Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.08 @ 00:14:54 Player: Runia Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (110) 550 Value Destroyed (3321) 3321 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (194) 194 TOTAL SCORE: 8565 Bonus ------- High Alert Combat Kills 194 Cogmind --------- Core Integrity 0/1000 Matter 250/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Leg Maneuvering Thrusters Improved Weapon Shielding Gatling Laser Phase Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Power Amplifier Huge Storage Unit Structural Scanner Enhanced Optical Array Improved Signal Interpreter Advanced Melee Analysis Suite Improved Weapon Shielding System Shield > --- WEAPON ----------- Katana Scythe Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Compact Wheel Compact Wheel Coolant Injector Compact Battery Maneuvering Thrusters Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Light Armor Plating Hacking Suite Hacking Suite System Shield Gatling Laser Phase Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Scythe Scythe [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Improved Signal Interpreter Device Microactuators Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Weapon Shielding Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . 1 Utility 6 | . . 1 . 1 1 2 . . 1 Weapon 1 | . . . . . 1 . . . . Parts Attached 135 | . 8 1 9 20 20 42 8 9 18 Power 11 | . 1 . 1 1 2 3 . 1 2 Engine 7 | . 1 . 1 1 2 1 . . 1 Core 4 | . . . . . . 2 . 1 1 Reactor . | . . . . . . . . . . Propulsion 33 | . 2 . 3 4 2 11 2 . 9 Treads 1 | . . . . . . 1 . . . Leg 16 | . 2 . 3 2 . 2 2 . 5 Wheel 16 | . . . . 2 2 8 . . 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 50 | . 1 1 2 6 12 19 4 . 5 Device 25 | . 1 1 . 3 5 12 1 . 2 Storage 3 | . . . 1 1 1 . . . . Processor 5 | . . . 1 . 2 1 1 . . Hackware 3 | . . . . . . 2 . . 1 Protection 14 | . . . . 2 4 4 2 . 2 Artifact . | . . . . . . . . . . Weapon 41 | . 4 . 3 9 4 9 2 8 2 Energy Gun 1 | . . . . . . . . 1 . Energy Cannon 7 | . 2 . 1 3 1 . . . . Ballistic Gun 4 | . 1 . 1 . . . . 2 . Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . 1 . 1 2 . 4 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 20 | . . . . 4 3 5 1 5 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . . . 1 Parts Lost 55 | . . . 3 4 5 18 5 1 19 Power 8 | . . . . 1 1 3 . 1 2 Propulsion 24 | . . . 1 2 2 6 1 . 12 Utility 14 | . . . 1 1 1 7 2 . 2 Weapon 9 | . . . 1 . 1 2 2 . 3 Highest Loss Streak 19 | . . . 2 2 3 5 3 1 19 Average Slot Usage (%) 89 | . 92 88 96 89 84 86 99 99 76 Engine 5 | . 14 11 11 8 7 2 . . . Core 2 | . . . . . . 3 6 5 3 Leg 13 | . 28 22 31 21 . . 25 26 20 Wheel 7 | . . . . 5 15 13 . . . Device 13 | . 6 22 14 12 21 20 1 . 2 Storage 7 | . 14 11 11 10 7 6 6 6 4 Processor 8 | . . . 5 5 7 7 19 20 13 Hackware 2 | . . . . . . 5 6 6 5 Protection 4 | . . . . 7 1 1 11 13 7 Energy Cannon 2 | . 12 11 10 5 . . . . . Ballistic Gun 3 | . 14 11 11 6 . . . . . Slashing Weapon 14 | . . . . 5 22 19 19 19 13 Naked Turns 95 | . . . . . . . . . 95 Heaviest Build 114 | 11 19 20 26 46 107 114 97 98 104 Greatest Support 95 | 20 20 20 38 56 56 56 80 80 95 Greatest Overweight (x) 5 | . . . 2 1 1 4 1 1 5 Average Overweight (x) . | . . . . . . 1 1 1 . Largest Inventory Capacity 25 | . 8 8 10 15 25 25 25 25 25 Average Capacity 19 | . 8 8 8 10 23 25 25 25 21 Most Carried 25 | . 8 8 8 15 25 25 25 24 25 Average Carried 16 | . 7 7 7 9 21 19 20 23 19 Final Capacity 25 | 8 8 8 10 15 25 25 25 25 5 Final Carried 25 | 6 8 8 8 15 21 25 24 24 5 Class Distribution -------------------- 69% | Mutant 13% | Scavenger-Mutant 9% | Assassin 6% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 1951 | 200 105 17 252 125 409 514 130 125 74 Remotely . | . . . . . . . . . . Salvage Created 3651 | . 338 137 213 513 642 1503 115 66 124 Parts 254 | . 29 11 18 49 46 82 7 5 7 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 12 5 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 89 | . 