Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.13 @ 22:17:10

Player: UberDoot

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (533)      533
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-79)                -79
              TOTAL SCORE: 1489

 Bonus
-------
Friendly Fire              -79

 Cogmind 
---------
Core Integrity             0/250
Matter                     82/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
         Cooled Ion Engine
          Light Treads
          Light Treads
                Wheel
                Gravmag System
          Large Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
                Signal Interpreter
                Seismic Detector
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Tractor Beam
                Trap Extractor (4/4 Heavy EX)
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
                Gauss Rifle
      Makeshift Sword
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Treads
          Light Treads
        Compact Wheel
                Flight Unit
          Large Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
                Signal Interpreter
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Tractor Beam
                Trap Extractor
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Rocket Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             64   | 7   23  19  6   9   
  Power                    3    | 1   2   .   .   .   
    Engine                 3    | 1   2   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   2   6   .   4   
    Treads                 4    | .   .   2   .   2   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  8    | .   2   4   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | 2   8   6   .   1   
    Device                 12   | 1   6   5   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   30   | 2   11  7   6   4   
    Energy Gun             3    | 2   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | .   4   3   2   1   
    Ballistic Cannon       9    | .   5   2   2   .   
    Launcher               6    | .   1   1   1   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   1   4   .   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   3   .   2   
  Utility                  1    | .   1   .   .   .   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      6    | .   1   2   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  100 91  
  Engine                   13   | .   13  14  14  12  
  Treads                   2    | .   .   4   .   18  
  Wheel                    24   | .   24  22  28  6   
  Device                   13   | .   13  13  14  12  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               1    | .   6   .   .   .   
  Ballistic Gun            10   | .   6   9   13  4   
  Ballistic Cannon         11   | .   14  17  3   2   
  Slashing Weapon          3    | .   .   .   10  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             61   | 12  58  61  57  57  
  Greatest Support         40   | 20  20  40  26  40  
  Greatest Overweight (x)  6    | .   2   6   2   2   
  Average Overweight (x)   1    | .   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         17   | 7   14  20  20  20  
  Most Carried             20   | 8   20  20  20  20  
  Average Carried          17   | 5   14  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 8   20  20  20  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           1579 | 270 408 356 516 29  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1240 | 155 339 295 411 40  
  Parts                    80   | 9   30  26  13  2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  27   | .   9   8   .   10  
  Guns                     6    | .   6   .   .   .   
  Cannons                  8    | .   2   6   .   .   
  AOE                      13   | .   1   2   .   10  
Classes Destroyed          9    | 3   4   1   .   1   
  Worker                   5    | 1   2   1   .   1   
  Builder                  2    | .   .   2   .   .   
  Tunneler                 4    | 3   1   .   .   .   
  Recycler                 4    | 1   .   3   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  9    | .   3   6   .   .   
  Grunt                    8    | .   6   2   .   .   
  Assembled                10   | .   .   .   .   10  
Best Kill Streak           10   | 2   5   3   .   10  
  Combat Bots Only         10   | .   4   3   .   10  
Max Kills in Single Turn   4    | 1   2   2   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   1   2   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Exi  Min  
Damage Taken               1363 | .    335  478  .    550  
  Core                     259  | .    56   65   .    138  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              99   | 18   39   28   2    12   
  Largest                  2    | 1    2    2    1    2    
  Hottest                  80   | 40   80   78   33   63   
Shots Fired                163  | 18   73   52   2    18   
  Gun                      86   | 18   53   13   .    2    
  Cannon                   55   | .    17   38   .    .    
  Launcher                 22   | .    3    1    2    16   
  Special                  .    | .    .    .    .    .    
  Kinetic                  97   | .    44   51   .    2    
  Thermal                  31   | 18   13   .    .    .    
  Explosive                22   | .    3    1    2    16   
  Electromagnetic          13   | .    13   .    .    .    
  Robot Hit Streak         7    | 4    6    6    .    7    
  Robot Miss Streak        3    | 2    3    3    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           118  | 12   35   34   29   8    
  Core Hits                85   | 6    23   15   10   31   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    
    Corrupt                1    | .    1    .    .    .    
    Sever                  1    | .    .    .    1    .    
Melee Attacks              31   | .    .    2    29   .    
  Impact                   2    | .    .    2    .    .    
  Slashing                 29   | .    .    .    29   .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4939 | 134  681  855  2365 904  
  Guns                     620  | 131  391  82   .    16   
  Cannons                  732  | .    209  523  .    .    
  Explosions               1302 | .    58   131  225  888  
  Melee                    2243 | .    .    103  2140 .    
  Ramming                  42   | 3    23   16   .    .    
  Kinetic                  1050 | .    429  605  .    16   
  Thermal                  210  | 131  79   .    .    .    
  Explosive                1302 | .    58   131  225  888  
  Electromagnetic          92   | .    92   .    .    .    
  Impact                   103  | .    .    103  .    .    
  Slashing                 2140 | .    .    .    2140 .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            488  | .    3    55   423  7    
