Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.09 @ 11:06:31

Player: Phaethon

Result: Destroyed by EX-DEC with AWS/EX-DEC

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (62)      310
Value Destroyed (1229)     1229
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (329)                329
              TOTAL SCORE: 3928

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      7
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     215/300
Energy                     250/250
System Corruption          12%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
>               --- UTILITY (3) ------
                Salvage Targeting Computer
>               --- WEAPON (2) -------
       Improved Assault Rifle
>               --- INVENTORY (4) ----
       Advanced Myomer Leg
  High-capacity Storage Unit
       Advanced Weapon Cycler
          Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
       Advanced Myomer Leg
        Compact Wheel
>               --- UTILITY ----------
                Humpback
                Salvage Targeting Computer
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
       Advanced Myomer Leg
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Utility Shielding
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Beamcaster
       Improved Assault Rifle
                Grenade Launcher
                Rocket Launcher
                Mining Claw
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             80   | .   21  4   25  3   27  
  Power                    11   | .   5   1   2   1   2   
    Engine                 10   | .   5   1   2   1   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | .   4   .   8   1   9   
    Treads                 15   | .   2   .   5   1   7   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  6    | .   2   .   3   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  22   | .   5   .   8   .   9   
    Device                 .    | .   .   .   .   .   .   
    Storage                12   | .   5   .   1   .   6   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   .   7   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | .   7   3   7   1   7   
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          18   | .   6   1   6   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 18   | .   1   .   3   1   13  
  Power                    4    | .   1   .   .   1   2   
  Propulsion               8    | .   .   .   1   .   7   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      6    | .   1   .   1   1   6   
Average Slot Usage (%)     94   | .   98  100 97  98  85  
  Engine                   10   | .   14  14  11  9   7   
  Core                     1    | .   .   .   .   .   3   
  Treads                   15   | .   11  14  10  22  21  
  Leg                      1    | .   5   .   .   .   .   
  Wheel                    13   | .   11  14  21  11  9   
  Storage                  20   | .   26  28  22  22  13  
  Processor                1    | .   .   .   .   .   4   
  Protection               5    | .   .   .   9   11  3   
  Ballistic Gun            21   | .   27  14  19  22  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             121  | 11  56  56  66  64  121 
  Greatest Support         63   | 20  20  16  32  16  63  
  Greatest Overweight (x)  7    | .   3   3   3   3   7   
  Average Overweight (x)   2    | .   1   3   2   3   4   
Largest Inventory Capacity 32   | .   18  18  18  18  32  
  Average Capacity         18   | .   14  18  18  18  23  
  Most Carried             24   | .   18  18  18  18  24  
  Average Carried          17   | .   12  17  17  17  19  
  Final Capacity           18   | 6   18  18  18  18  4   
  Final Carried            18   | 6   18  18  18  18  4   

