Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 00:42:29

Player: Demo

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (71)      355
Value Destroyed (1916)     1916
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (786)                786
              TOTAL SCORE: 8997

 Bonus
-------
Follower Combat Kills      101
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -115

 Cogmind 
---------
Core Integrity             0/1150
Matter                     288/300
Energy                     437/500
System Corruption          66%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Gravmag Array
>          --- UTILITY (6) ------
  Improved Heat Sink
  Improved Energy Well
           Core Analyzer
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cryofiber Web
  Improved Particle Charger
  Improved Datajack
           Force Lance

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
   Compact Wheel
   Armored Wheel
   Armored Wheel
  Improved Antigrav System
>          --- UTILITY ----------
  Improved Cooling System
  Advanced Signal Interpreter
           Core Analyzer
  Hardened Heavy Armor Plating
  Advanced Thermal Defense Suite
>          --- WEAPON -----------
           Phase Gun
           Phase Gun
           Disruptor Cannon
     Heavy Proton Cannon
           Shock Maul
>          --- INVENTORY --------
  Advanced Cryofiber Web
  Improved Particle Charger
  Improved Datajack
           Force Lance
[Rating: 78]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Launcher Guidance Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Shock Maul
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Was Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   1   .   1   .   .   
  Utility                  4    | .   .   .   .   .   1   1   2   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   1   1   .   .   .   1   .   .   
Parts Attached             93   | 8   3   .   1   5   17  5   13  2   5   20  .   14  
  Power                    3    | .   .   .   .   1   1   1   .   .   .   .   .   .   
    Engine                 2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   1   .   .   2   7   1   4   .   5   3   .   5   
    Treads                 12   | 1   .   .   .   2   5   1   1   .   .   .   .   2   
    Leg                    4    | .   .   .   .   .   .   .   3   .   .   .   .   1   
    Wheel                  12   | 1   1   .   .   .   2   .   .   .   5   2   .   1   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 3   1   .   1   .   2   2   4   2   .   7   .   8   
    Device                 15   | 2   .   .   .   .   .   .   2   .   .   6   .   5   
    Storage                5    | 1   1   .   1   .   1   .   .   .   .   .   .   1   
    Processor              9    | .   .   .   .   .   1   2   2   2   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 3   1   .   .   2   7   1   5   .   .   10  .   1   
    Energy Gun             9    | 2   .   .   .   1   2   1   .   .   .   3   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   1   .   .   3   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               8    | .   1   .   .   1   5   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   3   .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   1   .   .   2   .   1   
Parts Lost                 52   | .   1   .   .   1   11  .   15  .   .   17  .   7   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               19   | .   1   .   .   1   4   .   4   .   .   7   .   2   
  Utility                  15   | .   .   .   .   .   2   .   3   .   .   5   .   5   
  Weapon                   17   | .   .   .   .   .   4   .   8   .   .   5   .   .   
  Highest Loss Streak      13   | .   1   .   .   1   7   .   10  .   .   13  .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   84  85  85  90  89  94  52  23  43  75  .   35  
  Engine                   1    | .   .   .   .   5   7   2   .   .   .   .   .   .   
  Treads                   11   | .   14  14  14  19  24  26  10  .   .   .   .   5   
  Wheel                    11   | .   13  14  14  7   9   .   .   .   15  27  .   3   
  Device                   9    | .   14  14  14  14  7   .   2   .   .   8   .   9   
  Storage                  8    | .   14  14  14  14  9   15  5   .   .   .   .   1   
  Processor                6    | .   .   .   .   .   6   13  14  17  23  11  .   6   
  Energy Gun               10   | .   14  14  14  19  15  14  3   .   .   9   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   7   .   .   
  Ballistic Gun            1    | .   9   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 6    | .   4   14  14  8   9   15  3   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   3   .   .   4   .   .   
Naked Turns                160  | .   .   .   .   .   .   .   .   .   .   37  36  87  
Heaviest Build             71   | 10  47  47  47  52  61  66  71  .   .   64  .   15  
  Greatest Support         86   | 10  10  10  10  43  86  68  68  3   64  56  3   20  
  Greatest Overweight (x)  5    | .   4   4   4   4   5   .   4   .   .   2   .   .   