8 7 11 17 12 25 4 3 2 Melee 32 | . . . . 1 12 16 1 . 2 Guns 12 | . 3 2 3 1 . . . 3 . Cannons 22 | . 5 5 4 8 . . . . . AOE 23 | . . . 4 7 . 9 3 . . Classes Destroyed 12 | . 3 1 1 5 1 1 . . . Worker 4 | . . . . . . 4 . . . Builder 6 | . . . . 1 1 4 . . . Hauler 1 | . . . . 1 . . . . . Recycler 3 | . . . . 1 . 2 . . . Operator 3 | . . . . 1 1 1 . . . Watcher 4 | . 3 . . . 1 . . . . Swarmer 43 | . 2 6 7 13 4 5 3 3 . Grunt 19 | . 6 . 3 . . 10 . . . Duelist 2 | . . . 1 . . . . . 1 Sentry 13 | . . 1 . 3 5 2 1 . 1 Hunter 4 | . . . . 1 1 2 . . . Programmer 8 | . . . . . 2 6 . . . Best Kill Streak 12 | . 4 6 4 4 6 12 3 3 1 Combat Bots Only 7 | . 2 6 4 4 5 7 3 3 1 Max Kills in Single Turn 4 | . 1 1 2 3 1 4 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 3 . 3 2 . . Melee 1 | . . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Damage Taken 9535 | . 278 337 380 864 1471 3110 247 266 2582 Core 2320 | . 27 111 84 160 216 605 33 84 1000 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 65 | 100 89 . 51 70 69 . . 15 . Volleys Fired 129 | . 33 14 23 42 2 9 3 3 . Largest 3 | . 2 2 2 2 1 1 1 3 . Hottest 136 | . 80 80 83 83 60 36 30 136 . Shots Fired 236 | . 65 28 40 80 2 9 3 9 . Gun 116 | . 38 14 17 38 . . . 9 . Cannon 97 | . 26 14 17 38 2 . . . . Launcher 23 | . 1 . 6 4 . 9 3 . . Special . | . . . . . . . . . . Kinetic 107 | . 32 14 17 38 . . . 6 . Thermal 100 | . 26 14 17 38 2 . . 3 . Explosive 23 | . 1 . 6 4 . 9 3 . . Electromagnetic 6 | . 6 . . . . . . . . Robot Hit Streak 8 | . 5 5 7 8 . 8 3 5 . Robot Miss Streak 5 | . 3 2 2 5 . 1 . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 300 | . 37 14 25 46 52 92 7 7 20 Core Hits 152 | . 16 8 13 24 20 55 6 5 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . . . . 7 . . 2 Sever 9 | . . . . . . 7 . . 2 Melee Attacks 271 | . . . . 11 91 140 5 2 22 Impact . | . . . . . . . . . . Slashing 271 | . . . . 11 91 140 5 2 22 Piercing . | . . . . . . . . . . Sneak Attacks 15 | . . . . 2 3 10 . . . Combat Hostiles 2 | . . . . . . 2 . . . Follow-up Attacks 45 | . . . . . 16 21 1 . 7 Damage Inflicted 10509 | . 487 228 664 1416 1841 4634 368 191 680 Guns 876 | . 242 71 146 267 . . . 150 . Cannons 1202 | . 245 157 210 590 . . . . . Explosions 1853 | . . . 308 298 . 1026 221 . . Melee 6578 | . . . . 261 1841 3608 147 41 680 Ramming . | . . . . . . . . . . Kinetic 724 | . 174 71 146 267 . . . 66 . Thermal 1286 | . 245 157 210 590 . . . 84 . Explosive 1853 | . . . 308 298 . 1026 221 . . Electromagnetic 68 | . 68 . . . . . . . . Impact . | . . . . . . . . . . Slashing 6578 | . . . . 261 1841 3608 147 41 680 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . 1 8 5 5 9 Average Corruption 3 | . . . . . 1 4 5 5 6 Corruption Purged 5 | . . . . . . 5 . . . Effects 59 | . . . . . 6 22 16 10 5 Message Errors 15 | . . . . . . 4 6 4 1 Matter Fused 19 | . . . . . . 9 5 3 2 Heat Flow Errors 7 | . . . . . . 4 1 1 1 Energy Discharges 6 | . . . . . 3 2 . . 1 Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . 3 2 2 1 . Data Loss (major) 3 | . . . . . . . 2 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 483 | . . . 38 21 89 328 . . 7 Projectiles 21 | . . . . 21 . . . . . Explosions 38 | . . . 38 . . . . . . Melee 424 | . . . . . 89 328 . . 7 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 208 | . . . 35 28 . 140 5 . . Shots 10 | . . . 1 1 . 7 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 213 | . 80 . 81 168 12 213 115 128 183 Average Temperature 46 | . 27 . 35 41 4 95 64 54 60 Received Heat Transfer 1893 | . 93 9 93 99 204 624 60 . 711 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 2457 | . 518 333 444 962 . . . 200 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Peak Influence 600 | . 220 229 383 412 600 532 . . 145 Initial 294 | . . 29 88 148 119 294 . . 44 Average 238 | . 95 112 242 230 324 303 . . 54 Maximum Alert Level 2 | . 1 1 1 2 2 2 . . . Low Security (%) 50 | . 92 87 30 55 40 21 . . 100 Level 1 29 | . 7 12 69 28 4 61 . . . Level 2 20 | . . . . 