Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 11:42:46

Player: reason

Result: Destroyed by 0B-UAP(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (60)      300
Value Destroyed (2036)     2036
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1655)               1655
              TOTAL SCORE: 7451

 Bonus
-------
High Alert Combat Kills    55
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     241/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
  Advanced Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (8) ----
   Armored Treads
    Medium Treads
   Zionite Glidesys I
  Hardened Heavy Armor Plating
           Recalibrator
           Phasing AFG

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY ----------
  Experimental Heat Sink
        Medium Storage Unit
      Advanced Signal Interpreter
      Improved Targeting Computer
       Zionite Weapon Casing
>              --- WEAPON -----------
               Autogun
               Minigun
               Coil Gun
    Long-range Missile Launcher
>              --- INVENTORY --------
       Armored Treads
        Medium Treads
        Medium Treads
       Zionite Glidesys I
      Hardened Heavy Armor Plating
               Recalibrator
               Phasing AFG
[Rating: 58]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Zionite Glidesys I
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Autogun
  Energy Gun               Electrolaser
  Ballistic Gun            Autogun
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   2   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   
Parts Attached             74   | 6   2   5   1   30  6   5   7   2   10  
  Power                    7    | 1   1   .   .   2   1   .   1   .   1   
    Engine                 5    | 1   1   .   .   2   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               14   | 2   .   .   .   7   2   .   1   .   2   
    Treads                 12   | 2   .   .   .   7   2   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | 1   1   .   .   11  1   3   3   2   6   
    Device                 17   | .   .   .   .   6   .   3   2   2   4   
    Storage                3    | 1   1   .   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   3   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   1   1   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   5   1   10  2   2   2   .   1   
    Energy Gun             9    | .   .   2   .   5   .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   3   .   4   2   1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   1   .   .   .   1   5   
Parts Lost                 19   | .   .   .   .   5   1   .   .   .   13  
  Power                    3    | .   .   .   .   1   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   
  Utility                  6    | .   .   .   .   2   .   .   .   .   4   
  Weapon                   8    | .   .   .   .   2   1   .   .   .   5   
  Highest Loss Streak      10   | .   .   .   .   2   1   .   .   .   10  
Average Slot Usage (%)     95   | .   96  100 100 97  89  92  96  100 90  
  Engine                   5    | .   14  11  11  9   4   .   3   7   3   
  Core                     1    | .   .   .   .   .   2   7   3   .   .   
  Treads                   16   | .   28  22  22  17  15  15  15  15  13  
  Device                   9    | .   .   .   .   7   7   7   11  15  11  
  Storage                  10   | .   24  22  22  14  7   7   7   7   7   
  Processor                12   | .   .   .   .   11  15  15  15  15  15  
  Protection               5    | .   .   .   .   2   7   7   7   7   6   
  Energy Gun               3    | .   .   7   .   10  10  1   .   .   .   
  Ballistic Gun            22   | .   28  36  35  18  16  23  23  23  21  
  Launcher                 5    | .   .   .   8   4   .   5   7   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 11  19  26  29  36  50  53  53  39  58  
  Greatest Support         44   | 40  40  40  40  40  40  40  40  40  44  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   1   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  8   8   8   8   8   
  Average Capacity         8    | 4   9   10  10  8   8   8   8   8   8   
  Most Carried             10   | 4   9   10  10  10  8   8   8   8   8   
  Average Carried          7    | 2   6   8   9   7   6   7   7   7   7   
  Final Capacity           10   | 6   10  10  10  8   8   8   8   8   8   
  Final Carried            10   | 4   8   10  10  8   8   8   8   8   7   

 Class Distribution 
--------------------
 77% | Gunner
  8% | Mutant
  7% | Scavenger-Gunner
  6% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Gunner | -9/Materials
     Gunner | -9/Mines
     Gunner | -8/Materials
     Gunner | -7/Factory
     Gunner | -7/Lower Caves
 Skirmisher | -7/Lower Caves
     Gunner | -7/Zion
     Gunner | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Matter Collected           2260 | 200 221 .   53  734 247 425 70  20  290 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2134 | .   221 17  53  874 264 342 .   .   363 
  Parts                    111  | .   7   1   5   55  13  13  .   .   17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   13  4   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  53   | .   5   .   2   22  7   9   .   .   8   
  Guns                     46   | .   5   .   2   21  7   8   .   .   3   
  AOE                      7    | .   .   .   .   1   .   1   .   .   5   
Classes Destroyed          10   | .   1   1   2   4   .   1   .   .   1   
  Worker                   3    | .   .   .   1   2   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   
  Swarmer                  17   | .   .   .   2   7   4   4   .   .   .   
  Grunt                    20   | .   5   .   .   9   2   4   .   .   .   
