Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.25 @ 23:10:42

Player: Kino

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (132)     660
Value Destroyed (5482)     5482
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 10513

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             117/1000
Matter                     49/300
Energy                     81/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Signal Interpreter
           Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Carbon-fiber Leg
           Carbon-fiber Leg
   Armored Leg
           Structural Scanner
           Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Neutrino Core
     Light Neutrino Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
  Improved VSS Leg
  Enhanced Armored Leg
>          --- UTILITY ----------
           Huge Storage Unit
           Energy Well
  Advanced Signal Interpreter
  Improved Terrain Scan Processor
  Advanced Terrain Scan Processor
           Target Analyzer
           Recoil Nullifier
           Stasis Canceller
  Improved Medium Armor Plating
   Layered Medium Armor Plating
>          --- WEAPON -----------
     Heavy Ion Cannon
           Mass Driver
>          --- INVENTORY --------
     Light Ion Engine
           Angular Momentum Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Leg
    Medium Storage Unit
           Structural Scanner
           Melee Analysis Suite
           Lightning Gun
           Gatling Laser
           Wave Gun
     Heavy Machine Gun
           KE Penetrator
           Assault Cannon
           Mass Driver
  Improved Proton Missile Launcher
  Improved Grenade Launcher
           Katana
[Rating: 93]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Power Shielding
  Device                   Stasis Canceller
  Storage                  Huge Storage Unit
  Processor                Target Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Power Shielding
Weapon                     Assault Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Slots Evolved              11   | .   1   .   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   1   .   .   1   .   .   .   .   .   
  Utility                  8    | .   .   .   2   1   2   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             113  | 7   2   2   7   23  14  29  7   .   22  
  Power                    16   | 1   .   .   .   2   2   5   1   .   5   
    Engine                 9    | 1   .   .   .   1   .   3   1   .   3   
    Core                   7    | .   .   .   .   1   2   2   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   1   .   3   7   3   6   4   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    30   | 2   1   .   3   7   3   6   4   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | 2   1   .   2   5   4   10  .   .   4   
    Device                 9    | .   .   .   2   1   .   5   .   .   1   
    Storage                3    | 1   1   .   .   .   .   1   .   .   .   
    Processor              7    | .   .   .   .   2   1   3   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             8    | 1   .   .   .   2   3   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   .   2   2   9   5   8   2   .   9   
    Energy Gun             11   | 1   .   .   1   2   1   3   .   .   3   
    Energy Cannon          3    | .   .   .   .   1   .   1   .   .   1   
    Ballistic Gun          7    | 1   .   1   .   2   .   2   .   .   1   
    Ballistic Cannon       12   | .   .   .   1   4   2   1   1   .   3   
    Launcher               6    | .   .   1   .   .   2   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   .   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   5   .   .   
Parts Lost                 38   | .   .   .   1   5   4   5   1   .   22  
  Power                    5    | .   .   .   .   .   1   1   .   .   3   
  Propulsion               11   | .   .   .   1   3   1   1   .   .   5   
  Utility                  12   | .   .   .   .   .   2   1   .   .   9   
  Weapon                   10   | .   .   .   .   2   .   2   1   .   5   
  Highest Loss Streak      19   | .   .   .   1   5   2   2   1   .   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  100 96  96  96  81  90  93  93  
  Engine                   6    | .   12  12  10  6   1   3   5   6   8   
  Core                     1    | .   .   .   .   1   5   2   .   .   1   
  Leg                      28   | .   35  37  26  32  27  24  25  25  20  
  Device                   5    | .   .   .   19  5   3   4   12  12  10  
  Storage                  9    | .   12  12  10  8   7   9   12  12  10  
  Processor                11   | .   .   .   .   14  17  10  18  18  20  
  Protection               12   | .   12  12  10  9   18  14  6   6   9   
  Energy Gun               4    | .   12  9   1   5   2   3   6   6   3   
  Energy Cannon            1    | .   .   .   .   2   1   2   2   .   4   
  Ballistic Gun            2    | .   12  4   7   2   .   2   .   .   .   
