Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 15:43:35 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (86) 430 Value Destroyed (2498) 2498 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4748 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 453/550 Matter 145/300 Energy 182/240 System Corruption 2% Temperature Cool (0) Movement Treading (162) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Transmission Jammer Hardened Medium Armor Plating > --- WEAPON (2) ------- Precision Beam Rifle Enhanced Autogun > --- INVENTORY (20) --- Light Treads Light Treads Improved Treads Gravmag System Gravmag System Gravmag System Gravmag System Advanced Heat Sink High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Improved Terrain Scanner ECM Suite Precision Beam Rifle EM Pulse Cannon Improved Assault Rifle Enhanced Autogun Improved Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Enhanced Autogun > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Light Treads Improved Treads Improved Treads Advanced Heat Sink High-capacity Matter Pod Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scanner ECM Suite Graphene Brace Hardlight Generator Precision Beam Rifle Improved Assault Rifle Enhanced Autogun Improved Grenade Launcher Mining Laser [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 161 | 6 21 40 94 Power 5 | 1 . 2 2 Engine 4 | 1 . 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 25 | 2 . 7 16 Treads 25 | 2 . 7 16 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 80 | 1 11 19 49 Device 60 | . 10 9 41 Storage 3 | 1 1 . 1 Processor 5 | . . 1 4 Hackware . | . . . . Protection 12 | . . 9 3 Artifact . | . . . . Weapon 51 | 2 10 12 27 Energy Gun 17 | . . 4 13 Energy Cannon . | . . . . Ballistic Gun 19 | 2 7 6 4 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon 13 | . 3 1 9 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 1 3 Parts Lost 8 | . . 4 4 Power . | . . . . Propulsion 3 | . . 3 . Utility 2 | . . . 2 Weapon 3 | . . 1 2 Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 97 99 99 Engine 10 | . 14 11 8 Treads 33 | . 28 33 35 Device 9 | . 12 8 8 Storage 10 | . 14 11 9 Processor 11 | . . 11 16 Protection 1 | . . 2 1 Energy Gun 5 | . . 9 6 Ballistic Gun 14 | . 26 12 8 Special Weapon 1 | . 1 . 1 Naked Turns . | . . . . Heaviest Build 61 | 13 32 36 61 Greatest Support 85 | 40 40 60 85 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 15 15 20 Average Capacity 15 | 7 9 15 19 Most Carried 20 | 5 10 15 20 Average Carried 14 | 2 8 12 18 Final Capacity 20 | 8 15 15 20 Final Carried 20 | 3 10 15 20 Class Distribution -------------------- 54% | Scavenger-Mutant 36% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2756 | 203 497 591 1465 Remotely . | . . . . Salvage Created 3669 | 86 507 1072 2004 Parts 207 | 12 36 63 96 Haulers Intercepted 6 | . 1 2 3 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 51 | . 6 17 28 Guns 46 | . 6 16 24 AOE 4 | . . 1 3 Classes Destroyed 12 | 1 6 3 2 Worker 4 | . 1 . 3 Builder 2 | . 1 . 1 Tunneler 7 | 5 1 . 1 Hauler 6 | . 1 2 3 Recycler 8 | . 1 3 4 Operator 1 | . . 1 . Watcher 7 | . 3 . 4 Swarmer 3 | . . 3 . Grunt 31 | . 6 7 18 Brawler 1 | . . . 1 Sentry 15 | . . 7 8 Heavy 1 | . . . 1 Best Kill Streak 11 | 4 2 11 7 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3028 | . 337 882 1809 Core 265 | . 43 125 97 Absorbed by Shields 264 | . . . 264 Core Remaining (%) 83 | 100 82 68 . Volleys Fired 241 | 10 39 60 132 Largest 2 | 2 2 2 2 Hottest 100 | 40 100 100 100 Shots Fired 448 | 20 73 113 242 Gun 416 | 20 68 108 220 Cannon . | . . . . Launcher 7 | . . 2 5 Special 25 | . 5 3 17 Kinetic 261 | 20 68 63 110 Thermal 180 | . 5 48 127 Explosive 7 | . . 