Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.27 @ 02:31:38 // Winter2019/RPGLIKE Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (60) 300 Value Destroyed (1978) 1978 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (5895) 5895 TOTAL SCORE: 15313 Bonus ------- Win 3000 Win Speed 3127 Friendly Fire -232 Cogmind --------- Core Integrity 771/1850 Matter 192/300 Energy 313/315 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (1) --- (None) > --- UTILITY (7) ------ Experimental Signal Interpreter Improved Transmission Jammer Improved Maneuvering Thrusters Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- Lance > --- INVENTORY (3) ---- Long-range Terrain Scanner Cloaking Device Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Experimental Signal Interpreter Long-range Terrain Scanner Improved Transmission Jammer Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Heavy Shock Bomb Launcher Lance > --- INVENTORY -------- Improved Maneuvering Thrusters Cloaking Device [Rating: 51] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Propulsion None Utility Hacking Suite Device Improved Transmission Jammer Processor Experimental Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Lightning Gun Ballistic Gun Assault Rifle Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 7 | 2 . . . . 2 . 1 1 . 1 . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 6 | 1 . . . . 2 . 1 1 . 1 . . Weapon 1 | 1 . . . . . . . . . . . . Parts Attached 39 | 5 2 . 2 2 10 1 9 5 1 1 . 1 Power 4 | 1 . . . . 1 . 1 1 . . . . Engine 1 | 1 . . . . . . . . . . . . Core 3 | . . . . . 1 . 1 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 20 | 2 1 . . . 7 . 4 4 . 1 . 1 Device 7 | 1 . . . . 1 . 1 3 . . . 1 Storage . | . . . . . . . . . . . . . Processor 7 | 1 1 . . . 4 . . 1 . . . . Hackware 6 | . . . . . 2 . 3 . . 1 . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 15 | 2 1 . 2 2 2 1 4 . 1 . . . Energy Gun 3 | 1 . . . . . 1 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | 1 1 . 1 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . 1 1 . 1 . 1 . . . Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 5 . . . . . . . Parts Lost 4 | . . . . . 1 1 1 . . . . 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 1 | . . . . . 1 . . . . . . . Weapon 3 | . . . . . . 1 1 . . . . 1 Highest Loss Streak 1 | . . . . . 1 1 1 . . . . 1 Average Slot Usage (%) 86 | . 83 83 83 83 84 83 86 90 90 90 90 88 Engine 4 | . 16 16 16 16 10 . . . . . . . Core 7 | . . . . . 3 12 11 10 10 9 9 9 Device 15 | . 16 16 16 16 14 12 11 20 20 18 18 18 Processor 9 | . 16 16 16 16 14 12 . 3 10 9 9 9 Hackware 25 | . . . . . 9 25 43 36 30 35 36 36 Energy Gun 3 | . 3 . . . . 4 10 10 1 . . . Ballistic Gun 8 | . 29 33 31 23 19 4 . . . . . . Launcher 6 | . . . . 7 9 12 6 . 8 9 9 7 Piercing Weapon 3 | . . . . . . . . 10 10 9 9 9 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 29 | 7 8 8 9 10 15 17 23 24 29 29 29 29 Greatest Support 33 | 8 8 8 13 13 13 13 28 28 33 33 33 33 Greatest Overweight (x) 1 | . . . . . 1 1 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 3 | 2 2 2 2 2 2 2 3 3 3 3 3 3 Average Capacity 2 | 2 2 2 2 2 2 2 2 3 3 3 3 3 Most Carried 3 | . 1 1 2 2 2 2 3 3 3 3 3 3 Average Carried 1 | . . 1 1 2 1 1 2 2 2 2 2 2 Final Capacity 3 | 2 2 2 2 2 2 2 3 3 3 3 3 3 Final Carried 3 | . 