  Average Overweight (x)   1    | .   3   4   4   3   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  5   5   5   5   5   
  Average Capacity         13   | 7   18  20  20  20  20  20  11  5   5   5   5   5   
  Most Carried             20   | 5   20  20  20  20  20  18  18  4   5   5   4   4   
  Average Carried          12   | 3   15  19  19  19  17  14  10  4   4   4   4   3   
  Final Capacity           20   | 8   20  20  20  20  20  20  5   5   5   5   5   5   
  Final Carried            20   | 5   19  20  20  20  11  18  4   4   5   4   4   4   

 Class Distribution 
--------------------
 63% | Mutant
 16% | Gunner
 12% | Tank
  5% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
     Gunner | -7/Factory
     Mutant | -6/Factory
     Mutant | -5/Factory
     Mutant | -5/DSF
       Tank | -4/Factory
     Mutant | -4/Waste
     Mutant | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Was Fac 
Matter Collected           2476 | 311 71  77  870 45  183 .   508 .   .   230 .   181 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2113 | 152 238 62  .   20  534 .   544 .   .   242 .   321 
  Parts                    94   | 10  24  2   .   3   33  .   11  .   .   3   .   8   
Haulers Intercepted        3    | .   .   .   .   .   1   .   1   .   .   .   .   1   
Recyclers Shooed           4    | 1   .   .   .   .   1   .   .   .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Was Fac 
Combat Hostiles Destroyed  37   | .   10  2   .   .   12  .   10  .   .   2   .   1   
  Melee                    5    | .   .   .   .   .   .   .   4   .   .   .   .   1   
  Guns                     7    | .   3   1   .   .   2   .   .   .   .   1   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  AOE                      21   | .   7   1   .   .   10  .   3   .   .   .   .   .   
Classes Destroyed          14   | 2   3   1   .   .   5   .   3   .   .   .   .   .   
  Worker                   6    | .   .   1   .   .   4   .   .   .   .   .   .   1   
  Builder                  10   | .   2   .   .   .   3   .   2   .   .   3   .   .   
  Tunneler                 6    | 4   1   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   1   .   1   .   .   .   .   1   
  Recycler                 5    | 1   1   .   .   .   .   .   1   .   .   1   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    16   | .   4   2   .   .   5   .   5   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   1   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   2   .   .   2   .   1   
Best Kill Streak           13   | 5   8   2   .   1   13  .   4   .   .   2   .   3   
  Combat Bots Only         6    | .   5   2   .   .   6   .   4   .   .   1   .   1   
Max Kills in Single Turn   3    | 1   3   1   .   1   3   .   1   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   1   .   .   2   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  Was  Fac  
Hostile Shots Fired        464  | .    35   9    .    6    107  .    144  .    3    124  3    33   
  Missed                   145  | .    16   2    .    .    32   .    49   .    .    36   1    9    
Damage Taken               8420 | .    255  127  .    122  1306 .    2348 .    127  3020 73   1042 
  Core                     2145 | .    64   41   .    .    217  .    591  .    81   870  73   208  
  Absorbed by Shields      14   | .    .    .    .    .    .    .    .    .    .    8    .    6    
Core Remaining (%)         73   | 100  .    .    .    58   60   100  30   .    91   .    .    .    
Volleys Fired              112  | 14   22   14   .    6    36   .    17   .    .    3    .    .    
  Largest                  4    | 2    2    1    .    1    3    .    4    .    .    2    .    .    
  Hottest                  211  | 70   70   50   .    50   123  .    211  .    .    176  .    .    
Shots Fired                185  | 28   30   14   .    6    64   .    36   .    .    7    .    .    
  Gun                      109  | 28   16   10   .    1    31   .    17   .    .    6    .    .    
  Cannon                   7    | .    .    .    .    .    .    .    6    .    .    1    .    .    
  Launcher                 69   | .    14   4    .    5    33   .    13   .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22   | 14   8    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  74   | 14   8    10   .    1    18   .    17   .    .    6    .    .    
