Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.26 @ 20:44:48 Player: Skitgris Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (808) 808 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4173 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 111/550 Matter 181/300 Energy 37/100 System Corruption 14% Temperature Cool (6) Movement Treading (220) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Aluminum Leg Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Targeting Computer Hardened Light Armor Plating Shield Generator Spread Laser Spread Laser Pulse Rifle Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Precision Beam Rifle Heavy Particle Cannon Minigun Grenade Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Improved Propulsion Shielding Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Minigun > --- INVENTORY -------- Advanced Visual Processing Unit Improved Sensor Array Targeting Computer Shield Generator Spread Laser Spread Laser Pulse Rifle Precision Beam Rifle Heavy Particle Cannon Minigun Grenade Launcher Longsword +1 [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 43 | 8 3 2 7 1 4 . 18 Power 3 | 2 . . . . . . 1 Engine 3 | 2 . . . . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 . 1 . . 2 . 4 Treads 3 | . . . . . . . 3 Leg . | . . . . . . . . Wheel 6 | 2 . 1 . . 2 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 1 1 4 . 2 . 6 Device 2 | 1 . . 1 . . . . Storage 7 | 1 1 1 . . 2 . 2 Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 5 | . . . 2 . . . 3 Artifact . | . . . . . . . . Weapon 15 | 2 2 . 3 1 . . 7 Energy Gun 9 | 2 1 . 2 1 . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon 3 | . 1 . 1 . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 15 | . . . . . . . 15 Power 2 | . . . . . . . 2 Propulsion 5 | . . . . . . . 5 Utility 4 | . . . . . . . 4 Weapon 4 | . . . . . . . 4 Highest Loss Streak 7 | . . . . . . . 7 Average Slot Usage (%) 95 | . 100 100 100 100 100 100 86 Engine 10 | . 14 14 11 11 11 11 6 Treads 1 | . . . . . . . 4 Wheel 22 | . 28 28 22 22 22 22 19 Storage 21 | . 24 28 22 22 22 22 18 Processor 7 | . . . 11 11 11 11 8 Protection 8 | . . . 8 11 11 11 12 Energy Gun 19 | . 22 28 20 22 22 22 10 Ballistic Gun 1 | . . . . . . . 3 Special Weapon 1 | . 5 . 1 . . . 1 Naked Turns . | . . . . . . . . Heaviest Build 81 | 12 15 27 38 38 50 50 81 Greatest Support 60 | 26 26 26 26 26 26 20 60 Greatest Overweight (x) 24 | . . 1 1 1 2 2 24 Average Overweight (x) 1 | . . . 1 1 1 2 1 Largest Inventory Capacity 20 | 6 8 12 12 12 16 16 20 Average Capacity 13 | 5 7 10 12 12 13 16 18 Most Carried 19 | 6 8 12 12 12 12 12 19 Average Carried 11 | 4 6 9 11 12 11 12 13 Final Capacity 20 | 6 8 12 12 12 16 16 20 Final Carried 19 | 6 8 12 12 12 12 12 19 Class Distribution -------------------- 75% | Mutant 18% | Hauler-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 649 | 159 121 40 54 . . . 275 Remotely . | . . . . . . . . Salvage Created 1238 | 123 29 75 54 . . . 957 Parts 73 | 10 1 9 2 . . . 51 Haulers Intercepted 2 | . . . 1 . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 18 | . . . . . . . 18 Melee 2 | . . . . . . . 2 Guns 15 | . . . . . . . 15 AOE 1 | . . . . . . . 1 Classes Destroyed 11 | 2 1 1 1 . . . 6 Worker 3 | . 1 1 . . . . 1 Builder 4 | . . 3 . . . . 1 Tunneler 2 | 2 . . . . . . . Hauler 2 | . . . 1 . . . 1 Recycler 2 | 1 . . . . . . 1 Watcher 2 | . . . . . . . 2 Swarmer 4 | . . . . . . . 4 Grunt 7 | . . . . . . . 7 Brawler 1 | . . . . . . . 1 Sentry 4 | . . . . . . . 4 Hunter 2 | . . . . . . . 2 Best Kill Streak 9 | 3 1 2 1 . . . 9 Combat Bots Only 8 | . . . . . . . 8 Max Kills in Single Turn 2 | 1 1 1 1 . . . 2 Gunslinging 1 | . . . . . . . 1 Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 2080 | . . 11 14 . . . 2055 Core 444 | . . . 5 . . . 439 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 99 | 100 . 100 . . . 98 . Volleys Fired 109 | 6 8 7 12 . . . 76 Largest 2 | 2 2 2 2 . . . 2 Hottest 140 | 80 140 80 130 . . . 126 Shots Fired 169 | 12 16 14 19 . . . 108 Gun 143 | 12 15 14 14 . . . 88 Cannon . | . . . . . . . . Launcher 7 | . . . . . . . 