Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 23:56:46

Player: Rune

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (10)      50
Value Destroyed (306)      306
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 756

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     271/300
Energy                     350/350
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Small Storage Unit
  High-capacity Battery
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (8) ----
          Small Storage Unit
          Large Storage Unit
                Sensor Array
                Tractor Beam

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Battery
>               --- WEAPON -----------
         Medium Laser
          Light Assault Rifle
>               --- INVENTORY --------
                Tractor Beam
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             10   | 6   4   .   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   3   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   4   3   
  Power                    1    | .   .   1   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     75   | .   82  69  
  Engine                   13   | .   14  13  
  Leg                      9    | .   20  .   
  Storage                  25   | .   21  28  
  Energy Gun               11   | .   8   13  
  Ballistic Gun            13   | .   13  13  
  Launcher                 1    | .   3   .   
Peak Build Rating          7    | 6   7   5   
  Average Rating           5    | 3   5   4   
  On Entrance              3    | .   6   5   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 14  17  17  
  Greatest Support         20   | 20  20  3   
  Greatest Overweight (x)  5    | 3   5   5   
  Average Overweight (x)   1    | .   .   4   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             4    | 2   4   4   
  Average Carried          3    | .   2   4   
  Final Capacity           8    | 8   8   8   
  Final Carried            4    | .   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           320  | 73  111 136 
  Remotely                 .    | .   .   .   
Salvage Created            254  | .   146 108 
  Parts                    11   | .   4   7   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  8    | .   5   3   
  Guns                     5    | .   2   3   
  AOE                      3    | .   3   .   
Classes Destroyed          3    | .   3   .   
  Builder                  1    | .   1   .   
  Recycler                 1    | .   1   .   
  Grunt                    8    | .   5   3   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   4    | .   4   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        118  | .   83  35  
  Missed                   47   | .   36  11  
Damage Taken               958  | .   591 367 
  Core                     256  | .   53  203 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              36   | .   18  18  
  Largest                  2    | .   2   2   
  Hottest                  70   | .   70  70  
Shots Fired                54   | .   30  24  
  Gun                      50   | .   26  24  
  Cannon                   .    | .   .   .   
  Launcher                 4    | .   4   .   
  Special                  .    | .   .   .   
  Kinetic                  36   | .   18  18  
  Thermal                  14   | .   8   6   
  Explosive                4    | .   4   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         13   | .   7   13  
  Robot Miss Streak        2    | .   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           29   | .   10  19  
  Core Hits                22   | .   12  10  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Burn                   1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           872  | .   706 166 
  Guns                     268  | .   107 161 
  Cannons                  .    | .   .   .   
  Explosions               580  | .   580 .   
  Melee                    .    | .   .   .   
  Ramming                  24   | .   19  5   
  Kinetic                  142  | .   44  98  
  Thermal                  126  | .   63  63  
  Explosive                580  | .   580 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            43   | .   43  .   
  Projectiles              .    | .   .   .   
  Explosions               43   | .   43  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      69   | .   67  2   
  Shots                    2    | .   2   .   
  Rammed                   2    | .   .   2   
Targets Rammed             4    | .   2   2   
  Kicked                   2    | .   2   .   
  Crushed                  .    | .   .   .   
Highest Temperature        116  | .   82  116 
  Average Temperature      34   | .   28  42  
  Received Heat Transfer   450  | .   222 228 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         444  | .   185 259 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             203  | .   203 75  
  Initial                  .    | .   .   .   
  Average                  40   | .   84  6   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         90   | 100 77  100 
  Level 1                  9    | .   22  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              15   | .   11  4   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               2    | .   2   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Dispatch Records         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1253 | 71  542 640 
Spaces Moved               583  | 62  320 201 
  Core                     239  | 36  2   201 
  Treads                   .    | .   .   .   
  Legs                     344  | 26  318 .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 150 
  Average Speed            195  | 96  151 295 
  Slowest Speed            300  | 200 300 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       29   | 3   33  52  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 14   | .   14  .   
Terrain Destroyed          65   | .   65  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      65   | .   65  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      647  | 73  350 224 
  Wait                     3    | .   .   3   
  Move                     581  | 61  319 201 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 6   7   .   
  Fast Attach              .    | .   .   .   
  Attach                   9    | 6   3   .   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     .    | .   .   .   
  Fire                     36   | .   18  18  
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     2    | .   2   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  222 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  614 | -10/Materials | Entered Mines
 1176 | -10/Mines     | Core integrity fell below 50%
 1239 | -10/Mines     | Core integrity fell below 20%
 1254 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
R-06 Scavenger collects Sml. Laser.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris.
G-47 Trooper destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Particle Gun.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Nuclear Core.
K-01 Serf collects debris.
Acquired 41 matter.
K-01 Serf collects debris. <x2>
K-01 Serf cleans the Core Extractor.
K-01 Serf collects debris. <x2>
Med. Laser destroyed.
G-34 Mercenary destroyed.
Ion Engine destroyed.
Critical hit (Burn: +37).
Lgt. Assault Rifle destroyed.
Slammed into G-47 Trooper.
Core Extractor disabled.

 Map 
-----
+----------------------------------------------------+
|       ######???????????????????????????????????    |
|        ##  ##??????????????????????????????????    |
|             #??????????????????????????????????    |
| ##          #??????????????????????????????????    |
| ?##         #??????????????????????????????????    |
| ??#   ###  ##??????????????????????????????????    |
| ??#  ##?####???????????????????????????????????    |
| ###  ##????????????????????????????????????????    |
|       #????????????????????????????????????????    |
|       #????????????????????????????????????????    |
| ###  ##????????????????????????????????????????    |
| ??####?????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ?????????????????????????????#####?????????????    |
| ????????????????????##???????#   ??????????????    |
| ????????????????????#  ??????#  #??????????????    |
| ????????????????????#   ?????#  #??????????????    |
| ???????????     #??##   ?????#  #??????????????    |
| ???????????      ###    #??###  #??????????????    |
| ??????????               ###    #??????????????    |
| ??????????                *     #??????????????    |
| ??????????               @g    ######??????????    |
| ???????????????##      "" =          #?????????    |
| ????????????????#      """    #      #?????????    |
| ????????????????#      """   ####### #?????????    |
| ???????????????##   ##    ! ##?????????????????    |
| ??????????????##   #?##     #??????????????????    |
| ?????????????##    #??##r  ##??????????????????    |
| ????????????##     #####  ##???????????????????    |
| ????####????#             #????????????????????    |
| ????#  #????#      #####  #????????????????????    |
| ????#  ##???#     ##???#] #????????????????????    |
| ????#   ##??#     #????#  #????????????????????    |
| ??###    ##?#     #????#  #????????????????????    |
| ###       ###     #????#  #????????????????????    |
|                   #????#  #????????????????????    |
|                   #????#  #????????????????????    |
| ##         ###    #????#   ????????????????????    |
| ?##   ##  ##?#    #????# ##????????????????????    |
| ??#########??##  ##????# #?????????????????????    |
| ??????????????####?????# ??????????????????????    |
| ???????????????????????# ??????????????????????    |
| ???????????????????????# ??????????????????????    |
| ???????????????????????# ??????????????????????    |
| ????????????????????????#??????????????????????    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            500
Matter Stores              271
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalCentriumWand
  Manual?         0
Play Time         00:11:40
  Cumulative      8.9 hours
  Start           2025.02.19 @ 23:46:16
  End             2025.02.19 @ 23:56:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a641bcf1-5395-481b-b4a6-106f9a40c5f9