Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 20:16:25 Player: TheProctologist Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1469) 1469 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (657) 657 TOTAL SCORE: 6001 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 108 Entered DSFs 500 Cogmind --------- Core Integrity 850/850 Matter 185/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -6/DSF Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ Coolant Injector Medium Storage Unit Enhanced Optical Array Core Analyzer > --- WEAPON (4) ------- Improved EM Pulse Cannon Chainsword > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Advanced Treads Hacking Suite Authchip [Storage] System Restoration Module Drone Bay (2/2) Drone Bay (2/2) Gatling Laser Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Coolant Injector Medium Storage Unit Enhanced Optical Array Improved Sensor Array Core Analyzer Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Advanced Treads Hacking Suite Authchip [Storage] System Restoration Module Drone Bay Remote Datajack Chainsword [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Core Analyzer Protection Layered Light Armor Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Slots Evolved 8 | . . 2 . 2 2 . 2 . Power 1 | . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . 1 . 1 1 . 1 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 76 | 7 8 17 1 6 15 17 5 . Power 20 | 1 3 8 . 2 2 4 . . Engine 16 | 1 3 8 . 2 1 1 . . Core 4 | . . . . . 1 3 . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 4 . 2 1 5 . . Treads 14 | 2 . 4 . 2 1 5 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 2 2 3 . . 7 1 2 . Device 9 | 1 1 3 . . 3 . 1 . Storage 3 | 1 1 . . . 1 . . . Processor 2 | . . . . . 1 . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . . 2 1 . . Artifact . | . . . . . . . . . Weapon 25 | 2 3 2 1 2 5 7 3 . Energy Gun 8 | 2 2 . 1 . 1 2 . . Energy Cannon 12 | . 1 2 . 2 3 2 2 . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . . 1 3 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 11 | . . 4 . 1 . 1 . 5 Power 6 | . . 3 . 1 . 1 . 1 Propulsion . | . . . . . . . . . Utility 2 | . . . . . . . . 2 Weapon 3 | . . 1 . . . . . 2 Highest Loss Streak 5 | . . 2 . 1 . 1 . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 98 97 100 85 98 99 100 97 Engine 16 | . 13 21 22 16 14 13 . . Treads 22 | . 28 22 22 18 23 23 20 20 Device 17 | . 14 20 22 18 17 15 14 13 Storage 9 | . 14 11 11 9 10 7 6 6 Processor 2 | . . . . . 2 7 11 13 Protection 2 | . . . . . 5 7 6 6 Energy Gun 3 | . 16 . 8 3 1 4 3 . Energy Cannon 18 | . 11 21 13 20 20 12 20 17 Slashing Weapon 1 | . . . . . 1 5 2 6 Peak Build Rating 56 | 9 12 16 17 25 45 47 56 56 Average Rating 27 | 6 10 14 16 20 37 44 55 54 On Entrance 25 | . 9 10 16 17 25 45 47 56 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 13 23 30 29 39 47 46 58 51 Greatest Support 66 | 40 40 40 40 44 66 66 66 66 Greatest Overweight (x) 1 | . . 1 . 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 Average Carried 9 | 3 8 9 9 9 9 9 8 10 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 6 9 9 10 9 10 10 10 10 Class Distribution -------------------- 30% | Mutant 28% | Scavenger-Mutant 15% | Gunner 11% | Skirmisher 8% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -7/Storage Skirmisher | -6/Factory Skirmisher | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Matter Collected 793 | 270 50 155 30 . 64 224 . . Remotely . | . . . . . . . . . Salvage Created 1900 | 123 242 719 . 54 197 565 . . Parts 123 | 9 19 44 . 3 13 35 . . Haulers Intercepted 5 | . 1 1 . . 1 2 . . Recyclers Shooed 2 | 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Combat Hostiles Destroyed 40 | . 7 21 . 1 3 8 . . Melee 7 | . . . . . 1 6 . . Guns 4 | . 4 . . . . . . . Cannons 26 | . 3 18 . 1 2 2 . . AOE 3 | . . 3 . . . . . . Classes Destroyed 11 | 2 4 2 . . 2 1 . . Worker 2 | . 1 . . . . 1 . . Builder 2 | . . . . . . 2 . . Tunneler 4 | 2 . 2 . . . . . . Hauler 5 | . 1 1 . . 1 2 . . Recycler 1 | 1 . . . . . . . . Watcher 1 | . . . . . 1 . . . Swarmer 15 | . 3 12 . . . . . . Grunt 13 | . 4 5 . . 2 2 . . Brawler 1 | . . 1 . . . . . . Sentry 7 | . . 3 . 1 . 3 . . Programmer 4 | . . . . . 1 3 . . Best Kill Streak 7 | 2 7 5 . 1 2 4 . . Combat Bots Only 5 | . 5 5 . 1 1 2 . . Max Kills in Single Turn 2 | 1 2 2 . 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . . . . Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Hostile Shots Fired 277 | . 23 108 4 4 5 123 . 10 Missed 102 | . 5 37 1 2 2 51 . 4 Damage Taken 1966 | . 206 754 31 33 48 629 . 265 Core 288 | . 53 117 10 . 16 92 . . Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 56 | . . 