Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 00:07:31 Player: Edirash Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2826) 2826 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 7297 Bonus ------- High Alert Combat Kills 306 Cogmind --------- Core Integrity 0/1000 Matter 10/300 Energy 99/100 System Corruption 4% Temperature Cool (2) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Triangulator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Huge Storage Unit Improved Recalibrator KE Penetrator Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Titanium Leg Improved Titanium Leg Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Large Matter Pod Advanced Weight Redist. System Armor Integrity Analyzer Transmission Jammer Hardened Light Armor Plating Improved Shock Absorption System Force Field > --- WEAPON ----------- Improved Arc Projector Autogun Enhanced Gauss Cannon > --- INVENTORY -------- Linear Gravjet Linear Gravjet Power Amplifier Huge Storage Unit Advanced Weight Redist. System Authchip [Armor] Improved Recalibrator Magnetic Acceleration Cannon Mass Driver [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Treads Improved Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Transmission Jammer Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . . 1 Utility 6 | . . 1 2 1 1 1 Weapon 1 | . . . . 1 . . Parts Attached 129 | 8 8 24 35 7 17 30 Power 19 | 2 . 4 6 . 4 3 Engine 15 | 2 . 4 6 . 3 . Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 37 | 2 1 9 10 . 4 11 Treads 5 | . . 3 . . . 2 Leg 21 | 2 1 2 10 . 4 2 Wheel 1 | . . 1 . . . . Hover 7 | . . . . . . 7 Flight 3 | . . 3 . . . . Utility 46 | 1 4 6 11 6 7 11 Device 19 | 1 1 3 4 2 3 5 Storage 12 | . 2 2 1 1 2 4 Processor 4 | . . . 3 . . 1 Hackware 1 | . . . 1 . . . Protection 10 | . 1 1 2 3 2 1 Artifact . | . . . . . . . Weapon 27 | 3 3 5 8 1 2 5 Energy Gun 5 | 2 . 2 . . . 1 Energy Cannon 4 | . . 2 2 . . . Ballistic Gun 6 | 1 1 . 1 1 . 2 Ballistic Cannon 12 | . 2 1 5 . 2 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . Parts Lost 41 | . 1 1 4 1 14 20 Power 5 | . . . . . 2 3 Propulsion 12 | . 1 1 2 . 2 6 Utility 16 | . . . 2 1 6 7 Weapon 8 | . . . . . 4 4 Highest Loss Streak 13 | . 1 1 2 1 9 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 95 96 88 93 94 69 Engine 8 | . 14 10 8 7 12 . Treads 1 | . . 5 . . . 3 Leg 18 | . 27 19 23 23 18 7 Hover 1 | . . . . . . 6 Flight 1 | . . 7 2 . . . Device 18 | . 10 10 20 24 24 15 Storage 6 | . 10 10 . . 7 10 Processor 1 | . . . 5 . . 3 Protection 8 | . 2 10 7 13 10 2 Energy Gun 1 | . 9 . 1 . . 2 Ballistic Gun 3 | . 9 3 . 6 2 4 Ballistic Cannon 12 | . 9 13 15 15 16 3 Naked Turns 1 | . . 1 . . . . Heaviest Build 62 | 9 18 25 45 49 61 62 Greatest Support 69 | 20 20 40 69 54 60 40 Greatest Overweight (x) 5 | . 1 1 2 . 1 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 8 10 5 5 10 25 Average Capacity 6 | 5 6 8 5 5 6 9 Most Carried 10 | 5 8 10 5 5 10 10 Average Carried 6 | 2 5 8 4 4 6 8 Final Capacity 10 | 5 8 5 5 5 10 5 Final Carried 9 | 5 8 5 5 5 9 5 Class Distribution -------------------- 49% | Mutant 36% | Scavenger-Tank 7% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3413 | 280 176 590 1387 288 645 47 Remotely 166 | . . 166 . . . . Salvage Created 2096 | 33 214 244 914 214 397 80 Parts 117 | 3 18 14 51 4 16 11 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 5 | . 1 1 2 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 64 | 1 6 5 28 7 13 4 Guns 8 | 1 3 . . 2 2 . Cannons 56 | . 3 5 28 5 11 4 Classes Destroyed 13 | 1 3 2 5 . 2 . Worker 6 | . 1 . 3 . . 2 Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 5 | . 1 2 2 . . . Mechanic 2 | . . . 2 . . . Watcher 2 | . . 1 1 . . . Swarmer 15 | . 3 . 6 . 2 4 Grunt 31 | 1 3 4 15 5 3 . Duelist 3 | . . . 1 1 1 . Sentry 7 | . . 1 2 1 3 . Specialist 4 | . . . 4 . . . Hunter 2 | . . . . . 2 . Programmer 2 | . . . . . 2 . Best Kill Streak 11 | 1 5 3 11 3 2 5 Combat Bots Only 9 | 1 5 2 9 3 2 4 Max Kills in Single Turn 2 | 1 2 1 2 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 963 | 5 52 60 204 95 290 257 Missed 319 | 3 18 22 52 34 111 79 Damage Taken 9216 | 24 336 515 2257 733 2396 2955 Core 1928 | 12 16 151 378 93 267 1011 Absorbed by Shields 222 | . . . . . 186 36 Redirected to Shielding 233 | . . 5 5 120 103 . Regen/Repaired (Parts) 42 | . . . 42 . . . Core Remaining (%) 71 | 95 88 62 31 86 68 . Volleys Fired 255 | 4 30 40 89 25 49 18 Largest 3 | 2 2 2 2 3 3 2 Hottest 140 | 90 90 70 130 121 140 122 Shots Fired 542 | 8 59 74 168 73 141 19 Gun 136 | 8 46 14 4 25 30 9 Cannon 406 | . 