Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.12 @ 17:14:16 Player: Another OP Meleehover Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (296) 1480 Value Destroyed (14563) 14563 Prototype IDs (103) 2060 Alien Tech Used (16) 3200 Bonus (54006) 54006 TOTAL SCORE: 85009 Bonus ------- High Alert Combat Kills 2113 Follower Combat Kills 5088 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -95 Cogmind --------- Core Integrity 1259/1850 Matter 425/425 Energy 673/700 System Corruption 0% Temperature Cool (18) Movement Hovering (33) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Centrium Linked Plating Zionite Shade Armor SHELL Armor Experimental Force Field > --- WEAPON (4) ------- Sigix Broadsword Plasma Lance Plasma Lance > --- INVENTORY (6) ---- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Femtoactuators Experimental Phase Shifter Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Centrium Linked Plating Zionite Shade Armor SHELL Armor Experimental Force Field > --- WEAPON ----------- Sigix Broadsword Plasma Lance Plasma Lance > --- INVENTORY -------- Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Femtoactuators Experimental Phase Shifter High-powered Transdimensional Reconstructor [Rating: 261] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Utility High-capacity Storage Unit Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Experimental Melee Analysis Suite Hackware Advanced System Shield Protection SHELL Armor Weapon Plasma Lance Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 2 . . 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . 2 . . . . . . . . 1 1 . . . . . . . Utility 11 | . . . . . . . 2 . . . . . . 1 2 . . 1 1 . 2 . . 2 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 440 | 8 34 8 9 7 2 . 14 42 4 4 . 3 7 23 23 1 18 17 34 25 23 32 34 5 29 34 Power 23 | 1 . . 1 . . . 1 3 . . . . . 4 1 . 1 1 5 4 . 1 . . . . Engine 10 | 1 . . 1 . . . 1 3 . . . . . 4 . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . 5 4 . 1 . . . . Propulsion 51 | 2 2 2 2 1 . . . 3 1 . . 2 . 4 6 . . 5 6 1 3 1 . . 2 8 Treads 19 | 2 2 . 2 1 . . . 3 1 . . 2 . 4 2 . . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . Hover 26 | . . . . . . . . . . . . . . . . . . 5 6 1 3 1 . . 2 8 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 221 | 2 4 2 . . 2 . 7 8 1 1 . 1 7 6 7 . 14 11 17 11 16 26 32 5 23 18 Device 151 | 1 . . . . . . 1 5 . 1 . 1 7 2 7 . 11 10 12 8 12 22 26 3 11 11 Storage 15 | . 2 . . . 2 . 4 2 . . . . . 1 . . . . . . 1 . . . 3 . Processor 15 | 1 . . . . . . . . 1 . . . . 3 . . . 1 1 . . . . 2 5 1 Hackware 6 | . . . . . . . . 1 . . . . . . . . 3 . 2 . . . . . . . Protection 34 | . 2 2 . . . . 2 . . . . . . . . . . . 2 3 3 4 6 . 4 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 145 | 3 28 4 6 6 . . 6 28 2 3 . . . 9 9 1 3 . 6 9 4 4 2 . 4 8 Energy Gun 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Ballistic Gun 71 | 2 16 2 4 6 . . 4 15 2 2 . . . 8 6 1 1 . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . 4 2 1 . . . 1 5 . 1 . . . . . . . . . . . . . . . . Special Weapon 10 | . 7 . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . Impact Weapon 9 | . . . . . . . . 6 . . . . . . . . . . . . . 1 . . 1 1 Slashing Weapon 17 | . . . . . . . 1 1 . . . . . 1 2 . 2 . 2 5 . 1 . . . 2 Piercing Weapon 20 | . . . . . . . . . . . . . . . . . . . 2 4 3 2 2 . 2 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . . . . . . 2 1 . . . . 1 . . . 1 1 4 3 9 . . 3 5 Parts Lost 14 | . . 1 . 1 . . . 2 . . . . . 3 . . . . 2 1 1 1 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . 2 . . . . . . . . . . . . Utility 5 | . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . 2 . Weapon 4 | . . . . . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . . Highest Loss Streak 2 | . . 1 . 1 . . . 2 . . . . . 1 . . . . 2 1 1 1 . . 1 . Average Slot Usage (%) 93 | . 100 99 100 100 100 100 99 99 90 92 92 97 100 96 98 94 94 99 93 86 84 89 82 80 82 84 Engine 5 | . 14 14 11 11 11 11 9 8 7 7 7 7 7 11 8 5 . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . 2 5 9 10 3 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 5 8 8 7 4 3 3 3 Treads 12 | . 28 22 11 21 22 22 18 18 21 23 23 28 30 25 17 5 5 . . . . . . . . . Wheel 1 | . . 2 11 . . . . . . . . . . . 4 11 11 . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . . 26 25 23 21 26 25 23 22 22 Device 8 | . 4 . . . . . . 5 . 7 7 7 7 1 13 17 6 10 14 10 13 9 14 19 15 18 Storage 12 | . 9 14 11 11 19 22 25 21 23 15 15 15 15 19 17 17 17 15 9 9 8 8 8 7 5 1 Processor 6 | . 4 . . . . . . . . 7 7 7 7 10 8 5 5 5 6 9 8 8 8 7 11 14 Hackware 1 | . . . . . . . . 4 7 . . . . . . . 9 8 9 2 . . . . . . Protection 5 | . 9 14 11 11 2 . 9 4 . . . . . . . . . . . 3 6 11 7 7 11 11 Ballistic Gun 17 | . 22 26 43 44 44 44 35 31 27 29 30 30 30 25 21 23 17 15 4 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . 4 5 6 6 4 . 4 3 3 2 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . 2 9 11 15 8 7 5 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 195 | 10 34 35 38 40 77 77 93 117 118 88 88 92 92 146 151 148 148 137 139 154 169 165 179 181 195 163 Greatest Support 192 | 40 40 40 10 43 43 43 43 43 60 60 60 85 85 103 101 20 20 99 154 164 192 192 192 192 192 192 Greatest Overweight (x) 14 | 1 . 3 3 . 1 1 2 2 2 1 1 1 2 2 14 7 7 1 1 . 1 1 1 . 1 . Average Overweight (x) . | . . 1 3 . . 1 1 1 1 1 1 1 1 1 3 7 6 1 . . . . . . . . Largest Inventory Capacity 28 | 4 10 10 10 10 20 20 20 28 28 20 20 20 20 28 28 28 28 28 28 20 20 20 22 22 22 14 Average Capacity 18 | 4 7 10 10 10 17 20 20 21 27 20 20 20 20 27 28 28 28 28 20 20 20 20 20 22 18 8 Most Carried 28 | 4 10 10 10 10 19 20 20 25 24 20 20 20 20 28 28 28 28 28 23 20 20 20 22 21 22 14 Average Carried 17 | 1 6 9 9 9 14 19 19 20 22 17 19 19 19 26 27 26 26 21 19 19 18 18 18 19 16 7 Final Capacity 28 | 4 10 10 10 10 20 20 20 28 20 20 20 20 20 28 28 28 28 28 20 20 20 20 22 22 14 6 Final Carried 28 | 3 10 10 10 10 19 20 19 25 20 20 19 20 19 28 28 27 28 24 19 20 20 20 20 20 12 5 Class Distribution -------------------- 19% | Messiah-Mutant 14% | Messiah-Gladiator 12% | Hauler-Skirmisher 12% | Messiah-Skirmisher 11% | Mutant 5% | Messiah-Sprinter 5% | Trapper-Skirmisher 4% | Messiah-Gunner 3% | Messiah-Assassin 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Storage Hauler-Gunner | -7/Factory Hauler-Skirmisher | -7/Lower Caves Trapper-Skirmisher | -7/Lower Caves Trapper-Skirmisher | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Mutant | -5/Factory Messiah-Skirmisher | -5/Waste Messiah-Mutant | -5/Factory Messiah-Skirmisher | -4/Factory Messiah-Gladiator | -3/Research Messiah-Mutant | -3/Testing Messiah-Mutant | -2/Research Messiah-Mutant | -2/Quarantine Messiah-Gladiator | -2/Section 7 Messiah-Gladiator | -1/Access Messiah-Gladiator | -1/Command Messiah-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8243 | 451 568 380 175 179 40 15 280 927 200 178 23 115 250 1061 406 20 193 170 285 290 257 315 635 50 380 400 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15907 | 284 632 383 286 305 . . 