26 . 30 . . . . Core Remaining (%) 86 | 100 78 . 68 100 . 84 . . Volleys Fired 81 | 8 14 50 . 2 3 4 . . Largest 3 | 2 2 2 . 3 3 3 . . Hottest 218 | 90 121 116 . 176 172 218 . . Shots Fired 169 | 16 28 99 . 6 9 11 . . Gun 33 | 16 14 . . . . 3 . . Cannon 136 | . 14 99 . 6 9 8 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 82 | 8 14 50 . 4 3 3 . . Explosive . | . . . . . . . . . Electromagnetic 87 | 8 14 49 . 2 6 8 . . Robot Hit Streak 10 | 3 7 10 . 1 3 5 . . Robot Miss Streak 6 | 3 6 5 . 2 2 2 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 138 | 9 21 57 . 2 8 40 . 1 Core Hits 75 | 3 26 25 . 1 5 15 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . 2 . . 1 5 . . Corrupt 4 | . . 2 . . 1 1 . . Sever 4 | . . . . . . 4 . . Melee Attacks 38 | . . . . . 3 34 . 1 Impact . | . . . . . . . . . Slashing 38 | . . . . . 3 34 . 1 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 1 5 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4020 | 190 362 1727 17 46 210 1453 . 15 Guns 308 | 106 159 . . . . 43 . . Cannons 1779 | . 203 1249 . 46 90 191 . . Explosions 562 | 84 . 478 . . . . . . Melee 1351 | . . . . . 117 1219 . 15 Ramming 20 | . . . 17 . 3 . . . Kinetic . | . . . . . . . . . Thermal 1400 | 160 159 962 . 46 30 43 . . Explosive . | . . . . . . . . . Electromagnetic 1249 | 30 203 765 . . 60 191 . . Impact . | . . . . . . . . . Slashing 1351 | . . . . . 117 1219 . 15 Piercing . | . . . . . . . . . Highest Corruption 3 | . 3 . . . . 1 . . Average Corruption 1 | . 2 . . . . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . 2 . . . . 4 . . Matter Fused 1 | . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 2 | . 2 . . . . . . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 240 | 18 . 119 . . . 103 . . Projectiles 6 | . . 6 . . . . . . Explosions 131 | 18 . 113 . . . . . . Melee 103 | . . . . . . 103 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 89 | . . 89 . . . . . . Shots 3 | . . 3 . . . . . . Rammed 2 | . . . 2 . . . . . Targets Rammed 3 | . . . 2 . 1 . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 309 | 120 309 171 . 59 97 197 . . Average Temperature 64 | 51 93 54 . 31 46 82 . . Received Heat Transfer 453 | . 93 99 18 27 18 198 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 2115 | 322 205 1377 . 74 37 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | 2 . 5 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Peak Influence 668 | 15 270 668 275 175 275 302 72 55 Initial 260 | . 9 113 260 107 79 6 67 50 Average 176 | 6 132 348 260 144 98 104 67 47 Maximum Alert Level 2 | . 1 2 1 . 1 1 . . Low Security (%) 70 | 100 52 31 . 100 92 88 100 100 Level 1 20 | . 47 35 100 . 7 11 . . Level 2 9 | . . 33 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 2 . . 2 4 . 2 Investigation . | . . . . . . . . . Extermination 3 | . . . . . 1 2 . . Reinforcement 8 | . 1 2 . . 1 2 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Distress Signals 6 | . 1 2 . . . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 10 32 2 1 12 15 . 4 Peak Tracking Total 7 | . 7 6 2 1 4 6 . 3 Tactical Retreats 9 | . 2 3 1 . 1 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Traps Triggered 8 | . 2 . . . 1 4 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Machines Disabled 10 | . . 10 . . . . . . Max in Single Turn 4 | . . 4 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Machines Accessed 27 | . 2 6 . 7 6 4 2 . Terminals 22 | . 2 5 . 5 5 3 2 . Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . 1 . 1 . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 65 | . 6 19 . 19 10 7 4 . Successful 30 | . 4 11 . 8 3 3 1 . Failed 35 | . 2 8 . 11 7 4 3 . Catastrophic 6 | . . 1 . 2 2 . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 55 | . 6 17 . 14 9 5 4 . Fabricators 1 | . . . . . 1 . . . Repair Stations 8 | . . 2 . 4 . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . 4 9 . 6 2 2 1 . Record 1 | . . . . 1 . . . . Open Door 2 | . . . . . . 2 . . Open DSF 2 | . . . . . 1 . 1 . Branch Access Points 2 | . . 1 . 1 . . . . Terminal Index 1 | . . . . . 1 . . . Alert Level 2 | . . 2 . . . . . . Locate Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . Surveillance Status 1 | . . . . 1 . . . . Patrol Status 2 | . . 2 . . . . . . Investigation Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . Zone Layout 5 | . 1 2 . 2 . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 5 | . . 2 . 2 . 1 . . Scan Component 3 | . . 1 . 1 . 1 . . Repair 2 | . . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 2 5 . 6 4 2 1 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . Time 52 | . . 26 . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 3 . . . Highest-Rated Group 93 | . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 27 | . . . . . 27 . . . Total Damage 436 | . . . . . 436 . . . Kills 3 | . . . . . 3 . . . Allies Corrupted 2 | . . . . . 2 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Turns Passed 3633 | 144 273 1017 126 347 949 559 168 50 Spaces Moved 1862 | 68 130 482 76 212 488 285 97 24 Core 4 | 4 . . . . . . . . Treads 1858 | 64 130 482 76 212 488 285 97 24 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 145 145 145 145 Average Speed 151 | 153 160 160 160 154 145 145 145 145 Slowest Speed 240 | 160 160 240 160 225 145 145 145 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 5 22 41 12 19 12 40 3 37 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 87 | 3 . 83 . 1 . . . . Melee . | . . . . . . . . . Projectile 10 | . . 9 . 1 . . . . AOE 77 | 3 . 74 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Total 2441 | 88 170 629 79 229 720 365 124 37 Wait 292 | . . 62 . . 183 15 20 12 Move 1854 | 67 129 481 75 211 487 284 96 24 Hop . | . . . . . . . . . Pick Up 41 | 6 8 6 . 4 10 6 1 . Fast Attach 45 | 7 3 11 1 4 9 9 1 . Attach 18 | . 2 5 . 2 3 3 3 . Detach 11 | . 3 2 1 . 3 . 2 . Swap 13 | . 3 1 . . 3 5 1 . Drop 45 | . 8 11 . 6 15 5 . . Fire 81 | 8 14 50 . 2 3 4 . . Melee 38 | . . . . . 3 34 . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . 2 . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/DSF History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 13) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 873 | -9/Materials | Identified exit to Mines 1016 | -9/Materials | Build established: Scavenger-Mutant 1188 | -9/Materials | Repaired Heat Sink? 1435 | -9/Materials | Entered Mines 1436 | -9/Mines | Learned location of Storage (-7) 1447 | -9/Mines | Discovered new exit (range 6) 1471 | -9/Mines | Met a Derelict bent on vengeance 1561 | -9/Mines | Entered Materials 1561 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1801 | -8/Materials | Discovered new exit (range 16) 1843 | -8/Materials | Repaired Lgt. Ion Engine 1908 | -8/Materials | Entered Factory 1908 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2174 | -7/Factory | Allied Derelicts emerged from ambush trap array 2840 | -7/Factory | Build established: Gunner 2851 | -7/Factory | Discovered new exit (range 5) 2857 | -7/Factory | Entered Storage 3346 | -7/Storage | Discovered new exit (range 16) 3416 | -7/Storage | Entered Factory 3416 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3582 | -6/Factory | Identified exit to DSF 3584 | -6/Factory | Entered DSF 3616 | -6/DSF | Additional patrols routed to DSF 3634 | -6/DSF | Self-destructed Last Messages --------------- 03582_ Connecting with DSF Access... >>Open(DSF) DSF access unlocked. 03582_ EXIT=UNLOCKED: DSF LOCATION=DSF AMBIENT_HEAT=-10 GOAL=ESCAPE 03598_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03616_ Hostiles detected in DSF, routing additional patrols. 03624_ Imp. EM Pulse Cannon destroyed. 03630_ Triggered Alarm Trap. 03630_ An alarm sounds. 03630_ Imp. Sensor Array destroyed. 03632_ H-61 Shepherd calls for reinforcements. 03632_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03632_ Lgt. Nuclear Core destroyed. 03632_ Lyr. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????###############???????????????????? | | ??????# ## #!!!#???? ##????????????? | | ??????# ## %#!!!## A##===# #???? | | ??????#!! x ??? | | ??????#!!% % % @H ??? | | ?????##!! ??? | | ?????#; ##!!!#[x[##A A##!!!#!!!#???? | | ?????## ##!!!#[[[#???? ##????????????? | | ??????### ##########???????????????????? | | ???????#= #??????????????????????????? | | ???????#= #??????????????????????????? | | ???????#= #??????????????????????????? | | ???????## ###??????????????????????????? | | ???????#= #??????????????????????????? | | ???????#= #??????????????????????????? | | ???????## ###??#???????????????????????? | | ??????### ##??=#???#???????????????????? | | ???####"" ##==# ### ###???????????? | | ???#""""" ???????? | | ???#"##"" ???????? | | ??????#"""""##==#===# [[#???????????? | | ??????#"""""#?###??##???? [[#???????????? | | ??????####"##???????????????????????????? | | ?????????#"#????????????????????????????? | | ?????????""#????????????????????????????? | | ?????????###????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 24 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Core Analysis 6 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireMagneticRecalibrator Manual? 0 Play Time 01:16:23 Cumulative 15.2 hours Start 2024.08.08 @ 17:30:03 End 2024.08.08 @ 20:16:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 36% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44510cbd-6aaa-4b53-8af9-f2547fee1afe