Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 18:05:20

Player: ILikeGoodFood

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (59)      295
Value Destroyed (1399)     1399
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5594

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             830/1000
Matter                     5/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (4) --------
                   (None)
>              --- PROPULSION (5) ---
        Cooled VTOL Module
               Nuclear Pulse Array
>              --- UTILITY (5) ------
      Improved Sensor Array
      Advanced Signal Interpreter
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Fusion Compressor
  Experimental Heat Sink
               Reaction Control System
      Advanced Assault Cannon
               Magnetic Acceleration Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Cold Fusion Reactor
>          --- PROPULSION -------
           Cesium-ion Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Nuclear Pulse Array
>          --- UTILITY ----------
  Advanced Cooling System
  Advanced Weight Redist. System
           Machine Analyzer
  Improved Sensor Array
  Advanced Signal Interpreter
>          --- WEAPON -----------
  Advanced Assault Cannon
  Advanced Assault Cannon
  Enhanced Gauss Cannon
>          --- INVENTORY --------
           Fusion Compressor
    Cooled VTOL Module
           Recoil Stabilizer
           Reaction Control System
           Magnetic Acceleration Cannon
[Rating: 69]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Flight Unit
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Processor                Improved Signal Interpreter
Weapon                     Heavy Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    3    | .   .   1   .   1   1   .   
  Propulsion               3    | .   .   .   1   1   .   1   
  Utility                  3    | .   .   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             106  | 5   6   4   44  17  16  14  
  Power                    31   | .   1   2   11  6   9   2   
    Engine                 18   | .   1   2   8   4   3   .   
    Core                   12   | .   .   .   3   2   5   2   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               25   | 2   .   1   9   5   1   7   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  5    | 2   .   1   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   7   5   1   7   
  Utility                  28   | 1   2   .   14  5   3   3   
    Device                 20   | 1   1   .   9   4   2   3   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              8    | .   1   .   5   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   3   1   10  1   3   2   
    Energy Gun             5    | .   2   .   2   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   1   1   6   .   .   .   
    Ballistic Cannon       6    | .   .   .   1   .   3   2   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   1   1   
Parts Lost                 15   | .   2   .   5   4   .   4   
  Power                    3    | .   .   .   1   2   .   .   
  Propulsion               5    | .   1   .   2   .   .   2   
  Utility                  6    | .   .   .   2   2   .   2   
  Weapon                   1    | .   1   .   .   .   .   .   
  Highest Loss Streak      3    | .   2   .   3   2   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   73  66  93  93  75  70  
  Engine                   8    | .   10  13  11  7   .   .   
  Core                     5    | .   .   .   5   8   6   6   
  Wheel                    6    | .   16  11  9   .   .   .   
  Flight                   16   | .   .   .   14  29  26  20  
  Device                   18   | .   14  11  20  19  13  18  
  Processor                11   | .   6   11  13  10  13  6   
  Energy Gun               2    | .   11  .   1   2   1   .   
  Ballistic Gun            10   | .   12  19  13  4   .   .   
  Ballistic Cannon         4    | .   .   .   2   7   11  10  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             37   | 4   8   11  22  25  31  37  
  Greatest Support         39   | 26  26  20  36  29  31  39  
  Greatest Overweight (x)  1    | .   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   5   5   5   
  Average Carried          4    | 1   4   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | 3   5   5   5   3   5   5   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 22% | Mutant
 19% | Sprinter
 16% | Scavenger-Sprinter
  7% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
            Scout | -6/Factory
         Sprinter | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2040 | 290  77   36   1004 273  242  118  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1918 | 121  101  36   1112 261  205  82   
  Parts                    125  | 9    6    9    70   15   10   6    
Haulers Intercepted        3    | .    .    .    2    .    1    .    
Recyclers Shooed           5    | 1    .    1    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  31   | .   2   .   23  4   .   2   
  Guns                     26   | .   2   .   23  1   .   .   
  Cannons                  5    | .   .   .   .   3   .   2   
Classes Destroyed          12   | 2   2   1   4   3   .   .   
  Worker                   4    | .   .   .   3   .   .   1   
  Builder                  4    | .   .   1   2   .   1   .   
  Tunneler                 3    | 2   .   .   1   .   .   .   
  Hauler                   3    | .   .   .   2   .   1   .   
  Recycler                 4    | 1   .   .   1   1   1   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  9    | .   1   1   5   1   .   1   
  Swarmer                  13   | .   .   .   13  .   .   .   
  Grunt                    9    | .   2   .   7   .   .   .   
  Sentry                   4    | .   .   .   3   1   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Programmer               4    | .   .   .   .   2   .   2   
Best Kill Streak           9    | 2   2   1   9   2   2   3   
  Combat Bots Only         7    | .   2   .   7   1   .   1   
Max Kills in Single Turn   2    | 1   1   1   2   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               2220 | .    296  .    843  484  .    597  
  Core                     475  | .    83   .    117  105  .    170  
  Absorbed by Shields      252  | .    .    .    220  32   .    .    
