Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 14:17:28

Player: jumpy

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (66)      330
Value Destroyed (2263)     2263
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (499)                499
              TOTAL SCORE: 6292

 Bonus
-------
High Alert Combat Kills    225
Follower Combat Kills      430
Friendly Fire              -156

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
     Large Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Light Ion Engine
           Nuclear Core

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
           Kinecellerator
  Improved Light Armor Plating
>          --- WEAPON -----------
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Nuclear Core
     Light Nuclear Core
           Carbon-fiber Leg
  Improved Targeting Computer
  Improved Targeting Computer
     Light Armor Plating
           Gauss Cannon
           Mining Laser
[Rating: 43]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Targeting Computer
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Slots Evolved              8    | .   .   2   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  6    | .   .   2   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             83   | 8   3   2   17  21  16  16  
  Power                    12   | 1   1   .   4   3   1   2   
    Engine                 2    | 1   .   .   .   .   1   .   
    Core                   10   | .   1   .   4   3   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   .   7   10  4   6   
    Treads                 5    | 2   .   .   .   3   .   .   
    Leg                    12   | .   .   .   .   2   4   6   
    Wheel                  4    | .   .   .   2   2   .   .   
    Hover                  3    | .   .   .   .   3   .   .   
    Flight                 5    | .   .   .   5   .   .   .   
  Utility                  23   | 2   1   2   2   3   8   5   
    Device                 5    | 1   1   .   .   .   2   1   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              9    | .   .   .   1   3   3   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   2   1   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 3   1   .   4   5   3   3   
    Energy Gun             2    | .   .   .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | 3   .   .   3   1   .   .   
    Ballistic Cannon       9    | .   1   .   1   3   3   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 49   | .   1   .   9   14  4   21  
  Power                    5    | .   .   .   1   2   .   2   
  Propulsion               17   | .   .   .   2   7   .   8   
  Utility                  15   | .   1   .   3   1   3   7   
  Weapon                   12   | .   .   .   3   4   1   4   
  Highest Loss Streak      12   | .   1   .   8   5   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  99  70  79  93  85  
  Engine                   2    | .   9   .   .   .   4   2   
  Core                     5    | .   4   11  8   9   2   3   
  Treads                   6    | .   28  22  10  3   .   .   
  Leg                      13   | .   .   .   .   2   29  23  
  Wheel                    2    | .   .   .   5   7   .   .   
  Hover                    1    | .   .   .   .   4   .   .   
  Flight                   1    | .   .   .   3   2   .   .   
  Device                   4    | .   13  11  4   .   2   8   
  Storage                  7    | .   14  11  9   7   4   6   
  Processor                20   | .   .   .   4   27  29  20  
  Protection               4    | .   .   21  9   .   2   7   
  Energy Gun               1    | .   .   .   .   2   2   2   
  Ballistic Gun            5    | .   21  11  11  4   .   .   
  Ballistic Cannon         9    | .   6   11  5   7   12  8   
Peak Build Rating          43   | 7   9   11  18  24  39  43  
  Average Rating           22   | 5   7   10  11  18  34  36  
  On Entrance              14   | .   7   9   11  18  19  39  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             53   | 15  16  20  24  20  47  53  
  Greatest Support         63   | 40  40  40  40  40  60  63  
  Greatest Overweight (x)  4    | .   .   .   2   4   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  
  Average Capacity         9    | 7   8   8   8   7   11  15  
  Most Carried             10   | 5   8   8   8   8   10  9   
  Average Carried          5    | 3   6   6   5   5   6   5   
  Final Capacity           15   | 8   8   8   8   5   15  15  
  Final Carried            10   | 5   7   7   8   4   10  2   

 Class Distribution 
--------------------
 61% | Mutant
 27% | Commander-Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
 Commander-Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Sto Fac Fac 
Matter Collected           2167 | 373 32  49  300 609 333 471 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2163 | 122 123 32  196 931 465 294 
  Parts                    117  | 18  7   5   6   35  32  14  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   2   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Combat Hostiles Destroyed  49   | .   3   1   5   22  12  6   
  Guns                     13   | .   2   .   4   6   .   1   
  Cannons                  36   | .   1   1   1   16  12  5   
Classes Destroyed          13   | 2   1   2   1   2   4   1   
  Worker                   2    | 2   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 6    | 6   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   3   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  2    | .   .   1   .   1   .   .   
  Swarmer                  9    | .   .   .   .   6   3   .   