  Sentry                   7    | .   .   .   .   6   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   
  Z-Light                  7    | .   .   .   .   .   .   .   .   .   7   
Best Kill Streak           6    | .   2   1   3   4   6   4   .   .   3   
  Combat Bots Only         6    | .   2   .   2   4   6   4   .   .   3   
Max Kills in Single Turn   3    | .   1   1   2   2   1   2   .   .   3   
  Gunslinging              1    | .   .   .   .   1   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   1   .   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               4732 | .    238  .    36   1420 488  551  .    .    1999 
  Core                     1123 | .    57   .    15   325  5    43   .    .    678  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  77   .    96   40   .    .    .    .    .    
Volleys Fired              155  | .    29   1    3    55   23   25   .    .    19   
  Largest                  4    | .    2    4    3    4    4    4    .    .    4    
  Hottest                  205  | .    40   100  66   205  167  121  .    .    121  
Shots Fired                424  | .    58   4    9    161  56   80   .    .    56   
  Gun                      401  | .    58   4    9    153  56   75   .    .    46   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 23   | .    .    .    .    8    .    5    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  344  | .    58   3    9    110  48   75   .    .    41   
  Thermal                  51   | .    .    .    .    43   8    .    .    .    .    
  Explosive                23   | .    .    .    .    8    .    5    .    .    10   
  Electromagnetic          1    | .    .    1    .    .    .    .    .    .    .    
  Phasic                   5    | .    .    .    .    .    .    .    .    .    5    
  Robot Hit Streak         20   | .    10   2    2    18   10   20   .    .    7    
  Robot Miss Streak        5    | .    3    2    2    5    4    4    .    .    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        9    | .    1    .    .    5    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    1    .    .    .    
Shots Hit Robots           264  | .    36   2    4    111  28   48   .    .    35   
  Core Hits                133  | .    16   2    3    49   13   21   .    .    29   
  Critical Hits            5    | .    .    .    .    2    1    1    .    .    1    
  Critical Kills           2    | .    .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    1    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5314 | .    275  75   59   2159 457  901  .    .    1388 
  Guns                     3667 | .    275  45   59   1448 457  701  .    .    682  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               1647 | .    .    30   .    711  .    200  .    .    706  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3061 | .    275  23   59   1080 406  701  .    .    517  
  Thermal                  449  | .    .    30   .    368  51   .    .    .    .    
  Explosive                1617 | .    .    .    .    711  .    200  .    .    706  
  Electromagnetic          22   | .    .    22   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Phasic                   165  | .    .    .    .    .    .    .    .    .    165  
Highest Corruption         10   | .    .    .    .    10   .    .    .    .    .    
  Average Corruption       10   | .    .    .    .    10   .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    28   .    .    .    .    .    
    Message Errors         6    | .    .    .    .    6    .    .    .    .    .    
    Matter Fused           7    | .    .    .    .    7    .    .    .    .    .    
    Heat Flow Errors       5    | .    .    .    .    5    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    2    .    .    .    .    .    
    Misfires               2    | .    .    .    .    2    .    .    .    .    .    
    Targeting Errors       4    | .    .    .    .    4    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            13   | .    .    .    .    13   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               13   | .    .    .    .    13   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        667  | .    24   30   .    667  478  362  .    .    187  
  Average Temperature      143  | .    9    16   .    146  268  124  .    .    57   
  Received Heat Transfer   1359 | .    132  .    .    423  87   96   .    .    621  
  Effects                  25   | .    .    .    .    13   10   2    .    .    .    
    Shutdowns              5    | .    .    .    .    3    2    .    .    .    .    
    Energy Bleed           3    | .    .    .    .    2    1    .    .    .    .    
    Interference           7    | .    .    .    .    3    3    1    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    
    Short Circuit          4    | .    .    .    .    2    2    .    .    .    .    
    Damage (minor)         3    | .    .    .    .    2    .    1    .    .    .    
    Damage (major)         1    | .    .    .    .    .    1    .    .    .    .    
    Damage (core)          1    | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1012 | .    .    50   .    851  111  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Peak Influence             484  | .   135 76  99  484 389 .   .   .   .   
  Initial                  212  | .   .   56  29  38  212 .   .   .   .   
  Average                  224  | .   66  66  45  293 289 .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   2   1   .   .   .   .   
  Low Security (%)         46   | 100 100 100 100 28  .   .   .   .   .   
  Level 1                  40   | .   .   .   .   50  100 .   .   .   .   
  Level 2                  13   | .   .   .   .   21  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   2   2   .   .   .   .   
  Investigation            2    | .   .   .   .   2   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              78   | .   9   2   2   37  7   10  .   .   11  
  Peak Tracking Total      6    | .   4   2   3   4   4   4   .   .   6   
  Tactical Retreats        10   | .   .   .   1   8   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Traps Triggered            1    | .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Machines Disabled          4    | .   .   .   .   4   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Machines Accessed          6    | .   .   .   .   4   .   1   1   .   .   
