Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 18:05:20 Player: ILikeGoodFood Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1399) 1399 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5594 Bonus ------- None Cogmind --------- Core Integrity 830/1000 Matter 5/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Flying (34) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Cooled VTOL Module Nuclear Pulse Array > --- UTILITY (5) ------ Improved Sensor Array Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Experimental Heat Sink Reaction Control System Advanced Assault Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Cooling System Advanced Weight Redist. System Machine Analyzer Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Fusion Compressor Cooled VTOL Module Recoil Stabilizer Reaction Control System Magnetic Acceleration Cannon [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Sensor Array Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 3 | . . 1 . 1 1 . Propulsion 3 | . . . 1 1 . 1 Utility 3 | . . 1 1 . . 1 Weapon 1 | . . . . . 1 . Parts Attached 106 | 5 6 4 44 17 16 14 Power 31 | . 1 2 11 6 9 2 Engine 18 | . 1 2 8 4 3 . Core 12 | . . . 3 2 5 2 Reactor 1 | . . . . . 1 . Propulsion 25 | 2 . 1 9 5 1 7 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 5 | 2 . 1 2 . . . Hover . | . . . . . . . Flight 20 | . . . 7 5 1 7 Utility 28 | 1 2 . 14 5 3 3 Device 20 | 1 1 . 9 4 2 3 Storage . | . . . . . . . Processor 8 | . 1 . 5 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 22 | 2 3 1 10 1 3 2 Energy Gun 5 | . 2 . 2 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 1 1 6 . . . Ballistic Cannon 6 | . . . 1 . 3 2 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 1 Parts Lost 15 | . 2 . 5 4 . 4 Power 3 | . . . 1 2 . . Propulsion 5 | . 1 . 2 . . 2 Utility 6 | . . . 2 2 . 2 Weapon 1 | . 1 . . . . . Highest Loss Streak 3 | . 2 . 3 2 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 73 66 93 93 75 70 Engine 8 | . 10 13 11 7 . . Core 5 | . . . 5 8 6 6 Wheel 6 | . 16 11 9 . . . Flight 16 | . . . 14 29 26 20 Device 18 | . 14 11 20 19 13 18 Processor 11 | . 6 11 13 10 13 6 Energy Gun 2 | . 11 . 1 2 1 . Ballistic Gun 10 | . 12 19 13 4 . . Ballistic Cannon 4 | . . . 2 7 11 10 Naked Turns . | . . . . . . . Heaviest Build 37 | 4 8 11 22 25 31 37 Greatest Support 39 | 26 26 20 36 29 31 39 Greatest Overweight (x) 1 | . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 3 5 5 Class Distribution -------------------- 33% | Scavenger-Mutant 22% | Mutant 19% | Sprinter 16% | Scavenger-Sprinter 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Sprinter | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2040 | 290 77 36 1004 273 242 118 Remotely . | . . . . . . . Salvage Created 1918 | 121 101 36 1112 261 205 82 Parts 125 | 9 6 9 70 15 10 6 Haulers Intercepted 3 | . . . 2 . 1 . Recyclers Shooed 5 | 1 . 1 2 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 31 | . 2 . 23 4 . 2 Guns 26 | . 2 . 23 1 . . Cannons 5 | . . . . 3 . 2 Classes Destroyed 12 | 2 2 1 4 3 . . Worker 4 | . . . 3 . . 1 Builder 4 | . . 1 2 . 1 . Tunneler 3 | 2 . . 1 . . . Hauler 3 | . . . 2 . 1 . Recycler 4 | 1 . . 1 1 1 . Operator 1 | . . . . 1 . . Watcher 9 | . 1 1 5 1 . 1 Swarmer 13 | . . . 13 . . . Grunt 9 | . 2 . 7 . . . Sentry 4 | . . . 3 1 . . Hunter 1 | . . . . 1 . . Programmer 4 | . . . . 2 . 2 Best Kill Streak 9 | 2 2 1 9 2 2 3 Combat Bots Only 7 | . 2 . 7 1 . 1 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 2220 | . 296 . 843 484 . 597 Core 475 | . 83 . 117 105 . 170 Absorbed by Shields 252 | . . . 220 32 . . Regen/Repaired (Parts) 214 | . . . 206 . . 8 Core Remaining (%) 88 | 100 66 100 78 85 100 . Volleys Fired 193 | 10 22 11 98 26 8 18 Largest 2 | 2 2 2 2 2 2 2 Hottest 105 | 40 70 40 84 105 101 105 Shots Fired 377 | 20 43 22 193 53 16 30 Gun 302 | 20 43 22 191 26 . . Cannon 75 | . . . 2 27 16 30 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 323 | 20 34 22 155 46 16 30 Thermal 54 | . 9 . 38 7 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 4 6 3 12 9 12 4 Robot Miss Streak 8 | 2 4 5 8 4 1 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . 