Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 06:23:20 Player: Fusha Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (208) 1040 Value Destroyed (5039) 5039 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1309) 1309 TOTAL SCORE: 12408 Bonus ------- High Alert Combat Kills 1009 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 177/300 Energy 29/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Field Recycling Unit (99) Scythe Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Improved Transmission Jammer Improved Reaction Control System Improved Medium Armor Plating Improved Thermal Shield Long-range Tractor Beam > --- WEAPON ----------- Mass Driver Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Coolant Injector Advanced ECM Suite Improved Field Recycling Unit Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon Mass Driver Scythe [Rating: 82] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Flying Fortress v7 Utility Medium Storage Unit Device Long-range Tractor Beam Storage Medium Storage Unit Processor Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . . . . 2 . 1 . Utility 5 | . . 1 . . . . 2 . 2 Weapon 1 | . . 1 . . . . . . . Parts Attached 141 | 6 11 17 . . 2 11 28 22 44 Power 21 | 1 2 3 . . 2 1 3 3 6 Engine 16 | 1 1 2 . . 1 1 3 3 4 Core 5 | . 1 1 . . 1 . . . 2 Reactor . | . . . . . . . . . . Propulsion 32 | 2 3 4 . . . 1 . 13 9 Treads . | . . . . . . . . . . Leg 28 | 2 3 4 . . . . . 10 9 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight 3 | . . . . . . 1 . 2 . Utility 43 | 1 2 4 . . . 2 16 2 16 Device 30 | . 1 2 . . . 1 13 1 12 Storage 2 | 1 . 1 . . . . . . . Processor 2 | . . . . . . . . . 2 Hackware . | . . . . . . . . . . Protection 9 | . 1 1 . . . 1 3 1 2 Artifact . | . . . . . . . . . . Weapon 45 | 2 4 6 . . . 7 9 4 13 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 1 4 6 . . . 3 1 1 . Ballistic Cannon 23 | . . . . . . 2 7 3 11 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . 2 1 . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . . . 1 3 2 . Parts Lost 33 | . . 3 . . . . . 2 28 Power 6 | . . 1 . . . . . . 5 Propulsion 10 | . . . . . . . . . 10 Utility 12 | . . 1 . . . . . 2 9 Weapon 5 | . . 1 . . . . . . 4 Highest Loss Streak 7 | . . 3 . . . . . 1 7 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 87 | . 94 97 100 100 100 71 73 75 87 Engine 7 | . 4 2 11 11 11 9 7 8 8 Core 2 | . 9 8 . . . . . . 1 Leg 16 | . 28 20 22 22 22 . . 9 25 Flight 2 | . . . . . . 9 7 5 . Device 14 | . 4 11 11 11 11 9 18 16 21 Storage 8 | . 14 11 11 11 11 9 7 6 4 Protection 7 | . 5 10 11 11 11 8 8 8 3 Ballistic Gun 14 | . 26 31 33 33 33 15 2 . . Ballistic Cannon 10 | . . . . . . 10 19 20 16 Naked Turns 30 | . . . . . . . . . 30 Heaviest Build 83 | 13 17 35 35 35 35 37 63 67 83 Greatest Support 87 | 20 20 26 26 26 26 50 50 87 87 Greatest Overweight (x) 14 | 3 . 2 1 1 1 . 1 14 2 Average Overweight (x) . | . . . 1 1 1 . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 9 Most Carried 10 | 1 8 10 10 10 9 9 10 10 10 Average Carried 7 | . 5 7 10 9 9 6 8 8 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 1 8 10 10 9 9 8 10 8 2 Class Distribution -------------------- 42% | Skirmisher 34% | Tank 12% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 6729 | 262 299 604 . . 262 280 914 1852 2256 Remotely 4675 | . . 604 . . 262 280 712 1824 993 Salvage Created 7879 | 67 768 1379 . . 240 293 1113 1573 2446 Parts 402 | 4 36 69 . . 