Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.10 @ 20:43:47 Player: leiavoia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (2931) 2931 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2086) 2086 TOTAL SCORE: 8852 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 107 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -121 Cogmind --------- Core Integrity 0/700 Matter 2/300 Energy 98/100 System Corruption 10% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Beamcaster Gauss Rifle Slug Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Weapon Cycler Medium Reactive Plating > --- WEAPON ----------- RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Wheel Improved Heat Sink Kinecellerator Hardened Light Armor Plating Improved Light Armor Plating Makeshift Armor Plating High-powered Tractor Beam Advanced Beam Rifle Beamcaster Gauss Rifle Slug Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Improved Grenade Launcher Precision Grenade Launcher Remote Datajack RU-N14's Throwing Claymores Chainsword [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Chainsword Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . 1 2 1 . . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 98 | 2 4 9 26 20 1 1 14 21 . Power 9 | . . 2 2 3 . . 1 1 . Engine 4 | . . 2 1 . . . . 1 . Core 5 | . . . 1 3 . . 1 . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 1 3 8 4 . . 1 6 . Treads 17 | 1 . 2 6 2 . . 1 5 . Leg . | . . . . . . . . . . Wheel 8 | 1 1 1 2 2 . . . 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | . 2 1 8 6 . . 3 3 . Device 7 | . . 1 2 3 . . . 1 . Storage 1 | . 1 . . . . . . . . Processor 4 | . . . 2 1 . . 1 . . Hackware 1 | . . . . 1 . . . . . Protection 10 | . 1 . 4 1 . . 2 2 . Artifact . | . . . . . . . . . . Weapon 41 | . 1 3 8 7 1 1 9 11 . Energy Gun 12 | . 1 1 5 2 . . 3 . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 3 | . . 2 . . . . . 1 . Ballistic Cannon 7 | . . . 1 2 . 1 . 3 . Launcher 5 | . . . 1 . 1 . 2 1 . Special Weapon 8 | . . . . . . . 3 5 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . 2 . . 1 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . . Parts Lost 39 | . 1 4 6 8 . . . 20 . Power 7 | . . 2 . 3 . . . 2 . Propulsion 13 | . . 1 1 3 . . . 8 . Utility 9 | . . . 2 1 . . . 6 . Weapon 10 | . 1 1 3 1 . . . 4 . Highest Loss Streak 15 | . 1 2 5 5 . . . 15 . Average Slot Usage (%) 96 | . 99 94 98 99 100 100 99 89 7 Engine 2 | . 14 11 7 . . . . . . Core 4 | . . . 1 6 7 7 7 3 . Treads 16 | . 14 11 14 14 15 15 19 17 . Wheel 4 | . 14 10 3 7 7 7 2 . . Device 7 | . . 8 10 6 7 7 7 6 . Storage 7 | . 23 11 9 7 7 7 7 6 . Processor 19 | . . . 12 23 23 23 23 22 7 Protection 7 | . 4 11 12 4 7 7 7 6 . Energy Gun 8 | . 18 15 17 9 7 7 5 1 . Ballistic Gun 1 | . 9 14 1 . . . . 3 . Ballistic Cannon 3 | . . . 7 8 . 6 4 . . Launcher 1 | . . . . . 7 . 1 . . Special Weapon 3 | . . . . . . . 2 13 . Slashing Weapon 3 | . . . . 2 7 7 6 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 90 | 13 55 54 67 76 62 70 86 90 . Greatest Support 68 | 10 10 10 45 64 10 10 64 68 3 Greatest Overweight (x) 8 | 1 5 5 6 7 6 6 8 4 . Average Overweight (x) 3 | 1 4 5 2 3 6 6 3 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 8 19 20 20 20 20 20 20 19 5 Most Carried 20 | 6 11 20 20 20 20 20 20 20 5 Average Carried 19 | 4 7 17 19 19 19 20 19 19 5 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 11 19 20 20 20 20 20 5 5 Class Distribution -------------------- 78% | Mutant 12% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Matter Collected 1860 | 220 63 106 545 240 329 76 192 89 . Remotely . | . . . . . . . . . . Salvage Created 3280 | . 