7 Special 19 | . 1 . 5 . . . 13 Kinetic 27 | . . . . . . . 27 Thermal 135 | 12 16 14 19 . . . 74 Explosive 7 | . . . . . . . 7 Electromagnetic . | . . . . . . . . Robot Hit Streak 46 | 7 4 6 13 . . . 46 Robot Miss Streak 3 | 3 2 1 3 . . . 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 120 | 8 6 9 9 . . . 88 Core Hits 57 | 4 1 4 5 . . . 43 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2178 | 87 76 88 90 . . . 1837 Guns 1692 | 87 76 88 90 . . . 1351 Cannons . | . . . . . . . . Explosions 384 | . . . . . . . 384 Melee 102 | . . . . . . . 102 Ramming . | . . . . . . . . Kinetic 340 | . . . . . . . 340 Thermal 1352 | 87 76 88 90 . . . 1011 Explosive 384 | . . . . . . . 384 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 102 | . . . . . . . 102 Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . . 14 Average Corruption 8 | . . . . . . . 8 Corruption Purged . | . . . . . . . . Effects 32 | . . . . . . . 32 Message Errors 5 | . . . . . . . 5 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Misfires 3 | . . . . . . . 3 Misdirections 1 | . . . . . . . 1 Targeting Errors 10 | . . . . . . . 10 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 14 | . . . . . . . 14 Projectiles . | . . . . . . . . Explosions 14 | . . . . . . . 14 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 49 | . . . . . . . 49 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 278 | 54 72 36 69 . . . 278 Average Temperature 56 | 23 28 14 22 . . . 77 Received Heat Transfer 432 | . . . . . . . 432 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 1 . . . . 4 Heat Transferred 2749 | 200 175 200 175 . . . 1999 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 397 | 15 32 30 58 18 . . 397 Initial 18 | . 8 10 9 18 . . . Average 68 | 5 22 17 27 18 . . 139 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 88 | 100 100 100 100 100 . 100 71 Level 1 11 | . . . . . . . 28 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 2 . . . 2 Investigation 2 | . 1 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 3 | . . . 2 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 5 | . . . 1 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 36 | . . . 6 . . . 30 Peak Tracking Total 8 | . . . 6 . . . 8 Tactical Retreats 7 | . . . 2 . . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 7 | . 3 1 1 . 1 . 1 Terminals 5 | . 3 . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 9 1 5 . 1 . 1 Successful 9 | . 4 1 2 . 1 . 1 Failed 8 | . 5 . 3 . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 16 | . 9 . 5 . 1 . 1 Terminals 15 | . 9 . 5 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 3 1 2 . 1 . 1 Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . Zone Layout 4 | . 2 . 1 . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 . 1 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 2228 | 89 201 359 294 31 543 27 684 Spaces Moved 1760 | 58 183 341 204 30 559 26 359 Core 13 | 10 . . . . . . 3 Treads 26 | . . . . . . . 26 Legs . | . . . . . . . . Wheels 1721 | 48 183 341 204 30 559 26 330 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 100 100 90 100 90 Average Speed 98 | 88 90 95 100 100 95 100 109 Slowest Speed 1250 | 100 90 100 100 100 100 100 1250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 4 | . . . . . . . 4 Exploration Rate (%) 31 | 4 24 78 18 9 87 9 25 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 19 | . 1 . 5 . . . 13 Terrain Destroyed 64 | . 1 . 5 . . . 58 Melee . | . . . . . . . . Projectile 20 | . 1 . 5 . . . 14 AOE 44 | . . . . . . . 44 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2053 | 82 200 361 269 30 566 27 518 Wait 74 | . 4 . 32 . . 2 36 Move 1753 | 57 182 340 203 29 558 25 359 Hop . | . . . . . . . . Pick Up 48 | 9 2 7 7 . 1 . 22 Fast Attach 6 | 5 1 . . . . . . Attach 17 | 2 . . 3 . . . 12 Detach . | . . . . . . . . Swap 20 | 1 2 2 4 1 4 . 6 Drop 23 | 2 1 5 8 . 3 . 4 Fire 109 | 6 8 7 12 . . . 