Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 14:17:28 Player: jumpy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (2263) 2263 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (499) 499 TOTAL SCORE: 6292 Bonus ------- High Alert Combat Kills 225 Follower Combat Kills 430 Friendly Fire -156 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Nuclear Core Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Targeting Computer Improved Targeting Computer Light Armor Plating Gauss Cannon Mining Laser [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 6 | . . 2 . . 2 2 Weapon . | . . . . . . . Parts Attached 83 | 8 3 2 17 21 16 16 Power 12 | 1 1 . 4 3 1 2 Engine 2 | 1 . . . . 1 . Core 10 | . 1 . 4 3 . 2 Reactor . | . . . . . . . Propulsion 29 | 2 . . 7 10 4 6 Treads 5 | 2 . . . 3 . . Leg 12 | . . . . 2 4 6 Wheel 4 | . . . 2 2 . . Hover 3 | . . . . 3 . . Flight 5 | . . . 5 . . . Utility 23 | 2 1 2 2 3 8 5 Device 5 | 1 1 . . . 2 1 Storage 2 | 1 . . . . 1 . Processor 9 | . . . 1 3 3 2 Hackware . | . . . . . . . Protection 7 | . . 2 1 . 2 2 Artifact . | . . . . . . . Weapon 19 | 3 1 . 4 5 3 3 Energy Gun 2 | . . . . 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 3 . . 3 1 . . Ballistic Cannon 9 | . 1 . 1 3 3 1 Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 49 | . 1 . 9 14 4 21 Power 5 | . . . 1 2 . 2 Propulsion 17 | . . . 2 7 . 8 Utility 15 | . 1 . 3 1 3 7 Weapon 12 | . . . 3 4 1 4 Highest Loss Streak 12 | . 1 . 8 5 2 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 99 99 70 79 93 85 Engine 2 | . 9 . . . 4 2 Core 5 | . 4 11 8 9 2 3 Treads 6 | . 28 22 10 3 . . Leg 13 | . . . . 2 29 23 Wheel 2 | . . . 5 7 . . Hover 1 | . . . . 4 . . Flight 1 | . . . 3 2 . . Device 4 | . 13 11 4 . 2 8 Storage 7 | . 14 11 9 7 4 6 Processor 20 | . . . 4 27 29 20 Protection 4 | . . 21 9 . 2 7 Energy Gun 1 | . . . . 2 2 2 Ballistic Gun 5 | . 21 11 11 4 . . Ballistic Cannon 9 | . 6 11 5 7 12 8 Peak Build Rating 43 | 7 9 11 18 24 39 43 Average Rating 22 | 5 7 10 11 18 34 36 On Entrance 14 | . 7 9 11 18 19 39 Naked Turns . | . . . . . . . Heaviest Build 53 | 15 16 20 24 20 47 53 Greatest Support 63 | 40 40 40 40 40 60 63 Greatest Overweight (x) 4 | . . . 2 4 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 Average Capacity 9 | 7 8 8 8 7 11 15 Most Carried 10 | 5 8 8 8 8 10 9 Average Carried 5 | 3 6 6 5 5 6 5 Final Capacity 15 | 8 8 8 8 5 15 15 Final Carried 10 | 5 7 7 8 4 10 2 Class Distribution -------------------- 61% | Mutant 27% | Commander-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 2167 | 373 32 49 300 609 333 471 Remotely . | . . . . . . . Salvage Created 2163 | 122 123 32 196 931 465 294 Parts 117 | 18 7 5 6 35 32 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . . 2 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 49 | . 3 1 5 22 12 6 Guns 13 | . 2 . 4 6 . 1 Cannons 36 | . 1 1 1 16 12 5 Classes Destroyed 13 | 2 1 2 1 2 4 1 Worker 2 | 2 . . . . . . Builder 1 | . . . . . 1 . Tunneler 6 | 6 . . . . . . Recycler 3 | . . . . 3 . . Mechanic 1 | . . . . . 1 . Operator 1 | . . . . . . 1 Watcher 2 | . . 1 . 1 . . Swarmer 9 | . . . . 6 3 . Grunt 22 | . 3 . 4 9 3 3 Duelist 2 | . . . . . 1 1 Sentry 13 | . . 1 . 6 4 2 Hunter 3 | . . . 1 1 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | 3 1 2 3 7 2 3 Combat Bots Only 6 | . 1 1 3 6 2 3 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 699 | . 20 20 79 176 91 313 Missed 222 | . 5 2 28 58 37 92 Damage Taken 6652 | . 184 266 821 1694 657 3030 Core 1422 | . 74 17 79 345 48 859 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . . 15 36 . . . Regen/Repaired (Parts) 82 | . . . . 82 . . Core Remaining (%) 76 | 100 70 95 . 22 93 . Volleys Fired 262 | 25 12 10 35 111 35 34 Largest 2 | 2 2 2 2 2 2 2 Hottest 113 | 40 55 55 55 85 113 113 Shots Fired 429 | 50 24 20 54 161 67 53 Gun 211 | 50 17 10 32 86 8 8 Cannon 218 | . 7 10 22 75 59 45 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 377 | 50 24 20 54 125 59 45 Thermal 52 | . . . . 36 8 8 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 28 | 5 5 9 11 28 22 9 Robot Miss Streak 4 | 3 4 3 2 3 2 2 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 312 | 31 13 14 39 125 51 39 Core Hits 117 | 9 6 3 15 47 20 17 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | 3 . . . . . . Critical Strikes 16 | 3 2 . 1 5 2 3 Burn 3 | . . . . 2 . 1 Destroy 4 | 3 . . . 1 . . Blast 9 | . 2 . 