Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 20:37:12 Player: Mynzra Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (2377) 2377 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (671) 671 TOTAL SCORE: 7463 Bonus ------- Follower Combat Kills 112 Met Imprinter 300 Was Imprinted 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/850 Matter 90/300 Energy 100/100 System Corruption 4% Temperature Cool (23) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Autogun Autogun Autogun Heavy Machine Gun > --- INVENTORY (26) --- Carbon-fiber Leg Carbon-fiber Leg VTOL Module Large Storage Unit Tactical Coordination Suite Cloaking Device Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Heavy Laser Heavy Particle Cannon Heavy Ion Cannon Heavy Plasma Cannon Gauss Rifle Gauss Rifle Ripper CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Phase Cannon Heavy Machine Gun CR-A16's Pointy Stick > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Tactical Coordination Suite Cloaking Device Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Heavy Particle Cannon Heavy Ion Cannon Heavy Plasma Cannon Gauss Rifle Gauss Rifle Heavy Machine Gun Ripper [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Medium Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . Utility 3 | . . . . . 1 . . . 2 Weapon 2 | . . . . 2 . . . . . Parts Attached 111 | 7 10 21 . 8 11 . 2 11 41 Power 16 | 1 3 2 . 1 3 . . 2 4 Engine 11 | 1 3 2 . 1 3 . . . 1 Core 5 | . . . . . . . . 2 3 Reactor . | . . . . . . . . . . Propulsion 35 | 2 2 11 . 1 2 . 1 4 12 Treads . | . . . . . . . . . . Leg 29 | 2 2 11 . 1 2 . 1 4 6 Wheel . | . . . . . . . . . . Hover 6 | . . . . . . . . . 6 Flight . | . . . . . . . . . . Utility 16 | 1 3 . . . 3 . . . 9 Device 4 | . . . . . 1 . . . 3 Storage 8 | 1 2 . . . 1 . . . 4 Processor 2 | . 1 . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . . . 2 Artifact . | . . . . . . . . . . Weapon 44 | 3 2 8 . 6 3 . 1 5 16 Energy Gun 17 | 1 2 3 . 4 1 . . 1 5 Energy Cannon 3 | . . . . 1 1 . . . 1 Ballistic Gun 16 | 2 . 5 . . . . . 1 8 Ballistic Cannon 5 | . . . . 1 1 . 1 . 2 Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 Parts Lost 61 | . 4 14 . 2 2 2 . 13 24 Power 9 | . 2 1 . . . . . 2 4 Propulsion 23 | . . 6 . 1 1 1 . 5 9 Utility 2 | . . . . . . . . . 2 Weapon 27 | . 2 7 . 1 1 1 . 6 9 Highest Loss Streak 13 | . 2 8 . 1 2 2 . 13 8 Average Slot Usage (%) 87 | . 97 94 100 96 99 89 92 80 78 Engine 8 | . 13 9 11 9 15 15 15 9 1 Core 1 | . . . . . . . . . 3 Leg 21 | . 28 41 44 36 29 25 26 20 8 Hover 2 | . . . . . . . . . 7 Device 1 | . . . . . . . . . 4 Storage 16 | . 17 22 22 18 15 15 15 15 17 Processor 5 | . 9 . . . 6 7 7 7 6 Protection 1 | . . . . . . . . . 3 Energy Gun 6 | . 11 6 11 22 9 7 7 4 3 Energy Cannon 3 | . . . . 1 5 7 7 4 1 Ballistic Gun 6 | . 15 15 11 9 7 2 . . 7 Ballistic Cannon 4 | . . . . . 7 7 11 9 2 Piercing Weapon 2 | . . . . . . . . 2 5 Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 10 43 47 47 56 70 70 76 76 89 Greatest Support 65 | 20 20 40 40 40 48 48 48 48 65 Greatest Overweight (x) 24 | . 2 11 1 1 2 1 1 12 24 Average Overweight (x) 1 | . . . 1 . 1 1 1 1 2 Largest Inventory Capacity 26 | 6 16 16 16 16 16 16 16 16 26 Average Capacity 16 | 5 8 16 16 16 16 16 16 16 19 Most Carried 21 | 1 8 16 12 14 16 16 16 16 21 Average Carried 12 | . 5 9 12 11 15 16 15 13 11 Final Capacity 26 | 6 16 16 16 16 16 16 16 16 26 Final Carried 18 | 1 8 12 12 12 16 16 16 6 18 Class Distribution -------------------- 26% | Scavenger-Gunner 21% | Scavenger-Mutant 16% | Mutant 14% | Gunner 12% | Hauler-Mutant 7% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Matter Collected 2310 | 233 169 458 . 