294 373 1320 620 254 39 . 380 . Parts 159 | . 16 21 55 43 9 2 . 13 . Haulers Intercepted 7 | . . 2 4 1 . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 6 2 10 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 102 | . 8 5 27 15 4 1 . 42 . Melee 1 | . . . . . . . . 1 . Guns 31 | . 7 5 11 6 . . . 2 . Cannons 23 | . . . 11 7 . 1 . 4 . AOE 46 | . . . 5 2 4 . . 35 . Classes Destroyed 14 | . 3 3 3 2 1 . . 2 . Worker 10 | . 1 . . 9 . . . . . Builder 4 | . . . . 4 . . . . . Hauler 7 | . . 2 4 1 . . . . . Recycler 1 | . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 6 | . . 2 1 3 . . . . . Swarmer 18 | . 3 . 5 6 4 . . . . Grunt 29 | . 5 2 18 4 . . . . . Sentry 8 | . . 3 3 2 . . . . . Hunter 2 | . . . 1 1 . . . . . Programmer 3 | . . . . 2 . 1 . . . Z-Light 5 | . . . . . . . . 5 . Packrat 1 | . . . . . 1 . . . . Samaritan 1 | . . . . . 1 . . . . Assembled 36 | . . . . . . . . 36 . Best Kill Streak 31 | . 4 4 7 19 4 1 . 31 . Combat Bots Only 31 | . 3 2 6 6 4 1 . 31 . Max Kills in Single Turn 22 | . 1 1 2 6 4 1 . 22 . Gunslinging 1 | . . . 1 . . . . . . Exploded 21 | . . . 1 2 4 . . 21 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Damage Taken 7142 | . 417 336 1604 1585 76 31 27 2970 96 Core 1041 | . 96 23 220 184 . . . 422 96 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 61 94 60 . . . . . . Volleys Fired 207 | . 29 20 78 39 1 1 5 34 . Largest 3 | . 2 3 3 3 1 2 1 3 . Hottest 200 | . 115 135 175 200 30 137 36 105 . Shots Fired 459 | . 58 57 195 83 1 2 5 58 . Gun 298 | . 58 57 140 36 . 1 . 6 . Cannon 106 | . . . 47 47 . 1 . 11 . Launcher 14 | . . . 8 . 1 . 4 1 . Special 41 | . . . . . . . 1 40 . Kinetic 179 | . 28 27 63 47 . 1 . 13 . Thermal 201 | . 30 30 100 36 . 1 . 4 . Explosive 54 | . . . 8 . 1 . 5 40 . Electromagnetic 24 | . . . 24 . . . . . . Robot Hit Streak 14 | . 9 14 13 6 . 4 . 13 . Robot Miss Streak 5 | . 3 2 4 5 1 . . 2 . Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 312 | . 36 41 130 53 4 2 . 46 . Core Hits 225 | . 15 16 64 47 8 2 3 70 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 16 | . 1 1 5 6 . . . 3 . Burn 4 | . 1 1 2 . . . . . . Blast 10 | . . . 3 6 . . . 1 . Sever 2 | . . . . . . . . 2 . Melee Attacks 25 | . . . . 11 7 1 2 4 . Impact . | . . . . . . . . . . Slashing 24 | . . . . 10 7 1 2 4 . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . 1 3 . . . . Combat Hostiles 1 | . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15338 | . 391 523 2780 2946 607 56 101 7934 . Guns 3132 | . 391 523 1562 578 . 15 . 63 . Cannons 1831 | . . . 676 900 . 41 . 214 . Explosions 8624 | . . . 542 1468 222 . 101 6291 . Melee 385 | . . . . . 385 . . . . Ramming 11 | . . . . . . . . 11 . Kinetic 2305 | . 175 191 761 900 . 41 . 237 . Thermal 2371 | . 216 332 1190 578 . 15 . 40 . Explosive 8580 | . . . 498 1468 222 . 101 6291 . Electromagnetic 331 | . . . 331 . . . . . . Impact . | . . . . . . . . . . Slashing 1740 | . . . . . 385 . . 1355 . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . 3 3 3 3 10 10 Average Corruption 3 | . . . . 2 3 3 3 3 10 Corruption Purged . | . . . . . . . . . . Effects 103 | . . . . 10 20 9 43 20 1 Message Errors 28 | . . . . 4 7 2 10 5 . Matter Fused 40 | . . . . 