5 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 208 | 12 24 10 105 28 13 16 Core Hits 96 | 5 8 3 55 13 6 6 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 13 | . 1 . 6 . 2 4 Burn 4 | . . . 4 . . . Destroy 3 | . 1 . 2 . . . Blast 6 | . . . . . 2 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4091 | 152 281 129 1871 652 366 640 Guns 2509 | 152 281 129 1711 236 . . Cannons 1471 | . . . 49 416 366 640 Explosions 111 | . . . 111 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3442 | 152 218 129 1360 577 366 640 Thermal 649 | . 63 . 511 75 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 1 3 . 7 Average Corruption 1 | . . . 1 2 . 4 Corruption Purged 3 | . . . . 3 . . Corruption Blocked . | . . . . . . . Effects 15 | . . . 8 3 . 4 Message Errors 4 | . . . 2 1 . 1 Matter Fused 4 | . . . 2 1 . 1 Heat Flow Errors 3 | . . . 2 . . 1 Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 1 . . 1 Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 104 | . . . 71 23 . 10 Projectiles 33 | . . . . 23 . 10 Explosions 71 | . . . 71 . . . Melee . | . . . . . . . Knockbacks 21 | . . . . 2 7 12 Impact . | . . . . . . . Kinetic 20 | . . . . 2 6 12 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 90 | . . . 90 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 284 | . 54 . 284 245 147 203 Average Temperature 75 | . 15 . 58 95 68 125 Received Heat Transfer 414 | . 165 . 237 12 . . Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1382 | . 185 . 1086 111 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 422 | 15 107 63 422 285 73 185 Initial 153 | . 9 . 26 153 55 35 Average 151 | 7 66 28 208 207 63 64 Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 63 | 100 100 100 45 36 100 100 Level 1 32 | . . . 46 63 . . Level 2 3 | . . . 7 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 1 3 3 . 4 Investigation 2 | . . . 1 1 . . Extermination 3 | . . . . 1 . 2 Reinforcement 5 | . . 1 1 1 . 2 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 6 4 30 15 2 8 Peak Tracking Total 7 | . 3 1 7 5 2 3 Tactical Retreats 7 | . . . 1 6 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . . . 2 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed 10 | . . . 6 . . 4 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 4 | . . . 4 . . . Max in Single Turn 2 | . . . 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 27 | . 5 2 11 3 1 5 Terminals 20 | . 5 2 8 2 . 3 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . 1 . . 1 Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 2 1 . . Garrison Access 1 | . . . . . . 1 Total Hacks 98 | . 16 8 51 8 2 13 Successful 54 | . 6 4 32 5 1 6 Failed 44 | . 10 4 19 3 1 7 Catastrophic 9 | . 2 . 2 1 1 3 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 69 | . 16 8 31 5 . 9 Fabricators 2 | . . . . . 2 . Repair Stations 12 | . . . 10 . . 2 Recycling Units . | . . . . . . . Scanalyzers 13 | . . . 10 3 . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 31 | . 6 4 15 2 . 4 Record 6 | . . . 5 1 . . Prototype ID Bank 3 | . . 1 1 . . 1 Open DSF 1 | . . . . 1 . . Emergency Access Points 4 | . . . 3 . . 1 Terminal Index 1 | . 1 . . . . . Recycling Unit Index 1 | . . 1 . . . . Locate Traps 4 | . 1 . 2 . . 1 Disarm Traps 2 | . 1 . 1 . . . Reprogram Traps 2 | . . . 1 . . 1 Dispatch Records 2 | . 1 . 1 . . . Patrol Status 2 | . 1 1 . . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 12 | . . . 10 . . 2 Scan Component 6 | . . . 5 . . 1 Repair 6 | . . . 5 . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . . 7 3 . . Insert Component 5 | . . . 4 1 . . Analyze 5 | . . . 3 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 22 | . 4 1 9 2 1 5 Full Trace Events 3 | . . . 2 1 . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . . 5 . . 1 Time 190 | . . . 178 . . 12 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 4 1 . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4370 | 95 412 351 1906 866 187 553 Spaces Moved 5572 | 53 398 290 1764 1584 423 1060 Core 4 | 2 . . 2 . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1210 | 51 398 290 471 . . . Hover . | . . . . . . . Flight 4358 | . . . 