56 201 16 33 315 829 Remotely . | . . . . . . . . . . Salvage Created 3104 | . 327 921 . 207 256 . 73 212 1108 Parts 160 | . 20 59 . 8 14 . . 3 56 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . 2 . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 4 4 . Prevented 5 | . . . . . . . . 5 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 58 | . 8 17 . 4 4 . . 9 16 Melee 1 | . . . . . . . . 1 . Guns 46 | . 8 17 . 4 3 . . 3 11 Cannons 8 | . . . . . 1 . . 3 4 AOE 3 | . . . . . . . . 2 1 Classes Destroyed 11 | . 3 2 . 1 . . . 1 4 Builder 3 | . . 1 . . 1 . . . 1 Recycler 5 | . 1 2 . . . . . . 2 Watcher 3 | . . . . . . . . . 3 Swarmer 7 | . 3 . . . . . . . 4 Grunt 29 | . 5 13 . 3 3 . . 2 3 Brawler 3 | . . . . 1 . . . 1 1 Duelist 1 | . . . . . . . . . 1 Sentry 6 | . . 4 . . 1 . . . 1 Hunter 2 | . . . . . . . . . 2 Programmer 4 | . . . . . . . . . 4 Assembled 6 | . . . . . . . . 6 . Best Kill Streak 5 | . 4 5 . 2 3 . . 3 3 Combat Bots Only 5 | . 3 5 . 2 3 . . 3 3 Max Kills in Single Turn 1 | . 1 1 . 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 1 Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Damage Taken 8116 | . 631 1635 . 229 255 118 . 1445 3803 Core 1452 | . 100 236 . 15 8 . . 229 864 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 60 . 41 97 . . . 66 . Volleys Fired 231 | . 46 63 . 7 13 . 1 30 71 Largest 4 | . 2 2 . 4 4 . 4 4 4 Hottest 216 | . 90 90 . 188 182 . 216 216 180 Shots Fired 527 | . 87 122 . 27 40 . 4 69 178 Gun 418 | . 87 122 . 27 23 . 1 24 134 Cannon 106 | . . . . . 17 . 3 42 44 Launcher 3 | . . . . . . . . 3 . Special . | . . . . . . . . . . Kinetic 366 | . 72 100 . 7 21 . 2 38 126 Thermal 53 | . . 10 . 7 2 . . 3 31 Explosive 3 | . . . . . . . . 3 . Electromagnetic 105 | . 15 12 . 13 17 . 2 25 21 Robot Hit Streak 22 | . 22 19 . 12 6 . 1 6 13 Robot Miss Streak 8 | . 7 3 . 1 8 . 2 4 5 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 6 | . 1 2 . . . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 Shots Hit Robots 326 | . 52 92 . 20 19 . 1 34 108 Core Hits 139 | . 19 38 . 9 14 . 1 16 42 Critical Hits 4 | . 1 . . . . . . 3 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . . . 3 . Melee Attacks 6 | . . . . . . . . 4 2 Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 Piercing 4 | . . . . . . . . 4 . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6097 | . 462 1235 . 379 373 . 20 928 2700 Guns 4044 | . 462 1193 . 295 223 . . 218 1653 Cannons 1436 | . . . . . 150 . 20 471 795 Explosions 333 | . . . . 66 . . . 202 65 Melee 224 | . . . . . . . . 37 187 Ramming 60 | . . 42 . 18 . . . . . Kinetic 3470 | . 306 911 . 40 170 . . 479 1564 Thermal 1016 | . . 153 . 116 34 . . 36 677 Explosive 202 | . . . . . . . . 202 . Electromagnetic 1125 | . 156 129 . 205 169 . 20 174 272 Impact . | . . . . . . . . . . Slashing 187 | . . . . . . . . . 187 Piercing 37 | . . . . . . . . 37 . Highest Corruption 4 | . . . . . 1 1 1 . 4 Average Corruption 1 | . . . . . 1 1 1 . 2 Corruption Purged . | . . . . . . . . . . Effects 22 | . . . . . 1 . 1 . 20 Message Errors 8 | . . . . . . . . . 8 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 . 1 . 4 Targeting Errors 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 204 | . . . . . . . . 18 186 Projectiles 60 | . . . . . . . . 18 42 Explosions 27 | . . . . . . . . . 27 Melee 117 | . . . . . . . . . 117 Knockbacks 5 | . . . . . . . . 2 3 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . . 2 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 184 | . . 2 . 55 . . . 18 109 Shots 4 | . . . . 1 . . . 