Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.20 @ 18:55:28 Player: Salamander Avem Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (5) 25 Value Destroyed (98) 98 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1663 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 264/300 Energy 75/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Makeshift Salvage Targeting Computer Makeshift Light Armor Plating > --- WEAPON (2) ------- Heavy Battle Rifle Makeshift Sword > --- INVENTORY (5) ---- Makeshift Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Makeshift Salvage Targeting Computer Makeshift Light Armor Plating > --- WEAPON ----------- Makeshift Laser Makeshift Sword > --- INVENTORY -------- Heavy Battle Rifle [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Battle Rifle Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 16 | 3 4 4 . 2 3 Power 3 | 1 . 2 . . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | 2 . 1 . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 5 | . 2 1 . 1 1 Device . | . . . . . . Storage 1 | . . 1 . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 5 | . 2 . . 1 2 Energy Gun 2 | . 1 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . 1 2 . 3 Power 2 | . . . 1 . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . 1 . . 1 Weapon 1 | . . . 1 . . Highest Loss Streak 3 | . . 1 2 . 3 To Critical Strikes . | . . . . . . Average Backups . | 1 . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | 1 . . . . . Tool/Special . | . . . . . . Unused Backups . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 58 | . 65 62 50 44 39 Engine 13 | . 14 15 19 11 5 Treads 16 | . 28 15 . . . Flight 3 | . . 3 11 11 5 Processor 8 | . 7 11 11 11 5 Protection 5 | . 3 5 . 5 11 Energy Gun 8 | . 11 11 8 . . Slashing Weapon 2 | . . . . 5 11 Peak Build Rating 16 | 3 6 8 7 13 16 Average Rating 6 | 2 4 6 6 9 11 On Entrance 5 | . 3 6 7 5 13 Naked Turns . | . . . . . . Heaviest Build 10 | 3 7 7 7 9 10 Greatest Support 40 | 40 40 40 5 5 5 Greatest Overweight (x) 3 | . . 1 1 1 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 5 5 15 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 3 | 2 2 2 . 1 3 Average Carried . | 1 . . . . . Final Capacity 5 | 5 5 5 5 5 5 Final Carried 2 | 2 1 . . . 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 297 | 203 32 55 . . 7 Remotely . | . . . . . . Salvage Created 127 | . 76 51 . . . Parts 6 | . 5 1 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 5 | . 3 2 . . . Guns 5 | . 3 2 . . . Classes Destroyed 2 | . 2 . . . . Swarmer 3 | . 2 1 . . . Grunt 2 | . 1 1 . . . Best Kill Streak 2 | . 2 1 . . . Combat Bots Only 2 | . 2 1 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 143 | . 10 45 15 . 73 Missed 41 | . 3 11 5 . 22 Hits 102 | . 7 34 10 . 51 Melee 3 | . . . 3 . . Projectile 99 | . 7 34 7 . 51 AOE 1 | . . 1 . . . Critical Strikes 2 | . . 1 . . 1 Part Disruptions 1 | . . . 1 . . Damage Taken 1091 | . 44 314 145 . 588 Core 408 | . 5 86 48 . 269 Absorbed by Shields . | . . . . . . Ignored by Resistances 318 | . 15 92 40 . 171 Core Remaining (%) 99 | 100 98 . . . . Volleys Fired 21 | . 8 9 . . 4 Largest 1 | . 1 1 . . 1 Hottest 50 | . 40 40 . . 50 Shots Fired 21 | . 8 9 . . 4 Gun 21 | . 8 9 . . 4 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 2 | . . . . . 2 Thermal 19 | . 8 9 . . 2 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 6 4 . . 3 Robot Miss Streak 1 | . 1 1 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 16 | . 7 6 . . 3 Core Hits 7 | . 4 3 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 174 | . 80 61 . . 33 Guns 169 | . 80 56 . . 33 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 5 | . . 5 . . . Kinetic 33 | . . . . . 33 Thermal 136 | . 80 56 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 48 | . 48 18 4 . 8 Average Temperature 14 | . 21 9 3 . 5 Received Heat Transfer 120 | . 12 48 60 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 300 | . 175 125 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 65 | . 65 65 . . . Initial 19 | . . 19 . . . Average 14 | . 