1 1 2 2 1 2 3 3 3 2 3 2 Class Distribution -------------------- 25% | Mutant 21% | Wizard-Ninja 16% | Hacker-Ninja 14% | Wizard-Mutant 11% | Hacker-Mutant 8% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Wizard-Mutant | -6/Factory Wizard-Ninja | -5/Factory Hacker-Ninja | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Matter Collected 1241 | 262 132 71 35 5 155 361 134 . 48 . . 38 Remotely . | . . . . . . . . . . . . . Salvage Created 1808 | 157 452 71 81 5 . 190 462 . 222 . 130 38 Parts 112 | 7 27 5 13 3 . 7 14 . 14 . 19 3 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 3 | 1 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 44 | . 8 2 5 1 . 8 11 . 4 . 5 . Guns 19 | . 8 2 5 . . . 4 . . . . . AOE 22 | . . . . 1 . 8 6 . 2 . 5 . Classes Destroyed 13 | 2 4 . 2 2 . . 2 . 1 . . . Worker 5 | . . . . 1 . . 1 . 2 . 1 . Builder 1 | . . . . . . . . . 1 . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 3 | 1 2 . . . . . . . . . . . Operator 2 | . . . 1 . . 1 . . . . . . Watcher 2 | . 1 . . . . . . . . . . 1 Swarmer 17 | . 4 . 3 . . 4 . . 1 . 5 . Grunt 22 | . 4 2 1 . . 4 8 . 3 . . . Brawler 1 | . . . . . . . 1 . . . . . Sentry 2 | . . . 1 . . . 1 . . . . . Hunter 1 | . . . . . . . 1 . . . . . Assembled 1 | . . . . 1 . . . . . . . . Best Kill Streak 6 | 2 4 2 3 2 . 6 4 . 6 . 6 1 Combat Bots Only 6 | . 4 2 3 1 . 6 3 . 4 . 5 . Max Kills in Single Turn 3 | 1 1 1 1 2 . 2 3 . 2 . 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . 1 . 2 2 . 1 . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Damage Taken 3385 | . 411 108 105 . . 501 505 . 165 227 865 498 Core 2868 | . 351 94 91 . . 417 428 . 147 195 724 421 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Core 1780 | . 191 46 47 . . 261 264 . 57 121 513 280 Core Remaining (%) 75 | 100 . 100 . . . 30 90 90 100 75 50 41 Volleys Fired 143 | 4 46 7 18 3 . 14 43 . 5 . 3 . Largest 2 | 2 2 2 2 2 . 1 2 . 1 . 1 . Hottest 100 | 60 60 40 100 43 . 80 94 . 46 . 46 . Shots Fired 221 | 8 92 14 35 5 . 14 45 . 5 . 3 . Gun 191 | 8 92 14 34 4 . 2 37 . . . . . Cannon . | . . . . . . . . . . . . . Launcher 29 | . . . . 1 . 12 8 . 5 . 3 . Special 1 | . . . 1 . . . . . . . . . Kinetic 139 | 4 83 14 34 4 . . . . . . . . Thermal 16 | 4 9 . 1 . . 2 . . . . . . Explosive 21 | . . . . 1 . 12 8 . . . . . Electromagnetic 45 | . . . . . . . 37 . 5 . 3 . Robot Hit Streak 13 | 3 13 7 11 4 . 7 12 . 2 . 3 . Robot Miss Streak 3 | 1 3 2 2 1 . 2 2 . 2 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 3 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 144 | 5 62 10 22 4 . 6 26 . 4 . 4 1 Core Hits 99 | 4 18 3 8 3 . 17 27 . 9 . 9 1 Critical Hits 1 | . . 1 . . . . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 110 | . . . . . . . 13 15 32 16 23 11 Impact 12 | . . . . . . . 12 . . . . . Slashing . | . . . . . . . . . . . . . Piercing 98 | . . . . . . . 1 15 32 16 23 11 Sneak Attacks 2 | . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4829 | 63 701 117 302 138 . 819 1670 . 687 . 285 47 Guns 1782 | 63 701 117 302 51 . 35 513 . . . . . Cannons . | . . . . . . . . . . . . . Explosions 2700 | . . . . 87 . 784 1157 . 417 . 255 . Melee 347 | . . . . . . . . . 270 . 30 47 Ramming . | . . . . . . . . . . . . . Kinetic 1142 | 40 632 117 302 51 . . . . . . . . Thermal 579 | 23 69 . . . . 35 452 . . . . . Explosive 1576 | . . . . 87 . 784 705 . . . . . Electromagnetic 1185 | . . . . . . . 513 . 417 . 255 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 347 | . . . . . . . . . 270 . 30 47 Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 152 | . . . . . . 