Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 07:48:52 Player: Oldman Pu Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (217) 1085 Value Destroyed (7456) 7456 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1283) 1283 TOTAL SCORE: 13504 Bonus ------- High Alert Combat Kills 1283 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 243/450 System Corruption 5% Temperature Cool (21) Movement Rolling (155) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (6) ------ Advanced Coolant Injector High-capacity Storage Unit Energy Well Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Laser Cooled Particle Cannon Autogun > --- INVENTORY (20) --- Improved Ion Engine Advanced Heat Sink Improved Cooling System Improved Cooling System Autogun Autogun Enhanced Autogun Enhanced Autogun Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Cooling System Advanced Coolant Injector High-capacity Storage Unit Energy Well Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Thermic Laser Improved Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Wheel Advanced Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System Heavy Laser Gatling Laser Cooled Particle Cannon Autogun Autogun Enhanced Autogun Enhanced Autogun Precision Rocket Launcher [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Rocket Launcher Build | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Slots Evolved 8 | . . . 4 2 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . 2 2 . . . Weapon 1 | . . . 1 . . . . Parts Attached 200 | 6 16 7 59 42 11 3 56 Power 31 | 1 1 1 12 7 . . 9 Engine 24 | 1 1 1 7 7 . . 7 Core 7 | . . . 5 . . . 2 Reactor . | . . . . . . . . Propulsion 55 | 2 4 2 11 11 8 2 15 Treads 8 | . . . . . 4 . 4 Leg 5 | . . . . . . . 5 Wheel 42 | 2 4 2 11 11 4 2 6 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 46 | 1 5 1 14 14 1 . 10 Device 17 | . . 1 6 6 . . 4 Storage 7 | 1 4 . . 1 . . 1 Processor 3 | . 1 . 2 . . . . Hackware . | . . . . . . . . Protection 19 | . . . 6 7 1 . 5 Artifact . | . . . . . . . . Weapon 68 | 2 6 3 22 10 2 1 22 Energy Gun 33 | . . . 11 9 2 . 11 Energy Cannon 8 | . 1 2 2 . . . 3 Ballistic Gun 26 | 2 5 1 9 1 . 1 7 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . 1 . 6 1 . . 4 Parts Lost 50 | . . 5 11 3 1 6 24 Power 10 | . . 1 2 . . 1 6 Propulsion 12 | . . 2 2 1 . 1 6 Utility 12 | . . . 2 2 . 2 6 Weapon 16 | . . 2 5 . 1 2 6 Highest Loss Streak 12 | . . 3 7 1 1 6 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 96 97 99 100 60 91 Engine 12 | . 14 12 11 14 13 6 6 Core 2 | . . . 5 . . . 3 Treads 2 | . . . . . 16 2 4 Leg 2 | . . . . . . . 12 Wheel 15 | . 28 26 17 14 9 13 5 Device 11 | . . 11 9 19 13 6 12 Storage 9 | . 19 14 9 6 6 6 8 Processor 6 | . 7 2 6 7 6 6 6 Protection 8 | . . . 9 10 13 6 9 Energy Gun 12 | . . . 11 18 20 9 12 Energy Cannon 3 | . 4 22 3 . . . . Ballistic Gun 8 | . 23 5 11 3 . . 5 Naked Turns . | . . . . . . . . Heaviest Build 92 | 12 53 56 83 88 85 85 92 Greatest Support 96 | 26 26 26 32 32 80 40 96 Greatest Overweight (x) 8 | 1 2 5 6 8 4 4 7 Average Overweight (x) 2 | . 1 2 2 3 1 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 6 13 20 20 19 20 20 20 Most Carried 20 | . 20 20 20 20 20 20 20 Average Carried 18 | . 12 18 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | . 20 20 20 20 20 20 9 Class Distribution -------------------- 26% | Scavenger-Tank 22% | Scavenger-Gunner 20% | Gunner 20% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Matter Collected 3781 | 155 537 95 1183 710 100 . 1001 Remotely . | . . . . . . . . Salvage Created 9653 | . 