  Explosive                69   | .    14   4    .    5    33   .    13   .    .    .    .    .    
  Electromagnetic          20   | .    .    .    .    .    13   .    6    .    .    1    .    .    
  Robot Hit Streak         13   | 8    2    13   .    .    6    .    5    .    .    5    .    .    
  Robot Miss Streak        5    | 2    5    .    .    .    3    .    4    .    .    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           145  | 15   10   11   .    .    31   .    41   .    .    23   .    14   
  Core Hits                107  | 6    23   5    .    2    44   .    18   .    .    5    .    4    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 9    | .    .    .    .    .    .    .    4    .    .    5    .    .    
  Critical Strikes         12   | .    .    1    .    .    .    .    5    .    .    5    .    1    
    Burn                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  10   | .    .    .    .    .    .    .    5    .    .    5    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              164  | .    .    .    .    .    .    .    76   .    .    59   .    29   
  Impact                   135  | .    .    .    .    .    .    .    76   .    .    59   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 29   | .    .    .    .    .    .    .    .    .    .    .    .    29   
  Sneak Attacks            14   | .    .    .    .    .    .    .    4    .    .    5    .    5    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7678 | 188  856  338  .    74   2083 .    2003 .    .    1308 .    828  
  Guns                     911  | 188  88   121  .    .    267  .    89   .    .    158  .    .    
  Cannons                  93   | .    .    .    .    .    .    .    93   .    .    .    .    .    
  Explosions               3665 | .    768  217  .    74   1816 .    790  .    .    .    .    .    
  Melee                    2993 | .    .    .    .    .    .    .    1031 .    .    1134 .    828  
  Ramming                  16   | .    .    .    .    .    .    .    .    .    .    16   .    .    
  Kinetic                  114  | 78   36   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  682  | 110  52   121  .    .    152  .    89   .    .    158  .    .    
  Explosive                3665 | .    768  217  .    74   1816 .    790  .    .    .    .    .    
  Electromagnetic          208  | .    .    .    .    .    115  .    93   .    .    .    .    .    
  Impact                   2165 | .    .    .    .    .    .    .    1031 .    .    1134 .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 828  | .    .    .    .    .    .    .    .    .    .    .    .    828  
Highest Corruption         66   | .    .    .    .    .    1    .    7    .    .    57   62   66   
  Average Corruption       21   | .    .    .    .    .    1    .    3    .    .    10   59   63   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  71   | .    .    .    .    .    1    .    12   .    .    25   4    29   
    Message Errors         16   | .    .    .    .    .    .    .    3    .    .    2    .    11   
    Matter Fused           15   | .    .    .    .    .    1    .    2    .    .    9    .    3    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    1    .    .    4    1    .    
    Energy Discharges      9    | .    .    .    .    .    .    .    3    .    .    2    .    4    
    Parts Rejected         3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    2    .    .    .    .    5    
    Data Loss (major)      3    | .    .    .    .    .    .    .    1    .    .    1    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          11   | .    .    .    .    .    .    .    .    .    .    3    3    5    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1387 | .    25   3    .    2    14   .    485  .    .    681  .    177  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               134  | .    25   3    .    2    14   .    90   .    .    .    .    .    
  Melee                    1253 | .    .    .    .    .    .    .    395  .    .    681  .    177  
Knockbacks                 10   | .    .    .    .    .    .    .    4    .    .    6    .    .    
  Impact                   10   | .    .    .    .    .    .    .    4    .    .    6    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      503  | .    83   24   .    28   72   .    288  .    .    8    .    .    
  Shots                    14   | .    2    1    .    1    5    .    5    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        332  | .    21   45   .    2    234  .    332  .    .    192  180  .    
  Average Temperature      90   | .    11   24   .    2    71   .    157  .    .    64   94   .    
  Received Heat Transfer   1032 | .    27   63   .    45   297  .    387  .    .    213  .    .    
  Effects                  4    | .    .    .    .    .    3    .    1    .    .    .    .    .    
    Interference           4    | .    .    .    .    .    3    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              17   | .    .    .    .    .    1    .    10   .    .    6    .    .    
