Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.16 @ 02:55:49 Player: Keen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (2309) 2309 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6055 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 99/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (10) --- Triangulator Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Improved Targeting Computer Energy Filter > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Transmission Jammer Advanced Beam Rifle Advanced Beam Rifle [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . . 1 1 Propulsion 3 | . . . 2 1 . Utility 2 | . . 1 . . 1 Weapon 1 | . . 1 . . . Parts Attached 65 | 7 6 17 22 6 7 Power 11 | 1 1 3 4 1 1 Engine 7 | 1 . 2 3 . 1 Core 4 | . 1 1 1 1 . Reactor . | . . . . . . Propulsion 18 | 2 1 5 6 2 2 Treads 6 | 2 1 3 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight 10 | . . 2 6 2 . Utility 16 | 1 1 4 3 3 4 Device 7 | . . . 2 3 2 Storage 3 | 1 . . . . 2 Processor 5 | . 1 3 1 . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 20 | 3 3 5 9 . . Energy Gun 6 | 1 . . 5 . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 5 | 2 1 2 . . . Ballistic Cannon 7 | . . 3 4 . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . . 7 1 1 Parts Lost 25 | . 1 1 7 6 10 Power 6 | . 1 . 1 2 2 Propulsion 8 | . . . 3 3 2 Utility 6 | . . . 2 1 3 Weapon 5 | . . 1 1 . 3 Highest Loss Streak 3 | . 1 1 2 3 3 To Critical Strikes . | . . . . . . Average Backups 3 | . 1 3 3 4 3 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . 1 Weapon 1 | . 1 1 2 1 . Tool/Special . | . . . . . . Unused Backups 19 | 1 5 2 7 1 3 Power 2 | 1 . . . 1 . Propulsion 2 | . 1 . 1 . . Utility 6 | . 1 . 2 . 3 Weapon 9 | . 3 2 4 . . Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 96 91 79 77 57 Engine 4 | . 3 3 6 1 4 Core 4 | . 8 7 1 8 . Treads 7 | . 28 11 . . . Flight 13 | . . 10 23 25 6 Device 7 | . . . 10 14 11 Storage 4 | . 14 4 . . 4 Processor 12 | . 12 23 14 7 6 Energy Gun 3 | . . . 10 . . Energy Cannon 2 | . 7 8 . . . Ballistic Gun 5 | . 15 12 . . . Ballistic Cannon 10 | . . 4 11 20 16 Launcher 1 | . 5 . . . . Peak Build Rating 52 | 6 9 17 38 52 52 Average Rating 24 | 4 8 12 28 41 37 On Entrance 17 | . 6 9 17 38 35 Avg Prop Armor Cover (%) 4 | . . . 5 1 8 Naked Turns . | . . . . . . Heaviest Build 33 | 11 16 24 20 30 33 Greatest Support 40 | 40 40 40 25 26 32 Greatest Overweight (x) 4 | . . . 1 1 4 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 5 5 10 Average Capacity 6 | 6 8 6 5 5 7 Most Carried 8 | 1 6 8 5 5 5 Average Carried 3 | . 1 3 3 4 3 Final Capacity 10 | 8 8 5 5 5 10 Final Carried 5 | . 2 5 3 4 2 Class Distribution -------------------- 47% | Mutant 35% | Gunner 16% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Sprinter | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2786 | 279 140 407 1335 367 258 Remotely . | . . . . . . Salvage Created 3121 | 77 370 562 1521 353 238 Parts 205 | 4 16 45 108 20 12 Haulers Intercepted 8 | . . . 6 1 1 Recyclers Shooed 9 | . . . 6 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 45 | . 9 11 18 5 2 Guns 12 | . 4 2 6 . . Cannons 30 | . 2 9 12 5 2 AOE 3 | . 3 . . . . Classes Destroyed 12 | 1 2 6 3 . . Worker 18 | . . 3 11 1 3 Builder 11 | . . 2 7 2 . Hauler 8 | . . . 6 1 1 Recycler 10 | 1 . 