557 1294 . 244 23 . 60 1297 652 . . 30 136 687 959 827 1618 123 1301 4209 Parts 819 | 17 51 40 17 27 . . 35 69 . 9 2 . 2 72 37 . . 2 8 26 36 32 72 3 32 230 Haulers Intercepted 12 | . 1 . . . . . 3 4 . . . . . . 1 . . . . 1 . . 1 1 . . Recyclers Shooed 10 | . 1 1 1 1 . . . 2 . . . . . 2 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . . 6 2 . 27 . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 199 | . 15 9 9 9 . . 8 24 . 6 . . 2 25 2 . . . 1 5 7 8 19 . 7 43 Melee 83 | . . . . . . . . . . . . . . . . . . . 1 5 6 7 19 . 3 42 Guns 83 | . 11 9 3 9 . . 6 13 . 3 . . 2 25 2 . . . . . . . . . . . Cannons 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . AOE 22 | . 4 . 6 . . . 2 7 . 3 . . . . . . . . . . . . . . . . Classes Destroyed 26 | 3 4 1 1 2 . . 1 . . 2 . . 2 2 . . . . . 4 1 1 2 . . . Worker 17 | 1 1 2 . . . . . 1 . . . . . . . . . . 3 1 3 2 1 1 1 . Builder 19 | . . 3 . . . . . 3 . . . . . 4 2 . . . 1 . 2 . 4 . . . Tunneler 14 | 9 . 2 . 1 . . . . . . . . . . . . . 1 . . 1 . . . . . Hauler 12 | . 1 . . . . . 3 4 . . . . . . 1 . . . . 1 . . 1 1 . . Recycler 16 | 1 1 1 1 . . . 2 3 . . . . . 1 2 . . . . 1 2 1 . . . . Minesweeper 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 5 | . . . . . . . 1 2 . . . . . . . . . . . . 1 1 . . . . Drone 6 | . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . . Watcher 7 | . 1 . . . . . . 1 . . . . . 1 1 . . . 1 . . 1 . . 1 . Swarmer 51 | . 3 6 4 4 . . 4 7 . 3 . . . 13 . . . . 1 . . 5 1 . . . Grunt 38 | . 12 3 3 3 . . 2 6 . 1 . . . 4 . . . . . . 1 . 3 . . . Brawler 3 | . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . Sentry 22 | . . . 2 . . . 2 11 . 1 . . . 3 1 . . . . . 1 . 1 . . . Demolisher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 3 | . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . Programmer 9 | . . . . . . . . . . 1 . . . 2 . . . . . . 2 . 3 . 1 . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Quarantine Guard 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Master Thief 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 15 | 4 3 3 8 5 . . 4 10 . 3 1 . 1 15 2 . . 1 1 3 3 5 6 2 3 5 Combat Bots Only 13 | . 3 3 7 5 . . 4 4 . 3 . . 1 13 1 . . . 1 3 2 5 4 . 2 5 Max Kills in Single Turn 4 | 1 2 1 4 2 . . 2 3 . 3 1 . 1 2 2 . . 1 1 1 1 2 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 3 . . . 2 2 . 3 . . . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . . . . . . . . . . 1 1 1 2 1 . 1 1 Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 10514 | . 364 419 114 223 . . 226 1309 . 273 . . 345 1178 259 . 53 159 261 873 305 546 561 9 887 2150 Core 816 | . 16 33 18 . . . . 27 . 56 . . 22 170 22 . . 18 38 162 . 42 21 9 . 162 Absorbed by Shields 3699 | . . . . . . . . . . . . . . . . . . . . . . . 583 9 844 2263 Core Remaining (%) 86 | 100 . 80 . . . 95 . 95 . . . . 88 80 . . 97 98 . 84 . . 71 . . 68 Volleys Fired 344 | 30 60 46 9 10 . . 24 53 . 14 2 . 11 56 13 . 1 . 1 . 4 . . . 10 . Largest 4 | 2 2 2 4 4 . . 4 4 . 4 4 . 4 4 4 . 3 . 1 . 1 . . . 1 . Hottest 220 | 40 100 46 100 89 . . 91 139 . 107 107 . 107 107 106 . 98 . 35 . 220 . . . 70 . Shots Fired 979 | 60 100 92 21 40 . . 93 190 . 50 8 . 44 219 44 . 3 . 1 . 4 . . . 10 . Gun 915 | 60 77 92 15 40 . . 92 174 . 48 8 . 44 219 42 . 3 . 1 . . . . . . . Cannon 19 | . . . . . . . . 9 . . . . . . . . . . . . . . . . 10 . Launcher 21 | . 7 . 4 . . . 1 7 . 2 . . . . . . . . . . . . . . . . Special 24 | . 16 . 2 . . . . . . . . . . . 2 . . . . . 4 . . . . . Kinetic 913 | 60 75 92 15 40 . . 92 174 . 48 8 . 44 219 42 . 3 . 1 . . . . . . . Thermal 31 | . 16 . 2 . . . . 9 . . . . . . . . . . . . 4 . . . . . Explosive 21 | . 7 . 4 . . . 1 7 . 2 . . . . . . . . . . . . . . . . Electromagnetic 12 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 10 . Robot Hit Streak 61 | 9 10 14 11 14 . . 17 14 . 23 24 . 16 61 13 . 15 . 1 . 7 . . . 4 . Robot Miss Streak 6 | 2 6 3 1 1 . . 4 4 . 1 1 . 1 2 4 . 1 . . . 1 . . . 1 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 12 | . . . . 6 . . . 2 . 2 . . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . 1 . . . 1 . . . . . . . . . . . . Shots Hit Robots 1318 | 38 49 56 16 33 . . 58 145 . 43 5 . 33 152 35 . 4 1 14 44 31 25 67 3 66 400 Core Hits 628 | 11 29 21 16 14 . . 23 62 . 14 2 . 9 65 29 . . 1 6 17 22 14 33 2 24 214 Critical Hits 146 | . . 1 . . . . 1 1 . . . . . 1 . . . . . 1 3 4 13 1 13 107 Critical Kills 29 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 6 . 1 19 Critical Parts Destroyed 63 | . . 1 . . . . . 1 . . . . . 1 . . . . . . 2 . 5 1 7 45 Melee Attacks 1268 | . . . . . . . 3 45 . . . . . 1 7 . 5 16 75 119 107 104 173 31 83 499 Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . 6 . . 4 1 Impact 44 | . . . . . . . . 44 . . . . . . . . . . . . . . . . . . Slashing 509 | . . . . . . . 3 1 . . . . . 1 7 . 5 16 46 40 2 5 81 12 53 237 Piercing 704 | . . . . . . . . . . . . . . . . . . . 29 79 105 93 92 19 26 261 Sneak Attacks 53 | . . . . . . . . 1 . . . . . . 2 . . 1 9 6 9 3 18 3 1 . Combat Hostiles 9 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 . 6 . . . Follow-up Attacks 262 | . . . . . . . . . . . . . . . . . . . 1 17 1 6 28 . 16 193 Damage Inflicted 57070 | 435 1060 757 644 364 . 8 931 3354 . 1059 88 . 569 2999 980 . 108 152 1331 2775 2431 1567 6436 467 4280 24275 Guns 10165 | 430 761 706 165 357 . . 755 1841 . 828 88 . 569 2951 670 . 35 . 9 . . . . . . . Cannons 327 | . . . . . . . . 88 . . . . . . . . . . . . . . . . 239 . Explosions 1929 | . 230 . 479 . . . 141 848 . 231 . . . . . . . . . . . . . . . . Melee 44185 | . . . . . . . . 510 . . . . . . 295 . 73 152 1322 2775 2272 1567 6436 467 4041 24275 Ramming 281 | 5 45 51 . 7 . 8 35 67 . . . . . 48 15 . . . . . . . . . . . Kinetic 10519 | 430 743 706 165 357 . . 755 1841 . 828 88 . 569 2951 670 . 35 . 9 . . 261 . . 111 . Thermal 271 | . 24 . . . . . . 88 . . . . . . . . . . . . 159 . . . . . Explosive 1929 | . 230 . 479 . . . 141 848 . 231 . . . . . . . . . . . . . . . . Electromagnetic 257 | . 18 . . . . . . . . . . . . . . . . . . . . . . . 239 . Impact 510 | . . . . . . . . 510 . . . . . . . . . . . . . . . . . . Slashing 24282 | . . . . . . . . . . . . . . . 295 . 73 152 890 469 . 264 3844 231 3116 14948 Piercing 19021 | . . . . . . . . . . . . . . . . . . . 432 2306 2272 1042 2592 236 814 9327 Highest Corruption 7 | . 3 3 . . . . . 7 . . . . . . . . . . 1 1 4 4 . . . . Average Corruption 3 | . 2 3 . . . . . 7 . . . . . . . . . . 1 1 3 4 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 82 | . 10 23 . . . . . 29 . . . . . . . . . . 6 5 9 . . . . . Message Errors 20 | . 3 6 . . . . . 5 . . . . . . . . . . 1 3 2 . . . . . Matter Fused 13 | . 4 4 . . . . . 