Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.23 @ 16:39:27 Player: Dorktron2000 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2407) 2407 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6027 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Melee Analysis Suite Improved Transmission Jammer Reclamation Unit Beam Rifle Spread Laser Electrolaser Heavy Particle Cannon Heavy Particle Cannon Minigun High-powered Shotgun Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Improved Targeting Computer Light Armor Plating Improved Integration Mediator > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Proton Missile Launcher Axe > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Improved Heat Sink Improved Transmission Jammer Reclamation Unit Beam Rifle Spread Laser Electrolaser Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Minigun Heavy Flail [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 2 . 1 . . Utility 3 | . . . . 1 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 92 | 6 3 6 . 34 32 11 Power 12 | 1 . 1 . 6 2 2 Engine 7 | 1 . 1 . 3 1 1 Core 5 | . . . . 3 1 1 Reactor . | . . . . . . . Propulsion 26 | 2 . 2 . 10 11 1 Treads . | . . . . . . . Leg 26 | 2 . 2 . 10 11 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 . . 5 5 4 Device 9 | 1 . . . 2 3 3 Storage 3 | . 2 . . 1 . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 3 | . . . . 1 1 1 Artifact . | . . . . . . . Weapon 37 | 2 1 3 . 13 14 4 Energy Gun 16 | 2 . 3 . 6 4 1 Energy Cannon 3 | . . . . 1 1 1 Ballistic Gun 9 | . 1 . . 6 2 . Ballistic Cannon 3 | . . . . . 2 1 Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . Parts Lost 52 | . . 4 . 16 14 18 Power 7 | . . 1 . 3 1 2 Propulsion 19 | . . 1 . 6 7 5 Utility 10 | . . . . 2 2 6 Weapon 16 | . . 2 . 5 4 5 Highest Loss Streak 11 | . . 1 . 6 5 11 Average Slot Usage (%) 86 | . 92 84 88 85 90 80 Engine 4 | . 14 8 11 2 1 4 Core 3 | . . . . 5 4 . Leg 30 | . 28 35 33 33 30 20 Device 6 | . 14 11 11 5 5 5 Storage 14 | . 6 11 11 17 15 12 Processor 4 | . . . . 3 7 5 Energy Gun 7 | . 24 7 11 8 3 . Energy Cannon 2 | . . . . 2 3 2 Ballistic Gun 5 | . 4 11 11 6 4 . Ballistic Cannon 3 | . . . . . 3 12 Slashing Weapon 2 | . . . . . 4 5 Naked Turns . | . . . . . . . Heaviest Build 71 | 7 40 42 42 54 66 71 Greatest Support 84 | 20 20 40 30 60 84 75 Greatest Overweight (x) 15 | . 1 1 1 15 5 13 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 16 | 4 12 12 12 16 16 16 Average Capacity 14 | 4 6 12 12 15 16 15 Most Carried 16 | 3 10 12 11 16 16 15 Average Carried 12 | 1 5 10 11 14 15 13 Final Capacity 16 | 4 12 12 12 16 16 12 Final Carried 16 | 2 10 11 11 16 15 12 Class Distribution -------------------- 51% | Scavenger-Mutant 27% | Mutant 14% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1549 | 250 52 158 12 435 420 222 Remotely . | . . . . . . . Salvage Created 2782 | 75 340 277 . 1074 695 321 Parts 146 | 5 20 19 . 60 30 12 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | . . . . 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 53 | 1 2 6 . 20 16 8 Melee 3 | . . . . . 3 . Guns 33 | 1 2 6 . 17 7 . Cannons 11 | . . . . . 4 7 AOE 6 | . . . . 3 2 1 Classes Destroyed 13 | 2 5 1 . 2 3 . Worker 4 | . 1 . . . 3 . Builder 3 | . 1 . . . 2 . Tunneler 1 | 1 . . . . . . Hauler 1 | . 1 . . . . . Recycler 2 | . 2 . . . . . Watcher 4 | . 1 . . 2 . 1 Swarmer 11 | . . . . 3 4 4 Grunt 27 | 1 2 5 . 9 6 4 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . 1 . Sentry 10 | . . 1 . 7 2 . Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | 1 3 4 . 4 4 7 Combat Bots Only 6 | 1 2 4 . 4 3 6 Max Kills in Single Turn 3 | 1 1 1 . 2 3 1 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . . 2 1 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 6783 | 12 70 480 26 1628 1971 2596 Core 1478 | . 17 79 . 232 296 854 Absorbed by Shields 230 | . . . . 80 150 . Core Remaining (%) 77 | 100 93 . 80 57 57 . Volleys Fired 248 | 5 32 34 3 87 56 31 Largest 3 | 2 2 2 2 2 3 3 Hottest 171 | 90 90 85 60 98 128 171 Shots Fired 479 | 10 64 45 6 166 110 78 Gun 352 | 10 64 45 6 162 63 2 Cannon 113 | . . . . 4 44 65 Launcher 14 | . . . . . 3 11 Special . | . . . . . . . Kinetic 220 | . 7 34 3 67 48 61 Thermal 165 | 10 57 10 . 23 59 6 Explosive . | . . . . . . . Electromagnetic 94 | . . 1 3 76 3 11 Robot Hit Streak 21 | 2 8 6 1 21 14 6 Robot Miss Streak 5 | 1 5 4 3 5 3 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 330 | 6 38 30 1 124 85 46 Core Hits 133 | 3 14 14 . 