  Grunt                    22   | .   3   .   4   9   3   3   
  Duelist                  2    | .   .   .   .   .   1   1   
  Sentry                   13   | .   .   1   .   6   4   2   
  Hunter                   3    | .   .   .   1   1   1   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           7    | 3   1   2   3   7   2   3   
  Combat Bots Only         6    | .   1   1   3   6   2   3   
Max Kills in Single Turn   2    | 1   1   1   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Hostile Shots Fired        699  | .    20   20   79   176  91   313  
  Missed                   222  | .    5    2    28   58   37   92   
Damage Taken               6652 | .    184  266  821  1694 657  3030 
  Core                     1422 | .    74   17   79   345  48   859  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  51   | .    .    15   36   .    .    .    
  Regen/Repaired (Parts)   82   | .    .    .    .    82   .    .    
Core Remaining (%)         76   | 100  70   95   .    22   93   .    
Volleys Fired              262  | 25   12   10   35   111  35   34   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  113  | 40   55   55   55   85   113  113  
Shots Fired                429  | 50   24   20   54   161  67   53   
  Gun                      211  | 50   17   10   32   86   8    8    
  Cannon                   218  | .    7    10   22   75   59   45   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  377  | 50   24   20   54   125  59   45   
  Thermal                  52   | .    .    .    .    36   8    8    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         28   | 5    5    9    11   28   22   9    
  Robot Miss Streak        4    | 3    4    3    2    3    2    2    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           312  | 31   13   14   39   125  51   39   
  Core Hits                117  | 9    6    3    15   47   20   17   
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 3    | 3    .    .    .    .    .    .    
  Critical Strikes         16   | 3    2    .    1    5    2    3    
    Burn                   3    | .    .    .    .    2    .    1    
    Destroy                4    | 3    .    .    .    1    .    .    
    Blast                  9    | .    2    .    1    2    2    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6106 | 423  205  229  571  2071 1424 1183 
  Guns                     1917 | 423  100  64   276  862  115  77   
  Cannons                  4049 | .    89   161  287  1137 1301 1074 
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  140  | .    16   4    8    72   8    32   
  Kinetic                  5304 | 423  189  225  563  1529 1301 1074 
  Thermal                  662  | .    .    .    .    470  115  77   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    4    5    1    
  Average Corruption       3    | .    .    .    .    2    5    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    10   8    .    
    Message Errors         6    | .    .    .    .    4    2    .    
    Matter Fused           4    | .    .    .    .    2    2    .    
    Heat Flow Errors       3    | .    .    .    .    2    1    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
    Misfires               2    | .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            86   | .    .    .    8    15   63   .    
  Projectiles              86   | .    .    .    8    15   63   .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 48   | .    1    .    7    18   14   8    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  45   | .    1    .    6    16   14   8    
  Secondary                2    | .    .    .    1    1    .    .    
Self-Inflicted Damage      29   | .    .    .    .    29   .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   18   | .    4    1    1    7    .    5    
Targets Rammed             40   | .    4    1    1    16   2    16   
  Kicked                   22   | .    .    .    .    9    2    11   
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        457  | .    18   36   69   273  245  457  
  Average Temperature      71   | .    11   18   20   59   68   152  
  Received Heat Transfer   2403 | .    102  81   405  702  162  951  
  Effects                  5    | .    .    .    .    .    .    5    
    Interference           3    | .    .    .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    2    1    .    
  Heat Transferred         1776 | .    .    .    .    1258 259  259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Peak Influence             778  | 40  142 52  82  657 778 455 
  Initial                  350  | .   26  .   21  5   298 350 
  Average                  311  | 14  63  20  47  382 533 327 
Maximum Alert Level        3    | .   .   .   .   2   3   2   
  Low Security (%)         35   | 100 100 100 100 9   .   5   
  Level 1                  32   | .   .   .   .   49  35  76  
  Level 2                  27   | .   .   .   .   40  48  17  
  Level 3                  4    | .   .   .   .   .   15  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   3   7   2   
  Investigation            3    | .   1   .   .   1   1   .   
  Extermination            5    | .   .   .   .   .   4   1   
  Reinforcement            2    | .   .   .   .   1   1   .   
  Assault                  2    | .   .   .   .   .   1   1   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac 
Distress Signals           5    | .   .   .   .   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              100  | .   4   2   7   47  23  17  
  Peak Tracking Total      8    | .   2   2   4   8   4   6   
  Tactical Retreats        11   | .   2   .   .   8   .   1   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Traps Triggered            5    | .   1   .   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac 
Machines Disabled          4    | .   .   .   1   1   .   2   
  Max in Single Turn       1    | .   .   .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac 
Machines Accessed          11   | .   2   1   1   6   1   .   
