Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 12:35:43 Player: PieTheDye Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (131) 655 Value Destroyed (4104) 4104 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1787) 1787 TOTAL SCORE: 9686 Bonus ------- High Alert Combat Kills 887 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 67/300 Energy 41/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Mace > --- INVENTORY (5) ---- Light Deuterium Engine Light Nuclear Core Improved Cooling System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Transport Network Coupler Advanced Targeting Computer > --- WEAPON ----------- Minigun Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Improved Cooling System Improved Cooling System Improved Utility Shielding Heavy Armor Plating Particle Gun Gauss Cannon Gauss Cannon Advanced EMP Blaster Mini Grenade Launcher Missile Launcher Great Maul [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . . 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 3 | . . . 1 1 . . 1 . Weapon 1 | . . . . 1 . . . . Parts Attached 116 | 8 10 1 20 10 10 33 6 18 Power 9 | 1 1 . 2 . 1 2 . 2 Engine 7 | 1 1 . 2 . 1 2 . . Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 24 | 2 4 . 3 3 . 6 2 4 Treads 1 | . . . . . . . . 1 Leg 23 | 2 4 . 3 3 . 6 2 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 3 1 . 4 4 1 13 2 2 Device 12 | 2 . . 1 1 . 5 2 1 Storage 5 | 1 1 . 1 1 . 1 . . Processor 5 | . . . 2 1 . 2 . . Hackware . | . . . . . . . . . Protection 8 | . . . . 1 1 5 . 1 Artifact . | . . . . . . . . . Weapon 53 | 2 4 1 11 3 8 12 2 10 Energy Gun 6 | 1 . . . . . 2 . 3 Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 16 | 1 2 1 6 . 2 2 1 1 Ballistic Cannon 10 | . . . . 2 2 4 . 2 Launcher 14 | . 1 . 5 . 3 1 1 3 Special Weapon 1 | . 1 . . . . . . . Impact Weapon 3 | . . . . 1 1 . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Corrupted Parts 2 | . 2 . . . . . . . System Corruption 3 | . 3 . . . . . . . Parts Lost 33 | . . . 2 . . 6 1 24 Power 4 | . . . 1 . . 1 . 2 Propulsion 12 | . . . . . . 3 1 8 Utility 9 | . . . 1 . . 2 . 6 Weapon 8 | . . . . . . . . 8 Highest Loss Streak 18 | . . . 1 . . 3 1 18 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 97 95 100 96 97 85 Engine 8 | . 14 14 10 9 9 9 7 2 Leg 27 | . 28 28 33 27 27 27 28 24 Device 13 | . 14 14 9 11 18 11 14 13 Storage 9 | . 14 14 11 9 9 9 7 5 Processor 6 | . . . 10 8 . 7 15 10 Protection 3 | . . . . 4 9 5 . 1 Energy Gun 7 | . 14 14 7 . . 12 . 2 Ballistic Gun 8 | . 11 14 13 18 17 2 7 2 Ballistic Cannon 7 | . . . . 7 8 8 15 13 Naked Turns . | . . . . . . . . . Heaviest Build 55 | 14 16 14 22 41 44 55 48 51 Greatest Support 69 | 20 20 20 35 54 54 54 69 69 Greatest Overweight (x) 5 | . . . . . . 1 . 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 15 15 Average Capacity 12 | 7 8 8 9 11 15 15 15 13 Most Carried 15 | 8 8 8 10 10 13 15 15 15 Average Carried 11 | 6 7 7 8 9 11 14 13 12 Final Capacity 15 | 8 8 8 10 15 15 15 15 5 Final Carried 14 | 8 8 8 10 10 13 14 14 3 Class Distribution -------------------- 30% | Gunner 24% | Mutant 18% | Tank 12% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Matter Collected 3499 | 307 178 60 328 284 513 1059 238 532 Remotely 1077 | . . . 221 284 513 59 . . Salvage Created 4350 | 248 438 . 662 198 490 1517 398 399 Parts 262 | 28 32 . 35 15 32 73 29 18 Haulers Intercepted 8 | . 1 . 2 1 . 3 1 . Recyclers Shooed 5 | . . . . . . 4 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 89 | . 7 . 8 3 20 30 7 14 Melee 2 | . . . . . . . . 2 Guns 34 | . 5 . 4 3 5 14 1 2 Cannons 29 | . . . . . 5 14 4 6 AOE 24 | . 2 . 4 . 10 2 2 4 Classes Destroyed 15 | 3 4 . 3 . 1 1 2 1 Worker 5 | 2 1 . . . . 