3 . . . . . . . . . . . . 2 . . . . . Heat Flow Errors 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Energy Discharges 6 | . 1 2 . . . . . 2 . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 15 | . 1 3 . . . . . 4 . . . . . . . . . . 4 1 2 . . . . . Data Loss (major) 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Targeting Errors 21 | . 1 8 . . . . . 8 . . . . . . . . . . 1 1 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2919 | . . . 23 . . . 2 156 . 27 . . . . 99 . . . 512 191 255 149 589 . 158 758 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 76 | . . . 23 . . . . 26 . 27 . . . . . . . . . . . . . . . . Melee 2843 | . . . . . . . 2 130 . . . . . . 99 . . . 512 191 255 149 589 . 158 758 Knockbacks 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Impact 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 53 | . 31 . 21 . . . . . . . . . . . 1 . . . . . . . . . . . Shots 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 39 | 2 9 5 . 3 . 1 3 7 . . . . . 4 5 . . . . . . . . . . . Targets Rammed 41 | 2 9 6 . 4 . 1 3 7 . . . . . 4 5 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 351 | . 96 59 57 205 . . 162 241 . 53 12 . 36 69 140 . 24 . 139 221 260 351 250 . 248 104 Average Temperature 56 | . 25 19 23 79 . . 53 60 . 23 8 . 13 21 44 . 13 . 35 67 35 83 88 . 122 56 Received Heat Transfer 1389 | . 138 138 42 54 . . 63 288 . 60 . . 44 183 . . . . 33 18 27 36 64 4 60 137 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 8 | 4 . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . Impact Corruptions 7 | 1 . . . . . . 1 5 . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 5 | . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . . Heat Transferred 1158 | . 50 . . . . . . 148 . . . . . . . . . . . . 960 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1194 | 55 325 269 300 337 . . 190 324 93 . . . . 498 455 106 341 562 705 568 1194 1073 1158 957 877 . Average Influence 364 | 26 145 113 84 242 . . 40 204 59 . . . . 240 363 106 216 347 486 367 606 876 884 749 753 . Maximum Alert Level 4 | . 1 1 1 1 . . . 1 . . . . . 2 2 . 2 2 3 2 4 3 4 3 3 . Low Security (%) 35 | 100 63 95 82 18 . 100 100 47 100 . . . . 54 1 100 37 18 . . . . . . . . Level 1 29 | . 36 4 17 81 . . . 52 . . . . . 22 81 . 62 48 26 62 20 . . . . . Level 2 15 | . . . . . . . . . . . . . . 23 17 . . 32 62 37 47 7 18 25 8 . Level 3 19 | . . . . . . . . . . . . . . . . . . . 11 . 26 92 75 74 91 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . 5 . 6 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 4 . 3 . . . 2 3 . . . . . 7 3 . 2 6 7 4 7 3 9 2 . . Investigation 14 | . 2 . 2 . . . . 1 . . . . . 1 . . . 2 3 . 1 2 . . . . Extermination 14 | . . . . . . . . . . . . . . 2 1 . 1 1 2 2 3 . 2 . . . Reinforcement 19 | . 2 . 1 . . . 2 2 . . . . . 1 1 . 1 2 1 2 1 . 2 1 . . Assault 10 | . . . . . . . . . . . . . . . . . . 1 1 . 2 1 5 . . . Garrison 5 | . . . . . . . . . . . . . . 3 1 . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 . . . . . . 1 . . . . . . 1 . 1 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 46 | . 5 . 1 . . . 2 2 . . . . . 2 1 . 2 2 . 3 . . 4 3 19 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 455 | . 28 11 12 8 . . 18 35 . 7 . . 16 35 12 . 5 15 38 27 32 11 59 5 10 71 Peak Tracking Total 16 | . 5 3 8 4 . . 4 5 . 3 . . 4 5 2 . 2 6 6 7 7 5 16 4 4 8 Tactical Retreats 35 | . 2 2 . . . . 2 1 . 1 . . 1 3 . . . . 5 6 2 . 5 1 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 15 | . 2 . . . . . . 1 . . . . . . 2 . . 1 5 . . 1 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Reconfigurated 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Power Sources Rigged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 54 | . 2 2 1 . . . . 4 . . . . . 1 . . 2 . 1 5 2 9 14 . 2 9 Max in Single Turn 2 | . 2 1 1 . . . . 1 . . . . . 1 . . . . . 1 1 1 1 . 1 1 Garrison Access 5 | . . . . . . . . 1 . . . . . . . . . . 2 . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 48 | . 8 . 4 . 2 . 3 12 . . . . . 3 1 . 2 3 6 1 2 . . . . 1 Terminals 20 | . 6 . 2 . . . 2 10 . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . 1 . . . . 2 1 2 . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . . 1 . . . . . . . . . 2 . . . . . . . . Scanalyzers 7 | . . . 1 . . . . . . . . . . 1 1 . 1 1 2 . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . . . . . . . 2 . . . . . . . Total Hacks 120 | . 26 . 8 . 2 . 9 33 . . . . . 10 1 . 5 8 11 2 4 . . . . 1 Successful 76 | . 16 . 5 . 2 . 5 17 . . . . . 4 1 . 4 8 10 1 2 . . . . 1 Failed 44 | . 10 . 3 . . . 4 16 . . . . . 6 . . 1 . 1 1 2 . . . . . Catastrophic 8 | . . . . . . . 2 2 . . . . . 2 . . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 243 | . 16 . 5 . 1 . 4 16 . . . . . 17 6 . 9 17 18 26 28 32 26 17 5 . Terminals 62 | . 21 . 5 . . . 6 30 . . . . . . . . . . . . . . . . . . Fabricators 15 | . . . . . . . . . . . . . . 4 . . . . 5 2 4 . . . . . Repair Stations 5 | . . . . . . . . . . . . . . 3 . . 2 . . . . . . . . . Recycling Units 10 | . 5 . 2 . . . . 1 . . . . . . . . . 2 . . . . . . . . Scanalyzers 18 | . . . 1 . . . . . . . . . . 3 1 . 3 6 4 . . . . . . . Garrison Access 7 | . . . . . . . 3 2 . . . . . . . . . . 2 . . . . . . . Terminal Hacks 32 | . 10 . 3 . 2 . 4 12 . . . . . . . . . . . . . . . . . 1 Record 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 9 | . . . . . . . . . . . . . . 1 . . . . 5 1 2 . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . . 1 . . . . 2 1 1 . . . . . Build 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Report Inventory 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzer 14 | . . . . . . . . . . . . . . 2 1 . 2 6 3 . . . . . . . Insert Component 8 | . . . . . . . . . . . . . . 1 1 . 1 3 2 . . . . . . . Analyze 6 | . . . . . . . . . . . . . . 1 . . 1 3 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . Seal Access 3 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . Unauthorized Hacks 37 | . 16 . 6 . . . 5 10 . . . . . . . . . . . . . . . . . . Terminals 9 | . 4 . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . Track 6 | . 4 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 7 . 3 . . . 3 11 . . . . . 2 1 . 1 1 3 1 2 . . . . . Full Trace Events 3 | . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . 1 . . . . . . . . . . . . . . . . . . 7 . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 114 | . 1 . . . . . . . . . . . . 1 . . 1 2 1 15 . 44 49 . . . Parts Built 6 | . . . . . . . . . . . . . . . . . . . 4 . 2 . . . . . Matter 834 | . . . . . . . . . . . . . . . . . . . 556 . 278 . . . . . Time 277 | . . . . . . . . . . . . . . . . . . . 208 . 69 . . . . . Total Part Build Rating 54 | . . . . . . . . . . . . . . . . . . . 36 . 18 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 37 | . . . . . . . . . . . . . . . . . 37 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . . . . 1 . . 1 2 1 . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . 1 . . 1 2 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 70 | . . . . . . . . . . . . 8 . 5 2 20 4 3 11 3 6 . . 8 . . Largest Group 23 | . . . . . . . . . . . . 8 8 3 3 21 23 7 10 2 5 . . 6 . . Highest-Rated Group 880 | . . . . . . . . . . . . 265 265 126 156 860 880 391 727 158 572 . . 629 . . Highest-Rated Ally 268 | . . . . . . . . . . . . 40 40 42 125 125 125 125 125 139 268 . . 122 . . Zionite Dispatches 20 | . . . . . . . . . . . . . . 3 2 . 1 2 5 . 3 . . 4 . . Heavy 6 | . . . . . . . . . . . . . . . . . . 1 2 . 1 . . 2 . . Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Fire 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Hacker 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic Resupply 3 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 38 | . . . . . . . . 6 6 10 . 1 . 4 2 . 1 2 1 4 . . . 1 . . STAY 4 | . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . GOTO 3 | . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . FOLLOW 8 | . . . . . . . . 1 . 3 . . . 2 . . . . . 2 . . . . . . DROP 5 | . . . . . . . . . . . . . . 2 1 . . 1 . . . . . 1 . . EXPLORE 10 | . . . . . . . . . 5 . . 1 . . . . 1 1 1 1 . . . . . . RETURN 8 | . . . . . . . . 3 1 3 . . . . 1 . . . . . . . . . . . Ally Attacks 521 | . . . . . . . . . . . . . 99 14 25 . 106 76 69 49 70 . . 13 . . Total Damage 21814 | . . . . . . . . . . . . . 2424 267 1142 . 2842 2838 2751 2672 5924 . . 954 . . Kills 124 | . . . . . . . . . . . . . 17 . 14 . 18 21 20 8 23 . . 3 . . Allies Corrupted 3 | . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . 2 . . . . . . . . . . . . . . Drone Launches 28 | . . . . . . . . 8 8 2 . . . . 2 . 2 2 2 2 . . . . . . Drone Recoveries 4 | . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . Zionite Intel Received 40 | . . . . . . . . . . . . . . 2 . . 1 2 1 8 5 10 8 2 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 4 | . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Active Terminals 4 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 21397 | 246 1386 910 289 466 638 90 683 1624 181 598 306 1244 570 1200 818 249 812 773 1261 754 769 1234 1002 207 807 2280 Spaces Moved 15506 | 73 650 492 210 259 354 49 265 532 88 292 162 676 276 502 396 163 486 567 1752 831 965 1201 1219 373 462 2211 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4698 | 68 650 328 . 259 354 49 265 532 88 292 162 676 276 502 197 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1222 | . . 164 210 . . . . . . . . . . . 199 163 486 . . . . . . . . . Hover 9581 | . . . . . . . . . . . . . . . . . . 567 1752 831 965 1201 1219 373 462 2211 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 17 | 50 160 110 110 160 160 180 180 185 183 183 183 176 175 175 140 150 140 112 41 44 40 40 40 40 40 17 Average Speed 96 | 153 160 146 110 160 175 180 198 204 186 183 183 181 186 176 163 150 141 112 51 48 44 74 43 40 41 35 Slowest Speed 220 | 160 160 180 110 160 180 180 200 205 205 183 183 183 200 200 220 150 150 112 152 53 144 148 144 40 144 44 Overloaded Moves 432 | . . . . . . . . . . . . . . . . . . . . . . . . . . 432 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 1 Exploration Rate (%) 48 | 5 91 93 35 44 70 17 33 83 23 57 45 90 56 16 14 82 13 15 51 74 22 85 67 12 21 82 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 17 | . 2 . 1 1 1 . . 1 . . . 1 . 6 . . . . . . . 2 2 . . . Known Exits Taken 17 | . . . 1 . . . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 7 | . . 1 . . . 1 . . . 2 . 3 . . . . . . . . . . . . . . Spaces Dug 306 | . 24 . 1 . . . 3 21 . 8 . . . 1 3 . 3 15 35 36 31 36 42 18 7 22 Terrain Destroyed 388 | . 40 . 16 . . . 10 57 . 16 . . . 1 3 . 3 15 35 36 31 36 42 18 7 22 Melee 273 | . . . . . . . 3 21 . . . . . 1 3 . 3 15 35 36 31 36 42 18 7 22 Projectile 15 | . 13 . 2 . . . . . . . . . . . . . . . . . . . . . . . AOE 100 | . 27 . 14 . . . 7 36 . 16 . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total 20526 | 142 852 585 254 288 373 50 366 877 108 324 168 698 303 679 526 169 593 681 2063 1126 1231 1485 1574 419 1034 3558 Wait 2850 | 25 72 23 16 1 . . 42 158 1 3 1 3 8 48 56 1 70 63 186 154 148 138 170 18 448 997 Move 15480 | 72 649 491 209 258 353 48 264 531 87 291 161 675 275 501 396 162 485 566 1751 830 964 1200 1218 372 461 2210 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 211 | 4 14 5 5 3 12 1 8 20 3 6 1 8 1 26 9 2 7 8 9 7 7 10 11 2 10 12 Fast Attach 114 | 7 2 2 1 1 1 . . 9 1 . . 2 . 5 8 . 1 1 13 9 3 14 14 1 6 13 Attach 108 | . 2 2 3 2 . . 7 3 2 . . . . 9 4 . 1 8 6 3 7 6 13 2 13 15 Detach 50 | . 2 . 1 . 1 . . 1 1 . . . . 3 . . 1 2 2 3 2 10 5 1 3 12 Swap 241 | 1 30 4 5 4 1 . 7 30 1 4 . 1 7 9 11 1 16 8 15 13 13 14 22 2 12 10 Drop 236 | 1 12 6 5 5 5 . 7 18 8 5 2 9 1 17 15 3 5 8 21 12 6 24 9 . 13 19 Fire 344 | 30 60 46 9 10 . . 24 53 . 14 2 . 11 56 13 . 1 . 1 . 4 . . . 10 . Melee 826 | . . . . . . . 3 45 . . . . . 1 7 . 5 16 58 84 77 69 112 21 58 270 Ram 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 40 | 2 9 6 . 4 . 1 3 7 . . . . . 4 4 . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Rewire 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . Trap 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Miscellaneous 11 | . . . . . . . . 2 4 1 . . . . . . 1 1 1 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Waste -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 247 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 8) 584 | -10/Materials | Discovered new exit (range 14) 952 | -10/Materials | Discovered new exit (range 4) 1202 | -10/Materials | Discovered new exit (range 16) 1633 | -10/Materials | Entered Mines 1948 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2074 | -10/Mines | Discovered new exit (range 8) 2392 | -10/Mines | Discovered new exit (range 10) 2543 | -10/Mines | Entered Materials 2543 | -9/Materials | Evolved 2 slots: Weapon x2 2544 | -9/Materials | Identified exit to Mines 2805 | -9/Materials | Destroyed 7 combat bots 2832 | -9/Materials | Entered Mines 2863 | -9/Mines | Build established: Tank 2911 | -9/Mines | Discovered new exit (range 3) 3287 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3289 | -9/Mines | Discovered new exit (range 5) 3298 | -9/Mines | Entered Exiles 3341 | -9/Exiles | Met 8R-AWN 3367 | -9/Exiles | Met EX-HEX 3470 | -9/Exiles | Met EX-DEC 3504 | -9/Exiles | Learned location of Zion (-7) 3654 | -9/Exiles | Met EX-BIN 3683 | -9/Exiles | Aligned with FarCom system 3685 | -9/Exiles | Given EX-Vault access code 3726 | -9/Exiles | Opened EX-Vault 3735 | -9/Exiles | Found Deploy-a-Sentry 3738 | -9/Exiles | Build established: Hauler-Gunner 3738 | -9/Exiles | Found Deploy-a-Sentry 3741 | -9/Exiles | Found Trap Reconfigurator 3745 | -9/Exiles | Found PSU Rigger 3750 | -9/Exiles | Found Deploy-a-Sentry 3785 