15 . 20 . . 5 . . 10 Destroy Leader 112 | . 10 20 . . 30 . . 52 Successful Hack 31 | . 16 . . . 10 . . 5 Disable Machine 240 | . . . . 15 . . . 225 Destroy Structure 84 | . 3 3 . . . . . 78 Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 15 | . . . . . 15 . . . Influence Decreases 746 | 15 27 150 64 46 160 . 10 274 Entered New Map 81 | . . 25 34 20 . . . 2 Time Decay 520 | 15 27 115 30 26 95 . 10 202 Lost Part 145 | . . 10 . . 65 . . 70 Squads Dispatched 5 | . . . . . 1 . . 4 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . . . . . 1 . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | . 5 12 3 2 15 . 5 20 Peak Tracking Total 6 | . 2 2 3 . 6 . 6 6 Tactical Retreats 1 | . . . . . 1 . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Traps Triggered 3 | . . . . . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Machines Disabled 16 | . . . . 1 . . . 15 Max in Single Turn 5 | . . . . 1 . . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Machines Accessed 10 | . 3 1 . . 4 . . 2 Terminals 8 | . 3 . . . 4 . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 6 2 . . 9 . . 2 Successful 10 | . 4 2 . . 3 . . 1 Failed 9 | . 2 . . . 6 . . 1 Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 6 . . . 6 . . . Terminals 16 | . 6 . . . 9 . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 2 . . . 2 . . 1 Robot Analysis 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 . . . Terminals 3 | . 2 . . . 1 . . . Botnet 1 | . 1 . . . . . . . Operators 2 | . 1 . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 1 . . 4 . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . 1 Non-combat 2 | . . . . . 1 . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . 2 . . 1 no_distress 2 | . . . . . 1 . . 1 find_station 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Active Infowar (turns) 1762 | 47 495 752 62 78 259 48 21 . Sensors 69 | . . . . . . 48 21 . Terrain 1669 | 47 471 752 62 78 259 . . . Structural 290 | . . 290 . . . . . . Seismic 1022 | 46 56 751 62 78 29 . . . Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Turns Passed 2698 | 134 495 752 62 78 377 73 76 651 Spaces Moved 1097 | 123 75 181 25 38 148 60 83 364 Core 218 | 3 . . . . 85 41 41 48 Treads 270 | . . 144 25 38 63 . . . Legs 337 | . . . . . . . 21 316 Wheels 272 | 120 75 37 . . . 19 21 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 170 170 50 50 50 100 Average Speed 122 | 79 80 151 170 170 142 64 84 132 Slowest Speed 250 | 80 80 170 170 170 250 95 140 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 19 | 4 20 20 8 4 41 1 68 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 7 | . 3 3 . . . . . 1 Terrain Destroyed 136 | . 3 3 . . . . . 130 Melee . | . . . . . . . . . Projectile 13 | . 3 3 . . . . . 7 AOE 123 | . . . . . . . . 123 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Total 2181 | 142 491 596 35 46 225 94 89 463 Wait 831 | . 403 361 2 . 9 29 . 27 Move 1090 | 122 74 180 24 37 147 60 82 364 Hop . | . . . . . . . . . Pick Up 26 | 6 4 5 . 2 1 . 3 5 Fast Attach 17 | 5 . 2 1 . . 1 1 7 Attach 15 | 2 . 2 . . 3 4 1 3 Detach 5 | . . 1 . . 1 . 2 1 Swap 17 | . 3 8 1 3 1 . . 1 Drop 9 | . . 2 2 2 2 . . 1 Fire 164 | 7 7 35 5 2 59 . . 49 Melee 4 | . . . . . 2 . . 2 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 135 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 15) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Utility x2 890 | -9/Materials | Repaired Med. Laser 1099 | -9/Materials | Build established: Scavenger-Mutant 1333 | -9/Materials | Discovered new exit (range 15) 1382 | -9/Materials | Entered Mines 1393 | -9/Mines | Discovered new exit (range 9) 1444 | -9/Mines | Entered Materials 1444 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1512 | -8/Materials | Discovered new exit (range 4) 1522 | -8/Materials | Entered Storage 1812 | -8/Storage | Lost 7 parts (1p1n3u2w) 1838 | -8/Storage | Core integrity fell below 50% 1878 | -8/Storage | Core integrity fell below 20% 1891 | -8/Storage | Discovered new exit (range 15) 1899 | -8/Storage | Entered Factory 1899 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1972 | -7/Factory | Sucked down chute 1972 | -7/Factory | Entered Waste 1980 | -7/Waste | Spotted C-40 Crusher 1986 | -7/Waste | Spotted C-40 Crusher 1986 | -7/Waste | Spotted C-40 Crusher 1987 | -7/Waste | EMP discharged 1993 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1996 | -7/Waste | Spotted C-40 Crusher 2009 | -7/Waste | Spotted C-40 Crusher 2025 | -7/Waste | Discovered new exit (range 16) 2028 | -7/Waste | Spotted C-40 Crusher 2037 | -7/Waste | Build established: Mutant 2048 | -7/Waste | Entered Factory 2402 | -7/Factory | Discovered new exit (range 16) 2588 | -7/Factory | Crushed by falling debris 2618 | -7/Factory | Core integrity fell below 50% 2647 | -7/Factory | Lost 6 parts (1p2n2u1w) 2696 | -7/Factory | Core integrity fell below 20% 2699 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 02613_ Acquired 8 matter. 02614_ Acquired 28 matter. 02615_ K-01 Serf collects debris. 02616_ Imp. Carbon-fiber Leg destroyed. 02619_ System corrupted: Flak Cannon jammed. 02619_ K-01 Serf collects debris. 02621_ G-47 Trooper destroyed. 02622_ System corrupted: Flak Cannon rejected. 02623_ K-01 Serf collects debris. 02644_ System corrupted: Matter fused (-7). 02646_ K-01 Serf cleans the Power Conduit. 02667_ V1VA2PCWMKS 02687_ System corrupted: FCS attempts to trigger Gauss Rifle. 02691_ Slammed into G-47 Trooper. 02699_ Power Conduit explodes. 02699_ Destroyed Aluminum Leg. 02699_ Power Conduit explodes. 02699_ G-47 Trooper destroyed. 02699_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | # = * # #??????????????# | | % # # #??????????????# | | " # #??????????????# | | ] ####### #+#### #??????????????# | | " # ##?# #??????????????# | | ## # #### #??# #??????????????# | | ######??# #### #??????????????# | | # "########### #T # #??????????????# | | ################ | | | | | | | | ################ | | #####################+#########???????????######"# | | ???????????????# ! #?????????????# | | ???????????????# ##????????????# | | ###########????# ###??????????# | | #????# #??????????# """ | | #????# #??????????# """ | | #????# ??????????# """ | | #????# ??????????# | | #????# #??????????# """ | | #????# #??????????# """ | | #????# #??????????# "?? | | #????# #??????????# ?? | | #????# g @ % #??????????# ?? | | #????#####;; ##??????????######?? | | #????????## #??????????????????? | | #?????????## # ##??????????????????? | | ###########??????????#########???????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 58% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryCloakingMinigun Manual? 0 Play Time 00:25:50 Cumulative 269.0 hours Start 2026.07.13 @ 22:32:03 End 2026.07.13 @ 22:55:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 417 Rogue 417 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 377ba284-8dea-4da7-88c7-3b63847563bd