Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 11:42:46 Player: reason Result: Destroyed by 0B-UAP(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2036) 2036 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1655) 1655 TOTAL SCORE: 7451 Bonus ------- High Alert Combat Kills 55 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Armored Treads Medium Treads Zionite Glidesys I Hardened Heavy Armor Plating Recalibrator Phasing AFG Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Zionite Weapon Casing > --- WEAPON ----------- Autogun Minigun Coil Gun Long-range Missile Launcher > --- INVENTORY -------- Armored Treads Medium Treads Medium Treads Zionite Glidesys I Hardened Heavy Armor Plating Recalibrator Phasing AFG [Rating: 58] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Hover Unit Zionite Glidesys I Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Autogun Energy Gun Electrolaser Ballistic Gun Autogun Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . 2 2 . . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 74 | 6 2 5 1 30 6 5 7 2 10 Power 7 | 1 1 . . 2 1 . 1 . 1 Engine 5 | 1 1 . . 2 . . 1 . . Core 1 | . . . . . 1 . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 14 | 2 . . . 7 2 . 1 . 2 Treads 12 | 2 . . . 7 2 . 1 . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 28 | 1 1 . . 11 1 3 3 2 6 Device 17 | . . . . 6 . 3 2 2 4 Storage 3 | 1 1 . . 1 . . . . . Processor 3 | . . . . 3 . . . . . Hackware . | . . . . . . . . . . Protection 5 | . . . . 1 1 . 1 . 2 Artifact . | . . . . . . . . . . Weapon 25 | 2 . 5 1 10 2 2 2 . 1 Energy Gun 9 | . . 2 . 5 . . 1 . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 2 . 3 . 4 2 1 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . 1 1 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 . . . 1 5 Parts Lost 19 | . . . . 5 1 . . . 13 Power 3 | . . . . 1 . . . . 2 Propulsion 2 | . . . . . . . . . 2 Utility 6 | . . . . 2 . . . . 4 Weapon 8 | . . . . 2 1 . . . 5 Highest Loss Streak 10 | . . . . 2 1 . . . 10 Average Slot Usage (%) 95 | . 96 100 100 97 89 92 96 100 90 Engine 5 | . 14 11 11 9 4 . 3 7 3 Core 1 | . . . . . 2 7 3 . . Treads 16 | . 28 22 22 17 15 15 15 15 13 Device 9 | . . . . 7 7 7 11 15 11 Storage 10 | . 24 22 22 14 7 7 7 7 7 Processor 12 | . . . . 11 15 15 15 15 15 Protection 5 | . . . . 2 7 7 7 7 6 Energy Gun 3 | . . 7 . 10 10 1 . . . Ballistic Gun 22 | . 28 36 35 18 16 23 23 23 21 Launcher 5 | . . . 8 4 . 5 7 7 6 Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 11 19 26 29 36 50 53 53 39 58 Greatest Support 44 | 40 40 40 40 40 40 40 40 40 44 Greatest Overweight (x) 2 | . . . . . 2 1 1 . 2 Average Overweight (x) . | . . . . . 1 1 . . . Largest Inventory Capacity 10 | 6 10 10 10 10 8 8 8 8 8 Average Capacity 8 | 4 9 10 10 8 8 8 8 8 8 Most Carried 10 | 4 9 10 10 10 8 8 8 8 8 Average Carried 7 | 2 6 8 9 7 6 7 7 7 7 Final Capacity 10 | 6 10 10 10 8 8 8 8 8 8 Final Carried 10 | 4 8 10 10 8 8 8 8 8 7 Class Distribution -------------------- 77% | Gunner 8% | Mutant 7% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 2260 | 200 221 . 53 734 247 425 70 20 290 Remotely . | . . . . . . . . . . Salvage Created 2134 | . 221 17 53 874 264 342 . . 363 Parts 111 | . 7 1 5 55 13 13 . . 17 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 13 4 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 53 | . 5 . 2 22 7 9 . . 8 Guns 46 | . 5 . 2 21 7 8 . . 3 AOE 7 | . . . . 1 . 1 . . 5 Classes Destroyed 10 | . 1 1 2 4 . 1 . . 1 Worker 3 | . . . 1 2 . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 1 | . . 1 . . . . . . . Recycler 1 | . . . . 1 . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 17 | . . . 2 7 4 4 . . . Grunt 20 | . 5 . . 9 2 4 . . . Sentry 7 | . . . . 6 1 . . . . Behemoth 1 | . . . . . . 