19 19 67 56 132 Haulers Intercepted 14 | . 1 4 . . . 1 6 1 1 Recyclers Shooed 18 | . 2 1 . . . 1 1 4 9 Parts Field Recycled 63 | . . . . . . . 12 24 27 Retrieved Matter 758 | . . . . . . . 217 273 268 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 83 | . 12 14 . . 4 4 4 21 24 Guns 33 | . 12 14 . . 4 3 . . . Cannons 50 | . . . . . . 1 4 21 24 Classes Destroyed 15 | 1 4 6 . . 2 . 1 . 1 Worker 18 | . . 1 . . 4 2 4 4 3 Builder 23 | . . 1 . . . . 4 3 15 Tunneler 3 | . . . . . 1 . 1 . 1 Hauler 14 | . 1 4 . . . 1 6 1 1 Recycler 42 | 1 4 5 . . 1 1 9 8 13 Mechanic 9 | . . 1 . . . 1 1 3 3 Operator 3 | . . 1 . . . . 1 1 . Watcher 13 | . 1 4 . . . . 2 1 5 Swarmer 17 | . 6 . . . 3 1 . 3 4 Grunt 42 | . 6 10 . . . 2 3 13 8 Brawler 1 | . . . . . . . . . 1 Duelist 3 | . . 1 . . . . . . 2 Sentry 6 | . . 3 . . . 1 . 2 . Hunter 6 | . . . . . 1 . . 1 4 Programmer 8 | . . . . . . . 1 2 5 Best Kill Streak 11 | 1 4 5 . . 5 3 9 6 11 Combat Bots Only 5 | . 3 4 . . 1 2 1 5 4 Max Kills in Single Turn 4 | 1 1 2 . . 2 1 4 2 4 Gunslinging 1 | . . 1 . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 682 | . 47 55 . . 24 11 6 157 382 Missed 231 | . 17 18 . . 6 3 1 72 114 Damage Taken 7251 | . 287 491 . . 208 112 214 1482 4457 Core 1168 | . 38 25 . . . 23 . 77 1005 Absorbed by Shields 107 | . . . . . . . . . 107 Ignored by Resistances 10 | . . . . . . . . . 10 Regen/Repaired (Parts) 128 | . 46 . . . . 53 29 . . Core Remaining (%) 93 | 100 84 . . . 93 95 100 90 . Volleys Fired 431 | 2 54 65 . . 21 17 59 99 114 Largest 3 | 2 2 3 . . 3 3 3 3 3 Hottest 171 | 70 70 69 . . 69 101 144 149 171 Shots Fired 1208 | 4 108 189 . . 63 50 176 297 321 Gun 405 | 4 108 189 . . 63 30 11 . . Cannon 803 | . . . . . . 20 165 297 321 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1197 | 2 99 189 . . 63 50 176 297 321 Thermal 11 | 2 9 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 3 9 16 . . 11 7 8 11 9 Robot Miss Streak 23 | 1 3 4 . . 3 3 6 7 23 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 602 | 3 65 109 . . 35 23 46 155 166 Core Hits 347 | 2 32 54 . . 13 13 29 71 133 Critical Kills 2 | . . . . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 41 | . . . . . 1 1 9 17 13 Destroy 2 | . . . . . 1 1 . . . Blast 39 | . . . . . . . 9 17 13 Melee Attacks 17 | . . . . . . 6 8 . 3 Impact . | . . . . . . . . . . Slashing 17 | . . . . . . 6 8 . 3 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . 1 5 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17019 | 35 695 1326 . . 476 463 2259 5279 6486 Guns 2814 | 35 695 1326 . . 476 244 38 . . Cannons 12000 | . . . . . . 151 1397 4765 5687 Explosions 1708 | . . . . . . . 400 514 794 Melee 492 | . . . . . . 68 424 . . Ramming 5 | . . . . . . . . . 5 Kinetic 14740 | 10 646 1326 . . 476 395 1435 4765 5687 Thermal 1752 | 25 49 . . . . . 400 514 764 Explosive . | . . . . . . . . . . Electromagnetic 30 | . . . . . . . . . 30 Impact . | . . . . . . . . . . Slashing 492 | . . . . . . 68 424 . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 2 13 Average Corruption 3 | . . . . . . . . 1 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . . . . . . 6 26 Message Errors 9 | . . . . . . . . 1 8 Matter Fused 8 | . . . . . . . . 3 5 Energy Discharges 3 | . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 2 3 Data Loss (major) 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 1222 | . . . . . . . 270 370 582 Projectiles 399 | . . . . . . . 52 127 220 Explosions 708 | . . . . . . . 