535 453 2985 2389 964 . 2327 Parts 448 | . 43 25 167 94 42 . 77 Haulers Intercepted 13 | . 2 . 6 3 . . 2 Recyclers Shooed 6 | . . . . 2 2 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . 11 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Combat Hostiles Destroyed 163 | . 11 10 50 31 21 . 40 Guns 137 | . 11 4 40 30 18 . 34 Cannons 15 | . . 6 9 . . . . Classes Destroyed 18 | . 7 1 6 1 2 . 1 Worker 11 | . 2 . 3 2 2 . 2 Builder 6 | . 1 . 2 1 . . 2 Hauler 13 | . 2 . 6 3 . . 2 Recycler 12 | . . . 1 10 . . 1 Operator 3 | . 1 . . . 1 . 1 Watcher 12 | . 3 . 5 3 . . 1 Swarmer 32 | . 6 . 6 3 7 . 10 Saboteur 1 | . . . . . 1 . . Grunt 81 | . 5 2 27 19 7 . 21 Brawler 1 | . . . . . . . 1 Duelist 8 | . . . 3 1 2 . 2 Protector 2 | . . . 2 . . . . Sentry 15 | . . . 9 3 . . 3 Specialist 2 | . . . 2 . . . . Hunter 4 | . . . . . 4 . . Programmer 8 | . . . . 5 . . 3 Heavy 1 | . . . 1 . . . . Subdweller 8 | . . 8 . . . . . Best Kill Streak 10 | . 7 3 7 9 9 . 10 Combat Bots Only 10 | . 5 3 4 7 7 . 10 Max Kills in Single Turn 2 | . 1 1 2 2 2 . 2 Gunslinging 1 | . . . 1 . . . 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Hostile Shots Fired 944 | . 37 45 189 182 97 4 390 Missed 290 | . 13 11 61 56 32 . 117 Damage Taken 10718 | . 273 768 2227 1712 1027 151 4560 Core 1564 | . 30 113 377 180 79 43 742 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 75 | . . . 37 10 18 10 . Regen/Repaired (Parts) 472 | . . . 75 234 . . 163 Core Remaining (%) 61 | 100 . 42 31 74 . . . Volleys Fired 464 | . 47 31 136 97 37 . 116 Largest 3 | . 2 2 3 3 3 . 3 Hottest 254 | . 40 136 180 229 229 . 254 Shots Fired 1299 | . 94 60 405 290 111 . 339 Gun 1160 | . 94 14 321 290 111 . 330 Cannon 139 | . . 46 84 . . . 9 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 492 | . 94 14 207 50 . . 127 Thermal 807 | . . 46 198 240 111 . 212 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | . 7 14 21 27 20 . 17 Robot Miss Streak 6 | . 5 2 5 6 3 . 4 Penetration Max 1 | . . . 1 . . . . Secondary Targets 25 | . 1 . 7 5 2 . 10 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 Shots Hit Robots 934 | . 56 48 271 215 83 . 261 Core Hits 485 | . 28 19 128 113 66 . 131 Critical Kills 4 | . . 1 3 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 30 | . . 1 9 7 5 . 8 Burn 26 | . . . 6 7 5 . 8 Meltdown 1 | . . . 1 . . . . Destroy 3 | . . 1 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18308 | . 693 956 4664 4502 1890 . 5603 Guns 16105 | . 693 171 3443 4502 1890 . 5406 Cannons 2203 | . . 785 1221 . . . 197 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5993 | . 693 171 2275 932 . . 1922 Thermal 12315 | . . 785 2389 3570 1890 . 3681 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 1 1 . 4 . . 5 Average Corruption 2 | . 1 1 . 2 . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 75 | . . 4 . 39 . . 32 Message Errors 19 | . . 2 . 9 . . 8 Matter Fused 17 | . . . . 13 . . 4 Heat Flow Errors 7 | . . . . 4 . . 3 Energy Discharges 14 | . . . . 4 . . 10 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . 4 . . 2 Data Loss (major) 3 | . . 1 . 2 . . . Misfires 5 | . . 1 . 1 . . 3 Alerts 2 | . . . . 2 . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 91 | . . . . 91 . . . Shots 2 | . . . . 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 307 | . 7 . 268 253 120 . 307 Average Temperature 60 | . 3 . 55 42 40 . 93 Received Heat Transfer 3102 | . 48 120 909 636 156 . 1233 Effects 4 | . . . 4 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 11 | . . . 1 1 3 . 6 Combat Hostiles 11 | . . . 1 1 3 . 6 Parts Melted 57 | . . . 9 20 13 . 