Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.22 @ 12:25:27 Player: mirxivus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1477) 1477 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 5335 Bonus ------- Pacifist 200 High Alert Combat Kills 12 Follower Combat Kills 220 Friendly Fire -254 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 94/100 System Corruption 5% Temperature Cool (38) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Leg > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- Datajack > --- INVENTORY (5) ---- Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Advanced Signal Interpreter Terrain Scan Processor Force Field Hacking Drone Bay > --- WEAPON ----------- Shock Rifle High-powered Shock Rifle Magnetic Acceleration Cannon Heavy Rocket Launcher Long-range Missile Launcher Great Maul > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Improved Treads Gravity Neutralizer Self-destruct Interrupter [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Terrain Scan Processor Protection Insulated Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . . . . . 4 Weapon 4 | . . . 2 . . . 2 Parts Attached 45 | 6 1 . 4 1 4 4 25 Power 6 | 1 . . . . . 1 4 Engine 4 | 1 . . . . . . 3 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 9 | 2 . . . 1 . . 6 Treads 8 | 2 . . . 1 . . 5 Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 . . . 2 . 8 Device 4 | . . . . . 1 . 3 Storage 2 | 1 . . . . 1 . . Processor 5 | . 1 . . . . . 4 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 18 | 2 . . 4 . 2 3 7 Energy Gun 6 | 2 . . 1 . 1 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 5 | . . . 3 . 1 1 . Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . . . . . . 1 3 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 3 | . . . . . 1 . 2 Parts Lost 22 | . . . . . . . 22 Power 3 | . . . . . . . 3 Propulsion 5 | . . . . . . . 5 Utility 7 | . . . . . . . 7 Weapon 7 | . . . . . . . 7 Highest Loss Streak 12 | . . . . . . . 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 98 100 99 100 99 100 95 Engine 6 | . 14 14 11 11 11 1 5 Core 2 | . . . . . . 9 . Treads 18 | . 28 28 22 22 22 22 12 Device 10 | . . . . . 4 11 18 Storage 9 | . 14 14 11 11 10 11 5 Processor 8 | . 13 14 11 11 6 . 13 Energy Gun 20 | . 28 28 26 22 27 24 12 Ballistic Gun 8 | . . . 16 22 16 11 2 Ballistic Cannon 1 | . . . . . . . 3 Launcher 6 | . . . . . . 7 12 Impact Weapon 2 | . . . . . . 1 5 Naked Turns 4 | . . . . . . . 4 Heaviest Build 61 | 11 11 11 19 19 20 29 61 Greatest Support 56 | 40 40 40 40 43 43 43 56 Greatest Overweight (x) 8 | 2 . . . . . . 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 8 7 Most Carried 8 | 4 7 7 8 8 8 8 8 Average Carried 7 | 2 6 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 4 7 7 8 8 7 8 1 Class Distribution -------------------- 54% | Gunner 25% | Scavenger-Skirmisher 10% | Mutant 3% | Scavenger-Executioner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1285 | 246 . . 19 40 43 83 854 Remotely . | . . . . . . . . Salvage Created 1393 | . . . 67 . . 40 1286 Parts 75 | . . . 5 . . 3 67 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 21 | . . . 1 . . 1 19 Melee 2 | . . . . . . . 2 Guns 5 | . . . 1 . . 1 3 Cannons 2 | . . . . . . . 2 AOE 11 | . . . . . . . 11 Classes Destroyed 12 | . . . 2 . . 1 9 Worker 1 | . . . . . . . 1 Builder 12 | . . . . . . . 12 Tunneler 2 | . . . . . . . 2 Hauler 1 | . . . . . . . 1 Recycler 3 | . . . . . . . 3 Mechanic 1 | . . . . . . . 1 Drone 1 | . . . . . . . 1 Watcher 3 | . . . 1 . . . 2 Grunt 11 | . . . 1 . . . 10 Specialist 4 | . . . . . . . 4 Programmer 5 | . . . . . . 1 4 Heavy 1 | . . . . . . . 1 Best Kill Streak 21 | . . . 1 . . 1 21 Combat Bots Only 6 | . . . 1 . . 1 6 Max Kills in Single Turn 4 | . . . 1 . . 1 4 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 3395 | . . 165 . . . 85 3145 Core 889 | . . 38 . . . . 851 Absorbed by Shields 518 | . . . . . . . 