 Class Distribution 
--------------------
 40% | Mutant
 30% | Scavenger-Mutant
 28% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           2319 | 198  337  119  608  154  903  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2180 | .    561  23   1058 98   440  
  Parts                    151  | .    31   5    72   5    38   
Haulers Intercepted        4    | .    2    .    2    .    .    
Recyclers Shooed           3    | .    2    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  45   | .   8   3   25  6   3   
  Guns                     39   | .   8   .   22  6   3   
  Cannons                  3    | .   .   .   3   .   .   
  AOE                      3    | .   .   3   .   .   .   
Classes Destroyed          12   | .   5   .   4   .   3   
  Worker                   1    | .   .   .   1   .   .   
  Hauler                   4    | .   2   .   2   .   .   
  Recycler                 3    | .   3   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Turret                   1    | .   .   .   .   .   1   
  Watcher                  3    | .   2   .   1   .   .   
  Swarmer                  20   | .   3   3   8   6   .   
  Grunt                    15   | .   5   .   10  .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   6    | .   .   .   6   .   .   
  Zionite                  6    | .   .   .   .   .   6   
  Assembled                2    | .   .   .   .   .   2   
Best Kill Streak           6    | .   4   3   5   2   6   
  Combat Bots Only         5    | .   2   3   5   2   1   
Max Kills in Single Turn   3    | .   1   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   2   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3744 | .    402  7    1022 373  1940 
  Core                     469  | .    66   .    109  60   234  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    73   .    .    .    
Volleys Fired              212  | .    49   1    74   18   70   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  80   | .    40   50   80   46   46   
Shots Fired                413  | .    98   2    148  36   129  
  Gun                      392  | .    98   1    138  36   119  
  Cannon                   10   | .    .    .    10   .    .    
  Launcher                 11   | .    .    1    .    .    10   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  392  | .    98   1    138  36   119  
  Thermal                  10   | .    .    .    10   .    .    
  Explosive                11   | .    .    1    .    .    10   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         31   | .    11   3    13   7    31   
  Robot Miss Streak        5    | .    3    .    5    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    3    .    1    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    
Shots Hit Robots           295  | .    64   2    104  20   105  
  Core Hits                114  | .    27   3    44   6    34   
  Critical Hits            3    | .    1    .    .    .    2    
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              12   | .    .    .    .    .    12   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 12   | .    .    .    .    .    12   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5292 | .    650  135  1678 288  2541 
  Guns                     3768 | .    650  13   1391 288  1426 
  Cannons                  175  | .    .    .    175  .    .    
  Explosions               619  | .    .    122  112  .    385  
  Melee                    730  | .    .    .    .    .    730  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3768 | .    650  13   1391 288  1426 
  Thermal                  175  | .    .    .    175  .    .    
  Explosive                619  | .    .    122  112  .    385  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 730  | .    .    .    .    .    730  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    1    1    12   
  Average Corruption       1    | .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  17   | .    .    .    2    4    11   
    Message Errors         7    | .    .    .    1    3    3    
    Matter Fused           1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    1    2    
    Targeting Errors       5    | .    .    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            33   | .    .    1    .    .    32   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               20   | .    .    1    .    .    19   
  Melee                    13   | .    .    .    .    .    13   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      58   | .    .    7    51   .    .    
  Shots                    2    | .    .    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        118  | .    18   .    118  .    .    
  Average Temperature      21   | .    8    .    26   .    .    
  Received Heat Transfer   468  | .    174  .    294  .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         370  | .    .    .    370  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             532  | .   132 136 532 336 .   
  Initial                  203  | .   .   51  52  203 .   
  Average                  182  | .   70  121 264 227 .   
Maximum Alert Level        2    | .   .   .   2   1   .   
  Low Security (%)         60   | .   100 100 29  41  .   
  Level 1                  33   | .   .   .   55  58  .   
  Level 2                  5    | .   .   .   14  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           5    | .   .   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              105  | .   19  2   51  6   27  
  Peak Tracking Total      9    | .   4   4   7   4   9   
  Tactical Retreats        11   | .   1   .   7   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            6    | .   3   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          6    | .   .   .   1   .   5   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          22   | .   8   .   12  .   2   
  Terminals                19   | .   8   .   11  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                64   | .   23  .   39  .   2   
  Successful               34   | .   11  .   21  .   2   
  Failed                   29   | .   11  .   18  .   .   
    Catastrophic           5    | .   .   .   5   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   45   | .   18  .   26  .   1   
  Terminals                59   | .   23  .   36  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   4   .   8   .   2   
  Record                   1    | .   .   .   .   .   1   
  Robot Analysis           4    | .   2   .   2   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Locate Traps             3    | .   2   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         18   | .   7   .   11  .   .   
  Terminals                18   | .   7   .   11  .   .   
    Track                  2    | .   .   .   2   .   .   
    Assimilate             2    | .   .   .   2   .   .   
    Botnet                 11   | .   5   .   6   .   .   
    Operators              3    | .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         18   | .   8   .   10  .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               2    | .   .   .   1   1   .   
  Largest Group            1    | .   .   .   1   1   .   
  Highest-Rated Group      31   | .   .   .   10  31  .   
  Highest-Rated Ally       31   | .   .   .   10  31  .   
Total Orders               2    | .   .   .   2   .   .   
  STAY                     1    | .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   
Ally Attacks               6    | .   .   .   .   6   .   
  Total Damage             20   | .   .   .   .   20  .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       4    | .   2   .   2   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               5258 | .    1165 306  1453 679  1655 
Spaces Moved               2717 | 1    610  154  642  464  846  
  Core                     .    | .    .    .    .    .    .    
  Treads                   725  | .    354  .    316  .    55   
  Legs                     115  | 1    114  .    .    .    .    
  Wheels                   1877 | .    142  154  326  464  791  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            110  | 120  120  130  110  130  120  
  Average Speed            151  | 120  155  130  168  130  149  
  Slowest Speed            240  | 120  200  130  220  130  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       62   | 2    98   25   79   95   75   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    1    1    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          18   | .    .    8    10   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      18   | .    .    8    10   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      3476 | .    739  258  884  507  1088 
  Wait                     304  | .    21   96   103  16   68   
  Move                     2712 | .    609  153  641  463  846  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  78   | .    21   1    12   4    40   
  Fast Attach              20   | .    9    .    5    1    5    
  Attach                   16   | .    2    .    1    2    11   
  Detach                   3    | .    .    .    .    .    3    
  Swap                     44   | .    10   4    19   .    11   
  Drop                     75   | .    18   3    29   3    22   
  Fire                     212  | .    49   1    74   18   70   
  Melee                    12   | .    .    .    .    .    12   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Discovered new exit (range 16)
  514 | -10/Materials | Discovered new exit (range 16)
  680 | -10/Materials | Discovered new exit (range 9)
  858 | -10/Materials | Discovered new exit (range 10)
 1086 | -10/Materials | Discovered new exit (range 16)
 1130 | -10/Materials | Central database locked down
 1166 | -10/Materials | Entered Mines
 1208 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1211 | -10/Mines     | Found Prototype Device
 1231 | -10/Mines     | Assembled infested the area
 1371 | -10/Mines     | Build established: Scavenger-Mutant
 1421 | -10/Mines     | Discovered new exit (range 10)
 1472 | -10/Mines     | Entered Materials
 1472 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1774 | -9/Materials  | Discovered new exit (range 16)
 1882 | -9/Materials  | Discovered new exit (range 3)
 2272 | -9/Materials  | Discovered new exit (range 15)
 2508 | -9/Materials  | Identified exit to Mines
 2645 | -9/Materials  | Discovered new exit (range 16)
 2764 | -9/Materials  | Identified Exp. Sensor Array
 2925 | -9/Materials  | Entered Mines
 2946 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2956 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2956 | -9/Mines      | Discovered new exit (range 5)
 3118 | -9/Mines      | Discovered new exit (range 11)
 3154 | -9/Mines      | Build established: Mutant
 3298 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3300 | -9/Mines      | Found a hidden stash of uninstalled traps
 3447 | -9/Mines      | Learned location of Storage (-7)
 3452 | -9/Mines      | Learned 2 Materials zone layouts
 3604 | -9/Mines      | Entered Exiles
 3636 | -9/Exiles     | Met 8R-AWN
 3658 | -9/Exiles     | Met EX-HEX
 3762 | -9/Exiles     | Met EX-BIN
 3779 | -9/Exiles     | Aligned with FarCom system
 3780 | -9/Exiles     | Given EX-Vault access code
 3812 | -9/Exiles     | Opened EX-Vault
 3846 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3885 | -9/Exiles     | Met EX-DEC
 3891 | -9/Exiles     | Learned location of Zion (-6)
 4004 | -9/Exiles     | Build established: Hauler-Mutant
 4006 | -9/Exiles     | Discovered new exit (range 12)
 4254 | -9/Exiles     | Found Latent Energy Streamer
 4522 | -9/Exiles     | Attacked by the Exiles
 4644 | -9/Exiles     | Core integrity fell below 50%
 4693 | -9/Exiles     | Lost 4 parts (1p2n1w)
 4718 | -9/Exiles     | Destroyed 8R-AWN
 4801 | -9/Exiles     | Found Prototype Ballistic Gun
 4809 | -9/Exiles     | Found Prototype Ballistic Gun
 4812 | -9/Exiles     | Found Prototype Processor
 5143 | -9/Exiles     | Destroyed EX-HEX
 5219 | -9/Exiles     | Core integrity fell below 20%
 5228 | -9/Exiles     | System corruption reached 10%
 5259 | -9/Exiles     | Destroyed by EX-DEC with AWS/EX-DEC