25 53 . 74 . . . Projectiles . | . . . . . . . . . . . . . Explosions 78 | . . . . . . 25 53 . . . . . Melee 74 | . . . . . . . . . 74 . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 145 | . . . . . . 83 62 . . . . . Shots 4 | . . . . . . 2 2 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 222 | . 26 4 20 8 . 82 222 . 36 . 53 . Average Temperature 48 | . 15 2 7 5 . 19 75 . 16 . 24 . Received Heat Transfer 642 | . 147 57 27 . . 93 141 . 24 18 135 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . 2 . . . Combat Hostiles 3 | . . . . . . . 1 . 2 . . . Parts Fried 12 | . . . . . . . 4 . 6 . 2 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred 525 | 50 150 . . . . 75 250 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Peak Influence 429 | 15 283 103 204 5 . . 254 429 196 81 256 211 Average Influence 92 | 8 119 86 120 1 . . 60 195 57 30 112 110 Maximum Alert Level 2 | . 1 . 1 . . . 1 2 . . 1 1 Low Security (%) 87 | 100 78 100 89 100 . . 91 58 100 100 89 96 Level 1 6 | . 21 . 10 . . . 8 . . . 10 3 Level 2 6 | . . . . . . . . 41 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 2 . . . 3 1 2 1 . 2 Investigation 5 | . . . . . . . 2 1 1 . . 1 Extermination 2 | . . . . . . . 1 . 1 . . . Reinforcement 5 | . 1 . 2 . . . . . . 1 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Distress Signals 3 | . 1 . . . . . . 1 . 1 . . Communications Jammed 23 | . . . . . . . . . . 3 16 4 Distress Signals 23 | . . . . . . . . . . 3 16 4 Times Spotted 116 | . 16 2 6 6 . 6 21 2 10 10 23 14 Peak Tracking Total 13 | . 4 2 3 8 . 3 7 3 5 8 9 13 Tactical Retreats 20 | . 1 . . 1 . 1 6 1 2 1 5 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 1 | . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . Reused 1 | . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 6 | . . . . . . . 5 . . . 1 . Max in Single Turn 2 | . . . . . . . 2 . . . 1 . Garrison Access 2 | . . . . . . . . . 1 1 . . Machines Sabotaged 1 | . . . . . . . . . . . . 1 Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 25 | . 2 . 1 . . . 8 4 2 2 3 3 Terminals 19 | . 2 . 1 . . . 7 3 1 1 2 2 Fabricators 2 | . . . . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 1 1 . Total Hacks 82 | . 11 . 3 . . . 32 14 5 4 7 6 Successful 58 | . 6 . 3 . . . 22 11 3 3 5 5 Failed 23 | . 5 . . . . . 9 3 2 1 2 1 Catastrophic 2 | . . . . . . . 2 . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . Manual 54 | . 9 . . . . . 17 12 4 1 7 4 Terminals 68 | . 11 . 3 . . . 26 10 4 3 6 5 Fabricators 10 | . . . . . . . 6 4 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 1 1 . Terminal Hacks 35 | . 4 . 3 . . . 15 5 2 1 3 2 Part Schematic 3 | . . . . . . . 1 2 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . 1 . . . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 6 | . . . . . . . 1 1 1 1 1 1 Terminal Index 1 | . . . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . Unreport Threat 13 | . 1 . 2 . . . 6 2 . . 2 . Locate Traps 2 | . . . . . . . 2 . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . Recall Extermination 2 | . . . . . . . 1 . 1 . . . Fabricator Hacks 5 | . . . . . . . 3 2 . . . . Load Schematic 2 | . . . . . . . 1 1 . . . . Build 3 | . . . . . . . 2 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . . 1 1 . . Unauthorized Hacks 32 | . 6 . . . . . 8 8 . 2 4 4 Terminals 9 | . 2 . . . . . 1 2 . 1 1 2 Assimilate 4 | . 2 . . . . . . . . 1 1 . Botnet 4 | . . . . . . . 