518 Regen/Repaired (Parts) 180 | . . . . . 180 . . Core Remaining (%) 94 | 100 . 84 . . . 100 . Volleys Fired 54 | . . 3 3 . . 3 45 Largest 5 | . . 2 4 . . 4 5 Hottest 245 | . . 80 165 . . 201 245 Shots Fired 152 | . . 6 12 . . 9 125 Gun 97 | . . 6 12 . . 9 70 Cannon 20 | . . . . . . . 20 Launcher 35 | . . . . . . . 35 Special . | . . . . . . . . Kinetic 43 | . . . 5 . . 3 35 Thermal 23 | . . 3 4 . . 3 13 Explosive 35 | . . . . . . . 35 Electromagnetic 51 | . . 3 3 . . 3 42 Robot Hit Streak 10 | . . 1 3 . . 6 10 Robot Miss Streak 5 | . . 3 2 . . 2 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 106 | . . 2 6 . . 6 92 Core Hits 102 | . . . 5 . . 3 94 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 7 | . . . . . . . 7 Burn 1 | . . . . . . . 1 Blast 2 | . . . . . . . 2 Corrupt 2 | . . . . . . . 2 Smash 2 | . . . . . . . 2 Melee Attacks 19 | . . . . . . . 19 Impact 17 | . . . . . . . 17 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5568 | . . 22 97 . . 114 5335 Guns 900 | . . 22 97 . . 114 667 Cannons 371 | . . . . . . . 371 Explosions 3441 | . . . . . . . 3441 Melee 801 | . . . . . . . 801 Ramming 55 | . . . . . . . 55 Kinetic 628 | . . . 33 . . 58 537 Thermal 667 | . . 22 28 . . 48 569 Explosive 2967 | . . . . . . . 2967 Electromagnetic 450 | . . . 36 . . 8 406 Impact 801 | . . . . . . . 801 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . . . . 21 Message Errors 6 | . . . . . . . 6 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 433 | . . . . . . . 433 Projectiles . | . . . . . . . . Explosions 154 | . . . . . . . 154 Melee 279 | . . . . . . . 279 Knockbacks 8 | . . . . . . . 8 Impact 5 | . . . . . . . 5 Kinetic 1 | . . . . . . . 1 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 428 | . . . . . . . 428 Shots 12 | . . . . . . . 12 Rammed 29 | . . . . . . . 29 Targets Rammed 29 | . . . . . . . 29 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 399 | . . 93 162 . . 132 399 Average Temperature 94 | . . 48 72 . . 47 104 Received Heat Transfer 895 | . . 90 . . . . 805 Effects 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions 9 | . . . . . . . 9 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 1 1 Heat Transferred 809 | . . 50 35 . . 67 657 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 417 | . 15 5 56 21 . . 417 Initial 21 | . . 5 1 21 . . . Average 88 | . 1 5 26 21 . . 118 Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 89 | 100 100 100 100 100 . . 85 Level 1 9 | . . . . . . . 13 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . . 1 . . . 16 Investigation . | . . . . . . . . Extermination 5 | . . . . . . . 5 Reinforcement 10 | . . . 1 . . . 9 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . . 4 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 46 | . 1 2 2 . . 3 38 Peak Tracking Total 10 | . 1 2 2 . . 1 10 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 9 | . . . . . . . 9 Max in Single Turn 4 | . . . . . . . 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat . | . . . . . . . . Combat 2 | . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 3 Highest-Rated Group 93 | . . . . . 93 93 79 Highest-Rated Ally 31 | . . . . . 31 31 31 Total Orders . | . . . . . . . . Ally Attacks 32 | . . . . . . 19 13 Total Damage 560 | . . . . . . 314 246 Kills 5 | . . . . . . 2 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 6528 | 114 135 309 183 225 1326 1806 2430 Spaces Moved 3288 | 65 82 188 104 136 743 1059 911 Core 27 | 12 . . . . . . 15 Treads 3253 | 53 82 188 104 136 743 1059 888 Legs 8 | . . . . . . . 8 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 Average Speed 162 | 150 160 160 160 160 160 160 171 Slowest Speed 450 | 160 160 160 160 160 160 160 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 5 17 58 11 33 75 97 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 1 2 3 . Spaces Dug 14 | . . . . . . . 