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3918 | -9/Exiles | Discovered new exit (range 11) 3936 | -9/Exiles | Stole three prototypes: Trap Reconfigurator, PSU Rigger, Deploy-a-Sentry 3936 | -9/Exiles | Entered Mines 3992 | -8/Mines | Discovered new exit (range 8) 4026 | -8/Mines | Entered Materials 4026 | -8/Materials | Evolved 2 slots: Utility x2 4231 | -8/Materials | Build established: Hauler-Skirmisher 4530 | -8/Materials | Discovered new exit (range 8) 4609 | -8/Materials | Identified exit to Storage 4709 | -8/Materials | Entered Storage 4848 | -8/Storage | Identified exit to Recycling 5528 | -8/Storage | Crushed by falling debris 5555 | -8/Storage | Identified exit to Factory 6333 | -8/Storage | Entered Factory 6333 | -7/Factory | Accompanied by 2 allies 6333 | -7/Factory | Evolved 2 slots: Propulsion x2 6335 | -7/Factory | FarCom data flow suspended 6348 | -7/Factory | Discovered new exit (range 34) 6392 | -7/Factory | Discovered new exit (range 62) 6513 | -7/Factory | Identified exit to Lower Caves 6514 | -7/Factory | Entered Lower Caves 6514 | -7/Lower Caves | Accompanied by 1 ally 6996 | -7/Lower Caves | Discovered new exit (range 8) 7007 | -7/Lower Caves | Identified exit to Lower Caves 7055 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7112 | -7/Lower Caves | Entered another Lower Caves area 7112 | -7/Lower Caves | Accompanied by 2 allies 7387 | -7/Lower Caves | Build established: Trapper-Skirmisher 7404 | -7/Lower Caves | Discovered new exit (range 8) 7413 | -7/Lower Caves | Identified exit to Zion 7418 | -7/Lower Caves | Entered Zion 7418 | -7/Zion | Accompanied by 2 allies 7440 | -7/Zion | Discovered new exit (range 35) 7451 | -7/Zion | Learned location of 1 exit from Factory 7508 | -7/Zion | Received a hallucinogenic algorithm 7730 | -7/Zion | Learned location of Warlord (-4) 8082 | -7/Zion | Identified exit to Deep Caves 8084 | -7/Zion | Gained Derelict followers 8183 | -7/Zion | Imprinted 8186 | -7/Zion | Declared Zion's savior 8490 | -7/Zion | Build established: Messiah-Skirmisher 8655 | -7/Zion | Identified exit to Proximity Caves 8662 | -7/Zion | Entered Proximity Caves 8662 | -6/Proximity Caves | Accompanied by 10 allies 8866 | -6/Proximity Caves | Spotted RN-TH8(f) 8882 | -6/Proximity Caves | Encountered a Master Thief 8896 | -6/Proximity Caves | Deploy-a-Sentry stolen by Master Thief 8900 | -6/Proximity Caves | Allies destroyed RN-TH8(f) 8957 | -6/Proximity Caves | Spotted 5S-RXM(f) 8958 | -6/Proximity Caves | Encountered a Master Thief 8961 | -6/Proximity Caves | DAS Turret deployed 8965 | -6/Proximity Caves | Destroyed 5S-RXM(f) 9109 | -6/Proximity Caves | Spotted B-75 Beast 9115 | -6/Proximity Caves | Allies destroyed B-75 Beast 9198 | -6/Proximity Caves | Build established: Messiah-Gunner 9211 | -6/Proximity Caves | Discovered new exit (range 10) 9230 | -6/Proximity Caves | Identified exit to Factory 9232 | -6/Proximity Caves | Entered Factory 9232 | -6/Factory | Accompanied by 2 allies 9232 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9233 | -6/Factory | Identified exit to Lower Caves 9319 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9320 | -6/Factory | Zion Kinetic Resupply teleported in 9447 | -6/Factory | Spotted B-75 Beast 9459 | -6/Factory | Destroyed B-75 Beast 9724 | -6/Factory | Zion Kinetic Resupply teleported in 9890 | -6/Factory | Garrison activated, responded to threat 9891 | -6/Factory | Build established: Messiah-Skirmisher 10022 | -6/Factory | Destroyed 13 combat bots 10161 | -6/Factory | Discovered new exit (range 12) 10204 | -6/Factory | Identified exit to Factory 10382 | -6/Factory | Retrieved Zion intel report: Emergency Access 10383 | -6/Factory | Zion Hacker squad teleported in 10432 | -6/Factory | Entered another Factory area 10432 | -5/Factory | Accompanied by 3 allies 10432 | -5/Factory | Evolved 2 slots: Utility x2 10448 | -5/Factory | Garrison activated, responded to threat 10864 | -5/Factory | Zion hero teleported in (AD-0RF) 10975 | -5/Factory | Zion Kinetic Resupply teleported in 11250 | -5/Factory | Sucked down chute 11250 | -5/Factory | Entered Waste 11251 | -5/Waste | Joined by Warlord forces that had cleared the area 11255 | -5/Waste | 1 allies followed down the chute 11423 | -5/Waste | Discovered new exit (range 14) 11494 | -5/Waste | Identified exit to Factory 11499 | -5/Waste | Entered Factory 11499 | -5/Factory | Accompanied by 19 allies 11618 | -5/Factory | Discovered new exit (range 15) 11636 | -5/Factory | Retrieved Zion intel report: Trap Installations 11637 | -5/Factory | Zion Fire squad teleported in 11690 | -5/Factory | Identified exit to Factory 11773 | -5/Factory | Repaired Cmb. Linear Gravjet 11986 | -5/Factory | Build established: Messiah-Mutant 12311 | -5/Factory | Entered another Factory area 12311 | -4/Factory | Accompanied by 7 allies 12311 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12404 | -4/Factory | Found Prototype Processor 12413 | -4/Factory | Retrieved Zion intel report: Active Terminals 12473 | -4/Factory | Identified Exp. Melee Analysis Suite 12758 | -4/Factory | Build established: Messiah-Skirmisher 12805 | -4/Factory | Retrieved Zion intel report: Active Garrisons 12806 | -4/Factory | Zion Heavy squad teleported in 12869 | -4/Factory | Zion Infowar Resupply teleported in 12873 | -4/Factory | Found Prototype Processor 12873 | -4/Factory | Identified Exp. Signal Interpreter 12903 | -4/Factory | Discovered new exit (range 8) 12918 | -4/Factory | Identified exit to Research 13061 | -4/Factory | First assault squad dispatched 13084 | -4/Factory | Entered Research 13084 | -3/Research | Accompanied by 4 allies 13084 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13234 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 13380 | -3/Research | Found Prototype Protection 13380 | -3/Research | Identified Zio. Weapon Casing 13448 | -3/Research | Fabricated Cmb. Linear Gravjet? 