  Ballistic Cannon         2    | .   .   .   1   5   6   1   .   6   1   
  Launcher                 2    | .   .   10  10  .   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             143  | 20  90  92  95  114 117 118 117 106 143 
  Greatest Support         75   | 20  30  30  30  47  59  68  71  71  75  
  Greatest Overweight (x)  27   | .   2   3   4   7   2   2   1   1   27  
  Average Overweight (x)   1    | .   1   2   3   2   1   1   1   1   1   
Largest Inventory Capacity 25   | 10  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 9   22  25  25  25  25  25  25  25  24  
  Most Carried             25   | 6   10  15  15  23  21  25  18  15  23  
  Average Carried          16   | 3   7   12  12  16  19  20  16  15  18  
  Final Capacity           25   | 10  25  25  25  25  25  25  25  25  5   
  Final Carried            22   | 5   10  14  12  22  20  18  15  15  5   

 Class Distribution 
--------------------
 98% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  
Matter Collected           2796 | 146  171  37   66   548  393  1003 167  .    265  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5287 | .    193  152  352  889  714  1633 172  .    1182 
  Parts                    248  | .    6    11   21   46   39   71   7    .    47   
Haulers Intercepted        2    | .    .    .    .    1    .    .    .    .    1    
Recyclers Shooed           8    | .    .    .    2    .    1    1    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  115  | .   2   7   10  21  20  32  6   .   17  
  Guns                     51   | .   2   6   3   8   7   18  4   .   3   
  Cannons                  49   | .   .   .   1   13  10  11  2   .   12  
  AOE                      13   | .   .   1   6   .   3   2   .   .   1   
Classes Destroyed          13   | .   2   2   2   3   3   .   .   .   1   
  Worker                   4    | .   .   .   .   .   1   .   .   .   3   
  Builder                  4    | .   .   1   .   1   1   1   .   .   .   
  Hauler                   2    | .   .   .   .   1   .   .   .   .   1   
  Recycler                 4    | .   1   .   1   .   .   1   .   .   1   
  Watcher                  3    | .   .   .   1   1   1   .   .   .   .   
  Swarmer                  25   | .   .   6   3   3   2   6   5   .   .   
  Grunt                    42   | .   2   1   5   7   9   11  .   .   7   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   2   .   1   .   .   .   
  Sentry                   21   | .   .   .   2   8   5   4   .   .   2   
  Hunter                   13   | .   .   .   .   .   1   7   1   .   4   
  Programmer               9    | .   .   .   .   .   3   3   .   .   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   1   3   3   4   5   5   3   .   10  
  Combat Bots Only         7    | .   1   2   3   4   4   4   3   .   7   
Max Kills in Single Turn   2    | .   1   1   2   1   2   2   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   1   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  
Hostile Shots Fired        1294  | .    14   42   45   155  236  415  36   .    351  
  Missed                   355   | .    2    12   8    39   82   140  11   .    61   
Damage Taken               8914  | .    97   169  281  1122 1346 2255 174  .    3470 
  Core                     1522  | .    14   22   52   225  117  196  13   .    883  
  Absorbed by Shields      284   | .    .    .    .    30   28   34   72   .    120  
  Redirected to Shielding  93    | .    5    3    2    23   16   37   1    .    6    
  Ignored by Resistances   5393  | .    59   119  181  678  750  1420 149  .    2037 
Core Remaining (%)         81    | 100  .    85   87   59   83   .    .    75   .    
Volleys Fired              361   | .    11   20   21   66   74   102  12   .    55   
  Largest                  2     | .    2    2    2    2    2    2    2    .    2    
  Hottest                  146   | .    60   60   68   109  124  143  143  .    146  
Shots Fired                608   | .    22   23   32   132  106  171  16   .    106  
  Gun                      293   | .    22   23   20   80   24   91   13   .    20   
  Cannon                   293   | .    .    .    1    52   79   78   3    .    80   
  Launcher                 22    | .    .    .    11   .    3    2    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  313   | .    11   10   21   66   71   92   .    .    42   
  Thermal                  203   | .    .    .    .    66   32   34   13   .    58   
  Explosive                16    | .    .    .    11   .    3    2    .    .    .    
  Electromagnetic          76    | .    11   13   .    .    .    43   3    .    6    
  Robot Hit Streak         50    | .    14   23   50   36   40   26   19   .    24   
  Robot Miss Streak        4     | .    1    .    2    1    3    1    4    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1     | .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           525   | .    19   22   29   116  90   151  15   .    83   
  Core Hits                288   | .    5    10   22   47   48   90   15   .    51   
  Critical Kills           2     | .    .    .    1    .    .    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         19    | .    .    .    1    5    2    4    1    .    6    
    Burn                   4     | .    .    .    .    2    .    .    .    .    2    
    Destroy                4     | .    .    .    1    .    .    3    .    .    .    