1 6 2 . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 9 | . 2 1 3 2 1 Swarmer 7 | . . 4 3 . . Grunt 23 | . 9 4 5 4 1 Sentry 8 | . . 3 4 1 . Specialist 4 | . . . 4 . . Hunter 3 | . . . 2 . 1 Best Kill Streak 8 | 1 4 8 8 5 2 Combat Bots Only 7 | . 3 4 7 2 1 Max Kills in Single Turn 2 | 1 2 1 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 447 | . 41 78 85 134 109 Missed 154 | . 6 19 39 62 28 Hits 293 | . 35 59 46 72 81 Projectile 293 | . 35 59 46 72 81 AOE 1 | . . . 1 . . Critical Strikes 12 | . . . 1 1 10 Part Disruptions 1 | . . . . . 1 Damage Taken 4494 | . 489 624 826 767 1788 Core 1617 | . 49 78 322 315 853 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 107 | . 43 . 64 . . Core Remaining (%) 71 | 100 80 80 41 55 . Volleys Fired 243 | 6 36 35 118 35 13 Largest 3 | 2 2 3 3 3 3 Hottest 162 | 40 90 110 162 120 141 Shots Fired 527 | 12 54 83 260 89 29 Gun 204 | 12 42 41 106 . 3 Cannon 316 | . 5 42 154 89 26 Launcher 7 | . 7 . . . . Special . | . . . . . . Kinetic 383 | 12 42 60 154 89 26 Thermal 137 | . 5 23 106 . 3 Explosive 7 | . 7 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 27 | 6 27 9 9 5 5 Robot Miss Streak 4 | 1 2 3 4 3 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 304 | 10 45 49 136 48 16 Core Hits 134 | 3 21 25 53 18 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . . 1 7 6 . Burn 1 | . . . 1 . . Blast 13 | . . 1 6 6 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7181 | 99 839 778 3607 1392 466 Guns 1786 | 99 395 212 1020 . 60 Cannons 4852 | . 70 566 2461 1387 368 Explosions 500 | . 374 . 126 . . Melee . | . . . . . . Ramming 43 | . . . . 5 38 Kinetic 5224 | 99 395 514 2461 1387 368 Thermal 1414 | . 70 264 1020 . 60 Explosive 374 | . 374 . . . . Electromagnetic 126 | . . . 126 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 244 | . 21 9 151 63 . Projectiles 223 | . . 9 151 63 . Explosions 21 | . 21 . . . . Melee . | . . . . . . Knockbacks 40 | . . 2 30 7 1 Impact . | . . . . . . Kinetic 40 | . . 2 30 7 1 Secondary . | . . . . . . Self-Inflicted Damage 29 | . 9 . . 2 18 Shots 1 | . 1 . . . . Rammed 9 | . . . . 1 8 Targets Rammed 9 | . . . . 1 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 663 | . 96 337 663 416 78 Average Temperature 147 | . 24 98 172 157 25 Received Heat Transfer 1551 | . 273 123 165 225 765 Effects 49 | . . . 36 13 . Shutdowns 8 | . . . 7 1 . Energy Bleed 13 | . . . 10 3 . Interference 10 | . . . 1 9 . Matter Decay 2 | . . . 2 . . Short Circuit 5 | . . . 5 . . Damage (minor) 2 | . . . 2 . . Damage (major) 8 | . . . 8 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 2775 | . 148 555 1961 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . 2 . . Low Security (%) 73 | 100 100 100 15 100 100 Level 1 25 | . . . 82 . . Level 2 . | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 409 | 5 176 149 409 184 60 Initial 180 | . . 39 55 180 60 Average 139 | . 105 70 272 158 11 Influence Increases 1925 | 5 377 333 846 225 139 Destroy 0b10 Robot/C 900 | . 180 220 360 100 40 Destroy 0b10 Robot/NC 290 | 5 10 45 165 40 25 Destroy Leader 254 | . 54 52 108 26 14 Successful Hack 90 | . 38 . 40 . 12 Disable Machine 165 | . 45 . 120 . . Destroy Structure 106 | . 35 1 53 14 3 Partial Spotted 30 | . . 15 . 15 . Lose Combat Pursuer 90 | . 15 . . 