  Regen/Repaired (Parts)   214  | .    .    .    206  .    .    8    
Core Remaining (%)         88   | 100  66   100  78   85   100  .    
Volleys Fired              193  | 10   22   11   98   26   8    18   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  105  | 40   70   40   84   105  101  105  
Shots Fired                377  | 20   43   22   193  53   16   30   
  Gun                      302  | 20   43   22   191  26   .    .    
  Cannon                   75   | .    .    .    2    27   16   30   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  323  | 20   34   22   155  46   16   30   
  Thermal                  54   | .    9    .    38   7    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 4    6    3    12   9    12   4    
  Robot Miss Streak        8    | 2    4    5    8    4    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    .    5    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           208  | 12   24   10   105  28   13   16   
  Core Hits                96   | 5    8    3    55   13   6    6    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    .    
  Critical Strikes         13   | .    1    .    6    .    2    4    
    Burn                   4    | .    .    .    4    .    .    .    
    Destroy                3    | .    1    .    2    .    .    .    
    Blast                  6    | .    .    .    .    .    2    4    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4091 | 152  281  129  1871 652  366  640  
  Guns                     2509 | 152  281  129  1711 236  .    .    
  Cannons                  1471 | .    .    .    49   416  366  640  
  Explosions               111  | .    .    .    111  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3442 | 152  218  129  1360 577  366  640  
  Thermal                  649  | .    63   .    511  75   .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    1    3    .    7    
  Average Corruption       1    | .    .    .    1    2    .    4    
  Corruption Purged        3    | .    .    .    .    3    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    8    3    .    4    
    Message Errors         4    | .    .    .    2    1    .    1    
    Matter Fused           4    | .    .    .    2    1    .    1    
    Heat Flow Errors       3    | .    .    .    2    .    .    1    
    Energy Discharges      1    | .    .    .    1    .    .    .    
    Data Loss (minor)      2    | .    .    .    1    .    .    1    
    Misfires               1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            104  | .    .    .    71   23   .    10   
  Projectiles              33   | .    .    .    .    23   .    10   
  Explosions               71   | .    .    .    71   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 21   | .    .    .    .    2    7    12   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    .    2    6    12   
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      90   | .    .    .    90   .    .    .    
  Shots                    2    | .    .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        284  | .    54   .    284  245  147  203  
  Average Temperature      75   | .    15   .    58   95   68   125  
  Received Heat Transfer   414  | .    165  .    237  12   .    .    
  Effects                  1    | .    .    .    1    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1382 | .    185  .    1086 111  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Peak Influence             422  | 15  107 63  422 285 73  185 
  Initial                  153  | .   9   .   26  153 55  35  
  Average                  151  | 7   66  28  208 207 63  64  
Maximum Alert Level        2    | .   .   .   2   1   .   .   
  Low Security (%)         63   | 100 100 100 45  36  100 100 
  Level 1                  32   | .   .   .   46  63  .   .   
  Level 2                  3    | .   .   .   7   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   1   3   3   .   4   
  Investigation            2    | .   .   .   1   1   .   .   
  Extermination            3    | .   .   .   .   1   .   2   
  Reinforcement            5    | .   .   1   1   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           4    | .   1   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              65   | .   6   4   30  15  2   8   
  Peak Tracking Total      7    | .   3   1   7   5   2   3   
  Tactical Retreats        7    | .   .   .   1   6   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            5    | .   .   .   .   2   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   
  Reprogrammed             10   | .   .   .   6   .   .   4   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          4    | .   .   .   4   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          27   | .   5   2   11  3   1   5   
  Terminals                20   | .   5   2   8   2   .   3   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   1   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                98   | .   16  8   51  8   2   13  
  Successful               54   | .   6   4   32  5   1   6   
  Failed                   44   | .   10  4   19  3   1   7   
    Catastrophic           9    | .   2   .   2   1   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                69   | .   16  8   31  5   .   9   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          12   | .   .   .   10  .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   10  3   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
Terminal Hacks             31   | .   6   4   15  2   .   4   
  Record                   6    | .   .   .   5   1   .   .   
  Prototype ID Bank        3    | .   .   1   1   .   .   1   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Emergency Access Points  4    | .   .   .   3   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   
  Locate Traps             4    | .   1   .   2   .   .   1   
  Disarm Traps             2    | .   1   .   1   .   .   .   
  Reprogram Traps          2    | .   .   .   1   .   .   1   
  Dispatch Records         2    | .   1   .   1   .   .   .   
  Patrol Status            2    | .   1   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   1   .   
Repair Station Hacks       12   | .   .   .   10  .   .   2   
  Scan Component           6    | .   .   .   5   .   .   1   
  Repair                   6    | .   .   .   5   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   7   3   .   .   
  Insert Component         5    | .   .   .   4   1   .   .   
  Analyze                  5    | .   .   .   3   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         22   | .   4   1   9   2   1   5   
  Full Trace Events        3    | .   .   .   2   1   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   5   .   .   1   
  Time                     190  | .   .   .   178 .   .   12  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   4   1   .   .   