13608 | -3/Research | Spotted B-86 Titan 13610 | -3/Research | Zion Fire squad teleported in 13618 | -3/Research | Allies destroyed B-86 Titan 13625 | -3/Research | Found Prototype Special Weapon 13725 | -3/Research | Spotted B-86 Titan 13865 | -3/Research | Zion Heavy squad teleported in 13875 | -3/Research | Identified AD-0RF's Magmablaster 13911 | -3/Research | Zion Heavy squad teleported in 13911 | -3/Research | Discovered new exit (range 12) 13916 | -3/Research | Identified exit to Research 13945 | -3/Research | Zion Hacker squad teleported in 13956 | -3/Research | Zion Resource Resupply teleported in 13958 | -3/Research | Found Enh. Force Lance 13983 | -3/Research | Build established: Messiah-Gladiator 14018 | -3/Research | Discovered exit to Research (range 5) 14084 | -3/Research | First assault squad dispatched 14160 | -3/Research | Retrieved Zion intel report: Unaware Analyses 14287 | -3/Research | Discovered exit to Research (range 4) 14301 | -3/Research | Found Enh. Force Lance 14331 | -3/Research | Discovered new exit (range 7) 14345 | -3/Research | Identified exit to Testing 14345 | -3/Research | Entered Testing 14347 | -3/Testing | Build established: Messiah-Mutant 14368 | -3/Testing | Retrieved Zion intel report: Main Access 14415 | -3/Testing | Retrieved Zion intel report: Active Terminals 14425 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 14429 | -3/Testing | Spotted PF-RBQ(K) 14430 | -3/Testing | Spotted U1-UDQ(K) 14430 | -3/Testing | Spotted TD-Q7X(K) 14430 | -3/Testing | Spotted Alpha 7 14440 | -3/Testing | DAS Turret deployed 14440 | -3/Testing | Found Prototype Slashing Weapon 14443 | -3/Testing | DAS Turret deployed 14461 | -3/Testing | Scanned by Researcher 14472 | -3/Testing | Allies destroyed Alpha 7 14480 | -3/Testing | Found Exp. Melee Analysis Suite 14484 | -3/Testing | Retrieved Zion intel report: Component Schematics 14521 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 14521 | -3/Testing | Identified Particle Cleaver 14546 | -3/Testing | Found Prototype Protection 14546 | -3/Testing | Identified SHELL Armor 14576 | -3/Testing | Found Prototype Device 14596 | -3/Testing | Retrieved Zion intel report: Emergency Access 14618 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 14711 | -3/Testing | Spotted PG-82LXF21X1D 14736 | -3/Testing | Spotted Striker 14738 | -3/Testing | Spotted Striker 14830 | -3/Testing | Destroyed Striker 14847 | -3/Testing | Destroyed Striker 14848 | -3/Testing | Spotted Alpha 7 14857 | -3/Testing | Destroyed Alpha 7 14911 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 15099 | -3/Testing | Entered Research 15099 | -2/Research | Evolved 2 slots: Utility x2 15105 | -2/Research | Zion Experimental squad teleported in 15170 | -2/Research | Spotted B-90 Cyclops 15248 | -2/Research | Retrieved Zion intel report: Active Terminals 15279 | -2/Research | Retrieved Zion intel report: Unaware Analyses 15295 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 15320 | -2/Research | Retrieved Zion intel report: Unaware Analyses 15394 | -2/Research | First assault squad dispatched 15457 | -2/Research | Discovered new exit (range 6) 15482 | -2/Research | Identified exit to Access 15633 | -2/Research | Found Prototype Protection 15634 | -2/Research | Found Prototype Protection 15636 | -2/Research | Identified Zio. Shade Armor (x2) 15637 | -2/Research | Identified Exp. Focal Shield 15737 | -2/Research | Retrieved Zion intel report: Emergency Access 15738 | -2/Research | Zion Light squad teleported in 15794 | -2/Research | Fabricated Cmb. Linear Gravjet? 15824 | -2/Research | Zion Heavy squad teleported in 15861 | -2/Research | Discovered new exit (range 8) 15868 | -2/Research | Identified exit to Quarantine 15868 | -2/Research | Entered Quarantine 15885 | -2/Quarantine | Found Alien Artifact 15885 | -2/Quarantine | Identified Core Reset Matrix 15885 | -2/Quarantine | Used Core Reset Matrix 15889 | -2/Quarantine | Detected hypermatrix surge 15889 | -2/Quarantine | Sensed 14 artifacts in vicinity 15958 | -2/Quarantine | Cryocooling Duct disabled 15964 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 15973 | -2/Quarantine | Ambient heat levels rising (+20) 15973 | -2/Quarantine | Non-combat units ordered to evacuate 16037 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 16050 | -2/Quarantine | Found Terrabomb 16050 | -2/Quarantine | Used Terrabomb 16142 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 16183 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 16190 | -2/Quarantine | Found Core Stripper 16193 | -2/Quarantine | Discovered exit to Access (range 3) 16216 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 16218 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 16279 | -2/Quarantine | Cryocooling Duct disabled 16294 | -2/Quarantine | Ambient heat levels rising (+20) 16294 | -2/Quarantine | Combat units ordered to evacuate 16394 | -2/Quarantine | Quarantine Guard activated 16461 | -2/Quarantine | Found Sigix Broadsword 16514 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 16538 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 16610 | -2/Quarantine | Found Dimensional Node Initializer 16619 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 16627 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 16629 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 16632 | -2/Quarantine | Found Transdimensional Reconstructor 16800 | -2/Quarantine | Spotted Quarantine Guard 16809 | -2/Quarantine | Spotted Quarantine Guard 16826 | -2/Quarantine | Found Subatomic Replicator 16830 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 16841 | -2/Quarantine | Destroyed Quarantine Guard 16880 | -2/Quarantine | Spotted Quarantine Guard 16907 | -2/Quarantine | Spotted Fortress 16919 | -2/Quarantine | Destroyed Fortress 16929 | -2/Quarantine | Destroyed Quarantine Guard 16932 | -2/Quarantine | Found Prototype Reactor 16932 | -2/Quarantine | Identified Vortex Chain Reactor 16937 | -2/Quarantine | Found Prototype Device 16937 | -2/Quarantine | Identified Thermal Barrier 16948 | -2/Quarantine | Found Unknown Device 16948 | -2/Quarantine | Identified Antimissile System 16950 | -2/Quarantine | Found Exp. Force Field 16954 | -2/Quarantine | Found Prototype Device 16954 | -2/Quarantine | Identified EM Dispersion Field 17067 | -2/Quarantine | Discovered new exit (range 6) 17067 | -2/Quarantine | Spotted Quarantine Guard 17102 | -2/Quarantine | Identified exit to Section 7 17102 | -2/Quarantine | Entered Section 7 17103 | -2/Section 7 | Sensed 25 artifacts in vicinity 17124 | -2/Section 7 | Found Integrity Redistributor 17124 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-106) 17160 | -2/Section 7 | Found Integrity Redistributor 17174 | -2/Section 7 | Found Integrity Redistributor 17202 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 17210 | -2/Section 7 | Spotted B-90 Cyclops 17241 | -2/Section 7 | Warped through subspace 17246 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 17251 | -2/Section 7 | Spotted S7 Guard 17252 | -2/Section 7 | Destroyed S7 Guard 17256 | -2/Section 7 | Found Core Membrane 17256 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 17273 | -2/Section 7 | Spotted S7 Guard 17285 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 17286 | -2/Section 7 | Found Integrated Singularity Reactor 17286 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 17288 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 17295 | -2/Section 7 | Destroyed S7 Guard 17340 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 17480 | -2/Section 7 | Discovered exit to Access (range 10) 17484 | -2/Section 7 | Spotted S7 Guard 17488 | -2/Section 7 | Found Integrated Heat Negator 17489 | -2/Section 7 | Warped through subspace 17499 