  Projectiles              25   | .    3    22   .    .    
  Explosions               33   | .    .    .    26   7    
  Melee                    430  | .    .    33   397  .    
Knockbacks                 8    | .    2    6    .    .    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  7    | .    2    5    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      71   | .    42   29   .    .    
  Shots                    2    | .    1    1    .    .    
  Rammed                   3    | .    1    2    .    .    
Targets Rammed             4    | 1    1    2    .    .    
  Kicked                   1    | 1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        258  | .    150  258  .    .    
  Average Temperature      60   | .    49   68   .    .    
  Received Heat Transfer   273  | .    108  165  .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         475  | 300  175  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             198  | 25  198 196 .   31  
  Initial                  16   | .   16  .   .   .   
  Average                  51   | 10  61  56  .   12  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   16  8   .   12  
  Peak Tracking Total      9    | .   4   3   .   9   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            4    | .   4   .   .   .   
  Installed                5    | .   .   5   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         4    | .   4   4   4   4   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          4    | .   .   2   1   1   
  Max in Single Turn       2    | .   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          8    | .   7   .   1   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                42   | .   19  .   23  .   
  Successful               32   | .   9   .   23  .   
  Failed                   10   | .   10  .   .   .   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   7   .   .   .   
  Terminals                15   | .   15  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             30   | .   7   .   23  .   
  Record                   23   | .   .   .   23  .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   2   
  Highest-Rated Group      29   | .   .   .   29  29  
  Highest-Rated Ally       21   | .   .   .   21  21  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   11  
  Total Damage             129  | .   .   .   .   129 
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Exi  Min  
Turns Passed               3192 | 248  805  1150 918  71   
Spaces Moved               2211 | 162  585  768  682  14   
  Core                     8    | 8    .    .    .    .    
  Treads                   63   | .    .    54   .    9    
  Legs                     225  | 154  71   .    .    .    
  Wheels                   1915 | .    514  714  682  5    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  105  120  
  Average Speed            117  | 116  101  128  118  197  
  Slowest Speed            240  | 120  120  240  120  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       56   | 6    75   98   93   10   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 9    | .    .    .    9    .    
Terrain Destroyed          99   | .    19   1    9    70   
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    1    1    .    .    
  AOE                      97   | .    18   .    9    70   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      2598 | 201 728 872 762 35  
  Wait                     60   | .   30  30  .   .   
  Move                     2207 | 161 584 767 681 14  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  49   | 11  26  10  2   .   
  Fast Attach              17   | 7   8   1   1   .   
  Attach                   11   | .   4   6   .   1   
  Detach                   3    | .   1   2   .   .   
  Swap                     36   | .   11  12  5   8   
  Drop                     37   | 3   24  7   3   .   
  Fire                     99   | 18  39  28  2   12  
  Melee                    31   | .   .   2   29  .   
  Ram                      3    | .   1   2   .   .   
  Kick                     1    | 1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   39   | .   .   .   39  .   
  Trap                     5    | .   .   5   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 16)
  249 | -11/Junkyard  | Entered Materials
  307 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Discovered new exit (range 16)
  554 | -10/Materials | Discovered new exit (range 10)
  781 | -10/Materials | Discovered new exit (range 10)
  864 | -10/Materials | Discovered new exit (range 13)
 1054 | -10/Materials | Entered Mines
 1453 | -10/Mines     | Discovered new exit (range 13)
 1464 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1538 | -10/Mines     | Found a hidden stash of uninstalled traps
 1543 | -10/Mines     | Learned 8 Materials zone layouts
 1652 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1737 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1739 | -10/Mines     | Discovered new exit (range 5)
 1847 | -10/Mines     | Learned location of Zion (-7)
 2055 | -10/Mines     | Discovered new exit (range 5)
 2204 | -10/Mines     | Entered Exiles
 2204 | -10/Exiles    | Found Exiles lab destroyed
 2222 | -10/Exiles    | Discovered new exit (range 15)
 3062 | -10/Exiles    | Discovered new exit (range 14)
 3122 | -10/Exiles    | Entered Mines
 3122 | -9/Mines      | Accompanied by 2 allies
 3123 | -9/Mines      | Assembled infested the area
 3178 | -9/Mines      | Destroyed 10 combat bots
 3181 | -9/Mines      | Core integrity fell below 50%
 3188 | -9/Mines      | Core integrity fell below 20%
 3193 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03173_ K-01 Serf collects debris.
03174_ The unstable cave ceiling collapses.
03174_ K-01 Serf collects debris.
03178_ The unstable cave ceiling collapses.
03178_ K-01 Serf collects debris.
03179_ Slug penetrates Wall.
03179_ K-01 Serf destroyed.
03179_ C-30 ARC bursts open, deploying its payload.
03179_ D-53 Grenadier unfolds itself. <x2>
03182_ Slug penetrates D-53 Grenadier.
03182_ K-01 Serf collects debris.
03183_ Rocket Launcher destroyed.
03183_ Com. Wheel destroyed.
03183_ Gauss Rifle destroyed.
03185_ Com. Wheel destroyed.
03186_ K-01 Serf collects debris.
03187_ Cld. Ion Engine destroyed.
03188_ K-01 Serf collects debris.
03191_ The unstable cave ceiling collapses.
03191_ Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2
Trap Extractor Capacity    4

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              ArmoredLinkedRay
  Manual?         0
Play Time         00:43:30
  Cumulative      11.0 hours
  Start           2024.01.13 @ 21:33:08
  End             2024.01.13 @ 22:17:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f90a1d4c-2a30-45f8-ade2-a4d1b6235221