43 37 22 Critical Hits 5 | . . . . 1 2 2 Critical Kills 4 | . . . . 1 1 2 Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 15 | . . . . . 15 . Impact . | . . . . . . . Slashing 15 | . . . . . 15 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6205 | 85 404 423 . 1603 2393 1297 Guns 3086 | 85 404 423 . 1265 891 18 Cannons 1502 | . . . . 50 489 963 Explosions 1269 | . . . . 288 665 316 Melee 348 | . . . . . 348 . Ramming . | . . . . . . . Kinetic 2264 | . 45 319 . 523 489 888 Thermal 2494 | 85 359 92 . 375 1490 93 Explosive . | . . . . . . . Electromagnetic 1099 | . . 12 . 705 66 316 Impact . | . . . . . . . Slashing 348 | . . . . . 348 . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . 1 Average Corruption 1 | . . . . 1 . 1 Corruption Purged . | . . . . . . . Effects 5 | . . . . 4 . 1 Message Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Targeting Errors 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 196 | . . . . 32 152 12 Projectiles 11 | . . . . . . 11 Explosions 121 | . . . . 32 88 1 Melee 64 | . . . . . 64 . Knockbacks 16 | . . . . . 2 14 Impact . | . . . . . . . Kinetic 16 | . . . . . 2 14 Secondary . | . . . . . . . Self-Inflicted Damage 366 | . . . . 21 345 . Shots 6 | . . . . 1 5 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 326 | 90 168 39 . 309 255 326 Average Temperature 84 | 43 60 15 . 91 89 115 Received Heat Transfer 1745 | 6 39 261 . 582 353 504 Effects 5 | . . . . 2 . 3 Shutdowns 1 | . . . . 1 . . Interference 4 | . . . . 1 . 3 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . 5 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | 2 1 . . . 4 . Heat Transferred 4182 | 235 990 222 . 448 2139 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 4 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 446 | 25 115 135 52 280 446 366 Initial 142 | . 16 . 52 20 98 142 Average 168 | 7 44 67 52 173 232 209 Maximum Alert Level 2 | . . . . 1 2 1 Low Security (%) 65 | 100 100 100 100 60 51 52 Level 1 29 | . . . . 39 32 47 Level 2 4 | . . . . . 15 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 1 . 4 4 5 Investigation 11 | . . 1 . 4 2 4 Extermination 1 | . . . . . 1 . Reinforcement 3 | . 1 . . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | 1 7 7 3 21 26 20 Peak Tracking Total 5 | 1 3 5 3 4 5 5 Tactical Retreats 6 | . . . . . 4 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 3 | . . . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 10 | . . . . 3 6 1 Max in Single Turn 2 | . . . . 1 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 22 | . . 2 . 7 9 4 Terminals 11 | . . 1 . 4 5 1 Fabricators 2 | . . . . . 1 1 Repair Stations 3 | . . . . 1 1 1 Recycling Units 3 | . . . . 1 2 . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . . . . 1 Total Hacks 81 | . . 8 . 31 24 18 Successful 45 | . . 5 . 24 9 7 Failed 35 | . . 3 . 6 15 11 Catastrophic 5 | . . 1 . 1 2 1 Database Lockouts 1 | . . . . 1 . . Manual 1 | . . . . 1 . . Terminals 39 | . . 3 . 14 15 7 Fabricators 7 | . . . . . 2 5 Repair Stations 12 | . . . . 6 2 4 Recycling Units 8 | . . . . 3 5 . Scanalyzers 13 | . . 5 . 8 . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 20 | . . . . 9 6 5 Record 13 | . . . . 7 4 2 Robot Analysis 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . Alert Level 2 | . . . . 1 . 1 Dispatch Records 1 | . . . . . . 1 Reinforcement Status 1 | . . . . . . 1 Fabricator Hacks 2 | . . . . . 1 1 Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . . 1 Repair Station Hacks 6 | . . . . 5 . 1 Scan Component 4 | . . . . 3 . 1 Repair 2 | . . . . 2 . . Recycling Unit Hacks 4 | . . . . 2 2 . Process 1 | . . . . 1 . . Report Inventory 2 | . . . . 1 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 13 | . . 5 . 8 . . Insert Component 8 | . . 3 . 5 . . Analyze 5 | . . 2 . 3 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . . 2 . 6 9 4 Full Trace Events 12 | . . 1 . 5 2 4 Feedback Events 2 | . . . . 1 . 1 Corruption 2 | . . . . 1 . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 2 . 3 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 52 | . . . . 52 . . Parts Recycled . | . . . . . . . Recycled Matter 220 | . . . . 220 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 2 . 3 . . Part Schematics Acquired 5 | . . 2 . 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3882 | 108 418 268 95 1174 1212 607 Spaces Moved 1839 | 79 209 103 54 492 601 301 Core 27 | 21 . . . 2 . 