    Blast                  9     | .    .    .    .    3    2    .    .    .    4    
    Corrupt                2     | .    .    .    .    .    .    1    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14582 | .    255  350  801  2158 2732 4304 383  .    3599 
  Guns                     5010  | .    241  235  148  1011 617  1985 309  .    464  
  Cannons                  6905  | .    .    .    17   1078 1669 1835 74   .    2232 
  Explosions               2392  | .    .    98   628  .    388  429  .    .    849  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  275   | .    14   17   8    69   58   55   .    .    54   
  Kinetic                  6231  | .    124  82   165  1106 1454 1966 .    .    1334 
  Thermal                  5187  | .    .    98   .    983  973  1364 309  .    1460 
  Explosive                922   | .    .    .    628  .    247  47   .    .    .    
  Electromagnetic          1967  | .    117  153  .    .    .    872  74   .    751  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    6    1    6    6    9    
  Average Corruption       2     | .    .    .    .    .    4    1    6    6    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  58    | .    .    .    .    .    23   13   16   2    4    
    Message Errors         12    | .    .    .    .    .    5    3    3    1    .    
    Matter Fused           14    | .    .    .    .    .    5    1    6    1    1    
    Heat Flow Errors       6     | .    .    .    .    .    3    .    1    .    2    
    Energy Discharges      4     | .    .    .    .    .    4    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    1    .    1    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    1    1    2    .    .    
    Data Loss (major)      4     | .    .    .    .    .    1    3    .    .    .    
    Misfires               6     | .    .    .    .    .    2    3    1    .    .    
    Alerts                 2     | .    .    .    .    .    1    1    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            296   | .    .    4    16   11   102  23   7    .    133  
  Projectiles              162   | .    .    .    .    11   16   .    7    .    128  
  Explosions               134   | .    .    4    16   .    86   23   .    .    5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 47    | .    .    .    .    6    8    19   .    .    14   
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  42    | .    .    .    .    6    7    18   .    .    11   
  Secondary                4     | .    .    .    .    .    1    1    .    .    2    
Self-Inflicted Damage      294   | .    .    15   31   .    130  73   .    .    45   
  Shots                    17    | .    .    2    3    .    4    3    .    .    5    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             20    | .    1    2    1    5    5    4    .    .    2    
  Kicked                   20    | .    1    2    1    5    5    4    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        622   | .    69   27   15   523  412  440  229  .    622  
  Average Temperature      124   | .    33   16   5    106  111  79   54   .    224  
  Received Heat Transfer   3061  | .    93   36   168  666  507  927  .    .    664  
  Effects                  44    | .    .    .    .    7    2    .    .    .    35   
    Shutdowns              14    | .    .    .    .    2    1    .    .    .    11   
    Energy Bleed           4     | .    .    .    .    1    1    .    .    .    2    
    Interference           3     | .    .    .    .    .    .    .    .    .    3    
    Matter Decay           3     | .    .    .    .    2    .    .    .    .    1    
    Short Circuit          6     | .    .    .    .    .    .    .    .    .    6    
    Damage (minor)         5     | .    .    .    .    1    .    .    .    .    4    
    Damage (major)         7     | .    .    .    .    .    .    .    .    .    7    
    Damage (core)          2     | .    .    .    .    1    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    1    .    .    .    .    1    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    1    .    .    1    
  Parts Fried              19    | .    2    .    .    .    .    8    2    .    7    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             19    | .    .    .    .    3    1    10   2    .    3    
  Heat Transferred         9539  | .    .    100  .    2406 1671 2450 700  .    2212 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    2    .    .    .    4    .    .    2    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Peak Influence             410  | .   103 80  209 410 225 212 .   .   196 
  Initial                  15   | .   .   8   8   .   4   .   .   .   15  
  Average                  66   | .   41  41  79  93  62  72  .   .   54  
Maximum Alert Level        2    | .   .   .   1   2   1   1   .   .   .   
  Low Security (%)         95   | 100 100 100 90  85  96  99  .   .   100 
  Level 1                  3    | .   .   .   9   13  3   .   .   .   .   
