Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.05 @ 10:19:20 Player: Tallim Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1381) 1381 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 3518 Bonus ------- High Alert Combat Kills 102 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 50/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- Katana > --- INVENTORY (8) ---- Improved Sensor Array Authchip [R/Combat] Hacking Drone Bay Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Light Assault Rifle Katana > --- INVENTORY -------- Light Ion Engine Authchip [R/Combat] Hacking Drone Bay Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Rocket Launcher Self-destruct Interrupter [Rating: 26] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 36 | 6 1 4 18 1 . 6 Power 5 | 1 . 1 2 . . 1 Engine 5 | 1 . 1 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 . . 10 . . 1 Treads . | . . . . . . . Leg 13 | 2 . . 10 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 1 1 2 . . . Device 2 | . . . 2 . . . Storage 1 | 1 . . . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 13 | 2 . 2 4 1 . 4 Energy Gun 3 | 1 . . . . . 2 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 3 | 1 . 1 . 1 . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 23 | . . 1 10 1 . 11 Power 5 | . . 1 2 . . 2 Propulsion 10 | . . . 5 . . 5 Utility . | . . . . . . . Weapon 8 | . . . 3 1 . 4 Highest Loss Streak 6 | . . 1 6 1 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 97 98 91 100 100 77 Engine 10 | . 14 12 8 11 11 8 Leg 35 | . 28 28 39 44 44 24 Device 6 | . . . 7 11 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 2 | . . 9 3 . . . Protection 2 | . 11 4 . . . . Energy Gun 6 | . 14 14 4 . . 15 Energy Cannon 3 | . . . 9 8 . . Ballistic Gun 7 | . 14 12 1 2 11 2 Slashing Weapon 5 | . . . 5 11 11 3 Naked Turns . | . . . . . . . Heaviest Build 21 | 12 15 15 21 21 18 18 Greatest Support 60 | 20 20 20 60 60 60 60 Greatest Overweight (x) 2 | 2 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 6 | 2 5 7 6 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 8 7 8 7 8 4 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 747 | 260 75 109 187 28 9 79 Remotely . | . . . . . . . Salvage Created 1723 | . 253 306 819 201 . 144 Parts 111 | . 30 25 48 5 . 3 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 46 | . 9 11 19 4 . 3 Melee 5 | . . . . 3 . 2 Guns 22 | . 9 10 2 . . 1 Cannons 11 | . . . 11 . . . AOE 6 | . . 1 5 . . . Classes Destroyed 12 | . 4 2 5 1 . . Worker 2 | . . 2 . . . . Builder 1 | . . . 1 . . . Tunneler 1 | . . 1 . . . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Operator 1 | . 1 . . . . . Watcher 2 | . 1 . 1 . . . Swarmer 20 | . 6 9 4 . . 1 Grunt 19 | . 3 2 10 3 . 1 Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 5 | . . . 4 . . 1 Best Kill Streak 10 | . 6 4 10 2 . 2 Combat Bots Only 6 | . 6 3 6 2 . 2 Max Kills in Single Turn 4 | . 1 2 4 1 . 1 Gunslinging . | . . . . . . . Exploded 4 | . . 1 4 . . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2769 | . 112 414 1088 213 . 942 Core 465 | . . 63 204 25 . 173 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 109 | . . . . . 109 . Core Remaining (%) 87 | 100 . 74 . . . . Volleys Fired 151 | . 19 31 73 11 . 17 Largest 2 | . 2 2 2 1 . 2 Hottest 110 | . 70 80 110 56 . 90 Shots Fired 230 | . 38 60 101 11 . 20 Gun 151 | . 38 59 37 1 . 16 Cannon 68 | . . . 58 10 . . Launcher 11 | . . 1 6 . . 4 Special . | . . . . . . . Kinetic 64 | . 19 28 7 1 . 9 Thermal 138 | . 19 31 88 . . . Explosive 11 | . . 1 6 . . 4 Electromagnetic 17 | . . . . 10 . 7 Robot Hit Streak 10 | . 4 9 7 10 . 6 Robot Miss Streak 7 | . 3 7 4 1 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 145 | . 20 28 64 16 . 17 Core Hits 81 | . 15 18 36 4 . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 1 1 1 . 1 Burn 3 | . 1 1 1 . . . Sever 2 | . . . . 1 . 1 Melee Attacks 17 | . . . 1 8 . 8 Impact . | . . . . . . . Slashing 17 | . . . 1 8 . 8 Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2971 | . 266 461 1451 408 . 385 Guns 1057 | . 266 389 281 8 . 113 Cannons 858 | . . . 666 192 . . Explosions 658 | . . 72 444 22 . 120 Melee 398 | . . . 60 186 . 152 Ramming . | . . . . . . . Kinetic 438 | . 167 189 40 8 . 34 Thermal 1228 | . 99 200 907 22 . . Explosive 636 | . . 72 444 . . 120 Electromagnetic 271 | . . . . 192 . 79 Impact . | . . . . . . . Slashing 398 | . . . 60 186 . 152 Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . 1 . 1 2 1 . Message Errors 1 | . . . . 1 . . Matter Fused 4 | . 1 . 1 1 1 . Overload Shots . | . . . . . . . Overflow Damage 78 | . . . 39 5 . 34 Projectiles 19 | . . . 19 . . . Explosions 34 | . . . . . . 34 Melee 25 | . . . 20 5 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 124 | . . . 11 . . 113 Shots 5 | . . . 2 . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 278 | . 138 126 278 26 . 2 Average Temperature 52 | . 40 49 64 10 . 2 Received Heat Transfer 948 | . 30 162 384 105 . 267 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 3269 | . 370 666 2183 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 577 | . 306 454 577 307 . . Initial 215 | . . 118 176 215 . . Average 294 | . 137 319 430 270 . . Maximum Alert Level 2 | . 1 2 2 1 . . Low Security (%) 24 | 100 62 3 11 . . . Level 1 46 | . 