Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 12:19:02 Player: luckinvolved Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (252) 1260 Value Destroyed (9810) 9810 Prototype IDs (52) 1040 Alien Tech Used (2) 400 Bonus (2371) 2371 TOTAL SCORE: 21681 Bonus ------- High Alert Combat Kills 392 Follower Combat Kills 963 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -184 Cogmind --------- Core Integrity 0/1150 Matter 218/300 Energy 590/600 System Corruption 23% Temperature Cool (10) Movement Hovering (60) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gravmag Array (fused) > --- UTILITY (9) ------ Advanced Energy Well Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON (3) ------- Improved Remote Datajack CR-A16's Pointy Stick > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Fusion Compressor Improved Matter Compressor (300) Advanced Recoil Stabilizer Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Enhanced Fission Core > --- PROPULSION ------- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Cryofiber Web Improved Coolant Injector High-capacity Storage Unit Core Analyzer Advanced Reaction Control System Improved Medium Armor Plating Advanced Focal Shield Advanced Thermal Shield Improved Remote Shield > --- WEAPON ----------- Zionite Phaser-M Matter Neutralizer CR-A16's Pointy Stick > --- INVENTORY -------- Fusion Compressor Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Myomer Leg Advanced Power Amplifier Advanced Energy Well Improved Matter Compressor Triangulator Advanced Recoil Stabilizer Medium Reactive Plating EM Shield Advanced System Shield Z-Drone Bay Transdimensional Reconstructor Zionite Laser-M Matter Neutralizer Hypervelocity Gauss Rifle Improved Remote Datajack GAL Module [Rating: 134] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Fission Core Reactor Zionite Heavy DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Advanced Myomer Leg Wheel Wheel Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 4 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . . . . . . . . . . . . 1 Utility 7 | . . . 2 1 . . . . 2 . . . . 2 . . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Attached 194 | 8 8 14 32 23 2 1 . 2 30 2 2 . 5 22 . 11 7 3 22 Power 21 | 2 . 2 5 2 . . . 1 3 . . . 1 1 . 1 . . 3 Engine 11 | 2 . 2 3 1 . . . . 2 . . . 1 . . . . . . Core 6 | . . . 2 1 . . . . 1 . . . . 1 . 1 . . . Reactor 4 | . . . . . . . . 1 . . . . . . . . . . 3 Propulsion 50 | 2 . 5 15 1 2 . . . 5 1 . . 2 6 . 2 3 1 5 Treads 34 | 2 . 2 13 1 2 . . . 5 1 . . 2 4 . 2 . . . Leg 8 | . . . . . . . . . . . . . . . . . 3 1 4 Wheel 6 | . . 3 1 . . . . . . . . . . 2 . . . . . Hover 2 | . . . 1 . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 78 | 2 2 4 8 11 . 1 . 1 17 1 1 . . 8 . 6 3 1 12 Device 39 | 1 . . 3 4 . . . . 9 1 . . . 6 . 4 1 1 9 Storage 5 | 1 1 . . 1 . . . . . . . . . . . . 2 . . Processor 13 | . . 1 1 3 . . . 1 2 . . . . 2 . . . . 3 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 21 | . 1 3 4 3 . 1 . . 6 . 1 . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 45 | 2 6 3 4 9 . . . . 5 . 1 . 2 7 . 2 1 1 2 Energy Gun 10 | . . . 3 4 . . . . . . . . . 1 . . . . 2 Energy Cannon 3 | . . . . . . . . . 1 . . . . . . 2 . . . Ballistic Gun 15 | 2 3 2 1 4 . . . . . . . . . 2 . . . 1 . Ballistic Cannon 7 | . . . . . . . . . 3 . 1 . 2 1 . . . . . Launcher 4 | . 1 1 . . . . . . . . . . . 2 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 3 | . 2 . . 1 . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 22 | . . . 4 5 . . . . . . . . . 3 . . 4 . 6 Parts Lost 73 | . . 12 3 1 1 . . 3 8 . . . . 12 3 7 . 1 22 Power 7 | . . 3 . . . . . . 1 . . . . . . . . . 3 Propulsion 18 | . . 3 . . 1 . . . 2 . . . . 4 . 3 . 1 4 Utility 32 | . . 3 1 1 . . . 3 2 . . . . 6 2 3 . . 11 Weapon 16 | . . 3 2 . . . . . 3 . . . . 2 1 1 . . 4 Highest Loss Streak 9 | . . 3 3 1 1 . . 3 3 . . . . 5 2 5 . 1 9 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . . Average Backups 17 | 2 15 16 17 17 17 18 18 15 19 18 20 19 19 17 17 16 18 18 15 Power 1 | . 1 1 1 1 2 2 2 2 1 2 2 2 2 2 2 2 2 3 3 Propulsion 2 | 1 3 3 4 4 3 3 3 3 2 1 2 2 2 2 1 . . 1 1 Utility 9 | . 5 6 9 9 9 10 10 7 13 13 14 13 12 11 9 7 8 8 7 Weapon 3 | . 4 5 2 2 3 3 3 3 1 . . 2 2 2 4 4 5 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 4 1 7 10 . 1 . . 2 . . 1 . 2 . 1 3 . 10 Power 7 | . . . 1 3 . . . . . . . . . . . . . . 3 Propulsion 3 | . . . 1 . . . . . . . . . . 1 . . 1 . . Utility 28 | . 3 1 5 7 . 1 . . 2 . . 1 . 1 . 1 2 . 4 Weapon 4 | . 1 . . . . . . . . . . . . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 99 97 99 99 100 100 100 90 100 100 100 100 99 99 86 87 83 83 Engine 6 | . 14 13 6 7 7 7 7 7 5 6 6 6 6 3 . . . . 2 Core 1 | . . . 1 . . . . . 2 . . . . 1 5 5 5 5 2 Treads 24 | . 28 23 33 29 29 30 30 30 25 26 26 26 26 21 11 15 16 . 1 Leg 1 | . . . . . . . . . . . . . . . . . 