  Terminals                8    | .   1   1   .   5   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                24   | .   2   1   5   14  2   .   
  Successful               11   | .   2   .   4   5   .   .   
  Failed                   13   | .   .   1   1   9   2   .   
    Catastrophic           5    | .   .   1   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   10   | .   1   1   .   6   2   .   
  Terminals                14   | .   1   1   .   10  2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   2   .   .   
  Open Door                2    | .   .   .   .   2   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   1   1   3   1   .   
  Full Trace Events        4    | .   .   .   1   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     32   | .   .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Total Allies               10   | .    .    .    .    10   .    .    
  Largest Group            10   | .    .    .    .    10   10   3    
  Highest-Rated Group      173  | .    .    .    .    173  173  61   
  Highest-Rated Ally       29   | .    .    .    .    29   29   29   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               137  | .    .    .    .    17   117  3    
  Total Damage             1474 | .    .    .    .    260  1177 37   
  Kills                    16   | .    .    .    .    4    12   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Turns Passed               4421 | 334  401  258  422  1101 1345 560  
Spaces Moved               2831 | 157  212  138  263  813  907  341  
  Core                     21   | 6    .    .    2    13   .    .    
  Treads                   625  | 151  212  138  94   20   10   .    
  Legs                     1336 | .    .    .    .    98   897  341  
  Wheels                   433  | .    .    .    73   360  .    .    
  Hover                    224  | .    .    .    .    224  .    .    
  Flight                   192  | .    .    .    94   98   .    .    
  Fastest Speed            29   | 50   160  160  29   29   120  120  
  Average Speed            113  | 155  160  160  102  78   120  120  
  Slowest Speed            250  | 160  160  160  205  250  165  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    4    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    
Exploration Rate (%)       28   | 7    39   15   23   75   29   11   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          18   | .    .    .    .    4    5    9    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               18   | .    .    .    .    4    5    9    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  
Total                      3580 | 193  247  155  356  1121 1089 419  
  Wait                     279  | .    12   .    33   112  114  8    
  Move                     2817 | 156  211  137  254  812  906  341  
  Hop                      4    | .    .    .    4    .    .    .    
  Pick Up                  31   | 4    4    3    5    6    8    1    
  Fast Attach              37   | 7    .    1    4    10   11   4    
  Attach                   34   | .    1    1    11   10   2    9    
  Detach                   6    | .    .    .    6    .    .    .    
  Swap                     12   | 1    2    .    2    1    3    3    
  Drop                     17   | .    1    2    1    4    7    2    
  Fire                     262  | 25   12   10   35   111  35   34   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      12   | .    .    .    .    7    .    5    
  Kick                     22   | .    .    .    .    9    2    11   
  Crush                    6    | .    4    1    1    .    .    .    
  Escape Stasis            36   | .    .    .    .    36   .    .    
  Rewire                   5    | .    .    .    .    3    1    1    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   69 | -11/Scrapyard | Discovered new exit (range 14)
  335 | -11/Scrapyard | Entered Materials
  336 | -10/Materials | Build established: Mutant
  709 | -10/Materials | Discovered new exit (range 14)
  736 | -10/Materials | Entered another Materials area
  736 | -9/Materials  | Evolved 2 slots: Utility x2
  984 | -9/Materials  | Discovered new exit (range 5)
  994 | -9/Materials  | Entered another Materials area
  994 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1290 | -8/Materials  | Lost 8 parts (1p2n3u2w)
 1402 | -8/Materials  | Discovered new exit (range 4)
 1416 | -8/Materials  | Entered Storage
 1552 | -8/Storage    | Lost 3 parts (2n1w)
 1670 | -8/Storage    | Repaired Imp. Light Cannon
 2240 | -8/Storage    | Core integrity fell below 50%
 2262 | -8/Storage    | Lost 5 parts (1p3n1w)
 2416 | -8/Storage    | Learned location of Armory (-3)
 2417 | -8/Storage    | Discovered new exit (range 15)
 2427 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2465 | -8/Storage    | Garrison activated, responded to threat
 2517 | -8/Storage    | Entered Factory
 2517 | -7/Factory    | Accompanied by 10 allies
 2517 | -7/Factory    | Evolved 2 slots: Utility x2
 2736 | -7/Factory    | Build established: Commander-Mutant
 3556 | -7/Factory    | Crushed by falling debris
 3604 | -7/Factory    | Lost 3 allies
 3717 | -7/Factory    | First assault squad dispatched
 3843 | -7/Factory    | Discovered new exit (range 14)
 3862 | -7/Factory    | Entered another Factory area
 3862 | -6/Factory    | Accompanied by 3 allies
 3862 | -6/Factory    | Evolved 2 slots: Utility x2
 3944 | -6/Factory    | Build established: Mutant
 4081 | -6/Factory    | Lost 3 allies
 4125 | -6/Factory    | Lost 6 parts (1p1n3u1w)
 4212 | -6/Factory    | First assault squad dispatched
 4264 | -6/Factory    | Spotted B-75 Beast
 4326 | -6/Factory    | Lost 3 parts (1n2u)
 4409 | -6/Factory    | Core integrity fell below 50%
 4418 | -6/Factory    | Core integrity fell below 20%
 4422 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04404_ B-75 Beast suffers critical hit (Burn).