1 1 . Builder 4 | . 1 . 1 . . 1 1 . Tunneler 9 | 7 . . . . . 1 1 . Hauler 8 | . 1 . 2 1 . 3 1 . Recycler 5 | 1 . . 2 . . 1 1 . Mechanic 1 | . . . . . . . 1 . Operator 2 | . . . 1 . . 1 . . Watcher 8 | . 1 . 2 1 . 3 . 1 Swarmer 16 | . . . . . 9 2 1 4 Grunt 52 | . 7 . 5 3 10 16 4 7 Brawler 5 | . . . 1 . . 2 . 2 Duelist 1 | . . . . . . . 1 . Sentry 12 | . . . 2 . 1 9 . . Hunter 2 | . . . . . . 1 1 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 5 | 3 3 . 5 4 5 5 3 4 Combat Bots Only 5 | . 3 . 3 3 5 5 3 4 Max Kills in Single Turn 3 | 1 2 . 3 1 3 2 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . 3 . 3 1 2 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Damage Taken 6349 | . 542 . 272 145 449 1811 179 2951 Core 1210 | . 170 . 60 70 63 139 23 685 Absorbed by Shields 24 | . . . . . 24 . . . Redirected to Shielding 174 | . . . . 36 61 . . 77 Core Remaining (%) 66 | 100 . 32 85 . . 50 . . Volleys Fired 309 | 27 51 . 36 13 28 87 24 43 Largest 3 | 2 2 . 2 3 3 3 3 3 Hottest 170 | 60 100 . 66 92 99 170 126 161 Shots Fired 757 | 54 85 . 72 39 84 255 72 96 Gun 458 | 54 77 . 68 26 50 139 22 22 Cannon 269 | . . . . 13 26 115 48 67 Launcher 23 | . 1 . 4 . 8 1 2 7 Special 7 | . 7 . . . . . . . Kinetic 473 | 27 33 . 46 39 76 108 70 74 Thermal 168 | . 7 . . . . 146 . 15 Explosive 19 | . 1 . 2 . 8 1 2 5 Electromagnetic 97 | 27 44 . 24 . . . . 2 Robot Hit Streak 17 | 7 7 . 12 4 11 17 4 5 Robot Miss Streak 12 | 4 4 . 2 4 4 12 2 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 438 | 35 51 . 41 22 51 148 39 51 Core Hits 262 | 14 21 . 19 18 45 98 18 29 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 12 | . . . . . . 5 3 4 Burn 3 | . . . . . . 3 . . Destroy 1 | . . . . . . 1 . . Blast 8 | . . . . . . 1 3 4 Melee Attacks 13 | . . . . 2 3 3 . 5 Impact 10 | . . . . 2 3 . . 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10398 | 461 814 . 822 377 1341 3346 1072 2165 Guns 4159 | 387 696 . 602 231 447 1375 218 203 Cannons 3761 | . . . . 146 360 1482 734 1039 Explosions 2332 | 74 118 . 220 . 534 489 120 777 Melee 108 | . . . . . . . . 108 Ramming 38 | . . . . . . . . 38 Kinetic 5266 | 121 286 . 428 377 807 1233 952 1062 Thermal 2237 | 74 20 . 53 . . 1910 . 180 Explosive 1545 | . 98 . 117 . 534 115 120 561 Electromagnetic 1204 | 266 410 . 224 . . 88 . 216 Impact 108 | . . . . . . . . 108 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 3 3 . . . . . 15 Average Corruption 4 | . 2 3 . . . . . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . 9 7 . . . . . 13 Message Errors 6 | . 1 2 . . . . . 3 Matter Fused 4 | . 1 2 . . . . . 1 Heat Flow Errors 8 | . 3 2 . . . . . 3 Energy Discharges 5 | . 2 . . . . . . 3 Data Loss (minor) 3 | . 1 1 . . . . . 1 Data Loss (major) 2 | . 1 . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 161 | 14 . . 12 . 21 47 10 57 Projectiles 26 | . . . . . . . 10 16 Explosions 135 | 14 . . 12 . 21 47 . 41 Melee . | . . . . . . . . . Knockbacks 47 | . . . . 9 6 19 1 12 Impact 1 | . . . . . . . . 1 Kinetic 44 | . . . . 7 6 19 1 11 Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 588 | . . . 119 . 68 234 47 120 Shots 17 | . . . 5 . 3 3 1 5 Rammed 1 | . . . . . . . . 1 Targets Rammed 8 | . . . . . . 1 . 7 Kicked 7 | . . . . . . 1 . 6 Crushed . | . . . . . . . . . Highest Temperature 367 | 40 367 257 39 168 25 307 . 220 Average Temperature 75 | 18 74 134 13 71 7 99 . 98 Received Heat Transfer 2721 | . 195 . 51 108 216 684 36 1431 Effects 3 | . . . . . . 3 . . Interference 2 | . . . . . . 2 . . Matter Decay 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . . 6 . 1 Heat Transferred 4259 | 100 50 . . . . 3702 . 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | 2 1 . 