  Level 2                  .    | .   .   .   .   1   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   .   .   2   4   5   13  .   .   4   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            8    | .   .   .   .   .   3   3   .   .   2   
  Reinforcement            13   | .   .   .   2   1   1   7   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   3   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Distress Signals           13   | .   1   .   3   6   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   6   8   19  42  31  44  6   .   40  
  Peak Tracking Total      11   | .   2   2   4   7   5   5   3   .   11  
  Tactical Retreats        8    | .   3   .   1   3   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Traps Triggered            3    | .   .   .   .   1   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Machines Disabled          15   | .   .   .   1   .   9   3   .   .   2   
  Max in Single Turn       9    | .   .   .   1   .   9   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Machines Accessed          9    | .   1   .   1   1   2   2   .   .   2   
  Terminals                9    | .   1   .   1   1   2   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   2   .   2   3   6   2   .   .   5   
  Successful               14   | .   2   .   1   2   4   2   .   .   3   
  Failed                   6    | .   .   .   1   1   2   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   1   .   .   .   1   
  Terminals                20   | .   2   .   2   3   6   2   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   2   .   1   2   4   2   .   .   3   
  Open DSF                 3    | .   .   .   .   .   1   1   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   .   1   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   1   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   1   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   1   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               10460 | 83   530  1315 854  1719 1639 2517 664  34   1105 
Spaces Moved               3910  | 61   229  393  227  536  597  1085 322  19   441  
  Core                     13    | 12   .    .    .    .    .    .    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    
  Legs                     3897  | 49   229  393  227  536  597  1085 322  19   440  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  260  330  260  187  187  187  187  187  
  Average Speed            229   | 106  212  319  347  267  234  192  187  187  190  
  Slowest Speed            1400  | 120  260  330  400  720  269  260  187  187  1400 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       30    | 5    35   73   26   39   22   33   50   5    13   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | 1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          173   | .    .    9    89   4    46   20   .    .    5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               12    | .    .    .    .    4    2    2    .    .    4    
  AOE                      161   | .    .    9    89   .    44   18   .    .    1    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  
Total                      4755 | 79   248  429  262  688  720  1353 364  18   594  
  Wait                     194  | .    .    3    .    19   17   84   21   .    50   
  Move                     3901 | 60   228  392  226  535  596  1084 321  18   441  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110  | 12   6    7    4    29   9    24   1    .    18   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   56   | 7    1    .    3    11   7    16   2    .    9    
  Detach                   2    | .    .    .    .    .    .    2    .    .    .    
  Swap                     58   | .    1    2    4    12   7    13   5    .    14   
  Drop                     50   | .    .    3    3    11   5    21   2    .    5    
  Fire                     361  | .    11   20   21   66   74   102  12   .    55   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     20   | .    1    2    1    5    5    4    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    3    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
  Turn | Location       | Event
     4 | -11/Scrapyard  | Identified exit to Materials
     4 | -11/Scrapyard  | Discovered exit to Materials (range 15)
    84 | -11/Scrapyard  | Entered Materials
    84 | -10/Materials  | Evolved 1 slot: Propulsion x1
   315 | -10/Materials  | Build established: Hacker-Mutant
   575 | -10/Materials  | Identified exit to Mines
   575 | -10/Materials  | Discovered exit to Mines (range 16)
   614 | -10/Materials  | Entered Mines
   666 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
   731 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
   872 | -10/Mines      | Found a hidden stash of uninstalled traps
  1857 | -10/Mines      | Learned Materials security intel
  1903 | -10/Mines      | Identified exit to Materials
  1903 | -10/Mines      | Discovered exit to Materials (range 7)
  1929 | -10/Mines      | Entered Materials
  1929 | -9/Materials   | Evolved 2 slots: Utility x2
  2629 | -9/Materials   | Identified exit to Materials