1 2 2 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6106 | 423 205 229 571 2071 1424 1183 Guns 1917 | 423 100 64 276 862 115 77 Cannons 4049 | . 89 161 287 1137 1301 1074 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 140 | . 16 4 8 72 8 32 Kinetic 5304 | 423 189 225 563 1529 1301 1074 Thermal 662 | . . . . 470 115 77 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 4 5 1 Average Corruption 3 | . . . . 2 5 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . . 10 8 . Message Errors 6 | . . . . 4 2 . Matter Fused 4 | . . . . 2 2 . Heat Flow Errors 3 | . . . . 2 1 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . 1 . . Misfires 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 86 | . . . 8 15 63 . Projectiles 86 | . . . 8 15 63 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 48 | . 1 . 7 18 14 8 Impact 1 | . . . . 1 . . Kinetic 45 | . 1 . 6 16 14 8 Secondary 2 | . . . 1 1 . . Self-Inflicted Damage 29 | . . . . 29 . . Shots . | . . . . . . . Rammed 18 | . 4 1 1 7 . 5 Targets Rammed 40 | . 4 1 1 16 2 16 Kicked 22 | . . . . 9 2 11 Crushed . | . . . . . . . Highest Temperature 457 | . 18 36 69 273 245 457 Average Temperature 71 | . 11 18 20 59 68 152 Received Heat Transfer 2403 | . 102 81 405 702 162 951 Effects 5 | . . . . . . 5 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 1 2 1 . Heat Transferred 1776 | . . . . 1258 259 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Peak Influence 778 | 40 142 52 82 657 778 455 Initial 350 | . 26 . 21 5 298 350 Average 311 | 14 63 20 47 382 533 327 Maximum Alert Level 3 | . . . . 2 3 2 Low Security (%) 35 | 100 100 100 100 9 . 5 Level 1 32 | . . . . 49 35 76 Level 2 27 | . . . . 40 48 17 Level 3 4 | . . . . . 15 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . . 3 7 2 Investigation 3 | . 1 . . 1 1 . Extermination 5 | . . . . . 4 1 Reinforcement 2 | . . . . 1 1 . Assault 2 | . . . . . 1 1 Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 5 | . . . . 3 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 4 2 7 47 23 17 Peak Tracking Total 8 | . 2 2 4 8 4 6 Tactical Retreats 11 | . 2 . . 8 . 1 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 5 | . 1 . . 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 4 | . . . 1 1 . 2 Max in Single Turn 1 | . . . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 11 | . 2 1 1 6 1 . Terminals 8 | . 1 1 . 5 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 2 1 5 14 2 . Successful 11 | . 2 . 4 5 . . Failed 13 | . . 1 1 9 2 . Catastrophic 5 | . . 1 . 4 . . Database Lockouts . | . . . . . . . Manual 10 | . 1 1 . 6 2 . Terminals 14 | . 1 1 . 10 2 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . . 2 . . Open Door 2 | . . . . 2 . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 7 | . 1 1 1 3 1 . Full Trace Events 4 | . . . 1 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 10 3 Highest-Rated Group 173 | . . . . 173 173 61 Highest-Rated Ally 29 | . . . . 29 29 29 Total Orders . | . . . . . . . Ally Attacks 137 | . . . . 17 117 3 Total Damage 1474 | . . . . 260 1177 37 Kills 16 | . . . . 4 12 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 4421 | 334 401 258 422 1101 1345 560 Spaces Moved 2831 | 157 212 138 263 813 907 341 Core 21 | 6 . . 2 13 . . Treads 625 | 151 212 138 94 20 10 . Legs 1336 | . . . . 98 897 341 Wheels 433 | . . . 73 360 . . Hover 224 | . . . . 224 . . Flight 192 | . . . 94 98 . . Fastest Speed 29 | 50 160 160 29 29 120 120 Average Speed 113 | 155 160 160 102 78 120 120 Slowest Speed 250 | 160 160 160 205 250 165 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . 4 . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 28 | 7 39 15 23 75 29 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 18 | . . . . 4 5 9 Melee . | . . . . . . . Projectile 18 | . . . . 4 5 9 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 3580 | 193 247 155 356 1121 1089 419 Wait 279 | . 12 . 33 112 114 8 Move 2817 | 156 211 137 254 812 906 341 Hop 4 | . . . 4 . . . Pick Up 31 | 4 4 3 5 6 8 1 Fast Attach 37 | 7 . 1 4 10 11 4 Attach 34 | . 1 1 11 10 2 9 Detach 6 | . . . 6 . . . Swap 12 | 1 2 . 2 1 3 3 Drop 17 | . 1 2 1 4 7 2 Fire 262 | 25 12 10 35 111 35 34 Melee . | . . . . . . . Ram 12 | . . . . 7 . 5 Kick 22 | . . . . 9 2 11 Crush 6 | . 4 1 1 . . . Escape Stasis 36 | . . . . 36 . . Rewire 5 | . . . . 