30 45 Influence Decreases 1925 | 5 282 295 582 499 262 Entered New Map 414 | . . 56 78 217 63 Time Decay 1319 | 5 272 229 434 222 157 Lost Part 192 | . 10 10 70 60 42 Squads Dispatched 11 | . 2 1 4 2 2 Investigation 4 | . 2 1 . . 1 Extermination 1 | . . . . . 1 Reinforcement 4 | . . . 3 1 . Assault . | . . . . . . Garrison 2 | . . . 1 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 2 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 14 13 24 15 11 Peak Tracking Total 7 | . 4 6 3 4 7 Tactical Retreats 4 | . 1 . . 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . 3 . 8 . . Max in Single Turn 2 | . 1 . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 19 | . 6 1 7 4 1 Terminals 11 | . 4 1 4 2 . Fabricators . | . . . . . . Repair Stations 3 | . 1 . 1 1 . Recycling Units 2 | . 1 . 1 . . Scanalyzers 2 | . . . 1 . 1 Garrison Access 1 | . . . . 1 . Total Hacks 85 | . 30 5 39 5 6 Successful 48 | . 16 2 26 2 2 Failed 36 | . 14 2 13 3 4 Catastrophic 1 | . . . . 1 . Database Lockouts 1 | . . 1 . . . Manual 9 | . . 9 . . . Terminals 42 | . 17 5 18 2 . Fabricators . | . . . . . . Repair Stations 20 | . 5 . 14 1 . Recycling Units 13 | . 8 . 5 . . Scanalyzers 8 | . . . 2 . 6 Garrison Access 2 | . . . . 2 . Terminal Hacks 20 | . 8 2 9 1 . Record 3 | . 1 2 . . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Repair Station Index 2 | . 1 . 1 . . Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Reinforcement Status 2 | . . . 2 . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 3 | . 2 . 1 . . Registered Prototypes 1 | . 1 . . . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 15 | . 3 . 12 . . Scan Component 8 | . 2 . 6 . . Repair 7 | . 1 . 6 . . Recycling Unit Hacks 8 | . 5 . 3 . . Recycle Component 4 | . 4 . . . . Process 1 | . . . 1 . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 4 | . . . 2 . 2 Insert Component 1 | . . . . . 1 Retrieve Study 3 | . . . 2 . 1 Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 14 | . 5 1 4 3 1 Full Trace Events 4 | . 2 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 2 . 1 Parts Repaired 7 | . 1 . 6 . . Time 419 | . 26 . 393 . . Parts Recycled 4 | . 4 . . . . Recycled Matter 137 | . . . 137 . . Retrieved Matter 339 | . . . 339 . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 125 | . . . . 1 124 Sensors 124 | . . . . . 124 Jamming 1 | . . . . 1 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3470 | 111 688 492 1079 474 626 Spaces Moved 2581 | 53 345 447 684 738 314 Core 101 | 3 . . 4 . 94 Treads 510 | 50 345 115 . . . Legs . | . . . . . . Wheels . | . . . . . . Hover 183 | . . . . . 183 Flight 1787 | . . 332 680 738 37 Fastest Speed 26 | 50 160 37 28 26 60 Average Speed 70 | 153 160 68 37 37 114 Slowest Speed 250 | 160 160 160 110 107 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 16 | . . 1 3 12 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 6 64 24 45 18 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . 9 . . Terrain Destroyed 91 | . 32 . 44 12 3 Melee . | . . . . . . Projectile 59 | . . . 44 12 3 AOE 32 | . 32 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3746 | 69 428 566 1277 849 557 Wait 726 | . 26 28 404 63 205 Move 2545 | 52 344 444 677 714 314 Hop 15 | . . 1 3 11 . Pick Up 50 | 2 11 17 11 6 3 Fast Attach 40 | 6 2 4 21 2 5 Attach 22 | . . 