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Peak Influence 1123 | 50 289 58 388 225 864 1123 828 681 Initial 510 | . 32 58 22 105 146 421 510 453 Average 444 | 28 112 58 180 140 531 638 673 593 Maximum Alert Level 4 | . 1 . 1 1 3 4 3 2 Low Security (%) 27 | 100 95 100 48 71 3 . . . Level 1 10 | . 4 . 51 28 30 . . . Level 2 43 | . . . . . 39 66 49 100 Level 3 16 | . . . . . 26 28 50 . Level 4 1 | . . . . . . 4 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 1 . . 6 1 . Investigation 4 | . 1 . . . . 3 . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . 1 . . 2 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Distress Signals 2 | . . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 12 . 10 6 20 40 10 22 Peak Tracking Total 7 | . 3 . 3 4 7 5 3 6 Tactical Retreats 9 | . . . . . 1 4 . 4 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Traps Triggered 9 | . . . . . 5 . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . Reused 2 | . . . 1 . . 1 . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . 1 . . . . . Triggered 2 | . . . 1 . . 1 . . Most Traps Carried 1 | . . 1 1 . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Machines Disabled 20 | . 1 . 3 . . 7 9 . Max in Single Turn 3 | . 1 . 1 . . 3 3 . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Machines Accessed 21 | . 4 2 3 2 . 7 3 . Terminals 13 | . 4 1 2 1 . 5 . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 3 | . . . . 1 . 1 1 . Total Hacks 57 | . 14 4 5 9 . 20 5 . Successful 27 | . 6 1 4 3 . 11 2 . Failed 28 | . 7 3 1 6 . 8 3 . Catastrophic . | . . . . . . . . . Database Lockouts 2 | . 1 . . . . 1 . . Manual 24 | . 8 3 1 3 . 7 2 . Terminals 40 | . 14 3 3 5 . 15 . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . 2 . . . 3 . Scanalyzers 3 | . . . . . . 3 . . Garrison Access 7 | . . . . 4 . 2 1 . Terminal Hacks 12 | . 3 1 2 1 . 5 . . Record 2 | . . . 1 . . 1 . . Robot Analysis 2 | . 1 . . . . 1 . . Open Door 1 | . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . Reprogram Traps 1 | . . . . . . 1 . . Maintenance Status 1 | . 1 . . . . . . . Transport Status 1 | . . . . . . 1 . . Hauler Manifests 3 | . 1 . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . 1 . Report Inventory 2 | . . . 1 . . . 1 . Scanalyzer 3 | . . . . . . 3 . . Insert Component 1 | . . . . . . 1 . . Analyze 2 | . . . . . . 2 . . Garrison Access Hacks 4 | . . . . 1 . 2 1 . Unlock Access 2 | . . . . 1 . . 1 . Seal Access 1 | . . . . . . 1 . . Coupler Status 1 | . . . . . . 1 . . Unauthorized Hacks 6 | . 3 . 1 1 . 1 . . Terminals 6 | . 3 . 1 1 . 1 . . Botnet 6 | . 3 . 1 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 3 1 2 2 . 5 3 . Full Trace Events 2 | . . . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . no_distress 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Robot Analysis Total 2 | . 1 . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Turns Passed 5934 | 351 607 266 474 272 883 1866 459 756 Spaces Moved 3655 | 214 347 215 248 167 611 1137 297 419 Core 24 | 3 . . . . . . . 21 Treads 5 | . . . . . . . . 5 Legs 3626 | 211 347 215 248 167 611 1137 297 393 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 123 | 119 120 120 120 120 120 130 120 126 Slowest Speed 300 | 120 120 120 120 120 120 190 120 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . Exploration Rate (%) 38 | 8 55 43 20 20 76 61 10 53 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 10 | . 7 . . 2 1 . . . Terrain Destroyed 236 | 7 20 . 21 2 31 112 19 24 Melee 3 | . . . . 2 1 . . . Projectile 35 | . 7 . . . . 17 10 1 AOE 198 | 7 13 . 21 . 30 95 9 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Total 4441 | 260 443 224 357 212 698 1345 349 553 Wait 161 | . 