Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.25 @ 23:10:42 Player: Kino Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (5482) 5482 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 10513 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 117/1000 Matter 49/300 Energy 81/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Structural Scanner Assault Cannon Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Enhanced Armored Leg > --- UTILITY ---------- Huge Storage Unit Energy Well Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor Target Analyzer Recoil Nullifier Stasis Canceller Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Mass Driver > --- INVENTORY -------- Light Ion Engine Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Medium Storage Unit Structural Scanner Melee Analysis Suite Lightning Gun Gatling Laser Wave Gun Heavy Machine Gun KE Penetrator Assault Cannon Mass Driver Improved Proton Missile Launcher Improved Grenade Launcher Katana [Rating: 93] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Power Shielding Device Stasis Canceller Storage Huge Storage Unit Processor Target Analyzer Hackware Improved Hacking Suite Protection Power Shielding Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 11 | . 1 . 2 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . 1 . . 1 . . . . . Utility 8 | . . . 2 1 2 2 . . 1 Weapon . | . . . . . . . . . . Parts Attached 113 | 7 2 2 7 23 14 29 7 . 22 Power 16 | 1 . . . 2 2 5 1 . 5 Engine 9 | 1 . . . 1 . 3 1 . 3 Core 7 | . . . . 1 2 2 . . 2 Reactor . | . . . . . . . . . . Propulsion 30 | 2 1 . 3 7 3 6 4 . 4 Treads . | . . . . . . . . . . Leg 30 | 2 1 . 3 7 3 6 4 . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 2 1 . 2 5 4 10 . . 4 Device 9 | . . . 2 1 . 5 . . 1 Storage 3 | 1 1 . . . . 1 . . . Processor 7 | . . . . 2 1 3 . . 1 Hackware 1 | . . . . . . 1 . . . Protection 8 | 1 . . . 2 3 . . . 2 Artifact . | . . . . . . . . . . Weapon 39 | 2 . 2 2 9 5 8 2 . 9 Energy Gun 11 | 1 . . 1 2 1 3 . . 3 Energy Cannon 3 | . . . . 1 . 1 . . 1 Ballistic Gun 7 | 1 . 1 . 2 . 2 . . 1 Ballistic Cannon 12 | . . . 1 4 2 1 1 . 3 Launcher 6 | . . 1 . . 2 1 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . 2 Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 5 | . . . . . . . 5 . . Parts Lost 38 | . . . 1 5 4 5 1 . 22 Power 5 | . . . . . 1 1 . . 3 Propulsion 11 | . . . 1 3 1 1 . . 5 Utility 12 | . . . . . 2 1 . . 9 Weapon 10 | . . . . 2 . 2 1 . 5 Highest Loss Streak 19 | . . . 1 5 2 2 1 . 19 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 96 96 96 81 90 93 93 Engine 6 | . 12 12 10 6 1 3 5 6 8 Core 1 | . . . . 1 5 2 . . 1 Leg 28 | . 35 37 26 32 27 24 25 25 20 Device 5 | . . . 19 5 3 4 12 12 10 Storage 9 | . 12 12 10 8 7 9 12 12 10 Processor 11 | . . . . 14 17 10 18 18 20 Protection 12 | . 12 12 10 9 18 14 6 6 9 Energy Gun 4 | . 12 9 1 5 2 3 6 6 3 Energy Cannon 1 | . . . . 2 1 2 2 . 4 Ballistic Gun 2 | . 12 4 7 2 . 2 . . . Ballistic Cannon 2 | . . . 1 5 6 1 . 6 1 Launcher 2 | . . 10 10 . 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 143 | 20 90 92 95 114 117 118 117 106 143 Greatest Support 75 | 20 30 30 30 47 59 68 71 71 75 Greatest Overweight (x) 27 | . 2 3 4 7 2 2 1 1 27 Average Overweight (x) 1 | . 