6 17 20 Wheel 1 | . . 3 2 . . . . . . . . . . . 11 4 . . . Device 11 | . 6 . 7 8 7 7 7 7 14 19 18 20 20 18 16 15 12 21 23 Storage 8 | . 14 14 9 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 6 Processor 9 | . . 1 9 9 10 7 7 13 12 13 13 13 13 18 23 11 11 11 5 Protection 8 | . 7 12 8 11 11 15 15 8 7 6 7 6 6 7 5 12 14 6 2 Energy Gun 1 | . . . 7 4 2 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 3 . . . . . . 10 3 3 6 Ballistic Gun 9 | . 23 20 9 14 19 23 23 23 3 . . . . 2 5 . . . . Ballistic Cannon 4 | . . . . . . . . . 3 13 16 20 20 9 5 . . . . Impact Weapon 1 | . 4 6 . 2 . . . . 1 6 2 . . . . . . . . Peak Build Rating 134 | 7 11 15 36 54 54 54 54 56 76 66 66 64 66 81 79 91 99 105 134 Average Rating 52 | 5 9 12 32 46 53 54 54 53 66 62 64 63 65 76 78 82 88 97 108 On Entrance 54 | . 7 11 13 36 54 54 54 54 54 62 64 64 64 65 79 68 86 99 97 Avg Prop Armor Cover (%) 9 | . . 9 . . . . . . 6 . . . . 12 12 9 4 . 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 14 54 54 81 93 79 95 95 95 116 100 83 83 86 120 100 119 119 105 133 Greatest Support 143 | 40 40 40 92 92 93 91 91 91 91 88 88 88 88 95 26 103 103 105 143 Greatest Overweight (x) 8 | . 1 5 1 1 . 1 1 1 1 1 . . . 8 3 7 2 1 3 Average Overweight (x) . | . . 1 . . . . 1 . . . . . . . 3 3 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 15 17 19 19 19 19 20 17 19 18 19 19 19 19 19 17 19 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 20 20 20 20 20 20 20 17 17 20 20 20 20 20 19 19 20 20 5 Class Distribution -------------------- 49% | Mutant 14% | Skirmisher 10% | Gunner 8% | Tank 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Assassin | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Assassin | -5/Factory Scavenger-Tank | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 10514 | 270 265 757 1074 910 380 205 . 284 2315 203 264 . 99 1608 180 621 170 244 665 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 11022 | 73 329 769 2445 1163 440 219 . 474 2191 33 98 . . 1712 143 247 . 174 512 Parts 530 | 7 14 43 131 54 17 10 . 21 84 4 5 . . 75 2 18 . 7 38 Haulers Intercepted 15 | . 1 . 6 3 . . . . 3 . . . . 2 . . . . . Recyclers Shooed 8 | . . . 2 1 . . . . 3 . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . 9 . . . 16 . 20 . 7 6 3 14 . 1 15 . 4 . Prevented 7 | . . . . . . . . . . . 2 . 5 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 203 | . 9 16 41 15 7 4 . 10 36 2 5 . . 27 4 12 . 4 11 Melee 2 | . . . . . . . . . . . . . . 2 . . . . . Guns 95 | . 3 9 41 15 7 4 . 10 . . . . . 4 . . . . 2 Cannons 74 | . . . . . . . . . 30 2 5 . . 16 1 7 . 4 9 AOE 28 | . 6 7 . . . . . . 2 . . . . 5 3 5 . . . Classes Destroyed 20 | 2 5 2 5 1 1 . . . 1 . . . . 1 . 1 . 1 . Worker 4 | . . . 3 . . . . . . . . . . . . . . . 1 Builder 3 | . . . . . . . . . 1 . . . . 2 . . . . . Tunneler 2 | 1 . . . . . . . . . . . . . 1 . . . . . Hauler 15 | . 1 . 6 3 . . . . 3 . . . . 2 . . . . . Recycler 15 | 1 2 . 2 2 . . . . 3 . . . . 5 . . . . . Mechanic 2 | . 1 . . . . . . . . . . . . 1 . . . . . Watcher 7 | . 3 . 3 . . . . . . . . . . 1 . . . . . Swarmer 53 | . 8 . 7 . . . . 4 4 2 3 . . 7 . 9 . 4 5 Grunt 74 | . 1 2 22 9 . 2 . 5 18 . 2 . . 7 4 . . . 2 Brawler 2 | . . . 1 . . . . 1 . . . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . . . . . . Sentry 15 | . . . 7 2 . . . . 4 . . . . 1 . 1 . . . Hunter 15 | . . . 2 1 . 1 . . 5 . . . . 5 . 1 . . . Programmer 20 | . . . . 3 . 1 . . 5 . . . . 7 . . . . 4 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . Artisan 3 | . . 3 . . . . . . . . . . . . . . . . . Subdweller 14 | . . 14 . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . 1 . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . 2 . Thug 1 | . . . . . 1 . . . . . . . . . . . . . . Butcher 5 | . . . . . 5 . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 7 | 2 3 2 5 6 2 1 . 7 5 2 3 . . 6 4 4 . 4 3 Combat Bots Only 7 | . 3 2 4 6 2 1 . 7 5 2 3 . . 5 4 4 . 4 3 Max Kills in Single Turn 4 | 1 3 2 2 1 1 1 . 2 2 1 1 . . 4 1 2 . 1 2 Gunslinging 1 | . . . 1 . . . . 1 . . . . . . . . . . . Exploded 3 | . 3 2 . . . . . . 2 . . . . 2 1 2 . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 2001 | . 24 76 238 178 20 23 . 65 415 10 19 . 13 281 81 101 . 36 421 Missed 634 | . 8 23 77 63 4 6 . 15 107 3 2 . 2 70 27 23 . 10 194 Hits 1367 | . 16 53 161 115 16 17 . 50 308 7 17 . 11 211 54 78 . 26 227 Melee 26 | . . . 9 . 13 . . . . . . . . . . . . . 4 Projectile 1341 | . 16 53 152 115 3 17 . 50 308 7 17 . 11 211 54 78 . 26 223 AOE 2 | . . 2 . . . . . . . . . . . . . . . . . Critical Strikes 48 | . . . 7 4 2 . . 6 5 . . . . 9 . . . 1 14 Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . 3 Damage Taken 17520 | . 162 1361 1748 812 493 230 . 609 3505 70 172 . 211 2930 450 1053 . 296 3418 Core 2099 | . 26 127 305 66 . 8 . 75 223 . . . . 146 8 45 . 12 1058 Absorbed by Shields 2333 | . . . 352 378 . . . 160 562 . . . . 