2 5 Electromagnetic . | . . . . Robot Hit Streak 31 | 5 17 13 31 Robot Miss Streak 7 | 2 3 7 2 Penetration Max . | . . . . Secondary Targets 7 | . . 4 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 304 | 11 46 70 177 Core Hits 138 | 6 20 33 79 Critical Kills 2 | . . 2 . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 20 | . . 7 13 Burn 17 | . . 5 12 Destroy 3 | . . 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5858 | 125 741 1339 3653 Guns 5148 | 125 728 1189 3106 Cannons . | . . . . Explosions 639 | . . 150 489 Melee . | . . . . Ramming 71 | . 13 . 58 Kinetic 2941 | 125 728 662 1426 Thermal 2207 | . . 527 1680 Explosive 639 | . . 150 489 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . . 8 Message Errors 3 | . . . 3 Matter Fused 3 | . . . 3 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 14 | . . . 14 Projectiles . | . . . . Explosions 14 | . . . 14 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 9 | . 5 . 4 Targets Rammed 11 | . 5 . 6 Kicked . | . . . . Crushed 2 | . . . 2 Highest Temperature 331 | . 40 84 331 Average Temperature 61 | . 14 28 79 Received Heat Transfer 1210 | . 165 345 700 Effects 2 | . . . 2 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 16 | . . 3 13 Heat Transferred 5846 | . . 1443 4403 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 465 | 25 233 465 426 Initial 132 | . 16 4 132 Average 202 | 7 73 250 259 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 47 | 100 96 35 25 Level 1 47 | . 3 56 69 Level 2 4 | . . 7 5 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 . 8 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault 1 | . . . 1 Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . . . 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 79 | . 12 21 46 Peak Tracking Total 5 | . 3 5 5 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 2 3 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 23 | . 8 5 10 Terminals 20 | . 7 4 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 74 | . 26 19 29 Successful 43 | . 13 10 20 Failed 30 | . 13 9 8 Catastrophic 1 | . . 1 . Database Lockouts 1 | . . . 1 Manual 63 | . 20 18 25 Terminals 69 | . 25 17 27 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 1 2 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 21 | . 9 4 8 Robot Analysis 8 | . 5 1 2 Prototype ID Bank 2 | . 1 1 . Terminal Index 3 | . 1 1 1 Unreport Threat 3 | . . 1 2 Locate Traps 4 | . 2 . 2 Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 22 | . 4 6 12 Terminals 18 | . 3 5 10 Track 10 | . 1 2 7 Botnet 6 | . 2 2 2 Operators 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 1 1 2 Reject 1 | . . . 1 Recyclers 3 | . 1 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 21 | . 7 5 9 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 8 | . 5 1 2 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3670 | 86 978 704 1902 Spaces Moved 1642 | 38 498 277 829 Core 14 | 14 . . . Treads 1628 | 24 498 277 829 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 158 Average Speed 159 | 119 160 160 160 Slowest Speed 162 | 160 160 160 162 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 51 | 3 92 34 75 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 25 | . 5 3 17 Terrain Destroyed 62 | . 5 19 38 Melee . | . . . . Projectile 25 | . 5 3 17 AOE 37 | . . 16 21 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2214 | 60 590 413 1151 Wait 24 | . 5 5 14 Move 1639 | 37 497 276 829 Hop . | . . . . Pick Up 69 | 7 13 17 32 Fast Attach 15 | 2 2 2 9 Attach 29 | 4 1 8 16 Detach 9 | . . 2 7 Swap 117 | . 18 30 69 Drop 60 | . 10 13 37 Fire 241 | 10 39 60 132 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 11 | . 5 . 