1 2 3 2 1 1 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 9 22 25 25 25 25 25 25 25 24 Most Carried 25 | 6 10 15 15 23 21 25 18 15 23 Average Carried 16 | 3 7 12 12 16 19 20 16 15 18 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 5 Final Carried 22 | 5 10 14 12 22 20 18 15 15 5 Class Distribution -------------------- 98% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 2796 | 146 171 37 66 548 393 1003 167 . 265 Remotely . | . . . . . . . . . . Salvage Created 5287 | . 193 152 352 889 714 1633 172 . 1182 Parts 248 | . 6 11 21 46 39 71 7 . 47 Haulers Intercepted 2 | . . . . 1 . . . . 1 Recyclers Shooed 8 | . . . 2 . 1 1 . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 115 | . 2 7 10 21 20 32 6 . 17 Guns 51 | . 2 6 3 8 7 18 4 . 3 Cannons 49 | . . . 1 13 10 11 2 . 12 AOE 13 | . . 1 6 . 3 2 . . 1 Classes Destroyed 13 | . 2 2 2 3 3 . . . 1 Worker 4 | . . . . . 1 . . . 3 Builder 4 | . . 1 . 1 1 1 . . . Hauler 2 | . . . . 1 . . . . 1 Recycler 4 | . 1 . 1 . . 1 . . 1 Watcher 3 | . . . 1 1 1 . . . . Swarmer 25 | . . 6 3 3 2 6 5 . . Grunt 42 | . 2 1 5 7 9 11 . . 7 Brawler 1 | . . . . 1 . . . . . Duelist 3 | . . . . 2 . 1 . . . Sentry 21 | . . . 2 8 5 4 . . 2 Hunter 13 | . . . . . 1 7 1 . 4 Programmer 9 | . . . . . 3 3 . . 3 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 10 | . 1 3 3 4 5 5 3 . 10 Combat Bots Only 7 | . 1 2 3 4 4 4 3 . 7 Max Kills in Single Turn 2 | . 1 1 2 1 2 2 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 2 . 1 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 1294 | . 14 42 45 155 236 415 36 . 351 Missed 355 | . 2 12 8 39 82 140 11 . 61 Damage Taken 8914 | . 97 169 281 1122 1346 2255 174 . 3470 Core 1522 | . 14 22 52 225 117 196 13 . 883 Absorbed by Shields 284 | . . . . 30 28 34 72 . 120 Redirected to Shielding 93 | . 5 3 2 23 16 37 1 . 6 Ignored by Resistances 5393 | . 59 119 181 678 750 1420 149 . 2037 Core Remaining (%) 81 | 100 . 85 87 59 83 . . 75 . Volleys Fired 361 | . 11 20 21 66 74 102 12 . 55 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 146 | . 60 60 68 109 124 143 143 . 146 Shots Fired 608 | . 22 23 32 132 106 171 16 . 106 Gun 293 | . 22 23 20 80 24 91 13 . 20 Cannon 293 | . . . 1 52 79 78 3 . 80 Launcher 22 | . . . 11 . 3 2 . . 6 Special . | . . . . . . . . . . Kinetic 313 | . 11 10 21 66 71 92 . . 42 Thermal 203 | . . . . 66 32 34 13 . 58 Explosive 16 | . . . 11 . 3 2 . . . Electromagnetic 76 | . 11 13 . . . 43 3 . 6 Robot Hit Streak 50 | . 14 23 50 36 40 26 19 . 24 Robot Miss Streak 4 | . 1 . 2 1 3 1 4 . 1 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 525 | . 19 22 29 116 90 151 15 . 83 Core Hits 288 | . 5 10 22 47 48 90 15 . 51 Critical Kills 2 | . . . 1 . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 19 | . . . 1 5 2 4 1 . 6 Burn 4 | . . . . 2 . . . . 2 Destroy 4 | . . . 1 . . 3 . . . Blast 9 | . . . . 3 2 . . . 4 Corrupt 2 | . . . . . . 1 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14582 | . 255 350 801 2158 2732 4304 383 . 3599 Guns 5010 | . 241 235 148 1011 617 1985 309 . 464 Cannons 6905 | . . . 17 1078 1669 1835 74 . 2232 Explosions 2392 | . . 98 628 . 388 429 . . 849 Melee . | . . . . . . . . . . Ramming 275 | . 14 17 8 69 58 55 . . 54 Kinetic 6231 | . 124 82 165 1106 1454 1966 . . 1334 Thermal 5187 | . . 98 . 983 973 1364 309 . 1460 Explosive 922 | . . . 628 . 247 47 . . . Electromagnetic 1967 | . 117 153 . . . 872 74 . 751 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . 6 1 6 6 9 Average Corruption 2 | . . . . . 4 1 6 6 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 58 | . . . . . 23 13 16 2 4 Message Errors 12 | . . . . . 5 3 3 1 . Matter Fused 14 | . . . . . 5 1 6 1 1 Heat Flow Errors 6 | . . . . . 3 . 1 . 2 Energy Discharges 4 | . . . . . 4 . . . . Parts Rejected 2 | . . . . . 1 . 1 . . Parts Fused 2 | . . . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . 1 1 2 . . Data Loss (major) 4 | . . . . . 1 3 . . . Misfires 6 | . . . . . 2 3 1 . . Alerts 2 | . . . . . 1 1 . . . Weapon Failures 2 | . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 296 | . . 4 16 11 102 23 7 . 133 Projectiles 162 | . . . . 11 16 . 7 . 128 Explosions 134 | . . 4 16 . 86 23 . . 5 Melee . | . . . . . . . . . . Knockbacks 47 | . . . . 6 8 19 . . 14 Impact 1 | . . . . . . . . . 1 Kinetic 42 | . . . . 6 7 18 . . 11 Secondary 4 | . . . . . 1 1 . . 2 Self-Inflicted Damage 294 | . . 15 31 . 130 73 . . 45 Shots 17 | . . 2 3 . 4 3 . . 5 Rammed . | . . . . . . . . . . Targets Rammed 20 | . 1 2 1 5 5 4 . . 2 Kicked 20 | . 1 2 1 5 5 4 . . 2 Crushed . | . . . . . . . . . . Highest Temperature 622 | . 69 27 15 523 412 440 229 . 622 Average Temperature 124 | . 33 16 5 106 111 79 54 . 224 Received Heat Transfer 3061 | . 93 36 168 666 507 927 . . 664 Effects 44 | . . . . 7 2 . . . 35 Shutdowns 14 | . . . . 2 1 . . . 11 Energy Bleed 4 | . . . . 1 1 . . . 2 Interference 3 | . . . . . . . . . 3 Matter Decay 3 | . . . . 2 . . . . 1 Short Circuit 6 | . . . . . . . . . 6 Damage (minor) 5 | . . . . 1 . . . . 4 Damage (major) 7 | . . . . . . . . . 7 Damage (core) 2 | . . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . 1 . . . . 1 . . 2 Combat Hostiles 2 | . . . . . . 1 . . 1 Parts Fried 19 | . 2 . . . . 8 2 . 7 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 19 | . . . . 3 1 10 2 . 3 Heat Transferred 9539 | . . 100 . 2406 1671 2450 700 . 2212 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . 2 . . . 4 . . 2 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Peak Influence 410 | . 103 80 209 410 225 212 . . 196 Initial 15 | . . 8 8 . 4 . . . 15 Average 66 | . 41 41 79 93 62 72 . . 54 Maximum Alert Level 2 | . . . 1 2 1 1 . . . Low Security (%) 95 | 100 100 100 90 85 96 99 . . 100 Level 1 3 | . . . 9 13 3 . . . . Level 2 . | . . . . 1 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . . . 2 4 5 13 . . 4 Investigation 1 | . . . . . 1 . . . . Extermination 8 | . . . . . 3 3 . . 2 Reinforcement 13 | . . . 2 1 1 7 . . 2 Assault . | . . . . . . . . . . Garrison 6 | . . . . 3 . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 13 | . 1 . 3 6 . 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 196 | . 6 8 19 42 31 44 6 . 40 Peak Tracking Total 11 | . 2 2 4 7 5 5 3 . 11 Tactical Retreats 8 | . 3 . 1 3 1 . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 3 | . . . . 1 . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 15 | . . . 1 . 9 3 . . 2 Max in Single Turn 9 | . . . 1 . 9 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 9 | . 1 . 1 1 2 2 . . 2 Terminals 9 | . 1 . 1 1 2 2 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 20 | . 2 . 2 3 6 2 . . 5 Successful 14 | . 2 . 1 2 4 2 . . 3 Failed 6 | . . . 1 1 2 . . . 2 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . 1 . . . 1 Terminals 20 | . 2 . 2 3 6 2 . . 