1 . . . Z-Light 7 | . . . . . . . . . 7 Best Kill Streak 6 | . 2 1 3 4 6 4 . . 3 Combat Bots Only 6 | . 2 . 2 4 6 4 . . 3 Max Kills in Single Turn 3 | . 1 1 2 2 1 2 . . 3 Gunslinging 1 | . . . . 1 . 1 . . . Exploded 3 | . . . . 1 . 1 . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Damage Taken 4732 | . 238 . 36 1420 488 551 . . 1999 Core 1123 | . 57 . 15 325 5 43 . . 678 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 77 . 96 40 . . . . . Volleys Fired 155 | . 29 1 3 55 23 25 . . 19 Largest 4 | . 2 4 3 4 4 4 . . 4 Hottest 205 | . 40 100 66 205 167 121 . . 121 Shots Fired 424 | . 58 4 9 161 56 80 . . 56 Gun 401 | . 58 4 9 153 56 75 . . 46 Cannon . | . . . . . . . . . . Launcher 23 | . . . . 8 . 5 . . 10 Special . | . . . . . . . . . . Kinetic 344 | . 58 3 9 110 48 75 . . 41 Thermal 51 | . . . . 43 8 . . . . Explosive 23 | . . . . 8 . 5 . . 10 Electromagnetic 1 | . . 1 . . . . . . . Phasic 5 | . . . . . . . . . 5 Robot Hit Streak 20 | . 10 2 2 18 10 20 . . 7 Robot Miss Streak 5 | . 3 2 2 5 4 4 . . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 9 | . 1 . . 5 1 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . Shots Hit Robots 264 | . 36 2 4 111 28 48 . . 35 Core Hits 133 | . 16 2 3 49 13 21 . . 29 Critical Hits 5 | . . . . 2 1 1 . . 1 Critical Kills 2 | . . . . 2 . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5314 | . 275 75 59 2159 457 901 . . 1388 Guns 3667 | . 275 45 59 1448 457 701 . . 682 Cannons . | . . . . . . . . . . Explosions 1647 | . . 30 . 711 . 200 . . 706 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3061 | . 275 23 59 1080 406 701 . . 517 Thermal 449 | . . 30 . 368 51 . . . . Explosive 1617 | . . . . 711 . 200 . . 706 Electromagnetic 22 | . . 22 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Phasic 165 | . . . . . . . . . 165 Highest Corruption 10 | . . . . 10 . . . . . Average Corruption 10 | . . . . 10 . . . . . Corruption Purged . | . . . . . . . . . . Effects 28 | . . . . 28 . . . . . Message Errors 6 | . . . . 6 . . . . . Matter Fused 7 | . . . . 7 . . . . . Heat Flow Errors 5 | . . . . 5 . . . . . Energy Discharges 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . Data Loss (major) 2 | . . . . 2 . . . . . Misfires 2 | . . . . 2 . . . . . Targeting Errors 4 | . . . . 4 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 13 | . . . . 13 . . . . . Projectiles . | . . . . . . . . . . Explosions 13 | . . . . 13 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 667 | . 24 30 . 667 478 362 . . 187 Average Temperature 143 | . 9 16 . 146 268 124 . . 57 Received Heat Transfer 1359 | . 132 . . 423 87 96 . . 621 Effects 25 | . . . . 13 10 2 . . . Shutdowns 5 | . . . . 3 2 . . . . Energy Bleed 3 | . . . . 2 1 . . . . Interference 7 | . . . . 3 3 1 . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 4 | . . . . 2 2 . . . . Damage (minor) 3 | . . . . 2 . 1 . . . Damage (major) 1 | . . . . . 1 . . . . Damage (core) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1012 | . . 50 . 851 111 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Peak Influence 484 | . 135 76 99 484 389 . . . . Initial 212 | . . 56 29 38 212 . . . . Average 224 | . 66 66 45 293 289 . . . . Maximum Alert Level 2 | . . . . 2 1 . . . . Low Security (%) 46 | 100 100 100 100 28 . . . . . Level 1 40 | . . . . 50 100 . . . . Level 2 13 | . . . . 21 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 . . 2 2 . . . . Investigation 2 | . . . . 2 . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 78 | . 9 2 2 37 7 10 . . 11 Peak Tracking Total 6 | . 4 2 3 4 4 4 . . 6 Tactical Retreats 10 | . . . 1 8 . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled 4 | . . . . 4 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 6 | . . . . 4 . 1 1 . . Terminals 2 | . . . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 16 | . . . . 14 . 1 1 . . Successful 15 | . . . . 13 . 1 1 . . Failed 1 | . . . . 1 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . . . . 3 . . . 5 . Terminals 2 | . . . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . . 8 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . . . 2 . 1 1 . . Open Door 2 | . . . . . . 1 1 . . Zone Layout 2 | . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . . 7 . . . . . Scan Component 4 | . . . . 4 . . . . . Repair 3 | . . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . 2 . . . . . Full Trace Events 2 | . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . Time 90 | . . . . 90 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 1 Highest-Rated Group 148 | . . . . . . . . 148 37 Highest-Rated Ally 37 | . . . . . . . . 37 37 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 6739 | 80 304 240 53 1430 228 1221 1036 1504 643 Spaces Moved 3614 | 45 134 134 26 651 85 633 602 924 380 Core 13 | 6 . . . . . . . . 7 Treads 3535 | 39 134 134 26 651 85 633 602 924 307 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 66 | . . . . . . . . . 66 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 180 180 160 160 56 Average Speed 164 | 145 160 160 160 162 186 180 168 160 143 Slowest Speed 200 | 160 160 160 160 165 200 180 180 160 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 40 | 4 23 15 9 37 2 83 91 87 55 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 3 . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 14 | . . . . . . 1 9 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 201 | . . . . 58 . 60 . . 83 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . 2 . . . AOE 199 | . . . . 58 . 58 . . 83 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Total 4164 | 60 177 161 31 918 121 676 626 950 444 Wait 176 | . 6 . . 127 1 2 1 20 19 Move 3605 | 44 133 133 25 650 84 632 601 923 380 Hop . | . . . . . . . . . . Pick Up 91 | 10 6 13 1 31 5 6 9 2 8 Fast Attach . | . . . . . . . . . . Attach 39 | 6 1 2 . 15 2 2 3 . 8 Detach 3 | . . . . 1 . . . . 2 Swap 35 | . 1 3 1 15 4 3 4 2 2 Drop 60 | . 1 9 1 24 2 6 8 3 6 Fire 155 | . 29 1 3 55 23 25 . . 19 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 5) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Weapon x2 519 | -9/Materials | Discovered new exit (range 13) 625 | -9/Materials | Entered Mines 632 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 673 | -9/Mines | Discovered new exit (range 3) 675 | -9/Mines | Build established: Gunner 678 | -9/Mines | Entered Materials 678 | -8/Materials | Evolved 2 slots: Utility x2 1083 | -8/Materials | Repaired Autogun 1117 | -8/Materials | Repaired Rocket Launcher 1145 | -8/Materials | Repaired Lgt. Treads 1411 | -8/Materials | Crushed by falling debris 1411 | -8/Materials | System corruption reached 10% 1738 | -8/Materials | Core integrity fell below 50% 1961 | -8/Materials | Discovered new exit (range 15) 2106 | -8/Materials | Identified exit to Factory 2108 | -8/Materials | Entered Factory 2108 | -7/Factory | Evolved 2 slots: Utility x2 2180 | -7/Factory | Garrison activated, responded to threat 2255 | -7/Factory | Discovered new exit (range 3) 2319 | -7/Factory | Identified exit to Lower Caves 2336 | -7/Factory | Entered Lower Caves 2566 | -7/Lower Caves | Spotted B-75 Beast 2708 | -7/Lower Caves | Destroyed B-75 Beast 2984 | -7/Lower Caves | Encountered a Warlord checkpoint 3356 | -7/Lower Caves | Learned 12 Factory zone layouts 3442 | -7/Lower Caves | Discovered new exit (range 16) 3469 | -7/Lower Caves | Identified exit to Lower Caves 3557 | -7/Lower Caves | Entered another Lower Caves area 3637 | -7/Lower Caves | Discovered new exit (range 8) 3647 | -7/Lower Caves | Identified exit to Factory 4138 | -7/Lower Caves | Encountered a Warlord checkpoint 4288 | -7/Lower Caves | Learned Factory stockpile data 4351 | -7/Lower Caves | Build established: Skirmisher 4495 | -7/Lower Caves | Discovered new exit (range 16) 4535 | -7/Lower Caves | Identified exit to Zion 4593 | -7/Lower Caves | Entered Zion 4813 | -7/Zion | Learned location of Recycling (-7) 4814 | -7/Zion | Build established: Gunner 4830 | -7/Zion | Identified exit to Deep Caves 5131 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5253 | -7/Zion | Received a visual enhancement algorithm 5346 | -7/Zion | Learned Factory emergency access door positions 5386 | -7/Zion | Learned location of Quarantine (-2) 5422 | -7/Zion | Found Prototype Device 5423 | -7/Zion | Identified Phasing AFG 5722 | -7/Zion | Imprinted 5725 | -7/Zion | Declared Zion's savior 6055 | -7/Zion | Opened final containment barrier to the Deep Caves 6079 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6097 | -7/Zion | Entered Deep Caves 6097 | -7/Deep Caves | Accompanied by 4 allies 6392 | -7/Deep Caves | Attacked by Z-Imprinter 6411 | -7/Deep Caves | Destroyed Z-Imprinter 6603 | -7/Deep Caves | Z-Facility disabled 6653 | -7/Deep Caves | Found Prototype Protection 6654 | -7/Deep Caves | Identified Zio. Weapon Casing 6726 | -7/Deep Caves | Core integrity fell below 50% 6735 | -7/Deep Caves | Core integrity fell below 20% 6740 | -7/Deep Caves | Destroyed by 0B-UAP(z) with Zionite Laser-S Last Messages --------------- 06669_ Acquired Arm. Treads. 06704_ Slug penetrates 3M-ND4(z). 06705_ Zio. Weapon Casing destroyed. 06705_ Zio. Glidesys I destroyed. 06705_ Autogun destroyed. 06707_ Lrn. Missile Launcher destroyed. 06707_ Slug penetrates 3M-ND4(z). 06709_ Minigun destroyed. 06710_ Coil Gun destroyed. 06714_ Dropped Med. Treads. 06714_ Acquired Prototype Energy Gun. 06714_ 3M-ND4(z) destroyed. 06715_ Identified Zio. Phaser-S. 06717_ Y8-SH8(z) destroyed. 06719_ Zio. Glidesys I destroyed. 06723_ H2-ZUU(z) destroyed. 06726_ Zio. Phaser-S destroyed. 06729_ Zio. Light DM Reactor destroyed. 06732_ Exp. Heat Sink destroyed. 06732_ Acquired 49 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????#??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ??#######???? ???????????? | | ????????????????????## ## ##?? ???????????? | | ???????????????????## #? ? #??????? | | ??????????????????? # # ????? | | ???????????????????? ?? | | ????????????????????? ?? | | ?????????????????????# ?? | | ?????????????????????#; !! ??? | | ?????????????????????# [%! """?" | | ?????????????????##### * """???" | | ?????????????????#; !#! z """???" | | ?????????????????#= ! * @ """??"" | | ?????????????????# =%z! """"?"" | | ????????????????#;;;z; """"?"" | | ????????????????###### """"??" | | ????????????????????# """"??" | | ????????????????????## """"""" | | ??????????????????###; """"""" | | ?????????????????## # """""" | | ?????????????????# """""" | | ?????????????????# """""" | | ?????????????????# """""" | | ?????????????????## """"?" | | ??????????????????### """""" | | ????????????????????# """""" | | ????????????????????## """""" | | ?????????????????????# """""" | | ?????????????????????## """"?" | | ??????????????????????# """"" | | ?????????????????? ??# """" | | ?????????????????# # """" | | ?????????????????# """" | | ????????????????# """" | | ???????????????? """" | | ???????????????? """" | | ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 275 Matter Stores 331 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Deuterium Engine | -8/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed SegregatorDefenseChronowheel Manual? 0 Play Time 01:04:52 Cumulative 21.4 hours Start 2021.05.09 @ 10:35:59 End 2021.05.09 @ 11:42:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19e66352-9c6b-47c6-9529-3e87cb715fe8