127 171 156 . . 427 Ignored by Resistances 3895 | . . . 291 141 . 49 . 128 812 36 76 . . 626 242 347 . 145 1002 Regen/Repaired (Parts) 699 | . . . 19 137 . . . . 237 . . 306 . . . . . . . Core Remaining (%) 68 | 100 . 38 44 . . . . 78 . . . . 73 . . . . 78 . Volleys Fired 684 | 4 36 57 180 48 20 14 . 19 157 3 9 . 3 62 6 21 . 9 36 Largest 3 | 2 2 2 2 3 3 3 . 3 3 2 3 . 2 3 3 3 . 2 2 Hottest 249 | 40 50 53 86 111 111 84 . 84 128 88 128 . 91 131 114 249 . 210 210 Shots Fired 1367 | 8 70 114 333 137 60 43 . 58 219 6 20 . 6 155 12 50 . 15 61 Gun 886 | 8 67 99 333 137 60 43 . 58 15 . . . . 52 3 . . . 11 Cannon 446 | . . . . . . . . . 204 6 20 . 6 99 3 44 . 14 50 Launcher 34 | . 3 15 . . . . . . . . . . . 4 6 6 . . . Special 1 | . . . . . . . . . . . . . . . . . . 1 . Kinetic 920 | 8 67 99 193 89 58 43 . 58 111 6 20 . 6 151 6 . . 5 . Thermal 388 | . . . 140 45 . . . . 93 . . . . . . 44 . 9 57 Explosive 34 | . 3 15 . . . . . . . . . . . 4 6 6 . . . Electromagnetic 20 | . . . . 3 2 . . . 15 . . . . . . . . . . Phasic 4 | . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 42 | 6 9 16 15 17 19 16 . 26 42 3 9 . 3 27 2 16 . 6 7 Robot Miss Streak 5 | 1 3 2 5 3 1 2 . 1 4 5 4 . 1 2 2 3 . 4 3 Penetration Max 1 | . . . . . . . . . 1 . . . . 1 . . . . . Secondary Targets 15 | . . . 9 1 1 1 . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . 1 . . . . . . . . . . . Shots Hit Robots 931 | 6 45 84 217 89 50 35 . 51 158 4 14 . 4 112 2 30 . 8 22 Core Hits 446 | 3 22 37 94 39 16 10 . 24 73 5 18 . . 58 10 18 . 5 14 Critical Kills 7 | . . . 2 . . . . . 4 . . . . . . . . 1 . Critical Parts Destroyed 8 | . 3 1 3 . . . . . . . . . . 1 . . . . . Critical Strikes 32 | . 3 1 5 1 . . . . 11 . . . 2 8 . . . 1 . Burn 1 | . . . . 1 . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . 4 . . . . . . . . 1 . Destroy 7 | . 1 . 5 . . . . . . . . . . 1 . . . . . Blast 14 | . . . . . . . . . 6 . . . 2 6 . . . . . Corrupt 1 | . . . . . . . . . 1 . . . . . . . . . . Smash 3 | . 2 1 . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 96 | . 10 31 2 10 . . . . 10 . . . . 14 . . . 1 18 Impact 61 | . 10 31 2 10 . . . . 8 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 33 | . . . . . . . . . . . . . . 14 . . . 1 18 Sneak Attacks 12 | . 3 3 . . . . . . 2 . . . . 3 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26087 | 57 1035 2020 3860 1503 1097 738 . 1052 6213 75 342 . 123 4425 588 1607 . 330 1022 Guns 10983 | 57 491 1029 3860 1503 1097 738 . 1052 292 . . . . 691 22 . . . 151 Cannons 10745 | . . . . . . . . . 5508 75 342 . 123 2642 50 976 . 266 763 Explosions 3553 | . 262 870 . . . . . . 402 . . . . 872 516 631 . . . Melee 736 | . 282 121 . . . . . . . . . . . 200 . . . 64 69 Ramming 70 | . . . . . . . . . 11 . . . . 20 . . . . 39 Kinetic 13780 | 57 491 1029 1824 897 1079 738 . 1052 2544 75 342 . 123 3333 72 . . 124 . Thermal 7534 | . . . 2036 578 . . . . 2964 . . . . . . 976 . 142 838 Explosive 3553 | . 262 870 . . . . . . 402 . . . . 872 516 631 . . . Electromagnetic 338 | . . . . 28 18 . . . 292 . . . . . . . . . . Impact 403 | . 282 121 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 333 | . . . . . . . . . . . . . . 200 . . . 64 69 Phasic 76 | . . . . . . . . . . . . . . . . . . . 76 Highest Corruption 23 | . 1 1 . 2 2 2 2 2 2 2 2 2 . 3 3 3 3 . 23 Average Corruption 2 | . 1 1 . 1 2 2 2 2 1 2 2 2 . 2 3 3 2 . 9 Corruption Purged 3 | . . . . . . . . . . . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 184 | . 15 25 . 9 9 5 1 8 6 5 10 2 . 10 6 33 6 . 34 Message Errors 42 | . 4 4 . 3 3 . 1 2 . 1 2 1 . 3 . 8 4 . 6 Matter Fused 38 | . 4 6 . . 2 2 . 2 1 2 3 . . 3 1 5 . . 7 Heat Flow Errors 22 | . 4 3 . . . 1 . 1 1 1 1 . . 2 1 1 . . 6 Energy Discharges 18 | . 1 2 . . 1 . . 2 2 . 1 . . . 2 4 1 . 2 Parts Rejected 4 | . . 1 . 2 . . . . . . . . . . . 1 . . . Parts Fused 3 | . . 2 . . . . . . . . . . . . . . . . 1 Data Loss (minor) 26 | . . 3 . 2 2 1 . . 1 . 2 . . 1 . 9 1 . 4 Data Loss (major) 10 | . 2 2 . . . . . . . 1 . 1 . . 1 1 . . 2 Misfires 9 | . . 2 . 1 . 1 . 1 . . . . . . . 3 . . 1 Alerts 5 | . . . . . 1 . . . . . 1 . . 1 1 . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 4 | . . . . 1 . . . . 1 . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 654 | . 126 81 . . . . . . 218 . . . . 187 . 2 . 15 25 Projectiles 367 | . . . . . . . . . 218 . . . . 107 . 2 . 15 25 Explosions 40 | . . . . . . . . . . . . . . 40 . . . . . Melee 247 | . 126 81 . . . . . . . . . . . 40 . . . . . Knockbacks 73 | . 1 2 . . . . . . 31 1 7 . 2 27 . . . 2 . Impact 3 | . 1 2 . . . . . . . . . . . . . . . . . Kinetic 66 | . . . . . . . . . 27 1 7 . 2 27 . . . 2 . Secondary 4 | . . . . . . . . . 4 . . . . . . . . . . Self-Inflicted Damage 294 | . 24 37 . . . . . . 98 . . . . 105 30 . . . . Shots 9 | . 1 3 . . . . . . 1 . . . . 3 1 . . . . Rammed 4 | . . . . . . . . . 2 . . . . 