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 17535 | -2/Section 7 | Retrieved Zion intel report: Branch Access 17537 | -2/Section 7 | Spotted S7 Guard 17540 | -2/Section 7 | Destroyed S7 Guard 17602 | -2/Section 7 | First assault squad dispatched 17623 | -2/Section 7 | Found Core Expander 17623 | -2/Section 7 | Installed Core Expander, added new Utility slot 17637 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 17642 | -2/Section 7 | Found LRC Armor 17642 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 17647 | -2/Section 7 | Found LRC Matter Compressor 17647 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 17649 | -2/Section 7 | Found LRC Storage 17649 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 17667 | -2/Section 7 | Found Integrated Reactor 17667 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 17789 | -2/Section 7 | Spotted B-99 Colossus 17823 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 17825 | -2/Section 7 | Found Transdimensional Reconstructor 17860 | -2/Section 7 | Spotted Striker 17860 | -2/Section 7 | Spotted Striker 17880 | -2/Section 7 | Destroyed Striker 17885 | -2/Section 7 | Destroyed Striker 17895 | -2/Section 7 | Spotted Executioner 17895 | -2/Section 7 | Spotted Executioner 17898 | -2/Section 7 | Destroyed Executioner 17901 | -2/Section 7 | Destroyed Executioner 17906 | -2/Section 7 | Found Exp. Core Analyzer 17936 | -2/Section 7 | Spotted Executioner 17936 | -2/Section 7 | Spotted Executioner 17947 | -2/Section 7 | Warped through subspace 17948 | -2/Section 7 | Warped through subspace 18067 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 18068 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 18085 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 18104 | -2/Section 7 | Entered Access 18104 | -1/Access | Evolved 2 slots: Utility x2 18167 | -1/Access | Spotted B-99 Colossus 18172 | -1/Access | Retrieved Zion intel report: Active Terminals 18201 | -1/Access | Retrieved Zion intel report: Unaware Analyses 18202 | -1/Access | Zion Light squad teleported in 18228 | -1/Access | Garrison activated, responded to threat 18267 | -1/Access | Zion Heavy squad teleported in 18272 | -1/Access | Zion Heavy squad teleported in 18276 | -1/Access | Discovered new exit (range 3) 18278 | -1/Access | Identified exit to Command 18283 | -1/Access | Zion Offense Resupply teleported in 18285 | -1/Access | Found Exp. Core Analyzer 18311 | -1/Access | Entered Command 18349 | -1/Command | Spotted M Guard 18351 | -1/Command | Spotted Combat Programmer 18366 | -1/Command | Spotted Combat Programmer 18372 | -1/Command | Destroyed Combat Programmer 18375 | -1/Command | Found Prototype Energy Cannon 18381 | -1/Command | Destroyed Combat Programmer 18384 | -1/Command | Identified EMDS 18392 | -1/Command | Found Exp. Target Analyzer 18394 | -1/Command | Spotted M Guard 18410 | -1/Command | Destroyed M Guard 18416 | -1/Command | Destroyed M Guard 18416 | -1/Command | Destroyed all MAIN.C guards 18472 | -1/Command | Retrieved Zion intel report: Unaware Analyses 18487 | -1/Command | Met MAIN.C 18491 | -1/Command | 0b10 Conduit disabled 18540 | -1/Command | Build established: Messiah-Gladiator 18547 | -1/Command | Destroyed MAIN.C Shell 18549 | -1/Command | MAIN.C activated Command garrisons 18553 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-58) 18567 | -1/Command | Destroyed MAIN.C 18569 | -1/Command | Found Exp. Target Analyzer 18572 | -1/Command | Found Prototype Protection 18572 | -1/Command | Identified Exp. Powered Armor 18574 | -1/Command | Found Exp. Powered Armor 19114 | -1/Command | Warped through subspace to slip node 19114 | -1/Command | Discovered new exit (range 5) 19118 | -1/Command | Entered Access_0 19119 | -1/Access_0 | Sensed 4 artifacts in vicinity 19119 | -1/Access_0 | Met Architect 19134 | -1/Access_0 | Architect warped through subspace 19155 | -1/Access_0 | Destroyed A8 19188 | -1/Access_0 | Architect warped through subspace 19234 | -1/Access_0 | Architect warped through subspace 19267 | -1/Access_0 | Architect warped through subspace 19273 | -1/Access_0 | A6 warped into view 19277 | -1/Access_0 | Destroyed A6 19285 | -1/Access_0 | Found Prototype Device 19285 | -1/Access_0 | Identified Femtoactuators 19288 | -1/Access_0 | Found Prototype Device 19288 | -1/Access_0 | Identified Exp. Actuator Array 19299 | -1/Access_0 | Architect warped through subspace 19301 | -1/Access_0 | Found Enh. Force Lance 19304 | -1/Access_0 | Found Enh. Force Lance 19315 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-99) 19333 | -1/Access_0 | Architect warped through subspace 19356 | -1/Access_0 | Architect warped through subspace 19377 | -1/Access_0 | Architect warped through subspace 19391 | -1/Access_0 | Architect warped through subspace 19402 | -1/Access_0 | Architect warped through subspace 19423 | -1/Access_0 | Subspace Access Node disabled 19445 | -1/Access_0 | Architect warped through subspace 19474 | -1/Access_0 | Architect warped through subspace 19481 | -1/Access_0 | Found Integrated Reactor 19481 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+2%) 19495 | -1/Access_0 | Found Subatomic Replicator 19497 | -1/Access_0 | Used Subatomic Replicator to replicate Femtoactuators 19509 | -1/Access_0 | Architect warped through subspace 19515 | -1/Access_0 | A5 warped into view 19518 | -1/Access_0 | Destroyed A5 19546 | -1/Access_0 | Architect warped through subspace 19573 | -1/Access_0 | Architect warped through subspace 19591 | -1/Access_0 | Architect warped through subspace 19619 | -1/Access_0 | Subspace Access Node disabled 19634 | -1/Access_0 | Architect warped through subspace 19681 | -1/Access_0 | Architect warped through subspace 19717 | -1/Access_0 | Architect warped through subspace 19730 | -1/Access_0 | Found Prototype Device 19730 | -1/Access_0 | Identified Exp. Phase Shifter 19733 | -1/Access_0 | Found Exp. Phase Shifter 19740 | -1/Access_0 | Architect warped through subspace 19746 | -1/Access_0 | A4 warped into view 19787 | -1/Access_0 | Architect warped through subspace 19809 | -1/Access_0 | Subspace Access Node disabled 19838 | -1/Access_0 | Architect warped through subspace 19840 | -1/Access_0 | Found Prototype Protection 19840 | -1/Access_0 | Identified Centrium Linked Plating 19876 | -1/Access_0 | Destroyed A4 19882 | -1/Access_0 | Architect warped through subspace 19922 | -1/Access_0 | Architect warped through subspace 19936 | -1/Access_0 | Architect warped through subspace 19944 | -1/Access_0 | Subspace Access Node disabled 19980 | -1/Access_0 | Found Exp. Phase Shifter 20053 | -1/Access_0 | Destroyed A2 20055 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 20078 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 20092 | -1/Access_0 | A3 warped into view 20112 | -1/Access_0 | Destroyed A3 20840 | -1/Access_0 | Build established: Messiah-Sprinter 21389 | -1/Access_0 | Destroyed Architect 21390 | -1/Access_0 | Architect triggered a singularity event 21390 | -1/Access_0 | Singularity Gate disabled 21391 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 21392 | -1/Access_0 | Warped through subspace to slip node 21392 | -1/Access_0 | Discovered new exit (range 8) 21398 | *** | Heading to fleet! Last Messages --------------- 20981_ Plasma Lance follow-up attack on Architect. 