3 1 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 69 | -11/Scrapyard | Discovered new exit (range 14) 335 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 709 | -10/Materials | Discovered new exit (range 14) 736 | -10/Materials | Entered another Materials area 736 | -9/Materials | Evolved 2 slots: Utility x2 984 | -9/Materials | Discovered new exit (range 5) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Propulsion x2 1290 | -8/Materials | Lost 8 parts (1p2n3u2w) 1402 | -8/Materials | Discovered new exit (range 4) 1416 | -8/Materials | Entered Storage 1552 | -8/Storage | Lost 3 parts (2n1w) 1670 | -8/Storage | Repaired Imp. Light Cannon 2240 | -8/Storage | Core integrity fell below 50% 2262 | -8/Storage | Lost 5 parts (1p3n1w) 2416 | -8/Storage | Learned location of Armory (-3) 2417 | -8/Storage | Discovered new exit (range 15) 2427 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2465 | -8/Storage | Garrison activated, responded to threat 2517 | -8/Storage | Entered Factory 2517 | -7/Factory | Accompanied by 10 allies 2517 | -7/Factory | Evolved 2 slots: Utility x2 2736 | -7/Factory | Build established: Commander-Mutant 3556 | -7/Factory | Crushed by falling debris 3604 | -7/Factory | Lost 3 allies 3717 | -7/Factory | First assault squad dispatched 3843 | -7/Factory | Discovered new exit (range 14) 3862 | -7/Factory | Entered another Factory area 3862 | -6/Factory | Accompanied by 3 allies 3862 | -6/Factory | Evolved 2 slots: Utility x2 3944 | -6/Factory | Build established: Mutant 4081 | -6/Factory | Lost 3 allies 4125 | -6/Factory | Lost 6 parts (1p1n3u1w) 4212 | -6/Factory | First assault squad dispatched 4264 | -6/Factory | Spotted B-75 Beast 4326 | -6/Factory | Lost 3 parts (1n2u) 4409 | -6/Factory | Core integrity fell below 50% 4418 | -6/Factory | Core integrity fell below 20% 4422 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04404_ B-75 Beast suffers critical hit (Burn). 04405_ Hrd. Medium Armor Plating destroyed. 04405_ Aluminum Leg destroyed. 04405_ Imp. Carbon-fiber Leg destroyed. 04405_ Slammed into B-75 Beast. 04412_ G-67 Veteran Adv. Heat Sink blasted off. 04412_ G-67 Veteran knocked back. 04412_ Slammed into B-75 Beast. 04412_ Destabilizing: System corrupted (+1). 04413_ M-28 Smith repairs G-67 Veteran. 04415_ K-01 Serf cleans the Subcomponent Replicator. 04415_ M-28 Smith fits Backup Plating III on G-67 Veteran. 04416_ Slammed into B-75 Beast. 04417_ Knocked back. 04418_ K-01 Serf collects debris. 04419_ M-28 Smith repairs Wheel. 04419_ Slammed into R-10 Processor. 04419_ Adv. Targeting Computer broken. 04419_ Destabilizing: Short circuit. 04421_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #??????????#########???????????# """ | | #??????????# ###+######### | | ############ | | T | | "# ######### "" % | | # #???????# ### | | " #????????????# #?? | | =# #????????????# ######################?? | | # "#???????????### ###?#????????????????????? | | ]"% ##?????????????# #????????????????????????? | | "% #??????????????# #????????????????????????? | | [# #??????????????# ##########???????????????? | | # #??????????????# # #???????????????? | | # #?????########## # """ !#???????????????? | | # ?? %+" """ #???????????????? | | # ? # """ #???????????????? | | # #% #???????????????? | | ## #+############R # %""" #???????????????? | | ?? #????????????# # """ ! #???????????????? | | ?? #????????????# %# [""" #???????????????? | | ?? #????????????# / #???????????????? | | ## #????????????# ###########??????????????? | | #????????????# # #??????????????? | | #????????????# # "" """ #??????????????? | | #????????????# u BBg""" """ #??????????????? | | #????????????# BB@ "" """ #??????????????? | | #????????????# k # kg" "" #??????????????? | | ############?# #gg " "" #??????????????? | | # m k #??????????????? | | # % #??????????????? | | """###########??????????????? | | """#????????????????????????? | | "#????????????????????????? | | """ "F"?????????????????????????? | | " ?"??????????????????????????? | | " ?????????????????????????????? | | ?????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | #########+###????????????????????????????????? | | #+###????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | """""????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 33 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeVortexCasing Manual? 0 Play Time 00:40:07 Cumulative 25.0 hours Start 2025.04.18 @ 13:29:45 End 2025.04.18 @ 14:17:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdab1d8f-4e70-41a5-83e0-03e3622ee0ec