103 243 362 Melee 115 | . . . . . . . 115 . . Knockbacks 130 | . . . . . . 1 9 34 86 Impact . | . . . . . . . . . . Kinetic 120 | . . . . . . 1 8 34 77 Secondary 10 | . . . . . . . 1 . 9 Self-Inflicted Damage 261 | . . . . . . . 141 . 120 Shots 5 | . . . . . . . 2 . 3 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 326 | 40 150 78 . . 48 189 150 84 326 Average Temperature 37 | 20 40 16 . . 15 52 37 15 69 Received Heat Transfer 1143 | . 78 180 . . . 36 9 504 336 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 1222 | 74 148 . . . . . 250 250 500 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 1126 | 5 234 306 74 . 190 130 381 1126 1112 Initial 508 | . 3 17 74 . . . 25 186 508 Average 364 | 1 117 178 74 . 70 67 118 778 688 Maximum Alert Level 4 | . 1 1 . . . . 1 4 4 Low Security (%) 47 | 100 93 66 100 . 100 100 65 2 . Level 1 17 | . 6 33 . . . . 34 11 17 Level 2 13 | . . . . . . . . 19 39 Level 3 18 | . . . . . . . . 55 41 Level 4 2 | . . . . . . . . 11 2 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 1 3 . . . 1 3 12 4 Investigation 3 | . . 2 . . . . . . 1 Extermination 5 | . . . . . . . 1 2 2 Reinforcement 10 | . 1 1 . . . 1 2 5 . Assault 1 | . . . . . . . . . 1 Garrison 5 | . . . . . . . . 5 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . . 1 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 7 | . . 1 . . . . . 2 4 Communications Jammed 34 | . . . . . . . . . 34 Distress Signals 34 | . . . . . . . . . 34 Times Spotted 151 | . 20 24 . . 7 5 8 33 54 Peak Tracking Total 9 | . 3 5 . . 3 3 1 5 9 Tactical Retreats 15 | . 1 2 . . 2 . . 7 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 4 | . . 2 . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 40 | . . . . . . 2 9 16 13 Max in Single Turn 6 | . . . . . . 2 2 6 4 Garrison Access 2 | . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 39 | . 7 6 . 1 . 2 13 3 7 Terminals 22 | . 4 6 . . . 1 6 2 3 Fabricators 3 | . . . . . . . 2 . 1 Repair Stations 4 | . 1 . . . . 1 1 1 . Recycling Units 5 | . 2 . . . . . 2 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . 2 Total Hacks 98 | . 17 17 . 1 . 11 31 6 15 Successful 43 | . 9 6 . 1 . 4 12 2 9 Failed 55 | . 8 11 . . . 7 19 4 6 Catastrophic 9 | . 3 . . . . . 3 1 2 Database Lockouts . | . . . . . . . . . . Manual 20 | . 3 6 . 1 . 3 4 . 3 Terminals 58 | . 9 17 . . . 5 14 4 9 Fabricators 7 | . . . . . . . 4 . 3 Repair Stations 13 | . 3 . . . . 6 2 2 . Recycling Units 10 | . 5 . . . . . 4 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 9 | . . . . . . . 7 . 2 Terminal Hacks 28 | . 5 6 . 1 . 1 7 1 7 Record 1 | . . . . . . . . 1 . Robot Schematic 1 | . . . . . . . 1 . . Prototype ID Bank 2 | . . . . . . . 1 . 1 Open DSF 1 | . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . 1 Terminal Index 2 | . 1 . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . 1 . . Alert Level 5 | . 1 2 . . . 1 . . 1 Locate Traps 6 | . 1 3 . . . . 1 . 1 Coupling Status 1 | . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 3 | . 1 . . . . . 1 . 1 Derelict Proto ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 8 | . 2 . . . . 3 2 1 . Scan Component 5 | . 1 . . . . 2 1 1 . Repair 3 | . 1 . . . . 1 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 Seal Access 2 | . . . . . . . 1 . 1 Unauthorized Hacks 2 | . . . . . . . 2 . . Terminals 2 | . . . . . . . 2 . . Assimilate 1 | . . . . . . . 1 . . Operators 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 33 | . 