  Impact Corruptions       39   | .    .    .    .    .    .    .    18   .    .    21   .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         1776 | 333  148  407  .    .    444  .    259  .    .    185  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Was Fac 
Peak Influence             373  | 25  338 230 .   111 321 160 373 187 145 235 115 148 
  Initial                  182  | .   16  131 .   .   .   145 78  182 130 75  70  80  
  Average                  116  | 8   175 172 .   12  111 146 159 186 136 98  90  106 
Maximum Alert Level        1    | .   1   1   .   .   1   .   1   .   .   1   .   .   
  Low Security (%)         86   | 100 73  65  .   100 88  100 72  100 100 89  100 100 
  Level 1                  13   | .   26  34  .   .   11  .   27  .   .   10  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   .   .   .   6   .   7   .   1   5   .   4   
  Investigation            9    | .   .   .   .   .   1   .   4   .   .   3   .   1   
  Extermination            3    | .   .   .   .   .   .   .   2   .   .   1   .   .   
  Reinforcement            9    | .   1   .   .   .   2   .   1   .   1   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   1   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Was Fac 
Distress Signals           5    | .   1   .   .   .   1   .   1   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   16  2   .   2   19  2   27  .   2   29  6   6   
  Peak Tracking Total      13   | .   4   2   .   2   7   1   13  .   1   8   6   3   
  Tactical Retreats        18   | .   2   .   .   .   1   .   7   .   1   7   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Was Fac 
Traps Triggered            8    | .   .   .   .   .   .   .   3   .   1   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Was Fac 
Machines Disabled          8    | .   2   .   .   .   2   .   4   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   .   .   2   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Was Fac 
Machines Accessed          19   | .   4   .   3   .   1   .   2   1   .   6   .   2   
  Terminals                14   | .   4   .   .   .   1   .   1   1   .   5   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                55   | .   15  .   8   .   3   .   5   1   .   19  .   4   
  Successful               30   | .   6   .   8   .   2   .   3   1   .   9   .   1   
  Failed                   25   | .   9   .   .   .   1   .   2   .   .   10  .   3   
    Catastrophic           5    | .   1   .   .   .   1   .   1   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   9   .   1   .   1   .   8   .   .   3   .   1   
  Terminals                44   | .   15  .   .   .   3   .   3   1   .   18  .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   2   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   5   .   8   .   1   .   2   1   .   8   .   1   
  Record                   14   | .   .   .   7   .   .   .   2   .   .   4   .   1   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   1   .   .   .   .   2   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   1   .   1   .   .   1   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
    Tunnel                 2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   .   .   .   1   .   4   .   .   4   .   2   
  Full Trace Events        7    | .   .   .   .   .   1   .   3   .   .   2   .   1   
  Feedback Events          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Was Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   2   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  24  .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   .   21  12  .   .   .   .   .   .   .   
  Total Damage             311  | .   .   .   .   227 84  .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Was Fac 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  Was  Fac  
Turns Passed               5462 | 97   613  267  639  624  358  355  851  21   43   1093 36   465  
Spaces Moved               3519 | 51   377  166  454  269  150  204  536  35   60   772  72   373  
  Core                     808  | 5    .    .    .    .    .    .    409  35   57   59   72   171  
  Treads                   447  | .    .    .    .    79   37   204  127  .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2241 | 46   377  166  454  190  113  .    .    .    3    713  .    179  
  Hover                    23   | .    .    .    .    .    .    .    .    .    .    .    .    23   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   140  140  140  110  155  50   50   50   50   50   50   
  Average Speed            114  | 77   128  140  140  170  125  157  99   50   52   101  50   74   
  Slowest Speed            320  | 80   140  140  140  320  160  160  305  50   100  120  50   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       9    | .    .    .    .    .    .    .    2    .    .    6    .    1    
Exploration Rate (%)       37   | 4    66   37   72   61   27   7    23   1    69   27   74   15   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    .    .    .    .    1    .    .    1    .    .    