2 . . . . . Targets Rammed 7 | . . . . . . . . . 2 . . . . 4 . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 Crushed 2 | . . . . . . . . . . . . . . 2 . . . . . Highest Temperature 567 | . 174 257 380 274 162 215 . 314 340 176 168 . 33 296 219 194 . 195 567 Average Temperature 91 | . 81 122 77 100 53 75 . 119 83 100 80 . 11 75 64 105 . 106 126 Received Heat Transfer 3863 | . 18 336 759 318 . 63 . 315 723 . 9 . 99 339 84 111 . 66 623 Effects 18 | . . . 1 1 . . . . 1 . . . . 3 1 . . . 11 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 6 | . . . 1 1 . . . . 1 . . . . . 1 . . . 2 Interference 3 | . . . . . . . . . . . . . . 3 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . 1 2 . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . Parts Fried 3 | . 2 . . . . . . . 1 . . . . . . . . . . Impact Corruptions 9 | . 5 4 . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . 4 . . . . . . . . 1 . Combat Hostiles 3 | . . . . . . . . . 3 . . . . . . . . . . Parts Melted 13 | . . . 3 1 . . . . 5 . . . . . . 2 . 2 . Heat Transferred 6215 | . . . 3117 1184 . . . . . . . . . . . 962 . 148 804 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 3 | . . . 2 1 . . . . 3 . . . . 1 . . . . 2 Low Security (%) 64 | 100 100 . 30 74 . . . . 69 . . . . 75 . . . . 23 Level 1 18 | . . . 33 25 . . . . 14 . . . . 24 . . . . 6 Level 2 14 | . . . 36 . . . . . 6 . . . . . . . . . 70 Level 3 2 | . . . . . . . . . 9 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 856 | 5 80 . 620 271 . . . . 856 . . . . 382 . . . . 586 Initial 271 | . . . . 271 . . . . 43 . . . . 28 . . . . . Average 186 | . 14 . 321 123 . . . . 211 . . . . 122 . . . . 388 Influence Increases 7498 | 10 354 50 1248 483 . 136 . 245 1461 40 120 . 461 1072 120 340 . 90 1268 Destroy 0b10 Robot/C 4180 | . 180 40 820 300 . 100 . 200 720 40 100 . 220 580 80 240 . 80 480 Destroy 0b10 Robot/NC 250 | 10 35 . 70 25 . . . . 35 . . . . 65 . . . . 10 Destroy Leader 888 | . 48 10 208 86 . 30 . 30 206 . 20 . 30 108 10 40 . 10 52 Allied During Kill 304 | . . . . . . 6 . . . . . . 211 28 . . . . 59 Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . . . . . . . . . Successful Hack 104 | . 31 . 27 3 . . . . 14 . . . . 29 . . . . . Select Force Hacks 30 | . . . 30 . . . . . . . . . . . . . . . . Disable Machine 315 | . 15 . 15 30 . . . . 90 . . . . 90 . . . . 75 Anti-Garrison Action 150 | . . . . . . . . . 150 . . . . . . . . . . Destroy Structure 457 | . 15 . 8 9 . . . . 81 . . . . 172 . . . . 172 Partial Spotted 15 | . . . . . . . . . 15 . . . . . . . . . . Lose Combat Pursuer 795 | . 30 . 60 30 . . . 15 150 . . . . . 30 60 . . 420 Influence Decreases 6912 | 10 354 50 650 868 213 136 . 176 674 603 343 70 416 761 392 424 . 90 682 Entered New Map 1042 | . . . . 327 79 . . . 26 317 57 70 . 17 132 17 . . . Time Decay 5034 | 10 354 30 620 531 134 123 . 146 568 286 286 . 308 549 230 347 . 90 422 Lost Part 585 | . . 20 30 10 . . . 30 80 . . . . 115 30 60 . . 210 Lost Ally 251 | . . . . . . 13 . . . . . . 108 80 . . . . 50 Squads Dispatched 44 | . 1 . 7 5 . . . . 15 . . . . 7 . . . . 9 Investigation 12 | . . . 3 1 . . . . 3 . . . . 3 . . . . 2 Extermination 14 | . . . . 3 . . . . 5 . . . . 3 . . . . 3 Reinforcement 15 | . 1 . 4 1 . . . . 5 . . . . 1 . . . . 3 Assault 3 | . . . . . . . . . 2 . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . 3 . . . . 2 . . . . 2 Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 2 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 17 | . . . 8 . . . . . 1 . . . . 2 . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 361 | . 20 17 63 21 8 5 . 11 55 2 5 . 8 34 13 14 . 8 77 Peak Tracking Total 16 | . 4 2 6 7 3 3 . 4 5 2 3 . 4 5 7 5 . 4 16 Tactical Retreats 28 | . 1 . 3 1 . . . 1 5 . . . . . 2 2 . . 13 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 10 | . 1 2 . 1 . . . . 1 . . . . 3 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . 2 . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 24 | . 2 1 1 2 . . . . 7 . . . . 6 . . . . 5 Max in Single Turn 1 | . 1 1 1 1 . . . . 1 . . . . 1 . . . . 1 Garrison Access 4 | . . . 1 1 . . . . 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 49 | . 7 1 11 6 . . 4 . 5 . 1 1 . 5 . 1 6 . 1 Terminals 15 | . 5 . 7 3 . . . . . . . . . . . . . . . Fabricators 4 | . . . . 1 . . . . 2 . . . . 1 . . . . . Repair Stations 7 | . 1 . 1 1 . . . . 2 . . . . 2 . . . . . Recycling Units 5 | . 1 . 2 . . . . . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . 1 . . . . 1 . . . . . Total Hacks 155 | . 22 1 37 12 . . 28 . 11 . 1 4 . 16 . 1 19 . 3 Successful 99 | . 13 1 17 4 . . 28 . 5 . 1 4 . 6 . 1 19 . . Failed 56 | . 9 . 20 8 . . . . 6 . . . . 10 . . . . 3 Catastrophic 10 | . . . 3 4 . . . . 2 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 63 | . 10 . 30 3 . . . . . . . 1 . 7 . . . . 12 Terminals 48 | . 17 . 26 5 . . . . . . . . . . . . . . . Fabricators 9 | . . . . 