1 2 Rammed 1 | . . 1 . . . . . . . Targets Rammed 9 | . . 7 . 2 . . . . . Kicked 8 | . . 6 . 2 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 777 | . 80 181 . 446 353 . 156 777 761 Average Temperature 176 | . 20 48 . 180 145 . 85 319 209 Received Heat Transfer 1722 | . 294 762 . 90 102 24 . 93 357 Effects 74 | . . . . 1 2 . . 36 35 Shutdowns 19 | . . . . 1 . . . 9 9 Energy Bleed 5 | . . . . . . . . 3 2 Interference 15 | . . . . . 2 . . 8 5 Matter Decay 5 | . . . . . . . . 2 3 Short Circuit 6 | . . . . . . . . 4 2 Damage (minor) 4 | . . . . . . . . 3 1 Damage (major) 17 | . . . . . . . . 6 11 Damage (core) 3 | . . . . . . . . 1 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 2 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 1697 | . . 370 . 161 74 . . 74 1018 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Peak Influence 245 | . 143 245 13 134 200 . . . 217 Initial 60 | . . . 13 4 60 . . . . Average 56 | . 53 84 13 74 89 . . . 44 Maximum Alert Level 1 | . . 1 . . 1 . . . 1 Low Security (%) 97 | 100 100 97 100 100 88 . . . 98 Level 1 2 | . . 2 . . 11 . . . 1 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 4 . . . . . . 6 Investigation 5 | . 1 2 . . . . . . 2 Extermination 3 | . . . . . . . . . 3 Reinforcement 3 | . . 2 . . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Distress Signals 1 | . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 13 29 . 8 7 1 . 13 31 Peak Tracking Total 7 | . 3 6 . 4 3 1 . 7 4 Tactical Retreats 8 | . . . . 2 . 1 . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 9 | . . 1 . 2 1 . . . 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 7 | . . . . . 3 . 1 . 3 Max in Single Turn 2 | . . . . . 2 . 1 . 2 Garrison Access 2 | . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 16 | . 5 3 . 1 2 . 1 1 3 Terminals 11 | . 5 3 . 1 1 . . 1 . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 2 Total Hacks 37 | . 15 10 . 1 2 . 3 1 5 Successful 26 | . 13 6 . 1 1 . 3 1 1 Failed 11 | . 2 4 . . 1 . . . 4 Catastrophic 3 | . . 1 . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 21 | . 7 7 . 1 1 . . . 5 Terminals 28 | . 15 10 . 1 1 . . 1 . Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . 3 Terminal Hacks 18 | . 8 5 . 1 . . 3 1 . Record 4 | . 1 2 . . . . . 1 . Part Schematic 3 | . . . . . . . 3 . . Prototype ID Bank 1 | . 1 . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . Unreport Threat 4 | . 1 2 . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 Seal Access 2 | . . . . . 1 . . . 1 Unauthorized Hacks 6 | . 5 1 . . . . . . . Terminals 6 | . 5 1 . . . . . . . Botnet 6 | . 5 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 2 . . 1 . . 1 3 Full Trace Events 2 | . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 3 . 11 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Programmers 3 | . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 2 . Highest-Rated Group 154 | . . . . . . . 154 78 . Highest-Rated Ally 40 | . . . . . . . 40 40 . Total Orders 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 Ally Attacks 22 | . . . . . . . . 22 . Total Damage 450 | . . . . . . . . 450 . Kills 3 | . . . . . . . . 3 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . 2 1 . Drone Launches 1 | . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Turns Passed 7562 | 52 806 655 96 256 572 203 1614 715 2593 Spaces Moved 4031 | 37 494 275 65 124 315 136 1068 321 1196 Core 62 | 4 . 1 . . . . . 20 37 Treads . | . . . . . . . . . . Legs 3433 | 33 494 274 65 124 315 136 1068 301 623 Wheels . | . . . . . . . . . . Hover 536 | . . . . . . . . . 