14 Terrain Destroyed 280 | . . . . . . . 280 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 274 | . . . . . . . 274 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 4313 | 81 86 190 115 145 883 1165 1648 Wait 821 | 1 . . . 4 125 91 600 Move 3281 | 64 81 187 103 135 742 1058 911 Hop . | . . . . . . . . Pick Up 38 | 10 4 . 3 2 4 3 12 Fast Attach 9 | . . . 1 1 3 3 1 Attach 30 | 6 1 . 2 . 1 1 19 Detach 1 | . . . . . . . 1 Swap 6 | . . . 1 . . . 5 Drop 24 | . . . 2 3 8 5 6 Fire 54 | . . 3 3 . . 3 45 Melee 19 | . . . . . . . 19 Ram 18 | . . . . . . . 18 Kick . | . . . . . . . . Crush 11 | . . . . . . . 11 Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 7) 250 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 352 | -10/Mines | Learned location of Storage (-8) 478 | -10/Mines | Discovered new exit (range 11) 559 | -10/Mines | Entered Materials 559 | -9/Materials | Evolved 2 slots: Weapon x2 709 | -9/Materials | Discovered new exit (range 15) 742 | -9/Materials | Entered Mines 859 | -9/Mines | Build established: Gunner 965 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 967 | -9/Mines | Entered Zion 1142 | -7/Zion | Given the Hacking Drone Bay 1142 | -7/Zion | Found Prototype Device 1786 | -7/Zion | Identified Hacking Drone Bay 1892 | -7/Zion | Learned Factory emergency access door positions 1940 | -7/Zion | Visited the Megawrench Repair Shop 1940 | -7/Zion | Megawrench repaired 6 parts 2010 | -7/Zion | Gained Derelict followers 2132 | -7/Zion | Discovered new exit (range 12) 2293 | -7/Zion | Entered Proximity Caves 2293 | -6/Proximity Caves | Accompanied by 4 allies 2460 | -6/Proximity Caves | Learned 8 Factory zone layouts 2479 | -6/Proximity Caves | Spotted B-75 Beast 2493 | -6/Proximity Caves | Allies destroyed B-75 Beast 3914 | -6/Proximity Caves | Discovered new exit (range 9) 4099 | -6/Proximity Caves | Entered Factory 4099 | -6/Factory | Accompanied by 3 allies 4099 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 4899 | -6/Factory | Build established: Scavenger-Skirmisher 6367 | -6/Factory | Garrison activated, responded to threat 6427 | -6/Factory | Lost 9 parts (1p2n2u4w) 6470 | -6/Factory | Core integrity fell below 50% 6501 | -6/Factory | Core integrity fell below 20% 6529 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06501_ Lgt. Treads destroyed. 06508_ Acquired 5 matter. 06509_ Imp. Ion Engine destroyed. 06511_ Acquired Insulated Plating. 06512_ Acquired Arm. Leg. 06520_ Acquired Datajack. 06521_ Insulated Plating destroyed. 06522_ Jacked L-41 Fighter... >>parse_system Reading system data... 06526_ Jacked P-60 Hacker... >>parse_system Reading system data... New IDs: Remote Datajack 06527_ System corrupted: Matter fused (-6). 06527_ P-60 Hacker destroyed. 06527_ Acquired 31 matter. 06528_ Critical hit (Burn: +50). 06528_ Critical hit (Burn: +37). 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[# | | ?????????# # # ####+# # # # %%% | | ?????????# # + ## # # # = | | ?????????# # # # % % | | ?????????# "" # % # ## | | ?????????# "" # # # | | ?????????# "" !# ## ######## # | | ?????????# S # # #????#### # | | ?????????# "" # ###???????# # ## | | ?????????# "" + %%%##????????# # ## #### | | ?????????# "" # %%%%#?????????# ### ## ###??? | | ?????????# # ^%%#?????????# #??###??#????? | | ###+############ ^%%###########!#????????????? | | %^%%%%%%%%%% #????????????? | | ################????????????? | | #???????????###?????????????? | | #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Additional Mass Support 12 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Chainsword | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Oops Robot Respite Challenges ------------ None Game ------ Seed VortexFieldScythe Manual? 0 Play Time 01:03:06 Cumulative 5.2 hours Start 2023.02.22 @ 08:31:19 End 2023.02.22 @ 12:25:27 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a27fae5d-5e44-484a-8887-9c38a5972ae4