13 60 164 48 111 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 482 | . 26 68 164 73 141 10 Thermal 45 | 8 33 . 4 . . . Explosive . | . . . . . . . Electromagnetic 15 | . . 6 . . . 9 Robot Hit Streak 13 | 1 10 6 11 7 13 3 Robot Miss Streak 6 | 2 3 3 6 4 6 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 317 | 3 36 49 104 41 75 9 Core Hits 128 | 2 10 11 57 13 29 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . 2 2 10 2 2 . Burn 1 | . 1 . . . . . Blast 17 | . 1 2 10 2 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7976 | 38 488 915 3331 991 1908 305 Guns 1146 | 38 365 112 32 256 282 61 Cannons 6542 | . 123 765 3187 735 1544 188 Explosions 38 | . . 38 . . . . Melee . | . . . . . . . Ramming 250 | . . . 112 . 82 56 Kinetic 7190 | . 214 784 3187 991 1826 188 Thermal 382 | 38 274 38 32 . . . Explosive . | . . . . . . . Electromagnetic 154 | . . 93 . . . 61 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 7 3 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . 4 1 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 126 | . . 8 96 . 22 . Projectiles 110 | . . . 96 . 14 . Explosions 8 | . . 8 . . . . Melee 8 | . . . . . 8 . Knockbacks 67 | . 1 4 38 3 19 2 Impact 3 | . . . . . 3 . Kinetic 54 | . 1 3 30 3 15 2 Secondary 10 | . . 1 8 . 1 . Self-Inflicted Damage 20 | . . . . . . 20 Shots . | . . . . . . . Rammed 7 | . . . . . . 7 Targets Rammed 39 | . . . 19 . 11 9 Kicked 31 | . . . 19 . 11 1 Crushed 1 | . . . . . . 1 Highest Temperature 449 | 132 63 108 268 400 449 59 Average Temperature 106 | 72 32 38 68 176 143 27 Received Heat Transfer 2286 | 12 99 255 1089 336 279 216 Effects 6 | . . . . 1 5 . Shutdowns 3 | . . . . 1 2 . Interference 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . 1 . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 994 | 111 793 50 40 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 737 | 20 172 174 737 552 532 160 Initial 291 | . 13 5 13 291 172 77 Average 233 | 3 74 70 365 413 348 51 Maximum Alert Level 3 | . . . 3 2 2 . Low Security (%) 50 | 100 100 100 28 . 7 100 Level 1 28 | . . . 30 36 65 . Level 2 19 | . . . 29 63 26 . Level 3 2 | . . . 11 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 1 6 1 3 5 Investigation 2 | . . 1 . . 1 . Extermination 3 | . . . . . 2 1 Reinforcement 11 | . 1 . 5 1 . 4 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 7 | . . 2 4 . . 1 Communications Jammed 29 | . . . . 2 11 16 Distress Signals 14 | . . . . 1 11 2 Times Spotted 169 | 1 10 11 57 9 37 44 Peak Tracking Total 17 | 1 5 3 9 4 11 17 Tactical Retreats 12 | . 1 . 3 . 3 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . . . 1 2 2 1 Max in Single Turn 1 | . . . 1 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 20 | . 3 3 6 1 4 3 Terminals 10 | . 2 1 3 1 2 1 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . 1 . . 1 Recycling Units 4 | . 1 1 . . 1 1 Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 56 | . 7 12 16 2 12 7 Successful 36 | . 6 8 10 1 9 2 Failed 20 | . 1 4 6 1 3 5 Catastrophic 5 | . . 1 1 . 2 1 Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 25 | . 4 2 8 2 7 2 Fabricators 3 | . . . . . 3 . Repair Stations 5 | . . . 3 . . 2 Recycling Units 13 | . 3 5 . . 2 3 Scanalyzers 8 | . . 5 3 . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 15 | . 3 . 4 1 7 . Record 2 | . 2 . . . . . Open DSF 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . Locate Traps 1 | . . . . . 1 . Maintenance Status 1 | . . . . . 1 . Surveillance Status 1 | . . . 1 . . . Investigation Status 2 | . . . 1 . 1 . Assault Status 1 | . . . 1 . . . Registered Components 1 | . . . . . 1 . Zone Layout 4 | . 1 . 1 . 2 . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 3 | . . . 3 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 9 | . 3 4 . . . 2 Recycle Component 1 | . . 1 . . . . Process 2 | . 1 1 . . . . Report Inventory 3 | . 1 1 . . . 1 Retrieve Matter 1 | . . 1 . . . . Retrieve Components 2 | . 1 . . . . 1 Scanalyzer 6 | . . 4 2 . . . Insert Component 3 | . . 2 1 . . . Analyze 3 | . . 2 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Coupler Status 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 2 3 1 4 1 Full Trace Events 2 | . . 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 42 | . . . . . 42 . Total Part Build Rating 8 | . . . . . 8 . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 61 | . . 