4 9 4 14 9 . Heat Flow Errors 13 | . . . . 1 2 2 6 1 1 Energy Discharges 7 | . . . . 1 . . 5 1 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 14 | . . . . . 2 1 8 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 468 | . . . 27 149 74 . 3 215 . Projectiles 109 | . . . 27 43 . . . 39 . Explosions 294 | . . . . 106 9 . 3 176 . Melee 65 | . . . . . 65 . . . . Knockbacks 10 | . . . 6 4 . . . . . Impact . | . . . . . . . . . . Kinetic 10 | . . . 6 4 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 345 | . . . . 219 49 . 27 50 . Shots 6 | . . . . 3 1 . 1 1 . Rammed 3 | . . . . . . . . 3 . Targets Rammed 4 | . . . . . . . . 4 . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 397 | . 202 204 380 397 219 97 253 222 93 Average Temperature 91 | . 82 58 105 94 107 41 97 79 59 Received Heat Transfer 1842 | . 171 120 819 195 . . . 492 45 Effects 5 | . . . 2 3 . . . . . Interference 5 | . . . 2 3 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 6 | . 2 1 1 2 . . . . . Heat Transferred 5660 | . 703 888 2701 1269 . 25 . 74 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Peak Influence 685 | . 255 300 499 685 . . . . . Initial 162 | . . 107 126 162 . . . . . Average 274 | . 148 218 254 359 . . . . . Maximum Alert Level 2 | . 1 1 2 2 . . . . . Low Security (%) 36 | 100 54 41 34 32 . . . . . Level 1 46 | . 45 58 54 31 . . . . . Level 2 16 | . . . 10 36 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 3 . 6 6 . . . . . Investigation 6 | . 1 . 3 2 . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 5 | . 2 . 3 . . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Distress Signals 5 | . 2 . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 167 | . 14 9 49 26 4 1 4 55 5 Peak Tracking Total 43 | . 4 2 7 6 4 1 1 43 5 Tactical Retreats 4 | . . . 1 3 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 3 | . 1 . 2 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 24 | . . . 1 16 1 . 1 5 . Max in Single Turn 4 | . . . 1 4 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 10 | . 1 . 2 6 1 . . . . Terminals 5 | . . . 2 3 . . . . . Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 19 | . 1 . 7 10 1 . . . . Successful 8 | . 1 . 2 4 1 . . . . Failed 11 | . . . 5 6 . . . . . Catastrophic 2 | . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . . . 6 1 . . 1 . . Terminals 14 | . . . 7 7 . . . . . Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 5 | . . . 2 2 1 . . . . Record 1 | . . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Network Status 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . 2 3 . . . . . Full Trace Events 3 | . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 106 | . . . . 106 . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat 1 | . . . . . . . . 1 . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total Allies 3 | . . . . 1 . . 2 . . Largest Group 2 | . . . . 1 . . 2 2 . Highest-Rated Group 190 | . . . . 21 . . 190 190 . Highest-Rated Ally 95 | . . . . 21 . . 95 95 . Total Orders . | . . . . . . . . . . Ally Attacks 45 | . . . . 5 . . 12 28 . Total Damage 2687 | . . . . 102 . . 417 2168 . Kills 13 | . . . . 2 . . 4 7 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Turns Passed 8830 | 10 269 373 1513 1049 1009 579 2361 1608 59 Spaces Moved 4126 | 8 112 172 606 452 581 336 1097 644 118 Core 157 | . . . . . . . . 39 118 Treads 1690 | . . . 363 135 . . 