6 6 . . . 2 10 3 6 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 . . . . 1 1 . . Time 74 | . 26 . . . . 32 16 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . 13 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 8607 | 75 868 870 42 1100 614 452 1487 1000 2099 Spaces Moved 5297 | 50 491 347 23 578 270 357 1439 572 1170 Core 80 | 5 . . . . . . . 1 74 Treads . | . . . . . . . . . . Legs 2971 | 45 491 347 23 578 270 . . 121 1096 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2246 | . . . . . . 357 1439 450 . Fastest Speed 39 | 50 120 120 190 190 190 50 50 39 50 Average Speed 105 | 119 120 150 190 190 190 50 53 65 124 Slowest Speed 750 | 200 120 260 190 190 190 50 150 750 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . . . . . 1 3 5 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 55 36 5 92 60 30 28 9 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . . . Spaces Dug 21 | . . . . . . 5 13 . 3 Terrain Destroyed 443 | . . . . . . 6 115 147 175 Melee 8 | . . . . . . 5 . . 3 Projectile 221 | . . . . . . 1 63 67 90 AOE 214 | . . . . . . . 52 80 82 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Total 7314 | 59 669 558 22 583 324 581 2002 966 1550 Wait 1333 | . 109 109 . . 30 178 445 263 199 Move 5272 | 49 490 346 22 577 269 354 1433 562 1170 Hop 7 | . . . . . . 1 2 4 . Pick Up 41 | 2 2 8 . 1 . 6 8 4 10 Fast Attach 54 | 5 3 7 . . 2 4 4 11 18 Attach 33 | 1 . 4 . . . 2 7 5 14 Detach 9 | . . . . . . . 7 . 2 Swap 55 | . 8 7 . . . 5 17 6 12 Drop 61 | . 3 12 . 5 2 8 12 12 7 Fire 431 | 2 54 65 . . 21 17 59 99 114 Melee 17 | . . . . . . 6 8 . 3 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 6 exits: Fac x4 / Upp x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 5) 561 | -10/Materials | Repaired Assault Rifle 797 | -10/Materials | Discovered new exit (range 9) 944 | -10/Materials | Entered another Materials area 944 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1274 | -9/Materials | Build established: Tank 1415 | -9/Materials | Discovered new exit (range 9) 1546 | -9/Materials | Lost 3 parts (1p1u1w) 1772 | -9/Materials | Discovered new exit (range 15) 1814 | -9/Materials | Entered Mines 1815 | -9/Mines | Learned location of Storage (-7) 1849 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1849 | -9/Mines | Discovered new exit (range 5) 1856 | -9/Mines | Entered Exiles 1900 | -9/Exiles | Met 8R-AWN 1936 | -9/Exiles | Met EX-HEX 1989 | -9/Exiles | Met EX-BIN 2022 | -9/Exiles | Aligned with FarCom system 2024 | -9/Exiles | Given EX-Vault access code 2071 | -9/Exiles | Opened EX-Vault 2089 | -9/Exiles | Found Flying Fortress v7 2128 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2181 | -9/Exiles | Met EX-DEC 2320 | -9/Exiles | Discovered new exit (range 15) 2554 | -9/Exiles | Visited The Gauntlet 2956 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2956 | -9/Exiles | Entered Mines 3260 | -8/Mines | Build established: Skirmisher 3547 | -8/Mines | Discovered new exit (range 7) 3570 | -8/Mines | Entered Materials 3570 | -8/Materials | Evolved 2 slots: Propulsion x2 3610 | -8/Materials | Repaired Med. Armor Plating 3979 | -8/Materials | Discovered new exit (range 15) 4022 | -8/Materials | Entered Factory 4022 | -7/Factory | Evolved 2 slots: Utility x2 4218 | -7/Factory | Discovered new exit (range 14) 4500 | -7/Factory | Repaired Cooling System 5479 | -7/Factory | Discovered new exit (range 10) 5509 | -7/Factory | Entered another Factory area 5509 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5618 | -6/Factory | Garrison activated, responded to threat 5894 | -6/Factory | Garrison activated, responded to threat 5962 | -6/Factory | Garrison activated, responded to threat 6375 | -6/Factory | Discovered new exit (range 8) 6509 | -6/Factory | Entered another Factory area 6509 | -5/Factory | Evolved 2 slots: Utility x2 6519 | -5/Factory | Identified exit to Upper Caves 7036 | -5/Factory | Identified exit to Factory 7519 | -5/Factory | Build established: Tank 7721 | -5/Factory | Lost 3 parts (1n2u) 7812 | -5/Factory | Lost 5 parts (2n3u) 8019 | -5/Factory | Lost 3 parts (1p1n1w) 8101 | -5/Factory | Build established: Scavenger-Skirmisher 8237 | -5/Factory | Lost 3 parts (1p1n1u) 8309 | -5/Factory | First assault squad dispatched 8400 | -5/Factory | System corruption reached 10% 8434 | -5/Factory | Lost 3 parts (1p1n1u) 8553 | -5/Factory | Core integrity fell below 50% 8553 | -5/Factory | Released all parts (8) 8575 | -5/Factory | Lost 7 parts (1p3n1u2w) 8603 | -5/Factory | Core integrity fell below 20% 8608 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08554_ Destabilizing: System corrupted (+1). 08555_ Slug penetrates Wall. 08556_ R-10 Processor collects Lgt. Ion Engine. 08559_ Acquired 25 matter. 08561_ Wall collapses. 08564_ EATG8DTV=,RBAK%1TZ59WQDQN7E0/T3W| 08565_ Slug penetrates Wall. 08565_ Penetrated by Slug. 08570_ Triggered Alarm Trap. 08570_ An alarm sounds. 08570_ ALERT: Alarm triggered, dispatching investigation squad. 08589_ System corrupted: Component data lost. 08598_ Slug penetrates Wall. 08600_ W-25 Informer sends out distress signal. 08603_ Penetrated by Slug. 08603_ U-05 Engineer builds a Wall. 08604_ W-25 Informer sends out distress signal. 08605_ B3: IDFH#K70B<0F9WLLPR>/>X 08605_ U-05 Engineer builds a Wall. 08606_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? k/??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? k#??????????????????? | | ????????????????????????? m#??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#@ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# hh #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# wt#??????????????????? | | ????????????????????##### #??????????????????? | | ????????????????????? ## #??????????????????? | | ???????????############## #??????????????????? | | ???????????# # #??????????????????? | | ???????????# #u #??????????????????? | | ???????????# # #??????????????????? | | ???????????# g# A#??????????????????? | | ???????????# h#h #???####???????????? | | ???????????# + #??? ???????????? | | ???????????# # #?? ???? ??????? | | ???????????# # #?? """"????????##?? | | ???????????# # #? """"??"???#???#? | | ???????????# # #? """"""?? ???#??# | | ???????????# # # """"""" #?#?##? | | ???????????#! # # ! ?#?##### | | ???????????############## + """""??? ####?#? | | ????????????????????????# # """""?"? ?####?? | | ????????????????????????# # """"""" #?##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 450 Resistance: TH 25 Evasion (%) 62 Targeting Accuracy 5 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ B-36 Bruiser | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed SapperAdvancedDetector Manual? 0 Play Time 02:12:47 Cumulative 46.2 hours Start 2024.04.08 @ 04:08:34 End 2024.04.08 @ 06:23:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c6bb3a1-e5ae-411f-a2e7-a6ef487488d4