1 2 . . . 1 Sabotage 1 | . . . . . . . . . . . . 1 Fabricators 5 | . . . . . . . 3 2 . . . . Report 1 | . . . . . . . 1 . . . . . Prioritize 2 | . . . . . . . 1 1 . . . . Siphon 2 | . . . . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 1 . . . 6 2 1 1 3 2 Full Trace Events 3 | . . . . . . . 1 1 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 2 . . . . Parts Built 3 | . . . . . . . 2 1 . . . . Matter 372 | . . . . . . . 159 213 . . . . Time 129 | . . . . . . . 53 76 . . . . Total Part Build Rating 17 | . . . . . . . 12 5 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Total Allies 3 | . 1 . . . . . . . . 1 1 . Largest Group 1 | . 1 1 1 1 1 1 . . . 1 1 1 Highest-Rated Group 44 | . 10 10 10 10 10 10 . . . 44 26 26 Highest-Rated Ally 44 | . 10 10 10 10 10 10 . . . 44 26 26 Total Orders 6 | . . 2 4 . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . . GOTO 2 | . . . 2 . . . . . . . . . FOLLOW 3 | . . 1 2 . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Turns Passed 3690 | 76 321 42 173 89 523 425 585 407 457 219 240 133 Spaces Moved 4489 | 44 274 26 176 148 764 482 708 488 551 324 311 193 Core 4489 | 44 274 26 176 148 764 482 708 488 551 324 311 193 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 54 | 50 50 50 50 50 56 78 50 50 50 50 50 50 Slowest Speed 100 | 50 50 50 50 50 100 100 100 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 42 8 13 27 82 66 16 14 16 15 14 10 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . . . . 5 4 . . . . . . Spaces Dug 162 | . . . 1 . . 50 28 14 25 16 20 8 Terrain Destroyed 324 | . . . 1 5 . 153 79 14 25 16 23 8 Melee 93 | . . . . . . . 10 14 25 16 20 8 Projectile 1 | . . . 1 . . . . . . . . . AOE 230 | . . . . 5 . 153 69 . . . 3 . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Total 5335 | 86 365 40 222 156 854 516 865 628 678 356 357 212 Wait 437 | 34 24 1 14 4 71 16 51 114 77 16 13 2 Move 4476 | 43 273 25 175 147 763 481 707 487 550 323 310 192 Hop . | . . . . . . . . . . . . . Pick Up 13 | . 1 . 1 . 1 2 4 2 1 . 1 . Fast Attach 25 | 5 2 . 1 . 8 1 6 2 . . . . Attach 6 | . . . . . 2 . 2 1 . 1 . . Detach 10 | . 2 . . . 4 . 2 2 . . . . Swap 9 | . . . 1 2 1 . 1 2 1 . . 1 Drop 16 | . 1 . 1 . 4 2 3 3 1 . . 1 Fire 143 | 4 46 7 18 3 . 14 43 . 5 . 3 . Melee 110 | . . . . . . . 13 15 32 16 23 11 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 90 | . 16 7 11 . . . 33 . 11 . 7 5 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / Upp / [Ext]) -4/Factory (discovered 5 exits: *Res x4 / [Upp]) -3/Research (discovered 4 exits: *Res x3 / [Tes]) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 15) 178 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 398 | -10/Materials | Entered Mines 398 | -10/Mines | Accompanied by 1 ally 400 | -10/Mines | Reached level 2 414 | -10/Mines | Discovered new exit (range 8) 440 | -10/Mines | Entered Materials 440 | -9/Materials | Accompanied by 1 ally 442 | -9/Materials | Reached level 3 507 | -9/Materials | Discovered new exit (range 12) 613 | -9/Materials | Entered Mines 613 | -9/Mines | Accompanied by 1 ally 623 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 625 | -9/Mines | Assembled infested the area 649 | -9/Mines | Discovered new exit (range 10) 683 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 702 | -9/Mines | Entered Zion 702 | -7/Zion | Accompanied by 1 ally 704 | -7/Zion | Reached level 4 761 | -7/Zion | Discovered new exit (range 15) 874 | -7/Zion | Learned Factory terminal intel 931 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 942 | -7/Zion | Upgraded with Utility slot (x1) 960 | -7/Zion | Discovered new exit (range 14) 1057 | -7/Zion | Learned location of Recycling (-7) 1111 | -7/Zion | Found Prototype Processor 1111 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1113 | -7/Zion | Found Prototype Processor 1113 | -7/Zion | Identified Exp. Core Analyzer 1116 | -7/Zion | Found Prototype Processor 1116 | -7/Zion | Identified Exp. Target Analyzer 1119 | -7/Zion | Found Prototype Processor 1119 | -7/Zion | Identified Exp. Targeting Computer 1121 | -7/Zion | Upgraded with Utility slot (x1) 1225 | -7/Zion | Entered Proximity Caves 1225 | -6/Proximity Caves | Accompanied by 1 ally 1329 | -6/Proximity Caves | Spotted B-75 Beast 1419 | -6/Proximity Caves | Reached level 5 1421 | -6/Proximity Caves | Build established: Hacker-Mutant 1495 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1510 | -6/Proximity Caves | Learned 8 Factory zone layouts 1532 | -6/Proximity Caves | Core integrity fell below 50% 1643 | -6/Proximity Caves | Discovered new exit (range 11) 1650 | -6/Proximity Caves | Entered Factory 1651 | -6/Factory | Identified exit to Factory 1651 | -6/Factory | Core integrity fell below 50% 1652 | -6/Factory | Loaded intel: 20 terminal locations 1652 | -6/Factory | Reached level 6 1657 | -6/Factory | Upgraded with Utility slot (x1) 1680 | -6/Factory | Core integrity fell below 20% 1797 | -6/Factory | Reached level 7 2027 | -6/Factory | Central database locked down 2039 | -6/Factory | Build established: Wizard-Mutant 2204 | -6/Factory | Fabricated Lance (x2) 2235 | -6/Factory | Entered another Factory area 2236 | -5/Factory | Identified exit to Upper Caves 2237 | -5/Factory | Reached level 8 2238 | -5/Factory | Upgraded with Utility slot (x1) 2330 | -5/Factory | Discovered new exit (range 22) 2429 | -5/Factory | Local fabrication network quarantined 2480 | -5/Factory | Fabricated Exp. Signal Interpreter? 2599 | -5/Factory | Identified exit to Factory 2642 | -5/Factory | Entered another Factory area 2644 | -4/Factory | Reached level 9 2715 | -4/Factory | Discovered new exit (range 23) 2749 | -4/Factory | Identified exit to Research 2783 | -4/Factory | Build established: Hacker-Ninja 2956 | -4/Factory | Reached level 10 3040 | -4/Factory | Spotted B-86 Titan 3099 | -4/Factory | Entered Research 3101 | -3/Research | Reached level 11 3101 | -3/Research | Upgraded with Utility slot (x1) 3146 | -3/Research | Identified exit to Research 3246 | -3/Research | Spotted B-86 Titan 3293 | -3/Research | Discovered new exit (range 18) 3318 | -3/Research | Entered another Research area 3320 | -2/Research | Reached level 12 3379 | -2/Research | Spotted B-90 Cyclops 3380 | -2/Research | Core integrity fell below 50% 3388 | -2/Research | Build established: Wizard-Ninja 3408 | -2/Research | Identified exit to Access 3449 | -2/Research | Reached level 13 3558 | -2/Research | Entered Access 3558 | -1/Access | Accompanied by 1 ally 3560 | -1/Access | Reached level 14 3635 | -1/Access | Identified exit to Surface 3654 | -1/Access | Core integrity fell below 50% 3691 | *** | Escaped! Last Messages --------------- 03643_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03648_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A005. 03648_ C-30 ARC bursts open, deploying its payload. 