1291 1584 423 1060 Fastest Speed 27 | 50 80 80 30 27 27 28 Average Speed 41 | 91 81 80 47 28 27 29 Slowest Speed 120 | 100 90 80 120 102 28 114 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 20 | . . . 12 4 3 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 47 23 78 39 9 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . 2 . 1 9 Melee . | . . . . . . . Projectile 10 | . . . . . 1 9 AOE 2 | . . . 2 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 7233 | 81 448 388 2628 1952 473 1263 Wait 1233 | 4 12 77 682 285 11 162 Move 5529 | 52 397 289 1741 1575 417 1058 Hop 17 | . . . 10 4 2 1 Pick Up 59 | 9 7 3 20 10 6 4 Fast Attach 47 | . 1 1 22 8 7 8 Attach 35 | 5 3 3 9 8 4 3 Detach 8 | . . 2 1 1 3 1 Swap 24 | . 2 . 13 1 5 3 Drop 70 | 1 4 2 32 16 10 5 Fire 193 | 10 22 11 98 26 8 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . 18 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 16) 219 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 8) 375 | -10/Materials | Identified exit to Materials 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 673 | -9/Materials | Discovered new exit (range 8) 681 | -9/Materials | Identified exit to Materials 859 | -9/Materials | Entered another Materials area 859 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1393 | -8/Materials | Build established: Scavenger-Mutant 1748 | -8/Materials | Lost 3 parts (1p1n1u) 1914 | -8/Materials | Repaired Imp. Heat Sink 1947 | -8/Materials | Repaired Hvy. Assault Rifle 1991 | -8/Materials | Discovered new exit (range 13) 1996 | -8/Materials | Identified exit to Factory 2094 | -8/Materials | Destroyed 7 combat bots 2139 | -8/Materials | Repaired Hvy. Assault Rifle 2178 | -8/Materials | Repaired Lgt. Deuterium Engine 2218 | -8/Materials | Repaired Lgt. Nuclear Core 2324 | -8/Materials | Discovered new exit (range 16) 2329 | -8/Materials | Identified exit to Storage 2421 | -8/Materials | Garrison activated, responded to threat 2734 | -8/Materials | Build established: Scavenger-Sprinter 2765 | -8/Materials | Entered Factory 2765 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2875 | -7/Factory | Discovered new exit (range 10) 2877 | -7/Factory | Identified exit to Factory 2894 | -7/Factory | Discovered exit to Factory (range 12) 3458 | -7/Factory | Build established: Sprinter 3625 | -7/Factory | Discovered exit to Factory (range 13) 3631 | -7/Factory | Entered another Factory area 3631 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3769 | -6/Factory | Discovered new exit (range 5) 3818 | -6/Factory | Identified exit to Factory 3818 | -6/Factory | Entered another Factory area 3818 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3922 | -5/Factory | Build established: Scout 3997 | -5/Factory | Repaired Cesium-ion Thruster 4219 | -5/Factory | Lost 3 parts (2n1u) 4371 | -5/Factory | Self-destructed Last Messages --------------- P-70 Sage knocked back. A-15 Conveyor calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Destroyed Hpw. Shock Rifle. P-70 Sage knocked back. System corrupted: Matter fused (-2). Penetrated by Slug. P-70 Sage resets A-15 Conveyor, system corruption cleaned. Acquired Prototype Device. Triggered Segregator Trap. Arcs of energy rise from the floor. Enh. Gauss Cannon blown off. Mic. Fission Core blown off. Adv. Assault Cannon blown off. Adv. Cooling System blown off. Triggered Segregator Trap. Arcs of energy rise from the floor. Mic. Nuclear Core blown off. Cesium-ion Thruster blown off. Adv. Weight Redist. System destroyed. 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""""""""" # | | ???????????????????????????????? + | | ???????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 29 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Evasion (%) 72 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Adv. EMP Blaster | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed StorageIonicBeamcaster Manual? 0 Play Time 01:39:27 Cumulative 29.2 hours Start 2022.06.08 @ 15:31:49 End 2022.06.08 @ 18:05:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 58da68e5-45d1-4c8b-aec0-49683191506b