15 55 16 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 1 . 1 3 9 . . 2 Investigation 1 | . . . . . . 1 . . . Extermination 8 | . . . . . 3 3 . . 2 Reinforcement 5 | . 1 1 . 1 . 2 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 11 | . 3 1 . 2 2 3 . . . Communications Jammed 56 | . . . . . 50 6 . . . Distress Signals 56 | . . . . . 50 6 . . . Times Spotted 148 | . 18 9 12 28 20 39 5 3 14 Peak Tracking Total 10 | . 4 5 4 5 5 5 3 3 10 Tactical Retreats 11 | . 2 . . 1 1 4 . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 4 | . 1 . . 1 . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 7 | . 1 . 4 1 1 . . . . Max in Single Turn 2 | . 1 . 2 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 32 | . 8 1 . 5 9 8 . . 1 Terminals 22 | . 7 1 . 5 5 3 . . 1 Fabricators 3 | . . . . . 2 1 . . . Repair Stations 4 | . 1 . . . 1 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 77 | . 16 3 . 17 22 18 . . 1 Successful 39 | . 11 2 . 9 13 4 . . . Failed 38 | . 5 1 . 8 9 14 . . 1 Catastrophic 14 | . . 1 . 4 2 6 . . 1 Database Lockouts . | . . . . . . . . . . Manual 30 | . 7 1 . 8 6 8 . . . Terminals 56 | . 15 3 . 17 9 11 . . 1 Fabricators 10 | . . . . . 9 1 . . . Repair Stations 5 | . 1 . . . 1 3 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . 3 1 . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 22 | . 8 2 . 9 1 2 . . . Part Schematic 1 | . 1 . . . . . . . . Prototype ID Bank 4 | . 1 . . 2 . 1 . . . Level Access Points 2 | . 1 . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 3 | . . 1 . 1 1 . . . . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 5 | . 2 1 . 1 . 1 . . . Zone Layout 3 | . 1 . . 2 . . . . . Fabricator Hacks 7 | . . . . . 7 . . . . Load Schematic 2 | . . . . . 2 . . . . Build 5 | . . . . . 5 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 3 . . . 3 . . . . Terminals 6 | . 3 . . . 3 . . . . Assimilate 1 | . . . . . 1 . . . . Botnet 4 | . 3 . . . 1 . . . . Operators 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 29 | . 7 1 . 5 9 6 . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . . . . Parts Built 2 | . . . . . 2 . . . . Matter 168 | . . . . . 168 . . . . Time 84 | . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . 8 . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 22 | . . . . . . 22 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 26 | . . . . . 26 . . . . Highest-Rated Ally 26 | . . . . . 26 . . . . Total Orders 2 | . . . . . . 1 1 . . EXPLORE 2 | . . . . . . 1 1 . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches 2 | . . . . . . 1 1 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 7409 | . 914 182 395 808 1506 1889 678 520 517 Spaces Moved 4495 | 1 617 98 209 540 982 1135 306 245 362 Core 190 | . . . . . . . . . 190 Treads . | . . . . . . . . . . Legs 1968 | 1 617 98 209 333 . . 306 245 159 Wheels 2337 | . . . . 207 982 1135 . . 13 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 100 100 115 200 200 50 Average Speed 126 | 120 120 120 123 112 111 118 200 200 119 Slowest Speed 280 | 120 120 120 280 120 115 145 200 200 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 2 91 18 61 53 19 26 49 45 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched 5 | . . . 1 . . . 3 1 . Spaces Dug 33 | . . . . 3 12 17 . . 1 Terrain Destroyed 134 | . 8 . 37 27 12 33 15 1 1 Melee 33 | . . . . 3 12 17 . . 1 Projectile 5 | . . . . 4 . . . 1 . AOE 96 | . 8 . 37 20 . 16 15 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total 5712 | . 734 134 307 649 1318 1526 364 262 418 Wait 609 | . 54 21 61 12 207 203 38 1 12 Move 4486 | . 616 97 208 539 981 1134 305 244 362 Hop . | . . . . . . . . . . Pick Up 103 | . 11 1 3 15 28 32 5 2 6 Fast Attach 8 | . 2 . 1 4 . . . . 1 Attach 66 | . 1 1 3 5 7 26 6 3 14 Detach 3 | . . . . . . . . 1 2 Swap 61 | . 5 . 5 11 13 16 2 6 3 Drop 48 | . 12 . 3 12 15 1 2 . 3 Fire 129 | . 33 14 23 42 2 9 3 3 . Melee 199 | . . . . 