536 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 150 150 150 150 108 Average Speed 159 | 112 132 140 150 149 150 150 150 189 181 Slowest Speed 1250 | 120 180 600 150 150 180 150 150 650 1250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 3 70 34 21 19 10 19 90 63 36 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched 3 | . . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 74 | . . . . 2 . . . 24 48 Melee . | . . . . . . . . . . Projectile 19 | . . . . . . . . 9 10 AOE 55 | . . . . 2 . . . 15 38 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Total 4717 | 44 571 420 64 176 388 135 1079 370 1470 Wait 229 | . 10 34 . 30 33 . . 5 117 Move 4022 | 36 493 274 64 123 314 135 1067 320 1196 Hop . | . . . . . . . . . . Pick Up 74 | 1 8 16 . 6 9 . 5 . 29 Fast Attach 36 | 6 4 5 . 2 1 . 1 . 17 Attach 53 | . 2 12 . 6 3 . 1 10 19 Detach 1 | . . . . . . . . . 1 Swap 22 | 1 4 4 . . 7 . . 1 5 Drop 24 | . 4 5 . . 8 . 4 . 3 Fire 231 | . 46 63 . 7 13 . 1 30 71 Melee 6 | . . . . . . . . 4 2 Ram . | . . . . . . . . . . Kick 9 | . . 7 . 2 . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 7) 135 | -10/Materials | Discovered new exit (range 5) 248 | -10/Materials | Identified exit to Mines 333 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered exit to Mines (range 16) 832 | -10/Materials | Discovered new exit (range 16) 859 | -10/Materials | Entered another Materials area 859 | -9/Materials | Evolved 2 slots: Propulsion x2 1025 | -9/Materials | Lost 8 parts (1p5n2w) 1276 | -9/Materials | Discovered new exit (range 11) 1322 | -9/Materials | Build established: Scavenger-Mutant 1470 | -9/Materials | Discovered new exit (range 14) 1492 | -9/Materials | Core integrity fell below 50% 1514 | -9/Materials | Entered Mines 1534 | -9/Mines | Learned location of 1 exit from Materials 1558 | -9/Mines | Learned Materials stockpile data 1591 | -9/Mines | Discovered new exit (range 14) 1610 | -9/Mines | Entered Materials 1610 | -8/Materials | Evolved 2 slots: Weapon x2 1611 | -8/Materials | Identified exit to Factory 1866 | -8/Materials | Entered Factory 1866 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2254 | -7/Factory | Build established: Scavenger-Gunner 2369 | -7/Factory | Discovered new exit (range 16) 2434 | -7/Factory | Identified exit to Lower Caves 2438 | -7/Factory | Entered Lower Caves 2501 | -7/Lower Caves | Spotted B-75 Beast 2615 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2617 | -7/Lower Caves | Identified exit to Zion 2641 | -7/Lower Caves | Entered Zion 2704 | -7/Zion | System corruption cleaned by Quarantine Array 2800 | -7/Zion | Build established: Gunner 2910 | -7/Zion | Imprinted 2913 | -7/Zion | Declared Zion's savior 3118 | -7/Zion | Learned location of Recycling (-7) 3620 | -7/Zion | Given A8's code to call for help 3691 | -7/Zion | Build established: Scavenger-Gunner 3715 | -7/Zion | Given the Hacking Drone Bay 3716 | -7/Zion | Found Prototype Device 3805 | -7/Zion | Learned Factory garrison access intel 4236 | -7/Zion | Found CR-A16's Pointy Stick 4241 | -7/Zion | Discovered new exit (range 9) 4253 | -7/Zion | Identified exit to Proximity Caves 4255 | -7/Zion | Entered Proximity Caves 4255 | -6/Proximity Caves | Accompanied by 2 allies 4471 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4666 | -6/Proximity Caves | Learned Factory emergency access door positions 4786 | -6/Proximity Caves | Lost 13 parts (2p5n6w) 4956 | -6/Proximity Caves | Discovered new exit (range 8) 4970 | -6/Proximity Caves | Entered Factory 4970 | -6/Factory | Evolved 2 slots: Utility x2 4970 | -6/Factory | Identified Hacking Drone Bay 4971 | -6/Factory | Identified