  Part Schematics Acquired 3    | .   .   .   2   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               4370 | 95   412  351  1906 866  187  553  
Spaces Moved               5572 | 53   398  290  1764 1584 423  1060 
  Core                     4    | 2    .    .    2    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   1210 | 51   398  290  471  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   4358 | .    .    .    1291 1584 423  1060 
  Fastest Speed            27   | 50   80   80   30   27   27   28   
  Average Speed            41   | 91   81   80   47   28   27   29   
  Slowest Speed            120  | 100  90   80   120  102  28   114  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            20   | .    .    .    12   4    3    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    47   23   78   39   9    19   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          12   | .    .    .    2    .    1    9    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    1    9    
  AOE                      2    | .    .    .    2    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      7233 | 81   448  388  2628 1952 473  1263 
  Wait                     1233 | 4    12   77   682  285  11   162  
  Move                     5529 | 52   397  289  1741 1575 417  1058 
  Hop                      17   | .    .    .    10   4    2    1    
  Pick Up                  59   | 9    7    3    20   10   6    4    
  Fast Attach              47   | .    1    1    22   8    7    8    
  Attach                   35   | 5    3    3    9    8    4    3    
  Detach                   8    | .    .    2    1    1    3    1    
  Swap                     24   | .    2    .    13   1    5    3    
  Drop                     70   | 1    4    2    32   16   10   5    
  Fire                     193  | 10   22   11   98   26   8    18   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    18   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 3 exits: *Fac x3)
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  106 | -10/Materials | Discovered new exit (range 16)
  219 | -10/Materials | Discovered new exit (range 8)
  307 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 8)
  375 | -10/Materials | Identified exit to Materials
  508 | -10/Materials | Entered another Materials area
  508 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  673 | -9/Materials  | Discovered new exit (range 8)
  681 | -9/Materials  | Identified exit to Materials
  859 | -9/Materials  | Entered another Materials area
  859 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1393 | -8/Materials  | Build established: Scavenger-Mutant
 1748 | -8/Materials  | Lost 3 parts (1p1n1u)
 1914 | -8/Materials  | Repaired Imp. Heat Sink
 1947 | -8/Materials  | Repaired Hvy. Assault Rifle
 1991 | -8/Materials  | Discovered new exit (range 13)
 1996 | -8/Materials  | Identified exit to Factory
 2094 | -8/Materials  | Destroyed 7 combat bots
 2139 | -8/Materials  | Repaired Hvy. Assault Rifle
 2178 | -8/Materials  | Repaired Lgt. Deuterium Engine
 2218 | -8/Materials  | Repaired Lgt. Nuclear Core
 2324 | -8/Materials  | Discovered new exit (range 16)
 2329 | -8/Materials  | Identified exit to Storage
 2421 | -8/Materials  | Garrison activated, responded to threat
 2734 | -8/Materials  | Build established: Scavenger-Sprinter
 2765 | -8/Materials  | Entered Factory
 2765 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2875 | -7/Factory    | Discovered new exit (range 10)
 2877 | -7/Factory    | Identified exit to Factory
 2894 | -7/Factory    | Discovered exit to Factory (range 12)
 3458 | -7/Factory    | Build established: Sprinter
 3625 | -7/Factory    | Discovered exit to Factory (range 13)
 3631 | -7/Factory    | Entered another Factory area
 3631 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3769 | -6/Factory    | Discovered new exit (range 5)
 3818 | -6/Factory    | Identified exit to Factory
 3818 | -6/Factory    | Entered another Factory area
 3818 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3922 | -5/Factory    | Build established: Scout
 3997 | -5/Factory    | Repaired Cesium-ion Thruster
 4219 | -5/Factory    | Lost 3 parts (2n1u)
 4371 | -5/Factory    | Self-destructed

 Last Messages 
---------------
P-70 Sage knocked back.
A-15 Conveyor calls for reinforcements.
ALERT: Hostile activity reported, dispatching reinforcements to area.
Destroyed Hpw. Shock Rifle.
P-70 Sage knocked back. <x2>
System corrupted: Matter fused (-2).
Penetrated by Slug.
P-70 Sage resets A-15 Conveyor, system corruption cleaned.
Acquired Prototype Device.
Triggered Segregator Trap.
Arcs of energy rise from the floor.
Enh. Gauss Cannon blown off.
Mic. Fission Core blown off.
Adv. Assault Cannon blown off.
Adv. Cooling System blown off.
Triggered Segregator Trap.
Arcs of energy rise from the floor.
Mic. Nuclear Core blown off.
Cesium-ion Thruster blown off.
Adv. Weight Redist. System destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          65
Energy Generation          29
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    9
Evasion (%)                72
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
           Adv. EMP Blaster | -8/Materials | Scanalyzed
                Flight Unit | -8/Materials | Scanalyzed
 Xenon Bombardment Thruster | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              StorageIonicBeamcaster
  Manual?         0
Play Time         01:39:27
  Cumulative      29.2 hours
  Start           2022.06.08 @ 15:31:49
  End             2022.06.08 @ 18:05:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          25
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 58da68e5-45d1-4c8b-aec0-49683191506b