5 30 . . . Influence Increases 200 | . 85 115 . . . Destroy 0b10 Robot/C 100 | . 60 40 . . . Destroy Leader 10 | . 10 . . . . Lose Combat Pursuer 90 | . 15 75 . . . Influence Decreases 200 | . 30 170 . . . Entered New Map 36 | . . 36 . . . Time Decay 154 | . 30 124 . . . Lost Part 10 | . . 10 . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 6 9 17 . 3 Peak Tracking Total 20 | . 3 6 20 . 3 Tactical Retreats 5 | . 1 3 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 4 3 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 7 7 . . . Successful 10 | . 7 3 . . . Failed 4 | . . 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 5 7 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 5 3 . . . Record 5 | . 3 2 . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 7 | . 7 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 870 | 77 320 268 38 50 117 Spaces Moved 622 | 48 186 173 45 75 95 Core 57 | 6 . . . . 51 Treads 327 | 42 186 99 . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 238 | . . 74 45 75 44 Fastest Speed 40 | 50 160 110 40 40 100 Average Speed 127 | 146 160 138 83 62 109 Slowest Speed 200 | 160 160 160 110 110 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 5 37 20 24 8 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 676 | 55 201 193 44 78 105 Wait . | . . . . . . Move 617 | 47 185 172 44 74 95 Hop . | . . . . . . Pick Up 16 | 5 3 3 . 2 3 Fast Attach . | . . . . . . Attach 14 | 3 4 3 . 2 2 Detach . | . . . . . . Swap 2 | . . 1 . . 1 Drop 5 | . 1 4 . . . Fire 21 | . 8 9 . . 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 3) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 643 | -9/Materials | Discovered new exit (range 12) 666 | -9/Materials | Entered Mines 671 | -9/Mines | Assembled infested the area 676 | -9/Mines | Assisted by a Guerilla fighting off Assembled 699 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 704 | -9/Mines | Entered Zion 743 | -7/Zion | Discovered new exit (range 9) 754 | -7/Zion | Entered Proximity Caves 802 | -6/Proximity Caves | Core integrity fell below 50% 837 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 841 | -6/Proximity Caves | Spotter reported a threat 859 | -6/Proximity Caves | Core integrity fell below 20% 871 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. Searching scrap... Found Mak. Laser. Found Hvy. Battle Rifle. Found Mak. Salvage Targeting Computer. Found 63 Matter. Acquired 7 matter. Acquired Hvy. Battle Rifle. Acquired Mak. Laser. Acquired Mak. Salvage Targeting Computer. The Mak. Laser is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. See Stability stat context help for more info. Penetrated by Slug. Slug penetrates Abandoned Machinery. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#################??????????????? | | ??????????????????# #??????????????? | | ??????????????????# #??????????????? | | ?###????????????### ##?????????????? | | ## ####???####### # """" "" #????????? | | # ##?## ## """@% "" #???????? | | ### # " " " ## ?????????? | | # " h """" ###????????????? | | # h "" "" #??????????????? | | ###### " "" """" #??????????????? | | ## #????## #??????????????? | | ### ##?????# """ """" #??????????????? | | #####??????# """ """" #??????????????? | | #??????????## "" """ #??????????????? | | #???????????## "" " " #??????????????? | | ##??????????? 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""" """ ???????????????? | | ??????????# ###### ????????????????? | | ??????????# ?????# ???????????????? | | #????????# ??????# ?? ???????????????? | | #??????? ???????### ######????????????????????? | | #??????? ??????????? #?????????????????????????? | | #?????? ??????????? #?????????????????????????? | | #??????? ???????????? #?????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted I Survived The Infestation Tourist Challenges ------------ None Game ------ Seed DeuteriumIntegratedGuard Manual? 0 Play Time 00:14:02 Cumulative 2.1 hours Start 2025.08.20 @ 18:40:56 End 2025.08.20 @ 18:55:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f816a092-9053-4dba-a0ad-6faed872233d