76 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 201 | -10/Materials | Identified exit to Mines 291 | -10/Materials | Entered Mines 299 | -10/Mines | Met a Derelict bent on vengeance 313 | -10/Mines | Build established: Mutant 433 | -10/Mines | Learned Materials emergency access door positions 575 | -10/Mines | Discovered new exit (range 5) 588 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 622 | -10/Mines | Discovered new exit (range 6) 650 | -10/Mines | Entered Materials 650 | -9/Materials | Evolved 2 slots: Utility x2 768 | -9/Materials | Identified exit to Mines 944 | -9/Materials | Entered Mines 970 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 970 | -9/Mines | Discovered new exit (range 5) 975 | -9/Mines | Entered Exiles 999 | -9/Exiles | Met 8R-AWN 1017 | -9/Exiles | Met EX-HEX 1047 | -9/Exiles | Met EX-BIN 1068 | -9/Exiles | Aligned with FarCom system 1069 | -9/Exiles | Given EX-Vault access code 1092 | -9/Exiles | Opened EX-Vault 1140 | -9/Exiles | Found Longsword +1 1160 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1183 | -9/Exiles | Met EX-DEC 1214 | -9/Exiles | Visited The Gauntlet 1324 | -9/Exiles | Discovered new exit (range 14) 1518 | -9/Exiles | Left Exiles lab with Longsword +1 1518 | -9/Exiles | Entered Mines 1533 | -8/Mines | Discovered new exit (range 12) 1545 | -8/Mines | Entered Materials 1545 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1699 | -8/Materials | Crushed by falling debris 2056 | -8/Materials | System corruption reached 10% 2086 | -8/Materials | Destroyed 8 combat bots 2116 | -8/Materials | Lost 7 parts (1p3n2u1w) 2142 | -8/Materials | Build established: Hauler-Mutant 2183 | -8/Materials | Core integrity fell below 50% 2185 | -8/Materials | Crushed by falling debris 2206 | -8/Materials | Crushed by falling debris 2227 | -8/Materials | Crushed by falling debris 2229 | -8/Materials | Self-destructed Last Messages --------------- 02206_ The unstable cave ceiling collapses. 02206_ Crushed by falling debris. 02206_ Lgt. Treads destroyed. 02206_ System corrupted by crushing effect (+3). 02206_ U-05 Engineer lays Concrete. 02207_ System corrupted: Component data lost. 02207_ Hvy. Particle Gun destroyed. 02208_ U-05 Engineer lays Concrete. 02214_ System corrupted: Hvy. Particle Gun targeting data glitched. 02216_ System corrupted: Hvy. Particle Gun failed to cycle. 02220_ System corrupted: Hvy. Particle Gun targeting data glitched. 02222_ G-47 Trooper destroyed. 02224_ Acquired Aluminum Leg. 02226_ Lgt. Treads destroyed. 02227_ System corrupted: Component data lost. 02227_ The unstable cave ceiling collapses. 02227_ Crushed by falling debris. 02228_ Acquired 55 matter. 02228_ U-05 Engineer builds a Wall. 02228_ Hvy. Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# """ """ ## ############ "" | | ????????????????????# """ """ ## ## # "" | | ????????????????????# ## ## # "" | | ????????????????????# ! ## ## # = | | ????????????????????#! 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[ # | | ???????????????# #????????????# """ + = | | ???????????????# #????????????# """ # | | ???????????????# ?????????????# = # ## | | ???????????????+ ?????????????# [%[## ## | | ???????????????# ?????????????# ## ##" | | ???????????????? ?????????????#########"## ##" | | ?????????????????????????????Y???# ######"## ## | | ?????????????????????????????????# ## ## | | ?????????????????????????????????# ## + | | ?????????????????????????????????#### ### | | ?????????????????????????????????#####+#########?? | | ?????????????????????????????????# #?????? | | ????????????????????????????????## #?????? | | ????????????????????????????????#"= #?????? | | ????????????????????????????????## *"""""" #?????? | | ?????????????????????????????????#!""""""" #?????? | | ????????????????????????????????## %"""""" #?????? | | ????????????????????????????????# %"""""" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed MappingInsulationHammer Manual? 0 Play Time 00:37:07 Cumulative 28.2 hours Start 2020.09.26 @ 19:51:57 End 2020.09.26 @ 20:44:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 17 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91797e42-7627-4944-8fdb-55c5e08fde63