591 601 . Legs . | . . . . . . . . . . Wheels 2279 | 8 112 172 243 317 581 336 506 4 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 95 95 155 110 110 170 170 170 50 50 Average Speed 188 | 95 148 155 196 165 170 170 209 228 50 Slowest Speed 250 | 95 155 155 232 233 170 170 233 250 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 2 29 21 55 20 66 49 83 78 19 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . . 1 . 3 . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . . . . . . 4 . . Spaces Dug 22 | . . . 2 10 . 1 9 . . Terrain Destroyed 209 | . . . 42 48 10 1 34 74 . Melee 12 | . . . . 10 . 1 1 . . Projectile 21 | . . . 9 12 . . . . . AOE 176 | . . . 33 26 10 . 33 74 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total 4795 | 11 161 241 790 655 591 340 1160 728 118 Wait 179 | . 9 18 21 114 . 2 3 12 . Move 4117 | 7 111 171 605 451 580 335 1096 643 118 Hop . | . . . . . . . . . . Pick Up 86 | . 7 16 27 12 1 . 16 7 . Fast Attach 23 | . 2 2 8 4 . . 6 1 . Attach 38 | 2 1 4 7 8 . . 3 13 . Detach 5 | . . . 2 2 . . 1 . . Swap 37 | . 1 3 11 8 1 1 5 7 . Drop 74 | 2 1 7 31 6 1 . 23 3 . Fire 207 | . 29 20 78 39 1 1 5 34 . Melee 25 | . . . . 11 7 1 2 4 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . . . . . . 4 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 11 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 12) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 310 | -9/Materials | Build established: Mutant 641 | -9/Materials | Discovered new exit (range 7) 653 | -9/Materials | Entered another Materials area 653 | -8/Materials | Evolved 2 slots: Utility x2 848 | -8/Materials | Lost 5 parts (1n1u3w) 1761 | -8/Materials | Build established: Gunner 2149 | -8/Materials | Discovered new exit (range 10) 2166 | -8/Materials | Entered Factory 2166 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2194 | -7/Factory | Identified exit to Lower Caves 2491 | -7/Factory | Fabricated Enh. Gauss Cannon? 2521 | -7/Factory | Garrison activated, responded to threat 2558 | -7/Factory | Build established: Mutant 2567 | -7/Factory | Lost 5 parts (1p2n1u1w) 3059 | -7/Factory | Discovered new exit (range 18) 3215 | -7/Factory | Entered Lower Caves 4102 | -7/Lower Caves | Discovered new exit (range 6) 4224 | -7/Lower Caves | Entered another Lower Caves area 4296 | -7/Lower Caves | Learned 4 Factory zone layouts 4519 | -7/Lower Caves | Discovered new exit (range 11) 4635 | -7/Lower Caves | Learned Factory stockpile data 4790 | -7/Lower Caves | Discovered new exit (range 9) 4797 | -7/Lower Caves | Encountered a Warlord checkpoint 4803 | -7/Lower Caves | Entered Zion 4945 | -7/Zion | Discovered new exit (range 10) 5130 | -7/Zion | Learned location of Data Miner (-6) 5618 | -7/Zion | Learned Factory garrison access intel 5752 | -7/Zion | Found Prototype Special Weapon 5752 | -7/Zion | Identified RU-N14's Throwing Claymores 5756 | -7/Zion | Found RU-N14's Throwing Claymores 5760 | -7/Zion | Found RU-N14's Throwing Claymores 5764 | -7/Zion | Found RU-N14's Throwing Claymores 6235 | -7/Zion | Learned location of Warlord (-5) 6533 | -7/Zion | Given A8's code to call for help 7074 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7074 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7104 | -7/Zion | Attacked by Zionites 7143 | -7/Zion | Discovered new exit (range 9) 7164 | -7/Zion | Entered Deep Caves 7164 | -7/Deep Caves | Accompanied by 2 allies 