  Known Exits Taken        4    | .    1    .    .    .    1    .    1    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    .    1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 195  | .    33   22   .    21   30   .    42   .    .    35   .    12   
Terrain Destroyed          499  | .    101  45   .    45   126  .    135  .    .    35   .    12   
  Melee                    89   | .    .    .    .    .    .    .    42   .    .    35   .    12   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      410  | .    101  45   .    45   126  .    93   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Was Fac 
Total                      4441 | 77  474 187 459 430 259 236 695 36  68  955 71  494 
  Wait                     454  | 1   59  7   .   148 51  21  11  .   .   80  .   76  
  Move                     3506 | 50  376 165 453 268 149 203 534 34  59  771 71  373 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  43   | 3   14  1   2   1   4   7   5   .   1   5   .   .   
  Fast Attach              55   | 7   .   .   .   1   2   3   7   2   5   15  .   13  
  Attach                   29   | .   1   .   .   2   13  1   6   .   .   5   .   1   
  Detach                   4    | 1   .   .   .   .   .   .   1   .   .   1   .   1   
  Swap                     9    | 1   2   .   1   2   2   1   .   .   .   .   .   .   
  Drop                     25   | .   .   .   3   2   2   .   7   .   1   10  .   .   
  Fire                     112  | 14  22  14  .   6   36  .   17  .   .   3   .   .   
  Melee                    164  | .   .   .   .   .   .   .   76  .   .   59  .   29  
  Ram                      5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            35   | .   .   .   .   .   .   .   31  .   2   1   .   1   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Sto)
-7/Factory
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-4/Waste
-4/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   98 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Discovered new exit (range 8)
  518 | -10/Materials | Discovered new exit (range 8)
  633 | -10/Materials | Identified exit to Mines
  711 | -10/Materials | Entered Mines
  941 | -10/Mines     | Discovered new exit (range 11)
  964 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  966 | -10/Mines     | Discovered new exit (range 5)
  978 | -10/Mines     | Entered Exiles
 1013 | -10/Exiles    | Met 8R-AWN
 1034 | -10/Exiles    | Met EX-HEX
 1191 | -10/Exiles    | Met EX-BIN
 1211 | -10/Exiles    | Aligned with FarCom system
 1212 | -10/Exiles    | Given EX-Vault access code
 1247 | -10/Exiles    | Opened EX-Vault
 1303 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1356 | -10/Exiles    | Found 0b10 Alert Chip
 1422 | -10/Exiles    | Met EX-DEC
 1541 | -10/Exiles    | Discovered new exit (range 12)
 1617 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 1617 | -10/Exiles    | Entered Mines
 1620 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1806 | -9/Mines      | Learned location of 1 exit from Materials
 1857 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1976 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2027 | -9/Mines      | Learned location of 1 exit from Materials
 2058 | -9/Mines      | Discovered new exit (range 8)
 2154 | -9/Mines      | Discovered new exit (range 7)
 2241 | -9/Mines      | Entered Materials
 2241 | -8/Materials  | Accompanied by 2 allies
 2241 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 2242 | -8/Materials  | Identified exit to Factory
 2242 | -8/Materials  | Identified exit to Storage
 2543 | -8/Materials  | Lost 4 parts (1p1u2w)
 2596 | -8/Materials  | Discovered exit to Factory (range 3)
 2599 | -8/Materials  | Entered Factory
 2599 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2602 | -7/Factory    | Lost 7 parts (4n1u2w)
 2904 | -7/Factory    | Build established: Gunner
 2918 | -7/Factory    | Discovered new exit (range 7)
 2954 | -7/Factory    | Entered another Factory area
 2954 | -6/Factory    | Evolved 2 slots: Utility x2
 3301 | -6/Factory    | Lost 10 parts (3n2u5w)
 3513 | -6/Factory    | Build established: Mutant
 3555 | -6/Factory    | Crushed by falling debris
 3575 | -6/Factory    | Crushed by falling debris
 3778 | -6/Factory    | Core integrity fell below 50%