03648_ S-43 Plague unfolds itself. 03649_ K-01 Serf collects debris. 03662_ Hvy. Shock Bomb Launcher destroyed. 03668_ Upgraded: Core Integrity (+300) 03679_ W-44 Eye distress signal jammed. 03687_ Connecting with Terminal... >>Open Sealed Barrier opened. >>Force(Sabotage) SYSTEM_VULNERABLE[Wave Collapse Detector] NETWORK_OVERLOAD COORDINATES_RETRIEVED 03687_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 03689_ The Access Shell folds into the floor. [Achievement: The Little Core That Could] Map ----- +----------------------------------------------------+ | ???????????????? + #??#??## ##?#???##?######??#? | | ????????????"????# ##??##?# ###?#??##?##??#??### | | ?????????????????# ##??#?## ##?????????#????? ? | | ?????????????????# #??#???# #?##???#???#?#?????? | | ?????????????? ? # ##??#?## #??#?????#??#? ????? | | ?????????????"???# #??#???# ? ???? ? ? ? ? | | ?????????????????# #?##?#?# ???? ?????? ?? ?? | | ?????????????????# #?????#####????##????#?? ???# | | ?????????????????# #????##?????##???#????#? ? ?? | | ?????????????????# #???????#??#???????#?#?? ????? | | ??????????######## #????????#??????????##???????? | | ??????????# #???????????????#????????????? | | ??????????# #?????????????????????#??????? | | ??????????# ########????????????????#???????????? | | ??????????+ #??????????????????##????????#??????? | | ??????????# #???????????????????????????????????? | | ??????????#w #???????????#??????#????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# k s "??????????????????? | | ??????????# u "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????#u "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 32 Terrain Scan Range 24 Terrain Scan Density 460 Jamming Range 12 Evasion (%) 60 Targeting Accuracy 12 Offensive Hacking 56 Defensive Hacking 15 Item Schematics ----------------- Lance | -6/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lance | x2 | -6/Factory Exp. Signal Interpreter | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- The Little Core That Could Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Levels Raised 13 | . . 1 1 . 1 1 2 1 2 1 2 1 XP Earned 23895 | 3000 1020 750 2150 500 500 1900 3345 1560 2020 2000 2730 2420 XP Spent 22445 | 2970 . . 200 . 3825 . 4410 2025 600 3400 2025 2990 Upgrades 68 | 12 . . 1 . 13 . 11 2 1 3 15 10 Utility Slot 6 | 1 . . . . 2 . 1 1 . 1 . . Weapon Slot 1 | 1 . . . . . . . . . . . . Core Integrity 25 | . . . . . . . 4 . . . 15 6 Mass Support 6 | 1 . . 1 . . . 3 . 1 . . . Inventory Capacity 3 | 2 . . . . . . 1 . . . . . Sensor Range 16 | . . . . . 11 . . 1 . . . 4 Terrain Scan Density 4 | 4 . . . . . . . . . . . . Ranged Accuracy 2 | . . . . . . . 2 . . . . . Hack Attack % 4 | 2 . . . . . . . . . 2 . . Hack Defense % 1 | 1 . . . . . . . . . . . . Protomatter Created 801 | . 100 47 85 3 . 63 234 . 164 . 105 . Integrity Restored 1911 | . 315 139 190 . . . 765 . 241 . 153 108 Core 1789 | . 315 130 91 . . . 765 . 227 . 153 108 Parts 122 | . . 9 99 . . . . . 14 . . . Protomatter Decayed 113 | . . . 20 . . 1 . . 82 . 10 . Game ------ Seed CompactCoilPod Manual? 0 Play Time 00:40:42 Cumulative 445.7 hours Start 2019.12.27 @ 01:52:35 End 2019.12.27 @ 02:31:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 339 Rogue 335 Adventurer 4 Explorer 0 Win Type 0 Total 43 Types 35/3/1/2/2/0/0 Lore% 93 Gallery% 94 Achievement% 92 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0b5cd1b-4834-48b2-a78f-41de3241a09f