1 . . . . 3 . . . . 5 . . . . . Repair Stations 20 | . 3 . 2 3 . . . . 6 . . . . 6 . . . . . Recycling Units 12 | . 2 . 5 . . . . . . . . . . 2 . . . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . 4 3 . . . . 2 . . . . 3 . . . . . Terminal Hacks 62 | . 5 1 3 . . . 28 . . . 1 4 . . . 1 19 . . Record 15 | . . . . . . . 8 . . . . . . . . . 7 . . Part Schematic 21 | . . . . . . . 13 . . . . 4 . . . . 4 . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . 4 . . Prototype ID Bank 8 | . 1 . . . . . 3 . . . . . . . . . 4 . . Open Door 2 | . . . . . . . . . . . 1 . . . . 1 . . . Terminal Index 2 | . . . 2 . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . . . 2 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 12 | . 1 . 2 3 . . . . 4 . . . . 2 . . . . . Scan Component 9 | . 1 . 1 2 . . . . 3 . . . . 2 . . . . . Repair 3 | . . . 1 1 . . . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . 1 . . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . . . . . . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . . . . . . 1 . . . . . Seal Access 3 | . . . 1 1 . . . . . . . . . 1 . . . . . Unauthorized Hacks 15 | . 5 . 10 . . . . . . . . . . . . . . . . Terminals 12 | . 5 . 7 . . . . . . . . . . . . . . . . Botnet 12 | . 5 . 7 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 5 . 8 6 . . . . 5 . . . . 5 . . . . 1 Full Trace Events 7 | . . . 2 1 . . . . 2 . . . . 2 . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . 13 . . . . 4 . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . 152 . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 1 . . . . 1 . . . . . . . . . . Time 95 | . . . 38 38 . . . . 19 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter 115 | . 115 . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . 7 . 9 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . . . . . . . . no_distress 1 | . . . . . . . . . 1 . . . . . . . . . . find_dsf 1 | . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 18 | . . . . . 2 . . . . . . 14 . . . . . . 2 Largest Group 14 | . . . . . 2 2 . . . . . 14 14 5 . . . . 2 Highest-Rated Group 424 | . . . . . 62 62 . . . . . 424 424 141 . . . . 206 Highest-Rated Ally 103 | . . . . . 31 31 . . . . . 40 40 38 . . . . 103 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Recon 2 | . . . . . . . . . . . . . . . . . . . 2 Total Orders 10 | . . . . . . . . . . . . . . . . . . . 10 STAY 1 | . . . . . . . . . . . . . . . . . . . 1 EXPLORE 4 | . . . . . . . . . . . . . . . . . . . 4 RETURN 5 | . . . . . . . . . . . . . . . . . . . 5 Ally Attacks 152 | . . . . . 1 17 . . . . . . 74 33 . . . . 27 Total Damage 4309 | . . . . . 22 230 . . . . . . 1720 461 . . . . 1876 Kills 31 | . . . . . . 1 . . . . . . 13 3 . . . . 14 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 13983 | 8 994 . 1480 1275 . . . 255 1986 639 615 2091 738 1924 491 782 . 273 432 Sensors 7016 | . . . . . . . . . 1742 584 585 2091 738 1272 . . . . 4 Terrain 9518 | . . . 1480 1275 . . . 255 1030 587 590 2091 738 1472 . . . . . Seismic 1002 | 8 994 . . . . . . . . . . . . . . . . . . Triangulation 3443 | . . . . . . . . . 7 . . . . 1462 491 782 . 273 428 Cloaking 5028 | . . . . . . . . . . 248 613 2091 738 1338 . . . . . Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 13 | . . 2 . . . 2 . 1 . 1 . 2 1 . 2 1 . 1 . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . 6 Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . 5 Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 25631 | 132 2152 3692 2585 1868 565 502 187 498 2988 639 638 2091 738 2136 491 1724 516 356 1133 Spaces Moved 12051 | 64 815 1632 1101 887 286 207 77 246 1139 355 331 1209 421 935 347 786 260 232 721 Core 5 | 5 . . . . . . . . . . . . . . . . . . . Treads 9419 | 59 815 1190 996 887 286 207 77 246 1139 355 331 1209 421 798 . 283 120 . . Legs 967 | . . . . . . . . . . . . . . . . . 140 232 595 Wheels 1534 | . . 442 105 . . . . . . . . . . 137 347 503 . . . Hover 126 | . . . . . . . . . . . . . . . . . . . 126 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 107 95 155 155 165 245 165 165 167 167 167 167 135 135 135 120 120 60 Average Speed 176 | 151 212 206 153 162 157 214 245 169 192 172 167 167 167 179 135 202 174 124 117 Slowest Speed 330 | 160 240 320 240 235 165 245 245 245 250 250 167 167 167 250 135 246 260 190 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 13 | . . . . . . . . . . . . . . 3 . . . . 10 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 53 | 6 72 94 79 27 48 42 68 43 30 56 55 90 58 20 60 85 62 43 24 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 13 | . . 2 1 . . 1 1 . . . . 3 1 . . . 3 1 . Known Exits Taken 12 | . . 1 . 1 . 1 . 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 . 1 . 1 . 1 . . . . . . . . 1 1 . . Scrap Searched 27 | . . 5 . . 3 3 . 1 . 2 3 5 2 . . 2 . 1 . Spaces Dug 80 | . 1 . 2 5 . . . . 