37 71 22 100 . . Level 2 28 | . . 25 66 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 5 | . 2 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 15 13 26 5 . 6 Peak Tracking Total 7 | . 4 3 7 3 . 3 Tactical Retreats 2 | . . 2 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 5 | . . . 5 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 8 | . 4 . 4 . . . Terminals 7 | . 3 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 6 . 5 . . . Successful 8 | . 4 . 4 . . . Failed 3 | . 2 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . 4 . . . Prototype ID Bank 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 2334 | 52 398 259 568 255 532 270 Spaces Moved 1514 | 39 268 131 294 176 436 170 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 1499 | 24 268 131 294 176 436 170 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 100 120 120 120 120 120 120 Slowest Speed 150 | 150 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 58 33 37 56 67 21 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed 50 | . . 11 19 2 . 18 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 50 | . . 11 19 2 . 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 1789 | 51 307 174 406 197 446 208 Wait 32 | . 11 7 4 . 6 4 Move 1508 | 38 267 130 293 175 435 170 Hop . | . . . . . . . Pick Up 33 | 7 8 1 11 1 3 2 Fast Attach 9 | 1 . . 8 . . . Attach 22 | 5 1 1 9 1 . 5 Detach . | . . . . . . . Swap 5 | . . 3 1 . . 1 Drop 12 | . 1 1 6 1 2 1 Fire 151 | . 19 31 73 11 . 17 Melee 17 | . . . 1 8 . 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 53 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 13) 451 | -10/Materials | Entered Mines 555 | -10/Mines | Learned Materials terminal intel 698 | -10/Mines | Discovered new exit (range 9) 710 | -10/Mines | Entered Materials 710 | -9/Materials | Evolved 2 slots: Propulsion x2 711 | -9/Materials | Loaded intel: 12 terminal locations 824 | -9/Materials | Lost 6 parts (1p3n2w) 974 | -9/Materials | Lost 3 parts (1p1n1w) 1206 | -9/Materials | Core integrity fell below 50% 1250 | -9/Materials | Discovered new exit (range 14) 1278 | -9/Materials | Entered Mines 1368 | -9/Mines | Learned Materials stockpile data 1456 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1527 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1533 | -9/Mines | Entered Zion 1578 | -7/Zion | System corruption cleaned by Quarantine Array 1735 | -7/Zion | Given the Hacking Drone Bay 1738 | -7/Zion | Found Prototype Device 1845 | -7/Zion | Given A8's code to call for help 2057 | -7/Zion | Discovered new exit (range 7) 2065 | -7/Zion | Entered Proximity Caves 2086 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2167 | -6/Proximity Caves | Lost 6 parts (1p3n2w) 2328 | -6/Proximity Caves | Core integrity fell below 20% 2335 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02137_ Identified Imp. EM Shotgun. 02138_ G-50 Soldier destroyed. 02142_ Acquired 43 matter. 02144_ Dropped Faulty Imp. EM Shotgun. 02147_ Acquired Carbon-fiber Leg. 02181_ The unstable cave ceiling collapses. 02227_ Searching scrap... 02227_ Found Gauss Cannon. 02227_ Found Imp. Sensor Array. 02227_ Found Imp. Actuator Array. 02227_ Found 36 Matter. 02228_ Acquired 36 matter. 02229_ Acquired Imp. Sensor Array. 02325_ C-30 ARC bursts open, deploying its payload. 02325_ G-50 Soldier unfolds itself. 02331_ Lgt. Ion Engine destroyed. 02331_ Carbon-fiber Leg destroyed. 02333_ Imp. EM Shotgun destroyed. 02333_ Carbon-fiber Leg destroyed. 02334_ Imp. EM Shotgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????###??????????????? | | ???????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????####???????????????????# #???????????????? | | ###### #?????????????????## #### ????????? | | ## #????????????????## ???????? | | # #???????????????## ???????????? | | # #???????????????# #?????????????????? | | ##??????????????# ##?????????????????? | | #??????????????## ##??????????????????? | | ## #???????????????## #???????????????????? | | ### #?????????????### ####????????????????? | | ## ##???????????## ###??????????????? | | #?????????### g #??????????????? | | ##????????## @l #?????????????? | | ##???###???# ## g #????????????? | | ## ##??# ##??# #### % ?????????? | | ##### ### #### #??? ### ### ????????? | | ????# ## ##??###??# #???????????? | | ????## ## ## ### ##??????? #??????????? | | ???#### ## ### ##?# ######??? ?????????? | | ???# ## ## ### ### ## #????## ??????????? | | #??# ### % ## #?????????????????? | | ##?# #### ## # ## ##????????????????? | | #?# ##?# ####?????????????? | | ### ### [ #?????????????? | | ## ##### #?????????????? | | #??## ##?????????????? | | #####???# ##??????????????? | | #?????### #???????????????? | | ## #??#### #???????????????? | | ?### #?# ## #???????????????? | | ???###### ## # #???????????????? | | ???????# ## ### ######???????????????? | | ??????# ### ##### #####????????????????????? | | ??????# #??####???####????????????????????????? | | ??????#####??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Robot Respite Tourist Challenges ------------ None Game ------ Seed FortressFrostHammer Manual? 0 Play Time 00:33:51 Cumulative 13.1 hours Start 2023.11.05 @ 09:47:40 End 2023.11.05 @ 10:19:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07e5df1c-ff6c-4808-a8b3-21c260a2e7e7