  2629 | -9/Materials   | Discovered exit to Materials (range 16)
  2783 | -9/Materials   | Entered another Materials area
  2783 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3396 | -8/Materials   | Garrison activated, responded to threat
  3933 | -8/Materials   | Lost 5 parts (3n2w)
  4473 | -8/Materials   | Identified exit to Factory
  4473 | -8/Materials   | Discovered exit to Factory (range 12)
  4502 | -8/Materials   | Entered Factory
  4502 | -7/Factory     | Evolved 2 slots: Utility x2
  5257 | -7/Factory     | Crushed by falling debris
  6101 | -7/Factory     | Identified exit to Factory
  6101 | -7/Factory     | Discovered exit to Factory (range 16)
  6141 | -7/Factory     | Entered another Factory area
  6141 | -6/Factory     | Evolved 2 slots: Utility x2
  6880 | -6/Factory     | Found Launcher Loader
  8290 | -6/Factory     | Garrison activated, responded to threat
  8557 | -6/Factory     | Identified exit to Lower Caves
  8557 | -6/Factory     | Identified exit to Extension
  8658 | -6/Factory     | Entered Lower Caves
  9251 | -6/Lower Caves | Identified exit to Lower Caves
  9251 | -6/Lower Caves | Discovered exit to Lower Caves (range 15)
  9322 | -6/Lower Caves | Entered another Lower Caves area
  9332 | -6/Lower Caves | Identified exit to Factory
  9332 | -6/Lower Caves | Discovered exit to Factory (range 11)
  9336 | -6/Lower Caves | Learned Factory stockpile data
  9356 | -6/Lower Caves | Entered Factory
  9356 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 10032 | -5/Factory     | Spotted B-75 Beast
 10081 | -5/Factory     | Destroyed B-75 Beast
 10384 | -5/Factory     | Cargo convoy interrupted
 10426 | -5/Factory     | Core integrity fell below 50%
 10448 | -5/Factory     | Destroyed 7 combat bots
 10457 | -5/Factory     | Core integrity fell below 20%
 10461 | -5/Factory     | Self-destructed

 Last Messages 
---------------
10446_ U-05 Engineer lays Concrete.
10446_ K-01 Serf collects debris.
10447_ U-05 Engineer lays Concrete.
10448_ U-05 Engineer builds a Wall.
10448_ Penetrated by Slug. <x2>
10450_ Huge Storage Unit destroyed.
10451_ M-28 Smith repairs P-70 Sage.
10453_ U-05 Engineer lays Concrete.
10453_ Gatling Laser destroyed.
10454_ U-05 Engineer lays Concrete.
10454_ Penetrated by Slug. <x2>
10455_ U-05 Engineer lays Concrete. <x2>
10456_ Broken Adv. Terrain Scan Processor
  destroyed.
10456_ K-01 Serf collects debris.
10457_ Penetrated by Slug.
10458_ U-05 Engineer lays Concrete. <x3>
10461_ Penetrated by Slug.
10461_ U-05 Engineer lays Concrete.
10461_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ???????????????????????????  "???????????????????? |
| ???????????????????????????     ?????????????????? |
| ???????????????????????####;#;;### ??????????????? |
| ???????????????????????#;;;;;;;;;#   ????????????? |
| ??????????? ???????????#;            ????????????? |
| ??????????? ??????????? ; [%          ???????????? |
| ??????????? ??????????? ;  * [        ???????????? |
| ??????##### #??????????#; [=           ??????????? |
| ????###     #???????????;              ??????????? |
| ????        #???????????;              ??????????? |
| ????        +???????????;               ?????????? |
| ??? """     #???????????;    =          ?????????? |
| ?#  """  == #???????????#=]              ????????? |
| ??  """  == #???????????#/*              ????????? |
|          =  #??????????##@!] *     *     ????????? |
| ?#          ############=][[  !       ]  ????????? |
| ?#         "%"        %ph==   %=         ????????? |
| ##   ""T""  "     % %uk*pA%[             ????????? |
|    ! """""        %%  %! = =            ?????????? |
|                    %%%! =%%             ?????????? |
|             ##+######### !=            ??????????? |
|  ########+###   ??   ??##=             ??????????? |
|   #        #?   ?"  ????#   =%         ??????????? |
|   +   """  ## """ "?????#             ???????????? |
|   #   """  ## """"???????             ???????????? |
| /##   """  ##     ???????            ????????????? |
|   #        ##   ""???????            ????????????? |
|   #    /!  ## """""??????           ?????????????? |
|   #    /!  ## """????????  k      ???????????????? |
|   #    !   ## ???????????       ?????????????????? |
|   #        ###???????????    ????????????????????? |
|   ##########?????????????? ??????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          33
Energy Capacity            675
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       310
Power Amplification        20
Armor Coverage             450
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             60
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           6
Salvage Targeting          1
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedGhostScrap
  Manual?         0
Play Time         01:01:12
  Cumulative      39.2 hours
  Start           2024.07.25 @ 12:09:04
  End             2024.07.25 @ 23:10:42
Sessions          2
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          95
  Rogue           20
  Adventurer      46
  Explorer        29
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          35
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ed06fcf-34c2-468e-a10e-5d84d75538f9