6 6 7 3 Detach 18 | . . 5 8 5 . Swap 28 | 1 5 9 10 2 1 Drop 50 | 2 4 17 19 3 5 Fire 243 | 6 36 35 118 35 13 Melee . | . . . . . . Ram 9 | . . . . 1 8 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 9) 113 | -10/Materials | Met a group of wandering Federalists 203 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Repaired Grenade Launcher 752 | -10/Materials | Discovered new exit (range 10) 800 | -10/Materials | Entered another Materials area 800 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1192 | -9/Materials | Central database locked down 1216 | -9/Materials | Discovered new exit (range 15) 1292 | -9/Materials | Entered another Materials area 1292 | -8/Materials | Evolved 2 slots: Propulsion x2 1441 | -8/Materials | Destroyed 7 combat bots 1893 | -8/Materials | Garrison activated, responded to threat 2000 | -8/Materials | Repaired Broken Imp. VTOL Module 2000 | -8/Materials | Repaired Broken Imp. VTOL Module 2051 | -8/Materials | Repaired Imp. Flight Unit 2131 | -8/Materials | Repaired Broken Imp. VTOL Module 2152 | -8/Materials | Build established: Gunner 2215 | -8/Materials | Repaired Broken Imp. VTOL Module 2254 | -8/Materials | Repaired Adv. Weight Redist. System 2299 | -8/Materials | Core integrity fell below 50% 2368 | -8/Materials | Discovered new exit (range 10) 2371 | -8/Materials | Entered Factory 2371 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2443 | -7/Factory | Identified exit to DSF 2506 | -7/Factory | Garrison activated, responded to threat 2635 | -7/Factory | Identified exit to Garrison 2796 | -7/Factory | Lost 3 parts (1p1n1u) 2841 | -7/Factory | Discovered new exit (range 5) 2845 | -7/Factory | Entered another Factory area 2845 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3272 | -6/Factory | Lost 3 parts (1p1u1w) 3425 | -6/Factory | Lost 3 parts (1n2w) 3426 | -6/Factory | Core integrity fell below 50% 3468 | -6/Factory | Core integrity fell below 20% 3471 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). K-01 Serf collects debris. G-50 Soldier destroyed. Mni. Assault Cannon destroyed. Critical hit (Burn: +37). Gravmag Array+ destroyed. Adv. Beam Rifle destroyed. R-10 Processor collects Adv. Heat Sink. W-25 Informer sends out distress signal. R-10 Processor collects Carbon-fiber Leg. Acquired 5 matter. Critical hit (Burn: +37). Imp. Hover Unit destroyed. Critical hit (Burn: +37). Pressure Siphon disabled. Critical hit (Burn: +37). Adv. Weight Redist. System destroyed. Critical hit (Burn: +37). Adv. Sensor Array destroyed. Critical hit (Burn: +37). 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Flight Unit | 20% | -8/Materials Imp. VTOL Module | 72% | -8/Materials | Broken Imp. VTOL Module | 99% | -8/Materials | Broken Adv. Weight Redist. System | 25% | -8/Materials Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Gravmag Array | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Dynamic Key Hey, That's Mine! Novice Programmer Oops Troublemaker Challenges ------------ None Game ------ Seed RestorationMagneticAmplifier Manual? 0 Play Time 01:41:31 Cumulative 5.7 hours Start 2025.12.14 @ 00:36:14 End 2025.12.16 @ 02:55:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 6 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4ed33af7-21f9-4b66-a056-81837a1c9115