04405_ Hrd. Medium Armor Plating destroyed.
04405_ Aluminum Leg destroyed.
04405_ Imp. Carbon-fiber Leg destroyed.
04405_ Slammed into B-75 Beast. <x2>
04412_ G-67 Veteran Adv. Heat Sink blasted off.
04412_ G-67 Veteran knocked back.
04412_ Slammed into B-75 Beast.
04412_ Destabilizing: System corrupted (+1).
04413_ M-28 Smith repairs G-67 Veteran.
04415_ K-01 Serf cleans the Subcomponent Replicator.
04415_ M-28 Smith fits Backup Plating III on G-67 Veteran.
04416_ Slammed into B-75 Beast.
04417_ Knocked back.
04418_ K-01 Serf collects debris.
04419_ M-28 Smith repairs Wheel.
04419_ Slammed into R-10 Processor.
04419_ Adv. Targeting Computer broken.
04419_ Destabilizing: Short circuit.
04421_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|        #??????????#########???????????#       """  |
|        #??????????#       ###+#########            |
|        ############                                |
|                       T                            |
| "#   #########       ""         %                  |
|  #   #???????#                                 ### |
|  "   #????????????#                            #?? |
| =#   #????????????#       ######################?? |
|  #   "#???????????###   ###?#????????????????????? |
| ]"%  ##?????????????#   #????????????????????????? |
|  "%  #??????????????#   #????????????????????????? |
| [#   #??????????????#   ##########???????????????? |
|  #   #??????????????#   #        #???????????????? |
|  #   #?????##########   #  """  !#???????????????? |
|  #     ??              %+" """   #???????????????? |
|  #      ?               #  """   #???????????????? |
|  #                      #%       #???????????????? |
| ## #+############R      # %"""   #???????????????? |
| ?? #????????????#       #  """ ! #???????????????? |
| ?? #????????????#      %# ["""   #???????????????? |
| ?? #????????????#       /        #???????????????? |
| ## #????????????#       ###########??????????????? |
|    #????????????#       #         #??????????????? |
|    #????????????#       #  "" """ #??????????????? |
|    #????????????#   u  BBg""" """ #??????????????? |
|    #????????????#      BB@ "" """ #??????????????? |
|    #????????????#   k   # kg"  "" #??????????????? |
|    ############?#       #gg "  "" #??????????????? |
|                         # m k     #??????????????? |
|                         #  %      #??????????????? |
|                      """###########??????????????? |
|                      """#????????????????????????? |
|                        "#????????????????????????? |
|            """       "F"?????????????????????????? |
|              "       ?"??????????????????????????? |
|              "      ?????????????????????????????? |
|                     ?????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|     #########+###????????????????????????????????? |
| #+###????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
| """??????????????????????????????????????????????? |
| """"?????????????????????????????????????????????? |
| """"?????????????????????????????????????????????? |
| """""????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Propulsion Shielding       33
Evasion (%)                64
Targeting Accuracy         33
Recoil Reduction           2
Energy Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
 Imp. Targeting Computer | -8/Materials | Scanalyzed
             Lgt. Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeVortexCasing
  Manual?         0
Play Time         00:40:07
  Cumulative      25.0 hours
  Start           2025.04.18 @ 13:29:45
  End             2025.04.18 @ 14:17:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdab1d8f-4e70-41a5-83e0-03e3622ee0ec