Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 17:57:01 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1189) 1189 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3814 Bonus ------- None Cogmind --------- Core Integrity 620/700 Matter 280/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Walking (140) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY (5) ------ Improved Heat Sink Improved Signal Interpreter Improved Terrain Scanner (fused) Improved Terrain Scan Processor System Shield > --- WEAPON (3) ------- Beam Rifle Particle Gun Flak Gun > --- INVENTORY (5) ---- Light Nuclear Core Carbon-fiber Leg Target Analyzer Hardlight Generator Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor System Shield > --- WEAPON ----------- Beam Rifle Particle Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Target Analyzer Hardlight Generator Mining Laser [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 46 | 6 2 9 15 14 Power 5 | 1 . 1 2 1 Engine 4 | 1 . 1 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 2 . 1 5 7 Treads . | . . . . . Leg 15 | 2 . 1 5 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 3 4 3 Device 5 | 1 . 1 1 2 Storage 1 | . 1 . . . Processor 3 | . . 1 1 1 Hackware 1 | . . . 1 . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 14 | 2 1 4 4 3 Energy Gun 7 | 1 . 3 1 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 1 2 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 15 | . . . 9 6 Power 2 | . . . 1 1 Propulsion 6 | . . . 3 3 Utility 3 | . . . 3 . Weapon 4 | . . . 2 2 Highest Loss Streak 5 | . . . 4 5 To Critical Strikes . | . . . . . Average Backups 4 | 3 6 5 4 3 Power . | . 1 1 . 1 Propulsion . | . . 1 . . Utility 2 | 1 2 2 2 1 Weapon 1 | 1 2 1 1 1 Tool/Special . | . . . . . Unused Backups 8 | . . 1 4 3 Power 2 | . . . 1 1 Propulsion 2 | . . . 2 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 98 99 91 89 Engine 9 | . 14 11 8 3 Leg 27 | . 28 22 34 26 Device 11 | . 14 11 8 15 Storage 3 | . 12 1 . . Processor 8 | . . 11 9 14 Hackware 1 | . . . 2 7 Protection 4 | . . 9 5 . Energy Gun 14 | . 13 21 10 10 Ballistic Gun 11 | . 14 11 12 6 Peak Build Rating 43 | 6 8 12 27 43 Average Rating 16 | 4 7 11 22 31 On Entrance 10 | . 6 8 12 24 Naked Turns . | . . . . . Heaviest Build 19 | 10 15 18 19 17 Greatest Support 45 | 20 20 20 44 45 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 8 5 5 Average Capacity 5 | 5 7 5 5 5 Most Carried 8 | 5 8 7 5 5 Average Carried 5 | 3 6 5 4 3 Final Capacity 8 | 5 8 5 5 5 Final Carried 8 | 5 8 5 5 5 Class Distribution -------------------- 36% | Skirmisher 30% | Mutant 18% | Scavenger-Mutant 6% | Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1168 | 275 91 162 432 208 Remotely . | . . . . . Salvage Created 1482 | 132 146 139 845 220 Parts 86 | 17 20 8 31 10 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 4 | . . 2 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 27 | . 4 3 14 6 Guns 27 | . 4 3 14 6 Classes Destroyed 12 | 2 4 1 3 2 Worker 2 | . . . 2 . Builder 3 | . 1 . 2 . Tunneler 3 | 3 . . . . Hauler 1 | . . . 1 . Recycler 3 | 1 . . 2 . Watcher 6 | . 3 2 1 . Swarmer 7 | . 3 . 4 . Grunt 15 | . 1 1 9 4 Brawler 1 | . . . 1 . Sentry 2 | . . 2 . . Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 7 | 4 6 2 7 5 Combat Bots Only 7 | . 4 1 7 5 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 226 | . 31 22 110 63 Missed 70 | . 14 7 28 21 Hits 156 | . 17 15 82 42 Projectile 156 | . 17 15 82 42 Critical Strikes 6 | . . . 5 1 Damage Taken 2146 | . 158 208 1181 599 Core 298 | . 23 26 169 80 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 90 93 69 . Volleys Fired 122 | 5 25 18 52 22 Largest 3 | 2 2 3 3 3 Hottest 153 | 70 100 153 153 149 Shots Fired 280 | 10 49 50 121 50 Gun 277 | 10 48 50 119 50 Cannon . | . . . . . Launcher 2 | . . . 2 . Special 1 | . 1 . . . Kinetic 148 | 5 24 17 80 22 Thermal 130 | 5 25 33 39 28 Explosive . | . . . . . Electromagnetic 2 | . . . 2 . Robot Hit Streak 9 | 7 8 9 8 8 Robot Miss Streak 11 | . 7 5 11 3 Penetration Max . | . . . . . Secondary Targets 6 | . 1 . 3 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 188 | 7 25 34 83 39 Core Hits 117 | 5 9 20 56 27 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3301 | 99 327 423 1773 679 Guns 2998 | 99 327 423 1470 679 Cannons . | . . . . . Explosions 303 | . . . 303 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1659 | 37 139 103 998 382 Thermal 1339 | 62 188 320 472 297 Explosive . | . . . . . Electromagnetic 303 | . . . 303 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Parts Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 2 | . . . 2 . Projectiles . | . . . . . Explosions 2 | . . . 2 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 38 | . . . 38 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 292 | 18 88 279 292 54 Average Temperature 81 | 9 30 93 118 19 Received Heat Transfer 927 | . . 