  Terminals                2    | .   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                16   | .   .   .   .   14  .   1   1   .   .   
  Successful               15   | .   .   .   .   13  .   1   1   .   .   
  Failed                   1    | .   .   .   .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   3   .   .   .   5   .   
  Terminals                2    | .   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   8   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   2   .   1   1   .   .   
  Open Door                2    | .   .   .   .   .   .   1   1   .   .   
  Zone Layout              2    | .   .   .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   7   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   4   .   .   .   .   .   
  Repair                   3    | .   .   .   .   3   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   3   .   .   .   .   .   
  Time                     90   | .   .   .   .   90  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Total Allies               4    | .   .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   4   1   
  Highest-Rated Group      148  | .   .   .   .   .   .   .   .   148 37  
  Highest-Rated Ally       37   | .   .   .   .   .   .   .   .   37  37  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   1   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               6739 | 80   304  240  53   1430 228  1221 1036 1504 643  
Spaces Moved               3614 | 45   134  134  26   651  85   633  602  924  380  
  Core                     13   | 6    .    .    .    .    .    .    .    .    7    
  Treads                   3535 | 39   134  134  26   651  85   633  602  924  307  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    66   | .    .    .    .    .    .    .    .    .    66   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  180  180  160  160  56   
  Average Speed            164  | 145  160  160  160  162  186  180  168  160  143  
  Slowest Speed            200  | 160  160  160  160  165  200  180  180  160  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       40   | 4    23   15   9    37   2    83   91   87   55   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    .    3    .    
  Known Exits Taken        5    | .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    
Scrap Searched             14   | .    .    .    .    .    .    1    9    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          201  | .    .    .    .    58   .    60   .    .    83   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    .    .    .    
  AOE                      199  | .    .    .    .    58   .    58   .    .    83   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Total                      4164 | 60  177 161 31  918 121 676 626 950 444 
  Wait                     176  | .   6   .   .   127 1   2   1   20  19  
  Move                     3605 | 44  133 133 25  650 84  632 601 923 380 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  91   | 10  6   13  1   31  5   6   9   2   8   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   39   | 6   1   2   .   15  2   2   3   .   8   
  Detach                   3    | .   .   .   .   1   .   .   .   .   2   
  Swap                     35   | .   1   3   1   15  4   3   4   2   2   
  Drop                     60   | .   1   9   1   24  2   6   8   3   6   
  Fire                     155  | .   29  1   3   55  23  25  .   .   19  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 16)
   81 | -11/Scrapyard  | Entered Materials
  310 | -10/Materials  | Build established: Mutant
  336 | -10/Materials  | Discovered new exit (range 5)
  385 | -10/Materials  | Entered another Materials area
  385 | -9/Materials   | Evolved 2 slots: Weapon x2
  519 | -9/Materials   | Discovered new exit (range 13)
  625 | -9/Materials   | Entered Mines
  632 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  673 | -9/Mines       | Discovered new exit (range 3)
  675 | -9/Mines       | Build established: Gunner
  678 | -9/Mines       | Entered Materials
  678 | -8/Materials   | Evolved 2 slots: Utility x2
 1083 | -8/Materials   | Repaired Autogun
 1117 | -8/Materials   | Repaired Rocket Launcher
 1145 | -8/Materials   | Repaired Lgt. Treads
 1411 | -8/Materials   | Crushed by falling debris
 1411 | -8/Materials   | System corruption reached 10%
 1738 | -8/Materials   | Core integrity fell below 50%
 1961 | -8/Materials   | Discovered new exit (range 15)
 2106 | -8/Materials   | Identified exit to Factory
 2108 | -8/Materials   | Entered Factory
 2108 | -7/Factory     | Evolved 2 slots: Utility x2
 2180 | -7/Factory     | Garrison activated, responded to threat
 2255 | -7/Factory     | Discovered new exit (range 3)
 2319 | -7/Factory     | Identified exit to Lower Caves
 2336 | -7/Factory     | Entered Lower Caves
 2566 | -7/Lower Caves | Spotted B-75 Beast
 2708 | -7/Lower Caves | Destroyed B-75 Beast
 2984 | -7/Lower Caves | Encountered a Warlord checkpoint
 3356 | -7/Lower Caves | Learned 12 Factory zone layouts
 3442 | -7/Lower Caves | Discovered new exit (range 16)
 3469 | -7/Lower Caves | Identified exit to Lower Caves
 3557 | -7/Lower Caves | Entered another Lower Caves area
