Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.22 @ 12:25:27

Player: mirxivus

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (44)      220
Value Destroyed (1477)     1477
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (178)                178
              TOTAL SCORE: 5335

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    12
Follower Combat Kills      220
Friendly Fire              -254

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     94/100
System Corruption          5%
Temperature                Cool (38)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
  Armored Leg
>         --- UTILITY (6) ------
              (None)
>         --- WEAPON (6) -------
          Datajack
>         --- INVENTORY (5) ----
          Self-destruct Interrupter (50)

 Peak State 
------------
>              --- POWER ------------
               F-cell Engine
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
         Small Storage Unit
      Improved Sensor Array
      Advanced Signal Interpreter
               Terrain Scan Processor
               Force Field
               Hacking Drone Bay
>              --- WEAPON -----------
               Shock Rifle
  High-powered Shock Rifle
               Magnetic Acceleration Cannon
         Heavy Rocket Launcher
    Long-range Missile Launcher
               Great Maul
>              --- INVENTORY --------
      Improved Ion Engine
         Light Nuclear Core
         Light Treads
         Light Treads
      Improved Treads
               Gravity Neutralizer
               Self-destruct Interrupter
[Rating: 66]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
Utility                    Small Storage Unit
  Device                   Hacking Drone Bay
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Insulated Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   4   
  Weapon                   4    | .   .   .   2   .   .   .   2   
Parts Attached             45   | 6   1   .   4   1   4   4   25  
  Power                    6    | 1   .   .   .   .   .   1   4   
    Engine                 4    | 1   .   .   .   .   .   .   3   
    Core                   2    | .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   1   .   .   6   
    Treads                 8    | 2   .   .   .   1   .   .   5   
    Leg                    1    | .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   1   .   .   .   2   .   8   
    Device                 4    | .   .   .   .   .   1   .   3   
    Storage                2    | 1   .   .   .   .   1   .   .   
    Processor              5    | .   1   .   .   .   .   .   4   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   .   4   .   2   3   7   
    Energy Gun             6    | 2   .   .   1   .   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   3   .   1   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               4    | .   .   .   .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   2   
Parts Lost                 22   | .   .   .   .   .   .   .   22  
  Power                    3    | .   .   .   .   .   .   .   3   
  Propulsion               5    | .   .   .   .   .   .   .   5   
  Utility                  7    | .   .   .   .   .   .   .   7   
  Weapon                   7    | .   .   .   .   .   .   .   7   
  Highest Loss Streak      12   | .   .   .   .   .   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 99  100 99  100 95  
  Engine                   6    | .   14  14  11  11  11  1   5   
  Core                     2    | .   .   .   .   .   .   9   .   
  Treads                   18   | .   28  28  22  22  22  22  12  
  Device                   10   | .   .   .   .   .   4   11  18  
  Storage                  9    | .   14  14  11  11  10  11  5   
  Processor                8    | .   13  14  11  11  6   .   13  
  Energy Gun               20   | .   28  28  26  22  27  24  12  
  Ballistic Gun            8    | .   .   .   16  22  16  11  2   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   
  Launcher                 6    | .   .   .   .   .   .   7   12  
  Impact Weapon            2    | .   .   .   .   .   .   1   5   
Naked Turns                4    | .   .   .   .   .   .   .   4   
Heaviest Build             61   | 11  11  11  19  19  20  29  61  
  Greatest Support         56   | 40  40  40  40  43  43  43  56  
  Greatest Overweight (x)  8    | 2   .   .   .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   8   7   
  Most Carried             8    | 4   7   7   8   8   8   8   8   
  Average Carried          7    | 2   6   7   7   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 4   7   7   8   8   7   8   1   