15 Heat Transferred 26855 | . . 1406 5179 7808 4426 . 8036 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Peak Influence 903 | . 316 . 902 903 815 285 828 Initial 442 | . . . . 391 442 285 164 Average 411 | . 126 . 509 383 559 255 461 Maximum Alert Level 3 | . 1 . 3 3 3 1 3 Low Security (%) 18 | 100 93 . 12 7 . . 2 Level 1 28 | . 6 . 16 54 . 100 28 Level 2 40 | . . . 41 34 89 . 63 Level 3 11 | . . . 28 4 10 . 4 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 46 | . 2 . 12 12 5 . 15 Investigation 10 | . . . 4 3 1 . 2 Extermination 7 | . . . . 4 . . 3 Reinforcement 11 | . 2 . 2 1 3 . 3 Assault 6 | . . . 2 1 1 . 2 Garrison 12 | . . . 4 3 . . 5 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 3 | . . . . . 1 . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Distress Signals 6 | . 1 . 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 250 | . 22 12 69 41 27 7 72 Peak Tracking Total 14 | . 4 4 6 6 6 6 14 Tactical Retreats 15 | . 1 . 3 1 1 2 7 Traps | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Traps Triggered 12 | . 5 . 1 3 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Machines Disabled 9 | . . . 2 7 . . . Max in Single Turn 4 | . . . 1 4 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Machines Accessed 27 | . 3 . 12 7 . . 5 Terminals 15 | . 3 . 7 2 . . 3 Fabricators 1 | . . . . 1 . . . Repair Stations 5 | . . . 2 2 . . 1 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 2 2 . . . Garrison Access 2 | . . . 1 . . . 1 Total Hacks 105 | . 11 . 59 22 . . 13 Successful 67 | . 8 . 42 12 . . 5 Failed 38 | . 3 . 17 10 . . 8 Catastrophic 5 | . . . 2 1 . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 40 | . 11 . 18 5 . . 6 Fabricators 3 | . . . . 3 . . . Repair Stations 20 | . . . 7 8 . . 5 Recycling Units . | . . . . . . . . Scanalyzers 37 | . . . 31 6 . . . Garrison Access 5 | . . . 3 . . . 2 Terminal Hacks 25 | . 8 . 13 2 . . 2 Record 13 | . 6 . 6 1 . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 Emergency Access Points 2 | . . . 1 . . . 1 Locate Traps 3 | . . . 2 1 . . . Security Status 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Hauler Manifests 2 | . . . 2 . . . . Fabricator Hacks 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 13 | . . . 5 5 . . 3 Scan Component 8 | . . . 3 3 . . 2 Repair 5 | . . . 2 2 . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 28 | . . . 24 4 . . . Insert Component 13 | . . . 11 2 . . . Analyze 15 | . . . 13 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 20 | . 1 . 8 6 . . 5 Full Trace Events 8 | . . . 4 2 . . 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 12 | . . . 10 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . 2 2 . . 1 Time 184 | . . . 76 70 . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 12 | . . . 10 2 . . . Part Schematics Acquired 12 | . . . 10 2 . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . . 6 . Total Damage 126 | . . . . . . 126 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Turns Passed 9471 | 34 1143 609 2618 2573 728 177 1589 Spaces Moved 5293 | 31 876 400 1436 1439 343 139 629 Core 9 | 9 . . . . . . . Treads 199 | . . . . . 67 . 132 Legs 260 | . . . . . . . 260 Wheels 4825 | 22 876 400 1436 1439 276 139 237 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 110 120 105 130 110 105 Average Speed 129 | 81 98 117 125 138 154 121 159 Slowest Speed 250 | 100 115 155 170 200 250 140 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 3 98 23 99 33 8 72 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 68 | . . . 4 64 . . . Melee . | . . . . . . . . Projectile 4 | . . . 