 Last Messages 
---------------
05154_ Machine disabled.
05173_ J5-HVA destroyed.
05176_ ZX-C33 destroyed.
05192_ AM-PHS destroyed.
05197_ Acquired 12 matter.
05217_ Lgt. Nuclear Core destroyed.
05222_ System corrupted: Matter fused (-6).
05228_ Com. Wheel destroyed.
05235_ System corrupted: Imp. Assault Rifle targeting data glitched.
05235_ W1-DM0 destroyed.
05238_ Acquired 14 matter.
05247_ Lgt. Treads destroyed.
05248_ W%BHTV43LGXK=UYQM OM&BADGVZR6QOMUG3H|
05248_ Humpback destroyed.
05249_ System corrupted: Imp. Assault Rifle targeting data glitched.
05251_ Critical hit.
05251_ Lgt. Treads destroyed.
05255_ Destroyed EX Chip 2.
05259_ Critical hit.
05259_ Imp. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????#""              ########??####""""    |
| ????????????#"""               ##!!%####"""        |
| ????????????#""                  % % """"          |
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| ???????????????????#####    ##???????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           3
Salvage Targeting          1

 Item Schematics 
-----------------
 Exp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtySmartbombJammer
  Manual?         0
Play Time         00:56:24
  Cumulative      158.5 hours
  Start           2021.12.09 @ 10:03:24
  End             2021.12.09 @ 11:06:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/2/0/0/0/0/0/0/0
Lore%             76
Gallery%          71
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 452aeb78-69e7-4258-b264-23cfc226868e