32 . . . . 10 . . . . 30 Terrain Destroyed 497 | . 12 79 2 5 . . . . 80 1 5 . 2 109 86 60 . 7 49 Melee 38 | . 1 . 2 5 . . . . 6 . . . . 10 . . . . 14 Projectile 127 | . . . . . . . . . 44 1 5 . 2 19 1 13 . 7 35 AOE 332 | . 11 79 . . . . . . 30 . . . . 80 85 47 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 14958 | 88 1153 1785 1661 1192 354 235 76 281 1689 372 393 1283 457 1205 360 868 322 281 903 Wait 1273 | 9 253 20 257 139 14 12 . 6 236 7 39 67 14 70 4 28 38 24 36 Move 12031 | 63 814 1631 1100 886 285 206 76 245 1138 354 330 1208 420 934 346 785 259 231 720 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 185 | 4 18 10 24 30 2 1 . . 28 2 2 4 5 20 1 9 5 2 18 Fast Attach 53 | 7 1 2 6 8 2 . . . 2 . . . 1 6 . 4 2 . 12 Attach 85 | . . 11 9 2 1 . . 3 17 . . . 1 11 1 6 3 2 18 Detach 21 | . . . . 1 . . . . 4 . . . . 1 . . 4 2 9 Swap 349 | 1 11 19 48 46 4 1 . 7 75 6 11 . 4 67 1 12 6 8 22 Drop 143 | . 9 3 33 22 1 1 . 1 20 . 2 4 9 16 1 3 4 2 12 Fire 684 | 4 36 57 180 48 20 14 . 19 157 3 9 . 3 62 6 21 . 9 36 Melee 96 | . 10 31 2 10 . . . . 10 . . . . 14 . . . 1 18 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . 1 Crush 6 | . . . . . . . . . 2 . . . . 4 . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . 1 Rewire 28 | . 1 1 . . 25 . . . . . . . . . . . 1 . . Trap 2 | . . . 2 . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Ext) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 133 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 11) 607 | -10/Materials | Discovered new exit (range 16) 828 | -10/Materials | Discovered new exit (range 16) 2280 | -10/Materials | Discovered new exit (range 3) 2285 | -10/Materials | Entered Subcaves 2291 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2306 | -10/Subcaves | Learned location of Storage (-7) 2395 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2700 | -10/Subcaves | Visited 4L-MR0's lab 2725 | -10/Subcaves | Found Powered Cannon 2796 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3565 | -10/Subcaves | Discovered new exit (range 7) 3932 | -10/Subcaves | Learned location of Zion (-6) 3932 | -10/Subcaves | Met a Zionite searching for "candidates" 4200 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 4264 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 4301 | -10/Subcaves | Shifting Twisted Machinery released Flamer 4403 | -10/Subcaves | Learned Materials trap positions 4962 | -10/Subcaves | Discovered new exit (range 8) 4977 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 4990 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 5339 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5474 | -10/Subcaves | Ambushed by Subdweller buried in earth 5475 | -10/Subcaves | Core integrity fell below 50% 5510 | -10/Subcaves | Lost 3 parts (1p1u1w) 5548 | -10/Subcaves | Disturbed a concealed Subdweller 5758 | -10/Subcaves | Identified exit to Materials 5977 | -10/Subcaves | Entered Materials 5977 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5978 | -8/Materials | Loaded intel: 19 trap records 6351 | -8/Materials | Lost 3 parts (1u2w) 6605 | -8/Materials | Discovered new exit (range 8) 6838 | -8/Materials | Repaired Imp. Terrain Scanner? 7642 | -8/Materials | Discovered new exit (range 15) 8195 | -8/Materials | Core integrity fell below 50% 8562 | -8/Materials | Entered Factory 8562 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9138 | -7/Factory | Build established: Tank 9306 | -7/Factory | Repaired Arm. Treads 9573 | -7/Factory | Build established: Mutant 9697 | -7/Factory | Discovered new exit (range 4) 9832 | -7/Factory | Discovered new exit (range 13) 10173 | -7/Factory | Identified exit to Storage 10228 | -7/Factory | Build established: Tank 10253 | -7/Factory | Discovered new exit (range 6) 10261 | -7/Factory | Identified exit to Factory 10331 | -7/Factory | Identified exit to Lower Caves 10430 | -7/Factory | Entered Lower Caves 10431 | -7/Lower Caves | Encountered a Warlord checkpoint 10703 | -7/Lower Caves | Build established: Gunner 10804 | -7/Lower Caves | Attacked by a faux Warlord 10984 | -7/Lower Caves | Discovered new exit (range 7) 10995 | -7/Lower Caves | Entered another Lower Caves area 10995 | -7/Lower Caves | Accompanied by 2 allies 11057 | -7/Lower Caves | Discovered exit to Factory (range 16) 11080 | -7/Lower Caves | Encountered a Warlord checkpoint 11322 | -7/Lower Caves | Identified exit to Data Miner 11497 | -7/Lower Caves | Entered Data Miner 11497 | -7/Data Miner | Discovered new exit (range 6) 11544 | -7/Data Miner | Met Data Miner 11586 | -7/Data Miner | Learned location of Section 7 (-3) 11586 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11627 | -7/Data Miner | Received God Mode back door access code from Data Miner 11684 | -7/Data Miner | Entered Proximity Caves 11808 | -6/Proximity Caves | Destroyed 7 combat bots 11815 | -6/Proximity