5 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 2 . 1 2 4 2 . . 3 Open DSF 3 | . . . . . 1 1 . . 1 Branch Access Points 1 | . . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 2 | . . . 1 . . . . . 1 Locate Traps 2 | . 1 . . . . . . . 1 Disarm Traps 1 | . . . . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . . . Recall Reinforcements 2 | . . . . 1 1 . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 . . . 1 . . . 2 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 10460 | 83 530 1315 854 1719 1639 2517 664 34 1105 Spaces Moved 3910 | 61 229 393 227 536 597 1085 322 19 441 Core 13 | 12 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 3897 | 49 229 393 227 536 597 1085 322 19 440 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 260 330 260 187 187 187 187 187 Average Speed 229 | 106 212 319 347 267 234 192 187 187 190 Slowest Speed 1400 | 120 260 330 400 720 269 260 187 187 1400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 30 | 5 35 73 26 39 22 33 50 5 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 173 | . . 9 89 4 46 20 . . 5 Melee . | . . . . . . . . . . Projectile 12 | . . . . 4 2 2 . . 4 AOE 161 | . . 9 89 . 44 18 . . 1 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total 4755 | 79 248 429 262 688 720 1353 364 18 594 Wait 194 | . . 3 . 19 17 84 21 . 50 Move 3901 | 60 228 392 226 535 596 1084 321 18 441 Hop . | . . . . . . . . . . Pick Up 110 | 12 6 7 4 29 9 24 1 . 18 Fast Attach . | . . . . . . . . . . Attach 56 | 7 1 . 3 11 7 16 2 . 9 Detach 2 | . . . . . . 2 . . . Swap 58 | . 1 2 4 12 7 13 5 . 14 Drop 50 | . . 3 3 11 5 21 2 . 5 Fire 361 | . 11 20 21 66 74 102 12 . 55 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 20 | . 1 2 1 5 5 4 . . 2 Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Propulsion x1 315 | -10/Materials | Build established: Hacker-Mutant 575 | -10/Materials | Identified exit to Mines 575 | -10/Materials | Discovered exit to Mines (range 16) 614 | -10/Materials | Entered Mines 666 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 731 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 872 | -10/Mines | Found a hidden stash of uninstalled traps 1857 | -10/Mines | Learned Materials security intel 1903 | -10/Mines | Identified exit to Materials 1903 | -10/Mines | Discovered exit to Materials (range 7) 1929 | -10/Mines | Entered Materials 1929 | -9/Materials | Evolved 2 slots: Utility x2 2629 | -9/Materials | Identified exit to Materials 2629 | -9/Materials | Discovered exit to Materials (range 16) 2783 | -9/Materials | Entered another Materials area 2783 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3396 | -8/Materials | Garrison activated, responded to threat 3933 | -8/Materials | Lost 5 parts (3n2w) 4473 | -8/Materials | Identified exit to Factory 4473 | -8/Materials | Discovered exit to Factory (range 12) 4502 | -8/Materials | Entered Factory 4502 | -7/Factory | Evolved 2 slots: Utility x2 5257 | -7/Factory | Crushed by falling debris 6101 | -7/Factory | Identified exit to Factory 6101 | -7/Factory | Discovered exit to Factory (range 16) 6141 | -7/Factory | Entered another Factory area 6141 | -6/Factory | Evolved 2 slots: Utility x2 6880 | -6/Factory | Found Launcher Loader 8290 | -6/Factory | Garrison activated, responded to threat 8557 | -6/Factory | Identified exit to Lower Caves 