61 . . . . Retrieved Matter 61 | . . 61 . . . . Retrieved Components 5 | . 3 . . . . 2 Parts Scanalyzed 3 | . . 2 1 . . . Part Schematics Acquired 3 | . . 2 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4681 | 109 465 585 889 440 1341 852 Spaces Moved 2732 | 76 292 431 444 293 757 439 Core 21 | 15 . 2 . . . 4 Treads 281 | . . 62 . . . 219 Legs 1858 | 61 292 161 280 293 757 14 Wheels . | . . . . . . . Hover 202 | . . . . . . 202 Flight 370 | . . 206 164 . . . Fastest Speed 34 | 50 120 34 34 120 120 70 Average Speed 125 | 106 120 91 94 120 145 164 Slowest Speed 470 | 120 190 240 270 120 200 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . 3 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 7 32 30 32 7 12 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 81 | . . 2 41 11 21 6 Melee . | . . . . . . . Projectile 79 | . . . 41 11 21 6 AOE 2 | . . 2 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3513 | 93 348 550 742 336 902 542 Wait 191 | . . 20 102 4 48 17 Move 2720 | 75 291 430 437 292 756 439 Hop 3 | . . . 3 . . . Pick Up 78 | 5 9 16 21 4 11 12 Fast Attach 50 | 6 4 11 14 3 4 8 Attach 55 | 1 3 9 12 4 5 21 Detach 25 | 1 1 4 6 2 . 11 Swap 24 | 1 1 4 9 . 8 1 Drop 73 | . 9 16 30 2 10 6 Fire 255 | 4 30 40 89 25 49 18 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick 31 | . . . 19 . 11 1 Crush 6 | . . . . . . 6 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 110 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 15) 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1033 | -9/Materials | Released all parts (9) 1137 | -9/Materials | Discovered new exit (range 13) 1160 | -9/Materials | Entered another Materials area 1160 | -8/Materials | Evolved 2 slots: Utility x2 1164 | -8/Materials | Garrison activated, responded to threat 1476 | -8/Materials | Repaired Deuterium Engine 1764 | -8/Materials | Destroyed 9 combat bots 1832 | -8/Materials | Core integrity fell below 50% 2035 | -8/Materials | Discovered new exit (range 6) 2039 | -8/Materials | Discovered new exit (range 16) 2049 | -8/Materials | Entered Factory 2049 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2352 | -7/Factory | Build established: Scavenger-Tank 2475 | -7/Factory | Discovered new exit (range 7) 2489 | -7/Factory | Entered another Factory area 2489 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3096 | -6/Factory | Fabricated Imp. Titanium Leg (x2) 3175 | -6/Factory | Lost 4 parts (1n2u1w) 3227 | -6/Factory | Discovered new exit (range 13) 3754 | -6/Factory | Cargo convoy interrupted 3830 | -6/Factory | Entered another Factory area 3830 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3858 | -5/Factory | Lost 9 parts (2p1n3u3w) 4079 | -5/Factory | Build established: Mutant 4422 | -5/Factory | Build established: Tank 4502 | -5/Factory | Lost 5 parts (2n2u1w) 4624 | -5/Factory | Lost 13 parts (2p4n4u3w) 4632 | -5/Factory | Core integrity fell below 50% 4669 | -5/Factory | Core integrity fell below 20% 4682 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04617_ ALERT: Cargo convoy en route, clear transfer corridor. 04629_ U-05 Engineer builds a Door. 04633_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 04645_ U-05 Engineer builds a Door. 04646_ System corrupted: Adv. Weight Redist. System rejected. 04648_ Acquired Triangulator. 04655_ Med. Storage Unit destroyed. 04657_ Acquired Lgt. Fission Core. 04668_ Lgt. Fission Core destroyed. 04668_ S-27 Virus destroyed. 04678_ Neutrino Reactor explodes. 04678_ S-27 Virus destroyed. 04678_ Door malfunctions. 04678_ K-01 Serf destroyed. 04679_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04681_ K-01 Serf collects debris. 04682_ Neutrino Reactor explodes. 04682_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????##????????????????? | | ???????????????????????#+#?#### #########????????? | | ???????????????????????# #?# ?????????? | | ???????????????????????# #?# =!! ??????????? | | ???????????????????????# #?# =!! 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Assault Rifle | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Just What I Needed Oops Serviceable Loadout Total Silence Troublemaker Use The Force Challenges ------------ None Game ------ Seed LayeredIntegratedPerforator Manual? 0 Play Time 02:04:38 Cumulative 4.7 hours Start 2024.05.02 @ 13:16:45 End 2024.05.03 @ 00:07:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42848707-6889-4615-90ac-608b8f26740b