Caves | Lost 3 parts (3u) 12132 | -6/Proximity Caves | Learned Factory stockpile data 12166 | -6/Proximity Caves | Discovered exit to Factory (range 9) 12182 | -6/Proximity Caves | Entered Factory 12182 | -6/Factory | Evolved 2 slots: Utility x2 12321 | -6/Factory | Incoming investigation squad redirected 12321 | -6/Factory | Attached Powered Cannon, gained temporary slot: Power 13015 | -6/Factory | Repaired Arm. Treads 13307 | -6/Factory | Build established: Tank 13680 | -6/Factory | Discovered new exit (range 16) 13751 | -6/Factory | Identified exit to Lower Caves 14175 | -6/Factory | Build established: Skirmisher 14836 | -6/Factory | Incoming assault squad redirected 14840 | -6/Factory | Incoming investigation squad redirected 14974 | -6/Factory | Build established: Mutant 15029 | -6/Factory | Lost 3 parts (2u1w) 15170 | -6/Factory | Entered Lower Caves 15271 | -6/Lower Caves | Learned Factory garrison access intel 15355 | -6/Lower Caves | Build established: Assassin 15759 | -6/Lower Caves | Discovered new exit (range 14) 15773 | -6/Lower Caves | Encountered a Warlord checkpoint 15777 | -6/Lower Caves | Identified exit to Lower Caves 15809 | -6/Lower Caves | Entered another Lower Caves area 16187 | -6/Lower Caves | Entered a destroyed Warlord outpost 16370 | -6/Lower Caves | Discovered new exit (range 16) 16397 | -6/Lower Caves | Identified exit to Zion 16447 | -6/Lower Caves | Entered Zion 16451 | -6/Zion | Build established: Skirmisher 16473 | -6/Zion | Found CR-A16's Pointy Stick 16522 | -6/Zion | System corruption cleaned by Quarantine Array 16578 | -6/Zion | Gained Derelict followers 16604 | -6/Zion | Discovered new exit (range 12) 16654 | -6/Zion | Gained Derelict followers 16796 | -6/Zion | Identified exit to Deep Caves 17333 | -6/Zion | Learned Factory emergency access door positions 17392 | -6/Zion | Learned location of Armory (-3) 17422 | -6/Zion | Learned location of Warlord (-4) 17682 | -6/Zion | Gained Derelict followers 17839 | -6/Zion | Met Imprinter 17873 | -6/Zion | Imprinted 17876 | -6/Zion | Declared Zion's savior 18305 | -6/Zion | Found GAL Module 18500 | -6/Zion | Identified exit to Proximity Caves 18538 | -6/Zion | Entered Proximity Caves 18538 | -5/Proximity Caves | Accompanied by 14 allies 19077 | -5/Proximity Caves | Lost 4 allies 19147 | -5/Proximity Caves | Lost 5 allies 19210 | -5/Proximity Caves | Discovered new exit (range 15) 19275 | -5/Proximity Caves | Identified exit to Factory 19276 | -5/Proximity Caves | Entered Factory 19276 | -5/Factory | Accompanied by 5 allies 19276 | -5/Factory | Evolved 2 slots: Utility x2 19278 | -5/Factory | Loaded intel: 4 garrison access locations 19557 | -5/Factory | Lost 3 allies 19922 | -5/Factory | Incoming investigation squad redirected 20080 | -5/Factory | Found Prototype Launcher 20080 | -5/Factory | Identified Tesla Bomb Launcher 20346 | -5/Factory | Build established: Assassin 20403 | -5/Factory | Discovered new exit (range 16) 20428 | -5/Factory | Identified exit to Factory 20515 | -5/Factory | Retrieved Zion intel report: Active Terminals 20619 | -5/Factory | Terminal network hard line cut 20644 | -5/Factory | Incoming investigation squad redirected 20746 | -5/Factory | Lost 5 parts (1n2u2w) 20939 | -5/Factory | Discovered new exit (range 11) 21063 | -5/Factory | Identified exit to Upper Caves 21175 | -5/Factory | Lost 3 parts (1n2u) 21412 | -5/Factory | Entered Upper Caves 21500 | -5/Upper Caves | Build established: Scavenger-Tank 21542 | -5/Upper Caves | Identified exit to Upper Caves 21570 | -5/Upper Caves | Spotted B-75 Beast 21718 | -5/Upper Caves | Learned 12 Factory zone layouts 21880 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21903 | -5/Upper Caves | Entered another Upper Caves area 22271 | -5/Upper Caves | Spotted B-75 Beast 22302 | -5/Upper Caves | Destroyed B-75 Beast 22328 | -5/Upper Caves | Lost 5 parts (2n2u1w) 22555 | -5/Upper Caves | Build established: Mutant 22803 | -5/Upper Caves | Encountered a Warlord checkpoint 22904 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23115 | -5/Upper Caves | Discovered new exit (range 7) 23627 | -5/Upper Caves | Entered Zhirov 23627 | -5/Zhirov | Discovered new exit (range 3) 23672 | -5/Zhirov | Met Zhirov 23725 | -5/Zhirov | Learned location of Command (-1) 23725 | -5/Zhirov | Learned location of Quarantine (-3) 23725 | -5/Zhirov | Learned location of Testing (-2) 23770 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23853 | -5/Zhirov | Found Alien Artifact 23853 | -5/Zhirov | Identified Integrated Reactor 23853 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 24094 | -5/Zhirov | Found Alien Artifact 24143 | -5/Zhirov | Entered Proximity Caves 24496 | -4/Proximity Caves | Discovered exit to Factory (range 4) 24499 | -4/Proximity Caves | Entered Factory 24499 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 