 3637 | -7/Lower Caves | Discovered new exit (range 8)
 3647 | -7/Lower Caves | Identified exit to Factory
 4138 | -7/Lower Caves | Encountered a Warlord checkpoint
 4288 | -7/Lower Caves | Learned Factory stockpile data
 4351 | -7/Lower Caves | Build established: Skirmisher
 4495 | -7/Lower Caves | Discovered new exit (range 16)
 4535 | -7/Lower Caves | Identified exit to Zion
 4593 | -7/Lower Caves | Entered Zion
 4813 | -7/Zion        | Learned location of Recycling (-7)
 4814 | -7/Zion        | Build established: Gunner
 4830 | -7/Zion        | Identified exit to Deep Caves
 5131 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 5253 | -7/Zion        | Received a visual enhancement algorithm
 5346 | -7/Zion        | Learned Factory emergency access door positions
 5386 | -7/Zion        | Learned location of Quarantine (-2)
 5422 | -7/Zion        | Found Prototype Device
 5423 | -7/Zion        | Identified Phasing AFG
 5722 | -7/Zion        | Imprinted
 5725 | -7/Zion        | Declared Zion's savior
 6055 | -7/Zion        | Opened final containment barrier to the Deep Caves
 6079 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 6097 | -7/Zion        | Entered Deep Caves
 6097 | -7/Deep Caves  | Accompanied by 4 allies
 6392 | -7/Deep Caves  | Attacked by Z-Imprinter
 6411 | -7/Deep Caves  | Destroyed Z-Imprinter
 6603 | -7/Deep Caves  | Z-Facility disabled
 6653 | -7/Deep Caves  | Found Prototype Protection
 6654 | -7/Deep Caves  | Identified Zio. Weapon Casing
 6726 | -7/Deep Caves  | Core integrity fell below 50%
 6735 | -7/Deep Caves  | Core integrity fell below 20%
 6740 | -7/Deep Caves  | Destroyed by 0B-UAP(z) with Zionite Laser-S

 Last Messages 
---------------
06669_ Acquired Arm. Treads.
06704_ Slug penetrates 3M-ND4(z).
06705_ Zio. Weapon Casing destroyed.
06705_ Zio. Glidesys I destroyed.
06705_ Autogun destroyed.
06707_ Lrn. Missile Launcher destroyed.
06707_ Slug penetrates 3M-ND4(z).
06709_ Minigun destroyed.
06710_ Coil Gun destroyed.
06714_ Dropped Med. Treads.
06714_ Acquired Prototype Energy Gun.
06714_ 3M-ND4(z) destroyed.
06715_ Identified Zio. Phaser-S.
06717_ Y8-SH8(z) destroyed.
06719_ Zio. Glidesys I destroyed.
06723_ H2-ZUU(z) destroyed.
06726_ Zio. Phaser-S destroyed.
06729_ Zio. Light DM Reactor destroyed.
06732_ Exp. Heat Sink destroyed.
06732_ Acquired 49 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????#??????????????????????????? |
| ?????????????????????# ??????????????????????????? |
| ?????????????????????# ??????????????????????????  |
| ?????????????????????# ??#######???? ????????????  |
| ????????????????????## ##      ##??  ????????????  |
| ???????????????????##           #?    ? #???????   |
| ???????????????????             #     #    ?????   |
| ????????????????????                         ??    |
| ?????????????????????                        ??    |
| ?????????????????????#                       ??    |
| ?????????????????????#;  !!                 ???    |
| ?????????????????????#   [%!               """?"   |
| ?????????????????#####    *                """???" |
| ?????????????????#; !#! z                  """???" |
| ?????????????????#= ! *  @                 """??"" |
| ?????????????????# =%z!                    """"?"" |
| ????????????????#;;;z;                     """"?"" |
| ????????????????######                     """"??" |
| ????????????????????#                      """"??" |
| ????????????????????##                     """"""" |
| ??????????????????###;                     """"""" |
| ?????????????????##  #                      """""" |
| ?????????????????#                          """""" |
| ?????????????????#                          """""" |
| ?????????????????#                          """""" |
| ?????????????????##                         """"?" |
| ??????????????????###                       """""" |
| ????????????????????#                       """""" |
| ????????????????????##                      """""" |
| ?????????????????????#                      """""" |
| ?????????????????????##                     """"?" |
| ??????????????????????#                      """"" |
| ??????????????????  ??#                       """" |
| ?????????????????#    #                       """" |
| ?????????????????#                            """" |
| ????????????????#                             """" |
| ????????????????                              """" |
| ????????????????                              """" |
| ????????????????                                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          27
Energy Capacity            275
Matter Stores              331
Matter Capacity            450
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                53
Targeting Accuracy         6
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
 Deuterium Engine | -8/Materials | Scanalyzed
          Autogun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Are We The Baddies?
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              SegregatorDefenseChronowheel
  Manual?         0
Play Time         01:04:52
  Cumulative      21.4 hours
  Start           2021.05.09 @ 10:35:59
  End             2021.05.09 @ 11:42:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19e66352-9c6b-47c6-9529-3e87cb715fe8