16 6 40 11 19 36 15 18 Move 3647 | 213 346 214 247 166 609 1136 297 419 Hop . | . . . . . . . . . Pick Up 58 | 11 7 1 6 2 3 18 4 6 Fast Attach 29 | 4 . . 3 4 2 13 1 2 Attach 27 | 3 . . 3 . . 8 2 11 Detach . | . . . . . . . . . Swap 60 | 1 10 1 14 6 8 12 3 5 Drop 74 | 1 13 2 7 8 2 31 3 7 Fire 309 | 27 51 . 36 13 28 87 24 43 Melee 13 | . . . . 2 3 3 . 5 Ram . | . . . . . . . . . Kick 7 | . . . . . . 1 . 6 Crush 1 | . . . . . . . . 1 Escape Stasis 37 | . . . . . 24 . . 13 Rewire 17 | . . . . . . . . 17 Trap 1 | . . . 1 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 352 | -11/Scrapyard | Entered Materials 353 | -10/Materials | Build established: Mutant 401 | -10/Materials | Crushed by falling debris 443 | -10/Materials | Core integrity fell below 50% 475 | -10/Materials | Discovered new exit (range 9) 629 | -10/Materials | Central database locked down 716 | -10/Materials | Discovered new exit (range 16) 949 | -10/Materials | Discovered new exit (range 7) 959 | -10/Materials | Entered Mines 994 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1186 | -10/Mines | Learned location of Storage (-7) 1211 | -10/Mines | Found a hidden stash of uninstalled traps 1222 | -10/Mines | Discovered new exit (range 5) 1225 | -10/Mines | Entered Materials 1225 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1528 | -9/Materials | Build established: Scavenger-Mutant 1595 | -9/Materials | Discovered new exit (range 3) 1699 | -9/Materials | Entered another Materials area 1699 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1968 | -8/Materials | Identified exit to Garrison 1971 | -8/Materials | Entered Garrison 1994 | -8/Garrison | Triggered checkpoint 2133 | -8/Garrison | Build established: Tank 2184 | -8/Garrison | Triggered checkpoint 2266 | -8/Garrison | Triggered checkpoint 2335 | -8/Garrison | Discovered new exit (range 12) 2392 | -8/Garrison | Triggered checkpoint 2444 | -8/Garrison | Triggered checkpoint 2563 | -8/Garrison | Discovered new exit (range 8) 2572 | -8/Garrison | Build established: Scavenger-Tank 2612 | -8/Garrison | Triggered checkpoint 2694 | -8/Garrison | Triggered checkpoint 2756 | -8/Garrison | Discovered new exit (range 10) 2776 | -8/Garrison | Installed Relay Interface Framework 2854 | -8/Garrison | Entered Materials 2974 | -8/Materials | Garrison activated, responded to threat 3292 | -8/Materials | Build established: Tank 3522 | -8/Materials | Central database locked down 3873 | -8/Materials | Discovered new exit (range 11) 3948 | -8/Materials | Build established: Gunner 4570 | -8/Materials | Lost 3 parts (2n1u) 4720 | -8/Materials | Entered Factory 4720 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5178 | -7/Factory | Identified exit to Garrison 5179 | -7/Factory | Entered Garrison 5250 | -7/Garrison | Triggered checkpoint 5274 | -7/Garrison | Triggered checkpoint 5478 | -7/Garrison | Triggered checkpoint 5520 | -7/Garrison | Triggered checkpoint 5572 | -7/Garrison | Triggered checkpoint 5642 | -7/Garrison | Lost 3 parts (1n2u) 5648 | -7/Garrison | Discovered new exit (range 15) 5760 | -7/Garrison | Triggered checkpoint 5858 | -7/Garrison | Core integrity fell below 50% 5858 | -7/Garrison | System corruption reached 10% 5903 | -7/Garrison | Core integrity fell below 20% 5935 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05869_ System corrupted: Matter fused (-8). 05870_ G-47 Trooper IFF system glitched. 05888_ Imp. Utility Shielding destroyed. 05888_ System corrupted by crushing effect (+1). 05891_ Transport Network Coupler destroyed. 05891_ System corrupted by crushing effect (+4). 05892_ B-48 Gladiator destroyed. 05894_ Acquired 59 matter. 05896_ Particle Gun destroyed. 05903_ Acquired Lgt. Treads. 05905_ MQ NO