7625 | -7/Deep Caves | Attacked by Z-Imprinter 7630 | -7/Deep Caves | Destroyed Z-Imprinter 7713 | -7/Deep Caves | Z-Facility disabled 7768 | -7/Deep Caves | Lost 3 parts (2n1u) 8520 | -7/Deep Caves | Discovered new exit (range 6) 8631 | -7/Deep Caves | Spotted as-60311 8675 | -7/Deep Caves | Exposed GOLEM chamber 8681 | -7/Deep Caves | Core integrity fell below 50% 8715 | -7/Deep Caves | Triggered Deep Caves wall 8715 | -7/Deep Caves | Spotted AS-75692 8719 | -7/Deep Caves | Spotted AS-60061 8741 | -7/Deep Caves | System corruption reached 10% 8754 | -7/Deep Caves | Core integrity fell below 20% 8759 | -7/Deep Caves | Destroyed 31 combat bots 8772 | -7/Deep Caves | Entered Proximity Caves 8781 | -6/Proximity Caves | Lost 15 parts (1p6n5u3w) 8831 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08738_ as-86474 destroyed. 08738_ as-21601 destroyed. 08739_ as-72565 GOLEM Unit beginning Prototype Leg integration. 08739_ Critical hit (Burn: +80). 08740_ as-97527 released from Mobile Assembly Unit. 08740_ Chainsword destroyed. 08740_ System corrupted by crushing effect (+2). 08740_ Knocked back. 08744_ Prc. Grenade Launcher destroyed. 08747_ Wheel destroyed. 08749_ Adv. Visual Processing Unit destroyed. 08750_ Arm. Treads destroyed. 08751_ Dropped Hcp. Storage Unit. 08752_ Dropped Hpw. Tractor Beam. 08753_ Acquired Prototype Reactor. 08760_ System corrupted: Matter fused (-10). LOCATION=UNKNOWN GOAL=ESCAPE 08816_ System corrupted: Heat flow error (+127). 08830_ C-30 ARC bursts open, deploying its payload. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# #???????????????????????? | | ????????????#?????????# #???????????????????????? | | ???????????? ########?# #???????????#???????????? | | ?????????? ## #?????????? #???????????? | | ?????????? ##??????? #???????????? | | ????????? ##????? #????????????? | | ##???????# ##### #?????????????? | | ##???????# ggg % ???????????????? | | ##??###??# h ?????????????????? | | ### #### ???????????????????? | | # ## l #????????????????????? | | ## #?# @ #?????????????????????? | | ?## #??# ##?????????????????????? | | ?## ##### ##??????????????????????? | | ?# ##### ##???????????????????????? | | ?# #??# ###????????????????????????? | | ?# #### ##??????????????????????????? | | ### ## ### ##???????????????????????????? | | ## #### #????????????????????????????? | | ###?# #????????????????????????????? | | ##??# #????????????????????????????? | | ##??# #???????????????????????????? | | ### ##???# #??????????????????????????? | | ??####????## #??????????????????????????? | | ???????????# ##??????????????????????????? | | ???????????###########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 30 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 3 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- EM Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Ripper | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive M-28 Smith | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Enh. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed RemoteSupercompositeCannon Manual? 0 Play Time 01:29:21 Cumulative 474.9 hours Start 2021.11.10 @ 19:00:55 End 2021.11.10 @ 20:43:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 64 Adventurer 31 Explorer 0 Win Type - Total 26 Types 21/0/2/3/0/0/0/0/0 Lore% 68 Gallery% 80 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c915c84-959b-49c8-8c63-4b72c5f2acf3