8557 | -6/Factory | Identified exit to Extension 8658 | -6/Factory | Entered Lower Caves 9251 | -6/Lower Caves | Identified exit to Lower Caves 9251 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 9322 | -6/Lower Caves | Entered another Lower Caves area 9332 | -6/Lower Caves | Identified exit to Factory 9332 | -6/Lower Caves | Discovered exit to Factory (range 11) 9336 | -6/Lower Caves | Learned Factory stockpile data 9356 | -6/Lower Caves | Entered Factory 9356 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10032 | -5/Factory | Spotted B-75 Beast 10081 | -5/Factory | Destroyed B-75 Beast 10384 | -5/Factory | Cargo convoy interrupted 10426 | -5/Factory | Core integrity fell below 50% 10448 | -5/Factory | Destroyed 7 combat bots 10457 | -5/Factory | Core integrity fell below 20% 10461 | -5/Factory | Self-destructed Last Messages --------------- 10446_ U-05 Engineer lays Concrete. 10446_ K-01 Serf collects debris. 10447_ U-05 Engineer lays Concrete. 10448_ U-05 Engineer builds a Wall. 10448_ Penetrated by Slug. 10450_ Huge Storage Unit destroyed. 10451_ M-28 Smith repairs P-70 Sage. 10453_ U-05 Engineer lays Concrete. 10453_ Gatling Laser destroyed. 10454_ U-05 Engineer lays Concrete. 10454_ Penetrated by Slug. 10455_ U-05 Engineer lays Concrete. 10456_ Broken Adv. Terrain Scan Processor destroyed. 10456_ K-01 Serf collects debris. 10457_ Penetrated by Slug. 10458_ U-05 Engineer lays Concrete. 10461_ Penetrated by Slug. 10461_ U-05 Engineer lays Concrete. 10461_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? "???????????????????? | | ??????????????????????????? ?????????????????? | | ???????????????????????####;#;;### ??????????????? | | ???????????????????????#;;;;;;;;;# ????????????? | | ??????????? ???????????#; ????????????? | | ??????????? ??????????? ; [% ???????????? | | ??????????? ??????????? ; * [ ???????????? | | ??????##### #??????????#; [= ??????????? | | ????### #???????????; ??????????? | | ???? #???????????; ??????????? | | ???? +???????????; ?????????? | | ??? """ #???????????; = ?????????? | | ?# """ == #???????????#=] ????????? | | ?? """ == #???????????#/* ????????? | | = #??????????##@!] * * ????????? | | ?# ############=][[ ! ] ????????? | | ?# "%" %ph== %= ????????? | | ## ""T"" " % %uk*pA%[ ????????? | | ! """"" %% %! = = ?????????? | | %%%! =%% ?????????? | | ##+######### != ??????????? | | ########+### ?? ??##= ??????????? | | # #? ?" ????# =% ??????????? | | + """ ## """ "?????# ???????????? | | # """ ## """"??????? ???????????? | | /## """ ## ??????? ????????????? | | # ## ""??????? ????????????? | | # /! ## """""?????? ?????????????? | | # /! ## """???????? k ???????????????? | | # ! ## ??????????? ?????????????????? | | # ###??????????? ????????????????????? | | ##########?????????????? ??????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 33 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 310 Power Amplification 20 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 6 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedGhostScrap Manual? 0 Play Time 01:01:12 Cumulative 39.2 hours Start 2024.07.25 @ 12:09:04 End 2024.07.25 @ 23:10:42 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 95 Rogue 20 Adventurer 46 Explorer 29 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ed06fcf-34c2-468e-a10e-5d84d75538f9