 3798 | -6/Factory    | Discovered new exit (range 16)
 3805 | -6/Factory    | Identified exit to Factory
 3805 | -6/Factory    | Entered another Factory area
 3805 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3808 | -5/Factory    | Identified exit to DSF
 3826 | -5/Factory    | Entered DSF
 3846 | -5/DSF        | Additional patrols routed to DSF
 3861 | -5/DSF        | Discovered new exit (range 15)
 3868 | -5/DSF        | Identified exit to Factory
 3869 | -5/DSF        | Entered Factory
 3869 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4110 | -4/Factory    | Build established: Gunner
 4775 | -4/Factory    | Spotted B-86 Titan
 4799 | -4/Factory    | Crushed by falling debris
 4799 | -4/Factory    | System corruption reached 10%
 4869 | -4/Factory    | Build established: Tank
 4874 | -4/Factory    | Crushed by falling debris
 4878 | -4/Factory    | Crushed by falling debris
 4879 | -4/Factory    | System corruption reached 30%
 4880 | -4/Factory    | Crushed by falling debris
 4901 | -4/Factory    | Crushed by falling debris
 4901 | -4/Factory    | Core integrity fell below 50%
 4924 | -4/Factory    | Crushed by falling debris
 4955 | -4/Factory    | Lost 13 parts (5n4u4w)
 4962 | -4/Factory    | Sucked down chute
 4962 | -4/Factory    | Entered Waste
 4969 | -4/Waste      | Spotted C-40 Crusher
 4974 | -4/Waste      | Spotted C-40 Crusher
 4977 | -4/Waste      | EMP discharged
 4981 | -4/Waste      | Spotted C-40 Crusher
 4983 | -4/Waste      | Spotted C-40 Crusher
 4988 | -4/Waste      | Spotted C-40 Crusher
 4989 | -4/Waste      | Spotted C-40 Crusher
 4993 | -4/Waste      | Discovered new exit (range 10)
 4994 | -4/Waste      | Core integrity fell below 20%
 4998 | -4/Waste      | Entered Factory
 5212 | -4/Factory    | Build established: Mutant
 5390 | -4/Factory    | Crushed by falling debris
 5463 | -4/Factory    | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
05395_ AXGYU//P1OKFHFAHHMTDS:/EPQ
05427_ The unstable cave ceiling collapses.
05446_ FDFTDBBORSCUAEZNSMCS=O
05446_ Penetrated by Slug.
05446_ Imp. Phase Shifter destroyed.
05446_ Med. Treads destroyed.
05446_ Knocked back.
05448_ Med. Treads destroyed.
05448_ Critical hit (Blast).
05448_ Knocked back.
05448_ Myomer Leg severed.
05453_ Com. Wheel severed.
05457_ Slug penetrates Wall.
05457_ Imp. Phase Shifter destroyed.
05461_ 9=ZR%J8ZZWXOUUCTY C CRTFHT&D<DYL1W
05462_ Triggered Stasis Trap.
05462_ A bubble of rippling energy engulfs the
  area.
05462_ Field strength at 85.
05463_ Field strength at 70.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????     ??????# %    |
| ????????????????????????????????#+#;#########=     |
| ????????????????????????#########                  |
| ????????????????????????#       #                  |
| ????????????????????????#       ;                  |
| ????????????????????????#       ;     =            |
| ????????????????????????#    %  #    %             |
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| ??????????????????#   ??# c     #     #??????????? |
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| ??????????????????#     /@      #     #??????????? |
| ??????????????????#    k#       #     #??????????? |
| ??????????????????#     #       #     #??????????? |
| ??????????????????#    ?#########     #??????????? |
| ???????????????????   ??????????      #??????????? |
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| ??????????????????  ???????????       #??????????? |
| ????????????????????????????????      #??????????? |
| ????????????????????????????????      ???????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          15
Energy Capacity            500
Matter Stores              460
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             20
Phase Shifting             10
Evasion (%)                53
Melee Accuracy             5
Launcher Accuracy          60
Core Analysis              6
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SapperThermoelectricComputer
  Manual?         0
Play Time         00:41:31
  Cumulative      63.6 hours
  Start           2024.04.09 @ 00:03:31
  End             2024.04.09 @ 00:42:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          60
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d595edd-82d4-4018-a7dd-11c6289cc477