 Class Distribution 
--------------------
 54% | Gunner
 25% | Scavenger-Skirmisher
 10% | Mutant
  3% | Scavenger-Executioner
  3% | Derelict-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
               Gunner | -9/Mines
               Gunner | -7/Zion
               Gunner | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Matter Collected           1285 | 246  .    .    19   40   43   83   854  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1393 | .    .    .    67   .    .    40   1286 
  Parts                    75   | .    .    .    5    .    .    3    67   
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    6    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  21   | .   .   .   1   .   .   1   19  
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     5    | .   .   .   1   .   .   1   3   
  Cannons                  2    | .   .   .   .   .   .   .   2   
  AOE                      11   | .   .   .   .   .   .   .   11  
Classes Destroyed          12   | .   .   .   2   .   .   1   9   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Builder                  12   | .   .   .   .   .   .   .   12  
  Tunneler                 2    | .   .   .   .   .   .   .   2   
  Hauler                   1    | .   .   .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   .   .   .   3   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   1   .   .   .   2   
  Grunt                    11   | .   .   .   1   .   .   .   10  
  Specialist               4    | .   .   .   .   .   .   .   4   
  Programmer               5    | .   .   .   .   .   .   1   4   
  Heavy                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           21   | .   .   .   1   .   .   1   21  
  Combat Bots Only         6    | .   .   .   1   .   .   1   6   
Max Kills in Single Turn   4    | .   .   .   1   .   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Damage Taken               3395 | .    .    165  .    .    .    85   3145 
  Core                     889  | .    .    38   .    .    .    .    851  
  Absorbed by Shields      518  | .    .    .    .    .    .    .    518  
  Regen/Repaired (Parts)   180  | .    .    .    .    .    180  .    .    
Core Remaining (%)         94   | 100  .    84   .    .    .    100  .    
Volleys Fired              54   | .    .    3    3    .    .    3    45   
  Largest                  5    | .    .    2    4    .    .    4    5    
  Hottest                  245  | .    .    80   165  .    .    201  245  
Shots Fired                152  | .    .    6    12   .    .    9    125  
  Gun                      97   | .    .    6    12   .    .    9    70   
  Cannon                   20   | .    .    .    .    .    .    .    20   
  Launcher                 35   | .    .    .    .    .    .    .    35   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  43   | .    .    .    5    .    .    3    35   
  Thermal                  23   | .    .    3    4    .    .    3    13   
  Explosive                35   | .    .    .    .    .    .    .    35   
  Electromagnetic          51   | .    .    3    3    .    .    3    42   
  Robot Hit Streak         10   | .    .    1    3    .    .    6    10   
  Robot Miss Streak        5    | .    .    3    2    .    .    2    5    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           106  | .    .    2    6    .    .    6    92   
  Core Hits                102  | .    .    .    5    .    .    3    94   
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
  Critical Strikes         7    | .    .    .    .    .    .    .    7    
    Burn                   1    | .    .    .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    .    .    .    2    
    Corrupt                2    | .    .    .    .    .    .    .    2    
    Smash                  2    | .    .    .    .    .    .    .    2    
Melee Attacks              19   | .    .    .    .    .    .    .    19   
  Impact                   17   | .    .    .    .    .    .    .    17   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5568 | .    .    22   97   .    .    114  5335 
  Guns                     900  | .    .    22   97   .    .    114  667  
  Cannons                  371  | .    .    .    .    .    .    .    371  
  Explosions               3441 | .    .    .    .    .    .    .    3441 
  Melee                    801  | .    .    .    .    .    .    .    801  
  Ramming                  55   | .    .    .    .    .    .    .    55   
  Kinetic                  628  | .    .    .    33   .    .    58   537  
  Thermal                  667  | .    .    22   28   .    .    48   569  
  Explosive                2967 | .    .    .    .    .    .    .    2967 
  Electromagnetic          450  | .    .    .    36   .    .    8    406  
  Impact                   801  | .    .    .    .    .    .    .    801  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    5    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    .    21   