exit to Lower Caves 4973 | -6/Factory | Loaded intel: 4 garrison access locations 5271 | -6/Factory | Build established: Scavenger-Mutant 5298 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5743 | -6/Factory | Lost 8 parts (2p3n3w) 5873 | -6/Factory | Spotted B-75 Beast 6038 | -6/Factory | Discovered exit to Lower Caves (range 6) 6524 | -6/Factory | Build established: Hauler-Tank 6549 | -6/Factory | Terminal network hard line cut 6731 | -6/Factory | Core integrity fell below 50% 6844 | -6/Factory | Lost 4 parts (3n1w) 6926 | -6/Factory | Lost 6 parts (2p3n1w) 7115 | -6/Factory | Build established: Hauler-Mutant 7315 | -6/Factory | Core integrity fell below 20% 7563 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 07488_ P-70 Sage destroyed. 07488_ R-10 Processor collects Imp. Heat Sink. 07490_ K-01 Serf collects debris. 07491_ R-10 Processor collects Relay Coupler [Duelist]. 07493_ R-10 Processor collects Shock Rifle. 07494_ K-01 Serf collects debris. 07494_ Acquired 50 matter. 07496_ R-10 Processor destroyed. 07496_ R-10 Processor collects Relay Coupler [Duelist]. 07498_ K-01 Serf collects debris. 07499_ R-10 Processor collects Field Recycling Unit. 07499_ K-01 Serf collects debris. 07500_ Acquired Med. Storage Unit. 07501_ K-01 Serf collects debris. 07503_ R-10 Processor collects Imp. Heat Sink. 07503_ K-01 Serf collects debris. 07505_ U-05 Engineer builds a Door. 07506_ R-10 Processor collects Com. Wheel. 07506_ K-01 Serf collects debris. 07554_ System corrupted: Autogun targeting data glitched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ####????????????????????????????????????????????? | | """###??????????????????????????????????????????? | | "#??????????????????????????????????????????? | | "#??????????????????????????????????????????? | | " #?????????????????????????????????????????? | | "##?????????????????????????????????????????? | | "#????????????########??????????????????????? | | " #???????????# #??????????????????????? | | " #???????????# #??????????????????????? | | "##???????????#= *! #??????????????????????? | | """#????????????# !! ###########????????????? | | # ###????????????# b #????????????? | | #####??????????????# @# #????????????? | | ???????????????????####+### #????????????? | | ??????????????????? #????????????? | | ?????????????????????############## #????????????? | | ?###?####??????????##############?# #????????????? | | #????####### ! #?# #????????????? | | "" """ #????# / #?# #????????????? | | "" """ #????# ##### " "" ### #######+###### | | "" """ ######+##### """"" #= | | # ## """ =# | | "" """ # ! ## !!+% | | "" """ # ## """"" =!# | | "" """ # """ """ ## """"" !# | | + """ """ ## """ # #####+###### | | # """ """ ## # #??????????? | | # ## # #??????????? | | # ## # #??????????? | | ############+#########+########## #??????????? | | ?????????????????# #??????????? | | ?????????????????# #??????????? | | ?????????????????# #??????????? | | ??????????????????# #??????????? | | ??????????????????# #??????????? | | #####+##### ???????????????????+ #??????????? | | #????? ????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free F-cell Engine | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Exp. Terrain Scan Processor | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystHeartTerminator Manual? 0 Play Time 01:13:03 Cumulative 5.5 hours Start 2020.11.05 @ 18:17:13 End 2020.11.05 @ 20:37:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 2 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 8 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1959944d-f1d9-4243-a720-79d672b00d43