72 639 216 Effects 7 | . . 2 5 . Energy Bleed 3 | . . 1 2 . Interference 4 | . . 1 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 2933 | 185 555 620 870 703 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 98 | 100 100 100 94 100 Level 1 1 | . . . 5 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 226 | 15 142 41 226 60 Initial 55 | . 6 24 . 55 Average 54 | 3 64 11 112 27 Influence Increases 899 | 20 196 110 423 150 Destroy 0b10 Robot/C 540 | . 80 60 280 120 Destroy 0b10 Robot/NC 90 | 20 20 10 40 . Destroy Leader 124 | . 16 34 44 30 Successful Hack 18 | . 5 6 7 . Disable Machine 45 | . 15 . 30 . Destroy Structure 7 | . . . 7 . Lose Combat Pursuer 75 | . 60 . 15 . Influence Decreases 879 | 10 148 168 300 253 Entered New Map 106 | . 4 34 . 68 Time Decay 633 | 10 144 134 210 135 Lost Part 140 | . . . 90 50 Squads Dispatched 5 | . . 1 2 2 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 4 | . . 1 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 11 7 22 6 Peak Tracking Total 10 | . 5 3 10 4 Tactical Retreats 3 | . 2 . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 3 2 2 . Terminals 6 | . 2 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 8 6 5 . Successful 10 | . 5 3 2 . Failed 9 | . 3 3 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 12 | . 4 4 4 . Terminals 18 | . 7 6 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 1 1 . Prototype ID Bank 2 | . 2 . . . Terminal Index 1 | . . 1 . . Locate Traps 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 1 2 1 . Terminals 4 | . 1 2 1 . Assimilate 1 | . . 1 . . Botnet 2 | . 1 1 . . Disrupt 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 2 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1291 | 17 405 486 154 229 Sensors 639 | . . 485 154 . Terrain 229 | . . . . 229 Seismic 423 | 17 405 1 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1772 | 76 405 488 505 298 Spaces Moved 1031 | 44 256 322 246 163 Core 17 | 17 . . . . Treads . | . . . . . Legs 1014 | 27 256 322 246 163 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 120 | 92 120 120 124 124 Slowest Speed 140 | 120 120 120 130 140 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 3 38 27 22 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . 3 . Melee . | . . . . . Projectile . | . . . . . AOE 3 | . . . 3 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1310 | 67 302 388 340 213 Wait 69 | 5 13 31 17 3 Move 1027 | 43 255 321 245 163 Hop . | . . . . . Pick Up 22 | 8 4 1 6 3 Fast Attach 20 | 3 1 1 7 8 Attach 11 | 3 1 2 3 2 Detach . | . . . . . Swap 18 | . 2 6 6 4 Drop 21 | . 1 8 4 8 Fire 122 | 5 25 18 52 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 3) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 528 | -9/Materials | Discovered new exit (range 15) 573 | -9/Materials | Identified exit to Storage 792 | -9/Materials | Build established: Skirmisher 874 | -9/Materials | Discovered new exit (range 15) 891 | -9/Materials | Identified exit to Materials 970 | -9/Materials | Entered another Materials area 970 | -8/Materials | Evolved 2 slots: Propulsion x2 1170 | -8/Materials | Destroyed 7 combat bots 1203 | -8/Materials | Lost 4 parts (2n1u1w) 1304 | -8/Materials | Lost 3 parts (1n1u1w) 1463 | -8/Materials | Discovered new exit (range 10) 1474 | -8/Materials | Identified exit to Factory 1475 | -8/Materials | Entered Factory 1475 | -7/Factory | Evolved 2 slots: Utility x2 1573 | -7/Factory | Build established: Scavenger-Mutant 1657 | -7/Factory | Lost 5 parts (1p2n2w) 1773 | -7/Factory | Self-destructed Last Messages --------------- 01724_ A bubble of electromagnetic force engulfs the area. 01724_ Titanium Leg destroyed. 01732_ U-05 Engineer lays Concrete. 01736_ P-60 Hacker destroyed. 01737_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01742_ Dropped Imp. Heat Sink. 01743_ Acquired Target Analyzer. 01744_ Acquired 20 matter. 01744_ U-05 Engineer lays Concrete. 01759_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6E. 01765_ System corrupted: Imp. Terrain Scanner fused. 01765_ Dropped Carbon-fiber Leg. 01766_ Acquired Lgt. Armored Exoskeleton. 01767_ Dropped Carbon-fiber Leg. 01770_ Acquired Lgt. Armored Exoskeleton. 01772_ Dropped Aluminum Leg. 01772_ Acquired Carbon-fiber Leg. 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""?"?? | | #? ?? ???? | | ??? # ???? | | ?????# ???? | | ???? + ?????? | | ???? ######+#######??????? | | ?"???????????????????????? | | ???? ????????? ? ????????? | | ? ? ?????????????????????? | | ????????? ???????????????? | | ??????? ?? ??????????????? | | ???????? ????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombPhysicsArmor Manual? 0 Play Time 00:36:34 Cumulative 228.6 hours Start 2025.07.22 @ 13:19:35 End 2025.07.27 @ 17:57:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 403 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3151c6c-49a0-437e-806b-c25899abcf9a