21163_ Architect suffers critical hit. 21163_ Plasma Lance follow-up attack on Architect. 21250_ Architect suffers critical hit. 21250_ Destroyed Centrium Linked Plating. 21250_ Plasma Lance follow-up attack on Architect. 21318_ Destroyed Prototype Device. 21381_ Destroyed Cld. Linear Gravjet. 21381_ Destroyed Prototype Reactor. 21381_ Plasma Lance follow-up attack on Architect. 21387_ Architect suffers critical hit. 21387_ Destroyed Adv. Armor Integrity Analyzer. 21389_ Architect: "If I can't win, no one wins!" 21389_ Architect destroyed. 21390_ A0_COM: Initiating irreversible singularity event. Goodbye. 21390_ Singularity Gate disabled. 21391_ Acquired data core, extracted unknown sensor trigger ID. 21392_ Warped through subspace, drawn to slip node. 21392_ EXIT=FOUND 21393_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# % #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 120 Energy Generation 115 Energy Capacity 1900 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 1925 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 94 Targeting Accuracy 5 Melee Accuracy 24 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 26 Defensive Hacking 14 Item Schematics ----------------- Adv. System Shield | -2/Quarantine | Z-intel Field Propulsion Array | -2/Quarantine | Z-intel Phase Gun | -2/Quarantine | Z-intel System Guard | -2/Quarantine | Z-intel Lrg. Storage Unit | -2/Quarantine | Z-intel Adv. Reaction Control System | -2/Quarantine | Z-intel Imp. Field Recycling Unit | -2/Quarantine | Z-intel Imp. Cloaking Device | -2/Quarantine | Z-intel Impulse Thruster Array | -2/Quarantine | Z-intel Med. Reflective Plating | -2/Quarantine | Z-intel Imp. Arc Projector | -2/Quarantine | Z-intel Imp. Heavy Armor Plating | -2/Quarantine | Z-intel Adv. Datajack | -2/Quarantine | Z-intel Adv. ECM Suite | -2/Quarantine | Z-intel Cld. Plasma Rifle | -2/Quarantine | Z-intel Exp. Force Field | -2/Quarantine | Z-intel Exp. Coolant Injector | -2/Quarantine | Z-intel Imp. Energy Well | -2/Quarantine | Z-intel Exp. Reclamation Unit | -2/Quarantine | Z-intel Centrium Medium Armor Plating | -2/Quarantine | Z-intel Com. Linear Accelerator | -2/Quarantine | Z-intel Exp. Focal Shield | -2/Quarantine | Z-intel Cld. Proton Cannon | -2/Quarantine | Z-intel Lgt. Antimatter Cannon | -2/Quarantine | Z-intel Adv. Thermal Defense Suite | -2/Quarantine | Z-intel Enh. Coil Gun | -2/Quarantine | Z-intel Hvy. Tesla Rifle | -2/Quarantine | Z-intel Exp. Thermal Shield | -2/Quarantine | Z-intel Plasma Sword | -2/Quarantine | Z-intel Imp. Matter Neutralizer | -2/Quarantine | Z-intel Exp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Hdn. Centrium Leg | -2/Quarantine | Z-intel Prc. Energy Filter | -2/Quarantine | Z-intel Centrium Heavy Armor Plating | -2/Quarantine | Z-intel Exp. Core Analyzer | -2/Quarantine | Z-intel Cld. Antigrav System | -2/Quarantine | Z-intel Imp. Energy Mantle | -2/Quarantine | Z-intel Diametric Drive | -2/Quarantine | Z-intel Exp. Cooling System | -2/Quarantine | Z-intel Imp. Diametric Drive | -2/Quarantine | Z-intel Point Singularity Launcher | -2/Quarantine | Z-intel Cld. Q-thruster | -2/Quarantine | Z-intel Exp. Energy Well | -2/Quarantine | Z-intel Exp. Cloaking Device | -2/Quarantine | Z-intel Imp. Hardlight Generator | -2/Section 7 | Z-intel Adv. Component Analysis Suite | -2/Section 7 | Z-intel Imp. Heat Shielding | -2/Section 7 | Z-intel Disruptor Cannon | -2/Section 7 | Z-intel Adv. Hardlight Generator | -2/Section 7 | Z-intel Imp. Force Field | -2/Section 7 | Z-intel Adv. Reclamation Unit | -2/Section 7 | Z-intel Imp. Transmission Jammer | -2/Section 7 | Z-intel Phase Shifter | -2/Section 7 | Z-intel Shock Absorption System | -2/Section 7 | Z-intel Cmb. Antigrav System | -2/Section 7 | Z-intel Imp. Heavy Siege Treads | -2/Section 7 | Z-intel Antimatter Reactor | -2/Section 7 | Z-intel Stasis Beam | -2/Section 7 | Z-intel Dispersion Rifle | -2/Section 7 | Z-intel Quantum Reactor | -2/Section 7 | Z-intel Com. Mass Driver | -2/Section 7 | Z-intel Exp. Hacking Suite | -2/Section 7 | Z-intel Exp. Biometal Medium Treads | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Exp. Target Analyzer | -2/Section 7 | Z-intel Thunder Hammer | -2/Section 7 | Z-intel Adv. Micro-nuke Launcher | -2/Section 7 | Z-intel Particle Accelerator | -2/Section 7 | Z-intel Imp. Melee Analysis Suite | -2/Section 7 | Z-intel Imp. Integration Mediator | -2/Section 7 | Z-intel Imp. Focal Shield | -2/Section 7 | Z-intel Greatsword | -2/Section 7 | Z-intel Core Analyzer | -2/Section 7 | Z-intel Adv. Actuator Array | -2/Section 7 | Z-intel Force Lance | -2/Section 7 | Z-intel Imp. Recalibrator | -2/Section 7 | Z-intel Matter Filter | -2/Section 7 | Z-intel Adv. Target Analyzer | -2/Section 7 | Z-intel Imp. Linear Gravjet | -2/Section 7 | Z-intel Hcp. Storage Unit | -2/Section 7 | Z-intel Rnf. Quantum Reactor | -2/Section 7 | Z-intel Cld. Phase Cannon | -2/Section 7 | Z-intel Gravity Flail | -2/Section 7 | Z-intel Adv. Kinecellerator | -2/Section 7 | Z-intel Exp. Stasis Projector | -2/Section 7 | Z-intel Proton Burst Cannon | -2/Section 7 | Z-intel Exp. Melee Analysis Suite | -2/Section 7 | Z-intel Hvy. Dispersion Rifle | -2/Section 7 | Z-intel Adv. Matter Compressor | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Tri-rail Accelerator | -2/Section 7 | Z-intel Com. Tesla Bomb Launcher | -2/Section 7 | Z-intel Plasma Lance | -2/Section 7 | Z-intel Robot Schematics ------------------ A-15 Conveyor | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel Fabricated ------------ Cmb. Linear Gravjet | x2 | -3/Research Cmb. Linear Gravjet | x2 | -3/Research Cmb. Linear Gravjet | x2 | -2/Research Alien Tech Used ----------------- Core Reset Matrix Terrabomb Core Stripper Sigix Broadsword Integrity Redistributor High-powered Transdimensional Reconstructor Core Membrane Subatomic Replicator Integrated Singularity Reactor Integrated Heat Negator Core Expander LRC Armor LRC Matter Compressor LRC Storage Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalTrapMembrane Manual? 0 Play Time 04:19:02 Cumulative 1438.1 hours Start 2020.01.11 @ 23:29:16 End 2020.01.12 @ 17:14:16 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2343 Rogue 2336 Adventurer 0 Explorer 7 Win Type 2 Total 114 Types 39/5/50/3/3/3/11 Lore% 98 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eec77dd1-843d-484e-a3dd-db19019df7a0