Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 23:41:33 Player: Beico Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (1016) 1016 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (409) 409 TOTAL SCORE: 4715 Bonus ------- Pacifist 200 Follower Combat Kills 209 Cogmind --------- Core Integrity 712/850 Matter 287/300 Energy 35/150 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Cooling System Small Storage Unit Small Storage Unit Advanced Sensor Array Advanced Terrain Scanner Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Cooled Pulse Rifle Force Rifle > --- INVENTORY (8) ---- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Small Storage Unit Advanced Sensor Array Advanced Terrain Scanner Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Improved Spread Laser Force Rifle > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Hardened Light Armor Plating Improved Medium Laser [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 5 | . . 2 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 53 | . 4 10 13 13 13 Power 3 | . . . 1 2 . Engine 2 | . . . 1 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 10 | . . 2 3 3 2 Treads . | . . . . . . Leg 10 | . . 2 3 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 1 3 5 7 1 Device 9 | . 1 2 2 3 1 Storage 4 | . . . 2 2 . Processor 3 | . . 1 1 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 23 | . 3 5 4 1 10 Energy Gun 20 | . 1 4 4 1 10 Energy Cannon 1 | . 1 . . . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 Parts Lost 4 | . . . 1 . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 4 | . . . 1 . 3 Highest Loss Streak 2 | . . . 1 . 2 Average Slot Usage (%) 95 | . 98 80 98 99 99 Engine 7 | . 14 11 9 4 6 Leg 22 | . 28 22 18 23 26 Device 18 | . 13 14 18 20 20 Storage 13 | . 14 11 12 15 13 Processor 6 | . . . 12 7 6 Protection 1 | . . . . 1 6 Energy Gun 21 | . 23 16 26 22 19 Energy Cannon 1 | . 2 5 . . . Naked Turns . | . . . . . . Heaviest Build 41 | 9 13 16 24 36 41 Greatest Support 73 | 20 20 20 30 53 73 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 14 | . 6 6 8 14 8 Average Capacity 7 | . 6 6 6 8 8 Most Carried 8 | . 6 6 8 8 8 Average Carried 6 | . 5 5 5 7 7 Final Capacity 8 | 6 6 6 8 8 8 Final Carried 8 | 6 6 6 8 8 6 Class Distribution -------------------- 57% | Skirmisher 30% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 743 | 200 . 90 208 114 131 Remotely . | . . . . . . Salvage Created 1409 | . . 289 603 161 356 Parts 60 | . . 14 25 11 10 Haulers Intercepted 4 | . . 2 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 21 | . . 4 7 4 6 Guns 17 | . . 1 6 4 6 Cannons 3 | . . 3 . . . Classes Destroyed 11 | . . 3 4 3 1 Worker 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Hauler 4 | . . 2 2 . . Recycler 2 | . . . 2 . . Watcher 1 | . . . . 1 . Swarmer 3 | . . . . 3 . Grunt 10 | . . 3 3 . 4 Duelist 1 | . . . . . 1 Sentry 5 | . . 1 3 . 1 Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 4 | . . 2 4 3 2 Combat Bots Only 3 | . . 2 2 3 2 Max Kills in Single Turn 2 | . . 1 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 1738 | . . 143 407 107 1081 Core 321 | . . 10 121 52 138 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 100 97 78 92 . Volleys Fired 90 | . 1 25 31 7 26 Largest 3 | . 2 2 3 3 3 Hottest 211 | . 90 112 168 168 211 Shots Fired 240 | . 2 50 93 21 74 Gun 227 | . 2 37 93 21 74 Cannon 13 | . . 13 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 240 | . 2 50 93 21 74 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . . 6 14 17 12 Robot Miss Streak 3 | . . 3 3 1 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 159 | . . 28 66 13 52 Core Hits 67 | . . 11 19 8 29 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2515 | . . 422 1001 215 877 Guns 2360 | . . 283 1001 215 861 Cannons 139 | . . 139 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 16 | . . . . . 16 Kinetic . | . . . . . . Thermal 2499 | . . 422 1001 215 861 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 . . . Average Corruption 5 | . . 5 . . . Corruption Purged . | . . . . . . Effects 8 | . . 8 . . . Matter Fused 6 | . . 6 . . . Data Loss (minor) 1 | . . 1 . . . Targeting Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 323 | . 30 285 207 156 323 Average Temperature 92 | . 17 115 77 56 101 Received Heat Transfer 579 | . . 78 162 . 339 Effects 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 16 | . . 2 6 4 4 Heat Transferred 5079 | . . 999 2183 444 1453 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 298 | . . 144 298 145 253 Initial 44 | . . . 9 44 10 Average 71 | . . 