4 Treads . | . . . . . . . Legs 1812 | 58 209 103 54 490 601 297 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 120 120 124 Average Speed 138 | 101 124 139 150 144 135 152 Slowest Speed 800 | 120 150 150 150 800 270 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 5 36 8 20 39 17 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 117 | . . . . 23 84 10 Melee . | . . . . . . . Projectile 15 | . . . . 1 4 10 AOE 102 | . . . . 22 80 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2679 | 97 302 182 62 783 870 383 Wait 387 | . 48 34 6 134 133 32 Move 1833 | 78 208 102 53 491 600 301 Hop . | . . . . . . . Pick Up 80 | 8 10 6 . 29 20 7 Fast Attach 15 | . . . . 8 7 . Attach 52 | 6 1 5 . 16 17 7 Detach 3 | . . . . . 3 . Swap 25 | . 2 1 . 10 8 4 Drop 21 | . 1 . . 8 11 1 Fire 248 | 5 32 34 3 87 56 31 Melee 15 | . . . . . 15 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 13) 522 | -10/Materials | Discovered new exit (range 4) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Propulsion x2 646 | -9/Materials | Discovered new exit (range 8) 795 | -9/Materials | Entered Mines 799 | -9/Mines | Assembled infested the area 804 | -9/Mines | Assisted by a Guerilla fighting off Assembled 867 | -9/Mines | Discovered new exit (range 16) 890 | -9/Mines | Entered Materials 890 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1207 | -8/Materials | Build established: Scavenger-Mutant 1276 | -8/Materials | Central database locked down 1528 | -8/Materials | Lost 6 parts (2p2n1u1w) 1653 | -8/Materials | Lost 4 parts (2n1u1w) 1808 | -8/Materials | Repaired Aluminum Leg 1834 | -8/Materials | Repaired Aluminum Leg 2058 | -8/Materials | Discovered new exit (range 4) 2064 | -8/Materials | Entered Factory 2064 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2966 | -7/Factory | Lost 5 parts (4n1w) 3071 | -7/Factory | Lost 3 parts (1n1u1w) 3263 | -7/Factory | Discovered new exit (range 4) 3276 | -7/Factory | Entered another Factory area 3276 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3630 | -6/Factory | Lost 7 parts (1p3n2u1w) 3858 | -6/Factory | Core integrity fell below 50% 3873 | -6/Factory | Core integrity fell below 20% 3883 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03849_ Hvy. Particle Cannon destroyed. 03849_ Nuclear Core destroyed. 03849_ H-66 Slayer destroyed. 03850_ Slug penetrates Repair Station. 03851_ G-50 Soldier knocked back. 03854_ Overheating: System interference. 03854_ Imp. Targeting Computer temporarily disabled. 03854_ Mni. Assault Cannon temporarily disabled. 03854_ Penetrated by Slug. 03857_ Power Amplifier destroyed. 03861_ Slug penetrates Earth. 03863_ G-50 Soldier knocked back. 03864_ Penetrated by Slug. 03874_ Slug penetrates Earth. 03874_ Imp. Targeting Computer destroyed. 03877_ Penetrated by Slug. 03877_ Mni. Assault Cannon destroyed. 03880_ The unstable cave ceiling collapses. 03880_ Mni. Assault Cannon destroyed. 03880_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#######?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# "" #?????????????????????????? | | ???????????####### """ #?????##??????????????????? | | ???????????# + R" #????# #??????????????????? | | ???????????# # """ ##### #???????????????????? | | +########### #????????????????????? | | ^ #?????????????????????? | | @#??????????????????????? | | """ """ """ #######?????????????????? | | """ """ """ * ! #???????????? | | """ """ """ ] # #???????????? | | "" # #???????????? | | " """ """ """ ! # """ """ #???????????? | | """ """ F" hg # """ ""??????????????? | | """ """ """ [ #? """ ????????????????? | | "" gg +? ?????????????????? | | #? """ ????????????????? | | +? """ ????????????????? | | ###+#############+####?? "???????????????????? | | #??????????????????????? ???????????????????? | | #??????????????????????? ???????????????????? | | #???????????????????????####??????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | # ???????????????????????????????????????? | | # ???????????????????????????????????????? | | #?????????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ###???????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Power Shielding | -8/Materials | Scanalyzed EM Pulse Gun | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Librarian Party Time Power Corrupts Challenges ------------ None Game ------ Seed CorruptionArcDetonator Manual? 0 Play Time 01:50:02 Cumulative 7.8 hours Start 2021.08.21 @ 14:32:43 End 2021.08.23 @ 16:39:27 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fda2e7e6-8b91-466d-a3fd-7e8f0a6ca65d