    Message Errors         6    | .    .    .    .    .    .    .    6    
    Matter Fused           7    | .    .    .    .    .    .    .    7    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    3    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            433  | .    .    .    .    .    .    .    433  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               154  | .    .    .    .    .    .    .    154  
  Melee                    279  | .    .    .    .    .    .    .    279  
Knockbacks                 8    | .    .    .    .    .    .    .    8    
  Impact                   5    | .    .    .    .    .    .    .    5    
  Kinetic                  1    | .    .    .    .    .    .    .    1    
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      428  | .    .    .    .    .    .    .    428  
  Shots                    12   | .    .    .    .    .    .    .    12   
  Rammed                   29   | .    .    .    .    .    .    .    29   
Targets Rammed             29   | .    .    .    .    .    .    .    29   
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        399  | .    .    93   162  .    .    132  399  
  Average Temperature      94   | .    .    48   72   .    .    47   104  
  Received Heat Transfer   895  | .    .    90   .    .    .    .    805  
  Effects                  1    | .    .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       9    | .    .    .    .    .    .    .    9    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    1    1    
  Heat Transferred         809  | .    .    50   35   .    .    67   657  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Peak Influence             417  | .   15  5   56  21  .   .   417 
  Initial                  21   | .   .   5   1   21  .   .   .   
  Average                  88   | .   1   5   26  21  .   .   118 
Maximum Alert Level        2    | .   .   .   .   .   .   .   2   
  Low Security (%)         89   | 100 100 100 100 100 .   .   85  
  Level 1                  9    | .   .   .   .   .   .   .   13  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   1   .   .   .   16  
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   5   
  Reinforcement            10   | .   .   .   1   .   .   .   9   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   4   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              46   | .   1   2   2   .   .   3   38  
  Peak Tracking Total      10   | .   1   2   2   .   .   1   10  
  Tactical Retreats        1    | .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac 
Machines Disabled          9    | .   .   .   .   .   .   .   9   
  Max in Single Turn       4    | .   .   .   .   .   .   .   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac 
Machines Accessed          .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro Fac 
Total Allies               4    | .   .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   .   .   4   4   3   
  Highest-Rated Group      93   | .   .   .   .   .   93  93  79  
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   .   .   19  13  
  Total Damage             560  | .   .   .   .   .   .   314 246 
  Kills                    5    | .   .   .   .   .   .   2   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               6528 | 114  135  309  183  225  1326 1806 2430 
Spaces Moved               3288 | 65   82   188  104  136  743  1059 911  
  Core                     27   | 12   .    .    .    .    .    .    15   
  Treads                   3253 | 53   82   188  104  136  743  1059 888  
  Legs                     8    | .    .    .    .    .    .    .    8    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  50   
  Average Speed            162  | 150  160  160  160  160  160  160  171  
  Slowest Speed            450  | 160  160  160  160  160  160  160  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    17   58   11   33   75   97   12   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    .    .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    1    2    3    .    
Spaces Dug                 14   | .    .    .    .    .    .    .    14   
Terrain Destroyed          280  | .    .    .    .    .    .    .    280  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    6    
  AOE                      274  | .    .    .    .    .    .    .    274  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      4313 | 81   86   190  115  145  883  1165 1648 
  Wait                     821  | 1    .    .    .    4    125  91   600  
  Move                     3281 | 64   81   187  103  135  742  1058 911  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  38   | 10   4    .    3    2    4    3    12   
  Fast Attach              9    | .    .    .    1    1    3    3    1    
  Attach                   30   | 6    1    .    2    .    1    1    19   