66 141 58 59 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 94 | . 100 100 73 100 97 Level 1 5 | . . . 26 . 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 1 4 . Investigation 2 | . . . . 2 . Extermination 1 | . . . . 1 . Reinforcement 3 | . . 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . . 8 10 6 17 Peak Tracking Total 8 | . . 4 4 3 8 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . . . . . 4 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 10 | . . 2 1 3 4 Terminals 6 | . . 2 1 1 2 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . . . 2 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . . 5 2 8 7 Successful 10 | . . 3 1 3 3 Failed 12 | . . 2 1 5 4 Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . . 5 2 4 5 Fabricators 1 | . . . . . 1 Repair Stations 5 | . . . . 4 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 3 1 1 2 Prototype ID Bank 2 | . . 1 1 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . . 1 . Locate Traps 2 | . . 1 . . 1 Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . 1 . 2 4 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 2 | . . . . . 2 Matter 285 | . . . . . 285 Time 76 | . . . . . 76 Total Robot Build Rating 10 | . . . . . 10 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 51 | . . . . 51 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 82 | . . . . . 82 Highest-Rated Ally 41 | . . . . . 41 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 563 | . . . . . 563 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2496 | . 146 529 436 748 637 Spaces Moved 1445 | 1 88 290 207 490 369 Core . | . . . . . . Treads . | . . . . . . Legs 1445 | 1 88 290 207 490 369 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 122 Average Speed 120 | 120 120 120 120 121 122 Slowest Speed 123 | 120 120 120 120 123 122 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 14 | 3 12 23 25 15 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2006 | . 126 423 329 630 498 Wait 347 | . 28 82 58 102 77 Move 1440 | . 87 289 206 489 369 Hop . | . . . . . . Pick Up 30 | . 3 5 8 7 7 Fast Attach 12 | . 1 6 2 3 . Attach 15 | . 1 . 6 3 5 Detach 8 | . . 1 5 2 . Swap 26 | . 2 4 5 7 8 Drop 37 | . 3 11 8 10 5 Fire 90 | . 1 25 31 7 26 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min / Sto x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 5) 147 | -10/Materials | Entered another Materials area 147 | -9/Materials | Evolved 2 slots: Utility x2 165 | -9/Materials | Identified exit to Mines 165 | -9/Materials | Identified exit to Storage 302 | -9/Materials | Build established: Mutant 661 | -9/Materials | Discovered new exit (range 11) 675 | -9/Materials | Identified exit to Materials 676 | -9/Materials | Entered another Materials area 676 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1020 | -8/Materials | Discovered new exit (range 10) 1112 | -8/Materials | Entered Factory 1112 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1463 | -7/Factory | Build established: Skirmisher 1824 | -7/Factory | Repaired Imp. Medium Laser 1838 | -7/Factory | Discovered new exit (range 8) 1860 | -7/Factory | Entered another Factory area 1860 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2463 | -6/Factory | Fabricated H-66 Slayer? 2497 | -6/Factory | Self-destructed Last Messages --------------- 02482_ K-01 Serf collects debris. 02484_ Slug penetrates G-50 Soldier. 02484_ Manufacturing Mainframe disabled. 02484_ Slug penetrates Manufacturing Mainframe. 02486_ K-01 Serf collects debris. 02487_ Slug penetrates Wall. 02487_ Slug penetrates G-50 Soldier. 02489_ K-01 Serf collects debris. 02490_ Slug penetrates Wall. 02491_ Slug penetrates G-50 Soldier. 02491_ G-50 Soldier suffers critical hit. 02491_ G-50 Soldier destroyed. 02491_ Slug penetrates G-50 Soldier. 02494_ Slug penetrates Wall. 02494_ K-01 Serf collects debris. 02497_ Slug penetrates Wall. 02497_ Slug penetrates Slayer 5b. 02497_ Slug penetrates G-50 Soldier. 02497_ G-50 Soldier destroyed. 02497_ Slug penetrates Manufacturing Mainframe. 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"?? | | ??????????????????????????? ??????" ???????# ?? ? | | ??????????????????????????????????????? #???????? | | ???????????????????????????????"????????????????"? | | ??????????????????????????? ?????????????????????? | | ???????????????????????????????"?"???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredMolecularStabilizer Manual? 0 Play Time 00:41:05 Cumulative 28.0 hours Start 2020.09.18 @ 18:29:02 End 2020.09.19 @ 23:41:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: bd06bccb-6108-4410-bd77-337d65fda341