9 65 105 3 2 15 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Identified exit to Mines 193 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 377 | -10/Materials | Identified exit to Materials 915 | -10/Materials | Entered another Materials area 915 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1054 | -9/Materials | Discovered new exit (range 8) 1097 | -9/Materials | Entered Mines 1157 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1284 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1486 | -9/Mines | Discovered new exit (range 5) 1492 | -9/Mines | Entered Materials 1492 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1683 | -8/Materials | Build established: Scavenger-Mutant 1861 | -8/Materials | Identified exit to Factory 2234 | -8/Materials | Build established: Mutant 2300 | -8/Materials | Entered Factory 2300 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2904 | -7/Factory | Fabricated Arm. Huge Wheel (x2) 2905 | -7/Factory | Local fabrication network quarantined 3461 | -7/Factory | Lost 3 parts (1p2n) 3737 | -7/Factory | Discovered new exit (range 15) 3805 | -7/Factory | Identified exit to Factory 3806 | -7/Factory | Entered another Factory area 3806 | -6/Factory | Evolved 2 slots: Utility x2 4535 | -6/Factory | Build established: Infiltrator-Assassin 4656 | -6/Factory | Garrison activated, responded to threat 4667 | -6/Factory | Lost 5 parts (1p1n2u1w) 4714 | -6/Factory | Lost 4 parts (1p2u1w) 4722 | -6/Factory | Destroyed 7 combat bots 4808 | -6/Factory | Spotted B-75 Beast 4997 | -6/Factory | Build established: Assassin 5375 | -6/Factory | Repaired Arm. Huge Wheel 5512 | -6/Factory | Core integrity fell below 50% 5565 | -6/Factory | Lost 4 parts (1p2n1u) 5658 | -6/Factory | Discovered new exit (range 10) 5693 | -6/Factory | Identified exit to Lower Caves 5695 | -6/Factory | Entered Lower Caves 5732 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5771 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5984 | -6/Lower Caves | Build established: Mutant 6310 | -6/Lower Caves | Discovered new exit (range 7) 6324 | -6/Lower Caves | Identified exit to Lower Caves 6373 | -6/Lower Caves | Entered another Lower Caves area 6681 | -6/Lower Caves | Learned 4 Factory zone layouts 6776 | -6/Lower Caves | Core integrity fell below 20% 6867 | -6/Lower Caves | Discovered new exit (range 12) 6889 | -6/Lower Caves | Identified exit to Factory 6893 | -6/Lower Caves | Entered Factory 6893 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7196 | -5/Factory | Build established: Scavenger-Mutant 7309 | -5/Factory | Core integrity fell below 50% 7313 | -5/Factory | Released all parts (7) 7320 | -5/Factory | Core integrity fell below 20% 7344 | -5/Factory | Lost 19 parts (2p12n2u3w) 7410 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Scythe follow-up attack on L-41 Fighter. L-41 Fighter destroyed. G-50 Soldier suffers critical hit (Burn). Lgt. Angular Momentum Engine destroyed. Great Axe destroyed. Released Hacking Suite. Released Imp. Signal Interpreter. Released Huge Storage Unit. Released System Shield. Released Enh. Optical Array. Released Adv. Melee Analysis Suite. Released Scythe. System corrupted: Matter fused (-10). Acquired Arm. Leg. Dropped Coolant Injector. ALERT: Cargo convoy en route, clear transfer corridor. System corrupted: Energy discharge (-39). K-01 Serf cleans the Fusion Modulator. ALERT: Rogue bot located, Programmers report to Factory Zone 5U. System corrupted: Matter fused (-5). 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""" """ """ | | ????????????????????????????????????????? """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Weapon Shielding 66 Melee Speed Boost 40 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed PhysicsStasisArmor Manual? 0 Play Time 01:00:06 Cumulative 193.8 hours Start 2021.06.07 @ 23:00:08 End 2021.06.08 @ 00:14:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 240 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 76 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4d01ca8-7e66-4fed-914d-2cd8b1cb5718