  Detach                   1    | .    .    .    .    .    .    .    1    
  Swap                     6    | .    .    .    1    .    .    .    5    
  Drop                     24   | .    .    .    2    3    8    5    6    
  Fire                     54   | .    .    3    3    .    .    3    45   
  Melee                    19   | .    .    .    .    .    .    .    19   
  Ram                      18   | .    .    .    .    .    .    .    18   
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    11   | .    .    .    .    .    .    .    11   
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   16 | -11/Scrapyard      | Discovered new exit (range 16)
  115 | -11/Scrapyard      | Entered Materials
  229 | -10/Materials      | Discovered new exit (range 7)
  250 | -10/Materials      | Entered Mines
  300 | -10/Mines          | Build established: Mutant
  352 | -10/Mines          | Learned location of Storage (-8)
  478 | -10/Mines          | Discovered new exit (range 11)
  559 | -10/Mines          | Entered Materials
  559 | -9/Materials       | Evolved 2 slots: Weapon x2
  709 | -9/Materials       | Discovered new exit (range 15)
  742 | -9/Materials       | Entered Mines
  859 | -9/Mines           | Build established: Gunner
  965 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  967 | -9/Mines           | Entered Zion
 1142 | -7/Zion            | Given the Hacking Drone Bay
 1142 | -7/Zion            | Found Prototype Device
 1786 | -7/Zion            | Identified Hacking Drone Bay
 1892 | -7/Zion            | Learned Factory emergency access door positions
 1940 | -7/Zion            | Visited the Megawrench Repair Shop
 1940 | -7/Zion            | Megawrench repaired 6 parts
 2010 | -7/Zion            | Gained Derelict followers
 2132 | -7/Zion            | Discovered new exit (range 12)
 2293 | -7/Zion            | Entered Proximity Caves
 2293 | -6/Proximity Caves | Accompanied by 4 allies
 2460 | -6/Proximity Caves | Learned 8 Factory zone layouts
 2479 | -6/Proximity Caves | Spotted B-75 Beast
 2493 | -6/Proximity Caves | Allies destroyed B-75 Beast
 3914 | -6/Proximity Caves | Discovered new exit (range 9)
 4099 | -6/Proximity Caves | Entered Factory
 4099 | -6/Factory         | Accompanied by 3 allies
 4099 | -6/Factory         | Evolved 6 slots: Utility x4, Weapon x2
 4899 | -6/Factory         | Build established: Scavenger-Skirmisher
 6367 | -6/Factory         | Garrison activated, responded to threat
 6427 | -6/Factory         | Lost 9 parts (1p2n2u4w)
 6470 | -6/Factory         | Core integrity fell below 50%
 6501 | -6/Factory         | Core integrity fell below 20%
 6529 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06501_ Lgt. Treads destroyed.
06508_ Acquired 5 matter.
06509_ Imp. Ion Engine destroyed.
06511_ Acquired Insulated Plating.
06512_ Acquired Arm. Leg.
06520_ Acquired Datajack.
06521_ Insulated Plating destroyed.
06522_ Jacked L-41 Fighter...
>>parse_system
Reading system data...
06526_ Jacked P-60 Hacker...
>>parse_system
Reading system data...
New IDs:
  Remote Datajack
06527_ System corrupted: Matter fused (-6).
06527_ P-60 Hacker destroyed.
06527_ Acquired 31 matter.
06528_ Critical hit (Burn: +50).
06528_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|                      ####gg  #?????????"" #?#   #? |
|                      #= #    #?############?    #? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       85
Additional Mass Support    12
Armor Coverage             150
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
 Xenon Bombardment Thruster | -7/Zion | Archive
      Imp. Particle Charger | -7/Zion | Archive
                 Chainsword | -7/Zion | Archive
       Mak. Cloaking Device | -7/Zion | Archive
      Imp. Shield Generator | -7/Zion | Archive
                   Arm. Leg | -7/Zion | Archive
  System Restoration Module | -7/Zion | Archive
     Field Propulsion Drive | -7/Zion | Archive
         Arm. Medium Treads | -7/Zion | Archive
              Arc Projector | -7/Zion | Archive
           Hvy. Machine Gun | -7/Zion | Archive
        Adv. Assault Cannon | -7/Zion | Archive
                   Coil Gun | -7/Zion | Archive
   Imp. Hardlight Generator | -7/Zion | Archive
                Mak. Hammer | -7/Zion | Archive

 Robot Schematics 
------------------
   B-48 Gladiator | -7/Zion | Archive
     L-41 Fighter | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
I'm Back, Baby!
Oops
Robot Respite

 Challenges 
------------
None

 Game 
------
Seed              VortexFieldScythe
  Manual?         0
Play Time         01:03:06
  Cumulative      5.2 hours
  Start           2023.02.22 @ 08:31:19
  End             2023.02.22 @ 12:25:27
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           1
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          13
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a27fae5d-5e44-484a-8887-9c38a5972ae4