24500 | -4/Factory | Identified exit to Research 24500 | -4/Factory | Identified exit to Extension 24535 | -4/Factory | Incoming investigation squad redirected 24585 | -4/Factory | Zion Heavy squad teleported in 24713 | -4/Factory | Zion Recon squad teleported in 24753 | -4/Factory | Found Prototype Processor 24753 | -4/Factory | Identified Exp. Targeting Computer 24881 | -4/Factory | Discovered exit to Research (range 31) 24990 | -4/Factory | Identified Transdimensional Reconstructor 24990 | -4/Factory | Warped through subspace 24990 | -4/Factory | Spotted B-86 Titan 24999 | -4/Factory | First assault squad dispatched 25009 | -4/Factory | Core integrity fell below 50% 25018 | -4/Factory | Incoming assault squad redirected 25123 | -4/Factory | Build established: Messiah-Mutant 25368 | -4/Factory | Crushed by falling debris 25369 | -4/Factory | System corruption reached 10% 25424 | -4/Factory | Lost 9 parts (1p6u2w) 25519 | -4/Factory | Core integrity fell below 20% 25558 | -4/Factory | Lost 6 parts (1p3n2u) 25566 | -4/Factory | Zion Recon squad teleported in 25632 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- [ 4 : Guard Positions ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 25567_ Dropped Broken Myomer Leg. 25567_ Acquired Lgt. Antimatter Reactor. 25570_ Dropped Z-Drone Bay. 25570_ Acquired Z-Drone Bay. 25580_ NB3OHSHCO:Z%6COTL%#WA1,4XM>> ZX 25595_ System corrupted: Gravmag Array fused. 25598_ Slug penetrates Wall. 25605_ The unstable cave ceiling collapses. 25606_ W-44 Eye sends out distress signal. 25623_ Drone sends a signal. 25624_ TF Node disabled. 25624_ Adv. Sensor Array tumbles out of TF Node. 25624_ Adv. Signal Interpreter tumbles out of TF Node. 25628_ Acquired Adv. Sensor Array. 25631_ Acquired Adv. Signal Interpreter. 25631_ K-01 Serf collects debris. 25632_ EWURR W/& ARWLD|TK4<#BUT XOBAHP=YM= Map ----- +----------------------------------------------------+ | ????????????????????????????????# ##?? | | ????????????????????????????????# ###? | | ????????????????????????????????#! """ """ # #? | | ????????????????????????????????# """ """ # #? | | ????????????????????????????????# """ """ " #? | | ????????????????????????????????# = "##? | | ????????????????????????????#########/##########?? | | ????????????????????????? ??# # #????????? | | ????????????????????????? ??# # #????????? | | ????????????????????????? ??# """ + #????????? | | ????????????????????????? ??# """ # #????????? | | ????????????????????????? ??# """ # #????????? | | ????????????????????????? ??# ### ###????????? | | ????????????????????????? ??# #?# #??????????? | | ????????????????????????# ######+##?# #??????????? | | ????????????????????????#Y# # ### #?????????? | | ????????????????????????# # / ??? | | ????????????????????????# # # ### #?????????? | | ????????????????????????# # # ####+###????????? | | ????????????????????????# # # ## #????????? | | ????????????????????????#k# # ## #????????? | | ????????????????????????# # # ## #????????? | | ????????????????????????#g###### #? ?????????? | | ???????????????????????## ##???# #?##"##########?? | | ???????????????????????# ##### ### # #?? | | ???????????????????????#k@ g A + " #?? | | ???????????????????????# u##### ### # " #?? | | ???????????????????????## ##???# #?## ## " #?? | | ????????????????????????# ######+####+##?!! " #?? | | ????????????????????????# # #?! " #?? | | ????????????????????????# # """"""" #?? " #?? | | ????????????????????????# # """"""" #?? " #?? | | ????????????????????#?### # """"""" #??? " #?? | | w # """"""" # " # | | u # # # | | + ######### | | # ######### | | + # # | | ########+############ # # # | | ???# #??????# # # # | | ???#"""" #??????# # # # | | ???#"""" #??????# ########+##### # | | ???#"""" #??????# ######## ##### + | | ???#"""" #??????# + """" # | | ???#"""" #??????# #### """" # | | ???#"""" #??????# "" #??# """" # | | ???# #??????#""" #??# """" # | | ???#######+######???#"F "" """ #??# # | | ?????????# # ! #???#""" """ #??######### | | ###??????# # #???#*"" """ #??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 58 Energy Capacity 880 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Cloak Strength 2 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Fusion Compressor | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 13% | -8/Materials Arm. Treads | 54% | -7/Factory Arm. Treads | 21% | -6/Factory Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- All Kinds Of Bad News Hammer Time Challenges ------------ None Game ------ Seed TerrorSegregatorCyclogen Manual? 0 Play Time 04:25:46 Cumulative 130.6 hours Start 2026.01.23 @ 16:55:50 End 2026.01.24 @ 12:19:02 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 161 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 43 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d8a535d-82cf-4384-8cff-9ea133c852e2