6 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 9) 463 | -10/Materials | Discovered new exit (range 11) 557 | -10/Materials | Discovered new exit (range 4) 756 | -10/Materials | Discovered new exit (range 16) 808 | -10/Materials | Discovered new exit (range 6) 1065 | -10/Materials | Entered another Materials area 1065 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1657 | -9/Materials | Build established: Scavenger-Mutant 1712 | -9/Materials | Discovered new exit (range 16) 1769 | -9/Materials | Entered another Materials area 1769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1954 | -8/Materials | Discovered new exit (range 13) 2773 | -8/Materials | Discovered new exit (range 16) 2861 | -8/Materials | Garrison activated, responded to threat 3298 | -8/Materials | Garrison activated, responded to threat 3335 | -8/Materials | Central database locked down 3352 | -8/Materials | Discovered new exit (range 10) 3485 | -8/Materials | Lost 3 parts (1u2w) 3669 | -8/Materials | Identified exit to Factory 3671 | -8/Materials | Self-destructed Last Messages --------------- 03611_ Dropped Hardlight Generator. 03612_ Acquired Transmission Jammer. 03621_ Dropped Adv. Treads. 03622_ Acquired Gravmag System. 03625_ Dropped Imp. Ion Engine. 03626_ Acquired Gravmag System. 03632_ G-47 Trooper destroyed. 03637_ G-50 Soldier suffers critical hit (Destroy). 03637_ Destroyed Hvy. Laser. 03639_ R-06 Scavenger collects Aluminum Leg. 03642_ Dropped Imp. Treads. 03644_ Acquired Gravmag System. 03645_ Dropped Graphene Brace. 03647_ Acquired Gravmag System. 03649_ ALERT: Garrison Access compromised, dispatching assault squad. 03649_ Garrison Access disabled. 03649_ Relay Coupler [Sentry] tumbles out of Garrison Access. 03649_ Relay Coupler [Brawler] tumbles out of Garrison Access. 03661_ Critical hit (Burn: +37). 03669_ EXIT=IDENTIFIED: FACTORY Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ############??#??#??????#??#?????????????????????? | | # ###??####?????????##???????????????????? | | # ###?#??#?##??????#??#??????????????????? | | # """ """ #??####???#??????#?????????????????????? | | # """ """ #??###????#???????#???#????????????????? | | # """ """ ##########?##??????#???????????????????? | | # #####?###???#???#??????????????????????? | | + #?###?#?##?#??#????????????????????????? | | # ####?##?#####?###### ??? ?????????????? | | #####+################### #???""???????????????? | | g < #????????????????????? | | r @ #????????????????????? | | a #? ??????????????????? | | ##########+############ #????????????????????? | | #### ########??# #??? ????????????????? | | ##?# """ ########### #????????????????????? | | #?## """ #### ! # #?? ?????????????????? | | #### """ #### # #????????#??????#????? | | #### #?##""" ]%# gg#?????????????? ????o? | | #??#! """ ####""" +% #####+##?????????????? | | #?## """ # ##""" # ! ##????? ??????# | | #### """ " # ! # g +????? ??????# | | #??# ########### " ##??????????? ? | | #############?????# "G" #????????????#? | | #??##?######?????##*!= " ! #??? ? ?????#?? | | #?#?###??####???###!!= ! #???? ??? ?##? | | #######?#??#???##?#!! %! * #############?# | | #####?#??#??????#?#!! %= #= ! #?? | | ##?#?###???????####! ! ! # #?? | | ##??#??#???#?#?#?###### # "" ##? | | #????#####?#??#??####?######## #### # "T ##? | | #####?##?#?????#??##?????????# #??# # "" #?? | | ##?#?##?##?????####??#?????? # #?## # ### | | #?##???#?#?#?###????##? ?? ??+ #### ###+### | | #???####???#???#?#???#?? ? # #??# | | ###????#??#??#???#?#??#?????## ##?# ^ ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysShieldFlakker Manual? 0 Play Time 00:50:46 Cumulative 610.3 hours Start 2022.04.24 @ 14:53:13 End 2022.04.24 @ 15:43:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 182 Adventurer 125 Explorer 2 Win Type - Total 59 Types 50/3/3/1/1/0/0/0/1 Lore% 74 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8907e4bc-c037-4d9b-9505-102e4b443333