4 . . . . AOE 64 | . . . . 64 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Total 6908 | 36 1064 479 1977 1796 447 146 963 Wait 717 | . 93 36 256 149 50 4 129 Move 5287 | 30 875 399 1435 1438 343 138 629 Hop . | . . . . . . . . Pick Up 114 | . 22 4 39 32 3 1 13 Fast Attach 56 | 6 6 1 15 9 . . 19 Attach 49 | . . 5 16 3 4 1 20 Detach 1 | . . . . . . . 1 Swap 95 | . 10 1 28 30 7 2 17 Drop 125 | . 11 2 52 38 3 . 19 Fire 464 | . 47 31 136 97 37 . 116 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 35 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 11) 281 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 15) 767 | -10/Materials | Discovered new exit (range 5) 953 | -10/Materials | Discovered new exit (range 4) 1167 | -10/Materials | Discovered new exit (range 6) 1178 | -10/Materials | Entered Subcaves 1450 | -10/Subcaves | Ambushed by Subdweller buried in earth 1498 | -10/Subcaves | Lost 3 parts (1p1n1w) 1645 | -10/Subcaves | Discovered new exit (range 10) 1688 | -10/Subcaves | Disturbed a concealed Subdweller 1704 | -10/Subcaves | Learned location of Mines (-9) 1747 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1749 | -10/Subcaves | Core integrity fell below 50% 1787 | -10/Subcaves | Entered Materials 1787 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2229 | -8/Materials | Garrison activated, responded to threat 2329 | -8/Materials | Garrison activated, responded to threat 2419 | -8/Materials | Lost 7 parts (2p2n1u2w) 2457 | -8/Materials | Found Prototype Device 2561 | -8/Materials | Core integrity fell below 50% 2767 | -8/Materials | Discovered new exit (range 8) 2813 | -8/Materials | Identified Active Sensor Suite 3173 | -8/Materials | Build established: Tank 3310 | -8/Materials | Repaired Cooling System 3373 | -8/Materials | Discovered new exit (range 14) 3387 | -8/Materials | First assault squad dispatched 3645 | -8/Materials | Repaired Imp. Deuterium Engine 3666 | -8/Materials | Build established: Gunner 3962 | -8/Materials | Discovered new exit (range 8) 4405 | -8/Materials | Entered Factory 4405 | -7/Factory | Evolved 2 slots: Utility x2 4702 | -7/Factory | Build established: Scavenger-Tank 5394 | -7/Factory | Build established: Scavenger-Gunner 5895 | -7/Factory | Repaired Hcp. Storage Unit 6077 | -7/Factory | Build established: Gunner 6150 | -7/Factory | Garrison activated, responded to threat 6541 | -7/Factory | Destroyed 7 combat bots 6662 | -7/Factory | Repaired Hvy. Laser? 6701 | -7/Factory | Discovered new exit (range 10) 6805 | -7/Factory | First assault squad dispatched 6978 | -7/Factory | Entered another Factory area 6978 | -6/Factory | Evolved 2 slots: Propulsion x2 7328 | -6/Factory | First assault squad dispatched 7472 | -6/Factory | Build established: Scavenger-Tank 7586 | -6/Factory | Destroyed 7 combat bots 7706 | -6/Factory | Sucked down chute 7706 | -6/Factory | Entered Waste 7707 | -6/Waste | Met a frightened Derelict 7719 | -6/Waste | Spotted C-40 Crusher 7741 | -6/Waste | Spotted C-40 Crusher 7761 | -6/Waste | Spotted C-40 Crusher 7773 | -6/Waste | Spotted C-40 Crusher 7774 | -6/Waste | Spotted C-40 Crusher 7788 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7788 | -6/Waste | Spotted C-40 Crusher 7795 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7804 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7805 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7836 | -6/Waste | Lost 6 parts (1p1n2u2w) 7868 | -6/Waste | Discovered new exit (range 11) 7883 | -6/Waste | Entered Factory 8036 | -6/Factory | Lost 3 parts (1n2w) 8156 | -6/Factory | Garrison activated, responded to threat 8553 | -6/Factory | Identified exit to Lower Caves 8583 | -6/Factory | First assault squad dispatched 8654 | -6/Factory | Repaired Imp. Light Armor Plating 8961 | -6/Factory | Spotted B-75 Beast 9113 | -6/Factory | Build established: Scavenger-Gunner 9351 | -6/Factory | Garrison activated, responded to threat 9379 | -6/Factory | Core integrity fell below 50% 9439 | -6/Factory | Core integrity fell below 20% 9472 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09458_ The unstable cave ceiling collapses. 09458_ U-05 Engineer lays Concrete. 09459_ System corrupted: Energy discharge (-63). 09459_ The unstable cave ceiling collapses. 09459_ Imp. Cooling System destroyed. 09459_ U-05 Engineer lays Concrete. 09460_ U-05 Engineer builds a Wall. 09461_ Hvy. Laser destroyed. 09462_ R-10 Processor collects Wheel. 09464_ U-05 Engineer builds a Door. 09465_ Acquired 25 matter. 09465_ Arm. Treads destroyed. 09466_ Acquired 10 matter. 09466_ Lgt. Angular Momentum Engine destroyed. 09466_ R-10 Processor collects Corrupted Lgt. Ion Engine. 09468_ U-05 Engineer lays Concrete. 09469_ Lgt. Angular Momentum Engine destroyed. 09469_ Acquired Autogun. 09469_ U-05 Engineer lays Concrete. 09471_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????????###+## #????????????# # | | ############# ####################+###### | | """"""""""" # % % % % | | """"T"""" # % ########### # | | # ## " #?????????# # | | # ####/###?????????# # | | # ## % #????###### # | | """" """" # / #???? # ###+#####+# | | """" """" # ## #? """""" # # T | | """" """" # ## ]# """""" # # """ | | """" """" # ## # """""" # # """ | | + ## # """""" # # """ | | ############# ## # + # | | ! # # ########^ # # | | " #! """ # #??????# [# # | | " # """ # #??????########### # | | " # """ + #?????????# ########### | | # # #?????????# #??? ?????? | | " # " " # #?????????#! #?? ?????? | | " # "R" # #??######?# !! """ #??"""????? | | " # """ # #### ## !! """ #?"""" ""?? | | ######### # ! """ #?"""" """? | | +############ %+ # """ # """" """" | | # # | | # ] !#[ """ """ + """" "??? | | #!] * @#[ """ """ # """" "??? | | #!]=%i =su=""" """ # """" ???? | | # g %#*%%"" """ #?"""" ???? | | +##### # s== % #? ???? | | # ## # ########??? | | "" # !!! ! %* #??? | | " """# !!! =]=% A #??? | | " R"# !! =% % #??? | | " """# #??? | | " # us % #??? | | " ######## ### T#### #??? | | # # #?####??? #??? | | ! ! # # """ g ???????? ?? | | ###### + """ # ???????? ?? | | ?????# # """ # "??????? ?? | | ?????# # # ????????? ??? | | ?????# # """ """ "??????????????? | | ?????# # """ """ #????????????????? | | ?????# # """ """ "" #????????????????? | | " #?# #! #????????????????? | | #?# # %""" """ ""? ??" ?????????????????? | | = #?# #= """ """ "?? ??" ?????????????????? | | ?????# # """ """ """ "?? ?????????????????? | | #+#??# #* [ ??????????????????? | | # #??# #=%" """ """???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 31 Energy Capacity 560 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Imp. Cooling System | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed Barrage Gun | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Particle Gun | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Energy Filter | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterSniperGreatsword Manual? 0 Play Time 01:44:52 Cumulative 289.8 hours Start 2024.04.29 @ 13:58:55 End 2024.04.30 @ 07:48:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 224 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1b314e4-2825-4350-8ec6-2d51d6aab380